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WO2008149575A1 - ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体 - Google Patents

ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体 Download PDF

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Publication number
WO2008149575A1
WO2008149575A1 PCT/JP2008/051819 JP2008051819W WO2008149575A1 WO 2008149575 A1 WO2008149575 A1 WO 2008149575A1 JP 2008051819 W JP2008051819 W JP 2008051819W WO 2008149575 A1 WO2008149575 A1 WO 2008149575A1
Authority
WO
WIPO (PCT)
Prior art keywords
game device
program
storage medium
control method
information storage
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/JP2008/051819
Other languages
English (en)
French (fr)
Inventor
Tadaaki Tsunashima
Hideki Yanagihara
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to US12/602,938 priority Critical patent/US8216066B2/en
Priority to CN2008800120222A priority patent/CN101657243B/zh
Priority to EP08704446A priority patent/EP2163283A4/en
Publication of WO2008149575A1 publication Critical patent/WO2008149575A1/ja
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)

Abstract

 第1キャラクタオブジェクトが第2キャラクタオブジェクトの衣服オブジェクトを掴んで引っ張る様子を比較的簡易な処理で表現できるようになるゲーム装置を提供する。本発明では、第2キャラクタオブジェクトの位置から前記第1キャラクタオブジェクトの位置への方向が取得される。そして、その取得された方向に基づいて、衣服オブジェクトの少なくとも一部の頂点の位置が変化される(S205)。また、その取得された方向に基づいて、第1キャラクタオブジェクトの部位のうち、衣服オブジェクトを引っ張るために用いられる所定部位の位置が変化される(S206)。
PCT/JP2008/051819 2007-06-04 2008-02-05 ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体 Ceased WO2008149575A1 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
US12/602,938 US8216066B2 (en) 2007-06-04 2008-02-05 Game device, game device control method, program, and information storage medium
CN2008800120222A CN101657243B (zh) 2007-06-04 2008-02-05 游戏装置、游戏装置的控制方法
EP08704446A EP2163283A4 (en) 2007-06-04 2008-02-05 GAME APPARATUS, GAME APPARATUS CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2007-148665 2007-06-04
JP2007148665A JP4929061B2 (ja) 2007-06-04 2007-06-04 ゲーム装置、ゲーム装置の制御方法及びプログラム

Publications (1)

Publication Number Publication Date
WO2008149575A1 true WO2008149575A1 (ja) 2008-12-11

Family

ID=40093404

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2008/051819 Ceased WO2008149575A1 (ja) 2007-06-04 2008-02-05 ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体

Country Status (7)

Country Link
US (1) US8216066B2 (ja)
EP (1) EP2163283A4 (ja)
JP (1) JP4929061B2 (ja)
KR (1) KR101035530B1 (ja)
CN (1) CN101657243B (ja)
TW (1) TW200848130A (ja)
WO (1) WO2008149575A1 (ja)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8368753B2 (en) * 2008-03-17 2013-02-05 Sony Computer Entertainment America Llc Controller with an integrated depth camera
WO2015151640A1 (ja) * 2014-04-04 2015-10-08 株式会社コロプラ ユーザインターフェースプログラムおよびゲームプログラム
JP6749765B2 (ja) * 2016-01-27 2020-09-02 株式会社コーエーテクモゲームス 画像生成プログラム及び記録媒体
US11478707B2 (en) 2020-01-30 2022-10-25 Square Enix Ltd. Gap jumping simulation of stretchable character in computer game
US11052317B1 (en) * 2020-06-29 2021-07-06 Square Enix Ltd. Performing simulation of stretchable character in computer game
US12482162B2 (en) * 2022-10-14 2025-11-25 VRChat Inc. Dynamic interactions between avatar attachments

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005099952A (ja) * 2003-09-22 2005-04-14 Konami Computer Entertainment Studios Inc 描画用計算装置、コンピュータプログラム及び記録媒体

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WO1997046295A1 (en) * 1996-06-05 1997-12-11 Sega Enterprises, Ltd. Image processor for games
KR100320262B1 (ko) * 1996-08-05 2002-04-22 기노시타 구니아키 디스플레이화상에서의지점을지정하는장치와방법및디스플레이되는화상에서의지점을지정하기위한프로그램을저장하는읽을수있는기록매체
US6280323B1 (en) * 1996-11-21 2001-08-28 Konami Co., Ltd. Device, method and storage medium for displaying penalty kick match cursors in a video soccer game
ES2260830T3 (es) * 1997-02-18 2006-11-01 Sega Corporation Dispositivo y metodo para el procesamiento de imagenes.
JP2003529825A (ja) * 2000-02-14 2003-10-07 ジオフェニックス, インコーポレイテッド グラフィカルプログラミングのための方法およびシステム
JP2004216165A (ja) * 2001-06-20 2004-08-05 Sony Computer Entertainment Inc 入力方法、コンピュータに実行させるための入力プログラム、コンピュータに実行させるための入力プログラムが記録されたコンピュータ読み取り可能な記録媒体、エンタテインメント装置
JP3417555B2 (ja) * 2001-06-29 2003-06-16 株式会社コナミコンピュータエンタテインメント東京 ゲーム装置、人物画像処理方法及びプログラム
JP3420221B2 (ja) * 2001-06-29 2003-06-23 株式会社コナミコンピュータエンタテインメント東京 ゲーム装置及びプログラム
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Also Published As

Publication number Publication date
EP2163283A4 (en) 2012-10-10
EP2163283A1 (en) 2010-03-17
US20100240453A1 (en) 2010-09-23
JP4929061B2 (ja) 2012-05-09
JP2008295970A (ja) 2008-12-11
TW200848130A (en) 2008-12-16
US8216066B2 (en) 2012-07-10
CN101657243A (zh) 2010-02-24
KR101035530B1 (ko) 2011-05-23
CN101657243B (zh) 2012-12-19
KR20090079974A (ko) 2009-07-22

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