WO2007037582A1 - System for system and method for mobile historical tour game using lbs - Google Patents
System for system and method for mobile historical tour game using lbs Download PDFInfo
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- WO2007037582A1 WO2007037582A1 PCT/KR2006/001066 KR2006001066W WO2007037582A1 WO 2007037582 A1 WO2007037582 A1 WO 2007037582A1 KR 2006001066 W KR2006001066 W KR 2006001066W WO 2007037582 A1 WO2007037582 A1 WO 2007037582A1
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- WIPO (PCT)
- Prior art keywords
- user
- game
- historical
- data
- tour
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W4/00—Services specially adapted for wireless communication networks; Facilities therefor
- H04W4/02—Services making use of location information
- H04W4/029—Location-based management or tracking services
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5573—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8064—Quiz
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/52—Network services specially adapted for the location of the user terminal
Definitions
- the present invention relates to a system and a method for a mobile historical tour game using an LBS, and more particularly, to a system and a method for a mobile historical tour game using an LBS, in which a user downloads the mobile historical tour game manufactured based on all regions through a mobile terminal, actually moves to a designated region and searches for the answer to a question regarding the region, supplied from a mobile game server, using the LBS, and receives data regarding history, culture, and tours in the region and a mobile game module in compensation for the answer.
- a Location Based Service (hereinafter, referred to as an 'LBS) employs a method in which a chip installed in a mobile phone reads position data supplied from an artificial satellite and transmits the position data to a base station by connecting a Global Positioning System (GPS) using the artificial satellite and the base station.
- GPS Global Positioning System
- the present invention has been made in view of the above problems, and it is an object of the present invention to provide a system and a method for a mobile historical tour game using an LBS, in which a mobile terminal user is effectively guided along a tourist route through the mobile historical tour game using the LBS and easily obtains and enjoys historical and cultural data regarding designated tourist places when the mobile terminal user tours historical or cultural places in the region.
- the present invention provides a system for a mobile historical tour game using an LBS, in which a user finds out target tourist destinations using data supplied to a mobile terminal connected to an LBS server by a wire and radio communication network, comprising: a game server for receiving position data of the user from the LBS server and transmitting the historical tour game for providing tourist data regarding a user's current position to the mobile terminal in response to the receiving of the position data; and a database server for storing data regarding the historical tour game, receiving a data-requesting signal of the game server, and transmitting requested data to the game server in response to the receiving the signal.
- the historical tour game may be constructed based on historical facts regarding the target tourist destinations.
- the historical tour game may be performed at each of the target tourist destinations, and be finished when a hero/heroine of the game completes tour to all the target tourist destinations by collecting clues from past characters at each of the target tourist destinations.
- the data regarding the historical tour game may comprise games, historical and cultural data, problems to be solved and correct answers to the problems, regarding the target tourist destinations, and advertisements and coupons supplied to the user when the user moves to the target tourist destinations.
- the present invention provides a method for a mobile historical tour game using an LBS, in which a user finds out target tourist destinations using data supplied to a mobile terminal, comprising: supplying position data of the user and tour guide data to the mobile terminal; supplying a problem to be solved to the user when the user possessing the mobile terminal arrives in at least one target tourist destination located on a tourist route; supplying the historical tour game for supplying tourist data regarding the user's position to the mobile terminal; and terminating the supply of the data to the mobile terminal when the user arrives in the final destination on the tourist route.
- the tourist route may be set according to cities or regions, and is constructed by connecting historically and culturally important places of each of all the cities or regions.
- the problem to be solved may relate to the corresponding target tourist destination.
- the historical tour game may be supplied to the user when the user solves the problem, and be constructed based on historical facts regarding the target tourist destinations.
- the historical tour game may be performed at each of the target tourist destinations, and be finished when a hero/heroine of the game completes tour to all the target tourist destinations by collecting clues from past characters at each of the target tourist destinations.
- the present invention provides a system and a method for a mobile historical tour game using an LBS, in which a user employs the mobile historical tour game using the LBS when the user tours historical or cultural places so that the user can easily obtain an effective route to a target destination and data regarding regions around the target destination without a tour guide, problems to be solved are given to the user so that the user must directly tour tourist places so as to solve the problems, and the user gets data regarding the tourist places through a mobile terminal so that the user can directly or indirectly tour the places and thus naturally and broadly understand their cultural inheritances.
- FlG. 1 is a block diagram illustrating components of a system for a mobile historical tour game using an LBS in accordance with an embodiment of the present invention
- FlG. 2 is a flow chart illustrating a method for a mobile historical tour game using an LBS in accordance with an embodiment of the present invention
- FIGS. 3 and 4 illustrate maps respectively indicating an overall tourist route and a user's current position and a target destination, displayed on a user's mobile terminal in accordance with the embodiment of the present invention
- FIGS. 5 and 6 respectively illustrate a coupon and historical data regarding a designated place, displayed on a user's mobile terminal in accordance with the embodiment of the present invention
- FlG. 7 illustrates a problem to be solved, which is given to a user when the user arrives at a designated place, in accordance with the embodiment of the present invention.
- FIGS. 8 and 9 respectively illustrate a game and historical data regarding a designated place provided when a user gets the correct answer to a problem, in accordance with the embodiment of the present invention.
- FlG. 1 is a block diagram illustrating components of a system for a mobile historical tour game using an LBS in accordance with an embodiment of the present invention.
- the system for the mobile historical tour game of the present invention comprises mobile terminals 10, a wire and radio communication network 20, an LBS server 30, a mobile game server 40, and a database server 50.
- the mobile terminal 10 is a portable apparatus, such as a portable phone, a
- the mobile terminal 10 downloads a mobile game, displays a user's current position, a target tourist destination, and a tourist route, and transmits an image, obtained by taking a photograph of a solution of a problem to be solved, or an answer to the problem in a text mode, to the mobile game server 40 through the wire and radio communication network 20.
- the wire and radio communication network 20 includes general communication networks, such as a mobile communication network, an Internet, and a public communication network.
- the wire and radio communication network 20 connects the mobile terminals 10, the LBS server 30, the mobile game server 40, and the database server 50 so that data are communicated therebetween.
- the LBS server 30 obtains a user's position, and provides services, which satisfy user's position utility, to the mobile terminals 10 or the mobile game server 40 using position data for supplying the services.
- the mobile game server 40 comprises a user control unit 42 and a mobile game control unit 44.
- the user control unit 42 determines whether or not a mobile terminal user is authorized, and allows the mobile terminal user to perform the mobile game only when it is determined that the mobile terminal user is authorized.
- the mobile game control unit 44 provides the mobile game to an authorized user, receives a user's current position from the LBS server 30, searches for a tourist route, problems to be solved, tourist data, advertisements, and coupons, corresponding to the user's current position and a game process, from the database server 50, and provides the searched results to the user.
- the mobile game is manufactured according to cities and regions. Historically and culturally important places of each of all the cities are combined, thereby setting the tourist route, and other factors, such as problems to be solved, tourist data, or contents of the game, are determined according to the set tourist route.
- the database server 50 includes a game unit 52 for storing games provided to a user when the user located at the current position gets the correct answer to a problem to be solved, a historical, cultural and tourist data unit 54 for storing data regarding places which the user tours, a problem and answer unit 56 for storing problems to be solved corresponding to the user's current position and the correct answers to the problems, and an advertisement and coupon unit 58 for storing advertisements and coupons provided to the user when the user approaches designated regions and places.
- a game unit 52 for storing games provided to a user when the user located at the current position gets the correct answer to a problem to be solved
- a historical, cultural and tourist data unit 54 for storing data regarding places which the user tours
- a problem and answer unit 56 for storing problems to be solved corresponding to the user's current position and the correct answers to the problems
- an advertisement and coupon unit 58 for storing advertisements and coupons provided to the user when the user approaches designated regions and places.
- FIG. 2 is a flow chart illustrating a method for operating a mobile historical tour game using an LBS in accordance with an embodiment of the present invention
- FIGS. 3 and 4 illustrate maps respectively indicating an overall tourist route and a user's current position and a target destination, displayed on a user's mobile terminal in accordance with the embodiment of the present invention
- FIGS. 5 and 6 respectively illustrate a coupon and historical data regarding a designated place, displayed on a user's mobile terminal in accordance with the embodiment of the present invention
- FlG. 7 illustrates a problem to be solved, which is given to a user when the user arrives at a designated place, in accordance with the embodiment of the present invention
- FIGS. 8 and 9 respectively illustrate a game and historical data regarding a designated place provided when a user gets the correct answer to a problem, in accordance with the embodiment of the present invention.
- a user downloads a program of the mobile historical tour game using a mobile terminal, moves to a designated place, and starts the mobile historical tour game.
- the mobile game server 40 transmits a map containing a portion of a tourist route, which is obtained by combining historical and cultural important places, indicating a user's current position and a target destination, to the user's mobile terminal 10 (SlO). That is, as shown in FlG. 3, the mobile game server 40 transmits the map indicating the portion of the tourist route indicating the user's current position (shown by a hand mark) and places, which the user will tour, to the user's mobile terminal 10.
- the user moves directly to a first target destination by foot or by car (S20).
- the user's mobile terminal 10 displays a map indicating a route from the user's current position to the target destination in detail using the LBS as shown in FlG. 4, and the user correctly and effectively moves to the target destination using the above map displayed on the user's mobile terminal 10.
- the advertisement or the coupon of the store may be popped up on the user's mobile terminal 10, as shown in FlG. 5, or on the way to the target destination, data regarding a neighboring sight spot may be displayed on the user's mobile terminal 10, as shown in FlG. 6.
- the mobile game server 40 When the user arrives at the first target destination, the mobile game server 40 provides a problem regarding the above target destination to be solved to the user, as shown in FlG. 7 (S30).
- the problem regarding the target destination to be solved is simple such that the user cannot solve the problem unless the user actually goes to the destination, and serves to cause the user to obtain detailed data regarding the target destination during a process for solving the problem.
- the user at the current position gets an answer to the problem, and transmits the answer in a text mode or the photo of the answer to the mobile game server 40 using the user's mobile terminal 10 (S40).
- the mobile game server 40 compares the answer, transmitted from the user, to a correct answer stored in the problem and answer unit 56 of the database server 50, thereby determining whether or not the answer, transmitted from the user, coincides with the correct answer (S50). When it is determined that the answer, transmitted from the user, does not coincide with the correct answer, the mobile game server 40 transmits a message showing that the answer, transmitted from the user, is not correct to the user, and then S40 is performed again.
- the mobile game server 40 allows the user to select one out of the game and the data regarding the current destination, at which the user is located, in compensation for the correct answer, thereby helping the user to easily understand historical facts or cultural data through the game or the data (S60).
- the user may play a game based on historical facts, as shown in FlG. 8, or get historical facts regarding the current place in a text or multimedia mode, as shown in FlG. 9.
- the game as shown in F1G.8, is constructed such that a detective having a special ability for making a time trek and a duty to solve a mystery goes on a tour to the past, collects clues for solving the mystery from characters during the tour, and solves the mystery based on the collected clues.
- the plot of the game is constructed such that the detective obtains clues for solving the mystery at each of the tourist destinations on the tourist route and solves the mystery from the clues collected at each of the tourist destinations when the tour of all the tourist destinations is completed. Thereby, the game is finished. Although the actual tourist route of the user is changed, as long as the user tours all tourist destinations on the tourist route, the game is finished.
- the mobile game server 40 determines whether or not the current place is the last place (S70). When it is determined that the current place is the last place, the process is terminated, and when it is determined that the current place is not the last place, the process is returned to SlO. When the process is returned to SlO, the mobile game server 40 transmits a map containing another portion of the tourist route indicating a user's current position and the next target destination to the user's mobile terminal 10, and then the user moves to the next target destination.
- the present invention provides a system and a method for a mobile historical tour game using an LBS, in which a user employs the mobile historical tour game using the LBS when the user tours historical or cultural places so that the user can easily obtain an effective route to a target destination and data regarding regions around the target destination without a tour guide, problems to be solved are given to the user so that the user must directly tour tourist places so as to solve the problems, and the user gets data regarding the tourist places through a mobile terminal so that the user can directly or indirectly tour the places and thus naturally and broadly understand their cultural inheritances.
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Abstract
A system and a method for a mobile historical tour game using an LBS, in which a mobile terminal user is effectively guided along a tourist route through the mobile tour game using the LBS and easily obtains and enjoys historical and cultural data regarding a designated tourist region when the mobile terminal user tours historical or cultural places in the region. The system, in which a user finds out target tourist destinations using data supplied to a mobile terminal connected to an LBS server by a wire and radio communication network, includes a game server for receiving position data of the user from the LBS server and transmitting the historical tour game for providing tourist data regarding a user's current position to the mobile terminal in response to the receiving of the position data; and a database server for storing data regarding the historical tour game, receiving a data-requesting signal of the game server, and transmitting requested data to the game server in response to the receiving of the signal.
Description
Description SYSTEM FOR SYSTEM AND METHOD FOR MOBILE
HISTORICAL TOUR GAME USING LBS
Technical Field
[1] The present invention relates to a system and a method for a mobile historical tour game using an LBS, and more particularly, to a system and a method for a mobile historical tour game using an LBS, in which a user downloads the mobile historical tour game manufactured based on all regions through a mobile terminal, actually moves to a designated region and searches for the answer to a question regarding the region, supplied from a mobile game server, using the LBS, and receives data regarding history, culture, and tours in the region and a mobile game module in compensation for the answer.
Background Art
[2] A Location Based Service (hereinafter, referred to as an 'LBS) employs a method in which a chip installed in a mobile phone reads position data supplied from an artificial satellite and transmits the position data to a base station by connecting a Global Positioning System (GPS) using the artificial satellite and the base station.
[3] Recently, accuracy of the LBS is improved, and thus various services are supplied to users. These services include an opponent position tracking service which is supplied to track the position of a friend, family, or lover, a life and communication data service which is supplied based on the position of a mobile phone subscriber, an entertainment service which is supplied to check data regarding other person of the opposite sex or data regarding a meeting close to a user's position and to indicate the position of the opponent or the meeting on a map, a mobile advertisement and coupon service which is supplied to effectively advertise, and an emergency data service which is used for emergencies.
[4] The above services are individually optimized to meet one target objective, and cannot satisfy user's various and composite requirements. Disclosure of Invention
Technical Problem
[5] Therefore, the present invention has been made in view of the above problems, and it is an object of the present invention to provide a system and a method for a mobile historical tour game using an LBS, in which a mobile terminal user is effectively guided along a tourist route through the mobile historical tour game using the LBS and easily obtains and enjoys historical and cultural data regarding designated tourist places when the mobile terminal user tours historical or cultural places in the region.
Technical Solution
[6] In accordance with one aspect, the present invention provides a system for a mobile historical tour game using an LBS, in which a user finds out target tourist destinations using data supplied to a mobile terminal connected to an LBS server by a wire and radio communication network, comprising: a game server for receiving position data of the user from the LBS server and transmitting the historical tour game for providing tourist data regarding a user's current position to the mobile terminal in response to the receiving of the position data; and a database server for storing data regarding the historical tour game, receiving a data-requesting signal of the game server, and transmitting requested data to the game server in response to the receiving the signal.
[7] The historical tour game may be constructed based on historical facts regarding the target tourist destinations.
[8] The historical tour game may be performed at each of the target tourist destinations, and be finished when a hero/heroine of the game completes tour to all the target tourist destinations by collecting clues from past characters at each of the target tourist destinations.
[9] The data regarding the historical tour game may comprise games, historical and cultural data, problems to be solved and correct answers to the problems, regarding the target tourist destinations, and advertisements and coupons supplied to the user when the user moves to the target tourist destinations.
[10] In accordance with another aspect, the present invention provides a method for a mobile historical tour game using an LBS, in which a user finds out target tourist destinations using data supplied to a mobile terminal, comprising: supplying position data of the user and tour guide data to the mobile terminal; supplying a problem to be solved to the user when the user possessing the mobile terminal arrives in at least one target tourist destination located on a tourist route; supplying the historical tour game for supplying tourist data regarding the user's position to the mobile terminal; and terminating the supply of the data to the mobile terminal when the user arrives in the final destination on the tourist route.
[11] The tourist route may be set according to cities or regions, and is constructed by connecting historically and culturally important places of each of all the cities or regions.
[12] The problem to be solved may relate to the corresponding target tourist destination.
[13] The historical tour game may be supplied to the user when the user solves the problem, and be constructed based on historical facts regarding the target tourist destinations.
[14] The historical tour game may be performed at each of the target tourist destinations, and be finished when a hero/heroine of the game completes tour to all the
target tourist destinations by collecting clues from past characters at each of the target tourist destinations.
Advantageous Effects
[15] The present invention provides a system and a method for a mobile historical tour game using an LBS, in which a user employs the mobile historical tour game using the LBS when the user tours historical or cultural places so that the user can easily obtain an effective route to a target destination and data regarding regions around the target destination without a tour guide, problems to be solved are given to the user so that the user must directly tour tourist places so as to solve the problems, and the user gets data regarding the tourist places through a mobile terminal so that the user can directly or indirectly tour the places and thus naturally and broadly understand their cultural inheritances.
Description of Drawings
[16] The above and other objects, features and other advantages of the present invention will be more clearly understood from the following detailed description taken in conjunction with the accompanying drawings, in which:
[17] FlG. 1 is a block diagram illustrating components of a system for a mobile historical tour game using an LBS in accordance with an embodiment of the present invention;
[18] FlG. 2 is a flow chart illustrating a method for a mobile historical tour game using an LBS in accordance with an embodiment of the present invention;
[19] FIGS. 3 and 4 illustrate maps respectively indicating an overall tourist route and a user's current position and a target destination, displayed on a user's mobile terminal in accordance with the embodiment of the present invention;
[20] FIGS. 5 and 6 respectively illustrate a coupon and historical data regarding a designated place, displayed on a user's mobile terminal in accordance with the embodiment of the present invention;
[21] FlG. 7 illustrates a problem to be solved, which is given to a user when the user arrives at a designated place, in accordance with the embodiment of the present invention; and
[22] FIGS. 8 and 9 respectively illustrate a game and historical data regarding a designated place provided when a user gets the correct answer to a problem, in accordance with the embodiment of the present invention.
Best Mode
[23] Reference will now be made in detail to the embodiment of the present invention, an example of which is illustrated in the accompanying drawings, wherein like reference numerals refer to like elements throughout. The embodiment is described
below to explain the present invention by referring to the annexed drawings.
[24] FlG. 1 is a block diagram illustrating components of a system for a mobile historical tour game using an LBS in accordance with an embodiment of the present invention. As shown in FlG. 1, the system for the mobile historical tour game of the present invention comprises mobile terminals 10, a wire and radio communication network 20, an LBS server 30, a mobile game server 40, and a database server 50.
[25] The mobile terminal 10 is a portable apparatus, such as a portable phone, a
Personal Digital Assistant (PDA), or a portable game unit. The mobile terminal 10 downloads a mobile game, displays a user's current position, a target tourist destination, and a tourist route, and transmits an image, obtained by taking a photograph of a solution of a problem to be solved, or an answer to the problem in a text mode, to the mobile game server 40 through the wire and radio communication network 20.
[26] The wire and radio communication network 20 includes general communication networks, such as a mobile communication network, an Internet, and a public communication network. The wire and radio communication network 20 connects the mobile terminals 10, the LBS server 30, the mobile game server 40, and the database server 50 so that data are communicated therebetween.
[27] The LBS server 30 obtains a user's position, and provides services, which satisfy user's position utility, to the mobile terminals 10 or the mobile game server 40 using position data for supplying the services.
[28] The mobile game server 40 comprises a user control unit 42 and a mobile game control unit 44. The user control unit 42 determines whether or not a mobile terminal user is authorized, and allows the mobile terminal user to perform the mobile game only when it is determined that the mobile terminal user is authorized.
[29] The mobile game control unit 44 provides the mobile game to an authorized user, receives a user's current position from the LBS server 30, searches for a tourist route, problems to be solved, tourist data, advertisements, and coupons, corresponding to the user's current position and a game process, from the database server 50, and provides the searched results to the user.
[30] The mobile game is manufactured according to cities and regions. Historically and culturally important places of each of all the cities are combined, thereby setting the tourist route, and other factors, such as problems to be solved, tourist data, or contents of the game, are determined according to the set tourist route.
[31] The database server 50 includes a game unit 52 for storing games provided to a user when the user located at the current position gets the correct answer to a problem to be solved, a historical, cultural and tourist data unit 54 for storing data regarding places which the user tours, a problem and answer unit 56 for storing problems to be
solved corresponding to the user's current position and the correct answers to the problems, and an advertisement and coupon unit 58 for storing advertisements and coupons provided to the user when the user approaches designated regions and places.
[32] FlG. 2 is a flow chart illustrating a method for operating a mobile historical tour game using an LBS in accordance with an embodiment of the present invention, FIGS. 3 and 4 illustrate maps respectively indicating an overall tourist route and a user's current position and a target destination, displayed on a user's mobile terminal in accordance with the embodiment of the present invention, FIGS. 5 and 6 respectively illustrate a coupon and historical data regarding a designated place, displayed on a user's mobile terminal in accordance with the embodiment of the present invention, FlG. 7 illustrates a problem to be solved, which is given to a user when the user arrives at a designated place, in accordance with the embodiment of the present invention, and FIGS. 8 and 9 respectively illustrate a game and historical data regarding a designated place provided when a user gets the correct answer to a problem, in accordance with the embodiment of the present invention.
[33] Hereinafter, the method for the mobile historical tour game using the LBS as shown in FlG. 2 will be described with reference to FIGS. 4 to 9.
[34] First, a user downloads a program of the mobile historical tour game using a mobile terminal, moves to a designated place, and starts the mobile historical tour game.
[35] When the mobile historical tour game is started, the mobile game server 40 transmits a map containing a portion of a tourist route, which is obtained by combining historical and cultural important places, indicating a user's current position and a target destination, to the user's mobile terminal 10 (SlO). That is, as shown in FlG. 3, the mobile game server 40 transmits the map indicating the portion of the tourist route indicating the user's current position (shown by a hand mark) and places, which the user will tour, to the user's mobile terminal 10.
[36] The user moves directly to a first target destination by foot or by car (S20). During the movement, the user's mobile terminal 10 displays a map indicating a route from the user's current position to the target destination in detail using the LBS as shown in FlG. 4, and the user correctly and effectively moves to the target destination using the above map displayed on the user's mobile terminal 10.
[37] When the user on the way to the target destination reaches a place close to a designated store issuing an advertisement or a coupon, the advertisement or the coupon of the store may be popped up on the user's mobile terminal 10, as shown in FlG. 5, or on the way to the target destination, data regarding a neighboring sight spot may be displayed on the user's mobile terminal 10, as shown in FlG. 6.
[38] When the user arrives at the first target destination, the mobile game server 40
provides a problem regarding the above target destination to be solved to the user, as shown in FlG. 7 (S30). Preferably, the problem regarding the target destination to be solved is simple such that the user cannot solve the problem unless the user actually goes to the destination, and serves to cause the user to obtain detailed data regarding the target destination during a process for solving the problem.
[39] The user at the current position gets an answer to the problem, and transmits the answer in a text mode or the photo of the answer to the mobile game server 40 using the user's mobile terminal 10 (S40).
[40] The mobile game server 40 compares the answer, transmitted from the user, to a correct answer stored in the problem and answer unit 56 of the database server 50, thereby determining whether or not the answer, transmitted from the user, coincides with the correct answer (S50). When it is determined that the answer, transmitted from the user, does not coincide with the correct answer, the mobile game server 40 transmits a message showing that the answer, transmitted from the user, is not correct to the user, and then S40 is performed again.
[41] When it is determined that the answer, transmitted from the user, coincides with the correct answer, the mobile game server 40 allows the user to select one out of the game and the data regarding the current destination, at which the user is located, in compensation for the correct answer, thereby helping the user to easily understand historical facts or cultural data through the game or the data (S60).
[42] That is, the user may play a game based on historical facts, as shown in FlG. 8, or get historical facts regarding the current place in a text or multimedia mode, as shown in FlG. 9.
[43] The game, as shown in F1G.8, is constructed such that a detective having a special ability for making a time trek and a duty to solve a mystery goes on a tour to the past, collects clues for solving the mystery from characters during the tour, and solves the mystery based on the collected clues.
[44] The characters, which the detective meets during the tour, are made based on historical facts, thereby allowing the user to indirectly contact historical and cultural data regarding the target tourist destinations.
[45] The plot of the game is constructed such that the detective obtains clues for solving the mystery at each of the tourist destinations on the tourist route and solves the mystery from the clues collected at each of the tourist destinations when the tour of all the tourist destinations is completed. Thereby, the game is finished. Although the actual tourist route of the user is changed, as long as the user tours all tourist destinations on the tourist route, the game is finished.
[46] When the user completes the tour of the current place, the mobile game server 40 determines whether or not the current place is the last place (S70). When it is
determined that the current place is the last place, the process is terminated, and when it is determined that the current place is not the last place, the process is returned to SlO. When the process is returned to SlO, the mobile game server 40 transmits a map containing another portion of the tourist route indicating a user's current position and the next target destination to the user's mobile terminal 10, and then the user moves to the next target destination.
Industrial Applicability
[47] As apparent from the above description, the present invention provides a system and a method for a mobile historical tour game using an LBS, in which a user employs the mobile historical tour game using the LBS when the user tours historical or cultural places so that the user can easily obtain an effective route to a target destination and data regarding regions around the target destination without a tour guide, problems to be solved are given to the user so that the user must directly tour tourist places so as to solve the problems, and the user gets data regarding the tourist places through a mobile terminal so that the user can directly or indirectly tour the places and thus naturally and broadly understand their cultural inheritances.
[48] Although the preferred embodiments of the present invention have been disclosed for illustrative purposes, those skilled in the art will appreciate that various modifications, additions and substitutions are possible, without departing from the scope and spirit of the invention as disclosed in the accompanying claims.
Claims
[1] A system for a mobile historical tour game using an LBS, in which a user finds out target tourist destinations using data supplied to a mobile terminal connected to an LBS server by a wire and radio communication network, comprising: a game server for receiving position data of the user from the LBS server and transmitting the historical tour game for providing tourist data regarding a user's current position to the mobile terminal in response to the receiving of the position data; and a database server for storing data regarding the historical tour game, receiving a data-requesting signal of the game server, and transmitting requested data to the game server in response to the receiving of the signal.
[2] The system as set forth in claim 1, wherein the historical tour game is constructed based on historical facts regarding the target tourist destinations.
[3] The system as set forth in claim 2, wherein the historical tour game is performed at each of the target tourist destinations, and is finished when a hero/heroine of the game completes tour to all the target tourist destinations by collecting clues from past characters at each of the target tourist destinations.
[4] The system as set forth in claim 3, wherein the data regarding the historical tour game comprise games, historical and cultural data, problems to be solved and correct answers to the problems, regarding the target tourist destinations, and advertisements and coupons supplied to the user when the user moves to the target tourist destinations.
[5] A method for a mobile historical tour game using an LBS, in which a user finds out target tourist destinations using data supplied to a mobile terminal, comprising: supplying position data of the user and tour guide data to the mobile terminal; supplying a problem to be solved to the user when the user possessing the mobile terminal arrives in at least one target tourist destination located on a tourist route; supplying the historical tour game for supplying tourist data regarding the user's position to the mobile terminal; and terminating the supply of the data to the mobile terminal when the user arrives in the final destination on the tourist route.
[6] The method as set forth in claim 5, wherein the tourist route is set according to cities or regions, and is constructed by connecting historically and culturally important places of each of all the cities or regions.
[7] The method as set forth in claim 5, wherein the problem to be solved relates to the corresponding target tourist destination.
[8] The method as set forth in claim 5, wherein the historical tour game is supplied to the user when the user solves the problem, and is constructed based on historical facts regarding the target tourist destinations.
[9] The method as set forth in claim 8, wherein the historical tour game is performed at each of the target tourist destinations, and is finished when a hero/heroine of the game completes tour to all the target tourist destinations by collecting clues from past characters at each of the target tourist destinations.
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| KR1020050090962A KR20070036219A (en) | 2005-09-29 | 2005-09-29 | Mobile History Tour Game System and Method using Location Based Service |
| KR10-2005-0090962 | 2005-09-29 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2007037582A1 true WO2007037582A1 (en) | 2007-04-05 |
Family
ID=37899970
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/KR2006/001066 Ceased WO2007037582A1 (en) | 2005-09-29 | 2006-03-23 | System for system and method for mobile historical tour game using lbs |
Country Status (2)
| Country | Link |
|---|---|
| KR (1) | KR20070036219A (en) |
| WO (1) | WO2007037582A1 (en) |
Cited By (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2009103700A1 (en) * | 2008-02-18 | 2009-08-27 | Log607 S.R.L. | Method for administering the delivery of information contents, specifically related to locations and/or environments |
| US8279090B2 (en) * | 2007-08-31 | 2012-10-02 | Disney Enterprises, Inc. | System and method for providing games based on locations on an identified commuting route |
| US9662587B2 (en) | 2011-09-22 | 2017-05-30 | Empire Technology Development Llc | Matching sponsored game content to location by genre and playability |
Families Citing this family (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR101007596B1 (en) * | 2008-06-19 | 2011-01-12 | 이상욱 | How to play pre-learning local culture education |
| KR101021634B1 (en) * | 2008-11-17 | 2011-03-17 | 길태숙 | History Learning System and Method Using Network |
| US20100331089A1 (en) * | 2009-02-27 | 2010-12-30 | Scvngr, Inc. | Computer-implemented method and system for generating and managing customized interactive multiplayer location-based mobile games |
| KR101117329B1 (en) * | 2011-05-16 | 2012-03-20 | 서봉현 | Mission type learning service providing method using smart device |
| KR101410804B1 (en) * | 2013-06-13 | 2014-06-25 | 주식회사 아이미플 | Mission compansation service method |
| KR20160025641A (en) | 2014-08-26 | 2016-03-09 | 주식회사 엔씨소프트 | Method of providing mobile game service based on access point information, and computer system utilizing the same |
| KR101669056B1 (en) | 2014-10-10 | 2016-10-26 | 주식회사 엔씨소프트 | Method of giving benefit to mobile user within mobile app on recognition of mobile, and computer system utilizing the same |
| CN114307170B (en) * | 2021-12-16 | 2024-10-01 | 北京智能广宣科技有限公司 | Intelligent interaction system for scenario information killing under different use environments |
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| KR20010029049A (en) * | 1999-09-29 | 2001-04-06 | 전주범 | Method for servicing for a tour information by using a gps of a mobile communications system |
| KR20020010335A (en) * | 2000-07-29 | 2002-02-04 | 구자홍 | Local Advertisement Method Using Mobile Station |
| KR20020014138A (en) * | 2000-08-16 | 2002-02-25 | 신재준 | method for providing local advertisement and content using position information |
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| Publication number | Priority date | Publication date | Assignee | Title |
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| KR20010029049A (en) * | 1999-09-29 | 2001-04-06 | 전주범 | Method for servicing for a tour information by using a gps of a mobile communications system |
| KR20020010335A (en) * | 2000-07-29 | 2002-02-04 | 구자홍 | Local Advertisement Method Using Mobile Station |
| KR20020014138A (en) * | 2000-08-16 | 2002-02-25 | 신재준 | method for providing local advertisement and content using position information |
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| US8279090B2 (en) * | 2007-08-31 | 2012-10-02 | Disney Enterprises, Inc. | System and method for providing games based on locations on an identified commuting route |
| WO2009103700A1 (en) * | 2008-02-18 | 2009-08-27 | Log607 S.R.L. | Method for administering the delivery of information contents, specifically related to locations and/or environments |
| US9662587B2 (en) | 2011-09-22 | 2017-05-30 | Empire Technology Development Llc | Matching sponsored game content to location by genre and playability |
Also Published As
| Publication number | Publication date |
|---|---|
| KR20070036219A (en) | 2007-04-03 |
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