WO2007013151A1 - Dispositif permettant de créer un journal de jeu et programme permettant de créer un journal de jeu - Google Patents
Dispositif permettant de créer un journal de jeu et programme permettant de créer un journal de jeu Download PDFInfo
- Publication number
- WO2007013151A1 WO2007013151A1 PCT/JP2005/013735 JP2005013735W WO2007013151A1 WO 2007013151 A1 WO2007013151 A1 WO 2007013151A1 JP 2005013735 W JP2005013735 W JP 2005013735W WO 2007013151 A1 WO2007013151 A1 WO 2007013151A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- play log
- material data
- play
- program
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Definitions
- the present invention relates to a play log generation device that generates a play log created by executing a game and a program that generates a play log. More specifically, the present invention analyzes game information generated by executing a game.
- the present invention relates to a play log generation device that generates a play log in a format that can be edited and browsed by an unspecified number of users, and a program that generates the play log.
- the power with which many computers are developed today Especially in sports competition games such as golf, soccer, and field games, the playing situation during the game, various numerical information related to play, scores, etc. It is stored, and after the competition, you can enjoy and reproduce the scenes and scores you are interested in based on the stored information.
- the information to be saved includes various powers depending on the type of game. Basically, it includes video information (still images / moving images), audio information, and text information that appear during the game.
- the above is the power to memorize information about the golf game itself.
- Various sounds to boost the progress of the game such as swing sounds, ball hit sounds, gallery cheers, wind sounds and bird chirps. And so on. These various sounds are stored as audio information and later reproduced simultaneously with the video.
- Japanese Patent Laid-Open No. 2002-273048 discloses an apparatus that creates a newspaper article image that imitates a game result as a newspaper article and displays it on a monitor. According to this publication, the attention index for various situations that occur as the game progresses is calculated from the start of the game. There is disclosed means for generating a newspaper article image imitating a newspaper article by extracting a game situation or character that is accumulated to the end and given the maximum attention index.
- the present invention collects game information that also provides program power to execute a game program, and generates a play log that can reproduce a play situation based on the collected game information.
- a log generation device is provided. More specifically, first, game information generated by executing the game program is collected, and the game information is analyzed based on a predetermined analysis standard. Based on this analysis, material data related to game information is stored. The material data is evaluated according to a predetermined evaluation standard, and material data used in the play log is selected. The selected material data is edited and edited with a pre-prepared play log “Template”, and a play log that can be browsed by an unspecified number of people is generated through the telecommunication network.
- the present invention automatically generates a play log that combines the contents of a game competition using characters, still images, moving images, and audio, the past game progress status can be viewed by browsing the play log. Can be remembered relatively easily, and the play log can be browsed by an unspecified number of people through the telecommunication network, so that people interested in the game, especially friends, can play the game. It has the advantage that it can browse logs and share information related to game content.
- FIG. 1 is a functional block diagram showing an embodiment of an apparatus for generating a play log according to the present invention.
- the block diagram shown in Figure 1 shows the various types generated by the game program execution.
- the creation function is divided into blocks for convenience. Since they process data together, they do not necessarily have to be divided into the blocks shown in Figure 1. It is also possible to configure each block to be processed in parallel.
- the present embodiment is a power for explaining and explaining the game “golf as a program”.
- the technical idea of the present invention is not limited to a golf game, but can be any game program such as soccer or baseball. It can be applied to other programs.
- the embodiment according to the present invention is not limited to the power described by an example realized by a personal computer, and is not limited to this. Any device capable of communicating with a network may be used as a mobile phone, a personal portable information device (PDA). ), And can be realized with a home game machine or an arcade game machine.
- PDA personal portable information device
- the personal computer 10 is based on a game program stored in the game execution unit 11, and is controlled by a control unit 12 mainly composed of a dedicated or general-purpose CPU. 'Run the game.
- the game player 1 inputs a predetermined operation signal from a dedicated input device 14 such as a computer keyboard, mouse or joystick while watching the display device 13 controlled by the control unit 12.
- the predetermined motion signal is basically the selection of the golf club and how to swing the club, mainly the direction of the club swing and the strength of the impact on the golf ball. It is powered.
- initial setting items for executing the golf game are also input from the input device 14. For example, as information related to the golf course itself, golf course selection, golf course weather, wind direction, etc., and information related to the golf player itself, such as player name, gender, age, handicap, dominant arm, clothes Is selected.
- the control unit 12 controls the progress of the game based on the input signal of the input device 14 and draws the scene on the display device 13.
- the progress of the golf game can be briefly described as follows. First, the game player selects information related to the hole displayed on the display device 13, such as the distance to the cup, the direction of the dogway on the fairway, the position of the bunker, and the club of the tee shot. Do. necessary If this is the case, you can also take a bird's-eye view from above the course to see what the hole is like. Next, the ball launch direction is set in consideration of the wind direction, and the club swing-down is controlled by operating the input device 14 while viewing the display device 13. Well-known techniques are used to control how the club swings down and the timing of impact on the golf ball.
- the game program calculates the trajectory of the launched ball from information such as the direction of swinging down the club, the head 'speed at impact, and the face angle, and calculates the landing point of the ball.
- the cheer of the gallery will flow according to the outcome of the tee shot, following the impact sound of the golf ball, in order to enhance the effect of the golf 'game.
- you can listen to birdsong and wind sounds as needed. All of these series of processes are automatically processed by the program, and the scene is drawn three-dimensionally on the display device 13.
- the processing result is stored in the memory as game information 15 and can be used for reproduction after the game ends.
- the second and subsequent shots have different degrees of difficulty depending on where the ball is located on the fairway, rough or bunker. All the information is displayed on the display device 13. From the information displayed on the display device 13, the player can select the club to be used for the shot and how to hit the golf ball. When the shot is shot and the green is captured, the display device 13 displays the scene of the golf ball rolling on the green. If you chip in or close to the cup, you will hear a big cheer in the gallery. When the golf ball is positioned on the green, information necessary for manipulating the putter, such as the distance to the cup and the appearance of the undulation of the green surface, is displayed on the display device 13. When the putter is successfully struck and the golf ball enters the cup, the cheering of the gallery follows the sound entering the cup. Such a scene is stored as game information for reproduction after the game ends. Thereafter, the grade of the course is displayed on the display device 13.
- the golf game ends when all the holes specified in the rules have been hit, and the final score is displayed. Basically, in addition to the total number of hits, the ability to show the number of hits in each hole, as well as the driver's average and maximum distance, paron rate, average number of putts, etc. are calculated and displayed, as well as par, birdies, bogies The number of times is also shown. These days The data is used as basic data when generating a play log, as will be described later.
- the game execution unit 11 operates in response to input signals of 14 input devices, and the progress of the game is drawn on the display device 13. That is, in step 201 of FIG. 2, a golf ball is launched by the operation of the game player, and the trajectory of the ball is calculated in step 202. Thereby, the trajectory of the golf ball is displayed on the display device 13 in step 203, and the golf ball is finally stopped at any place on the course. As described above, various situations generated from the launch of the golf ball to the rest are output as game information 15 to the game information analysis unit 16 in step 204.
- step 205 the game information analysis unit 16 analyzes the content of the game information according to a predetermined criterion.
- the standard set in advance is basically based on whether the content can be used as a material for posting in the play log. If it is determined that the content can be used for the play log, the game information analysis unit 16 outputs a material data generation instruction 17 in order to capture the content as material data for the play log.
- the process proceeds to step 206, where the material data generation unit 18 generates the still image, video, and sound generated from the golf ball launch to the stationary in step 207. Is taken in as. These data are stored in the material data storage server 20 in step 208.
- FIG. 3 shows an example of a detailed flowchart of steps 205 and 207 for analyzing game information in the game information analysis unit 16.
- the game information is analyzed when the golf ball is launched and when the golf ball is stopped.
- the force of swinging the shot step 301
- a mis-shot like a large slice or hook step 303
- Fine play like hitting a shot of a conspiracy step 303
- hitting a great miracle shot from a bunker step 303
- heading to the center of the fairway It is analyzed (step 304).
- step 305 the empty scene is shot and saved as a still image. If a miss shot is made, the process proceeds to step 306, and the still image obtained when the miss shot is made remains.
- step 307 a movie of the miracle shot is shot in step 307, and the process proceeds to step 308 to record and save a gallery trap. If a fine play is performed, a still picture of the fine play is photographed at step 309 and at the same time a sigh of the gallery is recorded at step 310.
- the above-mentioned moving image, still image, and gallery sound are saved by capturing the data generated by the execution of the game execution unit 11.
- the stop point of the ball is determined. That is, when the game information indicates the following stop point, the scene at that time is stored. For example, Cup-in (Step 311), Green On (Step 312), Fairway (Step 313), Rough (Step 314), Pond and Creek (Step 315), Bunker (Step 316), Other (Kashiki ⁇ Construction Near the object) (step 317).
- step 318 When the ball falls to the position as described above, the scene at that time is stored as necessary. In other words, if the ball is cupped in, the video of the cup-in at step 318 is saved, and the still image at the time of the cup-in is shot at step 319, and the process further proceeds to step 320 to record the gallery trap. . If the ball is on the green, the still image from the shot at step 321 is taken. If the ball maintains its way, the still image from the shot at step 322 is taken. If the ball enters the rough, in step 323 a still image of the ball located in the rough is taken.
- the video at the time of entering the ball is saved at step 324, and a still image at the time of entering the ball is taken at step 325. Recorded. Also, if the ball enters the bunker, the video when the ball enters the bunker is saved in step 327, and step 32 In step 8, a still image of the ball in the bunker is taken, and the process proceeds to step 329 to record the sigh of the gallery. If the ball is in the vicinity of the building, a still image of the ball position is shot at step 330. The moving image, still image, and sound as described above are saved by taking in the data generated by the execution of the game execution unit 11 as described above.
- step 331 When data such as a predetermined image 'sound' is saved in accordance with the analysis standard, the process proceeds to step 331, and information related to the saved data is generated and stored together with the data. For example, a sentence describing the play situation including the hole number, number of strokes, score, etc., in which the play was made is created.
- the game information analysis unit 16 recognizes various situations or events that occur with the progress of the game, issues a material data generation command, and based on the command, the material data generation unit 18 Import and save material data. At that time, the material data generation unit 18 adds an information tag for managing the material data to the data body and stores it.
- FIG. 4 shows the power of the data structure of the material data stored in the material data storage server 20. Further items can be added as needed without being limited to this structure. In addition, only the location (address) for storing the contents of the information tag may be added to the data body.
- the material data 40 includes an information tag 41 and a data body 42.
- the information tag 41 stores information for specifying the content of data stored in the data body. That is, the information tag 41 includes data information 43, play information 44, player information 45, and rating 46, and the data body 42 includes a data format 47 and data 48.
- the data information 43 is a part for storing general management information of the material data.
- the data number indicating the management number of the material data 40, and the data 48 are still images, moving images, sounds, and other data. It consists of a data type that indicates whether the format represents a deviation.
- the play information 44 stores data indicating the situation during play of the data 48. That is, the date and time of play, the course number indicating which golf course it is, the cup number indicating the cup position used at the time of play, the tee indicating the tee used at the time of play, the shot at which hole The number of holes indicating whether or not a shot has been made and the number of shots indicating the number of shots are stored.
- the player information information related to the player is stored.
- the player's name, handy, gender, dominant arm, and the number of the character used during play are stored.
- the player information may not be added for each material data, but may be stored for each game in a predetermined location.
- the rating is an evaluation value indicating the evaluation value of the material data, and is left blank when the material data is generated.
- a predetermined numerical value is input when the material data described later is evaluated.
- the data body 42 is composed of a data format 47 and data 48.
- the data format indicates what kind of data the data contained in the data 48 is. For example, if it is a still image, JPEG, PNG, and other format formats are applicable. If it is a movie, it is WMV, MOV, AVI or other format. For audio, it is recorded in a format such as WA V, MP3, AAC. These still images, moving images, and audio data are stored in data 48 as binary data.
- the information tag of the material data is used when evaluating material data described later, and the evaluation result is stored in the rating 46.
- various types of information can be selected depending on the game content and other needs.
- the material data evaluation unit 21 reads the material data 22 stored in the material data storage server 20, and performs the evaluation and weighting of the material data according to a predetermined evaluation standard (step 210).
- This evaluation standard can be created by picking up various events and events that occur in golf games and setting the rating values in order of the degree of attention. For example, in addition to giving ratings based on the number of hits such as Albatross, Birdies, Pars, Bogies, etc., ratings can be set for feats such as Hole-in-One and Chip-in.
- the rating numerical power also determines the material data used for the play log.
- the play log is assumed to be in the form of a blog (web diary), for example, and the material data used in the play log is limited in the selection of material data due to the quantitative limitation of being posted as a diary. Basically, the ability to select material data with a high rating You can program the material data to select material data with a particularly low rating from the content of the material data itself.
- the data is sent as the topic data 23 to the play log generation unit 24, and the process proceeds to step 211 where play log generation / conversion is performed as described later. .
- the play log generation unit 24 automatically performs an editing operation for pasting the topic data 23 into a predetermined play log template.
- the play log template is prepared in various formats, and a desired form may be selected from them, or may be set automatically.
- the play log 50 is automatically created so that a paper of a form such as a blog (web diary) can be published on the Internet.
- a context prepared in advance for play content may be automatically selected and assigned, or the player himself / herself may write his / her own impressions after play.
- predetermined material data is read from the topic data 23 and pasted into the play log template.
- the play log When a play log is created, the play log is sent to the data conversion unit 25 and converted into a document description language such as HTML, XML, or SWF that can be published on the web.
- the converted play log is transferred to the play log storage server 26 (step 212), and the play log can be viewed on the general-purpose web browser of each individual computer 28 through the network 27 representing the Internet. .
- the play log displayed on the computer 28 displays text and still images, but by clicking a predetermined place, it is possible to output moving images and audio. In Figure 5, if you click on the area 53 where the player is drawn, A video of the golf ball ’s flight status, etc. will be screened with a live sound.
- the play log stored in the play log storage server 26 can be viewed on a terminal such as a desktop personal computer, but can be transmitted and received by a mobile phone or a personal information device (PDA) for personal use. In addition, it can be viewed on devices that mainly play games such as home game machines and arcade game machines.
- the play log storage server 26 determines the power of the device that is sending the viewing request and determines the transmission request signal strength of the device, and transmits a play log in a format suitable for the display of the terminal device. it can.
- the play log published on the web can be viewed by any number of people, and in particular, the contents of games and game battles can be shared within friends and other specific communities, so information can be shared. .
- the impressions about the play log can be exchanged in a blog format, the conversation within the community can be promoted.
- FIG. 1 is a functional block diagram showing an embodiment of an apparatus for generating a play log according to the present invention.
- FIG. 2 is a flowchart showing steps for generating a play log according to the present invention.
- FIG. 3 is a flowchart showing steps for analyzing game information according to the present invention.
- FIG. 4 Shows the data structure of material data stored in the material data storage server.
- FIG. 5 shows an example of a play log generated by the present invention.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Document Processing Apparatus (AREA)
Abstract
Le problème à résoudre dans le cadre de cette invention concerne la difficulté rencontrée par un utilisateur, une fois qu’il a fini de jouer, pour mémoriser et pour se souvenir du jeu, l’utilisateur ne pouvant pas partager tout ceci avec d’autres personnes. La solution proposée consiste à stocker différents événements apparaissant lors d’un jeu en tant que données matérielles (20), puis d’évaluer et de classer les données matérielles. Les données matérielles cherchées sont sélectionnées à partir des données matérielles évaluées en fonction du classement (23), et un journal de jeu de type article de journal est automatiquement créé. Le journal de jeu est converti en un format lui permettant d’être visualisé sur un site Web (25). Les utilisateurs visualisant le journal de jeu (28) peuvent sortir non seulement des données de texte, mais également une image immobile, une image mobile, ou une représentation audio, obtenant ainsi les détails du contenu du jeu.
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/JP2005/013735 WO2007013151A1 (fr) | 2005-07-27 | 2005-07-27 | Dispositif permettant de créer un journal de jeu et programme permettant de créer un journal de jeu |
| JP2007526776A JPWO2007013151A1 (ja) | 2005-07-27 | 2005-07-27 | プレイログ生成装置及びプレイログを生成するプログラム |
| TW095126944A TW200718456A (en) | 2005-07-27 | 2006-07-24 | Play log creating device and program for creating play log |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/JP2005/013735 WO2007013151A1 (fr) | 2005-07-27 | 2005-07-27 | Dispositif permettant de créer un journal de jeu et programme permettant de créer un journal de jeu |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2007013151A1 true WO2007013151A1 (fr) | 2007-02-01 |
Family
ID=37683059
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/JP2005/013735 Ceased WO2007013151A1 (fr) | 2005-07-27 | 2005-07-27 | Dispositif permettant de créer un journal de jeu et programme permettant de créer un journal de jeu |
Country Status (3)
| Country | Link |
|---|---|
| JP (1) | JPWO2007013151A1 (fr) |
| TW (1) | TW200718456A (fr) |
| WO (1) | WO2007013151A1 (fr) |
Cited By (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2010110566A (ja) * | 2008-11-10 | 2010-05-20 | Taito Corp | 実況掲示板自動生成システム |
| JP2013512032A (ja) * | 2009-11-30 | 2013-04-11 | ゴルフゾン カンパニー リミテッド | 仮想ゴルフシミュレーション装置、これを含むシステム及び仮想ゴルフシミュレーション方法 |
| JP2014061037A (ja) * | 2012-09-19 | 2014-04-10 | Namco Bandai Games Inc | プログラム、記憶媒体およびゲーム装置 |
| JP5513671B1 (ja) * | 2013-12-13 | 2014-06-04 | 株式会社gloops | ゲームサーバ、ゲーム制御方法、ゲームプログラム、記録媒体及びゲームシステム |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| TW201406430A (zh) * | 2012-08-13 | 2014-02-16 | Xu Tian Shu | 具有遊戲影像顯示的計分評比系統 |
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| JP2001325607A (ja) * | 2000-05-17 | 2001-11-22 | Sega Corp | 画像処理装置、電子遊戯装置及びテレビゲーム機用記憶媒体 |
| JP2002273048A (ja) * | 2001-03-14 | 2002-09-24 | Konami Computer Entertainment Osaka:Kk | 対戦ビデオゲーム装置、対戦ゲーム記事画像作成表示制御方法及び対戦ゲーム記事画像作成表示制御プログラム |
| JP2002301264A (ja) * | 2001-02-02 | 2002-10-15 | Sega Corp | カードゲーム装置及びカードデータ読み取り装置及びカードゲーム制御方法及び記録媒体及びプログラム及びカード |
| JP2003018570A (ja) * | 2001-07-02 | 2003-01-17 | Jpec System:Kk | データシステム |
| JP2003320170A (ja) * | 2002-05-07 | 2003-11-11 | Taito Corp | 新規なリプレイシステムを備えたゲームシステム |
-
2005
- 2005-07-27 JP JP2007526776A patent/JPWO2007013151A1/ja active Pending
- 2005-07-27 WO PCT/JP2005/013735 patent/WO2007013151A1/fr not_active Ceased
-
2006
- 2006-07-24 TW TW095126944A patent/TW200718456A/zh unknown
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001325607A (ja) * | 2000-05-17 | 2001-11-22 | Sega Corp | 画像処理装置、電子遊戯装置及びテレビゲーム機用記憶媒体 |
| JP2002301264A (ja) * | 2001-02-02 | 2002-10-15 | Sega Corp | カードゲーム装置及びカードデータ読み取り装置及びカードゲーム制御方法及び記録媒体及びプログラム及びカード |
| JP2002273048A (ja) * | 2001-03-14 | 2002-09-24 | Konami Computer Entertainment Osaka:Kk | 対戦ビデオゲーム装置、対戦ゲーム記事画像作成表示制御方法及び対戦ゲーム記事画像作成表示制御プログラム |
| JP2003018570A (ja) * | 2001-07-02 | 2003-01-17 | Jpec System:Kk | データシステム |
| JP2003320170A (ja) * | 2002-05-07 | 2003-11-11 | Taito Corp | 新規なリプレイシステムを備えたゲームシステム |
Cited By (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2010110566A (ja) * | 2008-11-10 | 2010-05-20 | Taito Corp | 実況掲示板自動生成システム |
| JP2013512032A (ja) * | 2009-11-30 | 2013-04-11 | ゴルフゾン カンパニー リミテッド | 仮想ゴルフシミュレーション装置、これを含むシステム及び仮想ゴルフシミュレーション方法 |
| JP2014061037A (ja) * | 2012-09-19 | 2014-04-10 | Namco Bandai Games Inc | プログラム、記憶媒体およびゲーム装置 |
| JP5513671B1 (ja) * | 2013-12-13 | 2014-06-04 | 株式会社gloops | ゲームサーバ、ゲーム制御方法、ゲームプログラム、記録媒体及びゲームシステム |
Also Published As
| Publication number | Publication date |
|---|---|
| TW200718456A (en) | 2007-05-16 |
| JPWO2007013151A1 (ja) | 2009-02-05 |
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