WO2006007175A1 - Jeux sur les regles du golf - Google Patents
Jeux sur les regles du golf Download PDFInfo
- Publication number
- WO2006007175A1 WO2006007175A1 PCT/US2005/018104 US2005018104W WO2006007175A1 WO 2006007175 A1 WO2006007175 A1 WO 2006007175A1 US 2005018104 W US2005018104 W US 2005018104W WO 2006007175 A1 WO2006007175 A1 WO 2006007175A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- question
- player
- score
- par
- die
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/003—Repetitive work cycles; Sequence of movements
- G09B19/0038—Sports
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/18—Question-and-answer games
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B3/00—Manually or mechanically operated teaching appliances working with questions and answers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
- A63F2001/0491—Card games combined with other games having markings on the rear face or reverse side
Definitions
- This invention generally relates to games and methods for learning and competing. This invention more specifically relates to golf games using cards, dice, or other media, in which one or more teams/players are asked questions regarding the Rules of Golf.
- the present invention generally is a game which teaches the Rules of Golf (or any sport for that matter) in a game setting.
- the Rules of Golf are written, interpreted and maintained by The United States Golf Association® (USGA®) and The Royal and Ancient Golf Club of St. Andrews®.
- USGA® United States Golf Association
- the Royal and Ancient Golf Club of St. Andrews® As any golfer w,ho has reviewed the Rules can attest, the Rules are complex and can be intimidating to memorize, even for the professional.
- the present invention is a game that teaches the Rules in a fun, yet educational, method involving questions and hypothetical scenarios which illustrate the Rules. In a preferred embodiment, a variety of questions are organized into one of several categories. Sample categories could be: order of play, the putting green, relief situations and procedures, etc.
- the category is selected at random by rolling a die, though it may be selected in any manner including a fixed predetermined sequence or other means.
- the question from the chosen category also preferably is selected at random, though it too may be selected by other means.
- Other components may include a die or dice or other random number generator for scoring/selecting the category, a scorecard and a container for holding the cards and/or other game pieces.
- the player or players are split into teams consisting of one or players per team, though the game may also be played by a single player.
- the team/player name(s) are then entered onto a scorecard.
- the game is begun when one team/player chooses, preferably randomly, a question from one of the several categories. A question is then read from that category.
- the invention is described using cards wherein a person reads the question and answer from the card, it is also within the scope of the invention to have the questions read aloud by an electronic device, to have the question presented on a video display, or to have the question/answer otherwise communicated to the team/player.
- Each question preferably is provided with a relevant Rule number corresponding to the actual Rules of golf number, a brief description of the category, and a hypothetical situation in which a golfer may find himself or herself.
- a relevant Rule number corresponding to the actual Rules of golf number, a brief description of the category, and a hypothetical situation in which a golfer may find himself or herself.
- one question could be: "A player makes a practice swing in the rough and dislodges a concealed ball. Is there a penalty?" The team/player then attempts to answer the question.
- the corresponding answer to the question which may be found on the card, preferably on the back, then is compared with the team/player's answer.
- An appropriate answer for the question above could be: "No. Since the player had no intention of striking the concealed ball, his swing remained a practice swing and was not a stroke. Consequently, there is no question of his having played either a practice stroke (Rule 7-2) or a stroke with a wrong ball (Rule 15)."
- the answer also may refer to the applicable rule, Rule 7-2.7 in this case.
- the team/player is given a score for the question/hole.
- the score for a given question/hole be determined by using a die or similar random number generating means. It is preferred that the score be based on typical golf scores, such as par, birdie, bogie etc. such that an "average" score for a hole is par. If the question is answered correctly, the team/player has a chance to get a below par score, i.e., one or two below par ("-1 "/"birdie” or "-27"eagle”).
- a player/team After a player/team answers a question, they roll a scoring die. After they roll the die, their score is whatever score is shown on the die. The team/player then looks at the scorecard to see what "par” was for the hole and then adjusts his score for the hole accordingly. Thus, if the team/player gets the answer correct, they roll a first die, termed a "birdie” die that includes one or more sides indicating "par", one below par ("-1” or "birdie"), and two below par (“-2" or “eagle”).
- the scorecard for the present invention preferably resembles an actual scorecard and is designed and laid out similarly. After eighteen "holes", the scores are tallied and the team/player with the lowest total score wins. The game may be played with any number of individual players or teams and the number of holes can be selected by the teams/players.
- FIG. 1 is a perspective view of a box containing cards according to the present invention.
- FIG. 2 is a spinner to generate random numbers.
- FIG. 3 is a die according to the present invention for use in selecting a question category.
- FIG. 4A is perspective view of an illustrative question card according to the present invention.
- FIG. 4B is a perspective view of an illustrative answer card according to the present invention.
- FIGs. 5A and 5B are dice according to the present invention for use in scoring according to the present invention.
- FIG. 6A is an illustration of the front of a scorecard according to the present invention.
- FIG. 6B is an illustration of the back of a scorecard according to the present invention.
- FIG. 7 is an illustration of the surfaces of a die according to the present invention.
- FIG. 1 illustrates a foundation or box 10 which preferably includes bottom 12 and sides 14, 16, 18, 20, and 22. Though shown without a lid, box 10 may include a lid. Box 10 contains a plurality of cards 30 which may be grouped into several categories by category indicators 32. Box 10 may also be configured in any manner such as oversized to hold additional game pieces, such as die or dice, scorecards and writing instruments (not shown).
- random number generators i.e., dice, spinners, roulette wheels or other means
- FIG. 1 illustrates a foundation or box 10 which preferably includes bottom 12 and sides 14, 16, 18, 20, and 22. Though shown without a lid, box 10 may include a lid. Box 10 contains a plurality of cards 30 which may be grouped into several categories by category indicators 32. Box 10 may also be configured in any manner such as oversized to hold additional game pieces, such as die or dice, scorecards and writing instruments (not shown).
- the object of the game is to score the lowest number of "strokes" through a predetermined number of "holes” of play, for example eighteen (18) holes, by correctly answering the most questions.
- the game begins when the players or teams are divided up and a first team selects a category for their first question.
- Representative categories which represent various categories of the Rules of golf, include:
- an element of chance is introduced in selecting the category by the use of a means of randomly generating the category.
- Preferred randomizing means including rotatable wheels or spinners such as rotatable wheel 40 in FIG. 2 or preferably a multi-sided die as shown in FIG. 3, though other means are equally suitable. Further, the cards themselves may be organized randomly or in a predetermined order.
- FIG. 2 illustrates a rotatable wheel 40 which includes category designators 42 and a spinner 44.
- FIG. 3 illustrates a perspective view of a twenty-sided category die 50 which includes two (2) sets of category designators 52 numbered 1-10 to correspond to the predetermined number of categories.
- twenty-sided category die 50 is preferred as it simulates that round nature of a golf ball and it can be of any suitable coloring, such as white, green, red and black. It is further preferred that twenty-sided category die 50 is of a diameter similar in size to that of a golf ball. For games with fewer or greater than ten categories, dice with fewer or greater numbers of sides, respectively, can be used. The preferred color of the category die is white with black numbers to simulate a typical golf ball.
- a question is then communicated to the team/player.
- the preferred method is to utilize a plurality of cards wherein each card includes a question on one side of the card and the answer to the question on the back.
- FIG. 4A illustrates a representative question side 62 of card 60
- FIG. 4B illustrates answer side 64 of card 60.
- cards 60 are a preferred method of communicating the question to the team/player, it is anticipated that the questions may be communicated through oral (such as via audio tape for example) and video media (such as through computer and digital media or videotapes/video discs for example).
- the card 60 of FIG. 4A preferably includes a question or answer indicator 66, a reference to the corresponding USGA® published Rule for the question 68, a question heading 70, a detailed question 72 and the question category 74.
- FIG. 4B illustrates a representative answer 76.
- representative answer 76 is preferably on the reverse side of the card with the corresponding question, it is also permissible for the answer to be in other locations, i.e., on the same side of the card, or on another card.
- the cards 60 may be placed loosely in a drawer or box 10 as shown in FIG. 1 , attached to a rotating card file (similar to a ROLODEX®), or otherwise collected or assembled. In such instances, it is preferred that tabs or other means be utilized to partition the various categories (see FIG. 1 for example wherein category indicators 32 separate the various categories). It is further preferred that some of the larger categories, such as Playing the Ball and Relief Situations and Procedure be split into two or more sections because there may be an inordinate number of golf Rules for such categories.
- the questions and answers can be stored and retrieved electronically via a computer form an electronic (digital) database.
- the questions and answers in such situations can be read from screens (cathode ray tubes or CRTs, liquid crystal displays or LCDs, thin film transistors or TFTs, and the like).
- Scoring is preferably based on a par system similar to golf.
- a team/player rolls one die if the question was answered correctly, and rolls an alternate die if the question was answered incorrectly.
- FIG. 5A and 5B illustrate preferred scoring dice.
- FIG. 5A illustrates a "birdie" die 80 with various scoring faces 82.
- Birdie die 80 preferably includes at least one side which designates a "par” score, at least one side which designates a "birdie” score (i.e., "-1" or one below par), and at least one side which designates an "eagle” score (i.e., "-2" or two below par).
- the number of die surfaces designating par is six (6) times the number of sides designating eagle, and double the number of surfaces designating birdie.
- the number of die surfaces designating par is six (6) times the number of sides designating eagle, and double the number of surfaces designating birdie.
- twelve (12) surfaces would designate par
- six (6) would designate birdie
- two (2) would designate eagle, based on actual golf where par is more common than birdie and both par and birdie are more common than eagle, at least among tournament and scratch players.
- the team/player may roll the birdie die 80 to determine their score for the hole relative to the par for the hole.
- the team/player may receive a score of par, birdie, or eagle. The team/player then simply looks at the par value of the hole found on the scorecard, adjusts his or her score as appropriate, and records his or her score.
- Bogie die 90 preferably includes at least one side which designates a par score, at least one side which designates a bogie score (i.e., "+1" or one above par), and at least one side which designates a double bogie score (i.e., "+2" or two above par). It is further preferred that the number of die surfaces designating par is six (6) times the number of sides designating double bogie, and double the number of surfaces designating bogie.
- FIG. 6A and 6B illustrate a preferred scorecard including places for the team/player names, the score for the corresponding hole, and the total score.
- the team/player answered the question correctly and rolled the birdie die 80 such that a "-1 birdie” resulted, the team/player's score for a hole with a par value of 4, would be a "3".
- the team/player had answered incorrectly and rolled a "+2 double bogie" on bogie die 90, the team/players' score would be a "6" based on a par 4 hole.
- the three (3) dice are approximately golf-ball sized. It may further be desired to have the die each of a different color, i.e., the category die 50 may be white, the birdie die 80 may be red and the bogie die 90 may be black. Such color variations make it easy to distinguish between the various die and thus more user-friendly. As mentioned above, it is preferred that the category die be white with black letters to simulate an actual golf ball. It also is preferred that the birdie die be red to correspond to the red score numbers on a golf Scoreboard for scores under par. It further is preferred that the bogey die be black to correspond to the black score numbers on a golf Scoreboard for scores over par. Other colors, of course, can be used.
- FIG. 7 illustrates the surfaces of a combination die. Note that twenty surfaces are shown as it is preferred that a twenty-sided die be used as it more closely approximates the surface of a golf ball than other die. Of course the number of sides on any of the above-referenced dice can be varied to be higher or lower. Further, the number of categories can be increased or decreased without deviating from the scope of the invention.
- the team/player reads the question from the card (or alternatively, another player or team reads the question to the team/player attempting to answer the question).
- Steps 2-6 are repeated for each team/player, and for each hole, until eighteen "holes" have been played for all of the teams/players and then the scores are counted for the game. The team/player with the lowest total score wins.
- a rotatable wheel as described above, including a roulette wheel which may include an array of numbered compartments referred to as "pockets".
- the pockets preferably include the name (or a designator) of a category and a scoring number (i.e., "0" for par, "-1" for birdie, "-2” for eagle, "+1" for bogie and "+2" for double- bogie).
- the pockets may simply include a 0, 1 or 2 such that 0 stands for par, and then the 1 or 2 are either positive (bogey and double bogey) or negative (birdie or eagle) depending on whether the question was answered incorrectly or correctly, respectively. If the team/player answered correctly, the worst score they could get for the question is par, whereas the worst score that a person could get if they missed the question is "+2".
- Other preferred embodiments include assigning par values based on the difficulty of the question as opposed to using a random number generator (i.e., dice). Although described as including eighteen (18) "holes", the teams/players may agree at the beginning of play how many "holes” will be played (i.e., 3 holes, 9, holes, 18 holes). Also, the categories of rules can be selected at will, and there can one or more categories, and not just the ten mentioned above in the examples. For a simpler version of the game, there can be a single category, that being the entire Rules of Golf. With a single category, the category die is not required.
- the birdie die can include sides for double eagle, etcetera, and the bogey die can include sides for triple bogey, etcetera
- the birdie die can include sides only for par and birdie and the bogey die can include sides only for par and bogey.
- Any combination of par, birdie, eagle, double eagle, bogey, double bogey, and/or triple bogey can be used and are contemplated.
- additional sides for water hazard and out of bound penalties can be included.
- the game of this invention can be supplied in a television game show format in which a category is chosen by the contestant, by a competing contestant, by the game show host or randomly; the contestant is read the question; the contestant answers; and the score is tallied based on the par value of the question, whether the answer is correct or incorrect, and the plus or minus par value.
- the plus or minus par value also can be determined by the contestant, by a competing contestant, by the game show host or randomly by using dice, spinners, or other random number generators.
- the question can be a video, audio or audio/video clip of a situation and the contestant then would provide an answer based on the clip.
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- Physics & Mathematics (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
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Abstract
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US58235804P | 2004-06-23 | 2004-06-23 | |
| US60/582,358 | 2004-06-23 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2006007175A1 true WO2006007175A1 (fr) | 2006-01-19 |
Family
ID=35784196
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/US2005/018104 Ceased WO2006007175A1 (fr) | 2004-06-23 | 2005-05-20 | Jeux sur les regles du golf |
Country Status (1)
| Country | Link |
|---|---|
| WO (1) | WO2006007175A1 (fr) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| FR2906922A1 (fr) * | 2006-10-10 | 2008-04-11 | Com C Cosi | Kit pour transformer en support pedagogique des elements vestimentaires d'enfant |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5497999A (en) * | 1995-04-03 | 1996-03-12 | Stewart; Charles P. | Method of playing a card game teaching golf rules |
| US20040232614A1 (en) * | 2003-05-19 | 2004-11-25 | Scott David Michael | Golf trivia board game for one or more players and method therefor |
-
2005
- 2005-05-20 WO PCT/US2005/018104 patent/WO2006007175A1/fr not_active Ceased
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5497999A (en) * | 1995-04-03 | 1996-03-12 | Stewart; Charles P. | Method of playing a card game teaching golf rules |
| US20040232614A1 (en) * | 2003-05-19 | 2004-11-25 | Scott David Michael | Golf trivia board game for one or more players and method therefor |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| FR2906922A1 (fr) * | 2006-10-10 | 2008-04-11 | Com C Cosi | Kit pour transformer en support pedagogique des elements vestimentaires d'enfant |
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