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WO2006005847A3 - Systeme de jeu avec commandes d'actions variables - Google Patents

Systeme de jeu avec commandes d'actions variables Download PDF

Info

Publication number
WO2006005847A3
WO2006005847A3 PCT/FR2005/001516 FR2005001516W WO2006005847A3 WO 2006005847 A3 WO2006005847 A3 WO 2006005847A3 FR 2005001516 W FR2005001516 W FR 2005001516W WO 2006005847 A3 WO2006005847 A3 WO 2006005847A3
Authority
WO
WIPO (PCT)
Prior art keywords
gamepad
platform
display device
game system
processing unit
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/FR2005/001516
Other languages
English (en)
Other versions
WO2006005847A2 (fr
Inventor
Fabrice Madigou
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
SYLVIUS
Original Assignee
SYLVIUS
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by SYLVIUS filed Critical SYLVIUS
Priority to US11/922,177 priority Critical patent/US20100105453A1/en
Priority to JP2007516003A priority patent/JP5160221B2/ja
Publication of WO2006005847A2 publication Critical patent/WO2006005847A2/fr
Publication of WO2006005847A3 publication Critical patent/WO2006005847A3/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Position Input By Displaying (AREA)
  • Pinball Game Machines (AREA)

Abstract

La présente invention propose un système électronique de jeu (10) comprenant une plateforme électronique (120) pouvant être positionnée de façon stable durant une partie du jeu par un utilisateur suivant au moins deux inclinaisons désirées, ladite plateforme comportant une unité centrale de traitement (210) reliée à des moyens de mémorisation et à un dispositif d'affichage (100), le système (10) comprenant en outre des moyens aptes à déterminer une position à partir de temps de propagation de signaux (510) entre au moins une manette de jeux (110) et ladite plateforme (120), ladite manette de jeux au moins prévue fournissant, au moyen d'au moins un émetteur sans fil (140), des informations d'actions reconnues par ladite unité de traitement au cours de l'exécution d'un programme de jeu, ces actions commandant notamment des déplacements d'objets virtuels (111) affichés sur le dispositif d'affichage (100), et étant générées en pilotant des moyens de direction du type bouton de direction et/ou en déplaçant ladite manette au moins prévue dans l'espace, caractérisé en ce qu'il comprend une unité de transformation apte à convertir les informations d'action en des commandes qui diffèrent en fonction de la position de ladite manette (110) au moins prévue par rapport audit dispositif d'affichage (100) et en fonction de l'inclinaison de la plateforme électronique de jeu (120).
PCT/FR2005/001516 2004-06-17 2005-06-17 Systeme de jeu avec commandes d'actions variables Ceased WO2006005847A2 (fr)

Priority Applications (2)

Application Number Priority Date Filing Date Title
US11/922,177 US20100105453A1 (en) 2004-06-17 2005-06-17 Game system with variable action controls
JP2007516003A JP5160221B2 (ja) 2004-06-17 2005-06-17 可変操作制御によるゲームシステム

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
FR0406607 2004-06-17
FR0406607A FR2871710B1 (fr) 2004-06-17 2004-06-17 Systeme de jeu avec commandes d'actions variables

Publications (2)

Publication Number Publication Date
WO2006005847A2 WO2006005847A2 (fr) 2006-01-19
WO2006005847A3 true WO2006005847A3 (fr) 2006-04-06

Family

ID=34947154

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/FR2005/001516 Ceased WO2006005847A2 (fr) 2004-06-17 2005-06-17 Systeme de jeu avec commandes d'actions variables

Country Status (4)

Country Link
US (1) US20100105453A1 (fr)
JP (1) JP5160221B2 (fr)
FR (1) FR2871710B1 (fr)
WO (1) WO2006005847A2 (fr)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9174119B2 (en) 2002-07-27 2015-11-03 Sony Computer Entertainement America, LLC Controller for providing inputs to control execution of a program when inputs are combined
US7854655B2 (en) 2002-07-27 2010-12-21 Sony Computer Entertainment America Inc. Obtaining input for controlling execution of a game program
EP1852164A3 (fr) * 2006-05-04 2007-11-21 Sony Computer Entertainment America, Inc. Obtention d'entrées pour commander l'exécution d'un programme de jeux
CN113777960B (zh) * 2021-08-05 2023-07-21 深圳市谷粒科技有限公司 一种体感辅助手持式摇杆控制装置和方法

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4695953A (en) * 1983-08-25 1987-09-22 Blair Preston E TV animation interactively controlled by the viewer
EP0718792A1 (fr) * 1994-12-22 1996-06-26 Lg Electronics Inc. Dispositif de commande à ultrason sans fil du type de dispositif de pointage
US5910797A (en) * 1995-02-13 1999-06-08 U.S. Philips Corporation Portable data processing apparatus provided with a screen and a gravitation-controlled sensor for screen orientation
EP1291047A2 (fr) * 2001-08-22 2003-03-12 Nintendo Co., Limited Système de jeu, programme de jeu de puzzle et support d'enregistrement pour programme
US6567071B1 (en) * 1994-08-16 2003-05-20 Kenneth J. Curran Postitioning system using infrared radiation

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1997032641A1 (fr) * 1996-03-05 1997-09-12 Sega Enterprises, Ltd. Unite de commande et unite additionnelle pour controleur
CA2248745C (fr) * 1998-02-13 2005-08-23 Arista Interactive Llc Unites de commande de jeu sans fil
JP3847058B2 (ja) * 1999-10-04 2006-11-15 任天堂株式会社 ゲームシステム及びそれに用いられるゲーム情報記憶媒体
US7084888B2 (en) * 2001-08-09 2006-08-01 Konami Corporation Orientation detection marker, orientation detection device and video game device
JP2003241642A (ja) * 2002-02-21 2003-08-29 Bosutooku Kk シミュレーションライド装置

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4695953A (en) * 1983-08-25 1987-09-22 Blair Preston E TV animation interactively controlled by the viewer
US6567071B1 (en) * 1994-08-16 2003-05-20 Kenneth J. Curran Postitioning system using infrared radiation
EP0718792A1 (fr) * 1994-12-22 1996-06-26 Lg Electronics Inc. Dispositif de commande à ultrason sans fil du type de dispositif de pointage
US5910797A (en) * 1995-02-13 1999-06-08 U.S. Philips Corporation Portable data processing apparatus provided with a screen and a gravitation-controlled sensor for screen orientation
EP1291047A2 (fr) * 2001-08-22 2003-03-12 Nintendo Co., Limited Système de jeu, programme de jeu de puzzle et support d'enregistrement pour programme

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
INALOG DEVICES ET AL: "New Game Controllers using analog devices G-force tilt to be featured at e3", ONLINE, 10 May 1999 (1999-05-10), XP002179797 *

Also Published As

Publication number Publication date
US20100105453A1 (en) 2010-04-29
WO2006005847A2 (fr) 2006-01-19
FR2871710B1 (fr) 2008-03-14
JP5160221B2 (ja) 2013-03-13
FR2871710A1 (fr) 2005-12-23
JP2008502399A (ja) 2008-01-31

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