WO2006002352A2 - Lottery games having non-numeric characters - Google Patents
Lottery games having non-numeric characters Download PDFInfo
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- WO2006002352A2 WO2006002352A2 PCT/US2005/022419 US2005022419W WO2006002352A2 WO 2006002352 A2 WO2006002352 A2 WO 2006002352A2 US 2005022419 W US2005022419 W US 2005022419W WO 2006002352 A2 WO2006002352 A2 WO 2006002352A2
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- characters
- lottery
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- player
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- 238000000034 method Methods 0.000 claims abstract description 39
- 238000009826 distribution Methods 0.000 description 14
- 230000002354 daily effect Effects 0.000 description 10
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- 230000003442 weekly effect Effects 0.000 description 2
- IAJFFZORSWOZPQ-SRVKXCTJSA-N Leu-Leu-Asn Chemical compound CC(C)C[C@H](N)C(=O)N[C@@H](CC(C)C)C(=O)N[C@@H](CC(N)=O)C(O)=O IAJFFZORSWOZPQ-SRVKXCTJSA-N 0.000 description 1
- 230000009286 beneficial effect Effects 0.000 description 1
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/329—Regular and instant lottery, e.g. electronic scratch cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/06—Lottos or bingo games; Systems, apparatus or devices for checking such games
- A63F3/0605—Lottery games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/06—Lottos or bingo games; Systems, apparatus or devices for checking such games
- A63F3/065—Tickets or accessories for use therewith
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Definitions
- the scratch-off field itself might alert the lottery player that they have won a prize and the extent of the win or particular prize that was won.
- the determination of whether the player has won is made by a comparison to an already determined list of winning fields or combinations of fields or by a later determined list of winning fields/combinations of fields.
- Other types of lottery games provide for the determination of a winner based upon randomly drawn numbers corresponding to the number fields of a lottery ticket. These randomly determined numbers are referred to as "drawings" that take place at a predetermined time. Some drawings take place on a daily basis while others take place on a weekly basis or other periodic/ regular basis.
- a lottery player either selects a number for each field of a lottery ticket or has a randomly determined number selected for each field by a lottery ticket computer/ticket machine. The lottery player then takes the lottery ticket containing the selected/generated numbers ⁇ and waits for the appropriate drawing for which the lottery player has purchased a ticket. Following the drawing, a lottery player then compares the numbers on the lottery ticket against the published winning numbers drawn for the particular lottery game being played at the particular time designated on the lottery ticket. If the numbers or combinations of numbers on the lottery ticket correspond to the numbers drawn, the lottery player is a winner and is entitled to collect the prize that is designated for the particular numbers or combinations of numbers that were drawn.
- the lottery player in addition to selecting the numbers, the lottery player is permitted to pick a wager type, such as a straight wager or a boxed wager.
- a wager type such as a straight wager or a boxed wager.
- a straight wager requires that the order of each of the numbers in each number field of the lottery ticket must correspond exactly to the order of each of the numbers drawn for those specific number fields in the lottery drawing.
- a boxed wager allows the lottery player to win if the numbers in each number field of the lottery ticket correspond to the numbers drawn, regardless of the specific order of the drawing.
- the payouts or prizes associated with the drawing will vary depending upon the wager type.
- a straight wager could have a higher payout or larger prize than a boxed wager, because the odds against successfully picking a straight wager (with the exact numbers in the exact order of the drawing) are greater than the odds of correctly selecting a boxed wager (exact numbers of the drawing, but appearing in any order).
- An example of a lottery game involving randomly drawn numbers is the Pennsylvania DAILY NUMBER SM offered by the Commonwealth of Pennsylvania. The DAILY NUMBER SM involves the selection of a three-digit number by the lottery player which is then printed on a lottery ticket. Each digit of the three-digit number can range from 0-9 for a total of 1,000 possible winning combinations from 000-999. A predetermined betting range is set from $.50 to $5.00.
- a lottery player picks the time and date that the lottery player wishes to play the DAILY NUMBER SM with bets being allowed up to one week in advance of a drawing. Drawings are regularly scheduled, with a first or afternoon drawing taking place every day at 1 :35 p.m. and a second or evening drawing taking place every day at 7:00 p.m.
- the drawings involve the random selection of a ball from three different hoppers, each hopper containing 10 balls numbered from 0-9. A separate ball is selected (one from each hopper) for each of the three spots.
- the lottery player is allowed to select the three-digit number or have the computer randomly select a three-digit number for them.
- Pennsylvania refers to a computer generated number as a QUICK PICKTM.
- the lottery player is also allowed to select the wager type from a predetermined list of wagers that includes straight, boxed, boxed two digits plus one, play front pair, play back pair, play super straight, play super straight plus one.
- the payout odds for these wager types range from 50 to 1 for the play front pair and play back pair options to 500 to 1 for the straight, play super straight, and play super straight plus one wager types.
- the information - number, date and wager type are all printed on a lottery ticket.
- the lottery ticket serves as the lottery player's receipt in the event of a winning combination. If a player has a winning ticket, the player turns the winning ticket in to the place of purchase or some other designated location by a lottery commission to confirm the prize that corresponds to the lottery ticket information.
- the payout equals the odds for a particular bet, multiplied by the actual bet.
- Payouts for the DAILY NUMBER SM thus range from $25.00 for a $.50 bet at 50 to 1 odds, up to $2,500 for a $5.00 bet at 500 to 1 odds.
- the payout odds for this example are one half of the actual odds.
- the balance (approx. the other one half of the actual odds) goes to the lottery host, in this case the Commonwealth of Pennsylvania.
- Similar to the DAILY NUMBER SM is The BIG 4 SM lottery game.
- the BIG 4 SM lottery game involves the selection of a four-digit number, with each of the four digits ranging from 0-9. This provides a total of 10,000 possible numbers ranging from 0000-9999.
- the winning or payout odds for this game range from 200 to 1 up to 5,000 to 1 for the various wagers permitted.
- the wagers include - straight, boxed, box two pairs, box one pair plus two digits, and box four different digits.
- the bets range from $.50 up to $5.00.
- the BIG 4 SM has a first/afternoon drawing each day in the afternoon at 1:35 p.m. and each a second/evening drawing each evening at 7:00 p.m.
- the lottery player's ticket for The BIG 4 SM would have four number fields (for the four digit number) instead of the three number fields of the DAILY NUMBER SM .
- Some lottery games have the prizes determined based upon the pool of monies wagered in a particular lottery game. This structure of payout is also referred to as a "pari-mutuel" system. Moreover, some payout structures are referred to as a "fixed” payout.
- An example of a lottery game using both the pari-mutuel and fixed payout systems is the Pennsylvania CASH 5 SM lottery game. In the CASH 5 SM lottery game, a player selects (or has the computer select) five separate numbers with each number ranging from 1-39. In the CASH 5 SM lottery game, fifty percent of the gross sales are allocated to the total winnings pool. A winning ticket occurs if a player matches anywhere from two of five numbers of the drawn five numbers.
- the lottery player is awarded a predetermined percentage of the respective winning subset pool (a pari-mutuel payout), with the exception that a match of only two of the five drawn numbers wins a predetermined distribution of $1.00 (a fixed payout) - which is also the cost of the lottery ticket for this game. If there are multiple winners for any of the other match levels (3 of five numbers, 4 of five numbers or 5 of five numbers), the winners for each level divide the allocated prize award for that particular level by the numbers of winners at that level.
- Another type of lottery game is the Pennsylvania POWERBALL®, a multi-state game. The POWERBALL® lottery drawing takes place twice weekly. This is a progressive lottery game starting at a $10 million dollar jackpot that grows each drawing until there is a winner.
- POWERBALL® involves six numbers - five numbers plus the POWERBALL® number. Each of the five numbers range from 1-53 and the POWERBALL® number ranges from 1-42.
- POWERBALL® allows the lottery player to play up to 26 drawings in advance. If designated an advance drawing(s), the player marks the number of advance draws desired in the "advance draws" column of the ticket. A bet is required for each drawing selected. Predetermined combinations of drawing numbers correspond to predetermined prizes. The grand prize or jackpot is awarded if all five balls plus the power ball correctly match all numbers drawn for the designated drawing. If five balls (but not the 6 th , POWERBALL®) match, a predetermined prize of $100,000 is awarded. If four balls and the POWERBALL® match a predetermined prize of $10,000 is won.
- the POWERBALL® lottery has an additional variation called the POWER PLAY®. For an additional $1.00, the cost of the ticket, the POWER PLAY® entitles the lottery player to enroll in the POWER PLAY® number selection.
- the POWER PLAY® number is a multiplier that ranges from 2-5. Before the POWERBALL® numbers are drawn, the POWER PLAY® multiplier is drawn. This allows the lottery player the chance to multiply their winnings between two and five times the regular prize levels, depending upon the POWER PLAY® number selected.
- the instructions and payouts for these Pennsylvania lottery games are listed on the Pennsylvania lottery website at "palottery.com.” This website and each web page of the website is incorporated by reference, as if fully set forth herein.
- the present invention is embodied in a method for a lottery game in which characters are drawn.
- the characters are drawn from character sets in accordance with a template.
- the template has multiple character positions associated with the character sets with at least one of the sets including non-numeric characters. Winners of the lottery game are determined by comparing characters selected by players to the drawn lottery characters.
- the template represents a license plate.
- Also disclosed are a lottery ticket, a play slip, and a lottery game entry machine in accordance with the lottery game.
- FIG. 1 is a picture of an actual license plate for use with the present invention
- FIG. 2 is a diagram depicting license plate formats for multiple states grouped into multiple regions in accordance with aspects of the present invention
- FIG. 3 is an illustration of a simulated license plate for use with the present invention
- FIG. 4 is an illustration of an exemplary lottery ticket and an exemplary designated template for the lottery ticket in accordance with aspects of the present invention
- FIG. 5 is a flow chart of exemplary steps for playing a lottery game in accordance with aspects of the present invention
- FIG. 6 is an illustration of another exemplary lottery ticket and designated template in accordance with aspects of the present invention
- FIG. 7 is an illustration of another exemplary lottery ticket and designated template in accordance with aspects of the present invention
- FIG. 8 is an illustration of an exemplary lottery machine in accordance with aspects of the present invention
- FIG. 9 is an illustration of an exemplary play slip in accordance with aspects of the present invention.
- the present invention is a lottery game in which characters are drawn from one or more character sets in accordance with a designated template by an authority that is hosting the lottery game (herein “the lottery host").
- the designated template has multiple character positions with each character position associated with one of the one or more character sets, and at least one of the character sets includes one or more non-numeric characters such as alphabetic characters.
- the non-numeric characters may be English characters, Japanese characters, French characters, or characters of other countries.
- a lottery player (herein “the player”) wins the lottery game based upon whether characters selected by the player, which are typically displayed on a lottery ticket issued to the player, match the drawn characters.
- the designated template represents a license plate.
- the license plate may be a representation of an actual license plate or of a simulated license plate.
- the template is described below with reference to either an actual license plate or a simulated license plate, it is contemplated that the template may be essentially any defined number of character positions with a non- numeric character valid in at least one of the character positions.
- FIG. 1 depicts an actual license plate format 100 that may be represented by a designated template. Illustrated license plate 100 includes multiple character positions (represented by seven character positions 102a-g) and a state identifier 104.
- Illustrated license plate 100 is a representation of a license plate used in the state of Pennsylvania, with the illustration for the license plate 100 obtained on June 20, 2005 from a website maintained by the department of motor vehicles for the state of Pennsylvania at www. dmv. state. pa. us/license_plates/index.shtml.
- alphabetic characters i.e., A-Z
- numeric characters i.e., 0-9
- FIG. 2 A summary of various state license plate character formats for non-commercial vehicles is summarized in FIG. 2 (with the various states identified by their two digit postal code).
- FIG. 2 groups the license plate character formats into four regions (an east region 202, a west region 204, a north region 206, and a south region 208) with each region including ten states.
- a capital letter "L” is used in a character position to indicate an alphabetic character is valid in that positions and a capital letter "N" is used in a character position to indicate a numeric character is valid in that position.
- the format for a non-commercial license plate in Ohio is LLNNLLL (e.g., AB12CDE).
- some states may have character positions with constant character values.
- the first character of a non-commercial license plate in California (CA) is always a numeric character "4.”
- CA California
- the illustrated formats indicate that a numeric character is invalid in a character position in which an alphabetic character is valid and that an alphabetic character is invalid in a character 5 position in which a numeric character is valid, it is contemplated that an alphabetic character and a numeric character may both be valid in a single character position.
- FIG. 3 depicts a simulated license plate format 300 that may be represented by a designated template. Simulated license plate 300 includes multiple character positions (represented by six character positions 302a-f), e.g., designated by the lottery host.
- alphabetic characters are s designated as valid for each of the first three character positions (i.e., character positions 302a-c) and numeric characters (e.g., 0-9) are valid for each of the last three character positions (i.e., character positions 302d-f). It is contemplated that both a numeric character and an alphabetic character may be valid in one or more of character positions 302. In addition, it is contemplated that a subset of alphabetic characters 0 and/or numeric characters may be valid in one or more character positions 202 (e.g., A-M and/or 1-5).
- the designated template may include more or less character positions 202 than the six illustrated in simulated license plate 300.
- Simulated license plate 300 may be used as the designated template when 5 multiple states are involved, for example. Since each state may have a different format for its license plate, simulated license plate 300 provides a generic template that enables the same game to be played in multiple states with a single character drawing. For example, with reference to FIG. 2, each state may be associated with a template 210 having a common format (e.g., LLL-NNN-ST, where ST stands for a state o geographic identifier position that is described below). There is shown in FIG.
- Lottery ticket 400 serves as a receipt for a lottery player playing the lottery game after the player has selected characters in accordance with a 5 designated template 401 and paid a required fee (described below).
- lottery ticket 400 includes an illustration on a background 403 of lottery ticket 400 that is associated with a theme of the lottery game.
- background 403 of lottery ticket 400 may be an illustrative representation of an actual license plate (such as illustrated in FIG. 1) or of a generic license plate (e.g., an artists rendition of a license plate).
- Lottery ticket 400 includes a first game display area 404a for a first game (game "A"), a second game display area 404b for a second game (game "B"), and a third game display area 404c for a third game (game "C"). More or fewer game display areas 404 may be employed on a single lottery ticket 400.
- Each illustrated game display area 404 includes a game identifier field (e.g., game identifier field 406a for game A, game identifier field 406b for game B, and game identifier field 406c for game C), a player character field (e.g., player character fields 408a-c) that displays characters selected by a player in accordance with designated template 401, and a fee field (e.g., fee fields 410a-c) that displays associated fees for the selected characters.
- a player may select only one character for each character position 402 per game giving the player one way to match all character positions of designated template 401.
- a player may select one or more characters (e.g., up to all characters) in one or more character positions 402 in a single lottery character selection for the lottery game. Multiple selections represent alternative character selections that provide the player with multiple ways to match all character positions of designated template 401.
- Illustrated lottery ticket 400 in second game display area 406b indicates that a player has selected all characters for third character position 412 (represented by the word "ALL” in brackets), four characters for seventh character position 414 (represented by the characters "4,” "5,” “6,” and “9” in brackets), and one character for each of the remaining character positions (e.g., the first, second, fourth, fifth, and sixth character positions) for the second game (game B).
- Fee fields 410 present the fees associated with the selected player characters illustrated in respective player character displays 408.
- the fees are related to the number of ways to match all character positions of designated template 401.
- the base fee is assumed to be $1.00 for each way to match all character positions. For example, in game A there is one way to match all drawn character positions and, therefore, the fee is $1.00.
- Illustrated lottery ticket 400 further includes a game name field 420, a state identifier field 422, a game time field 424, and one or more security code fields (represented by two security code fields 426a and 426b).
- Game name field 420 displays the name of the lottery game, e.g., "LICENSES-2-WINTM" in the illustrated embodiment.
- State identifier field 422 identifies the state where the player purchases the lottery ticket and/or the state of the lottery host, for example. The state may be identified using a two digit postal code, e.g., PA for Pennsylvania.
- Game time field 424 displays the day/date and, optionally, the time of the drawing, e.g., if multiple drawings take place on a given day. This corresponds to a defined day/date/time for the particular lottery game that is referenced.
- Security code fields 426 facilitate authentication of lottery ticket 400. In the illustrated embodiment, two security code fields 426a and 426b are depicted.
- FIG. 5 depicts a flow chart 500 of exemplary steps for playing a lottery game in accordance with one embodiment of the present invention. This embodiment is described with reference to FIG. 4.
- a player selects characters (herein "player characters") in accordance with a template 401 designated for the lottery game.
- the player selects one character for each character position, such as shown in FIG. 4 for game A.
- the player may select more than one character for one or more of the character positions such as shown in FIG. 4 for games B and C, e.g., by specifying one or more alternate characters for one or more positions and/or by selecting all the characters for one or more character positions.
- the player may select characters through the use of a play slip (described below) that is inserted into a reader coupled to a lottery machine (described below) or by entering the selections directly into the lottery machine either personally or by directing an operator of the lottery machine.
- a player selection may include the player selecting to have one or more character positions randomly selected.
- a fee is calculated at block 504 for the player to play the selected characters. In an exemplary embodiment, the fee is based on the characters selected by the player. For example, as described above, the fee may be based on the number of ways the selected characters may match all drawn characters of the designated template.
- a lottery ticket such as lottery ticket 400 of FIG. 4, is dispensed to the player.
- the lottery ticket may be a physical lottery ticket or an electronic lottery ticket that is transferred over a global network (e.g., the Internet) to a computer, a telephone network to a cellular telephone, or other such networks to devices from which the player is playing the lottery game.
- a lottery host then draws characters (herein "lottery characters") at block 510 in accordance with designated template 401.
- the characters are randomly/pseudo-randomly drawn in a manner that will be understood by one of skill in the art from the description herein.
- One or more of the lottery characters may be drawn by obtaining those characters from another lottery game.
- a first set of character may be drawn using the evening drawing of the Pennsylvania Daily NumberTM or the evening drawing of The BIG 4 SM .
- a second set of numbers may then be independently drawn or received from another lottery game and combined with the first set to generate the lottery characters.
- Various other methods for drawing the lottery characters will be understood by one of skill in the art from the description herein and are considered within the scope of the present invention.
- the drawn lottery characters and the selected player characters are compared to determine winners of the lottery game.
- a player wins the lottery game if all selected player characters and all drawn lottery characters match, which is referred to herein as a grand prize winner or a jackpot winner.
- the grand prize winner may be considered a first level winner, a player whose selected character positions match six out of seven character positions may be considered a second level winner, etc. Additional winners may be determined based on other criteria, e.g., matching all numeric character positions or matching all alphabetic character positions, etc.
- the drawn lottery characters are compared to character positions on actual license plates that are registered to owners.
- the registered owner may be designated as a bonus winner (e.g., a winner of $10,000) if all character positions of their license plate matches all drawn lottery character positions.
- the owner must be a player of the particular lottery game in which the lottery characters match the actual license plate.
- the bonus winner is determined regardless of whether they are a player, e.g., to generate attention for the lottery game.
- a payout for the lottery game is dispersed to the winners of the lottery game.
- the present lottery game can be played with a variety of payout possibilities.
- a jackpot or grand prize may be dispersed to the first level winner.
- lesser amounts may be distributed to lower level winners. If there are multiple winners at a particular level, the payout for that level may be split equally among those players.
- the payout amount for each level can be a set amount (i.e. $500,000) or pari-mutuel, i.e., the payout is determined by the actual betting.
- a bonus prize is dispersed.
- the bonus prize may be a fixed amount or pari-mutuel.
- the lottery host determines if the jackpot is dispersed at block 514. If the jackpot was dispersed, processing proceeds at block 518 with a rollover counter being reset. If the jackpot was not dispersed, processing proceeds at block 520.
- the lottery host determines if the rollover counter has exceeded a predetermined number to determine if the jackpot has rolled over more that a predefined number of times. This ensures that the jackpot does not rollover indefinitely, which may result in players losing interest in playing subsequent games. If the rollover counter has exceeded the predetermined number, processing proceeds at block 522. If the rollover counter has exceeded the predetermined number, processing proceeds at block 524 with the jackpot rolling over for a subsequent game and the rollover counter being incremented, e.g., by one. Then, at block 522, which is reached if the jackpot has rolled over a predetermined number of times with no first level winners, the jackpot is dispersed to lower level winners.
- the jackpot is dispersed on a sliding scale basis to players of the lottery game. For example, if there are no players that select character positions that match all drawn lottery character positions for 15 games in a row, all accumulated funds are dispersed after the 15 th game with 40 percent distributed to players correctly matching six out of seven character positions, 30 percent distributed to players correctly matching five out of seven character positions, 20 percent distributed to players correctly matching four out of seven character positions, and 10 percent distributed to players correctly matching three out of seven character positions.
- the percentage distribution is reallocated at lower levels, e.g., with 20 percent distributed to players correctly matching three out of seven character positions an 10 percent distributed to players correctly matching two out of seven positions.
- one or more other rollover categories in addition to the jackpot may optionally be defined for one or more other the winning levels (including the bonus prize). These other rollover categories may be processed as described above for the jackpot in block 516 to block 524.
- Another exemplary lottery ticket 600 and an associated designated template 601 are shown in FIG.
- Exemplary lottery ticket 600 includes many features that are found in lottery ticket 400 (FIG. 4). The common features are numbered identically and are not described again in detail.
- designated template 601 further includes a state or country geographic identifier 603 (represented by the capital letters "ST").
- State or country geographic identifier 603 may be used to specify a particular state or country in addition to the character positions 602.
- a player may be allowed to select one or more states from a subset of states within the United States (e.g., one or more of ME, NH, VT, MA, RI, CT, NY, NJ, PA, and DE), and the lottery game may include drawing one of the states from the subset.
- countries may be used, e.g., all countries in Europe.
- Game variant two can be implemented using the steps in flow chart 500 of FIG. 5 modified to accommodate state/country identifier 603, which can be treated as an additional character position, in a manner that will be understood by one of skill in the art from the description herein.
- designated template 601 further includes a region geographic identifier 605 (represented by capital letters "RE") in addition to, or instead of, state or country geographic identifier 603.
- Region geographic identifier 605 may be used to specify a particular region in addition to the character positions 602. For example, a player may be allowed to select one or more regions from a set of regions (e.g., North, South, East, West), and the lottery game may include drawing one of the regions from the set.
- Region geographic identifier 603 adds an additional level of interest to lottery games and increases the number of potential combinations over the use of character positions 602 alone.
- Game variant three can be implemented using the. steps in flow chart 500 of FIG. 5 modified to accommodate region identifier 605 and/or state/country identifier 603, which can be treaded as one or more additional character positions, in a manner that will be understood by one of skill in the art from the description herein. Similar to lottery ticket 400 (FIG.
- lottery ticket 600 includes a first game display area 604a for a first game (game “A”), a second game display area 604b for a second game (game “B”), and a third game display area 604c for a third game (game “C").
- Each illustrated game display area 604 includes a game identifier field (e.g., game identifier field 606a for game A, game identifier field 606b for game B, and game identifier field 606c for game C), a player character and geographic identifier field (e.g., player character and geographic identifier fields 608a-c) that displays characters and geographic identifiers selected by a player in accordance with template 601, and a fee field (e.g., fee fields 610a-c) that displays associated fees for the selected characters and geographic identifiers.
- a player may select only one character for each character position 412 and one state/country/region for respective state/ country/ region geographic identifier positions 603/605 per game.
- a player may select one or more characters (e.g., up to all characters) and/or geographic identifiers in one or more character positions 602 and one or more geographic identifier positions 603/605. Multiple selections represent alternative character and geographic identifier selections that provide the player with multiple ways to match all character and geographic identifier positions of designated template 601.
- Illustrated lottery ticket 600 in second game display area 604b indicates that a player has selected all characters for third character position 612 (represented by the word “ALL” in brackets), four characters for sixth character position 614 (represented by characters “4,” “5,” “6,” and “9” in brackets), one character for each of the remaining character positions (e.g., first, second, fourth, and fifth character positions), one state for state/country geographic identifier position 616 and all four regions for region geographic identifier position 618 for the second game (game B).
- Fee fields 610 present the fees associated with the selected player characters illustrated in respective player character displays 608.
- the fees are related to the number of ways to match all character and geographic identifier positions of designated template 601. In FIG. 6, the fee is assumed to be $1.00 for each way to match all character geographic identifier positions.
- game A there are 6 ways to match all drawn character and geographic identifier positions and, therefore, the fee is $6.00.
- game B there are 312 ways to match all drawn character and geographic identifier positions and, therefore, the fee is $312.00.
- game C there are 187,200 ways to match all drawn character and geographic identifier positions and, therefore, the fee is $187,200.
- lottery ticket 600 includes a region indicator 630 that indicates regions where selected player characters are valid.
- region indicator 630 indicates regions where selected player characters are valid.
- a drawing of lottery characters occurs in multiple regions concurrently with each region independently accumulating ad distributing payouts. For example, if there are four regions (e.g., North, South, East, and West), each of the four regions may draw lottery characters and distribute payouts to winners.
- the player may select to have the player characters entered in one or more of the regions.
- the illustrated lottery ticket 600 indicates that the player has selected to have the player characters entered for each drawing in all four regions (e.g., North, South, East, and West).
- a player may be charged additional fees for entering their selected characters and geographic identifiers in more than one region.
- each region may hold its own drawing of characters in accordance with a designated template.
- a player may select characters and elect to have the selected characters entered into one or more of the four regions. The player may only win if the selected characters match a winning number of drawn characters in a region that the player has elected. For example, if the player elects East and West regions 202/204 and the selected characters match a winning number of drawn characters in East region 202, the player is a winner. If the selected characters match a winning number of drawn characters in North region 206, however, the player is not a winner because the player did not enter that region. Referring back to FIG.
- lottery ticket 600 includes an multiple-pool indicator 640 indicating that the player has selected to participate in a multiple region lottery game (identified by the name POWER-POOLTM in the illustrated embodiment).
- the multi-region drawing another drawing of lottery characters (referred to herein as “the multi-region drawing") is performed in addition to the drawing in each region as described above with reference to game variant four.
- the multi-region drawing is performed in addition to the drawing in each region as described above with reference to game variant four.
- a player may elect to have their player character entered for one or more of these drawings.
- the number of drawings in which the player enters may serve as a multiplier of the fee for the player's selected characters.
- the payout for the multi-region drawing may be based on a separately maintained pool of collected fees for players entering the multi-region drawing and/or on a pool of collected fees from each of the regions within the pool. If the pool includes collected fees from the individual regions, the payout to winners of the multi-region drawing may be reduced if there are winners in the individual regions. For example, referring to FIG. 2, if there is a jackpot winner in one of the regions (e.g., East region 202) and a jackpot winner for the multi-region drawing, the multi-region drawing winner may split the jackpot prize from East region 202 with the winner in that region and take the entire jackpot prize from the remaining regions (e.g., West, North, and South regions 204/206/208). There is shown in FIG.
- an exemplary lottery ticket 700 and an associated designated template 401 for use is describing an add-on lottery game in accordance with the present invention (referred to herein as "game variant six") that builds upon the exemplary embodiments described above with reference to FIGs. 4, 5, and 6.
- Exemplary lottery ticket 700 includes many features that are found in lottery ticket 400 (FIG. 4). The common features are numbered identically and are not described again in detail.
- Lottery ticket 700 includes an add-on game identifier 702 (which is labeled with the name POWER-UP-1-2-3-4TM in the illustrated embodiment). In accordance with this embodiment, a player may select characters for a subset of the character positions of designated template 401.
- the player may select character for the first character positions of designated template 401 (e.g., designated POWER-UPl), the first two character positions of designated template 401 (e.g., designated POWER-UP2), the first three character positions of designated template 401 (e.g., designated POWER-UP3), the first four character positions of designated template 401 (e.g., designated P0WER-UP4), etc.
- the player characters selected for this add-on game are displayed in a second line of each player character field 408 and the corresponding fee for the selected characters is listed after the fee for characters selected for each character position of designated template 401.
- first game display area 404a the first two character positions of designated template 401 are selected by the player.
- FIG. 8 depicts a portion of a lottery machine 800 in accordance with various aspects of the present invention.
- Lottery machine 800 includes a keypad 802 and a display 803.
- keypad 802 may include one or more of a “LICENSES-2-WINTM” key 804, an "ALL” key 806, a “WITH” key 808, a "RND” key 810, a “LETTERS” key 812, a “STATES” key 814, and a “REGIONS” key 816.
- Keypad 802 further includes separate keys for individual letters, state, and regions (not shown). Alternatively, existing keys may be programmed to perform additional functions.
- one or more of the number keys may be associated with one or more letter, e.g., number "4" key 820 may be associated with the letters "G,” “H,” and “I.”
- pressing key 820 once may yield the number "4”
- pressing key 820 a second time within a predefined period of time may yield the letter "G”
- pressing key 820 a third time within a predefined period of time may yield the letter "H”
- pressing key 820 a fourth time within a predefined period of time may yield the letter "I.”
- "WITH" key 808 is used to designate a change in selection from one character or geographic identifier position to the next.
- RTD non-character/geographic identifier key 810
- RPD non-character/geographic identifier key 810
- RPD random selection of one or more characters.
- a number may be entered prior to depressing "RND” key 810.
- the numeral "3" may be entered prior to depressing "RND” key 810.
- the particular positions is an alphabetic character position, three random alphabetic character are chosen for that position, e.g., the letters D, K and P [D-K-P].
- display 803 may display a graphical user interface (GUI) of a keypad including keys that perform the function of one or more of the keys described above.
- GUI graphical user interface
- the GUI may present all valid alphabetic characters, numeric characters, states, and regions that are valid for selection.
- the GUI may display valid characters, state, and regions for a particular character position when that character position is to be selected.
- the GUI may display a first character set (e.g., all alphabetic character) as the first three character positions 602a-c are selected.
- the GUI may then automatically transition to displaying a second set of character (e.g., all numeric characters) after the first three character positions 602a-c are selected to enable the selection of the next three character positions 602d-f.
- the GUI may automatically transition to displaying states for selection of state geographic identifier position 603 and to displaying regions for selection of region geographic identifier position 603.
- display 803 may display selected characters as they are entered into lottery machine 800 for visual verification. Exemplary method for purchasing a lottery ticket using exemplary lottery machine 800 are now described.
- a player verbally conveys character and optionally geographic identifiers to an operator of lottery machine 800.
- the player may be the operator of lottery machine 800 and may key selections directly into lottery machine 800.
- a player wants to select N-X-V-2-9-6-9 in accordance with a designated template such as described above with reference to FIGs. 4 and 5.
- the player selects the base fee amount, e.g., $1.00, and the desired game, e.g., "LICENSES-2-WINTM.”
- the operator of lottery machine 800 would depress the keys as follows $ 1 KEY 818, "LICENSES-2- WINTM” KEY 804, N (e.g., via keypad 802 and/or display 803), "WITH” KEY 808, X, "WITH” KEY 808, V, "WITH” KEY 808, 2, “WITH” KEY 808, 9 “WITH” KEY 808, 6, “WITH” KEY 808, 9, “SEND” KEY 822.
- N-X-V- 2-9-6-9 for the LICENSES-2-WINTM game.
- a player wants to select N-V-[ALL]-4-5-6-[4-5-6-9] in accordance with a designated template such as described above with reference to FIGs. 4 and 5, with alternative selections bracketed.
- a player wants to select [A-B-C]-V-[ALL]-[ALL]-4-[3-6-7-9]- 5 in accordance with a designated template such as described above with reference to FIGs. 4 and 5, with alternative selections bracketed.
- the operator of lottery machine 800 would depress the keys as follows: $ 1 KEY 818, "LICENSES-2-WINTM” KEY 804, [A-B-C], "WITH” KEY 808, V, "WITH” KEY 808, “ALL” KEY 806, “WITH” KEY 808, “ALL” KEY 806, “WITH” KEY 808, 4, “WITH” KEY 808, [3-6- 7-9], “WITH” KEY 808, 5, “SEND” KEY 822.
- a lottery ticket such as lottery ticket 400 having the format: [A-B-C]-V- [ALL]- [ALL]-4-[3-6-7-9]-5 for the LICENSES-2-WINTM game.
- a player wants to select: A-B-[ALL]-4-[7-8-9]-[2-3]- [ME,NY,PA] in accordance with a designated template 601 such as described above with reference to FIG. 6 that includes a state geographic identifier 603 without a region geographic identifier 605, with alternative selections bracketed.
- a player wants to select: 3 RND- [M-B-A]- 10 RND - 6-5- [ALL]- [PA, VT] in accordance with a designated template 601 such as described above with reference to FIG. 6 that includes a state geographic identifier position 603 without a region geographic identifier position 605, with alternative selections bracketed.
- the operator of lottery machine 800 would depress the keys of the keypad 802 as follows: $ 1 "KEY” 818, “LICENSES-2-WINTM” KEY 804, 3, "RND” KEY 810, “LETTERS” KEY 812, “WITH” KEY 808, [M-B-A], "WITH” KEY 808, 1, 0, "RND” KEY 810, “LETTERS” KEY 812, "WITH” KEY 808, 6, “WITH” KEY 808, 5, “WITH” KEY 808, “ALL” KEY 806, “WITH” KEY 808, [PA, VT], “SEND” KEY 822.
- the operator of lottery machine 800 would depress the keys of the keypad 802 as follows: $ 1 "KEY” 818, “LICENSES-2-WINTM” KEY 804, 3, "RND” KEY 810, “LETTERS” KEY 812, "WITH” KEY 808, [M-B-A], "WITH” KEY 808, “ALL” KEY 806, “WITH” KEY 808, 6, “WITH” KEY 808, 5, “WITH” KEY 808, “ALL” KEY 806, “WITH” KEY 808, “STATES” KEY 814, “ALL” KEY 806, “WITH” KEY 808, “REGION” KEY 816, WEST, “SEND” KEY 822.
- Lottery machine 800 includes a housing 850 that supports keypad 802 and display 803.
- housing 850 may be configured as a self service terminal.
- housing 850 may be configured as a conventional lottery machine.
- FIG. 9 depicts an exemplary play slip 900 that may be filled out by a player to select player character and geographic identifiers.
- Play slip 900 may be read by a reader (not shown) coupled to a lottery machine 800 in a manner that will be understood by one of skill in the art to enter the player's selections.
- Illustrated play slip 900 includes a game identifier 901 and multiple game selection areas (represented by a first game selection area 902a, a second game selection area 902b, and a third game selection area 902c).
- each game selection area 902 is substantially identical and, thus, only first game selection area 902a is described below.
- First game selection area 902a includes multiple character position selector areas (represented by six character position selector areas 904a-f), a state geographic identifier selector area 906, and a region geographic identifier selector area 908.
- the first three character position selector areas 904a-c are alphabetic character selector areas and, thus, each include a letters selection area 910. One or more letters may be selected from letters selection area 910 by circling/marking-out the actual letter. Alternative, one or more letter may be randomly selected for a character position for the first game by selecting a corresponding quick pick (QP) indicator 912 or for all three games by selecting a random (RND) indicator 914. All letters may be selected by selecting an all ind icator 916.
- the last three character position selector areas 904d-f are numeric character selector areas and, thus, each include a number selection area 918. One or more numbers may be selected from a numbers selection area 918 by circling/marking-out the actual number.
- State geographic selector area 906 includes a state selection area 926.
- One or more states may be selected from states selection area 926 by circling/marking-out the actual state.
- one or more states may be randomly selected for a character position for the first game by selecting a corresponding quick pick (QP) indicator 928 or for all three games by selecting a random (RND) indicator 930. All states may be selected by selecting an all ind icator 932.
- Region geographic selector area 908 includes a region selection area 934.
- One or more regions may be selected from region selection area 934 by circling/marking-out the actual region.
- one or more states may be randomly selected by selecting a random (RND) indicator 936. All states may be selected by selecting an all indicator 938.
- RMD random
- Exemplary payouts and payout calculations are shown below for exemplary lottery games in accordance with the present invention. Note that the payouts are determined based upon paying out half of the odds multiplied by a $1.00 bet. Different payouts will be understood by those skilled in the art depending upon different bets and different payout strategies.
- a payout tied to the amount bet (a pari-mutuel system) and the various prize levels used so that the payout can never exceed the amount bet (or percentage reserved for payouts of the amount bet).
- the sponsor may not choose to use all listed wager types and may choose to only accept a single wager type or a predetermined set of wager types.
- there may be other wager types other than those listed such as the inclusion of a multiplier field or another wild card field, similar to the POWERBALL® of the Pennsylvania lottery. Game variant one odds are shown in table 1 below.
- the number of possible characters for the alphabetic characters is represented by x and the number of possible characters for the numeric characters is represented by y.
- the probability of winning is calculated by dividing the number of ways to win by the total number of alphabetic and numeric character combinations.
- the odds to win to one are calculated by calculating the inverse of the probability of winning and subtracting one.
- MATCH-7 3 L + 4-N 1 175, 759, 999 0.00000000569 175759999 MATCH-6: 2 L + 4- N 75 175, 759, 925 0.00000042672 2343465.667 MATCH-6: 3 L + 3-N 36 175, 759, 964 0.00000020482 4882221.222 MATCH-5: 1 L + 4-N 1875 175,758,125 0.00001066796 93737.66667 MATCH-5: 2 L + 3-N 2700 175,757,300 0.00001536186 65095.2963 MATCH-5: 3 L + 2-N 486 175,759,514 0.00000276513 361645.0905 MATCH-4: 3 L + 1-N 2916 175,757,084 0.00001659081 60273.34842 MATCH-4: 2 L + 2-N 36450 175,723,550 0.00020738507 4820.947874 MATCH-4: 1 L + 3-N 67500 175,692,500 0.00038404643 2602.851852 MATCH-4
- Exemplary payout distributions for game variant one are shown in table 2 below. The exemplary payouts were determined assuming a $1.00 base fee amount.
- TABLE 2 Number MAJOR MATCH # MATCH # of Ways Approximate PROBABILITY OF ODDS of winning Distributions of PRIZE OF OF to win Prize Payout winning per play per play TO 1: winnings pool NUMBER LETTERS NUMBERS per game (Pa ⁇ -Mutuel) played 1 - 7/7 3 4 1 0.00000001 175,759,999.0000 23.03725% JACKPOT 2 - 6/7 3 3 36 0.00000020 4,882,221.2222 2.04825% $100,000.00 3 - 6/7 2 4 75 0.00000043 2,343,465.6667 2.04825% $48,000.00 4 - 5/7 3 2 486 0.00000277 361,645.0905 1.10630% $4,000.00 5 - 5/7 2 3 2700 0.00001536 65,095.2963 1.30653% $850.00 6 - 5/7 1 4 18
- the number of possible characters for the alphabetic characters is represented by x
- the number of possible characters for the numeric characters is represented by y
- the number of possible state geographic identifiers is represented by z.
- x 26
- 10 possible state identifiers e.g., ME, NH, VT, MA, RI, CT, NY, NJ, PA, DE
- the probability of winning is calculated by dividing the number of ways to win by the total number of alphabetic, numeric, and state combinations.
- the odds to win to one are calculated by calculating the inverse of the probability of winning and subtracting one.
- Exemplary payout distributions for game variant two are shown in table 5 below.
- TABLE 5 Number of PROBABILITY Approximate Prize MATCH # MATCH # State Ways to win ODDS of winning Distributions of OF winning Prize Payout Level LETTERS NUMBERS Match? per game TO 1 : winnings pool per play (Pa ⁇ -Mutuel) played 1 - 7/7 3 3 YES 1 0.00000001 175,759,999.0000 18.87699% JACKPOT 2 - 6/7 3 3 NO 9 0.00000005 19,528,887.8889 1.03693% $202,500.00 3 - 6/7 3 2 YES 27 0.00000015 6,509,628.6296 1.03693% $67,500.00 4 - 6/7 2 3 YES 75 0.00000043 2,343,465.6667 1.03693% $24,300.00 5 - 5/7 3 2 NO 243 0.00000138 723,291.1811 1.03693% $7,500.00 6 - 5/7 2 3 NO 675 0.00000384
- the number of possible characters for the alphabetic characters is represented by x
- the number of I 0 possible characters for the numeric characters is represented by y
- the number of possible state geographic identifiers is represented by z
- the number of possible region geographic identifiers is represented by zz.
- x 26
- 10 possible numeric characters 0-9
- 10 possible state identifiers e.g., ME, NH, VT, MA, RI, CT, NY, NJ, PA, DE
- four possible region is identifiers (e.g., North, South, East, and West)
- zz 4
- the probability of winning is calculated by dividing the number of ways to win by the total number of 20 alphabetic, numeric, state, and region combinations.
- the odds to win to one are calculated by calculating the inverse of the probability of winning and subtracting one.
- MATCH-8 3 L + 3-N + State + Reg 1 703039999 0.000000001703,039,999.00 MATCH-7: 3 L + 3-N + State + NO-Reg 3 703039997 0.000000004234,346,665.67 MATCH-7 : 3 L + 3-N + NO-State + Reg 9 703039991 0.000000013 78,115,554.56 MATCH-7 : 3 L + 2-N + State + Reg 27 703039973 0.000000038 26,038,517.52 MATCH-7 : 2 L + 3-N + State + Reg 75 703039925 0.000000107 9,373,865.67 MATCH-6 : 3 L + 3-N + NO-State + NO-Reg 270 703039730 0.000000384 2,603,850.85 MATCH-6: 3 L + 2-N + State + NO-Reg 81 703039919 0.000000115 8,679,505.17 MATCH-6 : 3 L + 2-N + NO-State + Reg 243 703039757 0.000000346 2,893,167.
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US8342959B2 (en) * | 2006-03-02 | 2013-01-01 | Mahaffey Clayton R | Methods and systems for betting with pari-mutuel payouts |
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US20090294528A1 (en) | 2008-05-30 | 2009-12-03 | Target Brands, Inc. | Stored-value card with embossed indicia |
US20090318212A1 (en) * | 2008-06-18 | 2009-12-24 | Wright Robert J | Lottery game multiplier |
US20090318213A1 (en) * | 2008-06-18 | 2009-12-24 | Wright Robert J | Configuration for multiplier game |
US8225356B2 (en) * | 2008-10-02 | 2012-07-17 | Echostar Technologies L.L.C. | Media channel selection |
US9072963B2 (en) * | 2010-11-30 | 2015-07-07 | Intralot International Limited | Lottery game system and method of playing |
US9240105B2 (en) | 2014-05-01 | 2016-01-19 | LC Gaming, LLC | Alphanumeric slot game system and method |
CA2927422A1 (en) | 2015-04-16 | 2016-10-16 | Igt Global Solutions Corporation | System and method for volatility smoothing and odds enforcement through modified wager/draw generation |
WO2024018253A1 (en) * | 2022-07-17 | 2024-01-25 | Xite Holdings Ltd. | System and methods for creating an alphabetical lottery |
US20240212417A1 (en) * | 2022-12-21 | 2024-06-27 | Igt | Geographical draw-style wagering |
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US1028724A (en) * | 1911-11-20 | 1912-06-04 | Julius D Hirsch | Game apparatus. |
US4953895A (en) * | 1989-04-03 | 1990-09-04 | Inspiration Markets, Inc. | Dual purpose lottery ticket and boarding pass |
US5158293A (en) * | 1991-09-27 | 1992-10-27 | Mullins Wayne L | Lottery game and method for playing same |
US5232221A (en) * | 1991-09-27 | 1993-08-03 | Sludikoff Stanley R | Lottery game system and method of playing |
US5116049A (en) * | 1991-09-27 | 1992-05-26 | Sludikoff Stanley R | Lottery game system and method of playing |
US5249801A (en) * | 1992-06-09 | 1993-10-05 | C&J Concepts Incorporated | Lottery game player assistance method |
US5273281A (en) * | 1992-09-24 | 1993-12-28 | Lovell John G | Game card and associated playing method |
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US5682819A (en) * | 1995-06-29 | 1997-11-04 | Beaty; Eugene A. | Method for canceling lottery tickets |
US5613679A (en) * | 1995-11-17 | 1997-03-25 | Casa; Nikko | Method of playing a lottery game |
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US5979894A (en) * | 1998-03-02 | 1999-11-09 | Alexoff; Carl | Multi price point on-line game and method of playing |
US5984311A (en) * | 1998-03-07 | 1999-11-16 | Stefanik; Frank John | Travel game and method of play |
US6454262B1 (en) * | 1999-08-25 | 2002-09-24 | Carol Vander Wilt | Automobile license plate game and method of play |
US6283476B1 (en) * | 2000-06-02 | 2001-09-04 | Anthony G. Henry | Word-forming game and method of playing the same |
US7798896B2 (en) * | 2000-09-27 | 2010-09-21 | Milestone Entertainment Llc | Apparatus, systems and methods for implementing enhanced gaming and prizing parameters in an electronic environment |
WO2002094400A1 (en) * | 2001-05-24 | 2002-11-28 | Multi-State Lottery Association | Lotto game |
US6572106B2 (en) * | 2001-06-04 | 2003-06-03 | Carl Alexoff | Multi price point on-line game and method of playing |
US20030201605A1 (en) * | 2002-04-26 | 2003-10-30 | Badger Raymond Blair | Method and apparatus for forming words |
US7407437B2 (en) * | 2003-09-15 | 2008-08-05 | Scientific Games International, Inc. | Word based lottery game |
US7152863B2 (en) * | 2004-01-23 | 2006-12-26 | Scheb Jr Paul | Game of chance |
US20050253332A1 (en) * | 2004-05-17 | 2005-11-17 | Bonici Primo J | Game of chance and method for playing thereof |
US20060012116A1 (en) * | 2004-07-14 | 2006-01-19 | Lovell John G Sr | Method of playing multiple games with a lottery ticket |
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- 2005-06-23 US US11/159,789 patent/US20060017224A1/en not_active Abandoned
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