WO2003032880A2 - Computer game - Google Patents
Computer game Download PDFInfo
- Publication number
- WO2003032880A2 WO2003032880A2 PCT/GB2002/004675 GB0204675W WO03032880A2 WO 2003032880 A2 WO2003032880 A2 WO 2003032880A2 GB 0204675 W GB0204675 W GB 0204675W WO 03032880 A2 WO03032880 A2 WO 03032880A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- computer
- model
- character
- game
- appliance
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A63F13/02—
-
- G—PHYSICS
- G01—MEASURING; TESTING
- G01S—RADIO DIRECTION-FINDING; RADIO NAVIGATION; DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES; LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION OR RERADIATION OF RADIO WAVES; ANALOGOUS ARRANGEMENTS USING OTHER WAVES
- G01S1/00—Beacons or beacon systems transmitting signals having a characteristic or characteristics capable of being detected by non-directional receivers and defining directions, positions, or position lines fixed relatively to the beacon transmitters; Receivers co-operating therewith
- G01S1/72—Beacons or beacon systems transmitting signals having a characteristic or characteristics capable of being detected by non-directional receivers and defining directions, positions, or position lines fixed relatively to the beacon transmitters; Receivers co-operating therewith using ultrasonic, sonic or infrasonic waves
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
Definitions
- the present invention relates to computer games.
- a computer game in which a physical model of a character, machine or appliance is coupled to the computer and images of the character, machine or appliance are displayed on the computer monitor when playing the game, and the model is provided with a number of accessories selectively attachable to it and providing an identifying signal to the computer, so that the displayed images of the character, machine or appliance include images of the accessory attached to the model.
- the player is able to decide which accessory (or accessories) to attach to the model.
- the corresponding images displayed on the computer monitor will include the same accessory or accessories.
- the model may be of a commando or action man, to which a variety of different weapons may be attached: if a hand-gun is attached to the hand of the model, then the commando appearing in the visual display will include, and use, a corresponding hand-gun.
- the model may be of any human character, or of an animal, or a vehicle, aircraft or any other machine or appliance.
- the accessories may be of any appropriate form and attach to the model at any appropriate positions.
- the model includes a circuit arranged to provide an output signal identifying the accessory (or accessories) attached to it (and also, if appropriate, the position on the model at which these are attached) .
- the output signal may be coupled to the computer over a lead connected to its serial port, or over a radio or infra red link.
- a games package as marketed comprises the model, means for coupling the model to a computer, and games software to run on the computer: the package may comprise one or more accessories for attaching to the model; further accessories may be purchased separately.
- the game may be arranged to be played on-line via the internet. Alternatively, the game may be arranged to be played on a stand-alone computer.
- the computer monitor will display an environment in which the displayed character, machine or appliance will take an active part.
- the model or toy may be played with independently of the computer game, and vice versa.
- FIGURE 1 is a schematic view showing a toy character and a personal computer with which it is used, in accordance with the present invention.
- FIGURE 2 is a schematic block diagram of a games apparatus in accordance with the invention.
- a toy character 10 in the form of a commando or action man.
- a number of accessories for use by the toy character 10 are also shown, namely a hand-gun 11, an automatic gun 12, a knife 13 and a hand-grenade 1 : a variety of other accessories may be provided or obtained separately.
- each of the accessories may be physically attached to the hand of the toy character 10: the character 10 includes an internal electrical circuit C which is arranged to provide an output signal S, identifying the accessory attached to the character, at an output port on the back of the toy character 10.
- the toy character is used with a personal computer, shown at 20 with its monitor at 22.
- a lead L is provided to couple the output port of the toy character 10 to the serial port of the computer 20: an 8-port hub may be used, to enable up to 8 different toy characters to be coupled to the computer, the player selecting which of these toys to use at any given time; a number of such hubs can be cascaded together, to further increase the number of characters which can be coupled to the computer.
- a radio link or an infra red link may be used to communicate the output signal S from the toy character 10 to the computer 20.
- the computer 20 includes internet access for playing a game on-line, the game involving the display of an environment in which the toy character 10 takes part.
- the character 10 is supplied with corresponding software, typically on CD-ROM, to run on the computer.
- the computer monitor 22 displays active images 10 of the character 10 X these images 10" including which accessory is currently attached to the toy: thus, if the hand-gun 11 is attached to the hand of the toy character, then the images 10' seen on the monitor 22 will include the hand-gun 11 X The game is then played, with the virtual character holding and using the hand-gun.
- the toy character may take any alternative form. Further, the principles of the invention are applicable to toys or models other than human character, and may be applied to toy animals, toy vehicles, toy aircraft etc.
- the toy character or other model may be played with independently of the computer.
- the computer game may be played independently of the toy character or other model : in particular, the computer may be controlled directly, via the mouse or keyboard, to select the accessory attached to the character or model as appearing in the game.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Radar, Positioning & Navigation (AREA)
- Remote Sensing (AREA)
- Human Computer Interaction (AREA)
- Toys (AREA)
- Closed-Circuit Television Systems (AREA)
Abstract
Description
Claims
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AU2002334169A AU2002334169A1 (en) | 2001-10-12 | 2002-10-14 | Computer game |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| GBGB0124476.3A GB0124476D0 (en) | 2001-10-12 | 2001-10-12 | Computer game |
| GB0124476.3 | 2001-10-12 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| WO2003032880A2 true WO2003032880A2 (en) | 2003-04-24 |
| WO2003032880A3 WO2003032880A3 (en) | 2003-10-16 |
Family
ID=9923674
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/GB2002/004675 Ceased WO2003032880A2 (en) | 2001-10-12 | 2002-10-14 | Computer game |
Country Status (3)
| Country | Link |
|---|---|
| AU (1) | AU2002334169A1 (en) |
| GB (1) | GB0124476D0 (en) |
| WO (1) | WO2003032880A2 (en) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2006008573A1 (en) * | 2004-07-10 | 2006-01-26 | Nokia Corporation | A device and system for playing a game and a method for controlling a game |
Family Cites Families (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3091135B2 (en) * | 1995-05-26 | 2000-09-25 | 株式会社バンダイ | Game equipment |
| JP2988923B2 (en) * | 1997-10-28 | 1999-12-13 | 株式会社エス・エヌ・ケイ | Game system |
| US6628264B1 (en) * | 1999-08-27 | 2003-09-30 | Sony Computer Entertainment Inc. | Entertainment system, entertainment apparatus, recording medium, and program |
-
2001
- 2001-10-12 GB GBGB0124476.3A patent/GB0124476D0/en not_active Ceased
-
2002
- 2002-10-14 AU AU2002334169A patent/AU2002334169A1/en not_active Abandoned
- 2002-10-14 WO PCT/GB2002/004675 patent/WO2003032880A2/en not_active Ceased
Cited By (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2006008573A1 (en) * | 2004-07-10 | 2006-01-26 | Nokia Corporation | A device and system for playing a game and a method for controlling a game |
| US8926437B2 (en) | 2004-07-10 | 2015-01-06 | Nokia Corporation | Device and system for playing a game and a method for controlling a game |
| EP2837416A3 (en) * | 2004-07-10 | 2015-09-02 | Nokia Technologies Oy | A device and system for playing a game and a method for controlling a game |
Also Published As
| Publication number | Publication date |
|---|---|
| AU2002334169A1 (en) | 2003-04-28 |
| GB0124476D0 (en) | 2001-12-05 |
| WO2003032880A3 (en) | 2003-10-16 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| US10561950B2 (en) | Mutually attachable physical pieces of multiple states transforming digital characters and vehicles | |
| US7083546B2 (en) | Signal transmission device | |
| US8033901B2 (en) | Electronic game system with character units | |
| US10293247B2 (en) | Physical pieces for interactive application using touch screen devices | |
| US6287193B1 (en) | Hand-held game with visual display and feedback | |
| US20060035692A1 (en) | Collectible item and code for interactive games | |
| US20050033601A1 (en) | Online vehicle collection and play activity | |
| US20050153764A1 (en) | Baseball videogame having pitching meter, hero mode and user customerization features | |
| US20080146339A1 (en) | Massive Multiplayer Online Sports Teams and Events | |
| US20040248631A1 (en) | Game executing method, information recording medium, game device, data signal and program | |
| WO2001012279A3 (en) | System and method for interactive game-play scheduled based on real-life events | |
| JP6134873B1 (en) | Screen baseball integrated platform and its realization method | |
| JP2748878B2 (en) | Game equipment | |
| US20130102389A1 (en) | Video game controller for multiple users | |
| US6881149B2 (en) | Entertainment system, entertainment apparatus, recording medium, and program | |
| KR20050029306A (en) | Performing a competition between teams by means of modular units | |
| WO2005029212A3 (en) | Menu system | |
| US9457281B1 (en) | Electronics toy play set | |
| WO2003032880A2 (en) | Computer game | |
| CA2475463A1 (en) | Online vehicle collection and play activity | |
| JP2002239228A (en) | Card for janken battle, materializing system and method for janken battle game, recording medium | |
| US12508507B2 (en) | Computer system, game system, and game medium control method | |
| JP2000107448A (en) | Control method for competing type race game device, and readable recording medium in which competing type race game program is recorded | |
| Lendino | Adventure: The Atari 2600 at the Dawn of Console Gaming | |
| Demming | Sony EyeToyTM: developing mental models for 3-D interaction in a 2-D gaming environment |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| AK | Designated states |
Kind code of ref document: A2 Designated state(s): AE AG AL AM AT AU AZ BA BB BG BY BZ CA CH CN CO CR CU CZ DE DM DZ EC EE ES FI GB GD GE GH HR HU ID IL IN IS JP KE KG KP KR LC LK LR LS LT LU LV MA MD MG MN MW MX MZ NO NZ OM PH PL PT RU SD SE SG SI SK SL TJ TM TN TR TZ UA UG US UZ VC VN YU ZA ZM |
|
| AL | Designated countries for regional patents |
Kind code of ref document: A2 Designated state(s): GH GM KE LS MW MZ SD SL SZ UG ZM ZW AM AZ BY KG KZ RU TJ TM AT BE BG CH CY CZ DK EE ES FI FR GB GR IE IT LU MC PT SE SK TR BF BJ CF CG CI GA GN GQ GW ML MR NE SN TD TG |
|
| 121 | Ep: the epo has been informed by wipo that ep was designated in this application | ||
| 122 | Ep: pct application non-entry in european phase | ||
| NENP | Non-entry into the national phase |
Ref country code: JP |
|
| WWW | Wipo information: withdrawn in national office |
Country of ref document: JP |