WO2001033482A2 - System and method for displaying real-time information based on real-life events - Google Patents
System and method for displaying real-time information based on real-life events Download PDFInfo
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- WO2001033482A2 WO2001033482A2 PCT/US2000/029569 US0029569W WO0133482A2 WO 2001033482 A2 WO2001033482 A2 WO 2001033482A2 US 0029569 W US0029569 W US 0029569W WO 0133482 A2 WO0133482 A2 WO 0133482A2
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- real
- fantasy
- sports
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/338—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/409—Data transfer via television network
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Definitions
- the present invention relates generally to displaying real-time information based on real-time events simultaneously with a media presentation, and more particularly relates to displaying real-time fantasy sports league statistics during a media presentation about the sport.
- Fantasy sports leagues are a well known form of diversion for many sports fans.
- a group of football fans may form a fantasy football league.
- Each fan is head of a team, and selects by a predetermined method real life football players to be on the team. From the roster of players, the fan selects certain real life players as a starting team, and competes against other teams. Typically, teams compete based on the weekly performance of the real-life players.
- An example of a system and apparatus for participating in a fantasy football league is described in U.S. Patent No. 4,918,603, which is assigned to the assignee of the present application, and which is incorporated herein by reference.
- a fan may have players on a team which are from a number of different real teams. For example, a fan may have a running back from the Denver BroncosTM, a quarterback from the Green Bay PackersTM, and a wide receiver from the Minnesota VikingsTM. The performance of the fan's team is based on the performance of each of the players. The fan will not know the performance of his team until all of the players have played in the real life game. The performance of a fantasy team will change as the real life games occur. Typical fantasy leagues calculate a fantasy team's performance after the conclusion of all games. If a fan wants to know a performance during the middle of the games, e.g., Sunday afternoon, a fan may have to calculate the scores themselves. Calculating the scores and finding all the information may be burdensome to the fan.
- fantasy sports fans enjoy watching the sporting contests they are involved in on the television. For example, a fan who is a member of a fantasy football league may enjoy watching football games on Sunday. The fan, however, may be unaware of the status of the fantasy football team, or other fantasy football teams, as the fan is watching a football game on television. To keep up to date with statistics of a fantasy football league, a fan would need to calculate the statistics on their own. These calculations, as noted above, may be burdensome and time consuming, and may detract from a fan enjoying the football game on television.
- An object of the present invention is to overcome these and other drawbacks in existing systems and methods.
- Another object of the invention is to provide a system and method for presenting fantasy sports league statistics to a user on a real-time basis.
- Another object of the invention is to provide a system and method for displaying real-time fantasy information as a graphic overlay simultaneously with a media presentation, where the real-time fantasy information is related to the content of the media presentation.
- Another object of the invention is to provide a system and method for displaying real-time fantasy sports information simultaneously with a sports media presentation.
- Another object of the invention is to provide a system and method for displaying real-time fantasy sports information to a member of a fantasy sports league while the member is watching a sports media presentation directed to the fantasy sports league subject.
- real-time information about sporting events is received.
- fantasy sports results are generated from the real-time information.
- Fantasy sports results may be generated at a central location, or at local processing devices.
- local processing devices Using the fantasy sports results, local processing devices generate a graphic overlay.
- the graphic overlay is presented simultaneously with a media presentation of the sporting event or a related sporting event. This embodiment permits a user to view a media presentation of a sporting event while simultaneously receiving fantasy sports information related to the sporting event.
- Figure 1 is a schematic diagram of a system for simultaneously presenting real-time fantasy results and a media presentation according to an embodiment of the invention.
- Figure 2 is a flowchart for simultaneously presenting real-time fantasy results and a media presentation according to two embodiments of the invention.
- the present invention is described in relation to displaying real time information as a graphic overlay on a television screen (or another type of display screen) wherein the information is somehow related to the television program or other "primary" content on the display. Nonetheless, the characteristics and parameters pertaining to this display are equally applicable to other displays of real-time information, and to other types of overlays on media presentations.
- FIG. 1 is a schematic illustrating a system 100 for displaying real-time information according to an embodiment of the invention.
- System 100 may comprise multiple local devices 110 connected to internet 130 through an internet service providers (ISP) 120. Nevertheless, for purposes of illustrating the present invention, the discussion will presume two local devices 110 connected to internet 150 through one ISP 120.
- ISP internet service providers
- local devices 110 may be devices used by a user to access internet 130 through ISP 120. Local device 110 may alternatively access internet 130 directly. Local device 110 may comprise a local processing device 112, a display 114, and a receiver 116.
- Local processing device (LPD) 1 12 may be a personal computer, a television interface processor (e.g., a WebTVTM interface) or other device for receiving information from the internet, processing information as necessary, and for generating a graphic overlay based on information received.
- LPD 112 may comprise a personal computer having a modem module, a display module, a memory module, various input device modules and a processing module.
- LPD 112 may be operatively connected to display device 114.
- Display device 114 may be a television, a monitor, or other devices capable of displaying a media presentation.
- a media presentation may be a television program, such as a sporting event or other television program.
- display device 114 may be a display device (e.g., a monitor) associated with LPD 112 (e.g., a personal computer).
- display device 114 may be a television operatively connected to LPD 112. where local processing device 112 is a personal computer or an internet interface. Other embodiments may also be used.
- Receiver 116 may be operatively connected to display device 114 to allow reception and display of a media presentation.
- receiver 116 may be a device located in display device 114, such as a receiver in a television.
- receiver 1 16 may be located in a personal computer and may obtain media programming through internet 130 from a media presentation provider. As illustrated in Figure 1, receiver 116 may be separate, but operatively connected to, display device 114
- Receiver 116 may receive media presentations from media presentation provider 170
- media programming provider 170 may be a television station which transmits television programs via conventional methods, e g , over the air, via cable connection, etc.
- Display device 114 may display the media presentation from media presentation provider 170.
- media presentation provider 170 may transmit media presentations through internet 130 to display device 1 14 Other methods for transmitting media presentations may also be used
- System 100 may further comprise a central server (CS) 140 which may communicate with local processing device 1 12 through internet 130 or other communications network.
- CS 140 may comprise a single server computer or multiple server computers configured to appear as a single resource to local device 110.
- CS 140 may communicate with data storage module 150 According to an embodiment of the invention, data storage module 150 may store va ⁇ ous information associated with realtime information Other information may also be available.
- Data storage module 150 may further comp ⁇ se rule module 152, accounting module 154, and schedule module 156
- Rule module 152 may store preselected rule parameters which may be related to modifSmg real-time information received at CS 140
- preselected rule parameters may be league sco ⁇ ng rules and team rosters. Rules may include awarding points for touchdowns scored by a player and yards rushing, passing or receiving by a player, governing trading players, selecting players to be used for a particular week team rosters and other rules Other rules and rule parameters may also be used.
- Accounting module 154 may store information about users of system 100 According to an embodiment of the invention, in a fantasy football context, accounting information may include information about users in each league, such as biographical data, billing data, financial data, team information, including what user and players are associated with a team, and other information particular to a person involved in a fantasy football league Other accounting information may also be stored
- Scheduling module 156 may store scheduling information about a real life event According to an embodiment of the invention, m the context of a fantasy football league, scheduling information may be the NFL season schedule or a relevant subset thereof Scheduling information may also include a schedule between teams in a fantasy football league Other schedule information may also be stored
- real-time information provider 160 may be a source of real time information (RTI)
- the RTI may originate at the CS 140 or be provided by a third party data provider
- RTI may comprise information about statistics of players competing m football games Statistics may include touchdowns scored, yardage gained, interceptions thrown, and other statistics related to football
- real-time information provider 160 may be an outside data provider which provides RTI to CS 140
- RTI may be received through automatic generation based upon the television signal or a scorer's data line Other methods for obtaining RTI may also be used
- RTI is continually transmitted to 140 CS 140 may access rule module 152 and calculate fantasy results (e g , fantasy sports results etc ) based on the rules and RTI CS 140 may then transmit fantasy results (or "results") to an LPD 112 through internet 130 and ISP 120 LPD 112 may generate an graphic erlay to display the results on the display devices 114 du ⁇ ng the viewing of the media presentation
- RTI is transmitted from CS 140 to LPD 112 LPD 112 accesses rule module 152, generates results, and generates a graphic overlay to be displayed
- information contained within rule module 152, accounting module 154 may be used to calculate fantasy results (e g , fantasy sports results etc ) based on the rules and RTI CS 140 may then transmit fantasy results (or "results") to an LPD 112 through internet 130 and ISP 120 LPD 112 may generate an graphic erlay to display the results on the display devices 114 du ⁇ ng the viewing of the media presentation
- RTI is transmitted from CS 140 to L
- LPD may use RTI and preselected rule parameters to generate fantasy results and further may generate a graphic overlay
- Other methods for displaying real-time information may also be used
- a graphic overlay may be generated locally by LPD 112.
- the results and graphic overlay may be customized in terms of information, layout and format through an input device available and communicating with the LPD.
- particular subsets of RTI data may be selected for calculation and display by a user at local device 110. According to an embodiment of the invention, in a fantasy football context, this may allow a user to select among various games occurring within the league and/or the particular statistics and players displayed within the graphic overlay.
- CS 140 may access preselected rule parameters stored in rule module 152 and calculate fantasy results based on the rules. CS 140 may transmit the appropriate results to LPD 112. LPD 112 may generate a graphic overlay of the score and display the graphic overlay with a media presentation on display device 114.
- preselected rule parameters may be stored at LPD 112, and central server 140 may transmit RTI through internet 130 and ISP 120 to LPD 112. Using appropriate rule parameter, LPD may calculate results, generate a graphic overlay of the score, and display the graphic overlay with a media presentation on display device 114.
- a user may select how real-time information is distributed.
- a user may select to receive fantasy results of particular interest to that user.
- a system may distribute realtime information accordingly.
- a user may select to receive fantasy results of a competition between the user's fantasy team and another user's fantasy team.
- a local processing device only receives the fantasy results of interest, as selected by the user.
- the central server only sends the real-time information related to the fantasy results of interest.
- the amount of information transmitted may be reduced, as only real-time information and/or fantasy results selected by a user may be transmitted, thereby reducing costs and the time for transmission and processing.
- a user may select other fantasy results of interest, such as other specific contests between teams, specific players, specific teams, specific leagues, or other specified fantasy results.
- control information may include, for example, scoring rules, league data and other information necessary or desirable for a user to monitor a game and other games going on in a league or other leagues in the most robust and desirable way.
- LPD 112 may provide non-volatile memory so that control information may need to be downloaded only once at the beginning of the season, provided that the control information remains static during the season. For example, if there is a scoring rules change, a signal may be sent down to all LPDs indicating that a league update needs to be processed/downloaded.
- a second embodiment is also possible.
- the majority of the processing may occur at the LPD 112.
- Processing may include scoring calculations for the league play.
- players manually input data about scoring rules and players in the league into the LPD 112.
- a customized floppy disk, CD, or other storage medium may be provided to all users in the league, where the storage medium may contain control information.
- the storage medium may allow control information to be loaded into each user's LPD 112 and thus store (and reuse if necessary) the control information automatically.
- Figure 2 illustrates a flow chart for methods for creating a graphic overlay according to two embodiments of the invention.
- a user may elect to join a fantasy football league.
- a user may create a team.
- Real life players are selected for the created team at step 210.
- Preselected rule parameters such as scoring rules, are designated at step 215.
- scoring rules may include awarding six (6) points for every touchdown scored, awarding one (1) point for every ten (10) rushing or receiving yards gained and one (1) point for every twenty (20) passing yards gained.
- a system may decide where to store rule parameters at step 220.
- rule may be stored at central server (CS) 140 at step 225.
- preselected rule parameters may be stored at local processing device (LPD) 112 at step 245.
- CS 140 may receive RTI from real-time information provider 160 at step 230.
- RTI may include information about player statistics, including, in the context of fantasy football, touchdowns scored and rushing, passing and receiving yards gained. For example, RTI may indicate that a running back from the Denver BroncosTM has scored two touchdowns and gained 95 yards rushing, a quarterback from the Green Bay PackersTM has gained 178 yards passing, and a wide receiver from the Minnesota VikingsTM has scored a touchdown and gained 112 yards receiving.
- CS 140 may calculate fantasy results based on stored rule and RTI. For example, according to the scoring rules and the RTI above, CS 140 may calculate an award for a team of 46 points, and where the running back from the Denver BroncosTM is awarded twenty-one (21) points nine (9) points for the rushing yards and twelve (12) points (for the two (2) touchdowns), the wide receiver from the Minnesota VikingsTM is awarded seventeen (17) points (eleven (11) points for the receiving yards and six (6) points for the touchdown) and the quarterback from the Green Bay PackersTM is awarded eight (8) points (for the passing yards). Further CS 140 may calculate the points each player of a team has contributed to that team, and the most recent play by a player. Other fantasy results may also be generated.
- CS 140 may transmit results to LPD 112.
- content may be transmitted from CS 140 through internet 130 and ISP 120 to LPD 112. Other methods for transmitting content may also be used.
- LPD 1 12 may generate a graphic overlay based on the transmitted fantasy results at step 265.
- a graphic overlay may include the team name, the total team score, individual players names, and individual players scores.
- a graphic overlay may include the points an individual player gained, how the points were awarded and the identity of the player. Other information may also be included in a graphic overlay.
- the graphic overlay may be displayed simultaneously with a media presentation. For example, as a user is watching on a television a football game between the Denver BroncosTM and the San Diego ChargersTM, the graphic overlay of the scores awarded to players participating in the viewed game, as well as the scores awarded to other players participating in other games, may also appear on the television.
- CS 140 may receive RTI from a real-time provider 160. CS 140 may transmit RTI to LPD 112 via internet 130 and ISP 120. Other methods for transmitting RTI may also be used.
- RTI may include information about player statistics, including, in the context of fantasy football, touchdowns scored, and rushing, passing and receiving yards gained.
- RTI may indicate that a running back from the Denver BroncosTM has scored two touchdowns and gained 95 yards rushing, a quarterback from the Green Bay Packers.TM has gained 178 yards passing, and a wide receiver from the Minnesota VikingsTM has scored a touchdown and gained 112 yards receiving.
- CS 140 may transmit RTI to LPD 112.
- RTI may be transmitted from CS 140 through internet 130 and ISP 120 to LPD 112. Other methods for transmitting RTI may also be used.
- LPD 112 may calculate fantasy results based on stored scoring rules and RTI. For example, according to the scoring rules and the RTI above, LPD 1 12 may calculate an award for a team of 46 points, where 18 points were awarded for three touchdowns, nine (9) points were awarded for the rushing yards, eight (8) points were awarded for the passing yards, and 11 points were awarded for the receiving yards.
- LPD 112 may generate a graphic overlay based on the transmitted content at step 265, and the graphic overlay may be displayed simultaneously with a media presentation.
- the present invention permits a user to view a media presentation, such as a television presentation of a sporting event, while simultaneously receiving real-time information related to the media presentation.
- the real-time information may be sent to a user in a number of different manners.
- real-time information may be sent to a user via an internet transmission.
- Real-time information may be sent to a central location, and fantasy results, based on preselected rule parameters, may be generated at the central location before being sent to local processing devices for presentation with a media presentation
- real-time information may be sent from a central location to local processing devices Local processing devices may generate fantasy results based on preselected rule parameters and real-time information and present the fantasy results simultaneously with the media presentation
- information related to a media presentation may be sent with the media presentation, such as information contained within a television signal
- real-time information is received at a central location
- Fantasy results may be generated based on preselected rule parameters and the real-time information
- the fantasy results may be embedded into a television signal and sent to a local processing device operatively connected to a television
- the local processing device may generate a graphic overlay to present on the television with the media presentation from the television signal
- a fantasy result component of a signal in the example of a fantasy sports league, could have information about the start and end of a signal, a player, a type of play, distance and points awarded for a play, a team, points awarded to a team, and other fantasy sports information
- a fantasy content component of a signal may be 01 - 1234-6-18-2-99, wherein 01 indicates the start of a fantasy results component, 1234 indicates a particular player, 6 indicates a particular type of play, 18 indicates the distance of the play, 2 indicates the
- real-time information may be embedded withm a television signal and sent to a local processing device
- a local processing device may use real-time information and preselected rule parameters to generate fantasy results
- a real-time information component of a signal may contain similar information as a fantasy results component of a signal desc ⁇ bed above, except that the real-time information component does not contain information about the points calculated for a particular play Other signals may also be used
- a local processing device may use information from a real-time information component of a signal and recalculate fantasy results. Based on fantasy results, a local processing device may generate a graphic overlay to present simultaneously with the media presentation, such as a television program.
- fantasy football scores may be presented simultaneously with a football game presented on television.
- real-time information and fantasy results may be transmitted in know protocols (e.g., American Standard Code for Information Interchange (AS Oil), hypertext transfer protocol (http), file transfer protocol (Ftp), etc.) or in other, yet to be developed protocols.
- know protocols e.g., American Standard Code for Information Interchange (AS Oil), hypertext transfer protocol (http), file transfer protocol (Ftp), etc.
- the requirement of the present invention is that the transmitting device and the receiving device be able to communicate.
- the present invention has been described within the specific context of a fantasy football league. However, the present invention is equally applicable to other types of fantasy sports leagues (e.g., baseball, basketball, hockey, etc.), as well as other methods which convert real-time information into fantasy results for display during a media presentation (e.g., OscarsTM, EmmysTM, elections, etc.).
- fantasy sports leagues e.g., baseball, basketball, hockey, etc.
- other methods which convert real-time information into fantasy results for display during a media presentation e.g., OscarsTM, EmmysTM, elections, etc.
- a computer usable medium having computer readable program code embodied therein for an electronic competition may be provided.
- the computer usable medium may comprise a CD ROM, a floppy disk, a hard disk, or any other computer usable medium.
- One or more of the modules of system 100 may comprise computer readable program code that is provided on the computer usable medium such that when the computer usable medium is installed on a computer system, those modules cause the computer system to perform the functions described.
- modules of the present invention may comprise computer readable code that, when installed on a computer, perform the functions described above. Also, only some of the modules may be provided in computer readable code.
- various modules of system 100 may comprise components of a software system.
- System 100 may operate on a network and may be connected to other systems sharing a common database.
- Other hardware arrangements may also be provided.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Indexing, Searching, Synchronizing, And The Amount Of Synchronization Travel Of Record Carriers (AREA)
Abstract
Description
Claims
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AU12360/01A AU1236001A (en) | 1999-10-29 | 2000-10-27 | System and method for displaying real-time information based on real-life events |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US42899199A | 1999-10-29 | 1999-10-29 | |
| US09/428,991 | 1999-10-29 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| WO2001033482A2 true WO2001033482A2 (en) | 2001-05-10 |
| WO2001033482A3 WO2001033482A3 (en) | 2002-03-14 |
Family
ID=23701299
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/US2000/029569 Ceased WO2001033482A2 (en) | 1999-10-29 | 2000-10-27 | System and method for displaying real-time information based on real-life events |
Country Status (2)
| Country | Link |
|---|---|
| AU (1) | AU1236001A (en) |
| WO (1) | WO2001033482A2 (en) |
Cited By (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2007013968A3 (en) * | 2005-07-21 | 2009-05-14 | Protrade Sports Inc | Real-time play valuation |
| US7548242B1 (en) | 2002-08-30 | 2009-06-16 | Interactive Sports Holdings, Inc. | Systems and methods for integrating graphic animation technologies in fantasy sports contest applications |
| US7614944B1 (en) | 2002-08-30 | 2009-11-10 | Interactive Sports Holdings, Inc. | Systems and methods for providing multi-level fantasy sports contests in fantasy sports contest applications |
| US8028315B1 (en) | 2002-08-30 | 2011-09-27 | United Video Properties, Inc. | Systems and methods for using an interactive television program guide to access fantasy sports contests |
| US8176518B1 (en) | 2002-08-30 | 2012-05-08 | Rovi Technologies Corporation | Systems and methods for providing fantasy sports contests based on subevents |
| US8239891B2 (en) | 2001-10-15 | 2012-08-07 | Rovi Technologies Corporation | Systems and methods for providing advertisements in a fantasy sports contest application |
| US8509929B1 (en) | 2002-08-30 | 2013-08-13 | Rovi Technologies Corporation | Systems and methods for roster management in fantasy sports contest applications |
| US8702504B1 (en) | 2001-11-05 | 2014-04-22 | Rovi Technologies Corporation | Fantasy sports contest highlight segments systems and methods |
| RU2518497C2 (en) * | 2008-12-26 | 2014-06-10 | Сони Корпорейшн | Distribution server, method of distributing data and programme |
| US9071372B2 (en) | 2007-12-19 | 2015-06-30 | Rovi Guides, Inc. | Methods and devices for presenting an interactive media guidance application |
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| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4814896A (en) * | 1987-03-06 | 1989-03-21 | Heitzman Edward F | Real time video data acquistion systems |
| US5971854A (en) * | 1989-10-27 | 1999-10-26 | William Junkin Trust | Interactive contest system |
| US5846132A (en) * | 1996-04-10 | 1998-12-08 | William W. Junkin Trust | Interactive system allowing simulated or real time participation in a league |
| GB9708061D0 (en) * | 1997-04-22 | 1997-06-11 | Two Way Tv Ltd | Interactive, predictive game control system |
-
2000
- 2000-10-27 WO PCT/US2000/029569 patent/WO2001033482A2/en not_active Ceased
- 2000-10-27 AU AU12360/01A patent/AU1236001A/en not_active Abandoned
Cited By (23)
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| US9047734B2 (en) | 2002-08-30 | 2015-06-02 | Rovi Technologies Corporation | Systems and methods for integrating graphic animation technologies in fantasy sports contest applications |
| US7614944B1 (en) | 2002-08-30 | 2009-11-10 | Interactive Sports Holdings, Inc. | Systems and methods for providing multi-level fantasy sports contests in fantasy sports contest applications |
| US9069651B2 (en) | 2002-08-30 | 2015-06-30 | Rovi Guides, Inc. | Systems and methods for using an interactive television program guide to access fantasy sports contests |
| US9289692B2 (en) | 2002-08-30 | 2016-03-22 | Rovi Guides, Inc. | Systems and methods for using an interactive television program guide to access fantasy sports contests |
| US9358462B2 (en) | 2002-08-30 | 2016-06-07 | Rovi Technologies Corporation | Systems and methods for roster management in fantasy sports contest applications |
| US7872655B2 (en) | 2002-08-30 | 2011-01-18 | Rovi Technologies Corporation | Systems and methods for integrating graphic animation technologies in fantasy sports contest applications |
| WO2007013968A3 (en) * | 2005-07-21 | 2009-05-14 | Protrade Sports Inc | Real-time play valuation |
| US9071372B2 (en) | 2007-12-19 | 2015-06-30 | Rovi Guides, Inc. | Methods and devices for presenting an interactive media guidance application |
| RU2518497C2 (en) * | 2008-12-26 | 2014-06-10 | Сони Корпорейшн | Distribution server, method of distributing data and programme |
Also Published As
| Publication number | Publication date |
|---|---|
| AU1236001A (en) | 2001-05-14 |
| WO2001033482A3 (en) | 2002-03-14 |
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