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WO2001090841A3 - Advertisement system and method using character nurturing game - Google Patents

Advertisement system and method using character nurturing game Download PDF

Info

Publication number
WO2001090841A3
WO2001090841A3 PCT/KR2000/001432 KR0001432W WO0190841A3 WO 2001090841 A3 WO2001090841 A3 WO 2001090841A3 KR 0001432 W KR0001432 W KR 0001432W WO 0190841 A3 WO0190841 A3 WO 0190841A3
Authority
WO
WIPO (PCT)
Prior art keywords
server
users
character
characters
accessed
Prior art date
Application number
PCT/KR2000/001432
Other languages
French (fr)
Other versions
WO2001090841A2 (en
Inventor
Dong-Ho Yoo
Seong-Uk Kim
Original Assignee
Ebada Com Inc
Dong-Ho Yoo
Seong-Uk Kim
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ebada Com Inc, Dong-Ho Yoo, Seong-Uk Kim filed Critical Ebada Com Inc
Priority to AU20274/01A priority Critical patent/AU2027401A/en
Publication of WO2001090841A2 publication Critical patent/WO2001090841A2/en
Publication of WO2001090841A3 publication Critical patent/WO2001090841A3/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0241Advertisements
    • G06Q30/0277Online advertisement
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/004Artificial life, i.e. computing arrangements simulating life
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L12/00Data switching networks
    • H04L12/02Details
    • H04L12/16Arrangements for providing special services to substations
    • H04L12/18Arrangements for providing special services to substations for broadcast or conference, e.g. multicast
    • H04L12/1813Arrangements for providing special services to substations for broadcast or conference, e.g. multicast for computer conferences, e.g. chat rooms
    • H04L12/1822Conducting the conference, e.g. admission, detection, selection or grouping of participants, correlating users to one or more conference sessions, prioritising transmission

Landscapes

  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Strategic Management (AREA)
  • General Physics & Mathematics (AREA)
  • Finance (AREA)
  • Development Economics (AREA)
  • Accounting & Taxation (AREA)
  • General Business, Economics & Management (AREA)
  • Marketing (AREA)
  • Economics (AREA)
  • General Engineering & Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Game Theory and Decision Science (AREA)
  • General Health & Medical Sciences (AREA)
  • Signal Processing (AREA)
  • Biophysics (AREA)
  • Mathematical Physics (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Computing Systems (AREA)
  • Molecular Biology (AREA)
  • Artificial Intelligence (AREA)
  • Biomedical Technology (AREA)
  • Software Systems (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Evolutionary Computation (AREA)
  • Data Mining & Analysis (AREA)
  • Computational Linguistics (AREA)
  • Tourism & Hospitality (AREA)
  • Information Transfer Between Computers (AREA)
  • Human Resources & Organizations (AREA)
  • Primary Health Care (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

Disclosed is an advertisement system using a character nurturing game which comprises a network server for providing information on the character nurturing game and the advertisement products to the user; a database server, accessed to the network server, for storing and managing data of the characters and advertisement products; an application server, accessed to the network server, for displaying varied characteristics of the characters in real-time via data synchronization between the user and the database server, having various data stored in the database server in common between the users, and enabling the users to raise the characters in a community manner between the users; and a mail server, accessed to the network server, for providing bi-directional or inter-multi-user messaging services between the users, and displaying a predetermined message on the character.
PCT/KR2000/001432 2000-05-26 2000-12-11 Advertisement system and method using character nurturing game WO2001090841A2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU20274/01A AU2027401A (en) 2000-05-26 2000-12-11 Advertisement system and method using character nurturing game

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR1020000028701A KR20010107290A (en) 2000-05-26 2000-05-26 System and method for advertising using the game which makes users bring up characters
KR2000/28701 2000-05-26

Publications (2)

Publication Number Publication Date
WO2001090841A2 WO2001090841A2 (en) 2001-11-29
WO2001090841A3 true WO2001090841A3 (en) 2003-05-15

Family

ID=19670481

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/KR2000/001432 WO2001090841A2 (en) 2000-05-26 2000-12-11 Advertisement system and method using character nurturing game

Country Status (3)

Country Link
KR (1) KR20010107290A (en)
AU (1) AU2027401A (en)
WO (1) WO2001090841A2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7846004B2 (en) 2003-12-31 2010-12-07 Ganz System and method for toy adoption marketing

Families Citing this family (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6910186B2 (en) 2000-12-08 2005-06-21 Kyunam Kim Graphic chatting with organizational avatars
US7862428B2 (en) 2003-07-02 2011-01-04 Ganz Interactive action figures for gaming systems
WO2005064502A1 (en) 2003-12-31 2005-07-14 Ganz, An Ontario Partnership Consisting Of S.H. Ganz Holdings Inc. And 816877 Ontario Limited System and method for toy adoption and marketing
KR20050091438A (en) * 2004-03-12 2005-09-15 지앤아이소프트(주) A system and method for characters and game information on online game service
US7970663B2 (en) 2007-05-02 2011-06-28 Ganz Method of calculating an estimated market value of a character
US8353767B1 (en) 2007-07-13 2013-01-15 Ganz System and method for a virtual character in a virtual world to interact with a user
US9037486B2 (en) 2008-03-28 2015-05-19 Ganz Method for disabling and re-enabling third-party ads
US11389735B2 (en) 2019-10-23 2022-07-19 Ganz Virtual pet system
US11358059B2 (en) 2020-05-27 2022-06-14 Ganz Live toy system

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH1119337A (en) * 1997-07-02 1999-01-26 Media Maaketeingu Syst Kk Networking game system and portable game machine
EP0902383A2 (en) * 1997-09-10 1999-03-17 Ncr International Inc. Communication network

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH1119337A (en) * 1997-07-02 1999-01-26 Media Maaketeingu Syst Kk Networking game system and portable game machine
EP0902383A2 (en) * 1997-09-10 1999-03-17 Ncr International Inc. Communication network

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
PATENT ABSTRACTS OF JAPAN vol. 1999, no. 4 30 April 1999 (1999-04-30) *

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7846004B2 (en) 2003-12-31 2010-12-07 Ganz System and method for toy adoption marketing

Also Published As

Publication number Publication date
AU2027401A (en) 2001-12-03
WO2001090841A2 (en) 2001-11-29
KR20010107290A (en) 2001-12-07

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