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WO2000029083A1 - Systeme de divertissement interactif pour vehicule automobile - Google Patents

Systeme de divertissement interactif pour vehicule automobile Download PDF

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Publication number
WO2000029083A1
WO2000029083A1 PCT/US1999/026873 US9926873W WO0029083A1 WO 2000029083 A1 WO2000029083 A1 WO 2000029083A1 US 9926873 W US9926873 W US 9926873W WO 0029083 A1 WO0029083 A1 WO 0029083A1
Authority
WO
WIPO (PCT)
Prior art keywords
motor vehicle
electronic device
central computer
wide area
entertainment system
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/US1999/026873
Other languages
English (en)
Inventor
Brook Lang
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to AU20242/00A priority Critical patent/AU2024200A/en
Publication of WO2000029083A1 publication Critical patent/WO2000029083A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/217Input arrangements for video game devices characterised by their sensors, purposes or types using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L12/00Data switching networks
    • H04L12/28Data switching networks characterised by path configuration, e.g. LAN [Local Area Networks] or WAN [Wide Area Networks]
    • H04L12/2854Wide area networks, e.g. public data networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/205Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform for detecting the geographical location of the game platform
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W99/00Subject matter not provided for in other groups of this subclass

Definitions

  • TITLE A MOTOR VEHICLE ENTERTAINMENT SYSTEM
  • This invention relates to interactive entertainment computer games and, more particularly, to such games designed for occupants in a motor vehicle.
  • wireless communication networks enable occupants in motor vehicles to communicate with anyone located around the world. More recently, a wide range of electronic devices have become available that enable occupants in motor vehicles to connect to a world wide computer network, such as the INTERNET, using the wireless communication network.
  • a world wide computer network such as the INTERNET
  • an entertainment system for occupants in motor vehicles disclosed herein, that includes an electronic device located inside a motor vehicle, coupled to wireless communication means that enable it to communicate with a wireless communication network.
  • the electronic device is also coupled to various sensors capable of detecting current information regarding various systems and functions of the motor vehicle, the environment, or the occupant.
  • the first group of sensors known as motor vehicle-related sensors, may include sensors currently used with on-board diagnostic systems. These sensors may include sensors coupled to switches that control various electrical components used in the motor vehicle, such as the radio volume control switch, the heater fan switch, the electric windows control switch, or the window wiper controls switch, etc.
  • the second group of sensors may include temperature or humidity sensors located inside and outside the motor vehicle that are capable of detecting the temperature and humidity, respectively.
  • the third group of sensors known as occupant-related sensors, are typically attached directly to the occupant, and may include temperature or heart rate monitors.
  • the electronic device may also be connected to an optional physical location means enabling the physical location of the electronic device, and hence, the motor vehicle, to be instantaneously determined.
  • the wireless communication network is used to connect the electronic device to a wide area computer network, such as the INTERNET.
  • the system further includes a central computer coupled to the wide area computer network capable of connecting to a plurality of electronic devices and downloading and uploading information therefrom.
  • the central computer has an interactive software program loaded into its memory capable of using the downloaded information from each electronic device and incorporating it into the software program.
  • Each electronic device has a client-side software program loaded into its memory that enables the occupant or user to connect to and communicate with the central computer.
  • the client-side software program is also used to selectively collect inputted information from the occupant, and real time data from the motor vehicle-related sensors, the environmental sensors, or the occupant sensors, and upload the information and data over the wide area network and to the central computer.
  • the central computer then processes the information and data and uses it in the interactive software program.
  • the interactive software program may transmit responses to the occupant or to other occupants located in other motor vehicles, or to other users located in fixed locations also connected to the central computer.
  • An optional function control means is provided between the electronic device and the various electrical systems in the motor vehicle that enables the central computer to selectively operate the electrical systems in the motor vehicle remotely.
  • a selected electrical system may be operated by the central computer when no response or an improper response is inputted by the occupant or user when the game is in progress.
  • Fig. 1 is a flow chart diagram of the motor vehicle entertainment system described herein.
  • an entertainment system 10 for an occupant 13 in a motor vehicle 12 that enables him or her to use an electronic device 20 to play an interactive software program 52 loaded into the memory of a remote central computer 50.
  • the interactive software program 52 receives the inputted commands from the occupant 13 and/or real time data from motor vehicle-related sensors 40 located in the motor vehicle 12, or from environment sensors 41a, 41b located inside or outside the motor vehicle 12, or from occupant sensors 43 directly attached to the occupant 13.
  • the interactive software program 52 then processes the information and data and transmits a response back to the electronic device 20.
  • the response may include a command that controls a specific system in the motor vehicle 12.
  • the occupant 13 may play the interactive software program 52 directly against the central computer 50, against other occupants 13' located in other motor vehicles-
  • the electronic device 20 is located inside the motor vehicle 12 and coupled to various sensors 40, 41a, 41b, and 43, each capable of detecting and transmitting information to the electronic device 20.
  • the first group of sensors known as motor vehicle-related sensors 40, are used to measure some function or system in the motor vehicle 12. Examples of such sensors 40 include sensors used in the motor vehicle's on-board diagnostic system, the heater control switch, the radio volume control switch, the electric window control switch, etc., all denoted 39.
  • the sensor 40 interfaces with the motor vehicle's OBD II connector, which controls the flow of electric current to switches that control the operation of various electrical systems in the motor vehicle 12. The exact method of interfacing the electronic device, sensors and functions may be determined by reviewing the ONSTAR system, referenced above and now incorporated herein.
  • a second group of sensors known as environmental sensors 41a, 41b are used to measure some environmental parameter, such as the inside and outside temperature or humidity.
  • the environmental sensors 41a, 41b are temperature or humidity sensors commonly provided by the motor vehicle manufacturer, which also may be coupled to the OBD II.
  • the third group of sensors are directly connected to the occupant 13 to measure some physiological parameter, such as pulse or blood pressure of the occupant 13.
  • physiological parameter such as pulse or blood pressure of the occupant 13. Examples of such devices are sold under the trademarks STATEVIEW, MOBILEVIEW and ALARMVLEW by DataCritical Company, located in Seattle, Washington.
  • the system 10, shown in Fig. 1, is designed to be used by occupants 13, 13' in first and second motor vehicles 12, 12' or by users 19 located in fixed locations 18.
  • the electronic devices 20,20' in the motor vehicles 12, 12' are connected to wireless modems 24, 24' that enable them to communicate with the wireless communication network 35.
  • a communication link 37 is then used to connect the wireless communication network 35 to a wide area network 45, such as the INTERNET.
  • the electronic devices 20, 20' may be a laptop computer or a manufacturer-installed, onboard computer.
  • each electronic device 20, 20' may be coupled to a functional control means used to control a targeted system or function in the motor vehicle 12.
  • control means may be software instructions and connection means between the electronic device 20 and various motor vehicle electrical circuits, such as the power window circuit, designated 70 or heater control circuit 72.
  • the control means may be activated by the central computer 50 to control an electric circuit 70, 72 when playing the interactive software program 52.
  • Each electronic device 20, 20' may also be connected to an optional physical location means enabling the physical location of the electronic device 20, 20' and hence, the motor vehicle 12, 12', respectively, to be instantaneously determined.
  • each physical location indicating means is a global positioning satellite receiver 30, 30', which receives global coordinate information from transmitters located in overhead satellites.
  • GPS Global positioning system
  • the global positioning system is a location system based on a constellation of twenty-four satellites orbiting the earth at altitudes of approximately 11,000 miles.
  • the GPS satellites provide accurate positioning information twenty- four hours per day, anywhere in the world.
  • GPS uses a receiver which stores orbit information at all GPS satellites.
  • a land-based receiver determines the time and the positions of the overhead satellites and then calculates the amount of time it takes a GPS radio signal to travel from the satellites to the receiver. By measuring the amount of time it takes for a radio signal to travel from the satellites, the exact location of the GPS receiver can be determined.
  • GPS receivers 30 are available from Corvallis Microtechnology, Inc., in Corvallis, Oregon. It should be understood however, that other means for automatically determining the user's physical location may be used, such as information from the user's cellular telephone.
  • the system 10 includes a central computer 50 connected to the wide area network. 45.
  • the central computer 50 is able to communicate with a plurality of electronic devices 20, 20' and 21 connected to the wide area network 45.
  • Loaded into the memory of the central computer 50 is an interactive software program 52 capable of uploading and processing data from the electronic devices 20, 20', 21 located in different motor vehicles 12, 12' or in fixed locations 18, respectively.
  • the interactive software program 52 is a simple interactive game, such as Hangman, that the occupants 13, 13', and 19 play using their electronic devices 20, 20' and 21, respectively. It should be understood, however, that more complicated software games may be developed and used with the system 10.
  • Loaded into the memory of each electronic device 20, 20', 21, is a client side software program 28, 28', 28" that is able to communicate with the central computer
  • the client side software program 28 processes any inputted information from the occupant or user, and the data from the sensors 40, 41, 43 and transmits them to the central computer 50.
  • the central computer 50 processes the information and data into the interactive software program 52. If an improper command or data is sent to the central computer 50, the interactive software program 52 may transmit a response command to one or both electronic devices 20, 20' or to electronic devices 21 ' operated by users 19 located in fixed locations 18.
  • the client side software program 28 may also be used to transmit physical location information from the GPS, and the date and time information available from the BIOS of the electronic device 20.
  • the client side software program 28 automatically downloads the user's name, password, location, and time information to the central computer 50.
  • the central computer 50 creates a database 55 of authorized users of the system 10.
  • the database 55 contains information regarding the name, address, and e-mail address of each occupant or user, the make and year of the motor vehicle, and GPS and password information.
  • authorized occupants or users submit a user name and password and then select a desired interactive software program 52 from a library 51 of interactive software programs available to the central computer 50.
  • Fig. 1 shows two occupants 13, 13' located in two separate motor vehicles hereinafter referred to as first and second motor vehicles 12, 12', respectively, and a third user 19 located in fixed location 18. All the occupants 13, 13' and user 19 are shown using an electronic device 20, 20', and 21, respectively, capable of connecting to the wide area network 45 and to the central computer 50.
  • the electronic devices 20, 20' are connected to a wireless modem 24, 24', respectively, each capable of connecting to a wireless communication network, generally referred to as 35.
  • Each wireless communication network 35 may be connected to the wide area network 45 via a landline communication link, generally referred to as 37.
  • the electronic device 21' is connected to a wired connection 26, which can include an analog modem connected to a standard landline communication link 38 or a digital modem connected to a digital subscription line (DSL) that connects to the wide area network 45.
  • the first and second motor vehicles 12, 12' are both shown to include optional physical GPS receivers 30, 30', respectively, which may be used to establish their locations when connected to the central computer 50.
  • the user's network address must be known to the central computer 50 so that information may be downloaded to the occupant's electronic devices, 20, 20' or 21, respectively.
  • the central computer 50 is also the user's network service provider to the wide area network 45 and a previously established account has been set up on the central computer 50, the numerical or temporary address would be known to the central computer 50 when the occupant 13, 13'or user 19 signs onto the central computer 50. If the occupant or user does not have a previously established account on the central computer 50, then the client side software program 28, 28', 28" must be used to collect and transfer the information to the central computer 50 each time the occupant 13, 13' or user 19, respectively, signs onto the computer 50. In the preferred embodiment, the client side software program 28, 28', 28" used with each electronic device 20, 20' and 21 is able to communicate with the interactive software program 52 that enables the occupant or user to enter personal LD information, billing information and network addresses and settings.
  • the occupant's or user's personal information is entered into the client side software program 28, 28', 28".
  • the personal information is automatically downloaded to the central computer 50.
  • the central computer 50 then temporarily creates an account for the occupant 13, 13' or user 19.
  • the client side software program 28, 28', 28" may be a proprietary software program or an INTERNET browser software program.
  • the occupants 13, 13' or user 19 may begin playing the interactive software program 52 on the central computer 50.
  • responses 60 are inputted to the computer and responses 62 are sent to the occupants and users.
  • the central computer 50 may transmit a correct response signal to the electronic device 20, 20' or 21.
  • the central computer 50 may respond by sending an incorrect response signal to electronic device 20 that submitted the response or to the other user's electronic device 20'.
  • the signal may include control command 63 intended to - control a targeted function such as OBDII .39 or an electric circuit 70, 72 in the motor vehicle 12 or 12'.
  • a control command 63 may be sent to the electronic device 20 instructing it to activate the switch to decrease or increase the targeted function 39, 70, or 72.
  • An important feature of the system 10 is that authorized users 19 located in fixed locations 18 can play the interactive software program 52 and have their responses transmitted to an occupant's motor vehicle 12 or 12'.
  • This invention will have wide application in the motor vehicle, software program, and INTERNET service industries.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Environmental & Geological Engineering (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Business, Economics & Management (AREA)
  • Biodiversity & Conservation Biology (AREA)
  • Ecology (AREA)
  • General Business, Economics & Management (AREA)
  • Environmental Sciences (AREA)
  • Computer Security & Cryptography (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Health & Medical Sciences (AREA)
  • Biophysics (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Signal Processing (AREA)
  • Mobile Radio Communication Systems (AREA)
  • Fittings On The Vehicle Exterior For Carrying Loads, And Devices For Holding Or Mounting Articles (AREA)
  • Selective Calling Equipment (AREA)

Abstract

L'invention concerne un système de divertissement interactif (10) destiné aux occupants de véhicules automobiles (12). Le système (10) comprend un véhicule automobile (12) équipé d'un dispositif électronique (20) relié à un réseau étendu (45) via un réseau de communications sans fil. Le dispositif électronique (20) est connecté à divers capteurs (40), (41a), (41b), (43) permettant la détection d'un aspect fonctionnel du véhicule automobile (12), de l'environnement ou de l'occupant. Le dispositif électronique (20) est capable de télécharger des informations en temps réel provenant des capteurs vers le réseau étendu (45). Un ordinateur central (50), chargé d'un programme interactif (52) pouvant recevoir les données en temps réel du dispositif électronique (20), est relié au réseau étendu (45). Un occupant (13) du véhicule se sert du dispositif électronique (20) pour se connecter au réseau étendu (45) et à l'ordinateur central (50), afin de pouvoir jouer avec le programme interactif (52).
PCT/US1999/026873 1998-11-13 1999-11-12 Systeme de divertissement interactif pour vehicule automobile Ceased WO2000029083A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU20242/00A AU2024200A (en) 1998-11-13 1999-11-12 A motor vehicle entertainment system

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US10836398P 1998-11-13 1998-11-13
US60/108,363 1998-11-13
US09/436,942 1999-11-08

Publications (1)

Publication Number Publication Date
WO2000029083A1 true WO2000029083A1 (fr) 2000-05-25

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Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US1999/026873 Ceased WO2000029083A1 (fr) 1998-11-13 1999-11-12 Systeme de divertissement interactif pour vehicule automobile

Country Status (2)

Country Link
AU (1) AU2024200A (fr)
WO (1) WO2000029083A1 (fr)

Cited By (7)

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WO2002020111A3 (fr) * 2000-09-07 2002-06-13 Omnisky Corp Interaction de coexistence entre un personnage virtuel et le monde reel
WO2002078809A1 (fr) * 2001-03-30 2002-10-10 Motorola, Inc. Procede de distribution de divertissement a un dispositif portable
WO2002100499A1 (fr) * 2001-06-11 2002-12-19 Unger, Ralf Unite de jeu electronique
US6895238B2 (en) * 2001-03-30 2005-05-17 Motorola, Inc. Method for providing entertainment to a portable device
WO2006016295A1 (fr) * 2004-08-04 2006-02-16 Koninklijke Philips Electronics N.V. Simulateur de dispositif de transport
US7982620B2 (en) 2007-05-23 2011-07-19 Toyota Motor Engineering & Manufacturing North America, Inc. System and method for reducing boredom while driving
DE102012218027A1 (de) * 2012-10-02 2014-06-12 Bayerische Motoren Werke Aktiengesellschaft Unterhaltungsvorrichtung für ein Fahrzeug zum Bereitstellen eines Spiels in dem Fahrzeug

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US5362069A (en) * 1992-12-03 1994-11-08 Heartbeat Corporation Combination exercise device/video game
US5586257A (en) * 1994-05-05 1996-12-17 Perlman; Stephen G. Network architecture to support multiple site real-time video games
US5729452A (en) * 1995-03-31 1998-03-17 Envirotest Acquisition Co. Method and system for diagnosing and reporting failure of a vehicle emission test
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US5825283A (en) * 1996-07-03 1998-10-20 Camhi; Elie System for the security and auditing of persons and property
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* Cited by examiner, † Cited by third party
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WO2002100499A1 (fr) * 2001-06-11 2002-12-19 Unger, Ralf Unite de jeu electronique
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