WO2000067867A3 - Method and apparatus for distributing sporting event content over a global communications network with remote regeneration and player participation - Google Patents
Method and apparatus for distributing sporting event content over a global communications network with remote regeneration and player participation Download PDFInfo
- Publication number
- WO2000067867A3 WO2000067867A3 PCT/US2000/012438 US0012438W WO0067867A3 WO 2000067867 A3 WO2000067867 A3 WO 2000067867A3 US 0012438 W US0012438 W US 0012438W WO 0067867 A3 WO0067867 A3 WO 0067867A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- live
- event
- client computer
- sporting event
- distributing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/338—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/409—Data transfer via television network
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/51—Server architecture
- A63F2300/513—Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Information Transfer Between Computers (AREA)
Abstract
A system for collecting telemetry information about any object of interest in a live sporting event and distributing the collected telemetry information to remote computer user (71) over the Internet (17). Client computers (18) receiving the telemetry information can recreate a simulated rendition of the actual live event through loaded application software (21). The system (10) as applied to a live automobile racing event for illustration purposes, but can be applied to any live sporting event. For telemetry collection, a series of data collection devices (86) serve as simple crossing point indicators, such as radio beacon receivers, to signal when an object of interest car crosses a sensor positioned on the race track (82) at the race. Pre-created models of the racing cars, the track venue, and sponsor messages information are incorporated into the system and sent to remote client computer in the form of a data script file. Each client computer (18) has running in memory an Internet communications agent (19) and a software viewer (21), similar to gaming software, for converting the data scripting file into a live regenerated scene. By streaming updated scripting files to the client computer (18), a live simulated scene corresponding to the live event is created on the client computer's display device.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AU49909/00A AU4990900A (en) | 1999-05-07 | 2000-05-05 | Method and apparatus for distributing sporting event content over a global communications network with remote regeneration and player participation |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US13306899P | 1999-05-07 | 1999-05-07 | |
| US60/133,068 | 1999-05-07 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| WO2000067867A2 WO2000067867A2 (en) | 2000-11-16 |
| WO2000067867A3 true WO2000067867A3 (en) | 2001-03-15 |
Family
ID=22456866
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/US2000/012438 Ceased WO2000067867A2 (en) | 1999-05-07 | 2000-05-05 | Method and apparatus for distributing sporting event content over a global communications network with remote regeneration and player participation |
Country Status (2)
| Country | Link |
|---|---|
| AU (1) | AU4990900A (en) |
| WO (1) | WO2000067867A2 (en) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US12192557B2 (en) | 2022-03-16 | 2025-01-07 | Adeia Guides Inc. | Methods and systems to increase interest in and viewership of content before, during and after a live event |
Families Citing this family (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP1217567A1 (en) * | 2000-12-21 | 2002-06-26 | Volker Goeman | Method for computer simulated participation in a real race |
| CN1254295C (en) * | 2001-05-09 | 2006-05-03 | 世嘉股份有限公司 | Game device |
| US7091989B2 (en) | 2001-08-10 | 2006-08-15 | Sony Corporation | System and method for data assisted chroma-keying |
| US7339609B2 (en) | 2001-08-10 | 2008-03-04 | Sony Corporation | System and method for enhancing real-time data feeds |
| US7173672B2 (en) * | 2001-08-10 | 2007-02-06 | Sony Corporation | System and method for transitioning between real images and virtual images |
| RU2190447C1 (en) * | 2001-10-01 | 2002-10-10 | Довгань Владимир Викторович | Network computer game method and opticomechanical random number generator unit producing two random numbers usable for implementing the method |
| US20030187820A1 (en) | 2002-03-29 | 2003-10-02 | Michael Kohut | Media management system and process |
| JP2007514494A (en) * | 2003-12-19 | 2007-06-07 | コーニンクレッカ フィリップス エレクトロニクス エヌ ヴィ | Interactive video |
| CN1635760A (en) * | 2003-12-25 | 2005-07-06 | 皇家飞利浦电子股份有限公司 | Method and device for processing multimedia script files |
| US8016653B2 (en) | 2007-02-01 | 2011-09-13 | Sportvision, Inc. | Three dimensional virtual rendering of a live event |
| ITMI20071318A1 (en) * | 2007-07-03 | 2009-01-04 | Domenico Palmisani | SYSTEM, METHOD AND VIDEO-LUDIC PROGRAM TO DISTRIBUTE CONTENTS OF A SPORTS EVENT THROUGH A COMMUNICATION NETWORK. |
| US20100185398A1 (en) * | 2009-01-22 | 2010-07-22 | Under Armour, Inc. | System and Method for Monitoring Athletic Performance |
| US20120269494A1 (en) * | 2011-04-22 | 2012-10-25 | Qualcomm Incorporated | Augmented reality for live events |
| JP7710213B2 (en) * | 2020-04-24 | 2025-07-18 | アイ アール キネティクス リミテッド | System and method for controlling an interactive hybrid environment representing a motorsport event on a track - Patents.com |
| CN112711195B (en) * | 2021-03-29 | 2021-07-02 | 中船航海科技有限责任公司 | SIL ship automatic control simulation test platform and simulation test method |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP0696022A1 (en) * | 1993-04-20 | 1996-02-07 | Kabushiki Kaisha Ace Denken | Driving simulation system |
| WO1998046029A1 (en) * | 1997-04-04 | 1998-10-15 | Orad Hi-Tec Systems Limited | Graphical video systems |
-
2000
- 2000-05-05 AU AU49909/00A patent/AU4990900A/en not_active Abandoned
- 2000-05-05 WO PCT/US2000/012438 patent/WO2000067867A2/en not_active Ceased
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP0696022A1 (en) * | 1993-04-20 | 1996-02-07 | Kabushiki Kaisha Ace Denken | Driving simulation system |
| WO1998046029A1 (en) * | 1997-04-04 | 1998-10-15 | Orad Hi-Tec Systems Limited | Graphical video systems |
Non-Patent Citations (2)
| Title |
|---|
| LOBER A: "SPIEL OHNE GRENZEN", CT MAGAZIN FUER COMPUTER TECHNIK,DE,VERLAG HEINZ HEISE GMBH., HANNOVER, no. 5, 1998, pages 146 - 150,152, XP000733737, ISSN: 0724-8679 * |
| MOEZZI S ; KATKERE A ; KURAMURA D Y ; JAIN R: "An emerging medium: interactive three-dimensional digital video", PROCEEDINGS OF THE THIRD IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA COMPUTING AND SYSTEMS, 17 June 1996 (1996-06-17) - 23 June 1996 (1996-06-23), Hiroshima, Japan, pages 358 - 361, XP002145409 * |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US12192557B2 (en) | 2022-03-16 | 2025-01-07 | Adeia Guides Inc. | Methods and systems to increase interest in and viewership of content before, during and after a live event |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2000067867A2 (en) | 2000-11-16 |
| AU4990900A (en) | 2000-11-21 |
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