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WO1999039796A1 - Jeu de strategie tridimensionnel - Google Patents

Jeu de strategie tridimensionnel Download PDF

Info

Publication number
WO1999039796A1
WO1999039796A1 PCT/US1999/002077 US9902077W WO9939796A1 WO 1999039796 A1 WO1999039796 A1 WO 1999039796A1 US 9902077 W US9902077 W US 9902077W WO 9939796 A1 WO9939796 A1 WO 9939796A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
piece
connector
pieces
game piece
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/US1999/002077
Other languages
English (en)
Inventor
Daniel E. Selton
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to AU25704/99A priority Critical patent/AU2570499A/en
Publication of WO1999039796A1 publication Critical patent/WO1999039796A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00214Three-dimensional game boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00529Board game without game board
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/04Building blocks, strips, or similar building parts
    • A63H33/10Building blocks, strips, or similar building parts to be assembled by means of additional non-adhesive elements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00214Three-dimensional game boards
    • A63F2003/0022Three-dimensional game boards played in three dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00716Connectable or stackable playing pieces or parts thereof
    • A63F2003/00719Connectable or stackable playing pieces or parts thereof with connections amongst the playing pieces or parts thereof
    • A63F2003/00744Connectable or stackable playing pieces or parts thereof with connections amongst the playing pieces or parts thereof with a connection to a playing piece that stands on another playing field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/12Three-dimensional jig-saw puzzles
    • A63F9/1208Connections between puzzle elements
    • A63F2009/1216Connections between puzzle elements using locking or binding pins
    • A63F2009/122Connections between puzzle elements using locking or binding pins connecting only two neighbouring elements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0413Cuboid dice

Definitions

  • This invention relates generally to a strategy game and in particular to a three dimensional strategy game utilizing an assembly of game pieces to create specific geometric configurations, whereby the positioning of the game pieces alternates between a plurality of players and is dictated by a game piece directional indicator.
  • 5,316,307 discloses a three dimensional strategy game including four discs arranged one above another in three dimensions. Each disc contains locations wherein a game piece may be placed. The object of this game is for a player to arrange his game pieces into a particular geometric pattern such as a line, circle or spiral. The positioning of the game pieces is fully under the discretion of the player. The winner of a game is the player who produces a winning geometric pattern or the player who discovers a sequence unknowingly produced by another player.
  • U. S. Patent No. 5,613,681 discloses a three dimensional variant of Tic-Tac-Toe.
  • This game includes a cubic support lattice defining a series of cells into which game pieces may be placed.
  • the object of this game is to form a specific geometric pattern such as three in a row or nine in a single plane.
  • An important feature of this invention is that one game piece may be forced against another to move game pieces within the support lattice from one cell to another.
  • Two dimensional strategy games involving the assembly of geometric components and incorporating a random chance factor are also known.
  • U. S. Patent No. 5,301,953 discloses a game wherein each player must add geometric pieces to fill the surface of his playing area. In this game, a die is rolled to determine the shape of the next piece which should be added or removed from the playing area of the opposing player.
  • a three dimensional strategy game which includes an orientation game piece and two or more sets of game pieces which may be matingly interconnected to construct geometric configurations.
  • a directional indicator may also be provided for indicating the direction from which each game piece must be added to the growing geometric configuration with respect to the orientation of the orientation piece.
  • Each game piece has a plurality of sides for matingly receiving a portion of an interconnecting member for connection to other game pieces.
  • FIG. 1 is a perspective view of several game pieces and an orientation piece according to the present invention.
  • FIG. 2 is a perspective view of a pair of directional indicators in accordance with the present invention.
  • FIG. 3 is a perspective view of an assembly of game pieces constituting a three dimensional geometric configuration according to the present invention.
  • the three dimensional strategy game includes a plurality of game pieces 100.
  • Each game piece 100 includes six sides which extend in three dimensional space from a central area along perpendicular axes.
  • each side includes either a male or female connector extending therefrom.
  • the female connector 101 includes sleeve 110 extending from the central area and defining an axial chamber 120.
  • the male connector includes a male connecting portion 102 for matingly connecting with a female connector 101.
  • most game pieces 100 include only female connectors 101 including sleeve 110 and axial chamber 120.
  • a subset of game pieces 100 may also comprise an integral interconnecting member 130 having a male connecting portion 102 in place of one or more of the extending sleeves 110 to facilitate direct connection to the axial chamber 120 of another game piece 100.
  • separate connector pieces 140 having male connecting portions 102 may be used to connect two respective game pieces 100 by being received within the respective axial chambers 120 of each game piece.
  • a set of game pieces include five female connectors and one male connector.
  • Axial chamber 120 serves as a complementary receiver adapted to matingly receive a complementary male interconnecting member 130.
  • the axial chamber 120 has a cruciform cross sectional shape. It should, however, be obvious to one skilled in the art that the axial chamber 120 may have any cross sectional shape which is adapted to receive a complementary male interconnecting member 130 of a separate connecting member 140 or another game piece 100. Examples of alternative cross sectional shapes include, but are not limited to a square, a rectangle, a triangle, a polygon, a circle, and an ellipse.
  • the game pieces 100 include indicia 180 for identifying the game pieces 100 as members of a particular set of game pieces 100 associated with a particular player.
  • the distinguishing indicia 180 may be color, the presence of a pattern on the surface of the game pieces 100, or may be an inherent geometric feature of the game piece 100, such as a spherical or cube located in the central region of the game piece 100.
  • the game also includes an orientation piece 160 which is uniquely marked to identify it as the starting point for construction of the geometric configuration 300. Furthermore, the markings also define an initial orientation of the geometric configuration 300 and a set of axial directions based relative to the orientation piece 160.
  • the orientation piece 160 has a structure similar to a game piece 100, and is distinctively marked with a colored portion 165 or design to establish the orientation of the geometric configuration 300 relative to the orientation piece 160.
  • a directional indicator 200 determines the direction from which the next game piece 100 must be added to the growing geometric configuration 300.
  • the directional indicator 200 includes at least one die for randomly selecting a direction. The die is chosen because it has six sides corresponding with the possible connections which may be made with the game piece 100. Alternatively, a directional indicator 200 having a differing corresponding number of sides may be utilized. The die is marked with a directional marking 210 on each side, and may be rolled by a player at the beginning of his turn in order to determine the direction of addition for the game piece 100.
  • directional indicators 200 would suffice to designate a direction of addition for the game piece 100, including use of a computerized random number generator, a spinnable wheel or a deck of cards.
  • a variant of the game may also be played based solely on the strategic abilities of the players by omitting the use of a directional indicator 200.
  • game play progresses as follows. The players decide who is to have the first turn. The first player then operates the directional indicator 200 to determine which direction the first of the game pieces 100 must be positioned with respect to the orientation piece 160. For example, if the player rolls a R on the die, he would add the game piece 100 to the side of the orientation piece 160 designated as the "right" side.
  • Each player in turn rolls the direction indicating die and then adds a game piece 100 to the growing geometric configuration 300 from the indicated side.
  • the geometric configuration 300 becomes more complex, each player will be presented with an increased number of potential sites for game piece 100 addition.
  • the axial sleeves 110 and connecting members 130 extend from game pieces 100 to create a central aperture 310 when interconnected game pieces are assembled into a geometric configuration 300.
  • the central aperture 310 allows the players to easily view the interior of the geometric configuration 300 to determine a strategy when adding game pieces 100 and when scoring.
  • Game play continues until one player has constructed a desired geometric configuration 300, such as a square, "T” or “L” shaped assembly of the player's particular game pieces 100. Alternatively, the game may continue until all game pieces 100 have been added and a winner calculated by scoring points for each desirable geometric configuration constructed by a player.
  • a desired geometric configuration 300 such as a square, "T” or “L” shaped assembly of the player's particular game pieces 100.
  • the game may continue until all game pieces 100 have been added and a winner calculated by scoring points for each desirable geometric configuration constructed by a player.
  • the goal of the three dimensional strategy game is to be the first to create four, four-game piece 100 squares with the player's respective color game pieces 100.
  • the squares may be horizontal or vertical, and may be independent or share common game pieces 100 of the same color in the preferred embodiment.
  • Players each choose one set of colored game pieces 100. Players then determine number of squares to be created as the goal (one to four squares) and roll a doubling cube to see who goes first (highest roll goes first). Player One rolls a die to determine where to connect his/her game piece 100 to the orientation piece 160. Game pieces 100 are connected to the geometric configuration 300 from the direction indicated on the die roll where the direction of game piece 100 placement when facing the front of the orientation piece 160 is as follows:
  • Player One's turn is over when Player One has connected one game piece 100 and he/she hands the geometric configuration 300 to the opposing player. (Time limits may be set). Player Two then manipulates the directional indicator to determine where to connect his/her game piece 100 to the geometric configuration 300.
  • Players continue alternating turns, connecting game pieces 100 to create their own color squares or to block the opponent's squares, until one player forms his/her fourth square (or number of squares set by the goal).
  • Squares can be either independent squares or squares sharing common game pieces 100 of the same color in the preferred embodiment.
  • the orientation piece 160 may not be used as part of any Square. If all game pieces 100 are used, players continue alternating turns by removing one of their outside game pieces 100 at a time and replaying it, until the goal is reached or a draw is declared.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

L'invention concerne un jeu de stratégie tridimensionnel et un procédé associé. Dans ce jeu, plusieurs pièces (100) sont assemblées en structures géométriques sans limitations imposées par une structure de support préexistante, l'intérieur de la structure géométrique tridimensionnelle pouvant être facilement vu. Ce jeu de stratégie tridimensionnel comprend une pièce d'orientation (160) et deux ou plusieurs ensembles de pièces de jeu (100) qui peuvent s'interconnecter par emboîtement les uns dans les autres, afin de permettre la construction de structures géométriques. Par ailleurs, il est possible d'ajouter aux pièces de jeu un indicateur de direction (200) servant à indiquer la direction à partir de laquelle chaque pièce du jeu peut être ajoutée à la structure géométrique en construction. Chaque pièce du jeu possède plusieurs côtés s'étendant vers l'extérieur à partir d'une zone centrale, chaque côté portant un élément d'interconnexion servant à l'emboîtement d'une portion d'un élément d'interconnexion, aux fins de raccord à d'autres pièces du jeu.
PCT/US1999/002077 1998-02-09 1999-01-29 Jeu de strategie tridimensionnel Ceased WO1999039796A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU25704/99A AU2570499A (en) 1998-02-09 1999-01-29 Three dimensional strategy game

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US09/020,392 US5941527A (en) 1998-02-09 1998-02-09 Three dimensional strategy game
US09/020,392 1998-02-09

Publications (1)

Publication Number Publication Date
WO1999039796A1 true WO1999039796A1 (fr) 1999-08-12

Family

ID=21798389

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US1999/002077 Ceased WO1999039796A1 (fr) 1998-02-09 1999-01-29 Jeu de strategie tridimensionnel

Country Status (3)

Country Link
US (1) US5941527A (fr)
AU (1) AU2570499A (fr)
WO (1) WO1999039796A1 (fr)

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USD501961S1 (en) * 2003-10-30 2005-02-15 Artemis Rubber Technology Inc. Chew toy for animals
CA2551252C (fr) * 2006-06-22 2012-10-23 9031-1671 Quebec Inc. Raccord de conduite creuse
IL186078A (en) * 2007-09-19 2010-06-30 Eliyahu Weber Toy building construction set
MX2010010738A (es) * 2008-04-03 2011-02-25 3L Plentyplay Aps Bloque de juguete, un elemento de conexion de bloque de juguete y un elemento de bloque de juguete para producir un bloque de juguete.
US8215501B2 (en) * 2009-08-05 2012-07-10 Focus Products Group, Llc Adjustable curtain rod
US9033761B2 (en) * 2010-11-29 2015-05-19 Youssef Azmani Interactive building block toy
US8991625B2 (en) 2012-05-02 2015-03-31 Focus Products Group International, Llc Adjustable curtain rod assembly
US9851051B2 (en) * 2012-11-08 2017-12-26 Korea Advanced Institute Of Science And Technology X-beam structure and pressure tank having X-beam structure
USD722389S1 (en) * 2013-02-19 2015-02-10 Robert A. Armon Architectural component
SG11201607540SA (en) * 2014-03-10 2016-10-28 Pabensen Pte Ltd Device and system for joining ob jects
US20180238041A1 (en) 2017-02-21 2018-08-23 Styrc Jacek Modular furniture system
USD820359S1 (en) * 2017-04-25 2018-06-12 Brett A. Deemer Toy construction connector kit
USD835728S1 (en) * 2017-08-28 2018-12-11 MerchSource, LLC Toy construction connector
USD887025S1 (en) 2017-11-17 2020-06-09 2724889 Ontario Inc. Connector for a modular structure
USD936859S1 (en) 2020-02-04 2021-11-23 2724889 Ontario Inc. Connector
USD938771S1 (en) 2020-02-04 2021-12-21 2724889 Ontario Inc. Connector
USD938770S1 (en) 2020-02-04 2021-12-21 2724889 Ontario Inc. Connector
USD938772S1 (en) 2020-02-04 2021-12-21 2724889 Ontario Inc. Connector
USD952382S1 (en) 2020-02-04 2022-05-24 2724889 Ontario Inc. Table
USD952384S1 (en) 2020-02-04 2022-05-24 2724889 Ontario Inc. Leg
US11731034B2 (en) * 2020-02-10 2023-08-22 Iromino Games LLP Three-dimensional expandable board game
USD936247S1 (en) 2020-08-12 2021-11-16 2724889 Ontario Inc. Connector for a modular structure
USD936861S1 (en) 2020-08-12 2021-11-23 2724889 Ontario Inc. Connector for a modular structure
USD936246S1 (en) 2020-08-12 2021-11-16 2724889 Ontario Inc. Connector for a modular structure
USD939106S1 (en) 2020-08-12 2021-12-21 2724889 Ontario Inc. Connector for a modular structure
USD939731S1 (en) 2020-08-12 2021-12-28 2724889 Ontario Inc. Connector for a modular structure
USD938619S1 (en) 2020-08-12 2021-12-14 2724889 Ontario Inc. Connector for a modular structure
USD938068S1 (en) 2020-08-12 2021-12-07 2724889 Ontario Inc. Connector for a modular structure
USD998712S1 (en) * 2021-08-10 2023-09-12 Pacoware Inc. Block play board

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US3452989A (en) * 1967-08-10 1969-07-01 Marvin Glass & Associates Chance controlled construction game apparatus
US3545123A (en) * 1963-08-26 1970-12-08 Hermann E Muller Cruciform male and female connectors

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US5301953A (en) * 1992-05-29 1994-04-12 Levin John M Construction board game with chance device
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US1591554A (en) * 1926-07-06 Charles p
US3545123A (en) * 1963-08-26 1970-12-08 Hermann E Muller Cruciform male and female connectors
US3452989A (en) * 1967-08-10 1969-07-01 Marvin Glass & Associates Chance controlled construction game apparatus

Also Published As

Publication number Publication date
US5941527A (en) 1999-08-24
AU2570499A (en) 1999-08-23

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