WO1999035633A3 - Human motion following computer mouse and game controller - Google Patents
Human motion following computer mouse and game controller Download PDFInfo
- Publication number
- WO1999035633A3 WO1999035633A3 PCT/US1999/000086 US9900086W WO9935633A3 WO 1999035633 A3 WO1999035633 A3 WO 1999035633A3 US 9900086 W US9900086 W US 9900086W WO 9935633 A3 WO9935633 A3 WO 9935633A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- display
- computer
- items
- motion
- image
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/013—Eye tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6676—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
Landscapes
- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Position Input By Displaying (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AU22117/99A AU2211799A (en) | 1998-01-06 | 1999-01-04 | Human motion following computer mouse and game controller |
Applications Claiming Priority (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US7051298P | 1998-01-06 | 1998-01-06 | |
| US60/070,512 | 1998-01-06 | ||
| US10004698P | 1998-09-11 | 1998-09-11 | |
| US60/100,046 | 1998-09-11 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| WO1999035633A2 WO1999035633A2 (en) | 1999-07-15 |
| WO1999035633A3 true WO1999035633A3 (en) | 1999-09-23 |
Family
ID=26751208
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/US1999/000086 Ceased WO1999035633A2 (en) | 1998-01-06 | 1999-01-04 | Human motion following computer mouse and game controller |
Country Status (2)
| Country | Link |
|---|---|
| AU (1) | AU2211799A (en) |
| WO (1) | WO1999035633A2 (en) |
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| US7639233B2 (en) | 2002-07-27 | 2009-12-29 | Sony Computer Entertainment Inc. | Man-machine interface using a deformable device |
| US8407725B2 (en) | 2007-04-24 | 2013-03-26 | Oblong Industries, Inc. | Proteins, pools, and slawx in processing environments |
| US8531396B2 (en) | 2006-02-08 | 2013-09-10 | Oblong Industries, Inc. | Control system for navigating a principal dimension of a data space |
| US8537111B2 (en) | 2006-02-08 | 2013-09-17 | Oblong Industries, Inc. | Control system for navigating a principal dimension of a data space |
| US8537112B2 (en) | 2006-02-08 | 2013-09-17 | Oblong Industries, Inc. | Control system for navigating a principal dimension of a data space |
| US8840470B2 (en) | 2008-02-27 | 2014-09-23 | Sony Computer Entertainment America Llc | Methods for capturing depth data of a scene and applying computer actions |
| US8961313B2 (en) | 2009-05-29 | 2015-02-24 | Sony Computer Entertainment America Llc | Multi-positional three-dimensional controller |
| US8976265B2 (en) | 2002-07-27 | 2015-03-10 | Sony Computer Entertainment Inc. | Apparatus for image and sound capture in a game environment |
| US9075441B2 (en) | 2006-02-08 | 2015-07-07 | Oblong Industries, Inc. | Gesture based control using three-dimensional information extracted over an extended depth of field |
| US9317128B2 (en) | 2009-04-02 | 2016-04-19 | Oblong Industries, Inc. | Remote devices used in a markerless installation of a spatial operating environment incorporating gestural control |
| US9329723B2 (en) | 2012-04-16 | 2016-05-03 | Apple Inc. | Reconstruction of original touch image from differential touch image |
| US9381424B2 (en) | 2002-07-27 | 2016-07-05 | Sony Interactive Entertainment America Llc | Scheme for translating movements of a hand-held controller into inputs for a system |
| US9393487B2 (en) | 2002-07-27 | 2016-07-19 | Sony Interactive Entertainment Inc. | Method for mapping movements of a hand-held controller to game commands |
| US9474968B2 (en) | 2002-07-27 | 2016-10-25 | Sony Interactive Entertainment America Llc | Method and system for applying gearing effects to visual tracking |
| US9495228B2 (en) | 2006-02-08 | 2016-11-15 | Oblong Industries, Inc. | Multi-process interactive systems and methods |
| US9495013B2 (en) | 2008-04-24 | 2016-11-15 | Oblong Industries, Inc. | Multi-modal gestural interface |
| US9573056B2 (en) | 2005-10-26 | 2017-02-21 | Sony Interactive Entertainment Inc. | Expandable control device via hardware attachment |
| US9582131B2 (en) | 2009-06-29 | 2017-02-28 | Apple Inc. | Touch sensor panel design |
| US9606630B2 (en) | 2005-02-08 | 2017-03-28 | Oblong Industries, Inc. | System and method for gesture based control system |
| US9684380B2 (en) | 2009-04-02 | 2017-06-20 | Oblong Industries, Inc. | Operating environment with gestural control and multiple client devices, displays, and users |
| US9740293B2 (en) | 2009-04-02 | 2017-08-22 | Oblong Industries, Inc. | Operating environment with gestural control and multiple client devices, displays, and users |
| US9740922B2 (en) | 2008-04-24 | 2017-08-22 | Oblong Industries, Inc. | Adaptive tracking system for spatial input devices |
| US9779131B2 (en) | 2008-04-24 | 2017-10-03 | Oblong Industries, Inc. | Detecting, representing, and interpreting three-space input: gestural continuum subsuming freespace, proximal, and surface-contact modes |
| US9823747B2 (en) | 2006-02-08 | 2017-11-21 | Oblong Industries, Inc. | Spatial, multi-modal control device for use with spatial operating system |
| US9886141B2 (en) | 2013-08-16 | 2018-02-06 | Apple Inc. | Mutual and self capacitance touch measurements in touch panel |
| US9910497B2 (en) | 2006-02-08 | 2018-03-06 | Oblong Industries, Inc. | Gestural control of autonomous and semi-autonomous systems |
| US9933852B2 (en) | 2009-10-14 | 2018-04-03 | Oblong Industries, Inc. | Multi-process interactive systems and methods |
| US9952673B2 (en) | 2009-04-02 | 2018-04-24 | Oblong Industries, Inc. | Operating environment comprising multiple client devices, multiple displays, multiple users, and gestural control |
| US9996175B2 (en) | 2009-02-02 | 2018-06-12 | Apple Inc. | Switching circuitry for touch sensitive display |
| US10001888B2 (en) | 2009-04-10 | 2018-06-19 | Apple Inc. | Touch sensor panel design |
| US10289251B2 (en) | 2014-06-27 | 2019-05-14 | Apple Inc. | Reducing floating ground effects in pixelated self-capacitance touch screens |
| US10365773B2 (en) | 2015-09-30 | 2019-07-30 | Apple Inc. | Flexible scan plan using coarse mutual capacitance and fully-guarded measurements |
| US10444918B2 (en) | 2016-09-06 | 2019-10-15 | Apple Inc. | Back of cover touch sensors |
| US10488992B2 (en) | 2015-03-10 | 2019-11-26 | Apple Inc. | Multi-chip touch architecture for scalability |
| US10642364B2 (en) | 2009-04-02 | 2020-05-05 | Oblong Industries, Inc. | Processing tracking and recognition data in gestural recognition systems |
| US10642418B2 (en) | 2017-04-20 | 2020-05-05 | Apple Inc. | Finger tracking in wet environment |
| US10705658B2 (en) | 2014-09-22 | 2020-07-07 | Apple Inc. | Ungrounded user signal compensation for pixelated self-capacitance touch sensor panel |
| US10795488B2 (en) | 2015-02-02 | 2020-10-06 | Apple Inc. | Flexible self-capacitance and mutual capacitance touch sensing system architecture |
| US10936120B2 (en) | 2014-05-22 | 2021-03-02 | Apple Inc. | Panel bootstraping architectures for in-cell self-capacitance |
| US11269467B2 (en) | 2007-10-04 | 2022-03-08 | Apple Inc. | Single-layer touch-sensitive display |
| US11294503B2 (en) | 2008-01-04 | 2022-04-05 | Apple Inc. | Sensor baseline offset adjustment for a subset of sensor output values |
| US11662867B1 (en) | 2020-05-30 | 2023-05-30 | Apple Inc. | Hover detection on a touch sensor panel |
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| GB0011455D0 (en) * | 2000-05-13 | 2000-06-28 | Mathengine Plc | Browser system and method for using it |
| DE10028713B4 (en) * | 2000-06-08 | 2010-11-25 | Art+Com Ag | Visualization device and method |
| US7227526B2 (en) | 2000-07-24 | 2007-06-05 | Gesturetek, Inc. | Video-based image control system |
| EP1311803B8 (en) | 2000-08-24 | 2008-05-07 | VDO Automotive AG | Method and navigation device for querying target information and navigating within a map view |
| US7058204B2 (en) | 2000-10-03 | 2006-06-06 | Gesturetek, Inc. | Multiple camera control system |
| JP2002196877A (en) * | 2000-12-25 | 2002-07-12 | Hitachi Ltd | Electronic devices using image sensors |
| SE519254C2 (en) | 2001-03-15 | 2003-02-04 | Ulf Parke | Apparatus and method for controlling a cursor on a monitor by means of the oral cavity |
| JP3420221B2 (en) * | 2001-06-29 | 2003-06-23 | 株式会社コナミコンピュータエンタテインメント東京 | GAME DEVICE AND PROGRAM |
| JP3611807B2 (en) * | 2001-07-19 | 2005-01-19 | コナミ株式会社 | Video game apparatus, pseudo camera viewpoint movement control method and program in video game |
| RU2227930C2 (en) * | 2002-07-04 | 2004-04-27 | Межрегиональная благотворительная общественная организация инвалидов "ГЕРОНТ" | Method and system for contactless data input in computer |
| US7883415B2 (en) * | 2003-09-15 | 2011-02-08 | Sony Computer Entertainment Inc. | Method and apparatus for adjusting a view of a scene being displayed according to tracked head motion |
| US8797260B2 (en) | 2002-07-27 | 2014-08-05 | Sony Computer Entertainment Inc. | Inertially trackable hand-held controller |
| US8570378B2 (en) | 2002-07-27 | 2013-10-29 | Sony Computer Entertainment Inc. | Method and apparatus for tracking three-dimensional movements of an object using a depth sensing camera |
| US9682319B2 (en) | 2002-07-31 | 2017-06-20 | Sony Interactive Entertainment Inc. | Combiner method for altering game gearing |
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| PT1573498E (en) | 2002-11-20 | 2012-03-22 | Koninkl Philips Electronics Nv | User interface system based on pointing device |
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| WO2005010739A1 (en) * | 2003-07-29 | 2005-02-03 | Philips Intellectual Property & Standards Gmbh | System and method for controlling the display of an image |
| US10279254B2 (en) | 2005-10-26 | 2019-05-07 | Sony Interactive Entertainment Inc. | Controller having visually trackable object for interfacing with a gaming system |
| EP1716473A1 (en) * | 2004-02-16 | 2006-11-02 | Simone Soria | A process for generating command signals, in particular for disabled users |
| JP3851907B2 (en) * | 2004-02-18 | 2006-11-29 | 株式会社ソニー・コンピュータエンタテインメント | Image display system and video game system |
| US20050215319A1 (en) * | 2004-03-23 | 2005-09-29 | Harmonix Music Systems, Inc. | Method and apparatus for controlling a three-dimensional character in a three-dimensional gaming environment |
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| CN101657825B (en) | 2006-05-11 | 2014-02-19 | 普莱姆传感有限公司 | Modeling Human Figures from Depth Maps |
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| US5581276A (en) * | 1992-09-08 | 1996-12-03 | Kabushiki Kaisha Toshiba | 3D human interface apparatus using motion recognition based on dynamic image processing |
| US5617312A (en) * | 1993-11-19 | 1997-04-01 | Hitachi, Ltd. | Computer system that enters control information by means of video camera |
-
1999
- 1999-01-04 AU AU22117/99A patent/AU2211799A/en not_active Abandoned
- 1999-01-04 WO PCT/US1999/000086 patent/WO1999035633A2/en not_active Ceased
Patent Citations (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4950069A (en) * | 1988-11-04 | 1990-08-21 | University Of Virginia | Eye movement detector with improved calibration and speed |
| US5367315A (en) * | 1990-11-15 | 1994-11-22 | Eyetech Corporation | Method and apparatus for controlling cursor movement |
| US5287473A (en) * | 1990-12-14 | 1994-02-15 | International Business Machines Corporation | Non-blocking serialization for removing data from a shared cache |
| US5168531A (en) * | 1991-06-27 | 1992-12-01 | Digital Equipment Corporation | Real-time recognition of pointing information from video |
| US5252950A (en) * | 1991-12-20 | 1993-10-12 | Apple Computer, Inc. | Display with rangefinder |
| US5581276A (en) * | 1992-09-08 | 1996-12-03 | Kabushiki Kaisha Toshiba | 3D human interface apparatus using motion recognition based on dynamic image processing |
| US5617312A (en) * | 1993-11-19 | 1997-04-01 | Hitachi, Ltd. | Computer system that enters control information by means of video camera |
Cited By (49)
| Publication number | Priority date | Publication date | Assignee | Title |
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Also Published As
| Publication number | Publication date |
|---|---|
| WO1999035633A2 (en) | 1999-07-15 |
| AU2211799A (en) | 1999-07-26 |
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