USRE39818E1 - Personalized wireless video game system - Google Patents
Personalized wireless video game system Download PDFInfo
- Publication number
- USRE39818E1 USRE39818E1 US10/763,073 US76307304A USRE39818E US RE39818 E1 USRE39818 E1 US RE39818E1 US 76307304 A US76307304 A US 76307304A US RE39818 E USRE39818 E US RE39818E
- Authority
- US
- United States
- Prior art keywords
- game
- controller
- processor
- personalized
- age
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
- A63F2300/208—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
Definitions
- the present invention relates to video games and in particular the present invention relates to wireless control of a video game system.
- Video game systems typically include one or more controllers for controlling the operation of a video game. These controllers are connected to a central processing unit through a communication bus cable. The video game user, therefore, is restricted in possible operating locations. That is, a user cannot play a game from a relatively remote location.
- a portable personalized controller cannot be provided. Any user who operates a game using the same controller is treated the same by the video game.
- a video game system which includes personalized wireless game controllers.
- the controller allows for the custom operation of an interactive video system based upon personal data transmitted from the controller.
- one embodiment of the present invention describes a personalized portable video game controller comprising a wireless transmitter for transmitting user personalized information and video game control signals to a video game processor, input controls for generating the control signals in response to movements by a user, a non-volatile memory for storing the user personalized information, and a receiver for receiving wireless transmissions from the video game processor.
- the received wireless transmissions including data to be stored in the non-volatile memory.
- a video game system which comprises a processor unit for operating game software and displaying video images on a display screen.
- the processor includes a receiver for receiving wireless identification and control signal transmissions.
- the system also comprises a personalized portable controller having a plurality of control switches for generating game control signals, a non-volatile memory for storing personalized identification information corresponding to a user of the controller, and a transmitter for wireless transmitting of the identification and control signals to the processor unit.
- a method of operating an interactive video system comprises the steps of activating a processing unit, transmitting personalized information from a controller using wireless transmissions, storing the personalized information in a memory of the processing unit, transmitting updated personalized information from the processing unit to the controller using wireless transmissions, and storing the updated personalized information in a memory of the controller.
- FIG. 1 is a prior art video game system
- FIG. 2 is a video game system of the present invention
- FIGS. 3a and 3b are a more detailed illustrations of some of the components of the system of FIG. 2 ;
- FIG. 4 is a detailed illustration of one embodiment of a wireless video game controller.
- the system includes a central processing, unit 100 which is connected to a video monitor 102 , or television.
- the central processing unit is adapted to receive a video game cartridge which includes software to operate the central processing unit.
- a game controller 104 provides control signals to the central processing unit via control wires 106 , or communication bus.
- the controller can include a number of input switches 108 for providing signals to operate a video game.
- a variety of controllers are known to those skilled in the art, but all controllers require wires and are not personalized.
- video game refers to interactive video systems displaying images for amusement or education. Video game, therefore, should not be interpreted as limited to amusement systems.
- FIG. 2 illustrates a video game system 120 which includes a central processing unit 122 which is connected to a video screen 124 , monitor, or television.
- the central processing unit is adapted to receive a video game cartridge which includes software to operate the central processing unit.
- the software can equally be supplied on any storage medium, such as magnetic diskette or compact disk, or the like.
- a wireless game controller 126 provides control signals to the central processing unit.
- the controller can include a number of inputs 128 , or switches for providing signals to operate a video game.
- a controller of the present invention can include any known input device including electrical switches sensitive to human movements.
- the central processing unit includes at least one receiver circuit (RX) 130 for receiving signals from the wireless controller 126 , see FIGS. 3a and 3b .
- the receiver 130 is adapted to receive signals provided in a predetermined frequency range.
- the controller 126 includes a transmitter circuit 132 designed to transmit control signals within this frequency range.
- the wireless controller therefore, provides a game user the freedom to operate a video game from a greater distance than prior video game systems. That is, video games can be played on large video screens without the requirement of operating the games from close proximity without requiring long controller cables.
- Each controller includes a unique transmitter, thus, the processor may require multiple receivers 130 for simultaneous operation from multiple controllers.
- the transmitter provided in the controller can be infrared, or a low voltage frequency modulated transmitter. It will be appreciated by those skilled in the art that any low voltage transmitter is contemplated for use in the controller. Because the controller is wireless, a user can remove the controller from the location of the video game central processor. Thus, the controller is easily transported.
- the controller includes a non-volatile memory device 134 such as, but not limited to a static random access memory (SRAM), EEPROM, or Flash EPROM.
- SRAM static random access memory
- EEPROM electrically erasable programmable read-only memory
- Flash EPROM Flash EPROM.
- the memory is used to store data, via control 136 , corresponding to personal information regarding the user of the controller. Such personal information can include, but is not limited to, a user name, age, previous video game scores and statistics, and a current skill level for a video game.
- a controller of the present invention provides an advantage in allowing each child in a household to have a personalized controller.
- amusement games designed for a specific age group is not operated by an inappropriate user.
- operation of a video game can be prohibited based on the user age. Therefore, the controller provides a minimum level of supervision.
- educational video “games” can be adjusted to the age of the user.
- the central processing unit 122 can also contain a memory device 136 which stores data corresponding to the controllers.
- a memory device 136 which stores data corresponding to the controllers.
- One embodiment transmits an identification code from the wireless controller 126 to the central processing unit 122 during operation.
- the CPU analyzes the identification code using control 138 and retrieves data stored in the CPU memory 136 which corresponds to the identification code.
- the CPU can, therefore, retrieve personalized information relating to the user of the identified controller.
- each child in a household can have a personalized controller which identifies the user and their game preferences (referred to herein as “video game operating preferences”) and performance history (referred to herein as “historical game performance data” or “historical performances data”).
- video game operating preferences identifies the user and their game preferences
- performance history referred to herein as “historical game performance data” or “historical performances data”.
- the game system uses one direction communication.
- the wireless controller stores the detailed personalized data in its memory 134 and transmits this data to the CPU.
- the CPU then stores this data in its memory 136 for use during the operation of a game.
- the controller therefore, is the location for permanent storage of personalized user data.
- This embodiment requires that the CPU transmit updated information to the controller via transmitter 140 for updating the data stored in the controller memory. This updating is preferably performed during the operation of the game.
- This embodiment allows the controller to be used with multiple CPUs. For example, a child can transport their personal controller to another location (a friend's home) and use the controller on a different host CPU.
- each controller 126 contains a receiver 142 for receiving wireless communications from a transmitter located in the processing unit.
- the memory 136 located in the processor 122 therefore, can be volatile or non-volatile because the personalized data does not have to be stored beyond the operation of the game.
- Multiple transmitters 140 may be required to transmit to multiple controllers operating over different frequencies.
- a multiple bit identification code is transmitted from the controller with each control signal output transmission.
- the first two-bits can designate the controller identification, see Table 1.
- an initial data transmission is performed by the controller to “down load” the data from the controller memory 134 to the CPU.
- the CPU then stores this data in memory 136 for use during game operations.
- This data is periodically updated by the CPU and transmitted to the controller during “quiet” periods in the game when the user is not operating the controller, such as between game levels.
- a final memory update can be performed upon completion of a particular game.
- Information stored in either the CPU or the controller can be updated via the CPU and selections presented on the video screen. For example, to enter a user name the CPU can present the alphabet on the screen and allow the user to select the letters of their name. Likewise, other personal information can be selected.
- the CPU includes, or is capable of operating, software or firmware for the purpose of selecting user information.
- the controller includes a housing 150 which is designed to be hand held.
- a variety of input/control switches 152 are provided to allow an operator to respond and control an interactive video game.
- the number and style of input control switches is not particularly relevant to the present invention.
- the controller is preferably battery operated and has a receptacle for receiving a battery pack 154 .
- the battery pack can be a rechargeable battery which can be recharged either separately, or while located within the controller.
- the controller includes circuitry described above for one or two directional communication of control signals and personal controller data with the CPU.
- the wireless controller can also include a battery saver circuit 156 which turns internal circuitry off, such as the transmitter, when a predetermined time elapses between activation of any of the control switches. This circuitry reduces power consumption, thereby, extending time between battery replacement or recharge.
- a video game system which includes a wireless game controller which stores information about the user of the controller.
- the controller includes a memory for storing the information.
- the information is then communicated through wireless transmissions to a processor operating the video game.
- the information can include, for example, the user's name, skill level, preferred characters, handicaps, limitations, and/or historical game scores.
- the game controllers can include a wireless receiver for receiving communications from the game processor to update information stored in the controller.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Computer Networks & Wireless Communication (AREA)
- Selective Calling Equipment (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Description
TABLE 1 | |||
CODE | SWITCH CODE | ||
1 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | ||
The data transmission illustrated in Table 1 uses two bits to transmit a controller .ID code (CODE) and six bits to transmit a control switch code (SWITCH CODE). It will be appreciated by those skilled in the art, that other data formats can be implemented without departing from the present invention. In this embodiment, the CPU receives the data transmission and decodes the CODE to identify the transmitting controller. Data stored in the CPU memory can then be retrieved and used by the CPU during game operation.
Claims (35)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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US10/763,073 USRE39818E1 (en) | 1997-11-14 | 2004-01-22 | Personalized wireless video game system |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US08/970,258 US6342010B1 (en) | 1997-11-14 | 1997-11-14 | Personalized wireless video game system |
US10/763,073 USRE39818E1 (en) | 1997-11-14 | 2004-01-22 | Personalized wireless video game system |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US08/970,258 Reissue US6342010B1 (en) | 1997-11-14 | 1997-11-14 | Personalized wireless video game system |
Publications (1)
Publication Number | Publication Date |
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USRE39818E1 true USRE39818E1 (en) | 2007-09-04 |
Family
ID=25516664
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US08/970,258 Ceased US6342010B1 (en) | 1997-11-14 | 1997-11-14 | Personalized wireless video game system |
US10/763,073 Expired - Lifetime USRE39818E1 (en) | 1997-11-14 | 2004-01-22 | Personalized wireless video game system |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US08/970,258 Ceased US6342010B1 (en) | 1997-11-14 | 1997-11-14 | Personalized wireless video game system |
Country Status (1)
Country | Link |
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US (2) | US6342010B1 (en) |
Cited By (26)
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US7445550B2 (en) | 2000-02-22 | 2008-11-04 | Creative Kingdoms, Llc | Magical wand and interactive play experience |
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