US20230084581A1 - Video game controller with a graphical user interface - Google Patents
Video game controller with a graphical user interface Download PDFInfo
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- US20230084581A1 US20230084581A1 US17/477,318 US202117477318A US2023084581A1 US 20230084581 A1 US20230084581 A1 US 20230084581A1 US 202117477318 A US202117477318 A US 202117477318A US 2023084581 A1 US2023084581 A1 US 2023084581A1
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- game controller
- app
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- user
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
Definitions
- a video game controller with a graphical user interface is provided substantially as illustrated by and/or described in connection with at least one of the figures, as set forth more completely in the claims.
- FIG. 1 illustrates an exemplary video game controller with a graphical user interface in a first configuration in accordance with aspects of this disclosure.
- FIG. 2 A illustrates an exemplary video game controller with a graphical user interface in a second configuration in accordance with aspects of this disclosure.
- FIG. 2 B illustrates an exemplary video game controller with a graphical user interface displaying a pop-up on top of the second configuration in accordance with aspects of this disclosure.
- FIG. 3 illustrates an exemplary video game controller and an associated app running on a mobile device in accordance with aspects of this disclosure.
- the disclosed game controller system may comprise an application (“app”), on a device external from the game controller, that is operable to adjust settings and profiles of the game controller. These settings and profiles are viewable, by the user, from a screen on the game controller.
- the app may be a PC app, a windows app, or a Mac app.
- the app may also be a mobile app for a smartphone and/or tablet.
- a device such as a smartphone or tablet, may control settings and profiles, used by the game controller, that may be displayed on the user interface of the game controller.
- the device may adapt and adjust the settings and profiles even while the game controller is being actively used during a game.
- the device may communicate with the game controller wirelessly via Bluetooth, Wi-Fi, or any other wireless protocol.
- the game controller, disclosed herein, is not platform-specific and may communicate with a game console wired or wirelessly via Bluetooth, Wi-Fi, or any other wireless protocol.
- the disclosed game controller system offers responsive and reliable controls that improve a user's performance.
- the disclosed game controller system also delivers innovative applications of technology that improve a user's experience.
- FIG. 1 illustrates an exemplary video game controller 100 with a graphical user interface 101 in a first configuration.
- the game controller 100 is configured to operate a video game and also comprises a memory, a processor and a screen 101 .
- the video game may comprise a PC game, a console game, a mobile game a Mac game or any other electronic game.
- the memory in the game controller 100 is configured to store a setting for the game controller 100 and/or a profile associated with a user of the game controller 100 .
- the processor in the game controller 100 is configured to access the memory.
- the screen 101 is operably coupled to the processor and is configured to display the setting and/or profile to the user of the game controller 100 .
- the game controller 100 may comprise a wireless interface that is operable to communicate directly with a video game console.
- a dongle may be plugged into the video game console.
- a USB connection on the video game console may be adapted, via the dongle, to communicate with the game controller 100 via Bluetooth.
- the screen 101 is integrated with the game controller 100 .
- the screen 101 may comprise a graphical user interface.
- the screen 101 may comprise a touch screen.
- the screen 101 may comprise a capacitive touch display.
- the screen 101 may comprise a high resolution display with deep blacks and rich color.
- the screen 101 may be covered with a tempered glass.
- the glass may be configured with smooth 3 D curves on the edges.
- the screen 101 may display programmable settings and/or profiles. What and how elements are displayed is adjustable, via the processor, even while the game controller 100 is in use.
- the display on the screen 101 may provide a quick, in-game access to profiles and settings.
- the game controller 100 may comprises one or more buttons 117 for controlling what is displayed on the screen 101 .
- the game controller 100 may also comprises one or more backlit controls 115 .
- the display elements may also enable and configure secondary features, functions and/or actions of the game controller 100 .
- One such secondary function may be the audio of a game experience.
- the game controller 100 may comprise a jack for plugging in a headset or other type of speaker.
- the game controller 100 may communicate wirelessly (e.g., via Bluetooth or Wi-Fi) with a headset or other type of speaker.
- the screen 101 on the game controller 100 may be configured to adapt aspects of the audio processing to dynamically enhance the game.
- the graphical user interface 101 in FIG. 1 illustrates a first exemplary display configuration.
- This first configuration comprises a menu of core features 103 , a user icon 105 , user name 107 , a communication setting 109 , a battery charge level 111 , and an estimate time 113 until a battery must be recharged.
- This first configuration is a user-customizable dashboard that can be designed and redesigned by a user as desired for easy access to most frequently used features and to provide an overview of the controller 100 status.
- an intuitive user interface may allow a user to quickly and easily change settings as desired.
- the user interface may be configured to indicate primary features of the game controller and secondary features/actions of the game experience.
- the menu carousel 103 may be selectable by touch or the core feature set hubs may be accessed using the button 117 .
- the core hubs may comprise Home, Loadouts, Audio, Performance and Social.
- the Home hub may comprise a parameter display that a user wants to see most often.
- the Loadouts hub may comprise a selections of user profiles.
- the Audio hub may comprise controls for the secondary features/actions of a headset, microphone or other audio device.
- the Performance hub may comprise details on how various buttons on the game controller 100 are being used.
- the Social hub may comprise an interface to social media and other communication devices that may be external to the game console.
- the user icon 105 and user name 107 may be selectable according to who is using the game controller 100 at any given time.
- the communication setting 109 may toggle between allowing and blocking communication via social media and other communication devices.
- the processor in the game controller 100 may be operable to control communication from an external device.
- the game controller 100 may comprise a rechargeable battery.
- the battery charge level 111 and the estimate time 113 until a battery must be recharged are useful for indicating when a battery needs to be swapped or recharged. Recharging may be performed via a cable or a dedicated cradle.
- FIG. 2 A illustrates an exemplary video game controller 100 with a graphical user interface 201 in a second configuration.
- the second exemplary display configuration comprises a set of menu icons 203 .
- the current display corresponds to the Home hub, therefore the Home icon 205 is in the center and illuminated.
- the second exemplary display 201 comprises customized screen elements such as a social media notice 207 , a chat volume level slider 209 , a game volume level slider 211 , a Superhuman HearingTM enable/disable toggle 213 , a headset selector 215 , an equalizer selector 217 , and a microphone mute button 219 .
- the second exemplary display 201 may also comprise the communication setting indicator 109 and the battery charge level indicator 111 as described with reference to the first exemplary display 101 in FIG. 1 .
- the social media notice 207 may be, for example, the most recent message among a plurality of messages in the Social hub.
- the chat volume level slider 209 may display, and allow control of, the chat volume heard via an associated audio output device.
- the game volume level slider 211 may display, and allow control of, the game volume heard via an associated audio output device.
- the Superhuman HearingTM enable/disable toggle 213 may display, and allow control of, whether a user has selected Turtle Beach's Superhuman HearingTM technology.
- the headset selector 215 may be used to display, and allow control of, what particular headset (for example, a user or multiple users may have multiple headsets) is associated with the game controller 100 .
- the equalizer selector 217 may be used to select from among a plurality of different equalizers.
- the microphone mute button 219 may be used to display, and allow control of, whether a user is muting the microphone of an associated headset.
- FIG. 2 B illustrates the exemplary video game controller 100 with a graphical user interface displaying a pop-up on top of the second configuration 201 .
- the equalizer selector 217 When the equalizer selector 217 is pressed, a plurality of different equalizers buttons pop up.
- a user may have preprogrammed an equalizer with bass boost 227 , an equalizer with treble boost 229 , and an equalizer that boosts footsteps 231 . There may also be a default equalizer 233 .
- a user has pressed the equalizer selector 217 and selected the equalizer with treble boost 229 .
- FIG. 3 illustrates an exemplary video game controller 100 and an associated app 300 running on a mobile device.
- the app 300 on the mobile device is currently being used to configure the second configuration 201 on the game controller 100 .
- the app 300 on the mobile device may also be used to dynamically display and control all of the features of the game controller 100 as well as the secondary features.
- the game controller system comprises an app 300 configured to operate on a device external from the game controller 100 .
- the app 300 is operable to adjust the setting and profiles used by the game controller 100 even while the game controller 100 is in use.
- the device may be, for example, a smartphone or a tablet.
- the game controller 100 may comprise a wireless interface that is operable to communicate directly with the device. For example, in-depth game loadouts can be created on the companion app 300 and sent to onboard memory of the controller 100 .
- the app 300 may also be enabled to access storage of a Cloud service provider and be powered by the Cloud.
- the app 300 may provide full access to the game controller 100 to customize and improve performance.
- the user interface 201 is customizable via the app 300 on a device that is external to the game controller 100 .
- the app 300 may provide a plurality of slots 301 for display elements 303 .
- the display elements 303 may comprise a revolver menu 305 for selecting from a plurality of choices, a toggle menu 307 for selecting on/off or enable/disable, and a slider 309 for moving a parameter along a range of values.
- the revolver menu 305 has been used to configure the headset selector 311 in the app 300 .
- the headset selector 311 in the app 300 is associated with (e.g., controls and displays the setting of) the headset selector 215 in the user interface 201 .
- the toggle menu 307 has been used to configure the Superhuman HearingTM enable/disable toggle 313 in the app 300 .
- the Superhuman HearingTM enable/disable toggle 313 in the app 300 is associated with (e.g., controls and displays the setting of) the Superhuman HearingTM enable/disable toggle 213 in the user interface 201 .
- the slider 309 has been used to configure the chat volume level 315 in the app 300 .
- the chat volume level 315 in the app 300 is associated with (e.g., controls and displays the setting of) the chat volume level 209 in the user interface 201 .
- Display elements 303 may be selectively placed into the slots 301 to further provide companion controls on the app 300 that are associated with the game volume level 211 , the equalizer setting 217 , and the microphone mute button 219 on the controller display 201 .
- dynamically and/or adaptively with respect to an operation means that, for example, parameters for, configurations for and/or execution of the operation may be configured or reconfigured during run-time (e.g., in, or near, real-time) based on newly received or updated information or data.
- run-time e.g., in, or near, real-time
- an operation within a transmitter and/or a receiver may be configured or reconfigured based on, for example, current, recently received and/or updated signals, information and/or data.
- the present method and/or system may be realized in hardware, software, or a combination of hardware and software.
- the present methods and/or systems may be realized in a centralized fashion in at least one computing system, or in a distributed fashion where different elements are spread across several interconnected computing systems. Any kind of computing system or other apparatus adapted for carrying out the methods described herein is suited.
- a typical combination of hardware and software may be a general-purpose computing system with a program or other code that, when being loaded and executed, controls the computing system such that it carries out the methods described herein.
- Another typical implementation may comprise an application specific integrated circuit or chip.
- Some implementations may comprise a non-transitory machine-readable (e.g., computer readable) medium (e.g., FLASH drive, optical disk, magnetic storage disk, or the like) having stored thereon one or more lines of code executable by a machine, thereby causing the machine to perform processes as described herein.
- a non-transitory machine-readable (e.g., computer readable) medium e.g., FLASH drive, optical disk, magnetic storage disk, or the like
- circuits and circuitry refer to physical electronic components (i.e. hardware) and any software and/or firmware (“code”) which may configure the hardware, be executed by the hardware, and or otherwise be associated with the hardware.
- code software and/or firmware
- a particular processor and memory may comprise first “circuitry” when executing a first one or more lines of code and may comprise second “circuitry” when executing a second one or more lines of code.
- and/or means any one or more of the items in the list joined by “and/or”.
- x and/or y means any element of the three-element set ⁇ (x), (y), (x, y) ⁇ .
- x and/or y means “one or both of x and y”.
- x, y, and/or z means any element of the seven-element set ⁇ (x), (y), (z), (x, y), (x, z), (y, z), (x, y, z) ⁇ .
- x, y and/or z means “one or more of x, y and z”.
- the term “exemplary” means serving as a non-limiting example, instance, or illustration.
- the terms “e.g.,” and “for example” set off lists of one or more non-limiting examples, instances, or illustrations.
- circuitry is “operable” to perform a function whenever the circuitry comprises the necessary hardware and code (if any is necessary) to perform the function, regardless of whether performance of the function is disabled or not enabled (e.g., by a user-configurable setting, factory trim, etc.).
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Abstract
Description
- Limitations and disadvantages of conventional game controllers will become apparent to one of skill in the art, through comparison of such game controllers with some aspects of the present system set forth in the remainder of this disclosure with reference to the drawings.
- A video game controller with a graphical user interface is provided substantially as illustrated by and/or described in connection with at least one of the figures, as set forth more completely in the claims.
-
FIG. 1 illustrates an exemplary video game controller with a graphical user interface in a first configuration in accordance with aspects of this disclosure. -
FIG. 2A illustrates an exemplary video game controller with a graphical user interface in a second configuration in accordance with aspects of this disclosure. -
FIG. 2B illustrates an exemplary video game controller with a graphical user interface displaying a pop-up on top of the second configuration in accordance with aspects of this disclosure. -
FIG. 3 illustrates an exemplary video game controller and an associated app running on a mobile device in accordance with aspects of this disclosure. - This disclosure describes a game controller system that allows a user to access and adapt the features of a game controller as well as secondary actions associated with the gaming experience. The disclosed game controller system may comprise an application (“app”), on a device external from the game controller, that is operable to adjust settings and profiles of the game controller. These settings and profiles are viewable, by the user, from a screen on the game controller. The app may be a PC app, a windows app, or a Mac app. The app may also be a mobile app for a smartphone and/or tablet.
- Certain embodiments of the disclosure may be found in a game controller with a user interface. In accordance with various embodiments of the disclosure, a device, such as a smartphone or tablet, may control settings and profiles, used by the game controller, that may be displayed on the user interface of the game controller. The device may adapt and adjust the settings and profiles even while the game controller is being actively used during a game. The device may communicate with the game controller wirelessly via Bluetooth, Wi-Fi, or any other wireless protocol. The game controller, disclosed herein, is not platform-specific and may communicate with a game console wired or wirelessly via Bluetooth, Wi-Fi, or any other wireless protocol.
- The disclosed game controller system offers responsive and reliable controls that improve a user's performance. In addition, the disclosed game controller system also delivers innovative applications of technology that improve a user's experience.
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FIG. 1 illustrates an exemplaryvideo game controller 100 with agraphical user interface 101 in a first configuration. Thegame controller 100 is configured to operate a video game and also comprises a memory, a processor and ascreen 101. The video game may comprise a PC game, a console game, a mobile game a Mac game or any other electronic game. The memory in thegame controller 100 is configured to store a setting for thegame controller 100 and/or a profile associated with a user of thegame controller 100. The processor in thegame controller 100 is configured to access the memory. Thescreen 101 is operably coupled to the processor and is configured to display the setting and/or profile to the user of thegame controller 100. Thegame controller 100 may comprise a wireless interface that is operable to communicate directly with a video game console. A dongle may be plugged into the video game console. For example, a USB connection on the video game console may be adapted, via the dongle, to communicate with thegame controller 100 via Bluetooth. - The
screen 101 is integrated with thegame controller 100. Thescreen 101 may comprise a graphical user interface. Thescreen 101 may comprise a touch screen. For example, thescreen 101 may comprise a capacitive touch display. Thescreen 101 may comprise a high resolution display with deep blacks and rich color. Thescreen 101 may be covered with a tempered glass. The glass may be configured with smooth 3D curves on the edges. - The
screen 101 may display programmable settings and/or profiles. What and how elements are displayed is adjustable, via the processor, even while thegame controller 100 is in use. The display on thescreen 101 may provide a quick, in-game access to profiles and settings. Thegame controller 100 may comprises one ormore buttons 117 for controlling what is displayed on thescreen 101. Thegame controller 100 may also comprises one ormore backlit controls 115. - The display elements may also enable and configure secondary features, functions and/or actions of the
game controller 100. One such secondary function may be the audio of a game experience. Thegame controller 100 may comprise a jack for plugging in a headset or other type of speaker. Alternatively, thegame controller 100 may communicate wirelessly (e.g., via Bluetooth or Wi-Fi) with a headset or other type of speaker. Thescreen 101 on thegame controller 100 may be configured to adapt aspects of the audio processing to dynamically enhance the game. - The
graphical user interface 101 inFIG. 1 illustrates a first exemplary display configuration. This first configuration comprises a menu ofcore features 103, auser icon 105,user name 107, acommunication setting 109, abattery charge level 111, and anestimate time 113 until a battery must be recharged. This first configuration is a user-customizable dashboard that can be designed and redesigned by a user as desired for easy access to most frequently used features and to provide an overview of thecontroller 100 status. For example, an intuitive user interface may allow a user to quickly and easily change settings as desired. - Because the
screen 101 is operable to display a customizable, user interface, the user interface may be configured to indicate primary features of the game controller and secondary features/actions of the game experience. Themenu carousel 103 may be selectable by touch or the core feature set hubs may be accessed using thebutton 117. As illustrated inFIG. 1 , the core hubs may comprise Home, Loadouts, Audio, Performance and Social. The Home hub may comprise a parameter display that a user wants to see most often. The Loadouts hub may comprise a selections of user profiles. The Audio hub may comprise controls for the secondary features/actions of a headset, microphone or other audio device. The Performance hub may comprise details on how various buttons on thegame controller 100 are being used. The Social hub may comprise an interface to social media and other communication devices that may be external to the game console. - The
user icon 105 anduser name 107 may be selectable according to who is using thegame controller 100 at any given time. Thecommunication setting 109 may toggle between allowing and blocking communication via social media and other communication devices. The processor in thegame controller 100 may be operable to control communication from an external device. - The
game controller 100 may comprise a rechargeable battery. Thebattery charge level 111 and theestimate time 113 until a battery must be recharged are useful for indicating when a battery needs to be swapped or recharged. Recharging may be performed via a cable or a dedicated cradle. -
FIG. 2A illustrates an exemplaryvideo game controller 100 with agraphical user interface 201 in a second configuration. The second exemplary display configuration comprises a set ofmenu icons 203. The current display corresponds to the Home hub, therefore theHome icon 205 is in the center and illuminated. - The second
exemplary display 201 comprises customized screen elements such as asocial media notice 207, a chatvolume level slider 209, a gamevolume level slider 211, a Superhuman Hearing™ enable/disabletoggle 213, aheadset selector 215, anequalizer selector 217, and a microphonemute button 219. The secondexemplary display 201 may also comprise thecommunication setting indicator 109 and the batterycharge level indicator 111 as described with reference to the firstexemplary display 101 inFIG. 1 . - The
social media notice 207 may be, for example, the most recent message among a plurality of messages in the Social hub. The chatvolume level slider 209 may display, and allow control of, the chat volume heard via an associated audio output device. Likewise, the gamevolume level slider 211 may display, and allow control of, the game volume heard via an associated audio output device. The Superhuman Hearing™ enable/disabletoggle 213 may display, and allow control of, whether a user has selected Turtle Beach's Superhuman Hearing™ technology. Theheadset selector 215 may be used to display, and allow control of, what particular headset (for example, a user or multiple users may have multiple headsets) is associated with thegame controller 100. Theequalizer selector 217 may be used to select from among a plurality of different equalizers. The microphonemute button 219 may be used to display, and allow control of, whether a user is muting the microphone of an associated headset. -
FIG. 2B illustrates the exemplaryvideo game controller 100 with a graphical user interface displaying a pop-up on top of thesecond configuration 201. When theequalizer selector 217 is pressed, a plurality of different equalizers buttons pop up. A user may have preprogrammed an equalizer withbass boost 227, an equalizer withtreble boost 229, and an equalizer that boostsfootsteps 231. There may also be adefault equalizer 233. As illustrated inFIG. 2B , a user has pressed theequalizer selector 217 and selected the equalizer withtreble boost 229. -
FIG. 3 illustrates an exemplaryvideo game controller 100 and an associatedapp 300 running on a mobile device. As illustrated, theapp 300 on the mobile device is currently being used to configure thesecond configuration 201 on thegame controller 100. Theapp 300 on the mobile device may also be used to dynamically display and control all of the features of thegame controller 100 as well as the secondary features. - The game controller system comprises an
app 300 configured to operate on a device external from thegame controller 100. Theapp 300 is operable to adjust the setting and profiles used by thegame controller 100 even while thegame controller 100 is in use. The device may be, for example, a smartphone or a tablet. Thegame controller 100 may comprise a wireless interface that is operable to communicate directly with the device. For example, in-depth game loadouts can be created on thecompanion app 300 and sent to onboard memory of thecontroller 100. Theapp 300 may also be enabled to access storage of a Cloud service provider and be powered by the Cloud. Theapp 300 may provide full access to thegame controller 100 to customize and improve performance. - The
user interface 201 is customizable via theapp 300 on a device that is external to thegame controller 100. As illustrated, theapp 300 may provide a plurality ofslots 301 fordisplay elements 303. Thedisplay elements 303 may comprise arevolver menu 305 for selecting from a plurality of choices, atoggle menu 307 for selecting on/off or enable/disable, and aslider 309 for moving a parameter along a range of values. - The
revolver menu 305 has been used to configure theheadset selector 311 in theapp 300. Theheadset selector 311 in theapp 300 is associated with (e.g., controls and displays the setting of) theheadset selector 215 in theuser interface 201. - The
toggle menu 307 has been used to configure the Superhuman Hearing™ enable/disabletoggle 313 in theapp 300. The Superhuman Hearing™ enable/disabletoggle 313 in theapp 300 is associated with (e.g., controls and displays the setting of) the Superhuman Hearing™ enable/disabletoggle 213 in theuser interface 201. - The
slider 309 has been used to configure thechat volume level 315 in theapp 300. Thechat volume level 315 in theapp 300 is associated with (e.g., controls and displays the setting of) thechat volume level 209 in theuser interface 201. -
Display elements 303 may be selectively placed into theslots 301 to further provide companion controls on theapp 300 that are associated with thegame volume level 211, the equalizer setting 217, and the microphonemute button 219 on thecontroller display 201. - While the present system has been described with reference to certain implementations, it will be understood by those skilled in the art that various changes may be made and equivalents may be substituted without departing from the scope of the present system. In addition, many modifications may be made to adapt a particular situation or material to the teachings of the present disclosure without departing from its scope. Therefore, it is intended that the present method and/or system not be limited to the particular implementations disclosed, but that the present system will include all implementations falling within the scope of the appended claims.
- Throughout this disclosure, the use of the terms dynamically and/or adaptively with respect to an operation means that, for example, parameters for, configurations for and/or execution of the operation may be configured or reconfigured during run-time (e.g., in, or near, real-time) based on newly received or updated information or data. For example, an operation within a transmitter and/or a receiver may be configured or reconfigured based on, for example, current, recently received and/or updated signals, information and/or data.
- The present method and/or system may be realized in hardware, software, or a combination of hardware and software. The present methods and/or systems may be realized in a centralized fashion in at least one computing system, or in a distributed fashion where different elements are spread across several interconnected computing systems. Any kind of computing system or other apparatus adapted for carrying out the methods described herein is suited. A typical combination of hardware and software may be a general-purpose computing system with a program or other code that, when being loaded and executed, controls the computing system such that it carries out the methods described herein. Another typical implementation may comprise an application specific integrated circuit or chip. Some implementations may comprise a non-transitory machine-readable (e.g., computer readable) medium (e.g., FLASH drive, optical disk, magnetic storage disk, or the like) having stored thereon one or more lines of code executable by a machine, thereby causing the machine to perform processes as described herein.
- As utilized herein the terms “circuits” and “circuitry” refer to physical electronic components (i.e. hardware) and any software and/or firmware (“code”) which may configure the hardware, be executed by the hardware, and or otherwise be associated with the hardware. As used herein, for example, a particular processor and memory may comprise first “circuitry” when executing a first one or more lines of code and may comprise second “circuitry” when executing a second one or more lines of code. As utilized herein, “and/or” means any one or more of the items in the list joined by “and/or”. As an example, “x and/or y” means any element of the three-element set {(x), (y), (x, y)}. In other words, “x and/or y” means “one or both of x and y”. As another example, “x, y, and/or z” means any element of the seven-element set {(x), (y), (z), (x, y), (x, z), (y, z), (x, y, z)}. In other words, “x, y and/or z” means “one or more of x, y and z”. As utilized herein, the term “exemplary” means serving as a non-limiting example, instance, or illustration. As utilized herein, the terms “e.g.,” and “for example” set off lists of one or more non-limiting examples, instances, or illustrations. As utilized herein, circuitry is “operable” to perform a function whenever the circuitry comprises the necessary hardware and code (if any is necessary) to perform the function, regardless of whether performance of the function is disabled or not enabled (e.g., by a user-configurable setting, factory trim, etc.).
Claims (20)
Priority Applications (2)
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| US17/477,318 US20230084581A1 (en) | 2021-09-16 | 2021-09-16 | Video game controller with a graphical user interface |
| PCT/US2022/043759 WO2023043976A1 (en) | 2021-09-16 | 2022-09-16 | Video game controller with a graphical user interface |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US17/477,318 US20230084581A1 (en) | 2021-09-16 | 2021-09-16 | Video game controller with a graphical user interface |
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| Publication Number | Publication Date |
|---|---|
| US20230084581A1 true US20230084581A1 (en) | 2023-03-16 |
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|---|---|---|---|
| US17/477,318 Pending US20230084581A1 (en) | 2021-09-16 | 2021-09-16 | Video game controller with a graphical user interface |
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| US (1) | US20230084581A1 (en) |
| WO (1) | WO2023043976A1 (en) |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| GB2629589A (en) * | 2023-05-03 | 2024-11-06 | Sony Interactive Entertainment Inc | An information processing method, information processing system and computer program |
| GB2630635A (en) * | 2023-06-01 | 2024-12-04 | Sony Interactive Entertainment Inc | Systems, apparatus and methods for device personalisation |
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Cited By (3)
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| GB2629589A (en) * | 2023-05-03 | 2024-11-06 | Sony Interactive Entertainment Inc | An information processing method, information processing system and computer program |
| EP4458441A1 (en) * | 2023-05-03 | 2024-11-06 | Sony Interactive Entertainment Inc. | An information processing method, information processing system and computer program |
| GB2630635A (en) * | 2023-06-01 | 2024-12-04 | Sony Interactive Entertainment Inc | Systems, apparatus and methods for device personalisation |
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|---|---|
| WO2023043976A1 (en) | 2023-03-23 |
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