US20190270022A1 - Network gaming ride attraction - Google Patents
Network gaming ride attraction Download PDFInfo
- Publication number
- US20190270022A1 US20190270022A1 US15/910,915 US201815910915A US2019270022A1 US 20190270022 A1 US20190270022 A1 US 20190270022A1 US 201815910915 A US201815910915 A US 201815910915A US 2019270022 A1 US2019270022 A1 US 2019270022A1
- Authority
- US
- United States
- Prior art keywords
- rider
- vehicle
- ride
- character profile
- path
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
- 230000000694 effects Effects 0.000 claims abstract description 12
- 238000000034 method Methods 0.000 claims abstract description 9
- 230000037361 pathway Effects 0.000 claims 3
- 230000036316 preload Effects 0.000 description 2
- 230000000007 visual effect Effects 0.000 description 2
- XLYOFNOQVPJJNP-UHFFFAOYSA-N water Substances O XLYOFNOQVPJJNP-UHFFFAOYSA-N 0.000 description 2
- 240000007320 Pinus strobus Species 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 238000009434 installation Methods 0.000 description 1
- 238000005339 levitation Methods 0.000 description 1
- 239000007921 spray Substances 0.000 description 1
- 238000006467 substitution reaction Methods 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G25/00—Autocar-like self-drivers; Runways therefor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G31/00—Amusement arrangements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G33/00—Devices allowing competitions between several persons, not otherwise provided for
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G7/00—Up-and-down hill tracks; Switchbacks
Definitions
- the field of the application is rides in theme and amusement parks. More specifically, the invention relates to methods and equipment for providing amusement or theme park experiences.
- Various amusement park rides have been created to provide passengers with unique motion and visual gaming experiences.
- rides have been built with multi-passenger vehicles that travel along a fixed path and allow guest to shoot at real targets in the physical environment or at virtual targets in a virtual reality space.
- the vehicles themselves may generate special effects, e.g., sound and/or motion effects,
- a repeat rider may be familiar with the general path of the ride, the gaming aspect may create interest during second and subsequent rides.
- mobile gaming has evolved to allow players to create virtual characters and upgrade them through accomplishments, in-games purchase, or other rewards.
- the game play evolves and is enhanced as characters grow and obtain new attributes. This allows for an ever-changing gaming environment.
- a networked gaming ride system combines elements of electronic gaming with elements of a theme park ride, to provide both custom gaming and custom rider experiences.
- the present networked gaming ride attraction uses a unique set of steps to connect a mobile gaming platform with a ride experience, allowing the gaming and ride aspects to influence each other.
- riders visit the ride attraction their mobile gaming experience may be improved via enhanced gaming features, points, or power.
- their on-ride experience can be improved with additional features, points, or power.
- the combination of these gaming and ride elements creates an ever-changing ride and gaming platform.
- FIG. 1 is a perspective view of a ride attraction.
- FIG. 2 is a diagram illustrating operation of a network gaming ride attraction.
- a ride attraction 10 has a path or track 12 , with vehicles 14 movable along the track 12 .
- Seats 16 of the vehicle are attached to a floor or seating platform 18 which optionally is supported on a motion base 26 , such as a flight simulator type of motion base 26 .
- the motion base 26 is attached to a chassis 24 typically having wheels which roll on a path or track 12 , although the vehicle may optionally be suspended from an overhead track, float on water, or use other support techniques such as magnetic-levitation, hover, etc. In some designs the vehicle may be designed to carry standing riders.
- the path or track 12 may be indoors to provide a dark ride, or be outdoors to provide a coaster type of ride, or include elements of both, Stationary, moving or animatronic figures, scenery and creative elements 34 , may be provided along the path or track 12 .
- the path or track 12 may also pass through un-themed space 36 .
- the riders 101 may be provided with objects or props 38 , such as magical wands, canes, gloves, etc., or fictional weapons such as ray guns, so-called phasors or similar objects, generally matching a specific storyline, such as a storyline from a movie, comic book, novel, etc.
- objects 38 may be active in the sense that the ride system can detect whether a rider using the object has acquired or hit an intended target 40 .
- the intended target may be a real fixed or moving robotic target, or a projected or virtual character or inanimate target.
- the objects 38 may also provide sound, vibration and/or visual effects when activated by a rider.
- users or riders 101 access the ride system either through their smart phones (i. e, via the internet 102 ) or from a queue kiosk 104 while the riders are in the ride queue. From here riders have access to a user database 105 to create and modify their in-game character. Riders then board a ride vehicle 14 . Once on the ride vehicle, the ride system pulls information from the user database 105 and returns results back to the same user database 105 . After a rider completes the ride, the system records that the rider completed ride (i.e., adding to the rider's ride count) and also records the rider's score in the database 105 .
- the system may then unlock features in the mobile game or other in-park rewards (such as a front-of-the-line pass, merchandise discounts, etc.).
- External applications 107 such as additional mobile bases, games can also access user data from the user database 105 and return information as riders increase their scores, or abilities,
- a pre-load kiosk 108 may be used to assign each rider to a specific seat or position in a specific ride vehicle 14 . Seat assignment may optionally be performed without a pre-load kiosk, for example with the ride system providing each rider with an electronic boarding pass, or in other ways.
- Each individual rider's on-ride experience may be enhanced via software.
- the enhanced features vary depending on the storyline and installation site. For example, riders reaching a higher level of a game, or riders earning a higher score may be provided with a more powerful magic wand or weapon.
- Ride effects may also be changed, such as lighting effects (strobes, lasers, etc.) appearing when a rider obtains a specified point score.
- other enhancements may include special effects such as fog, wind, water spray, etc. or onscreen animation and/or character actions and dialog.
- the ride path, special effects, onscreen graphics, etc. may be customized or specifically made for each specific rider. This may be achieved via the riders wearing a virtual reality headset or googles. Alternatively, some of the enhancements can be more group or vehicle based (special effects for example) with others made more personal such as a result from hitting a target.
- a vehicle may include various quantity of riders with different character attributes, so their powers appear differently, to help distinguish each rider's gameplay from adjacent riders in the same vehicle. For example, each rider's object 38 may emit light of a specific color or character.
- Path means a physical path, such as a track, as well as a virtual path, such as an instruction set saved in a memory.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Human Computer Interaction (AREA)
- Environmental & Geological Engineering (AREA)
- Radar, Positioning & Navigation (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Processing Or Creating Images (AREA)
Abstract
A method for operating a ride attraction includes directing a rider to a kiosk or a mobile application on a smart phone, with the rider creating a character profile or accessing his/her previously created character profile. The rider is assigned to a ride vehicle or to a seat in a ride vehicle. The rider boards the into or onto the assigned vehicle or seat. The ride vehicle moves along a path in the ride attraction. At least one of the path, special effects, onscreen graphics and scoring may be modified according to the rider's character. A mobile application gameplay may unlock specified game features to change a ride experience
Description
- The field of the application is rides in theme and amusement parks. More specifically, the invention relates to methods and equipment for providing amusement or theme park experiences.
- Various amusement park rides have been created to provide passengers with unique motion and visual gaming experiences. In one example, rides have been built with multi-passenger vehicles that travel along a fixed path and allow guest to shoot at real targets in the physical environment or at virtual targets in a virtual reality space. In addition to the excitement created by the speed or change in direction of the vehicles as they move along the path, the vehicles themselves may generate special effects, e.g., sound and/or motion effects, Although a repeat rider may be familiar with the general path of the ride, the gaming aspect may create interest during second and subsequent rides.
- However, regardless of such enhancements to these passenger vehicle rides, repeat riders may over time feel the ride experience is no longer interesting or exciting. Accordingly, there is a need for an improved amusement ride vehicle and system that can offer new effects and enhanced experiences.
- Independently, mobile gaming has evolved to allow players to create virtual characters and upgrade them through accomplishments, in-games purchase, or other rewards. The game play evolves and is enhanced as characters grow and obtain new attributes. This allows for an ever-changing gaming environment.
- A networked gaming ride system combines elements of electronic gaming with elements of a theme park ride, to provide both custom gaming and custom rider experiences. The present networked gaming ride attraction uses a unique set of steps to connect a mobile gaming platform with a ride experience, allowing the gaming and ride aspects to influence each other. As riders visit the ride attraction, their mobile gaming experience may be improved via enhanced gaming features, points, or power. And conversely, as mobile garners play the game, their on-ride experience can be improved with additional features, points, or power. The combination of these gaming and ride elements creates an ever-changing ride and gaming platform.
- These and other features, aspects, and advantages of the present disclosure will become better understood when the following detailed description is read with reference to the accompanying drawings wherein the same element number indicates the same element in each of the views.
-
FIG. 1 is a perspective view of a ride attraction. -
FIG. 2 is a diagram illustrating operation of a network gaming ride attraction. - As shown in
FIG. 1 , a ride attraction 10 has a path ortrack 12, with vehicles 14 movable along thetrack 12.Seats 16 of the vehicle are attached to a floor orseating platform 18 which optionally is supported on amotion base 26, such as a flight simulator type ofmotion base 26. Themotion base 26 is attached to achassis 24 typically having wheels which roll on a path ortrack 12, although the vehicle may optionally be suspended from an overhead track, float on water, or use other support techniques such as magnetic-levitation, hover, etc. In some designs the vehicle may be designed to carry standing riders. The path ortrack 12 may be indoors to provide a dark ride, or be outdoors to provide a coaster type of ride, or include elements of both, Stationary, moving or animatronic figures, scenery andcreative elements 34, may be provided along the path ortrack 12. The path ortrack 12 may also pass through un-themedspace 36. - The
riders 101 may be provided with objects orprops 38, such as magical wands, canes, gloves, etc., or fictional weapons such as ray guns, so-called phasors or similar objects, generally matching a specific storyline, such as a storyline from a movie, comic book, novel, etc. Theseobjects 38 may be active in the sense that the ride system can detect whether a rider using the object has acquired or hit an intended target 40. The intended target may be a real fixed or moving robotic target, or a projected or virtual character or inanimate target. Theobjects 38 may also provide sound, vibration and/or visual effects when activated by a rider. - Turning to
FIG. 2 , in operation users orriders 101 access the ride system either through their smart phones (i. e, via the internet 102) or from aqueue kiosk 104 while the riders are in the ride queue. From here riders have access to auser database 105 to create and modify their in-game character. Riders then board a ride vehicle 14. Once on the ride vehicle, the ride system pulls information from theuser database 105 and returns results back to thesame user database 105. After a rider completes the ride, the system records that the rider completed ride (i.e., adding to the rider's ride count) and also records the rider's score in thedatabase 105. The system may then unlock features in the mobile game or other in-park rewards (such as a front-of-the-line pass, merchandise discounts, etc.).External applications 107, such as additional mobile bases, games can also access user data from theuser database 105 and return information as riders increase their scores, or abilities, A pre-load kiosk 108 may be used to assign each rider to a specific seat or position in a specific ride vehicle 14. Seat assignment may optionally be performed without a pre-load kiosk, for example with the ride system providing each rider with an electronic boarding pass, or in other ways. - Each individual rider's on-ride experience may be enhanced via software. Typically the enhanced features vary depending on the storyline and installation site. For example, riders reaching a higher level of a game, or riders earning a higher score may be provided with a more powerful magic wand or weapon. Ride effects may also be changed, such as lighting effects (strobes, lasers, etc.) appearing when a rider obtains a specified point score. Similarly, other enhancements may include special effects such as fog, wind, water spray, etc. or onscreen animation and/or character actions and dialog.
- The ride path, special effects, onscreen graphics, etc. may be customized or specifically made for each specific rider. This may be achieved via the riders wearing a virtual reality headset or googles. Alternatively, some of the enhancements can be more group or vehicle based (special effects for example) with others made more personal such as a result from hitting a target. A vehicle may include various quantity of riders with different character attributes, so their powers appear differently, to help distinguish each rider's gameplay from adjacent riders in the same vehicle. For example, each rider's
object 38 may emit light of a specific color or character. - As used here, smart phone includes equivalent devices such as laptops, tablets, phablets, etc. Path means a physical path, such as a track, as well as a virtual path, such as an instruction set saved in a memory.
- Thus, novel systems and methods have been shown and described. Various changes and substitutions may of course be made without departing from the spirit and scope of the invention. The invention, therefore, should not be limited, except by the following claims and their equivalents.
Claims (11)
1. A method for operating a ride attraction, comprising:
directing a rider to a kiosk or a mobile application on a smart phone, with the rider creating a character profile or accessing his/her previously created character profile;
assigning the rider to a vehicle or to a seat in a vehicle;
boarding the rider into or onto the assigned vehicle or seat;
moving the vehicle along a path in the ride attraction; and
modifying at least one of the path, special effects, onscreen graphics and scoring based on the rider's character profile.
2. The method of claim 1 wherein the rider's character profile is assigned and connected to the vehicle.
3. (canceled)
4. The method of claim 1 wherein mobile application gameplay unlocks specified game features to change a ride experience.
5. The method of claim 1 wherein on-ride gameplay unlocks specified features of a mobile application used by the rider.
6. A ride attraction, comprising:
a vehicle movable along a pathway;
a first communication link between the vehicle and a computer controller, the computer controller having a rider's character profile stored in a memory;
a second communication link between the computer controller and a rider's smart phone or a queue kiosk used by the rider; and
the computer controller adapted to modify at least one of the pathway, special effects, onscreen graphics and scoring based on the rider's character profile.
7. (canceled)
8. The ride attraction of claim 6 wherein the first communication link provides information about a rider's actions during the ride from the ride vehicle to the computer controller, and provides instructions to the vehicle based on the rider's character profile and/or the rider's action during the ride, with the instructions influencing at least one of the pathway, special effects, onscreen graphics and scoring.
9. The ride attraction of claim 6 wherein the second communication link provides information about the rider's character profile from rider's smart phone or a queue kiosk to the computer controller.
10. The ride attraction of claim 9 wherein the second communication link provides assigned vehicle and/or seat information from the computer controller to the rider.
11. A method for operating a ride attraction, comprising:
receiving character profile information about a rider from a wireless appliance used by the rider, with the character profile comprising a set of data unique to the rider;
storing the character profile information in a computer;
assigning the rider to a vehicle or to a seat in a vehicle;
boarding the rider into or onto the assigned vehicle or seat;
moving the vehicle along a path in the ride attraction; and
modifying images displayed to the rider as the vehicle moves along the path, based on the rider's character profile.
Priority Applications (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US15/910,915 US20190270022A1 (en) | 2018-03-02 | 2018-03-02 | Network gaming ride attraction |
| PCT/US2019/019775 WO2019168937A1 (en) | 2018-03-02 | 2019-02-27 | Network gaming ride attraction |
| US16/514,679 US10857467B2 (en) | 2018-03-02 | 2019-07-17 | Network gaming ride attraction |
| US16/897,181 US11992779B2 (en) | 2018-03-02 | 2020-06-09 | Networked games, rides and attractions |
| US18/627,913 US20240325937A1 (en) | 2018-03-02 | 2024-04-05 | Networked games, rides and attractions |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US15/910,915 US20190270022A1 (en) | 2018-03-02 | 2018-03-02 | Network gaming ride attraction |
Related Child Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/US2019/019775 Continuation-In-Part WO2019168937A1 (en) | 2018-03-02 | 2019-02-27 | Network gaming ride attraction |
| PCT/US2019/019775 Continuation WO2019168937A1 (en) | 2018-03-02 | 2019-02-27 | Network gaming ride attraction |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| US20190270022A1 true US20190270022A1 (en) | 2019-09-05 |
Family
ID=67768382
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US15/910,915 Abandoned US20190270022A1 (en) | 2018-03-02 | 2018-03-02 | Network gaming ride attraction |
| US16/897,181 Active 2039-11-21 US11992779B2 (en) | 2018-03-02 | 2020-06-09 | Networked games, rides and attractions |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US16/897,181 Active 2039-11-21 US11992779B2 (en) | 2018-03-02 | 2020-06-09 | Networked games, rides and attractions |
Country Status (1)
| Country | Link |
|---|---|
| US (2) | US20190270022A1 (en) |
Cited By (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10991139B2 (en) | 2018-08-30 | 2021-04-27 | Lenovo (Singapore) Pte. Ltd. | Presentation of graphical object(s) on display to avoid overlay on another item |
| US11087538B2 (en) * | 2018-06-26 | 2021-08-10 | Lenovo (Singapore) Pte. Ltd. | Presentation of augmented reality images at display locations that do not obstruct user's view |
| WO2021221994A1 (en) * | 2020-04-30 | 2021-11-04 | Universal City Studios Llc | Entertainment interaction based on accessing a separate system to populate a hidden field |
| US11393170B2 (en) | 2018-08-21 | 2022-07-19 | Lenovo (Singapore) Pte. Ltd. | Presentation of content based on attention center of user |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP4295932B1 (en) * | 2021-02-17 | 2025-10-29 | Logilicity Co., Ltd. | Virtual experience device enabling experiencing feeling of falling |
| US11850509B2 (en) | 2021-02-17 | 2023-12-26 | Falcon's Beyond Brands, Llc | Interactive theater system with real-time feedback and dynamic special effects |
| DE102021121045A1 (en) * | 2021-08-12 | 2023-02-16 | Mack Rides Ip Gmbh & Co. Kg | Amusement ride and method of operating an amusement ride |
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| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6179619B1 (en) * | 1997-05-13 | 2001-01-30 | Shigenobu Tanaka | Game machine for moving object |
| US20130244801A1 (en) * | 2012-03-14 | 2013-09-19 | Anton Frolov | Underground and underwater amusement attractions |
| US8831840B2 (en) * | 2012-08-31 | 2014-09-09 | United Video Properties, Inc. | Methods and systems for producing the environmental conditions of a media asset in a vehicle |
| US20150190726A1 (en) * | 2015-03-24 | 2015-07-09 | Anthony Frolov | Interactive amusement attraction |
| US20160089610A1 (en) * | 2014-09-26 | 2016-03-31 | Universal City Studios Llc | Video game ride |
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| GB9413203D0 (en) * | 1994-06-30 | 1994-08-24 | Rapidville Limited | Amusement apparatus |
| JPH1015250A (en) | 1996-06-28 | 1998-01-20 | Sega Enterp Ltd | Game equipment |
| WO1999010064A1 (en) | 1997-08-25 | 1999-03-04 | Sega Enterprises, Ltd. | Amusement facilities, vehicles for amusement facilities, and display for amusement facilities |
| US6220965B1 (en) * | 1998-07-08 | 2001-04-24 | Universal City Studios Inc. | Amusement system |
| US6796908B2 (en) * | 2001-06-14 | 2004-09-28 | Creative Kingdoms, Llc | Interactive dark ride |
| US7955168B2 (en) | 2005-06-24 | 2011-06-07 | Disney Enterprises, Inc. | Amusement ride and video game |
| KR20090009194A (en) | 2006-02-23 | 2009-01-22 | 팰콘스 트리하우스 엘.엘.씨. | Amphitheater |
| CN202715234U (en) | 2012-08-06 | 2013-02-06 | 深圳华侨城文化旅游科技有限公司 | Interactive rail car of amusement park |
| WO2016023817A2 (en) | 2014-08-11 | 2016-02-18 | Mack Rides Gmbh & Co. Kg | Method for operating a device, in particular an amusement ride, transport means, a fitness device or similar |
| KR20170102758A (en) | 2016-03-02 | 2017-09-12 | 한국전자통신연구원 | Apparatus and method for providing virtual experience based on interactive actual rail coaster |
| US11040290B2 (en) * | 2018-06-22 | 2021-06-22 | At&T Intellectual Property I, L.P. | Network-controllable physical resources for sensory service |
-
2018
- 2018-03-02 US US15/910,915 patent/US20190270022A1/en not_active Abandoned
-
2020
- 2020-06-09 US US16/897,181 patent/US11992779B2/en active Active
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6179619B1 (en) * | 1997-05-13 | 2001-01-30 | Shigenobu Tanaka | Game machine for moving object |
| US20130244801A1 (en) * | 2012-03-14 | 2013-09-19 | Anton Frolov | Underground and underwater amusement attractions |
| US8831840B2 (en) * | 2012-08-31 | 2014-09-09 | United Video Properties, Inc. | Methods and systems for producing the environmental conditions of a media asset in a vehicle |
| US20160089610A1 (en) * | 2014-09-26 | 2016-03-31 | Universal City Studios Llc | Video game ride |
| US20150190726A1 (en) * | 2015-03-24 | 2015-07-09 | Anthony Frolov | Interactive amusement attraction |
Cited By (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US11087538B2 (en) * | 2018-06-26 | 2021-08-10 | Lenovo (Singapore) Pte. Ltd. | Presentation of augmented reality images at display locations that do not obstruct user's view |
| US11393170B2 (en) | 2018-08-21 | 2022-07-19 | Lenovo (Singapore) Pte. Ltd. | Presentation of content based on attention center of user |
| US10991139B2 (en) | 2018-08-30 | 2021-04-27 | Lenovo (Singapore) Pte. Ltd. | Presentation of graphical object(s) on display to avoid overlay on another item |
| WO2021221994A1 (en) * | 2020-04-30 | 2021-11-04 | Universal City Studios Llc | Entertainment interaction based on accessing a separate system to populate a hidden field |
| US11777943B2 (en) | 2020-04-30 | 2023-10-03 | Universal City Studios Llc | Entertainment interaction based on accessing a separate system to populate a hidden field |
| EP4494726A3 (en) * | 2020-04-30 | 2025-04-02 | Universal City Studios LLC | Entertainment interaction based on accessing a separate system to populate a hidden field |
Also Published As
| Publication number | Publication date |
|---|---|
| US20200298133A1 (en) | 2020-09-24 |
| US11992779B2 (en) | 2024-05-28 |
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