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US20190270022A1 - Network gaming ride attraction - Google Patents

Network gaming ride attraction Download PDF

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Publication number
US20190270022A1
US20190270022A1 US15/910,915 US201815910915A US2019270022A1 US 20190270022 A1 US20190270022 A1 US 20190270022A1 US 201815910915 A US201815910915 A US 201815910915A US 2019270022 A1 US2019270022 A1 US 2019270022A1
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US
United States
Prior art keywords
rider
vehicle
ride
character profile
path
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US15/910,915
Inventor
Cecil D. Magpuri
Michael John Wallace
David Michael Schaefer
Syed Saham Ali
David James Consolo
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Falcon's Treehouse LLC
Original Assignee
Falcon's Treehouse LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Falcon's Treehouse LLC filed Critical Falcon's Treehouse LLC
Priority to US15/910,915 priority Critical patent/US20190270022A1/en
Assigned to FALCON'S TREEHOUSE LLC reassignment FALCON'S TREEHOUSE LLC ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: ALI, SYED SAHAM, CONSOLO, DAVID JAMES, MAGPURI, CECIL D., SCHAEFER, DAVID MICHAEL, WALLACE, MICHAEL JOHN
Priority to PCT/US2019/019775 priority patent/WO2019168937A1/en
Priority to US16/514,679 priority patent/US10857467B2/en
Publication of US20190270022A1 publication Critical patent/US20190270022A1/en
Priority to US16/897,181 priority patent/US11992779B2/en
Priority to US18/627,913 priority patent/US20240325937A1/en
Abandoned legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G25/00Autocar-like self-drivers; Runways therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G31/00Amusement arrangements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G33/00Devices allowing competitions between several persons, not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G7/00Up-and-down hill tracks; Switchbacks

Definitions

  • the field of the application is rides in theme and amusement parks. More specifically, the invention relates to methods and equipment for providing amusement or theme park experiences.
  • Various amusement park rides have been created to provide passengers with unique motion and visual gaming experiences.
  • rides have been built with multi-passenger vehicles that travel along a fixed path and allow guest to shoot at real targets in the physical environment or at virtual targets in a virtual reality space.
  • the vehicles themselves may generate special effects, e.g., sound and/or motion effects,
  • a repeat rider may be familiar with the general path of the ride, the gaming aspect may create interest during second and subsequent rides.
  • mobile gaming has evolved to allow players to create virtual characters and upgrade them through accomplishments, in-games purchase, or other rewards.
  • the game play evolves and is enhanced as characters grow and obtain new attributes. This allows for an ever-changing gaming environment.
  • a networked gaming ride system combines elements of electronic gaming with elements of a theme park ride, to provide both custom gaming and custom rider experiences.
  • the present networked gaming ride attraction uses a unique set of steps to connect a mobile gaming platform with a ride experience, allowing the gaming and ride aspects to influence each other.
  • riders visit the ride attraction their mobile gaming experience may be improved via enhanced gaming features, points, or power.
  • their on-ride experience can be improved with additional features, points, or power.
  • the combination of these gaming and ride elements creates an ever-changing ride and gaming platform.
  • FIG. 1 is a perspective view of a ride attraction.
  • FIG. 2 is a diagram illustrating operation of a network gaming ride attraction.
  • a ride attraction 10 has a path or track 12 , with vehicles 14 movable along the track 12 .
  • Seats 16 of the vehicle are attached to a floor or seating platform 18 which optionally is supported on a motion base 26 , such as a flight simulator type of motion base 26 .
  • the motion base 26 is attached to a chassis 24 typically having wheels which roll on a path or track 12 , although the vehicle may optionally be suspended from an overhead track, float on water, or use other support techniques such as magnetic-levitation, hover, etc. In some designs the vehicle may be designed to carry standing riders.
  • the path or track 12 may be indoors to provide a dark ride, or be outdoors to provide a coaster type of ride, or include elements of both, Stationary, moving or animatronic figures, scenery and creative elements 34 , may be provided along the path or track 12 .
  • the path or track 12 may also pass through un-themed space 36 .
  • the riders 101 may be provided with objects or props 38 , such as magical wands, canes, gloves, etc., or fictional weapons such as ray guns, so-called phasors or similar objects, generally matching a specific storyline, such as a storyline from a movie, comic book, novel, etc.
  • objects 38 may be active in the sense that the ride system can detect whether a rider using the object has acquired or hit an intended target 40 .
  • the intended target may be a real fixed or moving robotic target, or a projected or virtual character or inanimate target.
  • the objects 38 may also provide sound, vibration and/or visual effects when activated by a rider.
  • users or riders 101 access the ride system either through their smart phones (i. e, via the internet 102 ) or from a queue kiosk 104 while the riders are in the ride queue. From here riders have access to a user database 105 to create and modify their in-game character. Riders then board a ride vehicle 14 . Once on the ride vehicle, the ride system pulls information from the user database 105 and returns results back to the same user database 105 . After a rider completes the ride, the system records that the rider completed ride (i.e., adding to the rider's ride count) and also records the rider's score in the database 105 .
  • the system may then unlock features in the mobile game or other in-park rewards (such as a front-of-the-line pass, merchandise discounts, etc.).
  • External applications 107 such as additional mobile bases, games can also access user data from the user database 105 and return information as riders increase their scores, or abilities,
  • a pre-load kiosk 108 may be used to assign each rider to a specific seat or position in a specific ride vehicle 14 . Seat assignment may optionally be performed without a pre-load kiosk, for example with the ride system providing each rider with an electronic boarding pass, or in other ways.
  • Each individual rider's on-ride experience may be enhanced via software.
  • the enhanced features vary depending on the storyline and installation site. For example, riders reaching a higher level of a game, or riders earning a higher score may be provided with a more powerful magic wand or weapon.
  • Ride effects may also be changed, such as lighting effects (strobes, lasers, etc.) appearing when a rider obtains a specified point score.
  • other enhancements may include special effects such as fog, wind, water spray, etc. or onscreen animation and/or character actions and dialog.
  • the ride path, special effects, onscreen graphics, etc. may be customized or specifically made for each specific rider. This may be achieved via the riders wearing a virtual reality headset or googles. Alternatively, some of the enhancements can be more group or vehicle based (special effects for example) with others made more personal such as a result from hitting a target.
  • a vehicle may include various quantity of riders with different character attributes, so their powers appear differently, to help distinguish each rider's gameplay from adjacent riders in the same vehicle. For example, each rider's object 38 may emit light of a specific color or character.
  • Path means a physical path, such as a track, as well as a virtual path, such as an instruction set saved in a memory.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Human Computer Interaction (AREA)
  • Environmental & Geological Engineering (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Processing Or Creating Images (AREA)

Abstract

A method for operating a ride attraction includes directing a rider to a kiosk or a mobile application on a smart phone, with the rider creating a character profile or accessing his/her previously created character profile. The rider is assigned to a ride vehicle or to a seat in a ride vehicle. The rider boards the into or onto the assigned vehicle or seat. The ride vehicle moves along a path in the ride attraction. At least one of the path, special effects, onscreen graphics and scoring may be modified according to the rider's character. A mobile application gameplay may unlock specified game features to change a ride experience

Description

    TECHNICAL FIELD
  • The field of the application is rides in theme and amusement parks. More specifically, the invention relates to methods and equipment for providing amusement or theme park experiences.
  • BACKGROUND
  • Various amusement park rides have been created to provide passengers with unique motion and visual gaming experiences. In one example, rides have been built with multi-passenger vehicles that travel along a fixed path and allow guest to shoot at real targets in the physical environment or at virtual targets in a virtual reality space. In addition to the excitement created by the speed or change in direction of the vehicles as they move along the path, the vehicles themselves may generate special effects, e.g., sound and/or motion effects, Although a repeat rider may be familiar with the general path of the ride, the gaming aspect may create interest during second and subsequent rides.
  • However, regardless of such enhancements to these passenger vehicle rides, repeat riders may over time feel the ride experience is no longer interesting or exciting. Accordingly, there is a need for an improved amusement ride vehicle and system that can offer new effects and enhanced experiences.
  • Independently, mobile gaming has evolved to allow players to create virtual characters and upgrade them through accomplishments, in-games purchase, or other rewards. The game play evolves and is enhanced as characters grow and obtain new attributes. This allows for an ever-changing gaming environment.
  • SUMMARY
  • A networked gaming ride system combines elements of electronic gaming with elements of a theme park ride, to provide both custom gaming and custom rider experiences. The present networked gaming ride attraction uses a unique set of steps to connect a mobile gaming platform with a ride experience, allowing the gaming and ride aspects to influence each other. As riders visit the ride attraction, their mobile gaming experience may be improved via enhanced gaming features, points, or power. And conversely, as mobile garners play the game, their on-ride experience can be improved with additional features, points, or power. The combination of these gaming and ride elements creates an ever-changing ride and gaming platform.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • These and other features, aspects, and advantages of the present disclosure will become better understood when the following detailed description is read with reference to the accompanying drawings wherein the same element number indicates the same element in each of the views.
  • FIG. 1 is a perspective view of a ride attraction.
  • FIG. 2 is a diagram illustrating operation of a network gaming ride attraction.
  • DETAILED DESCRIPTION
  • As shown in FIG. 1, a ride attraction 10 has a path or track 12, with vehicles 14 movable along the track 12. Seats 16 of the vehicle are attached to a floor or seating platform 18 which optionally is supported on a motion base 26, such as a flight simulator type of motion base 26. The motion base 26 is attached to a chassis 24 typically having wheels which roll on a path or track 12, although the vehicle may optionally be suspended from an overhead track, float on water, or use other support techniques such as magnetic-levitation, hover, etc. In some designs the vehicle may be designed to carry standing riders. The path or track 12 may be indoors to provide a dark ride, or be outdoors to provide a coaster type of ride, or include elements of both, Stationary, moving or animatronic figures, scenery and creative elements 34, may be provided along the path or track 12. The path or track 12 may also pass through un-themed space 36.
  • The riders 101 may be provided with objects or props 38, such as magical wands, canes, gloves, etc., or fictional weapons such as ray guns, so-called phasors or similar objects, generally matching a specific storyline, such as a storyline from a movie, comic book, novel, etc. These objects 38 may be active in the sense that the ride system can detect whether a rider using the object has acquired or hit an intended target 40. The intended target may be a real fixed or moving robotic target, or a projected or virtual character or inanimate target. The objects 38 may also provide sound, vibration and/or visual effects when activated by a rider.
  • Turning to FIG. 2, in operation users or riders 101 access the ride system either through their smart phones (i. e, via the internet 102) or from a queue kiosk 104 while the riders are in the ride queue. From here riders have access to a user database 105 to create and modify their in-game character. Riders then board a ride vehicle 14. Once on the ride vehicle, the ride system pulls information from the user database 105 and returns results back to the same user database 105. After a rider completes the ride, the system records that the rider completed ride (i.e., adding to the rider's ride count) and also records the rider's score in the database 105. The system may then unlock features in the mobile game or other in-park rewards (such as a front-of-the-line pass, merchandise discounts, etc.). External applications 107, such as additional mobile bases, games can also access user data from the user database 105 and return information as riders increase their scores, or abilities, A pre-load kiosk 108 may be used to assign each rider to a specific seat or position in a specific ride vehicle 14. Seat assignment may optionally be performed without a pre-load kiosk, for example with the ride system providing each rider with an electronic boarding pass, or in other ways.
  • Each individual rider's on-ride experience may be enhanced via software. Typically the enhanced features vary depending on the storyline and installation site. For example, riders reaching a higher level of a game, or riders earning a higher score may be provided with a more powerful magic wand or weapon. Ride effects may also be changed, such as lighting effects (strobes, lasers, etc.) appearing when a rider obtains a specified point score. Similarly, other enhancements may include special effects such as fog, wind, water spray, etc. or onscreen animation and/or character actions and dialog.
  • The ride path, special effects, onscreen graphics, etc. may be customized or specifically made for each specific rider. This may be achieved via the riders wearing a virtual reality headset or googles. Alternatively, some of the enhancements can be more group or vehicle based (special effects for example) with others made more personal such as a result from hitting a target. A vehicle may include various quantity of riders with different character attributes, so their powers appear differently, to help distinguish each rider's gameplay from adjacent riders in the same vehicle. For example, each rider's object 38 may emit light of a specific color or character.
  • As used here, smart phone includes equivalent devices such as laptops, tablets, phablets, etc. Path means a physical path, such as a track, as well as a virtual path, such as an instruction set saved in a memory.
  • Thus, novel systems and methods have been shown and described. Various changes and substitutions may of course be made without departing from the spirit and scope of the invention. The invention, therefore, should not be limited, except by the following claims and their equivalents.

Claims (11)

1. A method for operating a ride attraction, comprising:
directing a rider to a kiosk or a mobile application on a smart phone, with the rider creating a character profile or accessing his/her previously created character profile;
assigning the rider to a vehicle or to a seat in a vehicle;
boarding the rider into or onto the assigned vehicle or seat;
moving the vehicle along a path in the ride attraction; and
modifying at least one of the path, special effects, onscreen graphics and scoring based on the rider's character profile.
2. The method of claim 1 wherein the rider's character profile is assigned and connected to the vehicle.
3. (canceled)
4. The method of claim 1 wherein mobile application gameplay unlocks specified game features to change a ride experience.
5. The method of claim 1 wherein on-ride gameplay unlocks specified features of a mobile application used by the rider.
6. A ride attraction, comprising:
a vehicle movable along a pathway;
a first communication link between the vehicle and a computer controller, the computer controller having a rider's character profile stored in a memory;
a second communication link between the computer controller and a rider's smart phone or a queue kiosk used by the rider; and
the computer controller adapted to modify at least one of the pathway, special effects, onscreen graphics and scoring based on the rider's character profile.
7. (canceled)
8. The ride attraction of claim 6 wherein the first communication link provides information about a rider's actions during the ride from the ride vehicle to the computer controller, and provides instructions to the vehicle based on the rider's character profile and/or the rider's action during the ride, with the instructions influencing at least one of the pathway, special effects, onscreen graphics and scoring.
9. The ride attraction of claim 6 wherein the second communication link provides information about the rider's character profile from rider's smart phone or a queue kiosk to the computer controller.
10. The ride attraction of claim 9 wherein the second communication link provides assigned vehicle and/or seat information from the computer controller to the rider.
11. A method for operating a ride attraction, comprising:
receiving character profile information about a rider from a wireless appliance used by the rider, with the character profile comprising a set of data unique to the rider;
storing the character profile information in a computer;
assigning the rider to a vehicle or to a seat in a vehicle;
boarding the rider into or onto the assigned vehicle or seat;
moving the vehicle along a path in the ride attraction; and
modifying images displayed to the rider as the vehicle moves along the path, based on the rider's character profile.
US15/910,915 2018-03-02 2018-03-02 Network gaming ride attraction Abandoned US20190270022A1 (en)

Priority Applications (5)

Application Number Priority Date Filing Date Title
US15/910,915 US20190270022A1 (en) 2018-03-02 2018-03-02 Network gaming ride attraction
PCT/US2019/019775 WO2019168937A1 (en) 2018-03-02 2019-02-27 Network gaming ride attraction
US16/514,679 US10857467B2 (en) 2018-03-02 2019-07-17 Network gaming ride attraction
US16/897,181 US11992779B2 (en) 2018-03-02 2020-06-09 Networked games, rides and attractions
US18/627,913 US20240325937A1 (en) 2018-03-02 2024-04-05 Networked games, rides and attractions

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US15/910,915 US20190270022A1 (en) 2018-03-02 2018-03-02 Network gaming ride attraction

Related Child Applications (2)

Application Number Title Priority Date Filing Date
PCT/US2019/019775 Continuation-In-Part WO2019168937A1 (en) 2018-03-02 2019-02-27 Network gaming ride attraction
PCT/US2019/019775 Continuation WO2019168937A1 (en) 2018-03-02 2019-02-27 Network gaming ride attraction

Publications (1)

Publication Number Publication Date
US20190270022A1 true US20190270022A1 (en) 2019-09-05

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US15/910,915 Abandoned US20190270022A1 (en) 2018-03-02 2018-03-02 Network gaming ride attraction
US16/897,181 Active 2039-11-21 US11992779B2 (en) 2018-03-02 2020-06-09 Networked games, rides and attractions

Family Applications After (1)

Application Number Title Priority Date Filing Date
US16/897,181 Active 2039-11-21 US11992779B2 (en) 2018-03-02 2020-06-09 Networked games, rides and attractions

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US10991139B2 (en) 2018-08-30 2021-04-27 Lenovo (Singapore) Pte. Ltd. Presentation of graphical object(s) on display to avoid overlay on another item
US11087538B2 (en) * 2018-06-26 2021-08-10 Lenovo (Singapore) Pte. Ltd. Presentation of augmented reality images at display locations that do not obstruct user's view
WO2021221994A1 (en) * 2020-04-30 2021-11-04 Universal City Studios Llc Entertainment interaction based on accessing a separate system to populate a hidden field
US11393170B2 (en) 2018-08-21 2022-07-19 Lenovo (Singapore) Pte. Ltd. Presentation of content based on attention center of user

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US11393170B2 (en) 2018-08-21 2022-07-19 Lenovo (Singapore) Pte. Ltd. Presentation of content based on attention center of user
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Publication number Publication date
US20200298133A1 (en) 2020-09-24
US11992779B2 (en) 2024-05-28

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