US20180028927A1 - Toy with moveable component - Google Patents
Toy with moveable component Download PDFInfo
- Publication number
- US20180028927A1 US20180028927A1 US15/280,426 US201615280426A US2018028927A1 US 20180028927 A1 US20180028927 A1 US 20180028927A1 US 201615280426 A US201615280426 A US 201615280426A US 2018028927 A1 US2018028927 A1 US 2018028927A1
- Authority
- US
- United States
- Prior art keywords
- toy
- arm
- body portion
- head portion
- appearance
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
- 241001465754 Metazoa Species 0.000 claims abstract description 7
- 210000002414 leg Anatomy 0.000 claims description 27
- 210000003127 knee Anatomy 0.000 claims description 14
- 210000003811 finger Anatomy 0.000 claims 5
- 210000003813 thumb Anatomy 0.000 claims 5
- 239000002991 molded plastic Substances 0.000 abstract description 3
- 210000003128 head Anatomy 0.000 description 36
- 239000011521 glass Substances 0.000 description 4
- 238000004519 manufacturing process Methods 0.000 description 4
- 210000003423 ankle Anatomy 0.000 description 2
- 238000010276 construction Methods 0.000 description 2
- 210000005069 ears Anatomy 0.000 description 2
- 210000001513 elbow Anatomy 0.000 description 2
- 238000000034 method Methods 0.000 description 2
- 239000007787 solid Substances 0.000 description 2
- 210000000707 wrist Anatomy 0.000 description 2
- 241001428397 Taito Species 0.000 description 1
- QVGXLLKOCUKJST-UHFFFAOYSA-N atomic oxygen Chemical compound [O] QVGXLLKOCUKJST-UHFFFAOYSA-N 0.000 description 1
- 239000003086 colorant Substances 0.000 description 1
- 238000007730 finishing process Methods 0.000 description 1
- 210000002683 foot Anatomy 0.000 description 1
- 238000010438 heat treatment Methods 0.000 description 1
- 238000002347 injection Methods 0.000 description 1
- 239000007924 injection Substances 0.000 description 1
- 238000003754 machining Methods 0.000 description 1
- 238000000465 moulding Methods 0.000 description 1
- 229910052760 oxygen Inorganic materials 0.000 description 1
- 239000001301 oxygen Substances 0.000 description 1
- 238000007591 painting process Methods 0.000 description 1
- 238000003825 pressing Methods 0.000 description 1
- 125000000391 vinyl group Chemical group [H]C([*])=C([H])[H] 0.000 description 1
- 229920002554 vinyl polymer Polymers 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H3/00—Dolls
- A63H3/16—Dolls made of parts that can be put together
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H3/00—Dolls
- A63H3/36—Details; Accessories
- A63H3/46—Connections for limbs
Definitions
- Embodiments of the present invention relate to toys that have a pixel-like appearance, giving the impression of having been generated by a computer.
- Embodiments of these toys can have the shape of a character, an animal, an object such as a vehicle or a bridge, a building, or the like. The embodiments are free-standing, and do so without being attached to a support platform.
- a toy configured as a character has a moveable head, and can have two arms, one or both of which are moveable. The head is rotatable and removable, and the heads of different toys are interchangeable.
- Embodiments can be distributed individually, or a group can be bundled as either a play set or collection.
- An object of the present invention is to provide a toy that has the appearance of being generated by a computer using 8 bit graphics.
- Another object of the present invention is to provide a toy having a rotatable head.
- Another object of the present invention is to provide a toy having a removable head.
- Still another object of the present invention is to provide a toy having a movable component other than or in addition to the head.
- Embodiments of the present invention relate to toys that have a pixel-like appearance, giving the impression of having been generated by a computer.
- Embodiments of these toys can have the shape of a character, an animal, an object such as a vehicle or a bridge, a building, or the like. The embodiments are free-standing, and do so without being attached to a support platform.
- a toy configured as a character has a moveable head, and can have two arms, one or both of which are moveable. The head is rotatable and removable, and the heads of different toys are interchangeable.
- Embodiments can be distributed individually, or a group can be bundled as either a play set or collection.
- Toys are formed of molded plastic, and include various accessories appropriate to the particular toy.
- a spaceman character could have an accessory ray-gun that fits within a hand.
- FIG. 1 is a plan view of an embodiment of the present invention.
- FIG. 2 illustrates the components of the embodiment shown in FIG. 1 .
- FIG. 3 illustrates the arm connectors of the embodiment of FIG. 1
- FIG. 4 illustrates the receiver for the arm connector shown in FIG. 3 .
- FIG. 5 is a rear view of the embodiment shown in FIG. 1 .
- FIG. 7 is a plan view of a third embodiment of the present invention, the character holding a briefcase in the left hand.
- FIG. 8 is a schematic drawing of the glasses on the embodiment in FIG. 7 .
- FIG. 9 is a plan view of an alternate embodiment of the present invention.
- embodiments of the present invention are designed to take advantage of this trend, and include characters having an image that resembles those generated by 8 bit computers.
- the toy 100 is a free-standing character with accessories, such as headphones 200 and a sword 300 .
- the character 100 is assembled from components ( FIG. 2 ) that include a body 110 , legs 120 , head 130 , and arms 140 , each arm 140 including a pivotable fastener 144 extending from the shoulder 142 of each arm ( FIG. 3 ).
- the head 130 is formed to give the appearance of a mouth 132 , a nose 134 (that extends outward from the head 130 when seen in FIG. 2 ), cheeks 136 , eyes 138 and projections 139 .
- the projections 139 can also be considered as either ears or horns, depending upon how one views this particular character.
- the body 110 includes a neck 112 , a rod-like projection onto which the head 130 is attached.
- the head 130 includes an opening 131 in its bottom, into which opening 131 the neck 112 is received.
- the head 130 is rotatable about the neck 112 , and can be rotated; multiple rotations and reverse rotations are possible. Alternate embodiments not only allow rotation, but allow the head 130 to slide up and down the neck 112 for height adjustment, and to be out of the way when the arms 140 in some of these embodiments are raised and consequently block movement of the head 130 .
- the head is removable, and the heads of different toy embodiments are interchangeable with each other, subject to the imagination of the user.
- the character 100 is assembled by attaching the body 110 to the legs 120 , followed by attaching the head 130 to the body.
- the shoulder portion 114 on each side of the body 110 includes an opening 116 therein, the opening 116 sized to receive the semi-circular end 146 of the fastener 144 therein, such that the arm 140 can pivot freely in a forward and backwards movement.
- Replacement of the pivotable fastener 144 by a fastener having a ball joint or similar structure at each end can result in the arms 140 being capable of movement in an up and down or roundabout movement as well as forward and backward movement.
- the legs 120 are stationary, however, the legs 120 could be manufactured separately from the body, and a set of pivotable fasteners or pivot pins or fasteners with a ball joint could be added to provide movement of the legs 120 .
- both the arms 140 and legs 120 could be manufactured such that there is movement of the elbows and wrists, and knees and ankles, respectively, or combinations thereof.
- the character 100 is free standing, standing on feet 122 .
- the arms 140 include a hand portion 148 that has an opening 150 therethrough, the opening 150 sized to receive the handle 310 of the sword 300 .
- the opening 150 may extend partially into the hand portion 148 .
- components such as the body 110 and legs 120 could be manufactured as a single component.
- the character When seen from the rear ( FIG. 5 ), the character has the pixel appearance, and may have an accessory, such as a cape 118 attached to it.
- the cape 118 may contain indicia 119 .
- the components are generally formed from injection molded plastic, using conventional processes.
- the inside of the mold contains projections, such that once the component is released from the mold, the grid-like appearance and rounded corners of each grid have been formed.
- the components could be manufactured in a mold without internal projections, and after molding, the grids can be formed either by machining the molded component, or by impressing a grid pattern onto the molded component to form the grid, such as by the use of a heating and pressing process.
- the head 130 is generally hollow, and the other components generally solid, although depending upon manufacturing and other parameters, the head may be more solid than hollow, and the other components may contain some hollow regions inside, and have varying amounts of solidity.
- color gradation seen in the drawings is due to components having different coloration. Generally the character is molded in a single color, and additional colors to distinguish the eyes, mouth or other component are added later on in the manufacturing process by painting or finishing processes known to those skilled in the art.
- the types of characters can range from representations of an individual person, animals, cartoon characters, cowboys, astronauts or spacemen, airplanes, rocket ships and the like.
- These toys can (as shown in FIGS. 1-2 ) include accessories appropriate to the particular toy; for example, a spaceman character could have an accessory ray-gun that fits within a hand.
- FIG. 6 illustrates a second embodiment 400 of the present invention.
- This second embodiment 400 is a free-standing spaceman 400 with a raygun 320 accessory in its left hand.
- the character 400 is assembled from components (similar to those shown in FIG. 2 ) that include a body 410 , legs 420 , head 430 , and arms 440 , each arm 440 including a pivotable fastener (not shown) extending from the shoulder 442 of each arm.
- the head 430 is formed to give the appearance of a mouth 432 (that extends outward from the head 430 ), eyes 438 and projections 439 .
- the projections 439 could be considered as either ears (because of their coloration) or antennae, depending upon how one views this particular character.
- the body 410 includes a neck 412 , a rod-like projection onto which the head 430 is attached.
- the head 430 includes an opening (not shown) in its bottom, into which opening the neck 412 is received.
- the head 430 is rotatable about the neck 412 , and can be rotated; multiple rotations and reverse rotations are possible. Alternate embodiments not only allow rotation, but allow the head 430 to slide up and down the neck 412 for height adjustment, and to be out of the way when the arms 440 in this embodiment are raised and consequently block movement of the head 430 .
- the head is removable, and the heads of different toy embodiments are interchangeable with each other, subject to the imagination of the user.
- the character 400 is assembled in the same manner as has been described for the character shown in FIGS. 1-5 .
- the legs 420 are stationary, however, the legs 420 could be manufactured separately from the body, and a set of pivotable fasteners or pivot pins or fasteners with a ball joint could be added to provide movement of the legs 420 .
- both the arms 440 and legs 420 could be manufactured such that there is movement of the elbows and wrists, and knees and ankles, respectively, or combinations thereof.
- the arms may include an elbow, and the legs may include a knee. Placement of an articulating joint in either the elbow or the knee would provide the user the ability to bend either the arms or the knees of the character.
- the arms 440 include a hand portion 448 that has an opening 450 therethrough, the opening 450 sized to receive the handle 330 of the raygun 320 .
- the opening 450 may extend partially into the hand portion 448 .
- components such as the body 410 and legs 420 could be manufactured as a single component.
- a third embodiment 500 shows the character 500 with a briefcase 350 ( FIG. 7 ) in its left hand.
- This character 500 is also free-standing, like the previously described embodiments of the present invention.
- Character 500 is assembled from components that include a body 510 , legs 520 , head 530 , and arms 540 , each arm 540 including a pivotable fastener (not shown) extending from the shoulder 542 of each arm.
- the head 530 is formed to give the appearance of a mouth 532 , eyes 536 , glasses 538 and projection 539 .
- the projection 539 can be considered as a hat or other function, depending upon how one sees this character.
- Character 600 ( FIG. 8 ) is similar to the characters previously described, comprising a body 610 , legs 620 , head 630 , and arms 640 , each arm 640 including a pivotable fastener (not shown) extending from the shoulder 642 of each arm.
- the head 630 is formed to give the appearance of a mouth 632 , cheeks 636 , eyes 638 and projections 639 .
- the projections 639 can also be considered as either hair or a hat, depending upon how one views this particular character.
- the construction of this character 600 is similar to that of the embodiments described previously, and will not be described further.
Landscapes
- Toys (AREA)
Abstract
Embodiments of the present invention relate to toys that have a pixel-like appearance, giving the impression of having been generated by a computer. Embodiments of these toys can have the shape of a character, an animal, an object such as a vehicle or a bridge, a building, or the like. The embodiments are free-standing, and do so without being attached to a support platform. A toy configured as a character has a moveable head, and can have two arms, one or both of which are moveable. The head is rotatable and removable, and the heads of different toys are interchangeable. Embodiments can be distributed individually, or a group can be bundled as either a play set or collection. Toys are formed of molded plastic, and include various accessories appropriate to the particular toy. A spaceman character could have an accessory ray-gun that fits within a hand.
Description
- Embodiments of the present invention relate to toys that have a pixel-like appearance, giving the impression of having been generated by a computer. Embodiments of these toys can have the shape of a character, an animal, an object such as a vehicle or a bridge, a building, or the like. The embodiments are free-standing, and do so without being attached to a support platform. A toy configured as a character has a moveable head, and can have two arms, one or both of which are moveable. The head is rotatable and removable, and the heads of different toys are interchangeable. Embodiments can be distributed individually, or a group can be bundled as either a play set or collection.
- During the earlier stages of video game development, particularly in the 1970s-1980s, video game characters had a pixelated appearance, due in part to the low resolution of the monitors and/or video terminals on which they were displayed, and the limited computing power available at that time. As the computing power of the personal computer increased from that time period, accompanied by an increase in screen resolution, graphic cards and computing power, this increased resolution has resulted in more life-like graphics and video game characters having more realistic appearances.
- There is currently a trend underway towards more things that have a “retro” appearance, to remind one of earlier days. Examples of such a retro trend are the resurgence of interest in typewriters (whether manual or electric) instead of computer printers, vinyl records and turntables in lieu of compact disk recordings (“CDs”), and older video games, such as SPACE INVADERS® (Registered trademark of Taito Corporation, Tokyo, Japan) or PAC-MAN® (Registered trademark of Banda Namco Entertainment, Inc., Tokyo, Japan), which were played on display screens generated from an 8 bit computer. Embodiments of the present invention are designed to take advantage of this trend, and include characters having an image that resembles those generated by 8 bit computers.
- An object of the present invention is to provide a toy that has the appearance of being generated by a computer using 8 bit graphics.
- Another object of the present invention is to provide a toy having a rotatable head.
- Another object of the present invention is to provide a toy having a removable head.
- Still another object of the present invention is to provide a toy having a movable component other than or in addition to the head.
- Embodiments of the present invention relate to toys that have a pixel-like appearance, giving the impression of having been generated by a computer. Embodiments of these toys can have the shape of a character, an animal, an object such as a vehicle or a bridge, a building, or the like. The embodiments are free-standing, and do so without being attached to a support platform. A toy configured as a character has a moveable head, and can have two arms, one or both of which are moveable. The head is rotatable and removable, and the heads of different toys are interchangeable. Embodiments can be distributed individually, or a group can be bundled as either a play set or collection. Toys are formed of molded plastic, and include various accessories appropriate to the particular toy. A spaceman character could have an accessory ray-gun that fits within a hand.
-
FIG. 1 is a plan view of an embodiment of the present invention. -
FIG. 2 illustrates the components of the embodiment shown inFIG. 1 . -
FIG. 3 illustrates the arm connectors of the embodiment ofFIG. 1 -
FIG. 4 illustrates the receiver for the arm connector shown inFIG. 3 . -
FIG. 5 is a rear view of the embodiment shown inFIG. 1 . -
FIG. 6 is a plan view of a second embodiment of the present invention, a spaceman holding a ray gun in the left hand. -
FIG. 7 is a plan view of a third embodiment of the present invention, the character holding a briefcase in the left hand. -
FIG. 8 is a schematic drawing of the glasses on the embodiment inFIG. 7 . -
FIG. 9 is a plan view of an alternate embodiment of the present invention. - Given the current trend towards things that have a “retro” appearance, to remind one of earlier days. embodiments of the present invention are designed to take advantage of this trend, and include characters having an image that resembles those generated by 8 bit computers.
- An embodiment of the present invention is shown in
FIG. 1 . Thetoy 100 is a free-standing character with accessories, such asheadphones 200 and asword 300. Thecharacter 100 is assembled from components (FIG. 2 ) that include abody 110,legs 120,head 130, andarms 140, eacharm 140 including apivotable fastener 144 extending from theshoulder 142 of each arm (FIG. 3 ). - The
head 130 is formed to give the appearance of amouth 132, a nose 134 (that extends outward from thehead 130 when seen inFIG. 2 ),cheeks 136,eyes 138 andprojections 139. Theprojections 139 can also be considered as either ears or horns, depending upon how one views this particular character. - The
body 110 includes aneck 112, a rod-like projection onto which thehead 130 is attached. Thehead 130 includes an opening 131 in its bottom, into which opening 131 theneck 112 is received. Thehead 130 is rotatable about theneck 112, and can be rotated; multiple rotations and reverse rotations are possible. Alternate embodiments not only allow rotation, but allow thehead 130 to slide up and down theneck 112 for height adjustment, and to be out of the way when thearms 140 in some of these embodiments are raised and consequently block movement of thehead 130. In the embodiments, the head is removable, and the heads of different toy embodiments are interchangeable with each other, subject to the imagination of the user. - The
character 100 is assembled by attaching thebody 110 to thelegs 120, followed by attaching thehead 130 to the body. Theshoulder portion 114 on each side of thebody 110 includes anopening 116 therein, the opening 116 sized to receive thesemi-circular end 146 of thefastener 144 therein, such that thearm 140 can pivot freely in a forward and backwards movement. Replacement of thepivotable fastener 144 by a fastener having a ball joint or similar structure at each end can result in thearms 140 being capable of movement in an up and down or roundabout movement as well as forward and backward movement. In the embodiment shown inFIG. 1 , thelegs 120 are stationary, however, thelegs 120 could be manufactured separately from the body, and a set of pivotable fasteners or pivot pins or fasteners with a ball joint could be added to provide movement of thelegs 120. Similarly, both thearms 140 andlegs 120 could be manufactured such that there is movement of the elbows and wrists, and knees and ankles, respectively, or combinations thereof. Thecharacter 100 is free standing, standing onfeet 122. - The
arms 140 include ahand portion 148 that has an opening 150 therethrough, the opening 150 sized to receive thehandle 310 of thesword 300. In other embodiments, the opening 150 may extend partially into thehand portion 148. - Depending upon manufacturing considerations, components such as the
body 110 andlegs 120 could be manufactured as a single component. - When seen from the rear (
FIG. 5 ), the character has the pixel appearance, and may have an accessory, such as acape 118 attached to it. Thecape 118 may containindicia 119. - The components are generally formed from injection molded plastic, using conventional processes. The inside of the mold contains projections, such that once the component is released from the mold, the grid-like appearance and rounded corners of each grid have been formed. Alternatively, the components could be manufactured in a mold without internal projections, and after molding, the grids can be formed either by machining the molded component, or by impressing a grid pattern onto the molded component to form the grid, such as by the use of a heating and pressing process. The
head 130 is generally hollow, and the other components generally solid, although depending upon manufacturing and other parameters, the head may be more solid than hollow, and the other components may contain some hollow regions inside, and have varying amounts of solidity. - Some of the color gradation seen in the drawings is due to components having different coloration. Generally the character is molded in a single color, and additional colors to distinguish the eyes, mouth or other component are added later on in the manufacturing process by painting or finishing processes known to those skilled in the art.
- The types of characters can range from representations of an individual person, animals, cartoon characters, cowboys, astronauts or spacemen, airplanes, rocket ships and the like. These toys can (as shown in
FIGS. 1-2 ) include accessories appropriate to the particular toy; for example, a spaceman character could have an accessory ray-gun that fits within a hand. -
FIG. 6 illustrates asecond embodiment 400 of the present invention. Thissecond embodiment 400 is a free-standingspaceman 400 with araygun 320 accessory in its left hand. Thecharacter 400 is assembled from components (similar to those shown inFIG. 2 ) that include abody 410,legs 420,head 430, andarms 440, eacharm 440 including a pivotable fastener (not shown) extending from theshoulder 442 of each arm. - The
head 430 is formed to give the appearance of a mouth 432 (that extends outward from the head 430),eyes 438 andprojections 439. Theprojections 439 could be considered as either ears (because of their coloration) or antennae, depending upon how one views this particular character. - The
body 410 includes aneck 412, a rod-like projection onto which thehead 430 is attached. Thehead 430 includes an opening (not shown) in its bottom, into which opening theneck 412 is received. Thehead 430 is rotatable about theneck 412, and can be rotated; multiple rotations and reverse rotations are possible. Alternate embodiments not only allow rotation, but allow thehead 430 to slide up and down theneck 412 for height adjustment, and to be out of the way when thearms 440 in this embodiment are raised and consequently block movement of thehead 430. In the embodiments, the head is removable, and the heads of different toy embodiments are interchangeable with each other, subject to the imagination of the user. - The
character 400 is assembled in the same manner as has been described for the character shown inFIGS. 1-5 . In the embodiment shown inFIG. 6 , thelegs 420 are stationary, however, thelegs 420 could be manufactured separately from the body, and a set of pivotable fasteners or pivot pins or fasteners with a ball joint could be added to provide movement of thelegs 420. Similarly, both thearms 440 andlegs 420 could be manufactured such that there is movement of the elbows and wrists, and knees and ankles, respectively, or combinations thereof. The arms may include an elbow, and the legs may include a knee. Placement of an articulating joint in either the elbow or the knee would provide the user the ability to bend either the arms or the knees of the character. - The
arms 440 include a hand portion 448 that has an opening 450 therethrough, the opening 450 sized to receive the handle 330 of theraygun 320. In other embodiments, the opening 450 may extend partially into the hand portion 448. - Depending upon manufacturing considerations, components such as the
body 410 andlegs 420 could be manufactured as a single component. - A third embodiment 500 (
FIG. 7 ) shows thecharacter 500 with a briefcase 350 (FIG. 7 ) in its left hand. Thischaracter 500 is also free-standing, like the previously described embodiments of the present invention.Character 500 is assembled from components that include abody 510,legs 520,head 530, andarms 540, eacharm 540 including a pivotable fastener (not shown) extending from theshoulder 542 of each arm. - The
head 530 is formed to give the appearance of amouth 532,eyes 536,glasses 538 andprojection 539. Theprojection 539 can be considered as a hat or other function, depending upon how one sees this character. - The
arms 540 include ahand portion 548 that has anopening 550 therethrough, theopening 550 sized to receive thehandle 360 of thebriefcase 350. - The glasses 538 (shown enlarged in
FIG. 8 ) include a set ofrims 560, and within therims 560 are a set ofbraces 562 within the corners to aid in maintaining the glasses' shape. - Character 600 (
FIG. 8 ) is similar to the characters previously described, comprising abody 610,legs 620,head 630, andarms 640, eacharm 640 including a pivotable fastener (not shown) extending from theshoulder 642 of each arm. - The
head 630 is formed to give the appearance of amouth 632,cheeks 636,eyes 638 andprojections 639. Theprojections 639 can also be considered as either hair or a hat, depending upon how one views this particular character. The construction of thischaracter 600 is similar to that of the embodiments described previously, and will not be described further. - Referring to
FIG. 5 , in which indicia 119 are on the back of the character, andFIGS. 5-6 showing one or more accessories attached to or being held by the character, accessories such as wings, a backpack, an oxygen tank (for example, firefighter or SCUBA diver) or other items could also be attached to the character's back. In such instances, one or more openings (not shown) may be formed at different location on the back, into which a pin attached to the accessory would be placed to attach that accessory to the back. An alternate type of pin could be one to which a swivel is attached, allowing the attached accessory to be swiveled by a user. - Although this invention has been described with a certain degree of particularity, it is to be understood that the present disclosure has been made only by the way of illustration, and that numerous changes in construction and arrangement of parts may be resorted to without departing from the spirit and scope of the invention.
Claims (32)
1. A toy having a movable component, the toy comprising:
a lower portion;
a body portion; and
a head portion;
the lower portion having a bottom region defining legs, and an upper region including an attachment mechanism for attaching the lower portion to the body portion
the body portion having a front, a back and sides connecting the front and the back, the body portion having an upper section, a torso section and a lower section, the upper section including a rod extending therefrom, the torso section including a pair of arm receptacles within the sides, and the lower section including an opening therein;
the head portion having a bottom opening, the bottom opening receiving the rod therein, the head portion being pivotably attached to the body portion;
each portion being divided into a grid-like appearance by a plurality of horizontal and vertical dividers, forming a grid-like appearance resembling the appearance of a computer-generated image.
2. The toy as described in claim 1 , further comprising a pair of arm members, the arm members comprising a first end terminating in a hand, and a second end terminating in a pivot pin, and wherein the pivot pin is received in the arm receptacles, the arm members are pivotably attached to the torso region.
3. The toy as described in claim 2 , wherein the head portion is removably attached to the body portion.
4. The toy as described in claim 3 , wherein the head portion of the toy is interchangeable with the head portion of a second toy.
5. The toy as described in claim 2 , wherein the dividers have a depth, and the depth ranges from about 0.01 mm to about 5 mm.
6. The toy as described in claim 5 , wherein the depth ranges from about 0.01 mm to about 3 mm.
7. The toy as described in claim 6 , wherein the depth ranges from about 0.05 mm to about 2 mm.
8. The toy as described in claim 7 , wherein the depth ranges from about 0.05 mm to about 1.5 mm.
9. The toy as described in claim 2 , wherein the dividers are ridges projecting out from the surface of the toy.
10. The toy as described in claim 9 , wherein the ridges have a height, and the height ranges from about 0.01 mm to about 5 mm.
11. The toy as described in claim 10 , wherein the ridges height ranges from about 0.01 mm to about 3 mm.
12. The toy as described in claim 11 , wherein the ridges height ranges from about 0.05 mm to about 2 mm.
13. The toy as described in claim 2 , wherein the body portion further comprises indicia.
14. The toy as described in claim 2 , wherein the grid is formed to have a shape chosen from the group consisting of a square and a rectangle.
15. The toy as described in claim 2 , wherein the grid is formed to have a shape chosen from the group consisting of a triangle, a circle and an oval.
16. The toy as described in claim 2 , wherein the hand is formed to include an opening between the thumb and the other fingers, the opening sized to receive an accessory therein.
17. The toy as described in claim 2 , wherein the arm further comprises an elbow.
18. The toy as described in claim 17 , wherein the arm further comprises an articulating joint, the joint being positioned at the elbow, enabling movement of the arm at the elbow.
19. The toy as described in claim 2 , wherein the leg further comprises a knee.
20. The toy as described in claim 19 , wherein the leg further comprises an articulating joint, the joint positioned at the knee, enabling movement of the leg at the knee.
21. The toy as described in claim 2 , further comprising an accessory piece that attaches to one or more members selected from the group consisting of the hand, the body, the leg and the head.
22. The toy as described in claim 2 , wherein the toy has the appearance of a person, a character, an animal, or an object.
23. A toy having a movable component, the toy comprising:
a lower portion;
a body portion; and
a head portion;
the lower portion having a bottom region defining legs, and an upper region including an attachment mechanism for attaching the lower portion to the body portion,
the body portion having a front, a back and sides connecting the front and the back, the body portion having an upper section, a torso section and a lower section, the upper section including a rod extending therefrom, the torso section including a pair of arm receptacles within the sides, and the lower section including an opening therein;
a set of arm members that each comprise a first end terminating in a hand, and a second end terminating in a pivot pin, the pivot pin being received in the arm receptacles, the arm members being pivotably attached to the torso region; the hand comprising a thumb and fingers, an opening between the thumb and the fingers, the opening sized to receive an accessory therein;
the head portion having a bottom opening, the bottom opening receiving the rod therein, the head portion being pivotably and removably attached to the body portion, the head portion of the toy being interchangeable with the head portion of a second toy;
each portion being divided into a grid-like appearance by a plurality of horizontal and vertical dividers, wherein the dividers have a depth that ranges from about 0.01 mm to about 5 mm; and forming a grid-like appearance resembling the appearance of a computer-generated image.
24. The toy as described in claim 23 , wherein the arm further comprises an elbow and an articulating joint, the joint being positioned at the elbow, enabling movement of the arm at the elbow.
25. The toy as described in claim 23 , wherein the leg further comprises a knee and an articulating joint, the joint positioned at the knee, enabling movement of the leg at the knee.
26. The toy as described in claim 23 , wherein the toy has the shape of a person, a character, an animal, or an object.
27. The toy as described in claim 23 , wherein the grid is formed to have a shape chosen from the group consisting of a square and a rectangle.
28. The toy as described in claim 23 , further comprising indicia.
29. A toy having a movable component, the toy comprising:
a lower portion;
a body portion; and
a head portion;
the lower portion having a bottom region defining legs, and an upper region including an attachment mechanism for attaching the lower portion to the body portion;
the body portion having a front, a back and sides connecting the front and the back, the body portion having an upper section, a torso section and a lower section, the upper section including a rod extending therefrom, the torso section including a pair of arm receptacles within the sides, and the lower section including an opening therein;
a set of arm members that each comprise a first end terminating in a hand, and a second end terminating in a pivot pin, the pivot pin being received in the arm receptacles, the arm members being pivotably attached to the torso region; the hand comprising a thumb and fingers, an opening between the thumb and the fingers, the opening sized to receive an accessory therein;
the head portion having a bottom opening, the bottom opening receiving the rod therein, the head portion being pivotably and removably attached to the body portion; the head portion of the toy being interchangeable with the head portion of a second toy;
each portion being divided into a grid-like appearance by a plurality of horizontal and vertical dividers, wherein the dividers project outward from the toy to a height that ranges from about 0.01 mm to about 5 mm; and forming a grid-like appearance resembling the appearance of a computer-generated image.
30. The toy as described in claim 29 , wherein the arm further comprises an elbow and an articulating joint, the joint being positioned at the elbow, enabling movement of the arm at the elbow.
31. The toy as described in claim 29 , wherein the leg further comprises a knee and an articulating joint, the joint positioned at the knee, enabling movement of the leg at the knee.
32. The toy as described in claim 29 , wherein the toy has the shape of a person, a character, an animal, or an object.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US15/280,426 US20180028927A1 (en) | 2016-07-29 | 2016-09-29 | Toy with moveable component |
Applications Claiming Priority (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201662368228P | 2016-07-29 | 2016-07-29 | |
| PCT/US2016/054254 WO2018022121A1 (en) | 2016-07-29 | 2016-09-28 | Toy with moveable component |
| USPCT/US16/54254 | 2016-09-28 | ||
| US15/280,426 US20180028927A1 (en) | 2016-07-29 | 2016-09-29 | Toy with moveable component |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| US20180028927A1 true US20180028927A1 (en) | 2018-02-01 |
Family
ID=61011487
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US15/280,426 Abandoned US20180028927A1 (en) | 2016-07-29 | 2016-09-29 | Toy with moveable component |
Country Status (1)
| Country | Link |
|---|---|
| US (1) | US20180028927A1 (en) |
Cited By (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2021147013A1 (en) * | 2020-01-22 | 2021-07-29 | Kade Ltd. | Toy figurine and method of manufacturing a toy figurine |
| USD988426S1 (en) * | 2021-03-30 | 2023-06-06 | Mattel-Mega Holdings (Us), Llc | Figurine |
| USD1022301S1 (en) * | 2022-08-12 | 2024-04-09 | Hyundai Motor Company | Decorative lamp |
| USD1022300S1 (en) * | 2022-08-19 | 2024-04-09 | Hyundai Motor Company | Decorative lamp |
-
2016
- 2016-09-29 US US15/280,426 patent/US20180028927A1/en not_active Abandoned
Cited By (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2021147013A1 (en) * | 2020-01-22 | 2021-07-29 | Kade Ltd. | Toy figurine and method of manufacturing a toy figurine |
| US20230046499A1 (en) * | 2020-01-22 | 2023-02-16 | Byteworld Limited | Toy Figurine and Method of Manufacturing a Toy Figurine |
| USD988426S1 (en) * | 2021-03-30 | 2023-06-06 | Mattel-Mega Holdings (Us), Llc | Figurine |
| USD1022301S1 (en) * | 2022-08-12 | 2024-04-09 | Hyundai Motor Company | Decorative lamp |
| USD1022300S1 (en) * | 2022-08-19 | 2024-04-09 | Hyundai Motor Company | Decorative lamp |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| US20180028927A1 (en) | Toy with moveable component | |
| US3226849A (en) | Slipper and toy | |
| US6494763B1 (en) | Life-like doll | |
| US6758717B1 (en) | Doll having changeable eyes and removable alternative face | |
| WO2018022121A1 (en) | Toy with moveable component | |
| US6503122B1 (en) | Method for providing an amusement by deforming facial images | |
| CN202061371U (en) | Robot form-changing toy | |
| US20150306516A1 (en) | Article changing from cranky monster to superhero with cape | |
| CN102921174A (en) | Toy bricks | |
| US20060234599A1 (en) | Doll having head and upper torso interchangeable on doll bodies and styling bases | |
| JP3235031U (en) | Head structure in doll toys | |
| CN204601630U (en) | Building block figurine accommodation unit and building block toy of combination thereof | |
| JP3087470U (en) | Doll toy | |
| TWD107477S1 (en) | TV (1) | |
| JP3173685U (en) | Head structure in doll toys and doll toys | |
| CN210170831U (en) | Doll with movable eyes | |
| US6409572B1 (en) | Big mouth doll | |
| US9504931B1 (en) | Toy simulator | |
| CN210145483U (en) | Eyeball structure of artificial doll | |
| CN222983700U (en) | Changing doll with movable joint | |
| KR200433412Y1 (en) | hat | |
| CN205460966U (en) | Orangutan hand idol | |
| CN210698802U (en) | Building block flying magic chair toy capable of improving cognitive power | |
| WO2025075144A1 (en) | Figure | |
| JP2019064007A (en) | Eraser and eraser set |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |