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US20170072298A1 - Entertainment industry trivia board game - Google Patents

Entertainment industry trivia board game Download PDF

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Publication number
US20170072298A1
US20170072298A1 US15/267,136 US201615267136A US2017072298A1 US 20170072298 A1 US20170072298 A1 US 20170072298A1 US 201615267136 A US201615267136 A US 201615267136A US 2017072298 A1 US2017072298 A1 US 2017072298A1
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US
United States
Prior art keywords
game
board
movies
questions
movie
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US15/267,136
Inventor
William Cleveland
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Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US15/267,136 priority Critical patent/US20170072298A1/en
Publication of US20170072298A1 publication Critical patent/US20170072298A1/en
Abandoned legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00119Board games concerning music, theatre, cinema, or art
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00088Board games concerning traffic or travelling
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0434Geographical games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/18Question-and-answer games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00119Board games concerning music, theatre, cinema, or art
    • A63F2003/00135Board games concerning cinema or films
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F2003/00996Board games available as video games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0434Geographical games
    • A63F2003/0439Geographical games using geographical maps

Definitions

  • the present invention relates to a board game in which players advance game pieces from location to location on a map of the United States by correctly answering trivia questions related to movies, movie locations, movie plots, and individuals involved in the movie industry.
  • the game can be centered on television the music industry, or live theater.
  • the prior art has failed to provide a board game that is not only entertaining, but also provides an educational function by associating trivia facts about a subject matter, such as movies, etc., that also informs the players about the subject matter as well as the geographic locations associated with the subject matter and the individuals involved with the subject matter. Further, they do no teach players about relationships between the many factors in an industry such as the movie industry.
  • the present invention provides an educational board game in which players advance game pieces from location to location on a map of the United States by correctly answering trivia questions related to movies, movie locations, movie plots, and individuals involved in the movie industry.
  • the locations on the board can be where movies were filmed, where they supposed to be set, where the actors, directors, etc., reside, etc.
  • FIG. 1 is an illustration of a preferred embodiment of a game board.
  • FIG. 2 is an illustration of a preferred embodiment of a question card.
  • the invention provides a game board that uses a map of the US.
  • Players compete to advance to locations on the board by answering questions related to the movie industry.
  • the player who answers a question correctly advances to the next location, while an incorrect answer leaves the player in place or alternatively, penalizes the player.
  • the questions can relate to specific movie titles, plots, release dates, revenue, awards, etc. For example, a player could be asked what moving picture won an academy award in a particular year, what actors or directors won, how many Oscars a particular actor had won over a career, how many Grammys a music artist won, and what did they win it for, etc. This provides players with an educational benefit in that they learn who the most successful actors were and the most awarded.
  • the questions can also be related to individuals associated with a particular film, such as who the actors were, what roles they played, who were the directors, producers, etc. Questions can also be asked concerning performances that two or more performers or other entertainment figures collaborated on. For example, Spencer Tracy and Katherine Hepburn collaborated on a number of movies. In the same manner, Humphrey Bogart and Lauren Bacall collaborated on a number of movies. Questions can be made related to the performance plot or to the characters that they portrayed. This educates the players as to relationships in the performance industry, and how the collaboration of two or more performers produces a synergism that helps both performers provide an improvement over what they could achieve alone.
  • the questions can relate to a series of movies, where a movie may have several sequels due to initial success at the box office.
  • a good example would be the James Bond series of movies. Questions could be asked related to which actor played a role in a given movie, to recurring characters, to plots, etc.
  • the questions can relate to technical details, such as silent movies, sound movies (“talkies”), black and white movies versus color movies, etc.
  • the questions can also relate to awards, such as the Oscars, or even to reviews by professional movie reviewers.
  • the game can also be implemented as a computer software application rather than a physical board game.
  • FIG. 1 is an illustration of a preferred embodiment of a game board.
  • the game board uses a map of the US that has a selected number of cities 1 that are associated with the entertainment industry. For ease of discussion, the number of cities is limited, but those skilled in the art will realize that other cities could be easily added to the game.
  • the game would begin at an arbitrary location, for example, New York. To win, the player would advance along path 2 to complete an entire circuit of the board. Alternatively, players could each start at different cities. Players advance in steps 3 on path 2 .
  • a card 4 (shown in FIG. 2 ) has a question that is asked of the player. It also has the correct answer. During play, the question on the card would be asked of the player by a second player. If the player answers the question correctly, the player then moves forward. If the player is wrong, them the player moves backward. After each question, the next player is presented with a question, and so on. The first player to complete the circuit wins.
  • FIG. 2 is an illustration of a preferred embodiment of a question card 4 .
  • the question card 4 has both the question and the answer.
  • an electronic version of the game may have separate files for questions and answers.
  • the game questions can be selected to cover all entertainment segments, or particular segments, such as movies, music, or live theater. Further, the questions can be further divided in genres, such as country music, action movies, etc.
  • the game design can also be modified to replace the board with boards of other geographic areas, such as Europe, France, etc.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Educational Technology (AREA)
  • General Engineering & Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

An educational board game in which players advance game pieces from location to location on a map of the United States by correctly answering trivia questions related to cinema, music, concerts, stage plays, movie locations and plots, and the individual artists, performers, directors, composers, etc. who are associated with the performance industry. The locations on the board can be where movies were filmed, where concerts were played, where stage plays were presented, where the actors, directors, musicians, etc, reside or information about their careers and performances, etc.

Description

    CROSS-REFERENCE TO RELATED APPLICATIONS
  • This application is related to, and claims the benefit of, the provisional patent application entitled “MOVIE TRIVIA BOARD GAME”, filed Sep. 16, 2015, bearing U.S. Ser. No. 62/219,603 and naming William Cleveland, the named inventor herein, as sole inventor, the contents of which is specifically incorporated by reference herein in its entirety.
  • BACKGROUND OF THE INVENTION
  • Technical Field
  • The present invention relates to a board game in which players advance game pieces from location to location on a map of the United States by correctly answering trivia questions related to movies, movie locations, movie plots, and individuals involved in the movie industry. Optionally, the game can be centered on television the music industry, or live theater.
  • Background
  • A variety of games have been developed that are based on trivia questions. Typically, these games use a deck of cards that contain questions. If a user answers the questions correctly, points are earned and the winner is the player with the most points.
  • The prior art has failed to provide a board game that is not only entertaining, but also provides an educational function by associating trivia facts about a subject matter, such as movies, etc., that also informs the players about the subject matter as well as the geographic locations associated with the subject matter and the individuals involved with the subject matter. Further, they do no teach players about relationships between the many factors in an industry such as the movie industry.
  • While the prior art provide entertaining games for individuals, it has failed to provide an educational game that teaches players multiple aspects, locations, and interactions of participants in an industry such as movies.
  • SUMMARY OF THE INVENTION
  • The present invention provides an educational board game in which players advance game pieces from location to location on a map of the United States by correctly answering trivia questions related to movies, movie locations, movie plots, and individuals involved in the movie industry. The locations on the board can be where movies were filmed, where they supposed to be set, where the actors, directors, etc., reside, etc.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 is an illustration of a preferred embodiment of a game board.
  • FIG. 2 is an illustration of a preferred embodiment of a question card.
  • DESCRIPTION OF THE PREFERRED EMBODIMENT
  • Prior to a detailed discussion of the figures, a general overview of the invention will be presented. The invention provides a game board that uses a map of the US. Players compete to advance to locations on the board by answering questions related to the movie industry. The player who answers a question correctly advances to the next location, while an incorrect answer leaves the player in place or alternatively, penalizes the player.
  • The questions can relate to specific movie titles, plots, release dates, revenue, awards, etc. For example, a player could be asked what moving picture won an academy award in a particular year, what actors or directors won, how many Oscars a particular actor had won over a career, how many Grammys a music artist won, and what did they win it for, etc. This provides players with an educational benefit in that they learn who the most successful actors were and the most awarded.
  • In addition to performances that won awards, questions could also be posed related to individuals that never won awards. For example, Alfred Hitchcock never won an Oscar for Best Director, even though he directed many outstanding movies.
  • The questions can also be related to individuals associated with a particular film, such as who the actors were, what roles they played, who were the directors, producers, etc. Questions can also be asked concerning performances that two or more performers or other entertainment figures collaborated on. For example, Spencer Tracy and Katherine Hepburn collaborated on a number of movies. In the same manner, Humphrey Bogart and Lauren Bacall collaborated on a number of movies. Questions can be made related to the performance plot or to the characters that they portrayed. This educates the players as to relationships in the performance industry, and how the collaboration of two or more performers produces a synergism that helps both performers provide an improvement over what they could achieve alone.
  • The questions can relate to a series of movies, where a movie may have several sequels due to initial success at the box office. A good example would be the James Bond series of movies. Questions could be asked related to which actor played a role in a given movie, to recurring characters, to plots, etc.
  • The questions can relate to technical details, such as silent movies, sound movies (“talkies”), black and white movies versus color movies, etc.
  • The questions can also relate to awards, such as the Oscars, or even to reviews by professional movie reviewers.
  • While the invention is described in terms of a board game using a US map, it can also be applied to other maps, such as a global map, or even a small area such a Hollywood.
  • In addition, the game can also be implemented as a computer software application rather than a physical board game.
  • Having discussed an overview of the game, we turn now to a detailed discussion of the figures.
  • FIG. 1 is an illustration of a preferred embodiment of a game board. The game board uses a map of the US that has a selected number of cities 1 that are associated with the entertainment industry. For ease of discussion, the number of cities is limited, but those skilled in the art will realize that other cities could be easily added to the game.
  • During play, the game would begin at an arbitrary location, for example, New York. To win, the player would advance along path 2 to complete an entire circuit of the board. Alternatively, players could each start at different cities. Players advance in steps 3 on path 2. A card 4 (shown in FIG. 2) has a question that is asked of the player. It also has the correct answer. During play, the question on the card would be asked of the player by a second player. If the player answers the question correctly, the player then moves forward. If the player is wrong, them the player moves backward. After each question, the next player is presented with a question, and so on. The first player to complete the circuit wins.
  • FIG. 2 is an illustration of a preferred embodiment of a question card 4. In this embodiment, the question card 4 has both the question and the answer. Of course, an electronic version of the game may have separate files for questions and answers.
  • The game questions can be selected to cover all entertainment segments, or particular segments, such as movies, music, or live theater. Further, the questions can be further divided in genres, such as country music, action movies, etc.
  • The game design can also be modified to replace the board with boards of other geographic areas, such as Europe, France, etc.
  • While the invention has been described with respect to a preferred embodiment thereof, it will be understood by those skilled in the art that various changes in detail may be made therein without departing from the spirit, scope, and teaching of the invention. Accordingly, the invention herein disclosed is to be limited only as specified in the following claims.

Claims (1)

What is claimed is:
1. A board game, comprising:
a board having a map of the United States;
a path that extends through multiple locations on the map;
a deck of cards having questions related to the Entertainment industry;
each card having a specific question and instructions for moving from one location on the board based on the correctness of the answer.
US15/267,136 2015-09-16 2016-09-15 Entertainment industry trivia board game Abandoned US20170072298A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US15/267,136 US20170072298A1 (en) 2015-09-16 2016-09-15 Entertainment industry trivia board game

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US201562219603P 2015-09-16 2015-09-16
US15/267,136 US20170072298A1 (en) 2015-09-16 2016-09-15 Entertainment industry trivia board game

Publications (1)

Publication Number Publication Date
US20170072298A1 true US20170072298A1 (en) 2017-03-16

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US15/267,136 Abandoned US20170072298A1 (en) 2015-09-16 2016-09-15 Entertainment industry trivia board game

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US (1) US20170072298A1 (en)

Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2268433A (en) * 1940-11-12 1941-12-30 Smith Mabel Marie Amusement game
US4049276A (en) * 1976-09-27 1977-09-20 Hole Richard A Board game apparatus
US4109917A (en) * 1976-02-19 1978-08-29 Hatcher Sheila Starr Trucking game
US4966372A (en) * 1987-06-25 1990-10-30 Robison James C Board game apparatus and method of playing the game
US5380011A (en) * 1993-05-27 1995-01-10 Jarvis; Gregg L. Transportation game
US5405140A (en) * 1994-09-28 1995-04-11 Terlinden; Joyce A. Family vacation board game
US5660390A (en) * 1995-01-05 1997-08-26 Ginzburg; Eric J. Election game apparatus based on multiple player's choice
US20080211184A1 (en) * 2005-11-14 2008-09-04 Steven Kenneth Schader Motorcycle poker run trivia board game
US20140361486A1 (en) * 2013-06-11 2014-12-11 Raymond Foss U.S. Presidential Election Campaign Game and Method of Play

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2268433A (en) * 1940-11-12 1941-12-30 Smith Mabel Marie Amusement game
US4109917A (en) * 1976-02-19 1978-08-29 Hatcher Sheila Starr Trucking game
US4049276A (en) * 1976-09-27 1977-09-20 Hole Richard A Board game apparatus
US4966372A (en) * 1987-06-25 1990-10-30 Robison James C Board game apparatus and method of playing the game
US5380011A (en) * 1993-05-27 1995-01-10 Jarvis; Gregg L. Transportation game
US5405140A (en) * 1994-09-28 1995-04-11 Terlinden; Joyce A. Family vacation board game
US5660390A (en) * 1995-01-05 1997-08-26 Ginzburg; Eric J. Election game apparatus based on multiple player's choice
US20080211184A1 (en) * 2005-11-14 2008-09-04 Steven Kenneth Schader Motorcycle poker run trivia board game
US20140361486A1 (en) * 2013-06-11 2014-12-11 Raymond Foss U.S. Presidential Election Campaign Game and Method of Play

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STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION