[go: up one dir, main page]

US20130177884A1 - System and method for multiple component audio visual programming - Google Patents

System and method for multiple component audio visual programming Download PDF

Info

Publication number
US20130177884A1
US20130177884A1 US13/344,578 US201213344578A US2013177884A1 US 20130177884 A1 US20130177884 A1 US 20130177884A1 US 201213344578 A US201213344578 A US 201213344578A US 2013177884 A1 US2013177884 A1 US 2013177884A1
Authority
US
United States
Prior art keywords
user
activity
distractor
virtual environment
select
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US13/344,578
Inventor
Tom Root
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
HOPSPORTS Inc
Original Assignee
HOPSPORTS Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by HOPSPORTS Inc filed Critical HOPSPORTS Inc
Priority to US13/344,578 priority Critical patent/US20130177884A1/en
Assigned to HOPSPORTS INC. reassignment HOPSPORTS INC. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: ROOT, TOM
Publication of US20130177884A1 publication Critical patent/US20130177884A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H20/00ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance
    • G16H20/30ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to physical therapies or activities, e.g. physiotherapy, acupressure or exercising

Definitions

  • An embodiment of the present invention provides a computer-implemented method for activity instruction.
  • the method includes: providing a website for access via a network by a user; prompting the user to select an activity from a plurality of activities provided on the website; prompting the user to select a distractor from a plurality of distractors provided on the website; prompting the user to select a virtual environment from a plurality of virtual environments provided on the website; and displaying the selected activity, the selected distractor, and the selected virtual environment on a display, wherein the user perceives the selected activity and the selected distractor in the selected virtual environment.
  • Each of the plurality of activities may include an instructor performing a physical activity for the user to emulate.
  • the instructor may appear to be performing the physical activity in the selected virtual environment.
  • the method may further include prompting the user to select an instructional workout or a custom workout, wherein, if the user selects a custom workout, the user is further prompted to select an activity, a distractor, and a virtual environment.
  • the instructional workout may include an instructor performing an activity for the user to emulate in a system-selected virtual environment.
  • Each of the plurality of distractors may be selected from a group including educational information, nutritional information, test questions, test answers, and entertainment.
  • Each of the plurality of activities includes an instructor performing a physical activity for the user to emulate.
  • the instructor may appear to be performing the physical activity in the selected virtual environment.
  • the selected distractor may be displayed on a portion of the display.
  • Each of the plurality of distractors may include an audio-visual recording such that the user perceives the audio-visual recording of the selected distractor while perceiving the selected activity.
  • FIG. 2 is a flow chart showing a method for multiple component audio-visual programming according to an embodiment of the present invention.
  • FIG. 3 is a flow chart showing a method for selecting a custom workout according to an embodiment of the present invention.
  • FIG. 7 is a screen capture of a custom workout activity selection screen according to an embodiment of the present invention.
  • FIG. 8 is a screen capture of a custom workout activity screen according to an embodiment of the present invention.
  • FIG. 9 is a screen capture of a custom workout distractor screen according to an embodiment of the present invention.
  • FIG. 11 is a screen capture of a custom workout audio-visual program according to an embodiment of the present invention.
  • FIG. 12 is a screen capture of an instructional workout training tools selection screen according to an embodiment of the present invention.
  • FIG. 13 is a screen capture of an instructional workout minute moves selection screen according to an embodiment of the present invention.
  • FIG. 14 is a screen capture of an instructional workout circuits selection screen according to an embodiment of the present invention.
  • FIG. 15 is a screen capture of an instructional workout arts selection screen according to an embodiment of the present invention.
  • FIG. 16 is a screen capture of an instructional workout sports skills selection screen according to an embodiment of the present invention.
  • FIG. 17 is a screen capture of an instructional workout fitness skills selection screen according to an embodiment of the present invention.
  • the present invention provides a system and method for providing multiple component audio-visual programming, which may be utilized to provide instruction for an activity, such as physical fitness training, as shown in FIGS. 1 and 2 .
  • the components of the audio-visual programming may include an activity (e.g., calisthenics or weight lifting), a distractor (e.g., a music video or an instructional video), and a virtual environment (e.g, the beach or a sports stadium).
  • an activity e.g., calisthenics or weight lifting
  • a distractor e.g., a music video or an instructional video
  • a virtual environment e.g, the beach or a sports stadium.
  • a user may design a custom workout by selecting a desired activity, a desired distractor, and a desired virtual environment.
  • these components are displayed simultaneously on a display, where the activity appears to take place in the virtual environment and the distractor is shown on a portion of the display.
  • the user may select an instructional workout, rather than design a custom workout.
  • a system 100 includes a server 106 connected to the Internet 104 and also connected to an activity database 108 , a virtual environment database 110 , a distractor database 112 , and an instructional workout database 114 . Further, a user may access the server 106 via a user access device 120 with the system software installed, which may be any suitable device such as a computer.
  • a user may use the system 100 of FIG. 1 according to the method 200 shown in FIG. 2 .
  • the user logs into the user's account 210 using a user name and password, as shown on the screen capture of the login page shown in FIG. 4 .
  • the user is then granted access to the currently installed and licensed content on the user access device 120 , and the user account information associated with that user name.
  • the user has the ability to access their personal data and account information from any device that has the system software installed.
  • no system software is required to be installed on the user access device 120 , and the user is granted access to any necessary software on the server 106 .
  • the user may access the server 106 to set up an account, for example, by clicking the “signup!” button shown in FIG. 4 .
  • the user will then be prompted to enter a user name, password, and email address.
  • the user will then be issued an account and a validation email will be sent to the provided email address. Once a link is clicked in the validation email, the account is validated and the user may log in from any installation of the system software from a user access device 120 connected to the Internet 104 .
  • the user may be presented with an end-user license agreement, and upon agreement, the user is then directed to the login page.
  • a license manager authorizes a user access device 120 to decrypt and playback a selection of content.
  • An associated license number is provided to the user when the user purchases the selected content. All of the selected content that the user purchases may be associated with the license number.
  • the selection process 300 includes prompting the user to select an activity from a plurality of activities 310 , prompting the user to select a distractor from a plurality of distractors 320 , and prompting the user to select a virtual environment from a plurality of virtual environments 330 .
  • the user may also check for software updates that may be downloaded, change video options, such as resolution or display size, and access the user's account page to view user information, purchases, account and billing settings, and statistics, from this screen.
  • FIG. 7 a screen capture of an activity selection menu is shown.
  • several categories of activities i.e., workouts
  • the user will be prompted to choose an activity from a subset of the plurality of activities that are within that category.
  • the categories may have sub-categories so that the user can efficiently locate a desired activity.
  • FIG. 8 a screen capture of an example of an activity is shown, where the shown activity is aerobic dance.
  • the plurality of activities may include any suitable type of activity, such as physical fitness activities including sports techniques, calisthenics, weight lifting, cheerleading, performing arts, martial arts, yoga, running, and jumping rope, where an instructor demonstrates the activity.
  • the activity may be any of a number of different activities, some of which are described in U.S. patent application Ser. No. 12/384,378, entitled “Physical Education System” to Tom Root et al., the entire content of which is incorporated herein by reference.
  • FIG. 9 a screen capture of a distractor is shown, where the shown distractor is an educational video regarding recycling.
  • the distractor may be selected by the user in a manner similar to that of the selection of the activity.
  • the plurality of distractors may include any suitable distractor, such as music videos, educational videos, streaming web content, movies, and television shows.
  • the distractor may be chosen from content provided by the system 100 through the server 106 , content played from a DVD, content on the user access device 120 including home movies, or content on the internet 104 including content from websites such as Hulu.com, iTunes, and Netflix.
  • FIG. 10 a screen capture of a virtual environment is shown, where the shown virtual environment is a mountain landscape.
  • the virtual environment may be selected by the user in a manner similar to that of the selection of the activity.
  • the plurality of virtual environments may include any suitable virtual environment, such as sports stadiums, natural landscapes, indoor environments, classrooms, and famous monuments.
  • the audio-visual program is displayed 208 , where the selected activity is displayed on a portion of the display 210 , the selected distractor is displayed on a portion of the display 212 , and the selected virtual environment is displayed on a portion of the display 214 .
  • a screen capture of an example of the audio-visual program is shown in FIG. 11 . The user then performs the selected activity while also viewing the selected distractor 216 .
  • the instructional workouts typically include activities similar to those of the custom workouts that are performed in pre-selected virtual environments and without distractors. Since there are fewer selections to make, the user is able to get started on an activity more quickly and with less decision-making required.
  • the user may select an instructional workout from a number of categories, such as training tools (a variety of fitness lessons) shown in FIG. 12 , minute moves (2-5 minute exercise segments of varying intensity) shown in FIG. 13 , circuits (a variety of circuits to train the entire body) shown in FIG. 14 , arts (a variety of lessons including music, performing art, and more) shown in FIG. 15 , sports skills (a variety of lessons to develop sport-specific skills) shown in FIG. 16 , and fitness skills (a variety of aerobic and functional exercises to train the entire body) shown in FIG. 17 .
  • These categories may have subcategories so that the user can efficiently find a desired instructional workout.
  • the user then performs the selected instructional workout that is displayed on the display 220 .
  • the instructional workout includes verbal instruction regarding the activity.
  • only the custom workout is available, so the user is not prompted to select either a custom workout or an instructional workout.
  • the user may change the selected activity (instructor), distractor, or virtual environment during the display of the program.
  • system 100 may recommend new custom workouts or new content for purchase based on previous user selections.
  • the user may access the user's account to view statistics regarding usage, such as frequency of use of the system and types of use.
  • the system may display third party advertising during the instructional workout or the custom workout, where the advertising may be embedded in the virtual environment, the activity, or before, during, or after the display of the distractor.
  • system 100 may be configured such that multiple users in different locations may perform the activity together, which allows the users to motivate and encourage each other.
  • the custom workouts are played back using multiple Adobe Flash Player windows.

Landscapes

  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Engineering & Computer Science (AREA)
  • Epidemiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Medical Informatics (AREA)
  • Primary Health Care (AREA)
  • Public Health (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

A computer-implemented method for activity instruction. The method includes: providing a website for access via a network by a user; prompting the user to select an activity from a plurality of activities provided on the website; prompting the user to select a distractor from a plurality of distractors provided on the website; prompting the user to select a virtual environment from a plurality of virtual environments provided on the website; and displaying the selected activity, the selected distractor, and the selected virtual environment on a display, wherein the user perceives the selected activity and the selected distractor in the selected virtual environment.

Description

    FIELD
  • The present invention relates to a system and method for providing multiple component audio-visual programming, and more particularly, a system and method for providing multiple component audio-visual programming to provide instruction for an activity.
  • BACKGROUND
  • With medical research indicating the beneficial aspects of exercise in light of decreases in physical activity resulting from modern lifestyles, there is a growing need for exercise programs that achieve sufficient beneficial physical activity by a method that is compatible with the daily lives of both adults and children. However, it can be difficult for people to be motivated to be physically active, since they may perceive it to be uncomfortable, uninteresting, or tedious. Further, the time and energy that people have available for physical activity may change on a daily basis. Therefore, there is a need for a physical fitness program that is interesting, adaptable, and easy to implement.
  • SUMMARY
  • The present invention is directed toward a system and method for providing multiple component audio-visual programming, which may be utilized to provide instruction for an activity. In this system and method, the components of the audio-visual programming may include an activity, a distractor, and a virtual environment. According to embodiments of the present invention, a user may design a custom workout by selecting a desire activity, a desired distractor, and a desired virtual environment. In other embodiments, the user may choose to select an instructional workout with an activity and a system-selected virtual environment, rather than design a custom workout.
  • An embodiment of the present invention provides a computer-implemented method for activity instruction. The method includes: providing a website for access via a network by a user; prompting the user to select an activity from a plurality of activities provided on the website; prompting the user to select a distractor from a plurality of distractors provided on the website; prompting the user to select a virtual environment from a plurality of virtual environments provided on the website; and displaying the selected activity, the selected distractor, and the selected virtual environment on a display, wherein the user perceives the selected activity and the selected distractor in the selected virtual environment.
  • Each of the plurality of activities may include an instructor performing a physical activity for the user to emulate. The instructor may appear to be performing the physical activity in the selected virtual environment.
  • The selected distractor may be displayed on a portion of the display within the selected virtual environment. Each of the plurality of distractors may include an audio-visual recording such that the user perceives the audio-visual recording of the selected distractor while perceiving the selected activity. Each of the plurality of distractors may be selected from a group including educational information, nutritional information, test questions, test answers, and entertainment.
  • Each of the plurality of activities may be selected from the group comprising football, soccer, swimming, yoga, dance, baseball, Pilates, martial arts, golf, volleyball, and hockey. Each of the plurality of activities may be physical fitness instruction.
  • The method may further include prompting the user to select an instructional workout or a custom workout, wherein, if the user selects a custom workout, the user is further prompted to select an activity, a distractor, and a virtual environment.
  • The instructional workout may include an instructor performing an activity for the user to emulate in a system-selected virtual environment.
  • An embodiment of the present invention provides an activity instruction system. The system includes: a network interface and a server. The server includes an activity database comprising a plurality of activities, wherein a user is prompted to select an activity from the plurality of activities; a distractor database including a plurality of distractors, wherein the user is prompted to select a distractor from the plurality of distractors; and a virtual environment database comprising a plurality of virtual environments, wherein the user is prompted to select a virtual environment from the plurality of virtual environments. The selected activity, the selected distractor, and the selected virtual environment are displayed on a display, and the user perceives the selected activity and the selected distractor in the selected virtual environment.
  • Each of the plurality of distractors may be selected from a group including educational information, nutritional information, test questions, test answers, and entertainment.
  • Each of the plurality of activities is selected from the group including football, soccer, swimming, yoga, dance, baseball, Pilates, martial arts, golf, volleyball, and hockey.
  • Each of the plurality of activities includes an instructor performing a physical activity for the user to emulate. The instructor may appear to be performing the physical activity in the selected virtual environment.
  • The selected distractor may be displayed on a portion of the display. Each of the plurality of distractors may include an audio-visual recording such that the user perceives the audio-visual recording of the selected distractor while perceiving the selected activity.
  • Each of the plurality of activities may be physical fitness instruction.
  • The server may further include an instructional workout database, wherein the user is prompted to select an instructional workout or a custom workout and, if the user selects a custom workout, the user is then prompted to select an activity, a distractor, and a virtual environment.
  • The instructional workout may include an instructor performing an activity for the user to emulate in a system-selected virtual environment.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The patent or application file contains at least one color drawing executed in color. Copies of this patent or patent application with color drawing(s) will be provided by the Office upon request and payment of the necessary fee.
  • FIG. 1 is a block diagram showing a system for multiple component audio-visual programming according to an embodiment of the present invention.
  • FIG. 2 is a flow chart showing a method for multiple component audio-visual programming according to an embodiment of the present invention.
  • FIG. 3 is a flow chart showing a method for selecting a custom workout according to an embodiment of the present invention.
  • FIG. 4 is a screen capture of a login screen according to an embodiment of the present invention.
  • FIG. 5 is a screen capture of a license activation screen according to an embodiment of the present invention.
  • FIG. 6 is a screen capture of a custom workout or instructional workout selection screen according to an embodiment of the present invention.
  • FIG. 7 is a screen capture of a custom workout activity selection screen according to an embodiment of the present invention.
  • FIG. 8 is a screen capture of a custom workout activity screen according to an embodiment of the present invention.
  • FIG. 9 is a screen capture of a custom workout distractor screen according to an embodiment of the present invention.
  • FIG. 10 is a screen capture of a custom workout virtual environment screen according to an embodiment of the present invention.
  • FIG. 11 is a screen capture of a custom workout audio-visual program according to an embodiment of the present invention.
  • FIG. 12 is a screen capture of an instructional workout training tools selection screen according to an embodiment of the present invention.
  • FIG. 13 is a screen capture of an instructional workout minute moves selection screen according to an embodiment of the present invention.
  • FIG. 14 is a screen capture of an instructional workout circuits selection screen according to an embodiment of the present invention.
  • FIG. 15 is a screen capture of an instructional workout arts selection screen according to an embodiment of the present invention.
  • FIG. 16 is a screen capture of an instructional workout sports skills selection screen according to an embodiment of the present invention.
  • FIG. 17 is a screen capture of an instructional workout fitness skills selection screen according to an embodiment of the present invention.
  • DETAILED DESCRIPTION
  • The detailed description set forth below in connection with the drawings is intended as a description of embodiments of a system and method for multiple component audio-visual programming provided in accordance with the present invention and is not intended to represent the only forms in which the invention may be constructed or utilized. It is to be understood that the same or equivalent functions and structures may be accomplished by different embodiments that are also intended to be encompassed within the spirit and scope of the invention. As denoted elsewhere herein, like element numbers indicate like elements or features. Though steps of the method may be illustrated in one order, unless explicitly stated, the steps of the method of the present invention are not limited to any particular order and some of the steps may be optional.
  • The present invention provides a system and method for providing multiple component audio-visual programming, which may be utilized to provide instruction for an activity, such as physical fitness training, as shown in FIGS. 1 and 2. In this system 100 and method 200, the components of the audio-visual programming may include an activity (e.g., calisthenics or weight lifting), a distractor (e.g., a music video or an instructional video), and a virtual environment (e.g, the beach or a sports stadium). According to embodiments of the present invention, a user may design a custom workout by selecting a desired activity, a desired distractor, and a desired virtual environment. Once the activity, the distractor, and the virtual environment have been selected, these components are displayed simultaneously on a display, where the activity appears to take place in the virtual environment and the distractor is shown on a portion of the display. In other embodiments, the user may select an instructional workout, rather than design a custom workout.
  • As shown in FIG. 1, a system 100 according to an embodiment of the present invention includes a server 106 connected to the Internet 104 and also connected to an activity database 108, a virtual environment database 110, a distractor database 112, and an instructional workout database 114. Further, a user may access the server 106 via a user access device 120 with the system software installed, which may be any suitable device such as a computer.
  • According to an embodiment of the present invention, a user may use the system 100 of FIG. 1 according to the method 200 shown in FIG. 2. First, the user logs into the user's account 210 using a user name and password, as shown on the screen capture of the login page shown in FIG. 4. The user is then granted access to the currently installed and licensed content on the user access device 120, and the user account information associated with that user name. Here, the user has the ability to access their personal data and account information from any device that has the system software installed. In other embodiments, no system software is required to be installed on the user access device 120, and the user is granted access to any necessary software on the server 106.
  • If the user does not have an account, the user may access the server 106 to set up an account, for example, by clicking the “signup!” button shown in FIG. 4. Here, the user will then be prompted to enter a user name, password, and email address. The user will then be issued an account and a validation email will be sent to the provided email address. Once a link is clicked in the validation email, the account is validated and the user may log in from any installation of the system software from a user access device 120 connected to the Internet 104.
  • According to another embodiment of the present invention, the user may be presented with an end-user license agreement, and upon agreement, the user is then directed to the login page.
  • In other embodiments, a license manager authorizes a user access device 120 to decrypt and playback a selection of content. An associated license number is provided to the user when the user purchases the selected content. All of the selected content that the user purchases may be associated with the license number.
  • Once the user logs into the user's account, the user is prompted to select either a custom workout or an instructional workout 204, as shown in the screen capture in FIG. 6. If the user selects a custom workout, the user is then prompted to select an activity, distractor, and virtual environment 206, which is shown in further detail in FIG. 3. The selection process 300 includes prompting the user to select an activity from a plurality of activities 310, prompting the user to select a distractor from a plurality of distractors 320, and prompting the user to select a virtual environment from a plurality of virtual environments 330. In other embodiments, the user may also check for software updates that may be downloaded, change video options, such as resolution or display size, and access the user's account page to view user information, purchases, account and billing settings, and statistics, from this screen.
  • In FIG. 7, a screen capture of an activity selection menu is shown. Here, several categories of activities (i.e., workouts) are shown. In this embodiment, once the user selects a category, the user will be prompted to choose an activity from a subset of the plurality of activities that are within that category. For the user's convenience, the categories may have sub-categories so that the user can efficiently locate a desired activity.
  • In FIG. 8, a screen capture of an example of an activity is shown, where the shown activity is aerobic dance. However, the plurality of activities may include any suitable type of activity, such as physical fitness activities including sports techniques, calisthenics, weight lifting, cheerleading, performing arts, martial arts, yoga, running, and jumping rope, where an instructor demonstrates the activity. The activity may be any of a number of different activities, some of which are described in U.S. patent application Ser. No. 12/384,378, entitled “Physical Education System” to Tom Root et al., the entire content of which is incorporated herein by reference.
  • In FIG. 9, a screen capture of a distractor is shown, where the shown distractor is an educational video regarding recycling. Here, the distractor may be selected by the user in a manner similar to that of the selection of the activity. The plurality of distractors may include any suitable distractor, such as music videos, educational videos, streaming web content, movies, and television shows. In embodiments of the present invention, the distractor may be chosen from content provided by the system 100 through the server 106, content played from a DVD, content on the user access device 120 including home movies, or content on the internet 104 including content from websites such as Hulu.com, iTunes, and Netflix.
  • In FIG. 10, a screen capture of a virtual environment is shown, where the shown virtual environment is a mountain landscape. Here, the virtual environment may be selected by the user in a manner similar to that of the selection of the activity. The plurality of virtual environments may include any suitable virtual environment, such as sports stadiums, natural landscapes, indoor environments, classrooms, and famous monuments.
  • Once the user has selected an activity, a distractor, and a virtual environment, the audio-visual program is displayed 208, where the selected activity is displayed on a portion of the display 210, the selected distractor is displayed on a portion of the display 212, and the selected virtual environment is displayed on a portion of the display 214. A screen capture of an example of the audio-visual program is shown in FIG. 11. The user then performs the selected activity while also viewing the selected distractor 216.
  • When the user is prompted to select a custom workout or an instructional workout 204, if the user selects an instructional workout, the user then selects the desired instructional workout 218. The instructional workouts typically include activities similar to those of the custom workouts that are performed in pre-selected virtual environments and without distractors. Since there are fewer selections to make, the user is able to get started on an activity more quickly and with less decision-making required.
  • The user may select an instructional workout from a number of categories, such as training tools (a variety of fitness lessons) shown in FIG. 12, minute moves (2-5 minute exercise segments of varying intensity) shown in FIG. 13, circuits (a variety of circuits to train the entire body) shown in FIG. 14, arts (a variety of lessons including music, performing art, and more) shown in FIG. 15, sports skills (a variety of lessons to develop sport-specific skills) shown in FIG. 16, and fitness skills (a variety of aerobic and functional exercises to train the entire body) shown in FIG. 17. These categories may have subcategories so that the user can efficiently find a desired instructional workout.
  • The user then performs the selected instructional workout that is displayed on the display 220. In some embodiments, the instructional workout includes verbal instruction regarding the activity.
  • In other embodiments of the present invention, only the custom workout is available, so the user is not prompted to select either a custom workout or an instructional workout.
  • An outline of the menus encountered by the user during the custom workout selection process according to an embodiment of the present invention is shown below:
  • I. Select Workout
  • a) School
    i) Cheerleading
    (1) Cheertastic 1
    (2) Cheertastic 2
    ii) Cool Downs
    (1) meditation martial fusion
    iii) Dance
    (1) footworks 1
    (2) footworks 2
    iv) Performing arts
    (1) animal moves
    (2) jumping
    (3) skiing
    (4) skipping rope/basketball
    (5) skipping rope/skiing
    (6) Two for One
    v) Martial Arts Fusion
    (1) cardio
    (2) flexibility
    vi) Agility skills
    (1) balance grid
    (2) speed grid
    vii) Hollywood Stuntsmen
    (1) martial arts
    (2) sword fighting pirate
    viii) Warmups
    (1) warm up combo 1
    (2) warm up combo 2
    (3) warm up combo 3
    (4) warm up combo 4
    ix) Yoga
    (1) balance
    (2) strength
    (3) sun salutation
    b) Sports and Fitness
    i) Sports
    (1) U.S. Rowing
    (a) Exercise 1
    (b) Exercise 2
    (2) Basketball
    (a) Intro to Skills
    (3) Baseball
    (a) baseball warm-ups
    (b) baseball combos
    (4) Sports Combos
    (a) Sports Combo 1
    (b) Sports Combo 2
    (c) Sports Combo 3
    (d) Sports Combo 4
    (5) Soccer
    (a) soccer combos
    (6) Football
    (a) football combos
    ii) Fitness
    (1) Freddie the Falcon Mascot
    (a) Freddie Internet Demo
    (b) Freddie Running in Place
    (2) Agility skills
    (a) speed grid
    (b) balance grid
    (3) Acting
    (a) physical comedy 1
    (b) physical comedy 2
    (4) Yoga
    (a) yoga balance
    (b) sun salutations
    iii) Assessment
    (1) fitness gram
  • II. Select Video
  • a) Healthy Education
    i) The Heart
    ii) Anti-Smoking
    iii) Vivacious Veggies
    b) Physical Education
    i) Avoiding the Flu
    ii) Attach of the Bio Film
    iii) Seal the Deal
    c) Health Services
    i) Personal Hygiene
    d) Mental Health and Social
    i) U.S. Rowing
    e) Nutritional
    i) National Dairy Council
    ii) Sugar grams
    iii) Food pyramid
    iv) Organic D
    f) Healthy & Safe Environment
    i) Water Conservation
    ii) Planet of Water
    iii) Organwise
    g) Family & Community
    i) Auto B Good
    ii) Perfect Bood for You
    iii) Volunteering
    iv) Math is Music
    h) Staff Wellness
    i) Ming-Kai Chin
  • Select Location
  • a) NFL Play 60
    i) Fuel up to play 60
    (1) Office
    (2) Sunset Lake
    (3) Boardroom
    (4) Shanghai
    ii) NFL Players
    (1) Felix Jones
    (a) FJZ Bedroom
    iii) NFL Stadiums
    (1) Falcons
    (a) Falcons Stadium
    (2) Redskins
    (a) Redskins Stadium
    b) Sports Courts
    i) Football
    ii) Basketball
    iii) Agricultural Center
    iv) Science Center
    c) Locations
    i) Bedroom
    ii) City
    iii) Classroom
    iv) Country
    v) Future 1
    vi) Future 2
    vii) Gardens
    viii) Office
    ix) Shanghai
    x) Sunset Lake
    xi) City 1
    xii) City 2
    xiii) Country
    xiv) SciFi
    xv) Stadium
  • In embodiments of the present invention, the user may change the selected activity (instructor), distractor, or virtual environment during the display of the program.
  • In other embodiments, controls on the display of the program allow the user to adjust the display, such as the volume or to move forward or backward in the program.
  • In embodiments of the present invention, the user may purchase additional content for the system 100, including additional activities, distractors, and virtual environments. The user may be able to purchase this additional content on-line for download or streaming, and this content may be associated with the user's license number. In other embodiments, the user may be provided additional content based on usage or other parameters.
  • In other embodiment, the system 100 may recommend new custom workouts or new content for purchase based on previous user selections.
  • In other embodiments, the user may access the user's account to view statistics regarding usage, such as frequency of use of the system and types of use.
  • In other embodiments of the present invention, the system may display third party advertising during the instructional workout or the custom workout, where the advertising may be embedded in the virtual environment, the activity, or before, during, or after the display of the distractor.
  • In other embodiments, the system 100 may be configured such that multiple users in different locations may perform the activity together, which allows the users to motivate and encourage each other.
  • In embodiments of the present invention, the custom workouts are played back using multiple Adobe Flash Player windows.
  • Although the present invention has been described through the use of exemplary embodiments, it will be appreciated by those of skill in the art that various modifications may be made to the described embodiments that fall within the scope and spirit of the invention as defined by the claims and their equivalents appended hereto.

Claims (20)

What is claimed is:
1. A computer-implemented method for activity instruction, the method comprising:
providing a website for access via a network by a user;
prompting the user to select an activity from a plurality of activities provided on the website;
prompting the user to select a distractor from a plurality of distractors provided on the website;
prompting the user to select a virtual environment from a plurality of virtual environments provided on the website; and
displaying the selected activity, the selected distractor, and the selected virtual environment on a display, wherein the user perceives the selected activity and the selected distractor in the selected virtual environment.
2. The method of claim 1, wherein each of the plurality of activities comprises an instructor performing a physical activity for the user to emulate.
3. The method of claim 2, wherein the instructor appears to be performing the physical activity in the selected virtual environment.
4. The method of claim 1, wherein the selected distractor is displayed on a portion of the display within the selected virtual environment.
5. The method of claim 1, wherein each of the plurality of distractors comprises an audio-visual recording such that the user perceives the audio-visual recording of the selected distractor while perceiving the selected activity.
6. The method of claim 1, wherein each of the plurality of distractors is selected from a group comprising educational information, nutritional information, test questions, test answers, and entertainment.
7. The method of claim 1, wherein each of the plurality of activities is selected from the group comprising football, soccer, swimming, yoga, dance, baseball, Pilates, martial arts, golf, volleyball, and hockey.
8. The method of claim 1, wherein each of the plurality of activities is physical fitness instruction.
9. The method of claim 1, wherein the method further comprises prompting the user to select an instructional workout or a custom workout, wherein, if the user selects a custom workout, the user is further prompted to select an activity, a distractor, and a virtual environment.
10. The method of claim 9, wherein the instructional workout comprises an instructor performing an activity for the user to emulate in a system-selected virtual environment.
11. An activity instruction system, the system comprising:
a network interface; and
a server comprising:
an activity database comprising a plurality of activities, wherein a user is prompted to select an activity from the plurality of activities;
a distractor database comprising a plurality of distractors, wherein the user is prompted to select a distractor from the plurality of distractors; and
a virtual environment database comprising a plurality of virtual environments, wherein the user is prompted to select a virtual environment from the plurality of virtual environments,
wherein the selected activity, the selected distractor, and the selected virtual environment are displayed on a display, and wherein the user perceives the selected activity and the selected distractor in the selected virtual environment.
12. The system of claim 11, wherein each of the plurality of distractors is selected from a group comprising educational information, nutritional information, test questions, test answers, and entertainment.
13. The system of claim 11, wherein each of the plurality of activities is selected from the group comprising football, soccer, swimming, yoga, dance, baseball, Pilates, martial arts, golf, volleyball, and hockey.
14. The system of claim 11, wherein the each of the plurality of activities comprises an instructor performing a physical activity for the user to emulate.
15. The system of claim 14, wherein the instructor appears to be performing the physical activity in the selected virtual environment.
16. The system of claim 11, wherein the selected distractor is displayed on a portion of the display.
17. The system of claim 11, wherein each of the plurality of distractors comprises an audio-visual recording such that the user perceives the audio-visual recording of the selected distractor while perceiving the selected activity.
18. The system of claim 11, wherein each of the plurality of activities is physical fitness instruction.
19. The system of claim 11, wherein the server further comprises an instructional workout database, wherein the user is prompted to select an instructional workout or a custom workout and, if the user selects a custom workout, the user is then prompted to select an activity, a distractor, and a virtual environment.
20. The system of claim 19, wherein the instructional workout comprises an instructor performing an activity for the user to emulate in a system-selected virtual environment.
US13/344,578 2012-01-05 2012-01-05 System and method for multiple component audio visual programming Abandoned US20130177884A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US13/344,578 US20130177884A1 (en) 2012-01-05 2012-01-05 System and method for multiple component audio visual programming

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US13/344,578 US20130177884A1 (en) 2012-01-05 2012-01-05 System and method for multiple component audio visual programming

Publications (1)

Publication Number Publication Date
US20130177884A1 true US20130177884A1 (en) 2013-07-11

Family

ID=48744148

Family Applications (1)

Application Number Title Priority Date Filing Date
US13/344,578 Abandoned US20130177884A1 (en) 2012-01-05 2012-01-05 System and method for multiple component audio visual programming

Country Status (1)

Country Link
US (1) US20130177884A1 (en)

Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10188890B2 (en) 2013-12-26 2019-01-29 Icon Health & Fitness, Inc. Magnetic resistance mechanism in a cable machine
US10220259B2 (en) 2012-01-05 2019-03-05 Icon Health & Fitness, Inc. System and method for controlling an exercise device
US10226396B2 (en) 2014-06-20 2019-03-12 Icon Health & Fitness, Inc. Post workout massage device
US10272317B2 (en) 2016-03-18 2019-04-30 Icon Health & Fitness, Inc. Lighted pace feature in a treadmill
US10279212B2 (en) 2013-03-14 2019-05-07 Icon Health & Fitness, Inc. Strength training apparatus with flywheel and related methods
US10391361B2 (en) 2015-02-27 2019-08-27 Icon Health & Fitness, Inc. Simulating real-world terrain on an exercise device
US10426989B2 (en) 2014-06-09 2019-10-01 Icon Health & Fitness, Inc. Cable system incorporated into a treadmill
US10433612B2 (en) 2014-03-10 2019-10-08 Icon Health & Fitness, Inc. Pressure sensor to quantify work
US10493349B2 (en) 2016-03-18 2019-12-03 Icon Health & Fitness, Inc. Display on exercise device
US10625137B2 (en) 2016-03-18 2020-04-21 Icon Health & Fitness, Inc. Coordinated displays in an exercise device
US10671705B2 (en) 2016-09-28 2020-06-02 Icon Health & Fitness, Inc. Customizing recipe recommendations

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090098981A1 (en) * 2007-10-11 2009-04-16 Del Giorno Ralph J Virtual Trainer
US20090163321A1 (en) * 1999-07-08 2009-06-25 Watterson Scott R Systems for interaction with exercise device

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090163321A1 (en) * 1999-07-08 2009-06-25 Watterson Scott R Systems for interaction with exercise device
US20090098981A1 (en) * 2007-10-11 2009-04-16 Del Giorno Ralph J Virtual Trainer

Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10220259B2 (en) 2012-01-05 2019-03-05 Icon Health & Fitness, Inc. System and method for controlling an exercise device
US10279212B2 (en) 2013-03-14 2019-05-07 Icon Health & Fitness, Inc. Strength training apparatus with flywheel and related methods
US10188890B2 (en) 2013-12-26 2019-01-29 Icon Health & Fitness, Inc. Magnetic resistance mechanism in a cable machine
US10433612B2 (en) 2014-03-10 2019-10-08 Icon Health & Fitness, Inc. Pressure sensor to quantify work
US10426989B2 (en) 2014-06-09 2019-10-01 Icon Health & Fitness, Inc. Cable system incorporated into a treadmill
US10226396B2 (en) 2014-06-20 2019-03-12 Icon Health & Fitness, Inc. Post workout massage device
US10391361B2 (en) 2015-02-27 2019-08-27 Icon Health & Fitness, Inc. Simulating real-world terrain on an exercise device
US10272317B2 (en) 2016-03-18 2019-04-30 Icon Health & Fitness, Inc. Lighted pace feature in a treadmill
US10493349B2 (en) 2016-03-18 2019-12-03 Icon Health & Fitness, Inc. Display on exercise device
US10625137B2 (en) 2016-03-18 2020-04-21 Icon Health & Fitness, Inc. Coordinated displays in an exercise device
US10671705B2 (en) 2016-09-28 2020-06-02 Icon Health & Fitness, Inc. Customizing recipe recommendations

Similar Documents

Publication Publication Date Title
US20130177884A1 (en) System and method for multiple component audio visual programming
Siedentop et al. Introduction to physical education, fitness, and sport
Appelbaum et al. Sports vision training: A review of the state-of-the-art in digital training techniques
Liang et al. Effects of active videogames on physical activity and related outcomes among healthy children: A systematic review
Hastie et al. The development of skill and tactical competencies during a season of badminton
Pankhurst et al. Talent identification and development: The need for coherence between research, system, and process
Van Acker et al. Sex equity and physical activity levels in coeducational physical education: exploring the potential of modified game forms
Weinberg et al. Goal setting in competitive sport: An exploratory investigation of practices of collegiate athletes
LeBlanc et al. Active video games and health indicators in children and youth: a systematic review
BenitezSantiago et al. Using video feedback to improve martial arts performance
Bates Daily Physical Activity for Children and Youth: A Review and Synthesis of the Literature.
Quennerstedt PE on YouTube–investigating participation in physical education practice
Torres-Luque et al. An analysis of competition in young tennis players
US20180264344A1 (en) Fitness and entertainment media platform method and system
Quinn et al. Evaluating video modeling and video modeling with video feedback to enhance the performance of competitive dancers
Silva et al. Using the smartphone accelerometer to monitor fall risk while playing a game: The design and usability evaluation of dance! Don’t fall
Woods et al. Children’s Sport Participation and Physical Activity Study 2022
Hutzler et al. How to cope with bias while adapting for inclusion in physical education and sports: A judgment and decision-making perspective
Elsholz et al. A taxonomy of virtual reality sports applications
Yeung et al. The physical activity economy in Asia: Market size, participation, barriers, and options to increase movement
Davies et al. The provision of active after-school clubs for children in English primary schools: implications for increasing children’s physical activity
Popeska et al. Implementation of technology in physical education teaching process based on teachers experiences
Yu et al. Home smart fitness system integrating fitness program and product design
Yelling et al. Physical activity in physical education: A case study investigation
Boschman Exergames for adult users: a preliminary pilot study

Legal Events

Date Code Title Description
AS Assignment

Owner name: HOPSPORTS INC., CALIFORNIA

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:ROOT, TOM;REEL/FRAME:027510/0930

Effective date: 20120105

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION