US20090258685A1 - Method for merging live sports game data with Internet based computer games - Google Patents
Method for merging live sports game data with Internet based computer games Download PDFInfo
- Publication number
- US20090258685A1 US20090258685A1 US12/248,321 US24832108A US2009258685A1 US 20090258685 A1 US20090258685 A1 US 20090258685A1 US 24832108 A US24832108 A US 24832108A US 2009258685 A1 US2009258685 A1 US 2009258685A1
- Authority
- US
- United States
- Prior art keywords
- computer games
- real
- game data
- based computer
- internet based
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
- 238000000034 method Methods 0.000 title claims 2
- 238000004088 simulation Methods 0.000 claims description 2
- 230000002452 interceptive effect Effects 0.000 claims 1
- 238000004519 manufacturing process Methods 0.000 abstract 1
- 238000004590 computer program Methods 0.000 description 2
- 238000005094 computer simulation Methods 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0074—Game concepts, rules or strategies
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0074—Game concepts, rules or strategies
- A63F2011/0097—Watching television being part of the game, e.g. using the television broadcasting of a sporting event
Definitions
- the herein described invention pertains to computer simulations used for entertainment purposes.
- computer games simulating real life, or imaginary, events in virtual environments.
- Such computer programs can simulate the actions of imaginary actors generated by the computer system itself, while interactively combining these with the inputs of the computer users.
- multiplayer environments exist where numerous computer users can interact within the virtual environment. All these virtual environments suffer from the inherent limitations of the simulations themselves. No matter how advanced and sophisticated they are, simulated actions lack a tangible sense of reality. Virtually driving a vehicle in a simulator does not equate with the experience of driving a vehicle in real life.
- the present invention aims at improving the simulated virtual experience by merging it with live, real life data.
- Physical data from sporting events is collected through various means (GPS, optical tracking, inertial navigation systems, radio tags etc.).
- This data set describing the dynamic of the sporting event is fed into game servers, which virtually recreate the sporting game and allows computer users to play against the real game in a virtual environment. For example, one could virtually drive a race car in a “realistic” game, recreated from detailed data collected from a real NASCAR race.
- Live physical data from sports games is collected and fed real-time to Internet game servers.
- the users playing computer games on these servers can interact virtually with the sporting event data, and thus play computer games against the real-life sporting events.
- physical data of a sporting event we mean data representing the speed, location and direction of movement of all players involved in the sporting event. Such data can be collected through various technical means: global positioning systems (GPS), radio triangulation, radio frequency identification (RFID) tags etc.
- GPS global positioning systems
- RFID radio frequency identification
- This system provides a novel way for sports fans to interact with real-life sporting events. Even though this interaction happens “one way” (the actions of the computer game players cannot influence the real-life sporting event) it is a much more enriching experience than merely being a passive spectator. Instead of just watching a live TV broadcast, the spectators can become actively involved participants in a “live gaming broadcast”.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Processing Or Creating Images (AREA)
Abstract
The present invention describes the method of making sporting computer games “live”, by merging physical data of the real-life sporting event into the simulated sport game.
Description
- The present non-provisional application claims the benefit of provisional application No. 60/978,760 filed on Oct. 10, 2007.
- No new matter has been added to substitute specification.
- N/A
- N/A
- The herein described invention pertains to computer simulations used for entertainment purposes. As of today, there are numerous commercial computer games simulating real life, or imaginary, events in virtual environments. Such computer programs can simulate the actions of imaginary actors generated by the computer system itself, while interactively combining these with the inputs of the computer users. Moreover, multiplayer environments exist where numerous computer users can interact within the virtual environment. All these virtual environments suffer from the inherent limitations of the simulations themselves. No matter how advanced and sophisticated they are, simulated actions lack a tangible sense of reality. Virtually driving a vehicle in a simulator does not equate with the experience of driving a vehicle in real life. The present invention aims at improving the simulated virtual experience by merging it with live, real life data.
- Physical data from sporting events, such as car races, is collected through various means (GPS, optical tracking, inertial navigation systems, radio tags etc.). This data set describing the dynamic of the sporting event is fed into game servers, which virtually recreate the sporting game and allows computer users to play against the real game in a virtual environment. For example, one could virtually drive a race car in a “realistic” game, recreated from detailed data collected from a real NASCAR race.
- Live physical data from sports games is collected and fed real-time to Internet game servers. The users playing computer games on these servers can interact virtually with the sporting event data, and thus play computer games against the real-life sporting events.
- By “physical data of a sporting event” we mean data representing the speed, location and direction of movement of all players involved in the sporting event. Such data can be collected through various technical means: global positioning systems (GPS), radio triangulation, radio frequency identification (RFID) tags etc. This data is fed live into the computer games, to build a virtual representation, a virtual replica, of the real-life sporting event. The computer game players can try to compete in the virtual world against the real-life players.
- In a car race, all cars are equipped with GPS. Their speed, position on the race track, and direction of movement is fed live into the game servers. Computer game users can connect to these servers, and race virtually against the real race cars.
- This system provides a novel way for sports fans to interact with real-life sporting events. Even though this interaction happens “one way” (the actions of the computer game players cannot influence the real-life sporting event) it is a much more enriching experience than merely being a passive spectator. Instead of just watching a live TV broadcast, the spectators can become actively involved participants in a “live gaming broadcast”.
Claims (1)
1. We claim the process of merging live physical data from real-life sporting events with computer game simulations, thereby providing a new form of interactive computer gaming and entertainment.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US12/248,321 US20090258685A1 (en) | 2007-10-10 | 2008-10-09 | Method for merging live sports game data with Internet based computer games |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US97876007P | 2007-10-10 | 2007-10-10 | |
| US12/248,321 US20090258685A1 (en) | 2007-10-10 | 2008-10-09 | Method for merging live sports game data with Internet based computer games |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| US20090258685A1 true US20090258685A1 (en) | 2009-10-15 |
Family
ID=41164443
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US12/248,321 Abandoned US20090258685A1 (en) | 2007-10-10 | 2008-10-09 | Method for merging live sports game data with Internet based computer games |
Country Status (1)
| Country | Link |
|---|---|
| US (1) | US20090258685A1 (en) |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20120202594A1 (en) * | 2011-02-08 | 2012-08-09 | Disney Enterprises, Inc. | Simulated sports events utilizing authentic event information |
| US9089775B1 (en) * | 2010-06-24 | 2015-07-28 | Isaac S. Daniel | Interactive game system and methods for a television audience member to mimic physical movements occurring in television broadcast content |
Citations (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5695401A (en) * | 1991-12-20 | 1997-12-09 | Gordon Wilson | Player interactive live action athletic contest |
| US5813913A (en) * | 1995-05-30 | 1998-09-29 | Interactive Network, Inc. | Game of skill playable by remote participants in conjunction with a common game event where participants are grouped as to skill level |
| US5846132A (en) * | 1996-04-10 | 1998-12-08 | William W. Junkin Trust | Interactive system allowing simulated or real time participation in a league |
| US5971854A (en) * | 1989-10-27 | 1999-10-26 | William Junkin Trust | Interactive contest system |
| US20020142842A1 (en) * | 2001-03-29 | 2002-10-03 | Easley Gregory W. | Console-based system and method for providing multi-player interactive game functionality for use with interactive games |
| US6758754B1 (en) * | 1999-08-13 | 2004-07-06 | Actv, Inc | System and method for interactive game-play scheduled based on real-life events |
| US20050227757A1 (en) * | 2001-01-23 | 2005-10-13 | Burt Simon | Multi-person games for parimutuel betting on live events |
| US20060073870A1 (en) * | 2004-09-28 | 2006-04-06 | Cannon Lee E | Methods and apparatus for playing a gaming pool for a feature event bonus game |
| US20060094506A1 (en) * | 2005-05-23 | 2006-05-04 | Tarter Ronnie M | Determining odds of a possible outcome of an event which occurs during a contest |
| US20060094409A1 (en) * | 2000-09-06 | 2006-05-04 | Eric Inselberg | Method and apparatus for interactive audience participation at a live entertainment event |
| US20070004516A1 (en) * | 2000-11-20 | 2007-01-04 | Jordan Kent W | Method and apparatus for interactive real time distributed gaming |
| US20070021167A1 (en) * | 2005-07-21 | 2007-01-25 | Protrade Sports, Inc. | Real-time play valuation |
| US20070021165A1 (en) * | 2005-07-21 | 2007-01-25 | Ma Jeffrey K | Graphical user interface for a fantasy sports application |
| US20070021214A1 (en) * | 2005-07-21 | 2007-01-25 | Ma Jeffrey K | Fantasy cross-sport challenge |
| US20080214303A1 (en) * | 2004-12-02 | 2008-09-04 | Tampereen Teknillinen Yliopisto | Method, System and Computer Program Product For Producing, Offering and Executing Recreational Application Programs |
-
2008
- 2008-10-09 US US12/248,321 patent/US20090258685A1/en not_active Abandoned
Patent Citations (16)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5971854A (en) * | 1989-10-27 | 1999-10-26 | William Junkin Trust | Interactive contest system |
| US5695401A (en) * | 1991-12-20 | 1997-12-09 | Gordon Wilson | Player interactive live action athletic contest |
| US5813913A (en) * | 1995-05-30 | 1998-09-29 | Interactive Network, Inc. | Game of skill playable by remote participants in conjunction with a common game event where participants are grouped as to skill level |
| US5846132A (en) * | 1996-04-10 | 1998-12-08 | William W. Junkin Trust | Interactive system allowing simulated or real time participation in a league |
| US6758754B1 (en) * | 1999-08-13 | 2004-07-06 | Actv, Inc | System and method for interactive game-play scheduled based on real-life events |
| US20050101386A1 (en) * | 1999-08-13 | 2005-05-12 | Lavanchy Eric R. | System and method for interactive game-play scheduled based on real-life events |
| US20060094409A1 (en) * | 2000-09-06 | 2006-05-04 | Eric Inselberg | Method and apparatus for interactive audience participation at a live entertainment event |
| US20070004516A1 (en) * | 2000-11-20 | 2007-01-04 | Jordan Kent W | Method and apparatus for interactive real time distributed gaming |
| US20050227757A1 (en) * | 2001-01-23 | 2005-10-13 | Burt Simon | Multi-person games for parimutuel betting on live events |
| US20020142842A1 (en) * | 2001-03-29 | 2002-10-03 | Easley Gregory W. | Console-based system and method for providing multi-player interactive game functionality for use with interactive games |
| US20060073870A1 (en) * | 2004-09-28 | 2006-04-06 | Cannon Lee E | Methods and apparatus for playing a gaming pool for a feature event bonus game |
| US20080214303A1 (en) * | 2004-12-02 | 2008-09-04 | Tampereen Teknillinen Yliopisto | Method, System and Computer Program Product For Producing, Offering and Executing Recreational Application Programs |
| US20060094506A1 (en) * | 2005-05-23 | 2006-05-04 | Tarter Ronnie M | Determining odds of a possible outcome of an event which occurs during a contest |
| US20070021167A1 (en) * | 2005-07-21 | 2007-01-25 | Protrade Sports, Inc. | Real-time play valuation |
| US20070021165A1 (en) * | 2005-07-21 | 2007-01-25 | Ma Jeffrey K | Graphical user interface for a fantasy sports application |
| US20070021214A1 (en) * | 2005-07-21 | 2007-01-25 | Ma Jeffrey K | Fantasy cross-sport challenge |
Cited By (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9089775B1 (en) * | 2010-06-24 | 2015-07-28 | Isaac S. Daniel | Interactive game system and methods for a television audience member to mimic physical movements occurring in television broadcast content |
| US20120202594A1 (en) * | 2011-02-08 | 2012-08-09 | Disney Enterprises, Inc. | Simulated sports events utilizing authentic event information |
| US9242177B2 (en) * | 2011-02-08 | 2016-01-26 | Disney Enterprises, Inc. | Simulated sports events utilizing authentic event information |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |