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US20090258685A1 - Method for merging live sports game data with Internet based computer games - Google Patents

Method for merging live sports game data with Internet based computer games Download PDF

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Publication number
US20090258685A1
US20090258685A1 US12/248,321 US24832108A US2009258685A1 US 20090258685 A1 US20090258685 A1 US 20090258685A1 US 24832108 A US24832108 A US 24832108A US 2009258685 A1 US2009258685 A1 US 2009258685A1
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US
United States
Prior art keywords
computer games
real
game data
based computer
internet based
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US12/248,321
Inventor
Gabriel Gaidos
Guogang Huang
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US12/248,321 priority Critical patent/US20090258685A1/en
Publication of US20090258685A1 publication Critical patent/US20090258685A1/en
Abandoned legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0074Game concepts, rules or strategies
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0074Game concepts, rules or strategies
    • A63F2011/0097Watching television being part of the game, e.g. using the television broadcasting of a sporting event

Definitions

  • the herein described invention pertains to computer simulations used for entertainment purposes.
  • computer games simulating real life, or imaginary, events in virtual environments.
  • Such computer programs can simulate the actions of imaginary actors generated by the computer system itself, while interactively combining these with the inputs of the computer users.
  • multiplayer environments exist where numerous computer users can interact within the virtual environment. All these virtual environments suffer from the inherent limitations of the simulations themselves. No matter how advanced and sophisticated they are, simulated actions lack a tangible sense of reality. Virtually driving a vehicle in a simulator does not equate with the experience of driving a vehicle in real life.
  • the present invention aims at improving the simulated virtual experience by merging it with live, real life data.
  • Physical data from sporting events is collected through various means (GPS, optical tracking, inertial navigation systems, radio tags etc.).
  • This data set describing the dynamic of the sporting event is fed into game servers, which virtually recreate the sporting game and allows computer users to play against the real game in a virtual environment. For example, one could virtually drive a race car in a “realistic” game, recreated from detailed data collected from a real NASCAR race.
  • Live physical data from sports games is collected and fed real-time to Internet game servers.
  • the users playing computer games on these servers can interact virtually with the sporting event data, and thus play computer games against the real-life sporting events.
  • physical data of a sporting event we mean data representing the speed, location and direction of movement of all players involved in the sporting event. Such data can be collected through various technical means: global positioning systems (GPS), radio triangulation, radio frequency identification (RFID) tags etc.
  • GPS global positioning systems
  • RFID radio frequency identification
  • This system provides a novel way for sports fans to interact with real-life sporting events. Even though this interaction happens “one way” (the actions of the computer game players cannot influence the real-life sporting event) it is a much more enriching experience than merely being a passive spectator. Instead of just watching a live TV broadcast, the spectators can become actively involved participants in a “live gaming broadcast”.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The present invention describes the method of making sporting computer games “live”, by merging physical data of the real-life sporting event into the simulated sport game.

Description

    CROSS-REFERENCE OF RELATED APPLICATIONS
  • The present non-provisional application claims the benefit of provisional application No. 60/978,760 filed on Oct. 10, 2007.
  • STATEMENT REGARDING NEW MATTER IN PRESENT SUBSTITUTE SPECIFICATION
  • No new matter has been added to substitute specification.
  • STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT
  • N/A
  • REFERENCE TO SEQUENCE LISTING, A TABLE, OR A COMPUTER PROGRAM LISTING COMPACT DISC APPENDIX
  • N/A
  • BACKGROUND OF THE INVENTION
  • The herein described invention pertains to computer simulations used for entertainment purposes. As of today, there are numerous commercial computer games simulating real life, or imaginary, events in virtual environments. Such computer programs can simulate the actions of imaginary actors generated by the computer system itself, while interactively combining these with the inputs of the computer users. Moreover, multiplayer environments exist where numerous computer users can interact within the virtual environment. All these virtual environments suffer from the inherent limitations of the simulations themselves. No matter how advanced and sophisticated they are, simulated actions lack a tangible sense of reality. Virtually driving a vehicle in a simulator does not equate with the experience of driving a vehicle in real life. The present invention aims at improving the simulated virtual experience by merging it with live, real life data.
  • BRIEF SUMMARY OF THE INVENTION
  • Physical data from sporting events, such as car races, is collected through various means (GPS, optical tracking, inertial navigation systems, radio tags etc.). This data set describing the dynamic of the sporting event is fed into game servers, which virtually recreate the sporting game and allows computer users to play against the real game in a virtual environment. For example, one could virtually drive a race car in a “realistic” game, recreated from detailed data collected from a real NASCAR race.
  • DETAILED DESCRIPTION OF THE INVENTION
  • Live physical data from sports games is collected and fed real-time to Internet game servers. The users playing computer games on these servers can interact virtually with the sporting event data, and thus play computer games against the real-life sporting events.
  • By “physical data of a sporting event” we mean data representing the speed, location and direction of movement of all players involved in the sporting event. Such data can be collected through various technical means: global positioning systems (GPS), radio triangulation, radio frequency identification (RFID) tags etc. This data is fed live into the computer games, to build a virtual representation, a virtual replica, of the real-life sporting event. The computer game players can try to compete in the virtual world against the real-life players.
  • EXAMPLE
  • In a car race, all cars are equipped with GPS. Their speed, position on the race track, and direction of movement is fed live into the game servers. Computer game users can connect to these servers, and race virtually against the real race cars.
  • Benefit
  • This system provides a novel way for sports fans to interact with real-life sporting events. Even though this interaction happens “one way” (the actions of the computer game players cannot influence the real-life sporting event) it is a much more enriching experience than merely being a passive spectator. Instead of just watching a live TV broadcast, the spectators can become actively involved participants in a “live gaming broadcast”.

Claims (1)

1. We claim the process of merging live physical data from real-life sporting events with computer game simulations, thereby providing a new form of interactive computer gaming and entertainment.
US12/248,321 2007-10-10 2008-10-09 Method for merging live sports game data with Internet based computer games Abandoned US20090258685A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US12/248,321 US20090258685A1 (en) 2007-10-10 2008-10-09 Method for merging live sports game data with Internet based computer games

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US97876007P 2007-10-10 2007-10-10
US12/248,321 US20090258685A1 (en) 2007-10-10 2008-10-09 Method for merging live sports game data with Internet based computer games

Publications (1)

Publication Number Publication Date
US20090258685A1 true US20090258685A1 (en) 2009-10-15

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
US12/248,321 Abandoned US20090258685A1 (en) 2007-10-10 2008-10-09 Method for merging live sports game data with Internet based computer games

Country Status (1)

Country Link
US (1) US20090258685A1 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20120202594A1 (en) * 2011-02-08 2012-08-09 Disney Enterprises, Inc. Simulated sports events utilizing authentic event information
US9089775B1 (en) * 2010-06-24 2015-07-28 Isaac S. Daniel Interactive game system and methods for a television audience member to mimic physical movements occurring in television broadcast content

Citations (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5695401A (en) * 1991-12-20 1997-12-09 Gordon Wilson Player interactive live action athletic contest
US5813913A (en) * 1995-05-30 1998-09-29 Interactive Network, Inc. Game of skill playable by remote participants in conjunction with a common game event where participants are grouped as to skill level
US5846132A (en) * 1996-04-10 1998-12-08 William W. Junkin Trust Interactive system allowing simulated or real time participation in a league
US5971854A (en) * 1989-10-27 1999-10-26 William Junkin Trust Interactive contest system
US20020142842A1 (en) * 2001-03-29 2002-10-03 Easley Gregory W. Console-based system and method for providing multi-player interactive game functionality for use with interactive games
US6758754B1 (en) * 1999-08-13 2004-07-06 Actv, Inc System and method for interactive game-play scheduled based on real-life events
US20050227757A1 (en) * 2001-01-23 2005-10-13 Burt Simon Multi-person games for parimutuel betting on live events
US20060073870A1 (en) * 2004-09-28 2006-04-06 Cannon Lee E Methods and apparatus for playing a gaming pool for a feature event bonus game
US20060094506A1 (en) * 2005-05-23 2006-05-04 Tarter Ronnie M Determining odds of a possible outcome of an event which occurs during a contest
US20060094409A1 (en) * 2000-09-06 2006-05-04 Eric Inselberg Method and apparatus for interactive audience participation at a live entertainment event
US20070004516A1 (en) * 2000-11-20 2007-01-04 Jordan Kent W Method and apparatus for interactive real time distributed gaming
US20070021167A1 (en) * 2005-07-21 2007-01-25 Protrade Sports, Inc. Real-time play valuation
US20070021165A1 (en) * 2005-07-21 2007-01-25 Ma Jeffrey K Graphical user interface for a fantasy sports application
US20070021214A1 (en) * 2005-07-21 2007-01-25 Ma Jeffrey K Fantasy cross-sport challenge
US20080214303A1 (en) * 2004-12-02 2008-09-04 Tampereen Teknillinen Yliopisto Method, System and Computer Program Product For Producing, Offering and Executing Recreational Application Programs

Patent Citations (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5971854A (en) * 1989-10-27 1999-10-26 William Junkin Trust Interactive contest system
US5695401A (en) * 1991-12-20 1997-12-09 Gordon Wilson Player interactive live action athletic contest
US5813913A (en) * 1995-05-30 1998-09-29 Interactive Network, Inc. Game of skill playable by remote participants in conjunction with a common game event where participants are grouped as to skill level
US5846132A (en) * 1996-04-10 1998-12-08 William W. Junkin Trust Interactive system allowing simulated or real time participation in a league
US6758754B1 (en) * 1999-08-13 2004-07-06 Actv, Inc System and method for interactive game-play scheduled based on real-life events
US20050101386A1 (en) * 1999-08-13 2005-05-12 Lavanchy Eric R. System and method for interactive game-play scheduled based on real-life events
US20060094409A1 (en) * 2000-09-06 2006-05-04 Eric Inselberg Method and apparatus for interactive audience participation at a live entertainment event
US20070004516A1 (en) * 2000-11-20 2007-01-04 Jordan Kent W Method and apparatus for interactive real time distributed gaming
US20050227757A1 (en) * 2001-01-23 2005-10-13 Burt Simon Multi-person games for parimutuel betting on live events
US20020142842A1 (en) * 2001-03-29 2002-10-03 Easley Gregory W. Console-based system and method for providing multi-player interactive game functionality for use with interactive games
US20060073870A1 (en) * 2004-09-28 2006-04-06 Cannon Lee E Methods and apparatus for playing a gaming pool for a feature event bonus game
US20080214303A1 (en) * 2004-12-02 2008-09-04 Tampereen Teknillinen Yliopisto Method, System and Computer Program Product For Producing, Offering and Executing Recreational Application Programs
US20060094506A1 (en) * 2005-05-23 2006-05-04 Tarter Ronnie M Determining odds of a possible outcome of an event which occurs during a contest
US20070021167A1 (en) * 2005-07-21 2007-01-25 Protrade Sports, Inc. Real-time play valuation
US20070021165A1 (en) * 2005-07-21 2007-01-25 Ma Jeffrey K Graphical user interface for a fantasy sports application
US20070021214A1 (en) * 2005-07-21 2007-01-25 Ma Jeffrey K Fantasy cross-sport challenge

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9089775B1 (en) * 2010-06-24 2015-07-28 Isaac S. Daniel Interactive game system and methods for a television audience member to mimic physical movements occurring in television broadcast content
US20120202594A1 (en) * 2011-02-08 2012-08-09 Disney Enterprises, Inc. Simulated sports events utilizing authentic event information
US9242177B2 (en) * 2011-02-08 2016-01-26 Disney Enterprises, Inc. Simulated sports events utilizing authentic event information

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