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US20090014953A1 - Sudoku buddy - Google Patents

Sudoku buddy Download PDF

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Publication number
US20090014953A1
US20090014953A1 US11/827,623 US82762307A US2009014953A1 US 20090014953 A1 US20090014953 A1 US 20090014953A1 US 82762307 A US82762307 A US 82762307A US 2009014953 A1 US2009014953 A1 US 2009014953A1
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United States
Prior art keywords
numbers
square
array
clues
display
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/827,623
Inventor
Mohiuddin Ahmed Chowdhury
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Individual
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Individual
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Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US11/827,623 priority Critical patent/US20090014953A1/en
Publication of US20090014953A1 publication Critical patent/US20090014953A1/en
Abandoned legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0423Word games, e.g. scrabble
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0415Number games
    • A63F2003/0418Number games with a grid, e.g. 'Sudoku'-type games

Definitions

  • This invention is a device useful for solving sudoku puzzles. It provides a row of numbers 1 through 9. These numbers are covered individually as the clues reveal the numbers that are excluded for a particular square. Thus it conveniently keeps track of the excluded numbers. When 8 numbers are excluded leaving only one uncovered number, it becomes the solution for that square of the puzzle. This number also adds to the existing clues and yields solutions for more and more squares, ultimately solving the entire puzzle.
  • a sudoku puzzle consists of a 9 ⁇ 9 grid further subdivided into nine 3 ⁇ 3 grids.
  • each row and each column and each 3 ⁇ 3 grid contain each of the numbers 1 through 9 in a specific but non-consecutive order.
  • In an easy puzzle about 40 squares are left empty. The objective is to assign numbers in these empty squares while meeting the above condition. The level is made harder by making clues more difficult and leaving increasing numbers of squares empty.
  • Some sudoku players solve the puzzle by choosing a square and mentally tracking the numbers present in the relevant field. This field consists in the same row and the same column as well as the 3 ⁇ 3 grid to which the square belongs. If the field contains 8 different numbers from 1 through 9, the remaining number is the solution for the square. However, even if the square is chosen with the best of strategies, in majority of the cases one finds fewer than 8 different numbers in the field and therefore, no unique solution.
  • the object of Sudoku Buddy is to provide a means to keep track of numbers excluded from a particular square without ever writing any number.
  • Sudoku Buddy has a narrow board containing the 9 numbers. In other words the numbers are already written. Whenever a unique number is left in the row because 8 other numbers have been excluded, this number is read from the board and is entered in the puzzle. Thus Sudoku Buddy helps find the solution in the first few rounds of searching easily and fast.
  • the board has the numbers 1-9 printed in a consecutive order.
  • these numbers are easy to find for excluding from a square on the basis of available clues in the relevant field. It is lightweight and therefore easy to carry for use anywhere.
  • the Sudoku Buddy contains a row of 9 different numbers from 1 through 9 arranged consecutively.
  • a sliding tab can cover the numbers excluded from a square on the basis of the clues in the relevant field.
  • this process leaves a unique number on the board that is not covered, this number serves as the solution for the particular square. This number also serves as an additional clue for the remaining empty squares. The process is repeated using the Sudoku Buddy until the puzzle is solved completely.
  • FIG. 1 illustrates a prototypical embodiment of this invention
  • FIG. 2 illustrates how a number occurring in the relevant field is covered
  • FIG. 3 illustrates a number left uncovered after considering the relevant field
  • FIG. 4 Shows that often multiple numbers remain uncovered after an entire field is explored
  • the Sudoku Buddy has a narrow board ( 40 ).
  • the numbers 1 through 9 ( 42 ) are printed on this board in a row consecutively.
  • the user starts solving a sudoku puzzle by choosing an empty square on the puzzle that fit the best strategy.
  • he/she checks out the numbers present in the relevant field which includes the same column, same row and the 3 ⁇ 3 grid involved.
  • he/she finds a number in this process he/she moves the corresponding bar ( 44 ) to cover that particular number in the board ( 40 ) as shown in FIG. 2 . If the number is found again nothing needs to be done. If a new number is found, it is covered in the same manner. After the entire field is checked, one or more numbers on the board may remain uncovered.
  • the user proceeds with another strategic empty square. He/she also resets the board ( 40 ) so that all of the 9 numbers ( 42 ) are uncovered. Then he/she repeats the process of covering the numbers that he/she finds in the new field. It is expected that after repeating this process for most of the empty squares, a few solutions are obtained, especially if the strategy applied is sound. With these solutions in hand the user can go back to a previously considered but unsolved square and can expect to find the unique number that belongs to the square. Ultimately this happens for all of the initially empty squares and the entire puzzle is solved.
  • the Sudoku Buddy can help in solving sudoku puzzles without getting bogged in a plethora of written numbers.
  • the board can be in different forms including plain writing, blocks or typed in a device like computer or other video screens.
  • the process of covering numbers according to available clues can be mechanical like sliding a bar or placing a physical cover. It can be done electronically with a switch or a button. It can be done with the click of a mouse or a button on the keyboard connected to a computer monitor. Regeneration or resetting the board can also be mechanical, electronic or driven by a computer program.

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  • Engineering & Computer Science (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

A device capable of keeping track of numbers that occur in the same row, same column and the 3×3 grid involved in a particular square of a specific sudoku puzzle, thus identifying all of the numbers excluded for that square and revealing the unique remaining number from the list of 1 through 9 as the solution for the square, repetition of which process for each of the remaining empty squares ultimately yielding a complete solution for the sudoku puzzle.

Description

    BACKGROUND OF THE INVENTION
  • This invention is a device useful for solving sudoku puzzles. It provides a row of numbers 1 through 9. These numbers are covered individually as the clues reveal the numbers that are excluded for a particular square. Thus it conveniently keeps track of the excluded numbers. When 8 numbers are excluded leaving only one uncovered number, it becomes the solution for that square of the puzzle. This number also adds to the existing clues and yields solutions for more and more squares, ultimately solving the entire puzzle.
  • DISCUSSION OF PRIOR ART
  • Recently sudoku has gained a high degree of popularity as a mental exercise and intellectual recreation. It has become a regular column in many respectable daily newspapers and other periodicals.
  • A sudoku puzzle consists of a 9×9 grid further subdivided into nine 3×3 grids. In a completed puzzle each row and each column and each 3×3 grid contain each of the numbers 1 through 9 in a specific but non-consecutive order. In an easy puzzle about 40 squares are left empty. The objective is to assign numbers in these empty squares while meeting the above condition. The level is made harder by making clues more difficult and leaving increasing numbers of squares empty.
  • Some sudoku players solve the puzzle by choosing a square and mentally tracking the numbers present in the relevant field. This field consists in the same row and the same column as well as the 3×3 grid to which the square belongs. If the field contains 8 different numbers from 1 through 9, the remaining number is the solution for the square. However, even if the square is chosen with the best of strategies, in majority of the cases one finds fewer than 8 different numbers in the field and therefore, no unique solution.
  • Fortunately in few of the cases unique solutions are found in this manner in the first round. These solutions serve as additional clues. Thus in the second round more and more unique solutions are found.
  • So, in the later stages of solving the puzzle the number of clues become so large that only 2 or 3 numbers need to be considered for a particular square. This is relatively easy to keep track of mentally. In the earlier stages a greater number of choices are involved which most people find very difficult to mentally keep track of.
  • Currently the only recourse for these players is to write the numbers on paper or the computer screen generated by a program for that purpose. Since, depending on the level of difficulty of the puzzle, 40-60 squares are empty and since one must consider all of the 9 numbers either to exclude from or include in each square, the exercise becomes one of writing 60×9=540 numbers in the first round alone!
  • Writing a huge array of numbers and crossing out or erasing the clues requires extreme care. Most people will find the writing pad horribly scrambled very soon. Consequently they will either cross out a wrong number by mistake or may not even be able discern the numbers in the array. Unless a mistake is detected immediately, it becomes next to impossible to correct it. Of course one can start all over again with a new writing pad or computer screen, a very frustrating idea and far from the intended fun.
  • OBJECTS AND ADVANTAGES
  • The object of Sudoku Buddy is to provide a means to keep track of numbers excluded from a particular square without ever writing any number. Sudoku Buddy has a narrow board containing the 9 numbers. In other words the numbers are already written. Whenever a unique number is left in the row because 8 other numbers have been excluded, this number is read from the board and is entered in the puzzle. Thus Sudoku Buddy helps find the solution in the first few rounds of searching easily and fast.
  • Since the board is reset after searching the field for each square one works with a single row of numbers instead of 40-60 rows. So the board is always simple and clean. This greatly reduces the possibility of making mistakes.
  • Thus with this invention solving sudoku puzzles becomes fun again. Since it is a tool for methodically tracking numbers only and offers no strategy, solving the puzzle still remains an invigorating mental exercise.
  • In the current embodiment of the Sudoku Buddy the board has the numbers 1-9 printed in a consecutive order. Thus these numbers are easy to find for excluding from a square on the basis of available clues in the relevant field. It is lightweight and therefore easy to carry for use anywhere.
  • Further objects and advantages of my invention will become apparent from a consideration of the drawings and ensuing description.
  • SUMMARY
  • The Sudoku Buddy contains a row of 9 different numbers from 1 through 9 arranged consecutively. A sliding tab can cover the numbers excluded from a square on the basis of the clues in the relevant field. When this process leaves a unique number on the board that is not covered, this number serves as the solution for the particular square. This number also serves as an additional clue for the remaining empty squares. The process is repeated using the Sudoku Buddy until the puzzle is solved completely.
  • DRAWINGS
  • FIG. 1: illustrates a prototypical embodiment of this invention
  • FIG. 2: illustrates how a number occurring in the relevant field is covered
  • FIG. 3: illustrates a number left uncovered after considering the relevant field
  • FIG. 4: Shows that often multiple numbers remain uncovered after an entire field is explored
  • REFERENCE NUMERALS
  • 40 Sudoku Buddy board containing the numbers 1-9 arranged consecutively
  • 42 A number in the Sudoku Buddy board 40
  • 44 Sliding bar that can be moved forward for covering a number 42 on Sudoku Buddy board 40 and can also be moved back to reset the Sudoku Buddy board 40
  • 46 Handle for sliding bar 44
  • Operation
  • In the current embodiment the Sudoku Buddy has a narrow board (40). The numbers 1 through 9 (42) are printed on this board in a row consecutively. The user starts solving a sudoku puzzle by choosing an empty square on the puzzle that fit the best strategy. Then he/she checks out the numbers present in the relevant field which includes the same column, same row and the 3×3 grid involved. As he/she finds a number in this process he/she moves the corresponding bar (44) to cover that particular number in the board (40) as shown in FIG. 2. If the number is found again nothing needs to be done. If a new number is found, it is covered in the same manner. After the entire field is checked, one or more numbers on the board may remain uncovered. If it is only one number as in FIG. 3 it is the solution and is therefore entered on the puzzle board on paper or the screen of a computer or other video equipments. Often the board shows multiple numbers uncovered (FIG. 4) none of which need to be entered in the puzzle.
  • Regardless of whether a solution for a square is found or not, the user proceeds with another strategic empty square. He/she also resets the board (40) so that all of the 9 numbers (42) are uncovered. Then he/she repeats the process of covering the numbers that he/she finds in the new field. It is expected that after repeating this process for most of the empty squares, a few solutions are obtained, especially if the strategy applied is sound. With these solutions in hand the user can go back to a previously considered but unsolved square and can expect to find the unique number that belongs to the square. Ultimately this happens for all of the initially empty squares and the entire puzzle is solved.
  • Conclusion, Ramifications and Scope
  • The Sudoku Buddy can help in solving sudoku puzzles without getting bogged in a plethora of written numbers. The process of keeping track of the numbers 1-9 in a board and regenerating the board numerous times as opposed to writing them repeatedly makes Sudoku Buddy a desired companion for anybody interested in solving sudoku puzzles.
  • The board can be in different forms including plain writing, blocks or typed in a device like computer or other video screens. The process of covering numbers according to available clues can be mechanical like sliding a bar or placing a physical cover. It can be done electronically with a switch or a button. It can be done with the click of a mouse or a button on the keyboard connected to a computer monitor. Regeneration or resetting the board can also be mechanical, electronic or driven by a computer program.
  • Thus the scope of this invention should be determined by the appended claims and their legal equivalents, rather than by the examples given above.

Claims (14)

1. A method of keeping track of clues given in sudoku puzzles, consisting in
(a) a means of generating a display of array of numbers 1 through 9 in a convenient format,
(b) a means of marking specific numbers in said array of said display given by said clues for a specific square of said puzzle,
(c) a means of regenerating said array of said display after completion of marking said specific numbers given by said clues,
whereby, a unique number in said array of numbers 1 through 9 may be left unmarked and thus becomes the solution for said square of said sudoku puzzle, following which, the process is repeated for another square by regenerating said display and marking said specific numbers in said array of said display given by said clues for said another square, thus finding another unique number as the solution for said another square, whereby ultimately finding said unique numbers for all of the initially empty squares of said sudoku puzzle.
2. A method of claim 1 where the means of generating said display is printing said numbers on a board
3. A method of claim 1 where the means of generating said display is printing said numbers on a tape
4. A method of claim 1 where the means of generating said display is printing said numbers on a video screen
5. A method of claim 1 where the means of marking said number is by physically covering said number
6. A method of claim 1 where the means of making said number is by deleting said number off a video screen
7. A method of claim 1 where said display is a screen of 9 empty squares and said means of marking said numbers is by printing consecutively said numbers given by said clues whereby, whenever a unique number in said array of 1-9 is not printed it becomes the solution for said square of said sudoku puzzle,
following which, the process is repeated for another square by regenerating said display and marking said specific numbers in said array of said display given by said clues for said another square, thus finding another unique number as the solution for said another square, whereby ultimately finding said unique numbers for all of the initially empty squares of said sudoku puzzle.
8. An article of mental recreation that is capable of keeping track of clues given in a sudoku puzzle, comprising of
(a) a board containing the numbers 1 through 9 in a convenient array,
(b) bars capable of sliding in specific direction as a means of covering specific numbers in said array given by said clues for a specific square of said puzzle,
(c) said bars also capable of sliding in a direction opposite of said specific direction as a means of regenerating said numbers in said array after completion of considering said clues for said specific square of said puzzle,
whereby, a unique number in said array of numbers 1 through 9 may be left uncovered and thus becomes the solution for said square of said sudoku puzzle,
following which, the process is repeated for another square by regenerating said array of numbers and covering said specific numbers in said array given by said clues for said another square, thus finding another unique number as the solution for said another square, whereby ultimately finding said unique numbers for all of the initially empty squares of said sudoku puzzle.
9. An article of claim 8 where said sliding bars are mechanically operated
10. An article of claim 8 where said sliding bars are electrically operated
11. An article of claim 8 where said sliding bars are electronically operated
12. An article of claim 8 where said sliding bars are designed to move up and down
13. An article of claim 8 where said sliding bars are designed to move forward and backward
14. An article of claim 8 where said sliding bars are operated by a computer program
US11/827,623 2007-07-12 2007-07-12 Sudoku buddy Abandoned US20090014953A1 (en)

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Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3909001A (en) * 1972-12-04 1975-09-30 Marion L Feldhausen Bingo card with array modification means
US4227697A (en) * 1979-03-16 1980-10-14 George Castanis Word game apparatus
US4994656A (en) * 1988-11-14 1991-02-19 Ng Wang C Logic design slide rule
US5149097A (en) * 1991-05-01 1992-09-22 Tonello John H Crossword puzzle aid
US6398644B1 (en) * 1997-12-23 2002-06-04 Mikohn Gaming Corporation Pattern reverse keno game method of play
US6769914B2 (en) * 2002-11-01 2004-08-03 Kalyani Sundararajan Arithmetic teaching device
US6926277B2 (en) * 2003-12-30 2005-08-09 Vincenzo Auricchio Simplified single throw craps game
US20080157469A1 (en) * 2006-12-29 2008-07-03 Barbara Lynne Hunt Sudoku game board
US7419158B2 (en) * 2006-03-13 2008-09-02 Bohac Greg I Puzzle solving aid and method

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3909001A (en) * 1972-12-04 1975-09-30 Marion L Feldhausen Bingo card with array modification means
US4227697A (en) * 1979-03-16 1980-10-14 George Castanis Word game apparatus
US4994656A (en) * 1988-11-14 1991-02-19 Ng Wang C Logic design slide rule
US5149097A (en) * 1991-05-01 1992-09-22 Tonello John H Crossword puzzle aid
US6398644B1 (en) * 1997-12-23 2002-06-04 Mikohn Gaming Corporation Pattern reverse keno game method of play
US6769914B2 (en) * 2002-11-01 2004-08-03 Kalyani Sundararajan Arithmetic teaching device
US6926277B2 (en) * 2003-12-30 2005-08-09 Vincenzo Auricchio Simplified single throw craps game
US7419158B2 (en) * 2006-03-13 2008-09-02 Bohac Greg I Puzzle solving aid and method
US20080157469A1 (en) * 2006-12-29 2008-07-03 Barbara Lynne Hunt Sudoku game board

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