US20070197300A1 - Game controller with cord take up reel - Google Patents
Game controller with cord take up reel Download PDFInfo
- Publication number
- US20070197300A1 US20070197300A1 US11/356,645 US35664506A US2007197300A1 US 20070197300 A1 US20070197300 A1 US 20070197300A1 US 35664506 A US35664506 A US 35664506A US 2007197300 A1 US2007197300 A1 US 2007197300A1
- Authority
- US
- United States
- Prior art keywords
- game controller
- cord
- housing
- reel
- spool
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
- 238000000034 method Methods 0.000 claims description 8
- 230000003213 activating effect Effects 0.000 claims 2
- 238000009987 spinning Methods 0.000 claims 1
- 238000004804 winding Methods 0.000 claims 1
- 241000282472 Canis lupus familiaris Species 0.000 description 1
- 238000004140 cleaning Methods 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000007704 transition Effects 0.000 description 1
Images
Classifications
-
- A63F13/06—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/98—Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
Definitions
- the present disclosure is generally related to video games and more particularly to a game controller with a cord take-up reel.
- the video game industry continues to grow at a robust pace and there are many vendors that produce many different gaming products.
- large companies such as SonyTM and MicrosoftTM have invested hundreds of millions of dollars in their proprietary game platforms. More particularly, Sony produces multiple versions of a Play StationTM and Microsoft produces multiple versions of an X-boxTM.
- Other vendors such as NintendoTM also provide various gaming platforms such as a Game CubeTM.
- games can be purchased that operate on a personal computer. Further, many game accessories can be purchased such as custom user interfaces or game controllers. Gaming controllers such as joysticks, steering wheels, gas pedals, guns and proprietary controllers that can be operated by a “gamer” are also readily available. Game controller can be purchased for personal computers and for many of the custom game platforms mentioned above.
- a typical controller has a housing and a connector at the end of a relatively long cord wherein the connector can be plugged into the processing unit or gaming platform.
- Multiple connectors or ports can be provided by the gaming platform that allows for multiple players to simultaneously play the game.
- controllers are often lying on the floor by the television and create an unsightly presence when video games are not being played.
- a common way to “clean the house” would be to unplug the controllers and wraps the cords around the controllers and store them away. Accordingly, it would be desirable to have an improved system and method for storing game controller cords.
- FIG. 1 is a cut away orthogonal view of a game controller with a cord take up reel.
- Video games that allow for multiple players are very popular.
- each player or “gamer” has his or her own controller wherein each controller has a relatively long cord.
- Some gamers take their personal controller with them when they play competitively with others away from home.
- the long cords can be bulky and awkward particularly when the controller is to be stored or transported.
- These cords are typically lying on the floor of a residence and create an unpleasant sight and a tripping hazard.
- When “cleaning up” individuals often pick up the controller and wrap the cord around the controller then place the “wrapped controller” out of sight. Such a process can reduce the longevity of a cord.
- Game controller 2 can be a universal game controller that is compatible with many different gaming platforms.
- game controller 2 may be a controller that can be utilized to control an X-box, a Game Cube, a Play Station, or a personal computer based game.
- the game controller 2 can take on many different physical configurations such as a joystick, a steering wheel, a gun, a gas pedal or any other configuration as the physical shape.
- game controller 2 in FIG. 1 is merely illustrative and not to be considered limiting the scope of this teaching. Additionally, the game controller 2 described could be configured such that it can be utilized with all known gaming platforms. In a specific embodiment, based on the gaming platform that the game controller 2 will be manufactured for, a specific connector 6 can be placed on the cord 4 of the controller 2 .
- the game controller 2 can have a connector 6 that can plug into different adaptors (not shown) such that the game controller 2 , with the appropriate adapter, can be “plugged” into the desired game platform.
- Game controller 2 can include a housing 24 with handles 18 or a gripping surface wherein a user can securely grip or hold the game controller 2 .
- the housing 24 can mount switches or buttons 12 , 14 and 16 . Buttons may be momentary switches, on off switches, multidirectional switches such as joystick, or any other type of switch that can accept user input.
- a spool or reel 8 can be integrated into, or configured as, a portion of the housing 24 such that the reel 8 can coil the cord 4 when the entire cord length is not required or when the game controller 2 is to be stored when it is not in use.
- Reel 8 can include a bearing 22 , a re-coil spring 10 , and a latching mechanism 26 .
- the recoil spring 10 can be a thin constant force spring or a coil spring mounted on the interior of the reel 8 .
- the latching mechanism 26 can include a star gear, dogs, at least one spring and a one-way clutch.
- a crank handle can be provided for the real such that a user can crank the reel 8 thereby retracting the cord 4 into the housing 24 .
- a latching mechanism 26 can be implemented. In a specific embodiment when the cord 4 is pulled out to a desired distance from the housing 24 then released quickly, the latching mechanism 26 can engage the reel 8 and lock the reel 8 into a position wherein the cord 4 is extended. Many other latching configurations could also be utilized to secure the reel in many different positions without parting from the scope of the present disclosure.
- a user could pull on the cord 4 until the desired length is reached and then a mechanical latch can be activated to lock the position of the reel 8 .
- the housing 24 can have a fairlead or orifice 20 that provides a smooth transition of the cord 4 from a central location as it is pulled from, and retracted into the housing 24 of game controller 2 .
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Slot Machines And Peripheral Devices (AREA)
Abstract
A game controller with a retractable cord is disclosed. The game controller can be a universal game controller that is compatible with many different gaming platforms and have many different physical shapes and user inputs. Game controller can have a connector at the end of a cord that can be plugged into the desired game platform. The game controller can include a housing with handles or a gripping surface such that a user can securely grip or hold the game controller. A spring loaded spool or reel can be integrated into the housing of the game controller such that the cord can be coiled by the reel when the entire cord length is not required or when the game controller is to be stored when it is not in use. The reel can also include a crank handle and a latching mechanism to reel in the cord and lock the reel into a desired position.
Description
- The present disclosure is generally related to video games and more particularly to a game controller with a cord take-up reel.
- The video game industry continues to grow at a robust pace and there are many vendors that produce many different gaming products. For example, large companies such as Sony™ and Microsoft™ have invested hundreds of millions of dollars in their proprietary game platforms. More particularly, Sony produces multiple versions of a Play Station™ and Microsoft produces multiple versions of an X-box™. Other vendors such as Nintendo™ also provide various gaming platforms such as a Game Cube™. In addition many games can be purchased that operate on a personal computer. Further, many game accessories can be purchased such as custom user interfaces or game controllers. Gaming controllers such as joysticks, steering wheels, gas pedals, guns and proprietary controllers that can be operated by a “gamer” are also readily available. Game controller can be purchased for personal computers and for many of the custom game platforms mentioned above. Most of these game platforms have multiple connectors that can accommodate at least four detachable game controllers. Thus, a typical controller has a housing and a connector at the end of a relatively long cord wherein the connector can be plugged into the processing unit or gaming platform. Multiple connectors or ports can be provided by the gaming platform that allows for multiple players to simultaneously play the game. Thus, in a typically household many controllers are often lying on the floor by the television and create an unsightly presence when video games are not being played. A common way to “clean the house” would be to unplug the controllers and wraps the cords around the controllers and store them away. Accordingly, it would be desirable to have an improved system and method for storing game controller cords.
-
FIG. 1 is a cut away orthogonal view of a game controller with a cord take up reel. - Video games that allow for multiple players are very popular. Typically, each player or “gamer” has his or her own controller wherein each controller has a relatively long cord. Some gamers take their personal controller with them when they play competitively with others away from home. The long cords can be bulky and awkward particularly when the controller is to be stored or transported. These cords are typically lying on the floor of a residence and create an unpleasant sight and a tripping hazard. When “cleaning up” individuals often pick up the controller and wrap the cord around the controller then place the “wrapped controller” out of sight. Such a process can reduce the longevity of a cord.
- Referring to
FIG. 1 , agame controller 2 with a retractable cord 4 integrated into thegame controller 2 is illustrated.Game controller 2 can be a universal game controller that is compatible with many different gaming platforms. Forexample game controller 2 may be a controller that can be utilized to control an X-box, a Game Cube, a Play Station, or a personal computer based game. Further, thegame controller 2 can take on many different physical configurations such as a joystick, a steering wheel, a gun, a gas pedal or any other configuration as the physical shape. - Thus, the shape of
game controller 2 inFIG. 1 is merely illustrative and not to be considered limiting the scope of this teaching. Additionally, thegame controller 2 described could be configured such that it can be utilized with all known gaming platforms. In a specific embodiment, based on the gaming platform that thegame controller 2 will be manufactured for, aspecific connector 6 can be placed on the cord 4 of thecontroller 2. - In other embodiments the
game controller 2 can have aconnector 6 that can plug into different adaptors (not shown) such that thegame controller 2, with the appropriate adapter, can be “plugged” into the desired game platform.Game controller 2 can include ahousing 24 withhandles 18 or a gripping surface wherein a user can securely grip or hold thegame controller 2. Thehousing 24 can mount switches or 12, 14 and 16. Buttons may be momentary switches, on off switches, multidirectional switches such as joystick, or any other type of switch that can accept user input.buttons - A spool or
reel 8 can be integrated into, or configured as, a portion of thehousing 24 such that thereel 8 can coil the cord 4 when the entire cord length is not required or when thegame controller 2 is to be stored when it is not in use.Reel 8 can include abearing 22, are-coil spring 10, and alatching mechanism 26. Therecoil spring 10 can be a thin constant force spring or a coil spring mounted on the interior of thereel 8. In a specific embodiment thelatching mechanism 26 can include a star gear, dogs, at least one spring and a one-way clutch. In other embodiments a crank handle can be provided for the real such that a user can crank thereel 8 thereby retracting the cord 4 into thehousing 24. - As with other reels that can retract a cord or a hose, a
latching mechanism 26 can be implemented. In a specific embodiment when the cord 4 is pulled out to a desired distance from thehousing 24 then released quickly, thelatching mechanism 26 can engage thereel 8 and lock thereel 8 into a position wherein the cord 4 is extended. Many other latching configurations could also be utilized to secure the reel in many different positions without parting from the scope of the present disclosure. - In a specific embodiment, a user could pull on the cord 4 until the desired length is reached and then a mechanical latch can be activated to lock the position of the
reel 8. Thehousing 24 can have a fairlead ororifice 20 that provides a smooth transition of the cord 4 from a central location as it is pulled from, and retracted into thehousing 24 ofgame controller 2. - The above-disclosed subject matter is to be considered illustrative, and not restrictive, and the appended claims are intended to cover all such modifications, enhancements, and other embodiments, which fall within the true spirit and scope of the present invention. Thus, to the maximum extent allowed by law, the scope of the present invention is to be determined by the broadest permissible interpretation of the following claims and their equivalents, and shall not be restricted or limited by the foregoing detailed description.
Claims (20)
1. A game controller comprising:
a housing;
at least one switch integrated into the housing and configured to accept user input;
a cord coupled to the at least one switch for delivering the user input to a gaming platform;
a cylindrical reel integrated into the housing, the cylindrical reel rotatable in relation to the housing and having a spring force configured to wind the cord; and
a latching mechanism configured to lock the cylindrical reel in a position where the cord is extended from the housing.
2. The game controller of claim 1 further comprising an orifice configured to guide the cord into and out of the housing.
3. The game controller of claim 1 further comprising a spring integrated with the reel.
4. The game controller of claim 1 further comprising a gripping surface on the housing.
5. The game controller of claim 1 wherein the reel further comprises a constant force spring.
6. The game controller of claim 1 wherein the latching mechanism is configured to locking the cylindrical reel in a plurality of positions.
7. The game controller of claim 1 further comprising a bearing positioned between the cylindrical reel and the housing.
8. The game controller as in claim 1 wherein the at least one switch further includes a joystick switch.
9. A game controller comprising:
a housing configured to mount a plurality of switches;
a cord coupleable to the plurality of switches; and
a spool rotatable in relation to the housing and configured to wind the cord around the spool.
10. The game controller of claim 9 wherein the spool further comprises a re-coil spring coupled to the spool and configured to rotate the spool in relation to the housing.
11. The game controller of claim 9 further comprising a latching mechanism coupled to the spool to latch the spool in a desired position.
12. The game controller of claim 9 further comprising a crank handle for manually winding the cord around the spool.
13. The game controller of claim 9 further comprising a constant force spring mounted concentrically with the spool.
14. The game controller of claim 9 further comprising a latching mechanism controllable by a speed of release of the cord.
15. A method comprising:
holding a game controller;
pulling a cord from an opening in a housing of the game controller;
spinning a reel in the housing as the cord is pulled from the opening; and
latching the reel when a desired cord length has been pulled from the housing.
16. The method of claim 15 further comprising unlatching the reel.
17. The method of claim 15 wherein latching the reel further comprises activating a reel latch mechanism.
18. The method of claim 15 wherein activating the latch further comprises releasing the cord at a specific rate.
19. The method of claim 15 further comprising resisting a pulling force on the cord as the cord is pulled from the game controller.
20. The method of claim 15 further comprising retracting the cord by pulling the cord from the controller and slowly releasing the cord.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US11/356,645 US20070197300A1 (en) | 2006-02-17 | 2006-02-17 | Game controller with cord take up reel |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US11/356,645 US20070197300A1 (en) | 2006-02-17 | 2006-02-17 | Game controller with cord take up reel |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| US20070197300A1 true US20070197300A1 (en) | 2007-08-23 |
Family
ID=38428933
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US11/356,645 Abandoned US20070197300A1 (en) | 2006-02-17 | 2006-02-17 | Game controller with cord take up reel |
Country Status (1)
| Country | Link |
|---|---|
| US (1) | US20070197300A1 (en) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20090275391A1 (en) * | 2008-05-05 | 2009-11-05 | Langille Jamie K | Method of Gaming and a Gaming System |
Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US3806671A (en) * | 1972-10-13 | 1974-04-23 | A Anderson | Device for storing an electrical cord |
| US5150846A (en) * | 1989-07-17 | 1992-09-29 | Somfy | Universal device for winding cords, cables and suchlike |
| US5230481A (en) * | 1990-06-04 | 1993-07-27 | Preco New Products Corp. | Cord take-up device |
| US5489010A (en) * | 1994-08-19 | 1996-02-06 | Rogers; Irvin S. | Retractable video game cable storage device |
| US6088021A (en) * | 1998-06-03 | 2000-07-11 | Gateway, Inc. | Peripheral input device having a retractable cord |
| US7217191B2 (en) * | 2003-01-16 | 2007-05-15 | Mark Allen Justin Cordell | Gaming device with retractable remote controller |
-
2006
- 2006-02-17 US US11/356,645 patent/US20070197300A1/en not_active Abandoned
Patent Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US3806671A (en) * | 1972-10-13 | 1974-04-23 | A Anderson | Device for storing an electrical cord |
| US5150846A (en) * | 1989-07-17 | 1992-09-29 | Somfy | Universal device for winding cords, cables and suchlike |
| US5230481A (en) * | 1990-06-04 | 1993-07-27 | Preco New Products Corp. | Cord take-up device |
| US5489010A (en) * | 1994-08-19 | 1996-02-06 | Rogers; Irvin S. | Retractable video game cable storage device |
| US6088021A (en) * | 1998-06-03 | 2000-07-11 | Gateway, Inc. | Peripheral input device having a retractable cord |
| US7217191B2 (en) * | 2003-01-16 | 2007-05-15 | Mark Allen Justin Cordell | Gaming device with retractable remote controller |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20090275391A1 (en) * | 2008-05-05 | 2009-11-05 | Langille Jamie K | Method of Gaming and a Gaming System |
| US8469795B2 (en) | 2008-05-05 | 2013-06-25 | Aristocrat Technologies Australia Pty Limited | Method of gaming and a gaming system |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |