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US20040026858A1 - Wine evaluation and trivia board game - Google Patents

Wine evaluation and trivia board game Download PDF

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Publication number
US20040026858A1
US20040026858A1 US10/601,289 US60128903A US2004026858A1 US 20040026858 A1 US20040026858 A1 US 20040026858A1 US 60128903 A US60128903 A US 60128903A US 2004026858 A1 US2004026858 A1 US 2004026858A1
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United States
Prior art keywords
game
wine
question
trivia
space
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
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US10/601,289
Inventor
Richard Murphy
Tamara Murphy
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WINERD ENTERTAINMENT LLC
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WINERD ENTERTAINMENT LLC
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Publication date
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Priority to US10/601,289 priority Critical patent/US20040026858A1/en
Assigned to WINERD ENTERTAINMENT, LLC reassignment WINERD ENTERTAINMENT, LLC ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: MURPHY, RICHARD J., MURPHY, TAMARA L.
Publication of US20040026858A1 publication Critical patent/US20040026858A1/en
Abandoned legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00063Board games concerning economics or finance, e.g. trading
    • A63F3/00072Board games concerning economics or finance, e.g. trading played along an endless track, e.g. monopoly
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0478Geographical or like games ; Educational games concerning life sciences, e.g. biology, ecology, nutrition, health, medicine, psychology
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/18Question-and-answer games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
    • A63F2003/00018Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track played along an endless track
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
    • A63F2003/00018Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track played along an endless track
    • A63F2003/00022Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track played along an endless track played along concentric endless tracks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0478Geographical or like games ; Educational games concerning life sciences, e.g. biology, ecology, nutrition, health, medicine, psychology
    • A63F2003/0486Nutrition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/18Question-and-answer games
    • A63F2009/186Guessing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0074Game concepts, rules or strategies
    • A63F2011/0079Game concepts, rules or strategies keeping something hidden or invisible
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/02Miscellaneous game characteristics having an effect on the human senses
    • A63F2250/022Miscellaneous game characteristics having an effect on the human senses with edible parts
    • A63F2250/024Miscellaneous game characteristics having an effect on the human senses with edible parts drinkable

Definitions

  • the present invention relates to a board game, more particularly to a board game that incorporates elements of wine evaluation, wine appreciation, and wine trivia.
  • the board game of the present invention introduces a player to the basic elements of wine evaluation, appreciation and trivia, including those elements relating to wine drinking, winemaking, and wine history.
  • Known board games directed toward wine appreciation include those intended to educate players on the various wine regions of the world, as disclosed in U.S. Pat. No. 6,247,698 to Twombly.
  • the Twombly patent discloses a board game utilizing a map of various wine regions of the world and playing cards that correspond to the wine regions on that map. The playing cards facilitate strategic play and contain trivia pertaining to the various wine regions and to the wine industry.
  • the Twombly patent does not incorporate wine tasting and evaluation into the play of the board game.
  • the Twombly patent does not disclose the use of trivia cards that contain answers to trivia question in addition to explanatory information concerning the correct answer to the trivia questions or the reasons why the other answers were incorrect.
  • the Twombly patent does not provide players additional educational information regarding aspects of wine making, wine evaluation, and wine history.
  • a method of playing a board game is provided.
  • a game piece is advanced to a game space.
  • An unidentified beverage is tasted in response to the game piece landing on the game space.
  • At least one question is answered about the unidentified beverage.
  • a game board is provided.
  • the game board includes a plurality of trivia game spaces and at least one blind taste test game space.
  • a kit is provided. The kit includes a game board including a plurality of trivia game spaces and at least one blind taste test game space.
  • FIG. 1 depicts an exemplary embodiment of the game board used in the present invention
  • FIG. 2 depicts an exemplary embodiment of a wine label space located on the game board
  • FIG. 3A is an exemplary front view of a Question and Answer card used in the present invention.
  • FIG. 3B is an exemplary back view of a Question and Answer card used in the present invention.
  • FIG. 4A is an exemplary embodiment of a blind taste test space on the game board
  • FIG. 4B is another exemplary embodiment of a blind taste test space on the game board
  • FIG. 5 is an exemplary embodiment of the final space on the game board
  • FIG. 6 is an exemplary embodiment of an indicator or marker on the game board
  • FIG. 7 is another exemplary embodiment of an indicator or marker on the game board
  • FIG. 8 is an exemplary embodiment of a Bonus/Challenge card marker on the game board
  • FIG. 9 depicts an exemplary embodiment of the note sheet used in the present invention
  • FIG. 10A is an exemplary front view of a Bonus/Challenge card used in the present invention.
  • FIG. 10B is an exemplary back view of a Bonus/Challenge card used in the present invention.
  • FIG. 1 depicts the board 2 of the present invention.
  • the board 2 contains a plurality of game spaces 4 .
  • the game spaces 4 are located on the perimeter of the board 2 .
  • the game spaces 4 can be arranged in other configurations and locations on the board 2 without departing from the spirit of the invention.
  • some of the game spaces 4 may be wine label spaces 6 , which correspond to exemplary wine labels containing information pertaining to a particular type of wine.
  • a wine label space 6 which is shown in FIG. 2, may contain information pertaining to alcohol content, grape variety name, region, winemaker and/or vintage year.
  • the wine label spaces 6 may correspond to actual wine labels used in the wine industry or may be imitation wine labels that merely exemplify the design and/or type of information contained on a typical wine label. It should be noted that board 2 is not limited to an association with wine. The principles of the game described herein could also be applied to beer or spirits. In such an embodiment, wine label spaces 6 could be replaced by beer labels or scotch labels.
  • wine label spaces 6 act as trivia spaces; players advance over the wine label spaces 6 by answering wine trivia questions contained on Question and Answer cards. The questions may be in different formats, for example, multiple choice, true and false, fill in the blank, etc.
  • An exemplary embodiment of one such Question and Answer card is shown in FIGS. 3A and 3B.
  • the trivia question is in the form of a multiple choice question.
  • the front of a Question and Answer card contains the question and multiple choice answers, if appropriate, and the back of the card contains the correct answer. Underneath the correct answer, the card contains additional explanatory information concerning either the correct answer or the reasons why the other answers were incorrect.
  • the present invention provides the players additional educational information regarding aspects of wine making, wine evaluation, and wine history
  • some of the game spaces 4 may be blind taste test spaces 8 .
  • a blind taste test space 8 When a player lands on a blind taste test space 8 , the player is required to taste or sample an unidentified wine (as described below, at the beginning of the game, the players taste test a plurality of wines and record their impressions on those wines along with other vital information on a blind taste test note sheet).
  • the blind taste test spaces 8 may contain at least one question concerning that wine, such as questions regarding the name of the wine, the year and/or the region, or the like. When the player answers the question or the series of questions correctly, the player may advance.
  • FIGS. 4A and 4B depict exemplary embodiments of the blind taste test spaces 8 .
  • one of the game spaces 4 may be a start space 9 and one of the game spaces 4 may be a final space or winning space 10 .
  • the player starts at the start space 9 and ends at the final space 10 .
  • the player reaches the final space 10 , that player wins the game.
  • An exemplary embodiment of the final space 10 is shown in FIG. 5.
  • the board 2 may have indicators or markers 12 that assist the players during play of the game.
  • the board 2 may have indicators or markers 12 that correspond to the three steps on evaluating wines, which are viewing the color of the wine, smelling the wine, and tasting the wine.
  • the board 2 may have indicators or markers 12 that correspond to common wine vocabulary pertaining to a wine's color, aroma, and/or flavor, etc.
  • the text of common red wine vocabulary may be printed on the board 2 in a color different from the text of the common white wine vocabulary.
  • the text of the red wine vocabulary may be printed in red
  • the text of the white wine vocabulary may be printed in light green.
  • the board 2 may also have directive card markers 14 where the players may place directive cards, such as Bonus/Challenge cards (the function of the directive cards is explained in detail below) while playing the game.
  • the directive card markers 14 may be located on the interior of the board 2 .
  • FIG. 8 depicts an exemplary embodiment of a Bonus/Challenge card marker 14 .
  • a player may play a directive card, as shown in FIGS. 10A and 10B, by placing the card on the directive card marker 14 .
  • the players taste and evaluate a plurality of wine samples.
  • the players taste and evaluate at least two different wines to sample.
  • any number of samples can be used to play the game without departing from the spirit and scope of the invention.
  • Each player tastes the different wine samples and records information about each sample on a taste test note sheet 16 .
  • the recorded information about each sample is used later when a player lands on a blind taste test space 8 .
  • the note sheet 16 may provide space for the players to record certain vital information for each of the different wines. Such information may include the name of the wine, the year on the bottle, the region and/or country from which the wine comes, or the like.
  • the note sheet 16 may provide space for the players to record their sensory impressions of each of the wines tasted. Further, the sheet may describe and explain the three steps to wine tasting and evaluation (which are evaluating the color of the wine, evaluating the smell of the wine and evaluating the taste of the wine).
  • FIG. 9 depicts an exemplary embodiment of the note sheet 16 .
  • Players are allowed to consult the notes they made at the start of the game pertaining to the different wines before performing each of their blind taste tests. A player's review of his or her notes may help the player remember the color, smell, and taste of each of the wines, which may, and accordingly, may assist the player in successfully identifying the wine that the player is blind tasting.
  • the note sheet 16 may contain directions that instruct the player to consult the inner border of the board 2 for common wine vocabulary to help them identify the colors, scents and tastes that the player is noticing in each of the wines sampled. Once the players taste test all of the wine samples, the wines are to be placed out of sight, ideally in another room.
  • each player is provided a playing piece along with three directive cards.
  • the playing piece could have a wine theme.
  • the playing piece could be a wine cork (either real or synthetic) or be shaped like a wine bottle, etc.
  • FIGS. 10A and 10B depict exemplary embodiments of the directive cards.
  • the directive cards can be a bonus card, a challenge card, or a combination of both.
  • the directive cards will be referred to as Bonus/Challenge cards
  • All players place their playing pieces at the start space 9 . The players select a starting player and that player is asked a trivia question. With a correct answer, the player moves ahead one space to the first game space 4 .
  • the player must take or perform a blind taste test on one of the wine samples that the player previously evaluated at the beginning of the game.
  • a blind taste test space 8 it is within the scope and spirit of the invention to play the game such that a player must correctly answer a trivia question when that player lands on a blind taste test space 8 prior to performing the blind taste test.
  • the blind taste test space 8 may contain one or more questions.
  • the blind taste test space 8 may contain questions asking the player to identify name of the wine, the year on the bottle and/or the region or country where the wine is from, or the like. If the player answers none of the questions correctly, that player does not get to advance his or her game piece and that player's turn ends. However, if the player answers one or more questions correctly, the player may advance the number of spaces equal to the number of questions answered correctly.
  • the blind taste test space 8 contains two questions and the player answers only one question correctly, the player can only advance one space. Further, if the blind taste test space 8 contains three questions and the player answers three correctly, then the player can advance three spaces.
  • players may be allowed to answer questions regarding the wine's name and wait to hear if this response is correct before attempting to guess the other important information about the wine (i.e., the year and region). This allows the player to change his or her opinion of which wine that player is tasting in the midst of a blind taste test to maximize his or her chances to advance. By allowing this process of elimination to occur, the game allows wine novices to compete with persons more knowledgeable in wine evaluation. Thus, a player can have no idea about which wine they tasted but still get to move forward at least one additional space by remembering the key elements of each of the three wines.
  • the perceived taste of a wine is inherently dynamic. As a result, the taste of the respective wines will change throughout the game in subtle ways. Something as simple as the tasting order can change the way a wine tastes. The first wine tasted during the game may taste different to the players since they had subsequently tasted two other wines, each with their own flavors and qualities. Further, many other external factors can change the flavor of the wines during the course of the game, including allowing the wine to breathe, the temperature of the wine, the food or beverages taken in during the game. This makes the blind taste tests a very dynamic and challenging portion of the game.
  • Bonus/Challenge cards An additional way that the present invention allows players of all levels and experience to play is with the Bonus/Challenge cards.
  • each player or team is provided with three Bonus/Challenge cards to start the game. These cards allow the players to attempt to move around the board more quickly by gambling for double moves.
  • These dual purpose cards allow a player to select how and when they want to use them during the course of the game. The player may choose to use each of the Bonus/Challenge cards as a Bonus card or as a Challenge card depending on their confidence in their response to a trivia question. After a question is read to a player, that player can decide to use one of these cards.
  • the Bonus/Challenge card should be used as a Bonus card if the player thinks they know the answer to question. If the player gets the answer correct, that player gets to move ahead two spaces instead of the usual one space for the correct answer. If the player does not answer correctly, then every other player gets to move up two spaces while the player that used the Bonus card remains on the same space.
  • the player should use a Bonus/Challenge card as a Challenge card if that player does not think he or she knows the answer to a trivia question. The player using the Challenge card can then force any other player to answer the question. If the challenged player gets the answer right, the challenged player gets to move ahead two spaces. If the challenged player gets it wrong, then the player who used the Challenge card gets to move ahead two spaces.
  • a challenged player may not challenge another player to answer the question. They must answer the question.
  • the challenged player may use one of his or her own Bonus/Challenge cards as a Bonus card. In doing so, if the challenged player answers the question correctly, the challenged player moves ahead four spaces as a result (two spaces for responding to the challenge and two spaces for using the Bonus card). All other players would stay where they were at the start of that turn. If the challenged player gets the answer wrong in this instance, the challenged player would not advance on the game board.
  • the player that used the Challenge card gets to move ahead four spaces (two spaces as a result of the challenge and two spaces for the bonus). In addition, the other players would move ahead two spaces.
  • any player moving forward following a Bonus/Challenge card lands on a blind taste test space 8 , that player gets to take the taste test at that time. This may result in multiple players landing on blind taste test spaces 8 . If this occurs, each such player should take their taste test separately. If any blind taste test spaces are skipped over as a result of a using a Bonus/Challenge card, then the space is skipped for that player and they do not get an opportunity to take that blind taste test.
  • a final blind taste test space 8 immediately before the final space 10 is a final blind taste test space 8 .
  • This space may differ from the previous blind taste test spaces 8 on the board.
  • the players must answer all the questions on that final blind taste test space 8 in order to advance to the final space 10 .
  • that final blind taste test space 8 contains three questions, then the player must answer all three questions.
  • the player must continue to take the blind taste test until all of the questions are answered before advancing to the final space 10 and winning the game. As shown in FIG.
  • the game space 4 immediately preceding the final space 10 is a blind taste test space 8 , which contains one question pertaining to the wine that the player is taste testing. Thus, the player only has to answer the one question regarding that wine correctly in order to advance to the final space 10 . Once a player or team crosses into the final space 10 , that player or team wins. The game can end or can be played until all other players or teams reach the final space 10 .

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Abstract

A board game incorporating the elements of wine evaluation, wine appreciation and wine trivia. At the beginning of the game, the players evaluate or taste test a plurality of wines and record their impressions on those wines along with other vital information. During the game, the players advance along a game board by answering trivia questions relating to wine evaluation, wine making, and wine history. In addition, players perform blind taste tests on the sample of wine evaluated at the beginning of the game. The players can advance along the game board by answering questions pertaining to the blind taste test correctly.

Description

  • A portion of the disclosure of this patent document contains material that is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document or the patent disclosure, as it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever. [0001]
  • FIELD OF THE INVENTION
  • The present invention relates to a board game, more particularly to a board game that incorporates elements of wine evaluation, wine appreciation, and wine trivia. [0002]
  • BACKGROUND OF THE INVENTION
  • The board game of the present invention introduces a player to the basic elements of wine evaluation, appreciation and trivia, including those elements relating to wine drinking, winemaking, and wine history. [0003]
  • Known board games directed toward wine appreciation include those intended to educate players on the various wine regions of the world, as disclosed in U.S. Pat. No. 6,247,698 to Twombly. The Twombly patent discloses a board game utilizing a map of various wine regions of the world and playing cards that correspond to the wine regions on that map. The playing cards facilitate strategic play and contain trivia pertaining to the various wine regions and to the wine industry. The Twombly patent, however, does not incorporate wine tasting and evaluation into the play of the board game. In addition, the Twombly patent does not disclose the use of trivia cards that contain answers to trivia question in addition to explanatory information concerning the correct answer to the trivia questions or the reasons why the other answers were incorrect. In this regard, the Twombly patent does not provide players additional educational information regarding aspects of wine making, wine evaluation, and wine history. [0004]
  • Accordingly, there exists a genuine need for a board game that overcomes the disadvantages of the prior art board games. The present invention solves the aforementioned problems of the prior art. [0005]
  • BRIEF SUMMARY OF THE INVENTION
  • In one example, a method of playing a board game is provided. In the method, a game piece is advanced to a game space. An unidentified beverage is tasted in response to the game piece landing on the game space. At least one question is answered about the unidentified beverage. In another example, a game board is provided. The game board includes a plurality of trivia game spaces and at least one blind taste test game space. In still another example, a kit is provided. The kit includes a game board including a plurality of trivia game spaces and at least one blind taste test game space.[0006]
  • BRIEF DESCRIPTION OF THE DRAWING
  • The foregoing aspects and many of the advantages of the present invention will become readily appreciated by reference to the following detailed description of the preferred embodiment, when taken in conjunction with the accompanying drawings, wherein: [0007]
  • FIG. 1 depicts an exemplary embodiment of the game board used in the present invention; [0008]
  • FIG. 2 depicts an exemplary embodiment of a wine label space located on the game board; [0009]
  • FIG. 3A is an exemplary front view of a Question and Answer card used in the present invention; [0010]
  • FIG. 3B is an exemplary back view of a Question and Answer card used in the present invention; [0011]
  • FIG. 4A is an exemplary embodiment of a blind taste test space on the game board; [0012]
  • FIG. 4B is another exemplary embodiment of a blind taste test space on the game board; [0013]
  • FIG. 5 is an exemplary embodiment of the final space on the game board; [0014]
  • FIG. 6 is an exemplary embodiment of an indicator or marker on the game board; [0015]
  • FIG. 7 is another exemplary embodiment of an indicator or marker on the game board; [0016]
  • FIG. 8 is an exemplary embodiment of a Bonus/Challenge card marker on the game board; [0017]
  • FIG. 9 depicts an exemplary embodiment of the note sheet used in the present invention [0018]
  • FIG. 10A is an exemplary front view of a Bonus/Challenge card used in the present invention; and [0019]
  • FIG. 10B is an exemplary back view of a Bonus/Challenge card used in the present invention.[0020]
  • DETAILED DESCRIPTION OF THE INVENTION
  • For a better understanding of the present invention, reference may be had to the following detailed description taken in conjunction with the accompanying drawings. [0021]
  • FIG. 1 depicts the [0022] board 2 of the present invention. The board 2 contains a plurality of game spaces 4. In an exemplary embodiment, the game spaces 4 are located on the perimeter of the board 2. However, one of ordinary skill in the art will recognize that the game spaces 4 can be arranged in other configurations and locations on the board 2 without departing from the spirit of the invention. In an exemplary embodiment, some of the game spaces 4 may be wine label spaces 6, which correspond to exemplary wine labels containing information pertaining to a particular type of wine. For example, a wine label space 6, which is shown in FIG. 2, may contain information pertaining to alcohol content, grape variety name, region, winemaker and/or vintage year. The wine label spaces 6 may correspond to actual wine labels used in the wine industry or may be imitation wine labels that merely exemplify the design and/or type of information contained on a typical wine label. It should be noted that board 2 is not limited to an association with wine. The principles of the game described herein could also be applied to beer or spirits. In such an embodiment, wine label spaces 6 could be replaced by beer labels or scotch labels. During play, wine label spaces 6 act as trivia spaces; players advance over the wine label spaces 6 by answering wine trivia questions contained on Question and Answer cards. The questions may be in different formats, for example, multiple choice, true and false, fill in the blank, etc. An exemplary embodiment of one such Question and Answer card is shown in FIGS. 3A and 3B. In the preferred embodiment, the trivia question is in the form of a multiple choice question. The front of a Question and Answer card contains the question and multiple choice answers, if appropriate, and the back of the card contains the correct answer. Underneath the correct answer, the card contains additional explanatory information concerning either the correct answer or the reasons why the other answers were incorrect. In this regard, the present invention provides the players additional educational information regarding aspects of wine making, wine evaluation, and wine history
  • In addition, some of the game spaces [0023] 4 may be blind taste test spaces 8. When a player lands on a blind taste test space 8, the player is required to taste or sample an unidentified wine (as described below, at the beginning of the game, the players taste test a plurality of wines and record their impressions on those wines along with other vital information on a blind taste test note sheet). The blind taste test spaces 8 may contain at least one question concerning that wine, such as questions regarding the name of the wine, the year and/or the region, or the like. When the player answers the question or the series of questions correctly, the player may advance. FIGS. 4A and 4B depict exemplary embodiments of the blind taste test spaces 8. In addition, one of the game spaces 4 may be a start space 9 and one of the game spaces 4 may be a final space or winning space 10. During play, the player starts at the start space 9 and ends at the final space 10. When the player reaches the final space 10, that player wins the game. An exemplary embodiment of the final space 10 is shown in FIG. 5.
  • Further, the [0024] board 2 may have indicators or markers 12 that assist the players during play of the game. For example, as shown in FIG. 6, the board 2 may have indicators or markers 12 that correspond to the three steps on evaluating wines, which are viewing the color of the wine, smelling the wine, and tasting the wine. Further, as shown in FIG. 7, the board 2 may have indicators or markers 12 that correspond to common wine vocabulary pertaining to a wine's color, aroma, and/or flavor, etc. To further assist the players, the text of common red wine vocabulary may be printed on the board 2 in a color different from the text of the common white wine vocabulary. By way of example, the text of the red wine vocabulary may be printed in red, while the text of the white wine vocabulary may be printed in light green.
  • In addition, the [0025] board 2 may also have directive card markers 14 where the players may place directive cards, such as Bonus/Challenge cards (the function of the directive cards is explained in detail below) while playing the game. As shown, in FIG. 1, the directive card markers 14 may be located on the interior of the board 2. FIG. 8 depicts an exemplary embodiment of a Bonus/Challenge card marker 14. During play, a player may play a directive card, as shown in FIGS. 10A and 10B, by placing the card on the directive card marker 14.
  • At the beginning of the game, the players taste and evaluate a plurality of wine samples. Preferably, the players taste and evaluate at least two different wines to sample. However, any number of samples can be used to play the game without departing from the spirit and scope of the invention. Each player tastes the different wine samples and records information about each sample on a taste [0026] test note sheet 16. The recorded information about each sample is used later when a player lands on a blind taste test space 8. The note sheet 16 may provide space for the players to record certain vital information for each of the different wines. Such information may include the name of the wine, the year on the bottle, the region and/or country from which the wine comes, or the like. In addition, the note sheet 16 may provide space for the players to record their sensory impressions of each of the wines tasted. Further, the sheet may describe and explain the three steps to wine tasting and evaluation (which are evaluating the color of the wine, evaluating the smell of the wine and evaluating the taste of the wine). FIG. 9 depicts an exemplary embodiment of the note sheet 16. Players are allowed to consult the notes they made at the start of the game pertaining to the different wines before performing each of their blind taste tests. A player's review of his or her notes may help the player remember the color, smell, and taste of each of the wines, which may, and accordingly, may assist the player in successfully identifying the wine that the player is blind tasting. In addition, the note sheet 16 may contain directions that instruct the player to consult the inner border of the board 2 for common wine vocabulary to help them identify the colors, scents and tastes that the player is noticing in each of the wines sampled. Once the players taste test all of the wine samples, the wines are to be placed out of sight, ideally in another room.
  • To play the game, each player is provided a playing piece along with three directive cards. In one example, the playing piece could have a wine theme. For example, the playing piece could be a wine cork (either real or synthetic) or be shaped like a wine bottle, etc. FIGS. 10A and 10B depict exemplary embodiments of the directive cards. The directive cards can be a bonus card, a challenge card, or a combination of both. For the remainder of this disclosure, the directive cards will be referred to as Bonus/Challenge cards One of ordinary skill in the art will recognize that any number of Bonus/Challenge cards may be used with the present invention without departing from the spirit and scope of the invention. All players place their playing pieces at the start space [0027] 9. The players select a starting player and that player is asked a trivia question. With a correct answer, the player moves ahead one space to the first game space 4.
  • On that player's next turn, if the player's game piece is on a [0028] wine label space 6, that player is asked another trivia question. Again with a correct answer, that player can move to the next game space 4. If that player gets the question wrong, however, that player must remain in that space until that player correctly answers a trivia question on subsequent turns. In the preferred embodiment, each player gets only one trivia question per turn. Of course, it is within the scope of the invention to play the game such that a player could be given more than one question during each turn. For example, a player's turn would last until that player answered a question incorrectly.
  • If the game space [0029] 4 that the player lands on is a blind taste test space 8, the player must take or perform a blind taste test on one of the wine samples that the player previously evaluated at the beginning of the game. Of course, it is within the scope and spirit of the invention to play the game such that a player must correctly answer a trivia question when that player lands on a blind taste test space 8 prior to performing the blind taste test.
  • Prior to performing the blind taste test, the player may consult his or her notes pertaining to the wine samples recorded on that players note [0030] sheet 16. However, the player must put the notes away before evaluating the wine. After tasting the wine, they must answer the question(s) contained on the blind taste test space 8. The blind taste test space 8 may contain one or more questions. For example, the blind taste test space 8 may contain questions asking the player to identify name of the wine, the year on the bottle and/or the region or country where the wine is from, or the like. If the player answers none of the questions correctly, that player does not get to advance his or her game piece and that player's turn ends. However, if the player answers one or more questions correctly, the player may advance the number of spaces equal to the number of questions answered correctly. For example, if the blind taste test space 8 contains two questions and the player answers only one question correctly, the player can only advance one space. Further, if the blind taste test space 8 contains three questions and the player answers three correctly, then the player can advance three spaces. In an exemplary embodiment of the invention, players may be allowed to answer questions regarding the wine's name and wait to hear if this response is correct before attempting to guess the other important information about the wine (i.e., the year and region). This allows the player to change his or her opinion of which wine that player is tasting in the midst of a blind taste test to maximize his or her chances to advance. By allowing this process of elimination to occur, the game allows wine novices to compete with persons more knowledgeable in wine evaluation. Thus, a player can have no idea about which wine they tasted but still get to move forward at least one additional space by remembering the key elements of each of the three wines.
  • The perceived taste of a wine is inherently dynamic. As a result, the taste of the respective wines will change throughout the game in subtle ways. Something as simple as the tasting order can change the way a wine tastes. The first wine tasted during the game may taste different to the players since they had subsequently tasted two other wines, each with their own flavors and qualities. Further, many other external factors can change the flavor of the wines during the course of the game, including allowing the wine to breathe, the temperature of the wine, the food or beverages taken in during the game. This makes the blind taste tests a very dynamic and challenging portion of the game. [0031]
  • An additional way that the present invention allows players of all levels and experience to play is with the Bonus/Challenge cards. In an exemplary embodiment, each player or team is provided with three Bonus/Challenge cards to start the game. These cards allow the players to attempt to move around the board more quickly by gambling for double moves. These dual purpose cards allow a player to select how and when they want to use them during the course of the game. The player may choose to use each of the Bonus/Challenge cards as a Bonus card or as a Challenge card depending on their confidence in their response to a trivia question. After a question is read to a player, that player can decide to use one of these cards. By way of example, the Bonus/Challenge card should be used as a Bonus card if the player thinks they know the answer to question. If the player gets the answer correct, that player gets to move ahead two spaces instead of the usual one space for the correct answer. If the player does not answer correctly, then every other player gets to move up two spaces while the player that used the Bonus card remains on the same space. The player should use a Bonus/Challenge card as a Challenge card if that player does not think he or she knows the answer to a trivia question. The player using the Challenge card can then force any other player to answer the question. If the challenged player gets the answer right, the challenged player gets to move ahead two spaces. If the challenged player gets it wrong, then the player who used the Challenge card gets to move ahead two spaces. A challenged player may not challenge another player to answer the question. They must answer the question. Of course, the challenged player may use one of his or her own Bonus/Challenge cards as a Bonus card. In doing so, if the challenged player answers the question correctly, the challenged player moves ahead four spaces as a result (two spaces for responding to the challenge and two spaces for using the Bonus card). All other players would stay where they were at the start of that turn. If the challenged player gets the answer wrong in this instance, the challenged player would not advance on the game board. The player that used the Challenge card gets to move ahead four spaces (two spaces as a result of the challenge and two spaces for the bonus). In addition, the other players would move ahead two spaces. [0032]
  • In any turn that one of the Bonus/Challenge cards is used, at least one player, and maybe more, will be moving ahead at least two spaces. Of course, if any player moving forward following a Bonus/Challenge card lands on a blind [0033] taste test space 8, that player gets to take the taste test at that time. This may result in multiple players landing on blind taste test spaces 8. If this occurs, each such player should take their taste test separately. If any blind taste test spaces are skipped over as a result of a using a Bonus/Challenge card, then the space is skipped for that player and they do not get an opportunity to take that blind taste test.
  • Following a double move from the use of a Bonus/Challenge card, the play of the game continues normally with the next player taking his or her turn. This may mean that a player moving ahead as many as seven spaces in one turn may then take his or her regularly scheduled turn. For example, if a player gets challenged, then uses one of his or her cards as a Bonus card and gets the answer correct, that player would move ahead four spaces. If at the end of the four-space move, the player lands on a blind [0034] taste test space 8 and correctly identifies all three elements of the wine, that player would move ahead three more spaces. Then, if the player's turn was naturally coming up next, that player would get to take her or her turn as normal. Answering a question and moving forward as a result of a challenge does not count as the challenged player's turn.
  • The first player to make his or her way to the [0035] final space 10 wins the game. In the preferred embodiment, immediately before the final space 10 is a final blind taste test space 8. This space may differ from the previous blind taste test spaces 8 on the board. For example, on the final blind taste test space 8, the players must answer all the questions on that final blind taste test space 8 in order to advance to the final space 10. For example, if that final blind taste test space 8 contains three questions, then the player must answer all three questions. The player must continue to take the blind taste test until all of the questions are answered before advancing to the final space 10 and winning the game. As shown in FIG. 4B, in the preferred embodiment, the game space 4 immediately preceding the final space 10 is a blind taste test space 8, which contains one question pertaining to the wine that the player is taste testing. Thus, the player only has to answer the one question regarding that wine correctly in order to advance to the final space 10. Once a player or team crosses into the final space 10, that player or team wins. The game can end or can be played until all other players or teams reach the final space 10.
  • In the foregoing specification, the present invention has been described with reference to specific exemplary embodiments thereof. It will be apparent to those skilled in the art, that a person understanding this invention may conceive of changes or other embodiments or variations, which utilize the principles of this invention without departing from the broader spirit and scope of the invention. The specification and drawings are, therefore, to be regarded in an illustrative rather than restrictive sense. [0036]

Claims (35)

1. A method of playing a board game, comprising:
advancing a game piece to a game space;
tasting an unidentified beverage in response to the game piece landing on the game space; and
answering at least one question about the unidentified beverage.
2. The method of claim 1, further comprising:
performing a preliminary tasting of at least two beverages before advancing to the game space.
3. The method of claim 2, wherein the at least two beverages include the unidentified beverage.
4. The method of claim 2, further comprising:
recording information about each of the at least two beverages.
5. The method of claim 4, wherein the information includes at least one of a name, a year, a type, a region, and a country of each of the at least two beverages.
6. The method of claim 4, further comprising:
reviewing the information before answering the at least one question about the unidentified beverage.
7. The method of claim 2, further comprising:
utilizing information obtained from the preliminary tasting to answer the at least one question about the unidentified beverage.
8. The method of claim 1, further comprising:
advancing the game piece one game space if the question about the unidentified beverage is answered correctly; and
not advancing the game piece if the question about the unidentified beverage is answered incorrectly.
9. The method of claim 1, wherein the step of answering at least one question about the unidentified beverage comprises:
answering N questions regarding the unidentified beverage; and
advancing the game piece one game space for each of the N questions that are answered correctly.
10. The method of claim 1, wherein the unidentified beverage is a wine.
11. The method of claim 1, further comprising:
advancing the game piece to another game space.
12. The method of claim 11, further comprising:
answering a trivia question in response to the game piece landing on the other game space.
13. The method of claim 12, further comprising:
advancing the game piece one game space if the trivia question is answered correctly; and
not advancing the game piece if the trivia question is answered incorrectly.
14. The method of claim 11, further comprising:
determining to utilize a directive card.
15. The method of claim 14, further comprising:
utilizing the directive card to invoke a bonus condition;
answering the trivia question in response to the game piece landing on the other game space; and
if the trivia question is answered correctly, advancing the game piece one game space for responding correctly to the trivia question and advancing the game piece a predetermined number of bonus game spaces; and
if the trivia question is answered incorrectly, advancing at least one opponents game piece a predetermined number of bonus game spaces.
16. The method of claim 14, further comprising:
utilizing the directive card to invoke a challenge condition;
requesting that an opponent answer a trivia question; and
if the opponent answers the trivia question incorrectly, advancing the game piece a predetermined number of game spaces, and if the opponent answers the trivia question correctly, advancing a game piece of the opponent the predetermined number of game spaces.
17. A game board, comprising:
a plurality of trivia game spaces; and
at least one blind taste test game space.
18. The game board of claim 17, wherein the plurality of trivia game spaces and the at least one blind taste test game space are arranged in a predetermined pattern.
19. The game board of claim 18, wherein the plurality of trivia game spaces and the at least one blind taste test game space are arranged around the perimeter of the board.
20. The game board of claim 17, wherein the plurality of trivia game spaces each portray a wine label.
21. The game board of claim 20, wherein the wine label is a fictional wine label.
22. The game board of claim 20, wherein the wine label is an authentic wine label.
23. The game board of claim 20, wherein the wine label contains information pertaining to at least one of alcohol content, grape variety name, region, winemaker, and vintage of a wine.
24. The game board of claim 17, further comprising:
at least one directive card marker.
25. The game board of claim 17, further comprising:
at least one area that includes wine tasting vocabulary.
26. A kit, comprising:
a game board including a plurality of trivia game spaces and at least one blind taste test game space.
27. The kit of claim 26, further comprising:
a plurality of directive cards.
28. The kit of claim 26, further comprising:
a plurality of taste test note sheets to record information regarding a beverage.
29. The kit of claim 28, wherein the plurality of taste test note sheets each comprise:
at least one space for recording a sensory impression of the beverage.
30. The kit of claim 28, wherein the plurality of taste test note sheets each comprise:
at least one instruction explaining how to evaluate the beverage.
31. The kit of claim 28, wherein the beverage is wine.
32. The kit of claim 26, further comprising:
a plurality of game pieces.
33. The kit of claim 32, wherein the plurality of game pieces are each a cork.
34. The kit of claim 33, wherein each cork is a synthetic cork.
35. The kit of claim 26, further comprising:
a plurality of trivia cards.
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US20070282696A1 (en) * 2006-05-31 2007-12-06 Lawrence Edward Strodtman Systems and methods for wine tasting and the marketing of wine, and wine packaging useful therewith
US20100017305A1 (en) * 2006-05-31 2010-01-21 Lawrence Edward Strodtman Systems and methods for wine tasting and the marketing of wine, and wine packaging useful therewith
US20080014313A1 (en) * 2006-07-13 2008-01-17 Paul Squicciariny Wine seminar package
US20080193902A1 (en) * 2007-02-09 2008-08-14 Grae Verlin Beverage game
US10083420B2 (en) 2007-11-21 2018-09-25 Sermo, Inc Community moderated information
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US8671012B2 (en) 2007-12-14 2014-03-11 John Nicholas and Kristin Gross Methods and systems for promoting items based on event sampling data
US8744900B2 (en) * 2007-12-14 2014-06-03 John Nicholas Integrated kits for conducting item sampling events
US8620736B2 (en) 2007-12-14 2013-12-31 John Nicholas and Kristin Gross Location-based promotions using data derived from item sampling events
US10482484B2 (en) 2007-12-14 2019-11-19 John Nicholas And Kristin Gross Trust U/A/D April 13, 2010 Item data collection systems and methods with social network integration
US20130041839A1 (en) * 2007-12-14 2013-02-14 John Nicholas And Kristin Gross Trust U/A/D April 13, 2010 Integrated Gourmet Item Data Collection, Recommender and Vending System and Method
US20100184006A1 (en) * 2009-01-16 2010-07-22 Alexandre Schmitt Aromatic Test Kit
US20110287133A1 (en) * 2010-05-20 2011-11-24 Arturo Ortega Wine tasting kit
US11379864B2 (en) 2017-06-14 2022-07-05 Cliink LLC Double blind wine tasting
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US20200155924A1 (en) * 2018-06-18 2020-05-21 Francine Ruth Smith Wine challenge game using wine charms as game pieces
US20230248163A1 (en) * 2022-02-09 2023-08-10 Kinpo Electronics, Inc. Carrier set for wine tasting, wine tasting carrier, and producing method of the wine tasting carrier

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WO2004000427A3 (en) 2004-03-18

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