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US1740799A - Game - Google Patents

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Publication number
US1740799A
US1740799A US297703A US29770328A US1740799A US 1740799 A US1740799 A US 1740799A US 297703 A US297703 A US 297703A US 29770328 A US29770328 A US 29770328A US 1740799 A US1740799 A US 1740799A
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buttons
square
player
triangle
spot
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Expired - Lifetime
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US297703A
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Edwin L Vondersaar
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Individual
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Priority to US297703A priority Critical patent/US1740799A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/02Chess; Similar board games

Definitions

  • This invention relates to a game which is select but he may not break a triangle of the described in reference to the accompanying opponent as long as there is any other oppondrawing, in which ents button on the board that is not a part Fig. l is a top plan view of a playing board of a complete triangle.
  • Fig. l is a top plan view of a playing board of a complete triangle.
  • Fig. 2 is a top plan view of the playing fact or overlooks informing his opponent of pieces. having formed a triangle, such player for- R'eferring first to Fig. 1, I lay out a board feits the right to remove one of his oppon- 10 With an outer square as defined by the ents buttons as above indicated.
  • buttons to another spot connected by a line Lines aj, b711, cl, and (12' are drawn between from the one that button then occupies prothe corresponding spots.
  • the playing pieces vided the spot to which he elects to move is 25 which may be discs or buttons, Fig. 2, may unoccupied.
  • All such moves must be along a be sixteen or eighteen in number, here shown line to the next spot thereon but no further, as eighteen, with half of them, one color, as as for example, a button on spot p could move the red buttons 11, and the other half another to 9, but not over q to m. color, as the black buttons 12.
  • the game is A player may move from one spot to an 30 layed as follows: other and in his next turn move back to the There are two players and each player profirst spot from which he last moved provides himself with the eight or nine buttons vided his opponent has not already occupied of one color, and the other player takes a that spotinhis turn of play. Upon each turn corresponding number of the other color.
  • the player may move along a line
  • the player making the first move places a any button he chooses to the next ad acent button 11 on any one of the spots a to Q.
  • the unoccupied spot, and only one move at a t me opposing player may place one of his buttons 1s allowed a player in his turn.
  • the ob ect 12 on any other spot he so desires. It 1s the of such movlng is at all times to form a triintention of each player to form a triangle angle to permlt the removal thereby of one of 40 as is defined by the lines between any three the opponents buttons. adjacent spots.
  • buttons After six of one players buttons have been For example, a triangle may be formed by removed by the opponent, the player having a plaver when he has his own buttons on only three buttons (where nine to a s de are the spots dz'h but not on the spots cl 6 h, since used) left on the board then has the pr vilege there is an intervening spot 2' between the of picklng up one of h1s buttons 1n his turn spots e and h.
  • both players then have the same privilege of placing a button on any unoccupied spot regardless of its location in his successive turns of play, each player always striving to form a triangle with his own buttons or to prevent his opponent from forming a triangle.
  • VhQl'l a player is reduced to less than three buttons on the board, he loses the game as he is no longer able to form a triangle.
  • a player allows his buttons to become so placed that he is no longer; able to move to an unoccupied spot, he is blocked, and thereby loses the game.
  • buttons belonging to one player on the spots h c and Z forming one triangle 710 Supposing there are buttons belonging to one player on the spots h c and Z forming one triangle 710] then if the same player is able to move a button to the spot 9 he is credited with forming a second triangle clg, it being permitted that the buttons on spots Z and cbe used in common in the two triangles. lhe same rule applies at any other stations, it being permissible to have one or two buttons in one triangle as buttons in common in a second triangle.-

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Description

Deg. 24, 1929.
E. L. VONDERSAAR GAME Filed Aug. 6, 1928 IF! vE/1 Tm, Edwin L. Van/eroaqr,
mm mar/ Af'i'o rnqy a.
Patented Dec. 24, 1929 I UNITED STATES PATENT OFFICE EDWIN L. VONIDERSAAR, OF INDIANAPOLIS, INDIANA GAME Application filed August 6, 1928. Serial No. 297,703.
This invention relates to a game which is select but he may not break a triangle of the described in reference to the accompanying opponent as long as there is any other oppondrawing, in which ents button on the board that is not a part Fig. l is a top plan view of a playing board of a complete triangle. In the event either embodying my invention; and player makes a triangle without noticing the Fig. 2 is a top plan view of the playing fact or overlooks informing his opponent of pieces. having formed a triangle, such player for- R'eferring first to Fig. 1, I lay out a board feits the right to remove one of his oppon- 10 With an outer square as defined by the ents buttons as above indicated.
10 corner spots or stations a, Z), c, and (Z. Mid- If the move is made whereby a triangle is way on each side of this square I locate the formed and the player making the triangle spots a, f, g, and h and connect one to the does not notice the fact, the opponent by other consecutively by lines to form the calling attention to the fact of the triangle square accordingly with its sides at forty-five being formed but not announced has the priv- 15 degree angles with the first named square. At ilege of removing the last placed button of the middle point on each side of the square the player before the opponent places his e gh, I fix the spots i, j, is, and Z, and consecuown button in position. tively connect one to the other by lines to The game continues until all of the sixteen form the square ijkl with sides parallel to the or eighteen buttons, as the case may be, are
.20 square abcrl. Following the same scheme, I placed on the board. After which, the player locate spots to define the squares mnop and who first started the game moves one of his 5, buttons to another spot connected by a line Lines aj, b711, cl, and (12' are drawn between from the one that button then occupies prothe corresponding spots. The playing pieces vided the spot to which he elects to move is 25 which may be discs or buttons, Fig. 2, may unoccupied. All such moves must be along a be sixteen or eighteen in number, here shown line to the next spot thereon but no further, as eighteen, with half of them, one color, as as for example, a button on spot p could move the red buttons 11, and the other half another to 9, but not over q to m. color, as the black buttons 12. The game is A player may move from one spot to an 30 layed as follows: other and in his next turn move back to the There are two players and each player profirst spot from which he last moved provides himself with the eight or nine buttons vided his opponent has not already occupied of one color, and the other player takes a that spotinhis turn of play. Upon each turn corresponding number of the other color. to move, the player may move along a line The player making the first move places a any button he chooses to the next ad acent button 11 on any one of the spots a to Q. The unoccupied spot, and only one move at a t me opposing player may place one of his buttons 1s allowed a player in his turn. The ob ect 12 on any other spot he so desires. It 1s the of such movlng is at all times to form a triintention of each player to form a triangle angle to permlt the removal thereby of one of 40 as is defined by the lines between any three the opponents buttons. adjacent spots. After six of one players buttons have been For example, a triangle may be formed by removed by the opponent, the player having a plaver when he has his own buttons on only three buttons (where nine to a s de are the spots dz'h but not on the spots cl 6 h, since used) left on the board then has the pr vilege there is an intervening spot 2' between the of picklng up one of h1s buttons 1n his turn spots e and h. of play and placing it on any unoccupied spot When a player succeeds in forming a trion the board regardless of its location, as for angle with his own buttons he informs his example, having a button on the spot m, he opponent of the fact and then removes a could put it on the spot b 1f unoccupied and button of the opponent from any spot he may he so deslred.
In the event that it should develop that each player be reduced to three remaining buttons each, both players then have the same privilege of placing a button on any unoccupied spot regardless of its location in his successive turns of play, each player always striving to form a triangle with his own buttons or to prevent his opponent from forming a triangle. (VhQl'l a player is reduced to less than three buttons on the board, he loses the game as he is no longer able to form a triangle. During the play, if a player allows his buttons to become so placed that he is no longer; able to move to an unoccupied spot, he is blocked, and thereby loses the game.
Supposing there are buttons belonging to one player on the spots h c and Z forming one triangle 710], then if the same player is able to move a button to the spot 9 he is credited with forming a second triangle clg, it being permitted that the buttons on spots Z and cbe used in common in the two triangles. lhe same rule applies at any other stations, it being permissible to have one or two buttons in one triangle as buttons in common in a second triangle.-
1 claim:
In a game, a board laid out to have an outer square; a second square turned forty-five degrees from the first square and having its corners onlthe sides of said first square; a third square turned forty-five degrees from the second square and having its corners on the sides of the second square; a fourth square turned forty-five degrees from the third square and having its corners on the sides of the third square; a fifth square turned fortyfive degrees from the fourth square and having its corners on the sides of the fourth square,and a station at each corner of each square connected only by lines which define the squares, and a line drawn from each corner of the first square to and terminating at the respective nearest corner of the third square, said last mentioned lines being the only lines on said board which are not sides of one of said squares, all of said lines being lines of movement of buttons between the stations which thelines connect, and two sets of buttons adapted to be played between said stations.
In testimony whereof I afiix my signature.
' EDWIN L. VONDERSAAR.
US297703A 1928-08-06 1928-08-06 Game Expired - Lifetime US1740799A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US297703A US1740799A (en) 1928-08-06 1928-08-06 Game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US297703A US1740799A (en) 1928-08-06 1928-08-06 Game

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US1740799A true US1740799A (en) 1929-12-24

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5011160A (en) * 1989-10-11 1991-04-30 Joseph Lacza Method of playing a probability game

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5011160A (en) * 1989-10-11 1991-04-30 Joseph Lacza Method of playing a probability game

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