US12427416B2 - Method for interaction in game, device, and non-transitory computer-readable storage medium - Google Patents
Method for interaction in game, device, and non-transitory computer-readable storage mediumInfo
- Publication number
- US12427416B2 US12427416B2 US18/042,607 US202218042607A US12427416B2 US 12427416 B2 US12427416 B2 US 12427416B2 US 202218042607 A US202218042607 A US 202218042607A US 12427416 B2 US12427416 B2 US 12427416B2
- Authority
- US
- United States
- Prior art keywords
- virtual object
- object model
- interaction
- interaction icon
- animation
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Definitions
- FIG. 7 is a schematic flowchart of a method for interaction in a game provided by another embodiment of the present disclosure.
- the identity information includes civilian identity and Werewolf identity
- the virtual object with civilian identity wins the game by completing the assigned specific tasks in the round stage, or by eliminating the virtual objects with werewolf identity in the current game round
- the virtual object with werewolf identity wins the game in the round stage, by performing attack behavior to other virtual objects that are not werewolf identities to eliminate the virtual objects.
- the game round includes two stages, namely the action stage and the discussion stage.
- the action stage more than one virtual object in the game round moves freely in the virtual scene, and other virtual objects that appear within the preset range can be seen in the game screen displayed through the virtual object perspective.
- a virtual object with a civilian identity moves in the virtual scene to complete the assigned game tasks
- a virtual object with a werewolf identity destroys the completed tasks of a virtual object with a civilian identity in the virtual scene, or can perform a specific assigned game.
- the virtual object with the werewolf identity can also attack the virtual object with the civilian identity in the action stage to eliminate the virtual object.
- a first virtual scene of the action stage is displayed by the graphical user interface, the first virtual object is controlled to move in the first virtual scene of virtual environment in response to a movement operation for a first virtual object, and a range image of the first virtual scene of the virtual environment displayed in the graphical user interface is controlled to change correspondingly according to the movement of the first virtual object.
- the graphical user interface in the action stage includes at least part of the first virtual scene in the action stage and a first virtual object model located in the first virtual scene; where, the first virtual object model is the virtual object manipulated correspondingly by the player of the current terminal device.
- the first virtual object model is the virtual object manipulated correspondingly by the player of the current terminal device.
- there may be other virtual object models in the first virtual scene which is not limited here.
- voting prompt information can also be displayed on the top of the discussion display interface, which is used to prompt players how to vote and the remaining voting time in the current voting link.
- each player can click on icons of other virtual objects other than the first virtual object corresponding to himself, the clicked virtual object is the player's voting object, and the player can also click an abstaining control in the game display interface to abandon the vote.
- At least one interaction icon is displayed by the graphical user interface.
- At least one interaction icon may be displayed at a preset position in the graphical user interface
- the display manner may be, for example, displaying an abbreviated interaction icon control in the graphical user interface and displaying at least one interaction icon of normal size in response to a click operation for the abbreviated interaction icon control on the terminal by the game player corresponding to the virtual object; or the display manner can also be displaying each interaction icon in the form of a skill control at a preset position in the graphical user interface.
- At least one interaction icon can be set in a circle and displayed above the target virtual object, or at least one interaction icon and other icons for the target virtual object, such as a voting icon, a marker icon or an information icon, can be set in a circle and displayed, where the voting icon is used to mark the target virtual object model as a virtual object to be voted, and the target virtual object will be will voted to during the voting link; the mark icon is used to mark the identity information of the target virtual object, such as marking the target virtual object as a werewolf or a civilian; the information icon is used to view the personal information of the player corresponding to the target virtual object model.
- the voting icon is used to mark the target virtual object model as a virtual object to be voted, and the target virtual object will be will voted to during the voting link
- the mark icon is used to mark the identity information of the target virtual object, such as marking the target virtual object as a werewolf or a civilian
- the information icon is used to view the personal information of the player corresponding to the target virtual object model.
- the state information of the target virtual object model in response to a trigger operation in at least one interaction icon, it is determined that whether the state information of the target virtual object model is the same as the state information of the first virtual object model; the state information is used to indicate living state of the virtual object. If yes, then the first virtual object model is controlled to perform the animation corresponding to the interaction icon corresponding to the trigger operation to the target virtual object model. That is, before performing the animation corresponding to the interaction icon, the state information of the target virtual object model and the first virtual object model is judged firstly, and only when the state information is consistent, the animation corresponding to the interaction icon can be performed.
- the state information of the target virtual object model and the first virtual object model can be judged, and only in case that the state information is consistent, at least one interaction icon will be displayed, otherwise, at least one interaction icon being grayed out will be limited.
- each interaction icon can only be displayed and cannot be triggered; or in case that the status information is inconsistent, at least one interaction icon will not be displayed, that is, the target virtual object model cannot be selected in case that the state information is inconsistent.
- Such a setting manner in the embodiment of the present disclosure makes it possible for virtual objects with living state of surviving to interact with each other, and virtual objects with living state of dead to interact with each other, and the interaction content in each living state can only be shared among the virtual objects in this living state, that is, the interaction between the dead virtual object and the surviving virtual object is independent of each other, thus avoiding the interaction between the dead virtual object and the surviving virtual object, which will result in the problem of affect the gaming experience of the player corresponding to the surviving virtual object.
- the interaction icon may include, for example, an interaction icon meaning support and an interaction icon meaning opposition, where the interaction icon meaning support may be, for example, a heart icon, and the interaction icon meaning opposition may, for example, be a tomato icon.
- the interaction icon for support may also be an upright thumb icon, that is, a “like” icon
- the interaction icon for opposition may also be an inverted thumb icon, that is, a “dislike” icon.
- the expression form of the interaction icon can be flexibly adjusted according to the user's requirements, and is not limited to the above-mentioned embodiments.
- the first virtual object model in response to a trigger operation in at least one interaction icon, is controlled to perform an animation corresponding to the interaction icon corresponding to the trigger operation to the target virtual object model.
- At least one interaction icon can be displayed by the graphical user interface; and then in response to a trigger operation in at least one interaction icon, the first virtual object model is controlled to perform the animation corresponding to the interaction icon corresponding to the trigger operation to the target virtual object model, and the interaction between the first virtual object model and the target virtual object model is realized through the animation, thus realizing that in the second virtual scene, even if the first virtual object is not in the state of speaking, their attitude can be expressed at any time by the manner of selecting the interaction icon and the target virtual object model, or other players can be interacted with at any time, so that the problem that other players could not interact while one player was speaking is solved, improving the player's gaming experience.
- the target virtual object model is performing an animation, it is determined that whether the priority of the animation being performing is higher than that of the animation corresponding to the interaction icon corresponding to the trigger operation; if so, the animation corresponding to the interaction icon corresponding to the trigger operation is performed after the animation being performed is completed; if not, the animation being performed is suspended, and the animation corresponding to the interaction icon corresponding to the trigger operation is performed; after the animation corresponding to the interaction icon corresponding to the trigger operation is performed completely, the animation being performed is continued to be performed.
- the priority of the speaking animation is the highest, followed by the priority of the interaction animation, and the priority of the animation randomly displayed in the sitting posture is the lowest.
- the target virtual object model is performing the speech animation, and at this time, there are an animation corresponding to the interaction icons initiated by another virtual object model to the target virtual object model, the target virtual object model will first perform the speech animation, and then perform the animation corresponding to the interaction icon initiated to another virtual object model to the target virtual object model after the speech animation is completed.
- the interaction icon corresponding to the trigger operation issued by the first virtual object model is displayed in the second virtual scene, and the interaction icon is controlled to move to the target virtual object model along a preset path, and it is displayed that the target virtual object model receives the interaction icon according to a preset action.
- FIG. 4 is a schematic diagram of a graphical user interface of a second virtual scene provided by another embodiment of the present disclosure
- FIG. 5 is a schematic diagram of a graphical user interface of a second virtual scene provided by another embodiment of the present disclosure
- FIG. 6 is a schematic diagram of the graphical user interface of the second virtual scene provided by another embodiment of the present disclosure. As shown in FIGS.
- the target virtual object model receives the interaction icon according to the initiation time of the more than one interaction icons.
- FIG. 7 is a schematic flowchart of a method for interaction in a game provided by another embodiment of the present disclosure. As shown in FIG. 7 , after S 104 , the method may further include:
- a display request is sent to a server.
- the display request includes: an identification of the interaction icon corresponding to the trigger operation, an identification of the first virtual object model, and an identification of the target virtual object model.
- the display request is used to request the server to control a terminal of another visible virtual object model to display the animation corresponding to the interaction icon corresponding to the trigger operation.
- another visible virtual object model includes: another virtual object models with same state information as the first virtual object model.
- the threshold for interaction between virtual objects is greatly reduced, especially for game scenes that need to convey emotions such as detective or reasoning debates and analysis.
- the clear interaction rules and interaction games in the present disclosure ensure that only virtual objects with the same surviving state can interaction with each other, avoiding the problem of affecting the game experience of the players corresponding to the surviving virtual objects, and the number of interactions in the present disclosure is unlimited, which can fully help players release their emotions, at the same time, in the discussion requiring to take turns to speak, one's views can be expressed at any time without being limited by the order of speaking.
- the apparatus for interaction in the game can execute any method for interaction in the game in the above-mentioned FIGS. 1 - 7 .
- FIGS. 1 - 7 For its specific implementation and beneficial effects, reference can be made to the above-mentioned, which will not be repeated below.
- FIG. 8 is a schematic structural diagram of an apparatus for interaction in a game provided by an embodiment of the present disclosure.
- a graphical user interface is provided by a terminal, and the graphical user interface includes a virtual scene of a current round stage, and the round stage includes an action stage and a discussion stage.
- the apparatus includes: a control module 201 and a display module 202 , where:
- the display module 202 is configured to perform, in response to a selection operation for the at least one second virtual object model in the second virtual scene, determining the target virtual object model, and displaying at least one interaction icon corresponding to the target virtual object model.
- control module 201 is configured to perform, in response to the trigger operation in the at least one interaction icon, performing the animation corresponding to the interaction icon corresponding to the trigger operation along a preset path between the first virtual object model and the target virtual object model.
- control module 201 is configured to perform the animation corresponding to the interaction icon corresponding to the trigger operation along the preset path according to a playback start position and a playback end position, where the first virtual object model is taken as the playback start position of the animation, and the target virtual object model is taken as the playback end position of the animation.
- FIG. 9 is a schematic structural diagram of an apparatus of interaction in a game provided by another embodiment of the present disclosure.
- the apparatus further includes: a determination module 203 , configured to determine that whether priority of the animation being performed is higher than priority of the animation corresponding to the interaction icon corresponding to the trigger operation or not, if the target virtual object model is performing an animation;
- the apparatus further includes: a sending module 204 configured to send a display request to a server, where the display request includes: an identification of the interaction icon corresponding to the trigger operation, an identification of the first virtual object model, and an identification of the target virtual object model, and the display request is used to request the server to control a terminal of another visible virtual object model to display the animation corresponding to the interaction icon corresponding to the trigger operation, where another visible virtual object model includes another virtual object model with same state information as the first virtual object mode.
- a sending module 204 configured to send a display request to a server, where the display request includes: an identification of the interaction icon corresponding to the trigger operation, an identification of the first virtual object model, and an identification of the target virtual object model, and the display request is used to request the server to control a terminal of another visible virtual object model to display the animation corresponding to the interaction icon corresponding to the trigger operation, where another visible virtual object model includes another virtual object model with same state information as the first virtual object mode.
- the display module 202 is configured to perform, if there is more than one interaction icon issued by different virtual object models to the target virtual object model, sequentially displaying the target virtual object model to receive the interaction icon according to the initiation time of the more than one interaction icon.
- the control module 201 is configured to perform, if yes, controlling the first virtual object model to perform the animation corresponding to the interaction icon corresponding to the trigger operation to the target virtual object model.
- the display module 203 is configured to perform, in response to a selection operation for an icon of the target virtual object model in the at least one second virtual object model in the graphical user interface, displaying the at least one interaction icon corresponding to the target virtual object model within a preset range of the target virtual object model.
- the above modules may be one or more integrated circuits configured to implement the above method, for example: one or more specific integrated circuits (Application Specific Integrated Circuit, referred to as ASIC), or one or more microprocessors (digital signal processor, referred to as DSP), or one or more field programmable gate arrays (referred to as FPGA), etc.
- ASIC Application Specific Integrated Circuit
- DSP digital signal processor
- FPGA field programmable gate arrays
- the processing element may be a general-purpose processor, such as a central processing unit (referred to as CPU) or other processors that can call program codes.
- CPU central processing unit
- these modules can be integrated together and implemented in the form of a system-on-a-chip (referred to as SOC).
- FIG. 10 is a schematic structural diagram of a device for interaction in a game provided by an embodiment of the present disclosure.
- the device for interaction in the game may be integrated into a terminal device or a chip of the terminal device.
- the processor 501 is used to store a program, and the processor 501 invokes the program stored in the storage medium 502 to perform the following method steps:
- the displaying at least one interaction icon by the graphical user interface includes:
- controlling the first virtual object model to perform the animation corresponding to the interaction icon corresponding to the trigger operation to the target virtual object model includes:
- the controlling the first virtual object model to perform the animation corresponding to the interaction icon corresponding to the trigger operation to the target virtual object model includes:
- the performing the animation corresponding to the interaction icon corresponding to the trigger operation along the preset path between the first virtual object model and the target virtual object model includes:
- the method further includes:
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- Processing Or Creating Images (AREA)
Abstract
Description
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- displaying, in the action stage, a first virtual scene of the action stage by the graphical user interface; controlling, in response to a movement operation for a first virtual object, the first virtual object to move in the first virtual scene of virtual environment; and controlling a range image of the first virtual scene of the virtual environment displayed in the graphical user interface to change correspondingly according to movement of the first virtual object;
- controlling, in response to a preset trigger event, a scene displayed by the graphical user interface to change from the first virtual scene to a second virtual scene in the discussion stage, where the second virtual scene includes a first virtual object model and at least one second virtual object model;
- displaying at least one interaction icon by the graphical user interface;
- controlling, in response to a trigger operation in the at least one interaction icon, the first virtual object model to perform an animation corresponding to the interaction icon corresponding to the trigger operation to the target virtual object model, where the target virtual object model is a model in the at least one second virtual object model.
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- The control module 201 is configured to perform: in the action stage, displaying a first virtual scene of the action stage by the graphical user interface; in response to a movement operation for a first virtual object, controlling the first virtual object to move in the first virtual scene of virtual environment, and controlling a range image of the first virtual scene of the virtual environment displayed in the graphical user interface to change correspondingly according to movement of the first virtual object; and in response to a preset trigger event, controlling a scene displayed by the graphical user interface to change from the first virtual scene to a second virtual scene in the discussion stage, where the second virtual scene includes a first virtual object model and at least one second virtual object model;
- The display module 202 is configured to perform displaying at least one interaction icon by the graphical user interface;
- The control module 201 is configured to perform, in response to a trigger operation in the at least one interaction icon, controlling the first virtual object model to perform an animation corresponding to the interaction icon corresponding to the trigger operation to the target virtual object model, where the target virtual object model is a model in the at least one second virtual object model.
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- in the action stage, displaying a first virtual scene of the action stage by the graphical user interface; in response to a movement operation for a first virtual object, controlling the first virtual object to move in the first virtual scene of virtual environment, and controlling a range image of the first virtual scene of the virtual environment displayed in the graphical user interface to change correspondingly according to movement of the first virtual object;
- in response to a preset trigger event, controlling the scene displayed by the graphical user interface to change from the first virtual scene to a second virtual scene in the discussion stage, where the second virtual scene includes a first virtual object model and at least one second virtual object model;
- displaying at least one interaction icon by the graphical user interface;
- in response to a trigger operation in the at least one interaction icon, controlling the first virtual object model to perform an animation corresponding to the interaction icon corresponding to the trigger operation to the target virtual object model, where the target virtual object model is a model in the at least one second virtual object model.
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- in response to a selection operation for the at least one second virtual object model in the second virtual scene, determining the target virtual object model and displaying at least one interaction icon corresponding to the target virtual object model.
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- in response to a trigger operation in the at least one interaction icon, performing the animation corresponding to the interaction icon corresponding to the trigger operation along a preset path between the first virtual object model and the target virtual object model.
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- taking the first virtual object model as a playback start position of the animation, taking the target virtual object model as a playback end position of the animation, and performing the animation corresponding to the interaction icon corresponding to the trigger operation along the preset path according to the playback start position and the playback end position.
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- if the target virtual object model is performing an animation, determining that whether priority of the animation being performed is higher than priority of the animation corresponding to the interaction icon corresponding to the trigger operation;
- if so, performing the animation corresponding to the interaction icon corresponding to the trigger operation after the animation being performed is completed;
- if not, suspending the animation being performed, performing the animation corresponding to the interaction icon corresponding to the trigger operation, and continuing to perform the animation being performed after the animation corresponding to the interaction icon corresponding to the trigger operation is completed.
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- sending a display request to a server, where the display request includes: an identification of the interaction icon corresponding to the trigger operation, an identification of the first virtual object model, and an identification of the target virtual object model, and the display request is used to request the server to control a terminal of another visible virtual object model to display the animation corresponding to the interaction icon corresponding to the trigger operation, where the another visible virtual object model includes: another virtual object model with same state information as the first virtual object model.
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- displaying an interaction icon corresponding to the trigger operation issued by the first virtual object model in the second virtual scene, controlling the interaction icon to move to the target virtual object model along the preset path, and displaying the target virtual object model to receive the interaction icon according to a preset action.
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- if there is more than one interaction icon issued by different virtual object models to the target virtual object model, sequentially displaying the target virtual object model to receive the interaction icon according to initiation time of the more than one interaction icon.
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- in response to the trigger operation in the at least one interaction icon, determining whether state information of the target virtual object model is same as state information of the first virtual object model; where, the state information is used to indicate survival state of a virtual object;
- if yes, controlling the first virtual object model to perform the animation corresponding to the interaction icon corresponding to the trigger operation to the target virtual object model.
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- in response to a selection operation for an icon of the target virtual object model in the at least one second virtual object model in the graphical user interface, displaying the at least one interaction icon corresponding to the target virtual object model within a preset range of the target virtual object model.
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- in the action stage, displaying a first virtual scene of the action stage by the graphical user interface; in response to a movement operation for a first virtual object, controlling the first virtual object to move in the first virtual scene of virtual environment, and controlling a range image of the first virtual scene of the virtual environment displayed in the graphical user interface to change correspondingly according to movement of the first virtual object;
- in response to a preset trigger event, controlling the scene displayed by the graphical user interface to change from the first virtual scene to a second virtual scene in the discussion stage, where the second virtual scene includes a first virtual object model and at least one second virtual object model;
- displaying at least one interaction icon by the graphical user interface;
- in response to a trigger operation in the at least one interaction icon, controlling the first virtual object model to perform an animation corresponding to the interaction icon corresponding to the trigger operation to the target virtual object model, where the target virtual object model is a model in the at least one second virtual object model.
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- in response to a selection operation for the at least one second virtual object model in the second virtual scene, determining the target virtual object model and displaying at least one interaction icon corresponding to the target virtual object model.
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- in response to a trigger operation in the at least one interaction icon, performing the animation corresponding to the interaction icon corresponding to the trigger operation along a preset path between the first virtual object model and the target virtual object model.
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- taking the first virtual object model as a playback start position of the animation, taking the target virtual object model as a playback end position of the animation, and performing the animation corresponding to the interaction icon corresponding to the trigger operation along the preset path according to the playback start position and the playback end position.
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- if the target virtual object model is performing an animation, determining that whether priority of the animation being performed is higher than priority of the animation corresponding to the interaction icon corresponding to the trigger operation;
- if so, performing the animation corresponding to the interaction icon corresponding to the trigger operation after the animation being performed is completed;
- if not, suspending the animation being performed, performing the animation corresponding to the interaction icon corresponding to the trigger operation, and continuing to perform the animation being performed after the animation corresponding to the interaction icon corresponding to the trigger operation is completed.
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- sending a display request to a server, where the display request includes: an identification of the interaction icon corresponding to the trigger operation, an identification of the first virtual object model, and an identification of the target virtual object model, and the display request is used to request the server to control a terminal of another visible virtual object model to display the animation corresponding to the interaction icon corresponding to the trigger operation, where the another visible virtual object model includes: another virtual object model with same state information as the first virtual object model.
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- displaying an interaction icon corresponding to the trigger operation issued by the first virtual object model in the second virtual scene, controlling the interaction icon to move to the target virtual object model along the preset path, and displaying the target virtual object model to receive the interaction icon according to a preset action.
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- if there is more than one interaction icon issued by different virtual object models to the target virtual object model, sequentially displaying the target virtual object model to receive the interaction icon according to initiation time of the more than one interaction icon.
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- in response to the trigger operation in the at least one interaction icon, determining whether state information of the target virtual object model is same as state information of the first virtual object model; where, the state information is used to indicate survival state of a virtual object;
- if yes, controlling the first virtual object model to perform the animation corresponding to the interaction icon corresponding to the trigger operation to the target virtual object model.
Claims (18)
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| CN202110542944.1A CN113262481B (en) | 2021-05-18 | 2021-05-18 | Interaction method, device, equipment and storage medium in game |
| PCT/CN2022/077569 WO2022242260A1 (en) | 2021-05-18 | 2022-02-24 | Interaction method, apparatus and device in game, and storage medium |
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| US20240269556A1 US20240269556A1 (en) | 2024-08-15 |
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| CN113262481B (en) * | 2021-05-18 | 2024-06-25 | 网易(杭州)网络有限公司 | Interaction method, device, equipment and storage medium in game |
| CN113709550A (en) * | 2021-08-25 | 2021-11-26 | 上海哔哩哔哩科技有限公司 | Live broadcast room animation processing method and system |
| CN113648650B (en) * | 2021-09-02 | 2023-07-21 | 腾讯科技(深圳)有限公司 | Interaction method and related device |
| CN116506675A (en) * | 2022-01-18 | 2023-07-28 | 腾讯科技(深圳)有限公司 | Processing method, device, computer equipment and storage medium of interactive video |
| CN116563496A (en) * | 2022-01-29 | 2023-08-08 | 腾讯科技(深圳)有限公司 | Social interaction method and related equipment |
| CN116983670A (en) * | 2022-05-23 | 2023-11-03 | 腾讯科技(成都)有限公司 | Interaction method and device between accounts, computer equipment and storage medium |
| CN116510288A (en) * | 2023-04-27 | 2023-08-01 | 网易(杭州)网络有限公司 | Game control method, device, equipment and storage medium |
| CN116440493A (en) * | 2023-04-27 | 2023-07-18 | 网易(杭州)网络有限公司 | Game data processing method, device, equipment and storage medium |
| CN116585704A (en) * | 2023-05-18 | 2023-08-15 | 网易(杭州)网络有限公司 | Game data processing method, device, device and storage medium |
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| Publication number | Publication date |
|---|---|
| WO2022242260A1 (en) | 2022-11-24 |
| CN113262481B (en) | 2024-06-25 |
| US20240269556A1 (en) | 2024-08-15 |
| CN113262481A (en) | 2021-08-17 |
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