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TWM604043U - Psychiatric nursing table game teaching aids - Google Patents

Psychiatric nursing table game teaching aids Download PDF

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TWM604043U
TWM604043U TW109210103U TW109210103U TWM604043U TW M604043 U TWM604043 U TW M604043U TW 109210103 U TW109210103 U TW 109210103U TW 109210103 U TW109210103 U TW 109210103U TW M604043 U TWM604043 U TW M604043U
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game
cards
card
deck
area
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吳佳珊
胡又文
陳美芳
何雪珍
林美婷
張育瑄
陳佳娸
何姍珊
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國立臺南護理專科學校
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Abstract

本創作係一種精神科護理桌遊教具,其包含遊戲牌組、能選擇性功能牌組及主題牌組,遊戲牌組包含分別對應不同精神科疾病之遊戲牌卡,功能牌組包含多數功能牌卡,並能與遊戲牌組之遊戲牌卡相互混合堆疊設置,主題牌組包含分別對應部分遊戲牌卡內容之多數主題牌卡,本創作精神科護理桌遊教具能藉由遊戲牌組搭配功能牌組及主題牌組提供學習者進行多種遊戲模式,並使學習者能分別透過不同種的遊戲模式,以不同的面向學習精神科疾病之相關知識,不但能達到加深印象以及提高學習興趣之效果,同時亦能讓學習者在互動的過程中提高學習的效率。This creation is a kind of psychiatric nursing board game teaching aid, which includes game deck, optional functional deck and theme deck. The game deck contains game cards corresponding to different mental diseases. The functional deck contains most functional cards. Cards, and can be mixed and stacked with the game cards of the game deck. The theme deck contains most themed cards corresponding to part of the game card content. This creative psychiatric nursing board game teaching aid can use the game deck matching function The decks and themed decks provide learners with a variety of game modes, and enable learners to learn about mental illness in different ways through different game modes, which can not only deepen the impression and increase the interest in learning , But also allows learners to improve the efficiency of learning in the process of interaction.

Description

精神科護理桌遊教具Psychiatric nursing board game teaching aids

本創作係一種精神科護理桌遊教具,尤指提供學習者多種遊戲模式並用以學習精神科疾病之相關知識的精神科護理桌遊教具。This creation is a kind of psychiatric nursing board game teaching aid, especially a psychiatric nursing board game teaching aid that provides learners with multiple game modes and uses them to learn related knowledge of psychiatric diseases.

隨著生活步調加快,人們對於在節奏快速的環境下生活容易伴隨著巨大的心理及社會壓力,當人們長時間生活在心理及社會壓力之重擔下,容易衍生出如憂鬱症、躁症及思覺失調症等精神疾病。As the pace of life accelerates, people’s lives in a fast-paced environment are likely to be accompanied by huge psychological and social pressure. When people live under the burden of psychological and social pressure for a long time, it is easy to develop such as depression, mania and thinking. Mental diseases such as dysfunction.

而其中,對於學習精神科之學習者而言,所述憂鬱症、躁症及思覺失調症等精神疾病會衍生出多種不同的病徵,且所適用的藥物亦有所不同,因此,在學習的過程中,學習者大多係採用背誦的方式進行憂鬱症、躁症及思覺失調症等精神疾病之病徵及藥物的配對,不但在學習過程中較為枯燥乏味,難以提起興趣進行學習,導致學習的效率較為不佳。Among them, for learners of psychiatry, the mental illnesses such as depression, mania, and schizophrenia will have a variety of different symptoms, and the applicable drugs are also different. Therefore, in the study In the process of learning, most learners use the method of recitation to match the symptoms of depression, mania, schizophrenia and other mental illnesses and drugs. Not only is the learning process boring, it is difficult to learn by interest, which leads to learning The efficiency is relatively poor.

本創作之主要目的在於提供一精神科護理桌遊教具,希藉此改善現今對於精神疾病的學習者而言,採用背誦的方式熟習精神疾病之病徵及藥物的配對,不但在學習過程中較為枯燥乏味,難以提起興趣進行學習,導致學習的效率較為不佳之問題。The main purpose of this creation is to provide a psychiatric nursing board game teaching aid, hoping to improve the current mental illness learners who use the method of recitation to familiarize themselves with the symptoms of mental illness and the matching of drugs, not only the learning process is more boring It is boring, it is difficult to raise interest in learning, which leads to the problem of poor learning efficiency.

為達成前揭目的,本創作之精神科護理桌遊教具包含: 一遊戲牌組,其包含有多數遊戲牌卡,每一遊戲牌卡之其中一側面設有一文字標示區,該多數遊戲牌卡的種類分別為憂鬱症牌卡、躁症牌卡、思覺失調症牌卡以及共有牌卡,所述憂鬱症牌卡之文字標示區的文義與憂鬱症相關,所述躁症牌卡之文字標示區的文義與躁症相關,所述思覺失調症牌卡之文字標示區的文義與思覺失調症相關,所述共有牌卡之文字標示區的文義與憂鬱症、躁症及思覺失調症皆相關; 一功能牌組,其包含有多數功能牌卡,該功能牌組之功能牌卡與該遊戲牌組之遊戲牌卡的形狀相同,且所述功能牌組之功能牌卡能與所述遊戲牌組之遊戲牌卡相互混合堆疊設置;以及 一主題牌組,其係能與所述遊戲牌組相互間隔設置,該主題牌組包含多數主題牌卡,該主題牌組之主題牌卡與該遊戲牌組之遊戲牌卡的形狀相同,每一主題牌卡於其中一側面設有一文字說明區,該多數主題牌卡之文字說明區的文義與所述遊戲牌組之部分遊戲牌卡的文字標示區內容相對應。 In order to achieve the aforementioned purpose, the psychiatric nursing board game teaching aids created in this creation include: A game deck, which contains a large number of game cards, and one side of each game card is provided with a text mark area. The types of the majority of game cards are depression card, manic card, and mental disorder Syndrome cards and shared cards, the textual meaning of the text marking area of the depression card is related to depression, the textual meaning of the text sign area of the manic card is related to mania, the schizophrenia card The literal meaning of the text label area of the said card is related to schizophrenia, and the text of the text label area of the common card is related to depression, mania and schizophrenia; A functional deck containing a plurality of functional cards. The functional cards of the functional deck have the same shape as the game cards of the game deck, and the functional cards of the functional deck can be the same as the game cards The game cards of the group are mixed and stacked; and A theme deck, which can be set apart from the game deck, the theme deck contains a plurality of themed cards, the theme cards of the theme deck have the same shape as the game cards of the game deck, each A theme card is provided with a text description area on one side of the theme card, and the text of the text description area of the majority of the theme cards corresponds to the content of the text mark area of some game cards of the game deck.

其中,所述遊戲牌組之每一遊戲牌卡能進一步於所述文字標示區同一側面分別設有一輔助圖區及一輔助標示區,所述輔助圖區的文義係與所述文字標示區的文義相對應,所述輔助標示區係位在所述遊戲牌卡之角隅處。Wherein, each game card of the game deck can be further provided with an auxiliary image area and an auxiliary indicator area on the same side of the text indicator area, and the textual meaning of the auxiliary image area is similar to that of the text indicator area. Corresponding to the text, the auxiliary marking area is located at the corner of the game card.

此外,所述功能牌組之種類能進一步分別為加一牌卡、加二牌卡、交換牌卡、幫助牌卡及跳過牌卡。In addition, the types of the functional decks can further be one plus one card, two plus one card, exchange card, help card and skip card.

再者,該多數主題牌卡之類型能區分為情境卡、題目牌及題目卡,且該多數主題牌卡上分別設有提供類型辨識功能之一類型辨識區。Furthermore, the types of the most theme cards can be divided into situation cards, topic cards, and topic cards, and the most theme cards are respectively provided with a type recognition area that provides a type recognition function.

本創作精神科護理桌遊教具提供學習者藉由所述遊戲牌組搭配所述功能牌組及所述主題牌組進行多種遊戲模式,並透過抽取所述主題牌組之主題牌卡以設定主題,在遊戲過程中,學習者能藉由閱讀並思考將該多數遊戲牌卡之文字標示區內所記載之病徵及對應藥物與憂鬱症、躁症及思覺失調症之間的關聯性,以配合主題牌卡進行配對,使學習者能分別透過不同種的遊戲模式,以不同的面向學習精神科疾病之相關知識,不但能達到加深印象以及提高學習興趣之效果,同時亦能讓學習者在互動的過程中提高學習的效率。This creative psychiatric nursing board game teaching aid provides learners to use the game deck to match the function deck and the theme deck to play a variety of game modes, and to set the theme by drawing the theme decks of the theme deck During the game, learners can read and think about the relationship between the symptoms and corresponding drugs recorded in the text area of most game cards and depression, mania, and schizophrenia. Matching with themed cards allows learners to learn about mental illness in different ways through different game modes. Not only can they achieve the effect of deepening the impression and increasing interest in learning, but also allowing learners to learn Improve the efficiency of learning in the process of interaction.

請參閱圖1至圖4,為本創作精神科護理桌遊教具之一種較佳實施例,其包含一遊戲牌組10、一功能牌組20及一主題牌組30。Please refer to FIGS. 1 to 4, which are a preferred embodiment of creating a psychiatric nursing board game teaching aid, which includes a game deck 10, a functional deck 20, and a theme deck 30.

如圖1、圖2所示,該遊戲牌組10包含有多數遊戲牌卡11,每一遊戲牌卡11之其中一側面設有一文字標示區12,該多數遊戲牌卡11的種類分別為憂鬱症牌卡111、躁症牌卡112、思覺失調症牌卡113以及共有牌卡114,所述憂鬱症牌卡111之文字標示區12的文義與憂鬱症相關,所述躁症牌卡112之文字標示區12的文義與躁症相關,所述思覺失調症牌卡113之文字標示區12的文義與思覺失調症相關,所述共有牌卡114之文字標示區12的文義與憂鬱症、躁症及思覺失調症皆相關;其中,所述文字標示區12的內容可以為病徵名稱、藥物名稱或是症狀持續時間等症狀相關內容。As shown in Figures 1 and 2, the game deck 10 includes a plurality of game cards 11, and one side of each game card 11 is provided with a text mark area 12, and the types of the most game cards 11 are respectively melancholy Symptom card 111, mania card 112, schizophrenia card 113, and common card 114. The textual meaning of the text sign area 12 of the depression card 111 is related to depression, and the manic card 112 The textual meaning of the text labeling area 12 of the schizophrenia card 113 is related to mania, the textual meaning of the text labeling area 12 of the schizophrenia card 113 is related to schizophrenia, and the textual meaning of the text labeling area 12 of the common card 114 is related to depression Symptoms, mania, and schizophrenia are all related; wherein, the content of the text label area 12 can be symptom-related content such as the name of the disease, the name of the drug, or the duration of the symptom.

此外,如圖1、圖2所示,所述遊戲牌組10之每一遊戲牌卡11能進一步於所述文字標示區12同一側面分別設有一輔助圖區13及一輔助標示區14,所述輔助圖區13的文義係與所述文字標示區12的文義相對應,所述輔助標示區14係位在所述遊戲牌卡11之角隅處。In addition, as shown in Figs. 1 and 2, each game card 11 of the game deck 10 can be further provided with an auxiliary picture area 13 and an auxiliary sign area 14 on the same side of the text sign area 12, so The textual meaning of the auxiliary image area 13 corresponds to the textual meaning of the text marking area 12, and the auxiliary marking area 14 is located at the corner of the game card 11.

舉例來說,如圖2所示,當遊戲牌卡11上的文字標示區12內之內容為「聽幻覺」時,由於「聽幻覺」為思覺失調症之相關病徵,故所述遊戲牌卡11為思覺失調症牌卡113;當遊戲牌卡11上的文字標示區12內之內容為「Trazodone(Mesyrel®)」時,由於「Trazodone(Mesyrel®)」為用以治療各種型態之憂鬱症狀之相關藥物名稱,故所述遊戲牌卡11即為憂鬱症牌卡111;當遊戲牌卡11上的文字標示區12內之內容為「易怒情緒」時,由於「易怒情緒」為躁症之相關病徵,故所述遊戲牌卡11即為躁症牌卡112;當遊戲牌卡11上的文字標示區12內之內容為「睡眠障礙」時,由於「睡眠障礙」為憂鬱症、躁症及思覺失調症之共有相關病徵,故所述遊戲牌卡11即為共有牌卡114。For example, as shown in Figure 2, when the content in the text area 12 on the game card 11 is "auditory hallucinations", since "auditory hallucinations" are related symptoms of schizophrenia, the game card Card 11 is the schizophrenia card 113; when the content in the text area 12 on the game card 11 is "Trazodone (Mesyrel®)", because "Trazodone (Mesyrel®)" is used to treat various types The name of the drug related to the melancholic symptoms, so the game card 11 is the melancholia card 111; when the content in the text area 12 on the game card 11 is "irritable mood", because of "irritable mood" "Is a symptom related to mania, so the game card 11 is the mania card 112; when the content in the text area 12 on the game card 11 is "sleep disorder", the "sleep disorder" is Depression, mania, and schizophrenia share related symptoms, so the game card 11 is the common card 114.

如圖1、圖3所示,該功能牌組20包含有多數功能牌卡21,該功能牌組20之功能牌卡21與該遊戲牌組10之遊戲牌卡11的形狀相同,且所述功能牌組20之功能牌卡21能與所述遊戲牌組10之遊戲牌卡11相互混合堆疊設置;此外,所述功能牌組20之種類能進一步分別為加一牌卡211、加二牌卡212、交換牌卡213、幫助牌卡214及跳過牌卡215。As shown in Figures 1 and 3, the functional deck 20 includes a plurality of functional cards 21. The functional cards 21 of the functional deck 20 have the same shape as the game cards 11 of the game deck 10, and The functional card 21 of the functional deck 20 and the game card 11 of the game deck 10 can be mixed and stacked; in addition, the types of the functional deck 20 can be further divided into one plus one card 211 and one plus two cards. Card 212, exchange card 213, help card 214, and skip card 215.

如圖1、圖4所示,該主題牌組30係能與所述遊戲牌組10相互間隔設置,該主題牌組30包含多數主題牌卡31,該主題牌組30之主題牌卡31與該遊戲牌組10之遊戲牌卡11的形狀相同,每一主題牌卡31於其中一側面設有一文字說明區32,該多數主題牌卡31之文字說明區32的文義與所述遊戲牌組10之部分遊戲牌卡11的文字標示區12內容相對應。As shown in Figures 1 and 4, the theme deck 30 can be set apart from the game deck 10, the theme deck 30 includes a plurality of theme cards 31, and the theme cards 31 and The shape of the game cards 11 of the game deck 10 is the same. Each theme card 31 is provided with a text description area 32 on one side. The text of the text description area 32 of the majority of the theme cards 31 is the same as that of the game card group. The text label area 12 of part of the game card 11 of 10 corresponds to the content.

其中,如圖4所示,該多數主題牌卡31之類型能區分為情境卡311、題目牌313及題目卡312,且該多數主題牌卡31上分別設有提供類型辨識功能之一類型辨識區33,所述類型辨識區33能提供學習者辨識所述主題牌卡31的類型。Among them, as shown in FIG. 4, the types of the most theme cards 31 can be divided into situation cards 311, topic cards 313, and topic cards 312, and the most theme cards 31 are respectively provided with a type identification function that provides type identification. Area 33, the type recognition area 33 can provide learners to recognize the type of the theme card 31.

本創作精神科護理桌遊教具能提供多個學習者進行多種不同的遊戲模式,而在遊戲開始前,學習者必須先行選擇所要進行的遊戲模式。This creative psychiatric nursing board game teaching aid can provide multiple learners to play a variety of different game modes, and before the game starts, the learner must first choose the game mode to be played.

如圖5、圖6所示,於本創作精神科護理桌遊教具之第一種遊戲模式中,如圖5所示,在遊戲開始前,學習者必須將所述遊戲牌組10與所述功能牌組20相互混合並進行洗牌,並將混合及洗牌後的遊戲牌組10及功能牌組20依據學習者的人數平均分成複數手牌40a,每位學習者各自在不觀看內容的情形下取走一所述手牌40a,接著,其中一學習者必須從所述主題牌組30中抽取一張情境卡311,並翻開供所有的學習者檢視,即可開始進行遊戲。As shown in Figure 5 and Figure 6, in the first game mode of this creative psychiatric nursing board game teaching aid, as shown in Figure 5, before the game starts, the learner must combine the game deck 10 with the The functional decks 20 are mixed with each other and shuffled, and the mixed and shuffled game decks 10 and functional decks 20 are equally divided into a plurality of hands 40a according to the number of learners. Each learner is not watching the content. In this case, one of the hand cards 40a is removed, and then one of the learners must draw a situation card 311 from the theme deck 30, and open it for all learners to review, and then the game can be started.

其中,所述情境卡311內的文字說明區32會對應到遊戲牌組10中的部分遊戲牌卡11,如圖6所示,當輪到學習者進行動作時,學習者必須從自己的手牌40a抽取一張牌卡並翻開供所有的學習者檢視。Wherein, the text description area 32 in the context card 311 will correspond to part of the game card 11 in the game deck 10. As shown in FIG. 6, when it is the learner's turn to perform an action, the learner must start from his own hand Card 40a draws a card and turns it over for all learners to inspect.

此時,如圖5、圖6所示,所有的學習者必須判斷所述翻開的牌卡是否對應於所述情境卡311的文字說明區32內容,當翻開的牌卡為功能牌卡21或是非對應於所述情境卡311的文字說明區32內容時,則換下一位學習者進行翻牌;當翻開的牌卡為對應所述情境卡311的文字說明區32內容時,每位學習者必須伸手去拍所述翻開的牌卡。At this time, as shown in Figures 5 and 6, all learners must determine whether the opened card corresponds to the content of the text description area 32 of the situation card 311. When the opened card is a functional card 21 or not corresponding to the content of the text description area 32 of the context card 311, the next learner will flop; when the flipped card is the content of the text description area 32 corresponding to the context card 311, Each learner must reach out to pat the opened card.

舉例來說,如圖5、圖6所示,所述情境卡311的文字說明區32的內容為「S3:聽到別人聽不到的聲音」,而所述情境卡311係對應文字標示區12為「聽幻覺」的遊戲牌卡11,因此,當學習者翻開的牌卡是文字標示區12為「聽幻覺」的遊戲牌卡11時,所有學習者皆必須在第一時間內伸手去拍所述遊戲牌卡11。For example, as shown in FIG. 5 and FIG. 6, the content of the text description area 32 of the context card 311 is "S3: Hear sounds that others can't hear", and the context card 311 corresponds to the text label area 12. It is the game card 11 of "Hearing illusion". Therefore, when the card opened by the learner is the game card 11 of "Hearing illusion" in the text area 12, all learners must reach out in the first time Shoot the game card 11.

而其中,最慢伸手去拍對應情境卡311的牌卡之學習者,或是出手拍非對應情境卡311的牌卡的學習者,皆必須收走當時所有翻開的牌卡,並與自己的手牌40a混合後洗牌,待所述學習者洗牌後,再由該學習者開始翻牌;當有學習者在出完所有手牌40a後即可獲勝。Among them, the learner who reaches out the slowest hand to shoot the card corresponding to the situation card 311, or the learner who shoots the card that does not correspond to the situation card 311, must take away all the cards that are turned over at that time and share with him The hand 40a of is mixed and shuffled. After the learner shuffles, the learner starts to flop; when a learner finishes playing all the cards 40a, he can win.

如圖7至圖9所示,於本創作精神科護理桌遊教具之第二種遊戲模式中,如圖7所示,在遊戲開始前,學習者必須將所述遊戲牌組10與所述功能牌組20相互混合並進行洗牌作為一牌堆41,每位學習者分別從所述牌堆41處分得五張手牌40b,接著,其中一學習者必須從所述主題牌組30中抽取一張題目卡312,並翻開供所有的學習者檢視,即可開始進行遊戲。As shown in Figures 7-9, in the second game mode of this creative psychiatric nursing board game teaching aid, as shown in Figure 7, before the game starts, the learner must combine the game deck 10 with the The functional decks 20 are mixed with each other and shuffled to form a deck 41. Each learner gets five hands 40b from the deck 41. Then, one of the learners must choose from the theme deck 30 Draw a question card 312 and open it for all learners to view, and then the game can be started.

如圖8所示,所述題目卡312內的文字說明區32會對應到遊戲牌組10中的不同種類的遊戲牌卡11,當輪到學習者進行動作時,學習者必須從自己的手牌40b中挑選出一張功能牌卡21或是與所述題目卡312之文字說明區32內容對應之遊戲牌卡11置於桌上;如圖9所示,若學習者手中沒有功能牌卡21或是與所述題目卡312之文字說明區32內容對應之一張遊戲牌卡11時,則學習者必須從牌堆41中抽取一張牌,其中,當所抽出的牌為對應題目卡312之遊戲牌卡11時,學習者能直接將抽出的牌卡置放於桌上,並換下一位學習者進行動作;當所抽出的牌卡為功能牌卡21或是非對應題目卡312之遊戲牌卡11,學習者必須將所抽出的牌卡收入自己的手牌40b中。As shown in Figure 8, the text description area 32 in the title card 312 will correspond to different types of game cards 11 in the game deck 10. When it is the learner's turn to perform an action, the learner must start from his own hand From the cards 40b, a function card 21 or a game card 11 corresponding to the content of the text description area 32 of the title card 312 is selected and placed on the table; as shown in Figure 9, if the learner does not have a function card in his hand 21 or a game card 11 corresponding to the content of the text description area 32 of the title card 312, the learner must draw a card from the deck 41, where the drawn card is the corresponding title card When the game card of 312 is 11, the learner can directly put the drawn card on the table, and change the next learner to perform the action; when the drawn card is the function card 21 or the non-corresponding question card 312 In the game card 11, the learner must put the drawn card into his hand 40b.

其中,如圖3所示,當學習者選擇出功能牌卡21時,各種功能牌卡21的功能如下:當學習者使用加一牌卡211時,學習者能讓下一位學習者從牌堆41中抽一張牌卡;當學習者使用加二牌卡212時,學習者能讓下一位學習者從牌堆41中抽二張牌卡;當學習者使用交換牌卡213時,學習者能與下一位學習者相互交換手牌40b中其中一張牌卡;當學習者使用幫助牌卡214時,學習者能選擇讓其中一位學習者代出牌卡;當學習者使用跳過牌卡215時,則直接換下一位學習者進行動作。Among them, as shown in Figure 3, when the learner selects the functional card 21, the functions of the various functional cards 21 are as follows: When the learner uses the plus one card 211, the learner can let the next learner follow the card One card is drawn from the pile 41; when the learner uses the plus two card card 212, the learner can let the next learner draw two cards from the pile 41; when the learner uses the exchange card card 213, The learner can exchange one of the cards in hand 40b with the next learner; when the learner uses the help card 214, the learner can choose to let one of the learners play the card; when the learner uses When the card 215 is skipped, the next learner will be replaced directly.

當學習者出牌後,自己的手牌40b只剩下一張時,該學習者必須像其他學習者進行「精牌」宣告,若該學習者在出牌後未進行「精牌」宣告時,其他學習者能要求該學習者於牌堆41中抽取兩張牌卡放入其手牌40b中;當有學習者出完所有手牌40b時,即可獲得勝利。When the learner has only one card 40b left in his hand after the card is played, the learner must declare the "fine card" like other learners, if the learner does not declare the "fine card" after the card is played , Other learners can ask the learner to draw two cards from the deck 41 and put them into their hand 40b; when a learner has played all the cards in his hand 40b, he can win.

如圖10至圖13所示,於本創作精神科護理桌遊教具之第三種遊戲模式中,如圖10所示,在遊戲開始前,學習者必須將所述遊戲牌組10與所述主題牌組30中的題目牌313相互混合並進行洗牌,並將混合及洗牌後的遊戲牌組10及題目牌313依據學習者的人數平均分成複數手牌40c,即可開始進行遊戲。As shown in Figures 10-13, in the third game mode of this creative psychiatric nursing board game teaching aid, as shown in Figure 10, before the game starts, the learner must combine the game deck 10 with the The title cards 313 in the theme deck 30 are mixed with each other and shuffled, and the mixed and shuffled game deck 10 and title cards 313 are equally divided into a plurality of hands 40c according to the number of learners, and the game can be started.

如圖10、圖11所示,在開始遊戲時,手牌40c中有類型辨識區33為「題目牌313(一)」之題目牌313的學習者必須先將該題目牌313置放於桌面上,學習者能選擇出手牌40c中的題目牌313或是對應於桌面上題目牌313的文字說明區32內容的遊戲牌卡11;如圖12所示,若學習者的手牌40c中沒有對應於桌面上題目牌313的文字說明區32內容的遊戲牌卡11時,學習者必須從手牌40c中選擇一張非為題目牌313的牌卡,並將該牌卡覆蓋於鄰近自己的桌面上作為蓋牌42。As shown in Figure 10 and Figure 11, at the beginning of the game, the learner with the title card 313 whose type recognition area 33 is "Question card 313 (one)" in the hand 40c must first place the title card 313 on the table The learner can choose the title card 313 in the hand 40c or the game card 11 corresponding to the content of the text description area 32 of the title card 313 on the table; as shown in Figure 12, if the learner’s hand 40c does not When the game card 11 corresponding to the content of the text description area 32 of the title card 313 on the table, the learner must select a card from the hand 40c that is not the title card 313 and cover the card on the adjacent one. As a fold 42 on the table.

舉例來說,當桌面上只有一張類型辨識區33為「題目牌313(一)」之題目牌313時,由於所述題目牌313的文字說明區32內容為「憂鬱症」,因此,學習者只能從手牌40c中出憂鬱症牌卡111或是其他題目牌313,如圖12所示,而若學習者手中沒有憂鬱症牌卡111時,學習者能從手牌40c中挑出一張牌卡進行覆蓋作為蓋牌42,如圖13所示,學習者亦能出其他題目牌313,以提供其他學習者出對應於桌面上之題目牌313的遊戲牌卡11,例如,學習者在桌面上放置文字說明區32內容為「思覺失調症」之題目牌313後,學習者即能選擇出憂鬱症牌卡111或是思覺失調症牌卡113;當所有學習者出完所有手牌40c時,蓋牌42數量最少的學習者獲勝。For example, when there is only one title card 313 whose type recognition area 33 is "topic card 313 (one)" on the desktop, since the content of the text description area 32 of the title card 313 is "depression", learn The player can only play the depression card 111 or other problem cards 313 from the hand 40c, as shown in Figure 12. If the learner does not have the depression card 111 in the hand, the learner can pick out the hand 40c A card is covered as a fold 42. As shown in Figure 13, the learner can also play other question cards 313 to provide other learners with the game card 11 corresponding to the question card 313 on the table. For example, learn After the learner places the title card 313 in the text description area 32 with the content of "Schizophrenia" on the desktop, the learner can choose the depression card 111 or the schizophrenia card 113; when all learners have finished When all hands are 40c, the learner with the least number of folds 42 wins.

其中,學習者能分別透過不同種的遊戲模式,以不同的面向學習精神科疾病之相關知識,不但能達到加深印象以及提高學習興趣之效果,同時亦能讓學習者在互動的過程中提高學習的效率。Among them, learners can learn related knowledge of mental illnesses in different ways through different game modes, which can not only deepen the impression and increase the interest of learning, but also allow learners to improve learning in the process of interaction s efficiency.

此外,所述遊戲牌卡11上對應於所述文字標示區12之輔助圖區13能用以輔助學習者了解所述文字標示區12之文義內容,而所述輔助標示區14可以為數字編號,能進一步輔助學習者快速記憶。In addition, the auxiliary image area 13 on the game card 11 corresponding to the text marking area 12 can be used to assist learners to understand the textual content of the text marking area 12, and the auxiliary marking area 14 may be a digital number. , Can further assist learners to remember quickly.

綜上所述,本創作精神科護理桌遊教具能藉由所述遊戲牌組10搭配所述功能牌組20及所述主題牌組30提供學習者進行多種遊戲模式,並使學習者能分別透過不同種的遊戲模式,以不同的面向學習精神科疾病之相關知識,不但能達到加深印象以及提高學習興趣之效果,同時亦能讓學習者在互動的過程中提高學習的效率。To sum up, this creative psychiatric nursing board game teaching aid can provide learners to play multiple game modes by matching the game deck 10 with the function deck 20 and the theme deck 30, and enable the learners to be able to play differently. Through different kinds of game modes, learning related knowledge of mental illnesses with different orientations can not only achieve the effect of deepening the impression and increasing the interest of learning, but also allow learners to improve the efficiency of learning in the process of interaction.

10:遊戲牌組 11:遊戲牌卡 111:憂鬱症牌卡 112:躁症牌卡 113:思覺失調症牌卡 114:共有牌卡 12:文字標示區 13:輔助圖區 14:輔助標示區 20:功能牌組 21:功能牌卡 211:加一牌卡 212:加二牌卡 213:交換牌卡 214:幫助牌卡 215:跳過牌卡 30:主題牌組 31:主題牌卡 311:情境卡 312:題目卡 313:題目牌 32:文字說明區 33:類型辨識區 40a~40c:手牌 41:牌堆 42:蓋牌 10: Game deck 11: Game cards 111: Depression Card 112: Mania Card 113: Schizophrenia Card 114: total card 12: Text area 13: auxiliary image area 14: Auxiliary marking area 20: Function deck 21: Function card 211: add a card 212: add two cards 213: Exchange Card 214: Help Card 215: Skip Card 30: Theme deck 31: Theme card 311: Situation Card 312: Question Card 313: Title Card 32: text description area 33: Type identification area 40a~40c: hand 41: Card Pile 42: Fold

圖1:為本創作精神科護理桌遊教具之一種較佳實施例之遊戲牌組、功能牌組及主題牌組之整體立體外觀示意圖。 圖2:為本創作精神科護理桌遊教具之遊戲牌組示意圖。 圖3:為本創作精神科護理桌遊教具之功能牌組示意圖。 圖4:為本創作精神科護理桌遊教具之主題牌組示意圖。 圖5:為本創作精神科護理桌遊教具之第一種遊戲模式示意圖(一)。 圖6:為本創作精神科護理桌遊教具之第一種遊戲模式示意圖(二)。 圖7:為本創作精神科護理桌遊教具之第二種遊戲模式示意圖(一)。 圖8:為本創作精神科護理桌遊教具之第二種遊戲模式示意圖(二)。 圖9:為本創作精神科護理桌遊教具之第二種遊戲模式示意圖(三)。 圖10:為本創作精神科護理桌遊教具之第三種遊戲模式示意圖(一)。 圖11:為本創作精神科護理桌遊教具之第三種遊戲模式示意圖(二)。 圖12:為本創作精神科護理桌遊教具之第三種遊戲模式示意圖(三)。 圖13:為本創作精神科護理桌遊教具之第三種遊戲模式示意圖(四)。 Figure 1: A schematic diagram of the overall three-dimensional appearance of game decks, functional decks and theme decks of a preferred embodiment of the psychiatric nursing board game teaching aid. Figure 2: Schematic diagram of the game deck for this creation of psychiatric nursing board game teaching aids. Figure 3: Schematic diagram of the functional decks for this creation of psychiatric nursing board game teaching aids. Figure 4: Schematic diagram of the theme deck for this creation of psychiatric nursing board game teaching aids. Figure 5: Schematic diagram of the first game mode for creating psychiatric nursing board game teaching aids (1). Figure 6: This is a schematic diagram of the first game mode for creating psychiatric nursing board game teaching aids (2). Figure 7: Schematic diagram of the second game mode for creating psychiatric nursing board game teaching aids (1). Figure 8: Schematic diagram of the second game mode for creating psychiatric nursing board game teaching aids (2). Figure 9: Schematic diagram of the second game mode for creating psychiatric nursing board game teaching aids (3). Figure 10: This is a schematic diagram of the third game mode for creating psychiatric nursing board game teaching aids (1). Figure 11: This is a schematic diagram of the third game mode for creating psychiatric nursing board game teaching aids (2). Figure 12: This is a schematic diagram of the third game mode for creating psychiatric nursing board game teaching aids (3). Figure 13: This is a schematic diagram of the third game mode for creating psychiatric nursing board game teaching aids (4).

10:遊戲牌組 10: Game deck

11:遊戲牌卡 11: Game cards

113:思覺失調症牌卡 113: Schizophrenia Card

12:文字標示區 12: Text area

13:輔助圖區 13: auxiliary image area

14:輔助標示區 14: Auxiliary marking area

20:功能牌組 20: Function deck

21:功能牌卡 21: Function card

211:加一牌卡 211: add a card

30:主題牌組 30: Theme deck

31:主題牌卡 31: Theme card

311:情境卡 311: Situation Card

32:文字說明區 32: text description area

33:類型辨識區 33: Type identification area

Claims (7)

一種精神科護理桌遊教具,其包含: 一遊戲牌組,其包含有多數遊戲牌卡,每一遊戲牌卡之其中一側面設有一文字標示區,該多數遊戲牌卡的種類分別為憂鬱症牌卡、躁症牌卡、思覺失調症牌卡以及共有牌卡,所述憂鬱症牌卡之文字標示區的文義與憂鬱症相關,所述躁症牌卡之文字標示區的文義與躁症相關,所述思覺失調症牌卡之文字標示區的文義與思覺失調症相關,所述共有牌卡之文字標示區的文義與憂鬱症、躁症及思覺失調症皆相關; 一功能牌組,其包含有多數功能牌卡,該功能牌組之功能牌卡與該遊戲牌組之遊戲牌卡的形狀相同,且所述功能牌組之功能牌卡能與所述遊戲牌組之遊戲牌卡相互混合堆疊設置;以及 一主題牌組,其係能與所述遊戲牌組相互間隔設置,該主題牌組包含多數主題牌卡,該主題牌組之主題牌卡與該遊戲牌組之遊戲牌卡的形狀相同,每一主題牌卡於其中一側面設有一文字說明區,該多數主題牌卡之文字說明區的文義與所述遊戲牌組之部分遊戲牌卡的文字標示區內容相對應。 A psychiatric nursing board game teaching aid, which includes: A game deck, which contains a large number of game cards, and one side of each game card is provided with a text mark area. The types of the majority of game cards are depression card, manic card, and mental disorder Syndrome cards and shared cards, the textual meaning of the text marking area of the depression card is related to depression, the textual meaning of the text sign area of the manic card is related to mania, the schizophrenia card The literal meaning of the text label area of the said card is related to schizophrenia, and the text of the text label area of the common card is related to depression, mania and schizophrenia; A functional deck containing a plurality of functional cards. The functional cards of the functional deck have the same shape as the game cards of the game deck, and the functional cards of the functional deck can be the same as the game cards The game cards of the group are mixed and stacked; and A theme deck, which can be set apart from the game deck, the theme deck contains a plurality of themed cards, the theme cards of the theme deck have the same shape as the game cards of the game deck, each A theme card is provided with a text description area on one side of the theme card, and the text of the text description area of the majority of the theme cards corresponds to the content of the text mark area of some game cards of the game deck. 如請求項1所述之精神科護理桌遊教具,其中所述遊戲牌組之每一遊戲牌卡於所述文字標示區同一側面分別設有一輔助圖區,所述輔助圖區的文義與所述文字標示區的文義相對應。The psychiatric nursing board game teaching aid according to claim 1, wherein each game card of the game deck is provided with an auxiliary picture area on the same side of the text marking area, and the textual meaning of the auxiliary picture area is Corresponding to the textual meaning of the text mark area. 如請求項1所述之精神科護理桌遊教具,其中所述遊戲牌組之每一遊戲牌卡於所述文字標示區同一側面分別設有一輔助標示區,所述輔助標示區係位在所述遊戲牌卡之角隅處。The psychiatric nursing board game teaching aid according to claim 1, wherein each game card of the game deck is provided with an auxiliary marking area on the same side of the text marking area, and the auxiliary marking area is located at all The corner of the game card. 如請求項2所述之精神科護理桌遊教具,其中所述遊戲牌組之每一遊戲牌卡於所述文字標示區同一側面分別設有一輔助標示區,所述輔助標示區係位在所述遊戲牌卡之角隅處。The psychiatric nursing board game teaching aid according to claim 2, wherein each game card of the game deck is provided with an auxiliary marking area on the same side of the text marking area, and the auxiliary marking area is located at all The corner of the game card. 如請求項1至4中任一項所述之精神科護理桌遊教具,其中所述功能牌組之種類分別為加一牌卡、加二牌卡、交換牌卡、幫助牌卡及跳過牌卡。The psychiatric nursing board game teaching aid described in any one of claims 1 to 4, wherein the types of the functional decks are plus one card, plus two cards, exchange cards, help cards and skip Cards. 如請求項1至4中任一項所述之精神科護理桌遊教具,其中該多數主題牌卡之類型能區分為情境卡、題目牌及題目卡,且該多數主題牌卡上分別設有提供類型辨識功能之一類型辨識區。For the psychiatric nursing board game teaching aid described in any one of claims 1 to 4, the types of the majority of themed cards can be divided into situation cards, topic cards, and topic cards, and the majority of themed cards are respectively provided with Provides a type recognition area with a type recognition function. 如請求項5所述之精神科護理桌遊教具,其中該多數主題牌卡之類型能區分為情境卡、題目牌及題目卡,且該多數主題牌卡上分別設有提供類型辨識功能之一類型辨識區。For the psychiatric nursing board game teaching aid described in claim 5, the types of the most theme cards can be divided into situation cards, topic cards and topic cards, and the most theme cards are provided with one of the types identification functions Type identification area.
TW109210103U 2020-08-05 2020-08-05 Psychiatric nursing table game teaching aids TWM604043U (en)

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