[go: up one dir, main page]

TWM583080U - Digital image tactile virtual world system - Google Patents

Digital image tactile virtual world system Download PDF

Info

Publication number
TWM583080U
TWM583080U TW108206913U TW108206913U TWM583080U TW M583080 U TWM583080 U TW M583080U TW 108206913 U TW108206913 U TW 108206913U TW 108206913 U TW108206913 U TW 108206913U TW M583080 U TWM583080 U TW M583080U
Authority
TW
Taiwan
Prior art keywords
virtual
cold
image
tactile
computing host
Prior art date
Application number
TW108206913U
Other languages
Chinese (zh)
Inventor
郭志騰
邱靖華
Original Assignee
南開科技大學
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 南開科技大學 filed Critical 南開科技大學
Priority to TW108206913U priority Critical patent/TWM583080U/en
Publication of TWM583080U publication Critical patent/TWM583080U/en

Links

Landscapes

  • User Interface Of Digital Computer (AREA)

Abstract

This invention includes many fitting portions that are disposed in a virtual clothing, many joints, many angle detectors, several cameras, and a computing device. The virtual clothing contains many limb segment covers. The computing device includes a virtual displaying portion, and at least one object image. When the contacting condition contacts with the object image, this invention will control the bending or moving of the limb segment covers as well as the generation the cold, hot, and electric feelings. Thus, this invention can achieve the virtual world simulation effect. Its safety is high. In addition, the virtual image can change depending on the actual movement.

Description

影像數位之觸覺虛擬世界系統Image digital tactile virtual world system

本創作係有關一種影像數位之觸覺虛擬世界系統,特別是指一種兼具可虛擬環境效果、安全性高及可依實際移動進行影像虛擬之影像數位之觸覺虛擬世界系統。This creation is about a tactile virtual world system of image digital, especially a tactile virtual world system that has both virtual environment effects, high security, and image virtual image space that can be moved according to actual movement.

目前電影院之電影或各種影片劇場(如科學博物館之太空劇場),在3D效果上已具有相當完善的技術,可使觀眾藉由配戴3D眼境,達到融入電影場景之視覺效果。 然而,各種不同的場景環境,其溫度冷熱、周遭環境的觸覺及外界的干擾,並不單單是以華麗的視覺就能使電影院的觀眾達到類似的感覺。也就是說,僅以視覺效果的變化,並無法使觀眾之身體達到與影片中環境相同之感(觸)覺。 另外,由於劇場之場景並不會隨觀眾本身的肢體動作而變化,因而較難使觀眾具有臨場感。 因此,有必要研發新產品,以解決上述缺點及問題。 At present, cinema movies or various film theaters (such as the Science Museum's Space Theater) have quite perfect technology in 3D effect, which enables viewers to achieve the visual effect of integrating into the movie scene by wearing a 3D eye.  However, in a variety of different scene environments, the temperature is hot and cold, the touch of the surrounding environment and the external interference, not only the gorgeous vision can make the cinema audience achieve a similar feeling. That is to say, only the change of visual effect can not make the viewer's body reach the same feeling (touch) as the environment in the film.  In addition, since the scene of the theater does not change with the physical movement of the viewer itself, it is difficult to make the audience feel a sense of presence.  Therefore, it is necessary to develop new products to solve the above shortcomings and problems.  

本創作之目的在於提供一種影像數位之觸覺虛擬世界系統,其兼具可虛擬環境效果、安全性高及可依實際移動進行影像虛擬等優點,用以解決習知技術無法達到模擬真實環境感(觸)覺之問題。 本創作解決上述問題之技術手段係提供一種影像數位之觸覺虛擬世界系統,其包括: 複數套部,該每一套部之內表面係設有複數致冷晶片熱面部、複數致冷晶片冷面部及至少一觸覺電荷晶片薄膜;該每一套部係用以套設於一使用者之其各手臂肢段、各手指及各身體軀幹; 複數關節部,該每一關節部係連結於相鄰之該兩套部之間,用以帶動相鄰之該兩套部相對作動; 複數角度感測器,該每一角度感測器係連結於相鄰之該兩套部之間,用以感測相鄰之該兩套部相對作動而產生一角度; 一運算主機,係連結並控制該複數致冷晶片熱面部、該複數致冷晶片冷面部、該至少一觸覺電荷晶片薄膜、該複數關節部及該複數角度感測器動作,並擷取該角度;該運算主機係包括一虛擬實境顯示器、一資料庫、一線性轉換係數資料庫及一虛擬衣影像;該資料庫係連結該虛擬實境顯示器,並具有至少一虛擬物件影像、至少一虛擬物件影像預設座標點、一虛擬環境資料及一擷取影像比對資料,該至少一虛擬物件影像預設座標點係對應該至少一虛擬物件影像; 一虛擬衣,係用以穿設於該使用者之各手臂肢段、各手指及各身體軀幹,而具有複數包覆部,該每一包覆部係具有複數可供辨識之色塊;該每一包覆部係覆設於該套部、該關節部及該角度感測器外面; 複數攝影機,係連結該運算主機,用以擷取該虛擬衣之影像,再傳回該運算主機; 藉此,該運算主機係透過該擷取影像比對資料及該線性轉換係數資料庫,對該虛擬衣之影像中之該複數色塊進行比對、2D轉3D線性轉換,進而運算出該虛擬衣之實際位置,其係對應該虛擬衣影像;該至少一虛擬物件影像及該虛擬衣影像係顯示於該虛擬實境顯示器上,該虛擬衣影像係隨該虛擬衣實際位置變化而移動,並當虛擬衣影像接觸該虛擬物件影像,該運算主機係依該虛擬環境資料,控制該致冷晶片熱面部、該致冷晶片冷面部、該觸覺電荷晶片薄膜及該關節部其中至少一者動作;使該使用者之該各手臂肢段、該各手指及該各身體軀幹其中至少一者,產生被彎曲、被伸直、產生冷感、產生熱感、被電到其中至少一種觸感,而達成該影像數位觸覺虛擬世界系統。 本創作之上述目的與優點,不難從下述所選用實施例之詳細說明與附圖中,獲得深入瞭解。 茲以下列實施例並配合圖式詳細說明本創作於後: The purpose of this creation is to provide an image-based tactile virtual world system, which has the advantages of virtual environment effect, high security, and image virtuality according to actual movement, so as to solve the problem that the conventional technology cannot achieve the simulation of real environment ( Touch) the problem.  The technical means for solving the above problems is to provide an image digital tactile virtual world system, which includes:  a plurality of sleeves, wherein the inner surface of each of the sets is provided with a plurality of cold chip hot faces, a plurality of cold chip cold faces and at least one tactile charge wafer film; each set is used for sheathing a user Each of its arm limbs, each finger and each body torso;  a plurality of joint portions, each joint portion being coupled between the adjacent two sets of portions for driving the adjacent two sets of portions to be relatively actuated;  a plurality of angle sensors, wherein each of the angle sensors is coupled between the adjacent two sets of portions to sense an adjacent movement of the two sets of portions to generate an angle;  a computing host that connects and controls the plurality of cooled wafer hot faces, the plurality of cooled wafer cold faces, the at least one tactile charge wafer film, the plurality of joint portions, and the plurality of angle sensors, and captures the angle The computing host includes a virtual reality display, a database, a linear conversion coefficient database, and a virtual clothing image; the database is coupled to the virtual reality display and has at least one virtual object image, at least one virtual The object image preset coordinate point, a virtual environment data, and a captured image comparison data, wherein the at least one virtual object image preset coordinate point corresponds to at least one virtual object image;  a virtual garment for traversing each arm limb of the user, each finger and each body trunk, and having a plurality of covering portions each having a plurality of color blocks that are identifiable; Each of the covering portions is disposed outside the sleeve portion, the joint portion, and the angle sensor;  The plurality of cameras are connected to the computing host for capturing the image of the virtual clothing and then transmitting the image back to the computing host;  Thereby, the computing host performs the comparison, the 2D to the 3D linear conversion on the complex color block in the image of the virtual clothing through the captured image matching data and the linear conversion coefficient database, and then calculates the virtual The actual position of the garment is corresponding to the virtual clothing image; the at least one virtual object image and the virtual clothing image are displayed on the virtual reality display, and the virtual clothing image moves according to the actual position of the virtual clothing, and When the virtual clothing image contacts the virtual object image, the computing host controls at least one of the cold chip hot face, the cold chip cold face, the tactile charge wafer film, and the joint portion according to the virtual environment data; Causing at least one of the arm limbs, the fingers, and the body trunks of the user to be bent, straightened, create a sense of heat, generate a sense of heat, and be electrically charged to at least one of the touches. Achieve the image digital tactile virtual world system.  The above objects and advantages of the present invention will be readily understood from the following detailed description of the embodiments and the accompanying drawings.  The following examples are used in conjunction with the drawings to illustrate the creation in detail:  

請參閱第1、第2、第3A、第3B、第3C、第4A、第4B、第5、第6A、第6B、第7A及第7B圖,本創作係為一種影像數位觸覺虛擬世界系統,其包括:複數套部11、複數關節部12、複數角度感測器13、一運算主機30及一虛擬衣70。 關於該每一套部11,該每一套部11之內表面係設有複數致冷晶片熱面部111、複數致冷晶片冷面部112及至少一觸覺電荷晶片薄膜113。該每一套部11係用以套設於一使用者90之其各手臂肢段、各手指及各身體軀幹。 關於該每一關節部12,係連結於相鄰之該兩套部11之間,用以帶動相鄰之該兩套部11相對作動。 關於該每一角度感測器13,係連結於相鄰之該兩套部11之間(參閱第12A及第12B圖),用以感測相鄰之該兩套部11相對作動而產生一角度θ(參閱第13A及第13B圖)。 關於該運算主機30,係連結並控制該複數致冷晶片熱面部111、該複數致冷晶片冷面部112、該至少一觸覺電荷晶片薄膜113、該複數關節部12及該複數角度感測器13動作,並擷取該角度θ。該運算主機30係包括一虛擬實境顯示器31(如第11圖所示)、一資料庫32(參閱第14A圖)、一線性轉換係數資料庫33及一虛擬衣影像34。該資料庫32係連結該虛擬實境顯示器31,並具有至少一虛擬物件影像321、至少一虛擬物件影像預設座標點322、一虛擬環境資料及一擷取影像比對資料,該至少一虛擬物件影像預設座標點322係對應該至少一虛擬物件影像321。 關於該虛擬衣70,係用以穿設於該使用者90之各手臂肢段、各手指及各身體軀幹,而具有複數(例如十六段)包覆部71,該每一包覆部71係具有複數可供辨識之色塊711(參閱第8A及第8B圖)。該每一包覆部71係覆設於該套部11、該關節部12及該角度感測器13外面。 複數攝影機(C1、C2、C3、C4),係連結該運算主機30,並用以擷取該虛擬衣70之影像,再傳回該運算主機30。 藉此,該運算主機30係透過該擷取影像比對資料及該線性轉換係數資料庫33,對該虛擬衣70之影像中之該複數色塊711進行比對、2D轉3D線性轉換,進而運算出該虛擬衣70之實際位置,其係對應該虛擬衣影像34。該至少一虛擬物件影像321及該虛擬衣影像34係顯示於該虛擬實境顯示器31上。該虛擬衣影像34係隨該虛擬衣70實際位置變化而移動,並當虛擬衣影像34接觸該虛擬物件影像321(亦可為該虛擬物件影像預設座標點322)。該運算主機30係依該虛擬環境資料,控制該致冷晶片熱面部111、該致冷晶片冷面部112、該觸覺電荷晶片薄膜113及該關節部12其中至少一者動作。使該使用者90之該各手臂肢段、該各手指及該各身體軀幹其中至少一者,產生被彎曲、被伸直、產生冷感、產生熱感、被電到其中至少一種觸感,而達成該影像數位觸覺虛擬世界系統。 實務上,該套部11中之該複數致冷晶片熱面部111、該複數致冷晶片冷面部112及該複數觸覺電荷晶片薄膜113係具有下列兩種實施: [a] 第一實施例:如第5、第6A及第6B圖所示,該複數致冷晶片熱面部111及該複數致冷晶片冷面部112可整合為平板。 該觸覺電荷晶片薄膜113可為平板,並設於該複數致冷晶片熱面部111及該複數致冷晶片冷面部112整合之平板上。 當該運算主機30控制該複數致冷晶片熱面部111、該複數致冷晶片冷面部112其中至少一者,分別產生熱、冷其中至少一者時,係穿透該觸覺電荷晶片薄膜113,讓該使用者90感受熱、冷其中至少一者。 [b] 第二實施例:如第7A及第7B圖所示,該觸覺電荷晶片薄膜113係對應該複數致冷晶片熱面部111,而為複數個。 該複數致冷晶片熱面部111、該複數致冷晶片冷面部112及該複數觸覺電荷晶片薄膜113可整合為平板。 當該運算主機30控制該複數致冷晶片熱面部111、該複數致冷晶片冷面部112其中至少一者,分別產生熱、冷其中至少一者時,係讓該使用者90感受熱、冷其中至少一者。 公知致冷晶片之動作原理,係通電後於互呈背對之兩面,分別呈熱面及冷面,即分別形成該致冷晶片熱面部111與該致冷晶片冷面部112。 關於該觸覺電荷晶片薄膜113,其係透過電荷大小而使該使用者90之其各手臂肢段、各手指及各身體軀幹達到不同程度之觸覺。 該各手臂肢段、各手指及各身體軀幹可為多方向轉動者(例如手腕、頸部、…、腰部);該複數關節部12係分別設於相鄰之該兩套部11之間,以達到不同轉軸方向之控制,而達成各手臂肢段、各手指及各身體軀幹之多方向活動者。 舉例來講,參閱第3A及第3C圖,對應該使用者90之手臂、手腕、頸部及腰部等之相鄰該兩套部11之間,係設複數該關節部12,進而控制各肢段、驅幹可達到不同方向之轉動。 再如第3B圖所示,在各手指之相鄰該兩套部11之間,則只需設置單一該關節部12即可(當然,依不同需求也可設置多個)。另外,該每一角度感測器13僅能感測單一軸向之角度變化,因此,在肢段間設置複數該關節部12,並不會相互影響其角度感測。 且當該使用者90之其各手臂肢段、各手指及各身體軀幹感受被彎曲、被伸直其中至少一者時,相對應之該角度感測器13係感測而產生該角度θ,並回傳至該運算主機30。 在此要特別說明的部分是,關於第3A、第3B及第3C圖,係為清楚顯示該關節部12、該套部11與使用者肢段間之關係,而將該虛擬衣70省略未示,合先陳明。 參閱第4A及第4B圖,該關節部12係設有一電磁鐵121、一限位滑動桿122、一永久磁鐵123及複數拉帶124;該限位滑動桿122係可滑動的穿過該永久磁鐵,再固定於該電磁鐵121上,用以限制該電磁鐵121與該永久磁鐵123間之相對移動範圍。而複數拉帶124係用以將該電磁鐵121及該永久磁鐵123連接於相鄰之該關節部12上(該拉帶124係為一般具有彈性之結構)。 關於該關節部12之動作,本案中以手指套合於該套部11之連動情形舉例說明如下: 參閱第12A及第12B圖,當該運算主機30對該電磁鐵121通電時,該電磁鐵121與該永久磁鐵123呈同極相斥(N極對應N極,互呈反方向移動,一往下、一往上,公知技術,恕不贅述),進而透過該拉帶124及該兩個套部11,拉動該手指呈伸直。 如第13A及第13B圖所示,當該運算主機30不對該電磁鐵121通電時,該電磁鐵121與該永久磁鐵123呈異極相吸(N極對應S極,互呈同方向移動,相對靠合,公知技術,恕不贅述),該拉帶124及該兩個套部11不拉動該手指,該手指呈自然彎曲,並使相鄰該兩套部11之間撓彎該角度感測器13而產生該角度θ1。當然,該使用者90之手肘(或其它各肢段)在彎曲、伸直的控制上,也是以同樣的方式來達到控制。 由以上說明可知,本創作可利用該資料庫32中的資料,依照產生之環境條件控制該致冷晶片熱面部111、該致冷晶片冷面部112、該觸覺電荷晶片薄膜113及該關節部12。利用冷、熱、觸覺及關節彎曲之控制,使該使用者90的肢段彎曲、伸直,並使其感受冷、熱或不同電荷之觸覺,進而有效達到環境虛擬之效果。當然,當使用者90之該虛擬衣70表面到達該物件影像預設座標點322時,該運算主機30也會依該虛擬物件影像321種類的不同,利用前述原理,控制該虛擬衣70對使用者90進行不同之感覺。 關於該線性轉換係數資料庫33之建立,請參閱第9圖,預先架設兩攝影機C1及C2(亦即第一攝影機及第二攝影機),當然,依不同需求也可再設置攝影機C3及C4(第三攝影機及第四攝影機,或設更多的攝影機),接著,如下列流程所述: 建立一固定參考座標系OXYZ。 量測(第一)攝影機C1及(第二)攝影機C2座標系原點相對於固定參考座標系OXYZ之座標值 。 架設複數反光球(例如第10A圖所示的A1、A2、A3、A4、A5、A6、A7、A8、A9、A10、A11、A12、A13、A14、A15、A16、A17、A18、A19、A20、A21、A22、A23、A24、A25、A26、A27、A28、A29、A30、A31、A32、A33、A34、A35及A36)(一般設置20至45個之間較佳。當然,依不同需求,其架設也可小於20或大於45),並實際量測複數反光球的座標值(相對於固定參考座標系) 、…、 。 擷取(第一)攝影機C1及(第二)攝影機C2拍攝之反光球影像,並數位化成反光球之(平面)影像座標值(如第10B圖所示之第一反光球影像501及一第二反光球影像502), …、 、…、 。 將反光球之座標值 、…、 與反光球之影像座標值 …、 、…、 進行最小平方法2D轉3D之線性轉換運算。 取得一組2D轉換3D之線性轉換係數及輸出誤差值。 判定誤差值是否符合要求範圍?若結果為:否。則在進行排除產生誤差因素步驟後。重新執行『建立一固定參考座標系OXYZ』的下一步驟。若結果為是,則直接進行下一步驟: 將2D轉換3D之線性轉換係數儲存於線性轉換係數資料庫中,然後結束。 該運算主機30又具有: 一影像擷取介面30A,係連結於該複數攝影機(C1、C2、C3、C4)與該運算主機30之間,用以傳輸該複數攝影機(C1、C2、C3、C4)擷取之該虛擬衣70之影像。 一輸入部351、一分配器352及一操作介面顯示器353(參閱第11圖)。該輸入部351係用以對該運算主機30進行輸入操作設定及指令,該分配器352係用以將該運算主機30之操作設定及指令(例如虛擬畫面,其係隨該虛擬衣70之該每一包覆部71之複數色塊711位置進行模擬),分別傳送至該操作介面顯示器353及該虛擬顯示器31。 一控制裝置36,係具有一電磁力量控制部361、一熱覺控制部362、一冷覺控制部363及一觸覺控制部364。該電磁力量控制部361係用以控制供給該電磁鐵121之電力,進而控制該電磁鐵121與該永久磁鐵123之相對移動距離,而可調整相鄰該兩套部11相對移動之該角度θ。該熱覺控制部362係用以控制該致冷晶片熱面部111產生熱;該冷覺控制部363係用以控制該致冷晶片冷面部112產生冷;該觸覺控制部364係控制該觸覺電荷晶片薄膜113之電荷大小。 該每一包覆部71係設有複數(可為255塊)色之該色塊711,藉由不同之該包覆部71上之不同顏色之該色塊711,可判定各肢段之位置。 舉例來說,如第8A及第8B圖所示,對應手掌之該包覆部71可具有255個不同顏色之該色塊711(編號#1至#255,因圖中空間有限,僅標示部份編號示意,其餘編號省略,合先陳明),該每一色塊711係具有一中心點位置711A,作為判定之基準。 如第14A圖所示,關於本創作之3D線性轉換過程,於開始後,係包括下列步驟: 依設定時序讀取四部攝影機(C1、C2、C3、C4)拍攝之影像資料。 進行影像分析處理(可配合擷取該資料庫32內建之資料)。 擷取影像特徵訊號資料。 進行影像辨識及比對(可配合擷取該資料庫32內建之資料)。 取得每一部攝影機拍攝之影像中,每一肢段上之色塊的平面座標位置。 將每一色塊之平面座標進行3D線性轉換(可配合擷取該線性轉換係數資料庫33內建之資料)。 輸出每一肢段上之每一色塊之3D座標位置,然後結束。 如第14B圖所示,關於本創作之觸覺控制過程,於開始後可包括下列步驟: 接收觸覺控制電訊。 驅動觸覺電荷晶片薄膜。 產生觸覺效果。 判別是否等待下一次觸覺電訊? 若判別結果為:是。則回到『接收觸覺控制電訊』步驟重新執行。若判別結果為:否。則結束。 參閱第14C圖,關於本創作之冷覺控制過程,於開始後可包括下列步驟: 接收冷覺控制電訊。 驅動致冷晶片冷面部。 產生冷覺效果。 判別是否等待下一次冷覺電訊? 若判別結果為:是。則回到『接收冷覺電訊』步驟重新執行。若判別結果為:否。則結束。 參閱第14D圖,關於本創作之熱覺控制過程,於開始後可包括下列步驟: 接收熱覺控制電訊。 驅動致冷晶片熱面部。 產生熱覺效果。 判別是否等待下一次熱覺電訊? 若判別結果為:是。則回到『接收熱覺電訊』步驟重新執行。若判別結果為:否。則結束。 參閱第14E圖,關於本創作之肢段(例如關節、身體軀幹…)彎曲力量控制過程,於開始後可包括下列步驟: 接收力量控制電訊。 驅動電磁鐵。 產生斥力。 驅動拉力帶。 受控關節產生扭力矩。 判別是否等待下一次力量控制電訊? 若判別結果為:是。則回到『接收力量控制電訊』步驟重新執行。若判別結果為:否。則結束。 如第15圖所示,關於本創作之虛擬實境控制過程,於開始後可包括下列步驟: 載入虛擬實境檔案。 接收虛擬衣表面數位化位置資料。 依時序播放虛擬場景及物件(亦即該虛擬物件影像及該虛擬環境資料)。 進行運算比對使用者虛擬衣表面點位置(亦即相對應之該色塊之該中心點位置)與虛擬物件影像表面位置(亦即虛擬物件影像預設座標點)參數。 判斷虛擬衣與虛擬物件影像是否進入接觸範圍內? 若判別結果為:否。則回到『接收虛擬衣表面數位化位置資料』步驟重新執行。若判別結果為:是。則進行下一步驟。 傳出虛擬場景互動控制指令。 傳出對應的虛擬力量控制指令、冷熱控制指令及觸覺控制指令。 驅動虛擬衣,執行力量控制程序、冷熱控制程序及觸覺控制程序,並於執行完畢回到『接收虛擬衣表面數位化位置資料』步驟重新執行。 如此反覆循環,構成該影像數位之觸覺虛擬世界系統。 綜上所述,本創作之優點及功效可歸納為: [1] 可虛擬環境效果。目前電影院之3D電影,在視覺效果上已具有相當完善的技術。而這卻僅止於視覺,但凡電影中的冰天雪地(冷感)、火災現場(熱感),打鬥滾翻的身體碰撞觸感等,觀眾之身體並無法同步感受。而本創作以虛擬衣配合虛擬物件影像及虛擬環境資料,利用冷、熱、觸覺及控制手指關節,即可配合電影對觀眾之身體產生冷、熱、觸覺其中至少一者觸覺感受,達到虛擬環境之效果。故,可虛擬環境效果。 [2] 安全性高。本創作利用公知致冷晶片、觸覺電荷晶片薄膜(低電荷,安全不傷人)及電磁鐵之控制,達到對人體產生不同程度之冷感、熱感、觸感及手指關節彎曲變化。其所產生的冷、熱、電荷及彎曲手指的力量,都只是對人體提供適當的感覺,並不會對人體造成傷害,故,安全性高。 [3] 可依實際移動進行影像虛擬。本創作以虛擬衣配合虛擬物件影像及虛擬環境資料,而對使用者之實際移動位置進行影像虛擬,同時依情況控制冷、熱、觸覺及控制手指關節(包括人體各肢段),令使用者達到身歷其境之實體感覺。故,可依實際移動進行影像虛擬。 以上僅是藉由較佳實施例詳細說明本創作,對於該實施例所做的任何簡單修改與變化,皆不脫離本創作之精神與範圍。 由以上詳細說明,可使熟知本項技藝者明瞭本創作的確可達成前述目的,實已符合專利法之規定,爰提出新型專利申請。 Please refer to Figures 1, 2, 3A, 3B, 3C, 4A, 4B, 5, 6A, 6B, 7A, and 7B. This is an image digital tactile virtual world system. The utility model comprises: a plurality of sleeve portions 11, a plurality of joint portions 12, a plurality of angle sensors 13, a computing host 30 and a virtual clothing 70. With respect to each of the sets 11, the inner surface of each of the sets 11 is provided with a plurality of finned wafer hot faces 111, a plurality of finned wafer cold faces 112, and at least one tactile charge wafer film 113. Each of the sets 11 is configured to be placed on each of the arm limbs of each user 90, each finger, and each body torso. Each of the joint portions 12 is coupled between the adjacent two sets of portions 11 for driving the adjacent two sets of portions 11 to move relative to each other. Each of the angle sensors 13 is coupled between the adjacent two sets of portions 11 (see FIGS. 12A and 12B) for sensing the relative motion of the adjacent two sets of portions 11 to generate a Angle θ (see Figures 13A and 13B). The computing host 30 is coupled to and controls the plurality of cooled wafer hot faces 111, the plurality of cooled wafer cold faces 112, the at least one haptic charge wafer film 113, the plurality of joint portions 12, and the complex angle sensor 13 Action and take the angle θ. The computing host 30 includes a virtual reality display 31 (as shown in FIG. 11), a database 32 (see FIG. 14A), a linear conversion coefficient database 33, and a virtual clothing image 34. The database 32 is coupled to the virtual reality display 31 and has at least one virtual object image 321 , at least one virtual object image preset coordinate point 322 , a virtual environment data and a captured image comparison data, the at least one virtual The object image preset coordinate point 322 corresponds to at least one virtual object image 321 . The virtual clothing 70 is configured to be worn on each arm limb of the user 90, each finger and each body trunk, and has a plurality of (for example, sixteen segments) covering portions 71, each of the covering portions 71. There are a plurality of color blocks 711 that can be identified (see Figures 8A and 8B). Each of the covering portions 71 is disposed on the outside of the sleeve portion 11 , the joint portion 12 , and the angle sensor 13 . The plurality of cameras (C1, C2, C3, C4) are connected to the computing host 30 and used to retrieve the image of the virtual clothing 70 and then transmitted back to the computing host 30. Therefore, the computing host 30 compares the complex color block 711 in the image of the virtual clothing 70 through the captured image matching data and the linear conversion coefficient database 33, and further performs 2D to 3D linear conversion. The actual position of the virtual garment 70 is calculated, which corresponds to the virtual clothing image 34. The at least one virtual object image 321 and the virtual clothing image 34 are displayed on the virtual reality display 31. The virtual clothing image 34 moves as the actual position of the virtual clothing 70 changes, and when the virtual clothing image 34 contacts the virtual object image 321 (which may also be the virtual object image preset coordinate point 322). The computing host 30 controls at least one of the cold chip hot face 111, the cold chip cold face 112, the tactile charge wafer film 113, and the joint portion 12 to operate according to the virtual environment data. Causing at least one of the arm limbs of the user 90, the fingers, and the body torso to be bent, straightened, create a sense of cold, generate a sense of heat, and be electrically charged to at least one of the touches. And achieve the image digital tactile virtual world system. In practice, the plurality of refrigerated wafer hot face 111, the plurality of refrigerated wafer cold faces 112, and the plurality of tactile charge wafer films 113 in the sleeve 11 have the following two implementations: [a] First embodiment: As shown in FIGS. 5, 6A and 6B, the plurality of cold chip hot face 111 and the plurality of cold chip cold face portions 112 can be integrated into a flat plate. The haptic charge wafer film 113 may be a flat plate and disposed on the integrated plate of the plurality of cold chip hot face 111 and the plurality of cold chip cold face portions 112. When the computing host 30 controls at least one of the plurality of refrigerating chip hot faces 111 and the plurality of refrigerating chip cold faces 112 to generate at least one of heat and cold, respectively, the tactile charge wafer film 113 is penetrated. The user 90 feels at least one of hot and cold. [b] Second Embodiment: As shown in Figs. 7A and 7B, the tactile charge wafer film 113 corresponds to a plurality of the plurality of cooled wafer hot faces 111, and is plural. The plurality of refrigerated wafer hot face portions 111, the plurality of refrigerated wafer cold face portions 112, and the plurality of tactile charge wafer films 113 may be integrated into a flat plate. When the computing host 30 controls at least one of the plurality of refrigerating chip hot faces 111 and the plurality of refrigerating chip cold faces 112 to generate at least one of heat and cold, respectively, letting the user 90 feel hot and cold. At least one. It is known that the operation principle of the refrigerated wafer is formed on the opposite sides of each other after being energized, and is respectively a hot surface and a cold surface, that is, the refrigerating wafer hot surface portion 111 and the refrigerating wafer cold surface portion 112 are respectively formed. With regard to the haptic charge wafer film 113, the amount of charge is transmitted so that the arm portions of the user 90, the fingers, and the body trunks reach different degrees of touch. Each of the arm limbs, each finger, and each body trunk may be a multi-directional rotator (eg, wrist, neck, ..., waist); the plurality of joint portions 12 are respectively disposed between the adjacent two sets of portions 11, In order to achieve the control of different directions of the rotation axis, the multi-directional motion of each arm limb, each finger and each body trunk is achieved. For example, referring to Figures 3A and 3C, a plurality of the joint portions 12 are provided between the two sets 11 adjacent to the arm, wrist, neck, and waist of the user 90, thereby controlling the limbs. Segments and drive dry can achieve rotation in different directions. Further, as shown in FIG. 3B, it is only necessary to provide a single joint portion 12 between the two sets of portions 11 adjacent to each finger (of course, a plurality of them may be provided depending on different requirements). In addition, the angle sensor 13 can only sense the angle change of a single axial direction. Therefore, the plurality of joint portions 12 are disposed between the limbs without affecting the angle sensing thereof. And when the arm limbs, the fingers, and the body trunks of the user 90 are bent and straightened, at least one of the angle sensors 13 is sensed to generate the angle θ. And passed back to the computing host 30. The part to be particularly described here is that, in the 3A, 3B, and 3C drawings, the relationship between the joint portion 12, the sleeve portion 11, and the user's limb is clearly shown, and the virtual clothing 70 is omitted. Show, combined with Chen Ming. Referring to FIGS. 4A and 4B, the joint portion 12 is provided with an electromagnet 121, a limit sliding rod 122, a permanent magnet 123 and a plurality of draw belts 124; the limit slide rod 122 is slidably passed through the permanent The magnet is further fixed to the electromagnet 121 for limiting the relative movement range between the electromagnet 121 and the permanent magnet 123. The plurality of straps 124 are used to connect the electromagnet 121 and the permanent magnet 123 to the adjacent joint portion 12 (the strap 124 is generally resilient). With regard to the operation of the joint portion 12, the case where the finger is fitted to the sleeve portion 11 in the present embodiment is exemplified as follows: Referring to FIGS. 12A and 12B, when the computing unit 30 energizes the electromagnet 121, the electromagnet 121 is repulsive with the permanent magnet 123 (the N pole corresponds to the N pole, and moves in opposite directions to each other, one downward, one upward, known in the art, and will not be described), and then passes through the strap 124 and the two The sleeve portion 11 pulls the finger to straighten. As shown in FIGS. 13A and 13B, when the computing unit 30 does not energize the electromagnet 121, the electromagnet 121 and the permanent magnet 123 are mutually attracted (the N pole corresponds to the S pole, and moves in the same direction. The pull belt 124 and the two sleeve portions 11 do not pull the finger, the finger is naturally bent, and the angle between the two sets of portions 11 is bent. The detector 13 produces the angle θ1. Of course, the elbow (or other limbs) of the user 90 is controlled in the same manner in the control of bending and straightening. As can be seen from the above description, the present invention can utilize the data in the database 32 to control the cold chip hot face 111, the cold chip cold face 112, the tactile charge wafer film 113, and the joint portion 12 according to the generated environmental conditions. . By using the control of cold, heat, touch and joint bending, the user's 90 limbs are bent and straightened, and the cold, hot or different electric charge is felt, thereby effectively achieving the virtual effect of the environment. Of course, when the surface of the virtual clothing 70 of the user 90 reaches the object image preset coordinate point 322, the computing host 30 also controls the virtual clothing 70 by using the above principle according to the type of the virtual object image 321 . The 90 makes a different feeling. Regarding the establishment of the linear conversion coefficient database 33, please refer to FIG. 9 to pre-install two cameras C1 and C2 (ie, the first camera and the second camera). Of course, cameras C3 and C4 can be set according to different requirements. The third camera and the fourth camera, or more cameras), then, as described in the following procedure: Establish a fixed reference coordinate system OXYZ. Measuring (first) camera C1 and (second) camera C2 coordinate system origin relative to the fixed reference coordinate system OXYZ coordinate value , . A plurality of reflective balls are mounted (for example, A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12, A13, A14, A15, A16, A17, A18, A19, shown in FIG. 10A). A20, A21, A22, A23, A24, A25, A26, A27, A28, A29, A30, A31, A32, A33, A34, A35 and A36) (generally between 20 and 45 is preferred. Of course, depending on Demand, its erection can also be less than 20 or greater than 45), and actually measure the coordinate value of the complex reflective ball (relative to the fixed reference coordinate system) , , , ,..., . Capture the image of the reflective sphere captured by the (first) camera C1 and the (second) camera C2 and digitize it into the (planar) image coordinate value of the reflective sphere (such as the first reflective sphere image 501 and the first shown in FIG. 10B) Two reflective ball images 502), , ..., and , ,..., . The coordinate value of the reflective ball , ,..., Image coordinate value with reflective ball , ..., and , ,..., The linear transformation operation of the least square method 2D to 3D is performed. A set of 2D conversion 3D linear conversion coefficients and output error values are obtained. Determine if the error value meets the required range? If the result is: No. Then, after the step of eliminating the error factor is performed. Re-execute the next step in "Building a Fixed Reference Coordinate System OXYZ". If the result is yes, proceed directly to the next step: Store the 2D-converted 3D linear conversion coefficients in the linear conversion coefficient database and then end. The computing host 30 further has: an image capturing interface 30A coupled between the plurality of cameras (C1, C2, C3, C4) and the computing host 30 for transmitting the plurality of cameras (C1, C2, C3, C4) Capture the image of the virtual clothing 70. An input unit 351, a distributor 352 and an operation interface display 353 (see FIG. 11). The input unit 351 is configured to perform input operation setting and command to the computing host 30, and the distributor 352 is configured to set and operate the operation host 30 (for example, a virtual screen, which is associated with the virtual clothing 70). The positions of the plurality of color patches 711 of each of the covering portions 71 are simulated and transmitted to the operation interface display 353 and the virtual display 31, respectively. A control device 36 has an electromagnetic force control unit 361, a thermal sensing unit 362, a cold sensing control unit 363, and a haptic control unit 364. The electromagnetic force control unit 361 is configured to control the electric power supplied to the electromagnet 121, and further control the relative movement distance between the electromagnet 121 and the permanent magnet 123, and adjust the angle θ of the relative movement of the two sets of the portions 11. . The thermal sensing control unit 362 is configured to control the heat generated by the refrigerating chip hot surface 111; the cold sensing control unit 363 is configured to control the cold surface of the refrigerating wafer 112 to generate cold; the tactile control unit 364 controls the tactile charge. The charge size of the wafer film 113. Each of the covering portions 71 is provided with a plurality of color blocks 711 of 255 colors. The color blocks 711 of different colors on the covering portion 71 can determine the position of each limb segment. . For example, as shown in FIGS. 8A and 8B, the covering portion 71 corresponding to the palm may have 255 color blocks 711 of different colors (numbers #1 to #255, because the space in the drawing is limited, only the portion is marked The number is indicated, the remaining numbers are omitted, and the first color block 711 has a center point position 711A as a reference for determination. As shown in Fig. 14A, regarding the 3D linear conversion process of the present creation, after the start, the following steps are included: The image data captured by the four cameras (C1, C2, C3, C4) is read according to the set timing. Perform image analysis processing (which can be combined with the data built into the database 32). Capture image feature signal data. Perform image recognition and comparison (can be combined with the data built into the database 32). Obtain the plane coordinate position of the color patches on each limb in the image taken by each camera. The plane coordinates of each color block are linearly converted in 3D (which can be combined with the data built into the linear conversion coefficient database 33). The 3D coordinate position of each color block on each limb is output and then ends. As shown in FIG. 14B, the haptic control process of the present invention may include the following steps after starting: receiving haptic control telecommunications. A tactile charge wafer film is driven. Produces a tactile effect. Determine whether to wait for the next tactile telecommunication? If the result of the discrimination is: Yes. Then go back to the "Receive Haptic Control Telecommunications" step and re-execute. If the result of the discrimination is: No. Then it ends. Referring to Figure 14C, the cold sensing control process of the present invention may include the following steps after the start: receiving cold sensing control telecommunications. Drive the cold wafer to cool the face. Produces a cool feeling effect. Determine whether to wait for the next cold sense telecommunication? If the judgment result is: Yes. Then go back to the "Receive Cold Telecommunication Telecommunications" step and re-execute. If the result of the discrimination is: No. Then it ends. Referring to Figure 14D, the thermal sensation control process of the present invention may include the following steps after the start: Receiving thermal sensation control telecommunications. Drive the cooled wafer hot face. Produces a thermal effect. Determine whether to wait for the next thermal telemetry? If the judgment result is: Yes. Then go back to the "Receive Thermal Sensing" step and re-execute. If the result of the discrimination is: No. Then it ends. Referring to Figure 14E, the bending force control process for the limbs (e.g., joints, body torso...) of the present creation may include the following steps after the start: Receiving power control telecommunications. Drive the electromagnet. Produce repulsive force. Drive the tension band. The controlled joint produces a torsional moment. Determine whether to wait for the next power control telecommunication? If the judgment result is: Yes. Then go back to the "Receive Power Control Telecommunications" step and re-execute. If the result of the discrimination is: No. Then it ends. As shown in Figure 15, the virtual reality control process for this creation may include the following steps after starting: Loading the virtual reality file. Receive virtualized surface digital position data. The virtual scene and the object (that is, the virtual object image and the virtual environment data) are played in time series. The operation compares the position of the virtual clothing surface point (that is, the corresponding center point position of the color block) with the virtual object image surface position (that is, the virtual object image preset coordinate point) parameter. Is it judged whether the virtual clothing and the virtual object image enter the contact range? If the judgment result is: No. Then go back to the step of "receiving the virtual clothing surface digitalized position data" step and re-execute. If the result of the discrimination is: Yes. Then proceed to the next step. The virtual scene interaction control command is transmitted. The corresponding virtual power control command, hot and cold control command and haptic control command are transmitted. Drive the virtual clothing, execute the power control program, the hot and cold control program, and the haptic control program, and return to the step of "receiving the virtual clothing surface digital position information" after the execution is completed. This cycle is repeated to form the tactile virtual world system of the image digit. In summary, the advantages and functions of this creation can be summarized as: [1] Virtual environment effects. At present, 3D movies in cinemas have quite perfect technology in visual effects. However, this is only a matter of vision, but in the movie, the ice and snow (cold feeling), the scene of the fire (the feeling of heat), the collision of the body and the touch of the body, the audience's body can not be synchronized. The creation uses virtual clothing to match virtual object images and virtual environment data, using cold, heat, touch and control finger joints, and can match the film to the viewer's body to produce at least one of the cold, hot, and tactile feelings, to achieve a virtual environment. The effect. Therefore, the virtual environment effect can be achieved. [2] High security. The creation utilizes the control of known cryogenic wafers, tactile charge wafer films (low charge, safe and harmless) and electromagnets to achieve different degrees of cold, thermal, tactile and finger joint bending changes to the human body. The cold, heat, electric charge and the strength of the curved fingers are only to provide a proper feeling to the human body, and do not cause harm to the human body, so the safety is high. [3] The image can be virtualized according to the actual movement. The creation uses the virtual clothing to match the virtual object image and the virtual environment data, and performs image virtualization on the actual moving position of the user, and controls the cold, heat, touch and control finger joints (including the limbs of the human body) according to the situation, so that the user Reach the physical feeling of immersion. Therefore, the image can be virtualized according to the actual movement. The above is only a detailed description of the present invention by way of a preferred embodiment, and any modifications and variations of the embodiments are possible without departing from the spirit and scope of the present invention. From the above detailed description, it will be apparent to those skilled in the art that the present invention can achieve the aforementioned objectives, and has been in compliance with the provisions of the Patent Law, and proposes a new type of patent application.

11‧‧‧套部11‧‧‧ Sets

111‧‧‧致冷晶片熱面部 112‧‧‧致冷晶片冷面部 111‧‧‧Cold wafer hot face  112‧‧‧Cold wafer cold face

113‧‧‧觸覺電荷晶片薄膜 12‧‧‧關節部 113‧‧‧Tactile charge wafer film  12‧‧‧ Joint Department

121‧‧‧電磁鐵 122‧‧‧限位滑動桿 121‧‧‧Electromagnet  122‧‧‧Limited sliding rod

123‧‧‧永久磁鐵 124‧‧‧拉帶 123‧‧‧ permanent magnet  124‧‧‧ Pulling

13‧‧‧角度感測器 30‧‧‧運算主機 13‧‧‧ Angle Sensor  30‧‧‧ computing host

31‧‧‧虛擬實境顯示器 32‧‧‧資料庫 31‧‧‧Virtual reality display  32‧‧‧Database

321‧‧‧虛擬物件影像 322‧‧‧虛擬物件影像預設座標點 321‧‧‧Virtual object imagery  322‧‧‧Virtual object image preset coordinates

33‧‧‧線性轉換係數資料庫 34‧‧‧虛擬衣影像 33‧‧‧linear conversion coefficient database  34‧‧‧Virtual clothing image

351‧‧‧輸入部 352‧‧‧分配器 351‧‧‧ Input Department  352‧‧‧Distributor

353‧‧‧操作介面顯示器 36‧‧‧控制裝置 353‧‧‧Operation interface display  36‧‧‧Control device

361‧‧‧電磁力量控制部 362‧‧‧熱覺控制部 361‧‧Electrical Power Control Department  362‧‧‧ Thermal Control Department

363‧‧‧冷覺控制部 364‧‧‧觸覺控制部 363‧‧‧Cold Sense Control Department  364‧‧‧Tactile Control Department

501‧‧‧第一反光球影像 502‧‧‧第二反光球影像 501‧‧‧ first reflective ball image  502‧‧‧Second reflective ball image

70‧‧‧虛擬衣 71‧‧‧包覆部 70‧‧‧Virtual clothing  71‧‧‧Covering Department

711‧‧‧色塊 711A‧‧‧中心點位置 711‧‧‧ color blocks  711A‧‧‧ center point location

90‧‧‧使用者 C1、C2、C3、C4‧‧‧攝影機 A1、A2、A3、A4、A5、A6、A7、A8、A9、A10、A11、A12、A13、A14、A15、A16、A17、A18、A19、A20、A21、A22、A23、A24、A25、A26、A27、A28、A29、A30、A31、A32、A33、A34、A35、A36‧‧‧反光球 θ‧‧‧角度 90‧‧‧Users  C1, C2, C3, C4‧‧‧ cameras  A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12, A13, A14, A15, A16, A17, A18, A19, A20, A21, A22, A23, A24, A25, A26, A27, A28, A29, A30, A31, A32, A33, A34, A35, A36‧‧‧ Reflective ball  Θ‧‧‧ angle  

第1圖係本創作之示意圖 第2圖係本創作之虛擬實境顯示器之應用例之示意圖 第3A圖係本創作之套部、關節部及手臂肢段之對應關係之示意圖 第3B圖係本創作之套部、關節部及手指之對應關係之示意圖 第3C圖係本創作之套部、關節部及身體軀幹之對應關係之示意圖 第4A圖係本創作之套部與關節部之對應關係之示意圖 第4B圖係第4A圖之分解之示意圖 第5圖係本創作之套部之局部剖視示意圖 第6A圖係第5圖之第一實施例之示意圖 第6B圖係第6A圖之對應手指之示意圖 第7A圖係第5圖之第二實施例之示意圖 第7B圖係第7A圖之對應手指之示意圖 第8A圖係本創作之色塊分佈之示意圖 第8B圖係第8A圖之色塊之中心點位置之示意圖 第9圖係本創作之建立線性轉換係數資料庫之流程圖 第10A圖係本創作之架設複數反光球之示意圖 第10B圖係第10A圖之擷取反光球影像之示意圖 第11圖係本創作之系統方塊圖 第12A圖係本創作之關節動作一之示意圖 第12B圖係第12A圖之局部放大示意圖 第13A圖係本創作之關節動作二之示意圖 第13B圖係第13A圖之局部放大示意圖 第14A圖係本創作之3D線性轉換之流程圖 第14B圖係本創作之觸覺控制之流程圖 第14C圖係本創作之冷覺控制之流程圖 第14D圖係本創作之熱覺控制之流程圖 第14E圖係本創作之肢段(例如關節、身體軀幹…)彎曲力量控制之流程圖 第15圖係本創作之虛擬實境之流程圖 Figure 1 is a schematic diagram of the creation  Figure 2 is a schematic diagram of an application example of the virtual reality display of the present invention.  Figure 3A is a schematic diagram of the correspondence between the sleeve, the joint and the arm limb of the present creation.  Figure 3B is a schematic diagram of the correspondence between the sleeve, the joint, and the finger of the present creation.  Figure 3C is a schematic diagram of the correspondence between the sleeve, the joint, and the body trunk of the present creation.  Figure 4A is a schematic diagram of the correspondence between the sleeve and the joint of the present creation.  Figure 4B is a schematic diagram of the decomposition of Figure 4A  Figure 5 is a partial cross-sectional view of the sleeve of the present creation  Figure 6A is a schematic view of the first embodiment of Figure 5  Figure 6B is a schematic diagram of the corresponding finger of Figure 6A  Figure 7A is a schematic view of the second embodiment of Figure 5  Figure 7B is a schematic diagram of the corresponding finger of Figure 7A  Figure 8A is a schematic diagram of the distribution of color blocks in this creation.  Figure 8B is a schematic diagram of the center point position of the color block of Fig. 8A  Figure 9 is a flow chart of establishing a linear conversion coefficient database for this creation.  Figure 10A is a schematic diagram of the installation of a plurality of reflective balls in this creation.  Figure 10B is a schematic diagram of the image of the reflective ball taken in Figure 10A.  Figure 11 is a system block diagram of this creation.  Figure 12A is a schematic diagram of the joint movement of the creation  Figure 12B is a partial enlarged view of Figure 12A  Figure 13A is a schematic diagram of the joint movement 2 of this creation.  Figure 13B is a partial enlarged view of Figure 13A  Figure 14A is a flow chart of 3D linear transformation of this creation.  Figure 14B is a flow chart of the haptic control of the present creation  Figure 14C is a flow chart of the cold sense control of this creation.  Figure 14D is a flow chart of the thermal control of the creation  Figure 14E is a flow chart of bending force control of the limbs (such as joints, body trunks...) of the present creation.  Figure 15 is a flow chart of the virtual reality of the creation.  

Claims (9)

一種影像數位之觸覺虛擬世界系統,係包括:
複數套部,該每一套部之內表面係設有複數致冷晶片熱面部、複數致冷晶片冷面部及至少一觸覺電荷晶片薄膜;該每一套部係用以套設於一使用者之其各手臂肢段、各手指及各身體軀幹;
複數關節部,該每一關節部係連結於相鄰之該兩套部之間,用以帶動相鄰之該兩套部相對作動;
複數角度感測器,該每一角度感測器係連結於相鄰之該兩套部之間,用以感測相鄰之該兩套部相對作動而產生一角度;
一運算主機,係連結並控制該複數致冷晶片熱面部、該複數致冷晶片冷面部、該至少一觸覺電荷晶片薄膜、該複數關節部及該複數角度感測器動作,並擷取該角度;該運算主機係包括一虛擬實境顯示器、一資料庫、一線性轉換係數資料庫及一虛擬衣影像;該資料庫係連結該虛擬實境顯示器,並具有至少一虛擬物件影像、至少一虛擬物件影像預設座標點、一虛擬環境資料及一擷取影像比對資料,該至少一虛擬物件影像預設座標點係對應該至少一虛擬物件影像;
一虛擬衣,係用以穿設於該使用者之各手臂肢段、各手指及各身體軀幹,而具有複數包覆部,該每一包覆部係具有複數可供辨識之色塊;該每一包覆部係覆設於該套部、該關節部及該角度感測器外面;
複數攝影機,係連結該運算主機,用以擷取該虛擬衣之影像,再傳回該運算主機;
藉此,該運算主機係透過該擷取影像比對資料及該線性轉換係數資料庫,對該虛擬衣之影像中之該複數色塊進行比對、2D轉3D線性轉換,進而運算出該虛擬衣之實際位置,其係對應該虛擬衣影像;該至少一虛擬物件影像及該虛擬衣影像係顯示於該虛擬實境顯示器上,該虛擬衣影像係隨該虛擬衣實際位置變化而移動,並當虛擬衣影像接觸該虛擬物件影像,該運算主機係依該虛擬環境資料,控制該致冷晶片熱面部、該致冷晶片冷面部、該觸覺電荷晶片薄膜及該關節部其中至少一者動作;使該使用者之該各手臂肢段、該各手指及該各身體軀幹其中至少一者,產生被彎曲、被伸直、產生冷感、產生熱感、被電到其中至少一種觸感,而達成該影像數位觸覺虛擬世界系統。
An image-based tactile virtual world system, comprising:
a plurality of sleeves, wherein the inner surface of each of the sets is provided with a plurality of cold chip hot faces, a plurality of cold chip cold faces and at least one tactile charge wafer film; each set is used for sheathing a user Each of its arm limbs, each finger and each body torso;
a plurality of joint portions, each joint portion being coupled between the adjacent two sets of portions for driving the adjacent two sets of portions to be relatively actuated;
a plurality of angle sensors, wherein each of the angle sensors is coupled between the adjacent two sets of portions to sense an adjacent movement of the two sets of portions to generate an angle;
a computing host that connects and controls the plurality of cooled wafer hot faces, the plurality of cooled wafer cold faces, the at least one tactile charge wafer film, the plurality of joint portions, and the plurality of angle sensors, and captures the angle The computing host includes a virtual reality display, a database, a linear conversion coefficient database, and a virtual clothing image; the database is coupled to the virtual reality display and has at least one virtual object image, at least one virtual The object image preset coordinate point, a virtual environment data, and a captured image comparison data, wherein the at least one virtual object image preset coordinate point corresponds to at least one virtual object image;
a virtual garment for traversing each arm limb of the user, each finger and each body trunk, and having a plurality of covering portions each having a plurality of color blocks that are identifiable; Each of the covering portions is disposed outside the sleeve portion, the joint portion, and the angle sensor;
The plurality of cameras are connected to the computing host for capturing the image of the virtual clothing and then transmitting the image back to the computing host;
Thereby, the computing host performs the comparison, the 2D to the 3D linear conversion on the complex color block in the image of the virtual clothing through the captured image matching data and the linear conversion coefficient database, and then calculates the virtual The actual position of the garment is corresponding to the virtual clothing image; the at least one virtual object image and the virtual clothing image are displayed on the virtual reality display, and the virtual clothing image moves according to the actual position of the virtual clothing, and When the virtual clothing image contacts the virtual object image, the computing host controls at least one of the cold chip hot face, the cold chip cold face, the tactile charge wafer film, and the joint portion according to the virtual environment data; Causing at least one of the arm limbs, the fingers, and the body trunks of the user to be bent, straightened, create a sense of heat, generate a sense of heat, and be electrically charged to at least one of the touches. Achieve the image digital tactile virtual world system.
如申請專利範圍第1項所述之影像數位之觸覺虛擬世界系統,其中:
該複數致冷晶片熱面部及該複數致冷晶片冷面部係整合為平板;
該觸覺電荷晶片薄膜係為平板,並設於該複數致冷晶片熱面部及該複數致冷晶片冷面部整合之平板上;
當該運算主機控制該複數致冷晶片熱面部、該複數致冷晶片冷面部其中至少一者,分別產生熱、冷其中至少一者時,係穿透該觸覺電荷晶片薄膜,讓該使用者感受熱、冷其中至少一者。
For example, the image-based tactile virtual world system described in claim 1 of the patent scope, wherein:
The plurality of cold-formed wafer hot faces and the plurality of cold-formed wafer cold facial systems are integrated into a flat plate;
The haptic charge wafer film is a flat plate, and is disposed on the hot surface of the plurality of cold-formed wafers and the flat surface of the plurality of cold-formed wafers;
When the computing host controls at least one of the hot face of the plurality of refrigerating wafers and the cold face of the plurality of refrigerating wafers to generate at least one of heat and cold, respectively, penetrate the tactile charge wafer film to let the user feel Hot and cold at least one of them.
如申請專利範圍第1項所述之影像數位之觸覺虛擬世界系統,其中:
該觸覺電荷晶片薄膜係對應該複數致冷晶片熱面部,而為複數個;
該複數致冷晶片熱面部、該複數致冷晶片冷面部及該複數觸覺電荷晶片薄膜係整合為平板;
當該運算主機控制該複數致冷晶片熱面部、該複數致冷晶片冷面部其中至少一者,分別產生熱、冷其中至少一者時,係讓該使用者感受熱、冷其中至少一者。
For example, the image-based tactile virtual world system described in claim 1 of the patent scope, wherein:
The haptic charge wafer film corresponds to a plurality of hot-rolled wafer hot faces, and is plural;
The plurality of cold chip hot face, the plurality of cold chip cold face and the plurality of tactile charge wafer film are integrated into a flat plate;
When the computing host controls at least one of the hot face of the plurality of refrigerating wafers and the cold face of the plurality of refrigerating wafers to generate at least one of heat and cold, respectively, the user is allowed to feel at least one of heat and cold.
如申請專利範圍第1項所述之影像數位之觸覺虛擬世界系統,其中,該至少一觸覺電荷晶片薄膜係透過電荷大小,使該使用者之其各手臂肢段、各手指及各身體軀幹達到不同程度之觸覺。The haptic virtual world system of the image number according to claim 1, wherein the at least one haptic charge wafer film transmits a charge amount, so that the user's arm limbs, fingers, and body trunks are reached. Different degrees of touch. 如申請專利範圍第4項所述之影像數位之觸覺虛擬世界系統,其中,該關節部係設一電磁鐵、一限位滑動桿、一永久磁鐵及複數拉帶;該限位滑動桿係可滑動的穿過該永久磁鐵,再固定於該電磁鐵,用以限制該電磁鐵與該永久磁鐵間之相對移動範圍;該複數拉帶係用以將該電磁鐵及該永久磁鐵連接於相鄰之該關節部。The haptic virtual world system of the image number according to claim 4, wherein the joint portion is provided with an electromagnet, a limiting sliding rod, a permanent magnet and a plurality of pulling belts; Sliding through the permanent magnet and then being fixed to the electromagnet for limiting a relative movement range between the electromagnet and the permanent magnet; the plurality of straps are used to connect the electromagnet and the permanent magnet to adjacent The joint portion. 如申請專利範圍第5項所述之影像數位之觸覺虛擬世界系統,其中,該運算主機係又包括:
一影像擷取介面,係連結於該複數攝影機與該運算主機之間,用以傳輸該複數攝影機擷取之該虛擬衣之影像。
The haptic virtual world system of the image digit number described in claim 5, wherein the computing host system further comprises:
An image capture interface is coupled between the plurality of cameras and the computing host for transmitting an image of the virtual clothing captured by the plurality of cameras.
如申請專利範圍第6項所述之影像數位之觸覺虛擬世界系統,其中,該運算主機係又包括:
一輸入部、一分配器及一操作介面顯示器;該輸入部係用以對該運算主機進行輸入操作設定及指令,該分配器係用以將該運算主機之操作設定及指令,分別傳送至該操作介面顯示器及該虛擬顯示器。
The haptic virtual world system of the image digit number mentioned in claim 6 , wherein the computing host system further comprises:
An input unit, a distributor and an operation interface display; the input unit is configured to perform an input operation setting and an instruction to the computing host, and the distributor is configured to transmit the operation setting and the instruction of the computing host to the Operating the interface display and the virtual display.
如申請專利範圍第7項所述之影像數位之觸覺虛擬世界系統,其中,該運算主機係又包括:
一控制裝置,係具有一電磁力量控制部、一熱覺控制部、一冷覺控制部及一觸覺控制部;
該電磁力量控制部係用以控制供給該電磁鐵之電力,進而控制該電磁鐵與該永久磁鐵之相對移動距離,而可調整相鄰該兩套部相對移動之角度;
該熱覺控制部係用以控制該致冷晶片熱面部產生熱;該冷覺控制部係用以控制該致冷晶片冷面部產生冷;該觸覺控制部係控制該觸覺電荷晶片薄膜之電荷大小。
The haptic virtual world system of the image digit number described in claim 7 , wherein the computing host system further comprises:
a control device having an electromagnetic force control unit, a thermal sensing control unit, a cold sensing control unit and a tactile control unit;
The electromagnetic force control unit is configured to control the electric power supplied to the electromagnet, thereby controlling the relative moving distance between the electromagnet and the permanent magnet, and adjusting the angle of relative movement between the two sets of parts;
The thermal sensing control unit is configured to control the heat generated by the hot surface of the refrigerating chip; the cold sensing control unit is configured to control the cold surface of the refrigerating chip to generate cold; and the tactile control unit controls the electric charge of the tactile charge wafer film. .
如申請專利範圍第1項所述之影像數位之觸覺虛擬世界系統,其中,該每一包覆部上之該每一色塊,皆具有不同顏色,構成可供辨識之結構。The haptic virtual world system of the image digits described in claim 1, wherein each of the color patches on each of the covering portions has a different color to constitute an identifiable structure.
TW108206913U 2019-05-31 2019-05-31 Digital image tactile virtual world system TWM583080U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
TW108206913U TWM583080U (en) 2019-05-31 2019-05-31 Digital image tactile virtual world system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW108206913U TWM583080U (en) 2019-05-31 2019-05-31 Digital image tactile virtual world system

Publications (1)

Publication Number Publication Date
TWM583080U true TWM583080U (en) 2019-09-01

Family

ID=68621102

Family Applications (1)

Application Number Title Priority Date Filing Date
TW108206913U TWM583080U (en) 2019-05-31 2019-05-31 Digital image tactile virtual world system

Country Status (1)

Country Link
TW (1) TWM583080U (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI761845B (en) * 2020-05-21 2022-04-21 大陸商業成科技(成都)有限公司 Glove and intelligent system based on virtual reality

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI761845B (en) * 2020-05-21 2022-04-21 大陸商業成科技(成都)有限公司 Glove and intelligent system based on virtual reality

Similar Documents

Publication Publication Date Title
CN102959616B (en) Interaction Reality Enhancement for Natural Interactions
WO2020010979A1 (en) Method and apparatus for training model for recognizing key points of hand, and method and apparatus for recognizing key points of hand
US20210089095A1 (en) Thermal management systems for wearable components
CN111971713A (en) 3D face capture and modification using image and time tracking neural networks
CN108008817B (en) Method for realizing virtual-actual fusion
CN106373198A (en) Method for realizing augmented reality
CN109668545A (en) Localization method, locator and positioning system for head-mounted display apparatus
WO2017010614A1 (en) System and method for acquiring partial space in augmented space
CN106200944A (en) The control method of a kind of object, control device and control system
CN103208214A (en) Novel simulation system of power transformer substation
JP7767550B2 (en) Information processing device, information processing method, and program
CN110264539A (en) Image generating method and device
CN108830944A (en) Optical perspective formula three-dimensional near-eye display system and display methods
TWM583080U (en) Digital image tactile virtual world system
WO2024162574A1 (en) Generation and rendering of extended-view geometries in video see-through (vst) augmented reality (ar) systems
WO2024071612A1 (en) Video see-through (vst) augmented reality (ar) device and operating method for the same
Walairacht et al. 4+ 4 fingers manipulating virtual objects in mixed-reality environment
WO2017061890A1 (en) Wireless full body motion control sensor
WO2023146329A1 (en) Method and electronic device of facial un-distortion in digital images using multiple imaging sensors
CN115268626A (en) Industrial Simulation System
JP7064456B2 (en) Shared system and remote equipment
CN115494938A (en) Non-contact interaction method and device
TWM544351U (en) Tactile sense, temperature and force controlling and simulating clothes apparatus
TWM571998U (en) Sonic recognition virtual reality system
CN107478227B (en) Interactive large space positioning algorithm

Legal Events

Date Code Title Description
MM4K Annulment or lapse of a utility model due to non-payment of fees