M352389 五、新型說明: 【新型所屬之技術領域】 本創作係提供一種客戶端的超音波感測裝置,及遠端 之超音波飼服器與通訊伺服器,進而透過遊戲舰器連結 於客戶端之間’讓遊戲者以肢體的動作操控遊戲,達到各 客戶端之互動及體感者。 【先前技術】 從早期草上型遊戲機、電視遊戲機及電腦遊戲機,以 致於目前之透過網際網路的線上遊戲,讓電子遊戲更為多 $、更富變化、更有趣味性與益智性,而線上遊戲是一種 電腦軟體系統,除可供多名玩家同時進人系統中進行遊 f,每個進入的玩家可以扮演或控制一個角色,透過這個 —色,玩家可以在巾任意遊走紐,也可以與其他玩 豕對話與交往,經由頻繁的互動,一同作戰或交談,產生 社群的連結,進而發展出一個新的層級式社會结構。 不過,目前之線上遊戲的操作工具,不外乎是透過鍵 及滑鼠進行各獅作的操作,所以我們在網咖裡看到一 ΐίϋ玩家,動也不動地坐在螢幕前,只以手指不斷地按 ^鍵盤或滑鼠,較是蚊援搖桿的賴,玩家的遊戲動 t遇只是由手指頭控㈣已,身體大都只是靜止的狀態, 而與遊戲產生互動的關係。 對於遊戲者而言’遊戲内容固然吸引人,但長時間同 文勢坐著’會導致血液循環不良,容易發生過勞及病變, =常有人呼籲線上遊戲者,應在遊戲過財也要適度地 休α與活動,避免造成身體的負擔。 M352389 【新型内容】 ^是,為了改善線上遊戲者之遊戲的進行,侷限於手 指的操作方式,本創作所採行的技術手法,係包括一設有 ,曰波感測裝置的客戶端、—與客戶端連線的遊戲伺服 器、-與客戶端連線的超音波舰器及—連結於遊戲祠服 器與超音波伺服器之間的通訊伺服器。 另,上述本新型之客戶端的超音波感測裴置,係用以 感測遊戲者之肢體動作的移動與方位者。 因此,藉由上述本新型之各客戶端的超音波感測裝 ,,把各遊戲者的肢體動作,透過網路傳送至超音波伺服 器,進行運算處理後,再透過通訊伺服器將超音波飼服器 處理的結果傳送給遊戲刪n進而再回饋給客戶端,所 以遊f者不必㈣鍵盤、滑鼠或搖桿,絲進行遊戲與各 客戶端之互動’同時也讓遊戲者的身體可以 動,令線上遊戲回歸體感。 【實施方式】 敬請參閱第-圖所示,本創作之遊戲平台的架構係包 括數個客戶端1 一遊戲伺服器2 '至少—超音波舰器 3及一通訊伺服器4,而其中: 該數個客戶端1,除了主機、螢幕外,更配備有超音 波感測裝置11 ’而該超音波感測裝置u,_以感測遊 戲者之肢體動作的移動與方位者。 該遊戲伺服器2,係用以與各客戶端連線,並將效果 畫面回饋結客戶端者。 »亥超a波伺服器3,係用以與客戶端連線,並接收客 戶端之超音波感測裝置U對遊戲者的肢體動作訊號,進 M352389 行運算處理者。 该通訊飼服器4 ’係介於遊戲伺服器2與超音波伺服 3之間的-溝通裝置,係把超音波舰器3運算的处 果,透過通訊飼服器4傳送結遊戲词服器2,然後再^ 給各客戶端1者。 丹口饋 疋以,各客戶端1的遊戲者,只要選定好遊戲的角 色,即可依照遊戲的規則而舞動肢體,使透過客戶端1 的超音波制裝置1卜細獲得遊戲者之肢體的移動與 方位,然後經由網路將各遊戲者的肢體動作資訊,傳送至 各超音波伺服器3,使藉由超音波伺服器3的運算處理, 再將處理的結果透過通訊伺服器4傳送至遊戲伺服器2, 令遊戲伺服器2產生預定的效果晝面,由客戶端丨呈現出 來,而客戶端1再依呈現的内容,持續必要的肢體動作, 如此周而復始,讓遊戲者的身體可以獲得充分的活動,而 獲得應有的體感’讓遊戲兼具運動的效果,同時遊戲動作 的操控過程’完全不必使用鍵盤、滑鼠或搖桿,且各客戶 端1之間也能產生互動交流,所以令線上的遊戲不只是單 調的手指點擊而已,而是更具擬真與體感者。 【圖式簡單說明】 第一圖係本創作平台架構的方塊示意圖。 【主要元件符號說明】 1 客戶端 11超音波感測裝置 2 遊戲伺服器 3 超音波伺服器 通訊伺服器 5 4M352389 V. New description: [New technical field] The creation system provides a client-side ultrasonic sensing device, and a remote ultrasonic feeding device and communication server, which are connected to the client through the game ship. Between 'Let the player control the game with physical movements, to achieve the interaction and body feeling of each client. [Prior Art] From the early grass-type game consoles, video game consoles and computer game consoles, the current online games through the Internet have made video games more expensive, more varied, more interesting and beneficial. Intelligent, and online game is a computer software system, in addition to allowing multiple players to enter the system at the same time to play, each entering player can play or control a character, through this color, the player can swim freely in the towel New Zealand can also interact and interact with other playmates. Through frequent interactions, they can fight or talk together to create a social connection, and then develop a new hierarchical social structure. However, the current online game operation tool is nothing more than the operation of the lions through the keys and the mouse, so we see a ΐ ϋ player in the Internet cafe, sitting in front of the screen, only with fingers Keep pressing the ^ keyboard or mouse, it is more than the mosquito-assisting joystick. The player's game is only controlled by the finger (four), and the body is mostly in a static state, and it has an interactive relationship with the game. For the gamer, 'the game content is attractive, but sitting for a long time with the text' will lead to poor blood circulation, prone to overwork and disease, often people call online players, should be moderately in the game. Hugh alpha and activities to avoid the burden of the body. M352389 [New Content] ^Yes, in order to improve the gameplay of online gamers, limited to the operation mode of the finger, the technical methods adopted by this creation include a client with a chopper sensing device, A game server connected to the client, an ultrasonic ship connected to the client, and a communication server connected between the game server and the ultrasonic server. In addition, the ultrasonic sensing device of the above-mentioned client of the present invention is used to sense the movement and orientation of the player's limb movements. Therefore, by the ultrasonic sensing device of each of the above-mentioned clients, the player's limbs are moved to the ultrasonic server through the network, and the arithmetic processing is performed, and then the ultrasonic wave is fed through the communication server. The result of the server processing is transmitted to the game to delete n and then fed back to the client, so the player does not have to (4) the keyboard, the mouse or the joystick, and the interaction between the game and the client is also allowed to make the player's body move. To make online games return to the sense of body. [Embodiment] Please refer to the figure--the architecture of the game platform of the present invention includes a plurality of clients 1 - a game server 2 'at least - an ultrasonic ship 3 and a communication server 4, wherein: The plurality of clients 1 are equipped with an ultrasonic sensing device 11' in addition to the host and the screen, and the ultrasonic sensing device u, _ is used to sense the movement and orientation of the player's limb movements. The game server 2 is used to connect with each client and feed back the effect screen to the client. »Hai a wave server 3 is used to connect with the client, and receives the ultrasonic motion sensing device U of the client to the player's limb motion signal, and enters the M352389 row operation processor. The communication feeding device 4' is a communication device between the game server 2 and the ultrasonic servo 3, and the result of the operation of the ultrasonic carrier 3 is transmitted through the communication feeding device 4 to the game device. 2, then ^ to each client 1 . In the case of Dankou, the player of each client 1 can dance the limb according to the rules of the game as long as the character of the game is selected, so that the player's limb is obtained through the ultrasonic device 1 of the client 1. The movement and the orientation are transmitted to the ultrasonic servos 3 via the network, and the ultrasonic servo server 3 performs the arithmetic processing, and the processed result is transmitted to the communication server 4 through the communication server 4 The game server 2 causes the game server 2 to generate a predetermined effect surface, which is presented by the client, and the client 1 continues the necessary body motion according to the presented content, so that the player's body can be obtained. Full of activities, and get the proper sense of the body 'Let the game have the effect of sports, while the control process of the game action' does not need to use the keyboard, mouse or joystick, and each client 1 can also interact with each other. So, the online game is not just a monotonous finger click, but a more realistic and physical person. [Simple description of the diagram] The first diagram is a block diagram of the architecture of the creation platform. [Main component symbol description] 1 Client 11 Ultrasonic sensing device 2 Game server 3 Ultrasonic server Communication server 5 4