TWI880869B - Emotional perception training device and method - Google Patents
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Abstract
本發明為涉及一種情緒感知訓練裝置及其方法,藉由第一使用者依據數個表述導引件上的至少一表述圖文部進行語句敘述上的正確排列以產生一事件狀態資訊,並第一使用者取一實境裝置及一包含有至少一震動元件、至少一發熱元件、至少一充氣元件、至少一致冷元件、一揚聲元件及一控制模組的體感刺激裝置,並依據事件狀態資訊操縱一操控介面,因操控介面內設有數個資訊對應事件狀態資訊之體感選項單元,使第一使用者操縱體感選項單元後,實境裝置與體感刺激裝置得以根據體感選項單元做相對應之作動,此時再給第二使用者觀看事件狀態資訊的正確敘述語法且進行配戴,使第二使用者可產生體感及視覺感的情緒感知感受。 The present invention relates to an emotion perception training device and a method thereof, wherein a first user correctly arranges a sentence description according to at least one expression graphic part on a plurality of expression guides to generate event state information, and the first user takes a reality device and a somatosensory stimulation device including at least one vibration element, at least one heating element, at least one inflation element, at least one cooling element, a sound element and a control module, and generates an event state information according to the arrangement of the sentence description. A control interface is operated according to the event status information. Since the control interface has several somatosensory option units whose information corresponds to the event status information, after the first user operates the somatosensory option unit, the reality device and the somatosensory stimulation device can perform corresponding actions according to the somatosensory option unit. At this time, the second user is shown the correct description syntax of the event status information and wears it, so that the second user can have emotional perception of somatosensory and visual sense.
Description
本發明係涉及一種對於情緒感知較無法清楚表達的孩童進行強化訓練的情緒感知訓練裝置及其方法。 The present invention relates to an emotion perception training device and method for providing enhanced training for children who are unable to express their emotions clearly.
按,一般孩童於學習階段,是否能夠掌握情緒感知方面的言語描述及表達相當重要,若無法有效掌握,將容易導致其社交孤離、缺乏自信、或是個性封閉等負面影響。 Generally speaking, it is very important for children to master the verbal description and expression of emotional perception during their learning stage. If they cannot master it effectively, it will easily lead to negative effects such as social isolation, lack of self-confidence, or closed personality.
然而現今由於多項外在因素干擾,例如獨生子女、3C成癮等問題,使部分孩童疏於人際互動而導致情緒感知方面的能力薄弱,此外亦延伸其對於運用言語進行情緒感受及表達上出現障礙,部分孩童無法有效透過觀察、揣摩、及感受某事件的情境下,來了解自身及他人感受,並將該事件情境進行有效敘述或與人對談,此時即必須仰賴特殊的輔助教具,供家長及老師與孩童更進一步的交流,透過正確的教導及引導,讓孩童們得以完整且正確的敘述一個事件情境或與當下的情緒感受,並與人對談。 However, due to many external factors, such as the single-child policy and 3C addiction, some children are not good at interpersonal interaction, which leads to weak emotional perception. In addition, they have difficulty using words to express their emotions. Some children cannot effectively observe, guess, and feel the situation of an event to understand their own and others' feelings, and effectively describe the event or talk to others. At this time, they must rely on special auxiliary teaching aids for parents and teachers to communicate with children further. Through correct teaching and guidance, children can fully and correctly describe an event or current emotional feelings, and talk to others.
因此,對於如何訓練孩童,目前已知大多係利用不同情緒表現的卡片、圖片、或影片之教具,來進行相關的角色扮演,讓孩童進入角色扮演的意境中,以訓練表達與情緒感知的能力。 Therefore, as for how to train children, it is currently known that most of them use teaching aids such as cards, pictures, or videos that express different emotions to carry out relevant role-playing, allowing children to enter the mood of role-playing to train their ability to express and perceive emotions.
然上述教具於使用時,為確實存在下列問題與缺失尚待改進: However, the above teaching aids do have the following problems and deficiencies when used and need to be improved:
對於情緒感知及表達方面的缺陷上,孩童仍無法有效的解決,縱使可解決該問題,但效果有限,原因在於該教具只是文字與圖像之描述而已,無法提供真實刺激感、存在感、互動感、或實際的感官感受來幫助孩童培養情緒感受上的同理心、感同身受、或換位思考的能力,雖然目前市場上具有很多體感裝置,然多以一般之遊戲為主,例如虛擬實境(Virtual reality,VR),顯然該款體感裝置並非用於情緒感受、揣摩、或表達的訓練上。 Children still cannot effectively solve the defects in emotional perception and expression. Even if the problem can be solved, the effect is limited. The reason is that the teaching aids are just descriptions of text and images. They cannot provide real stimulation, sense of presence, interaction, or actual sensory experience to help children cultivate empathy, empathy, or the ability to think from other people's perspectives. Although there are many somatosensory devices on the market, most of them are general games, such as virtual reality (VR). Obviously, this somatosensory device is not used for emotional perception, speculation, or expression training.
是以,要如何解決上述習用之問題與缺失,即為本發明之申請人與從事此行業之相關廠商所亟欲研究改善之方向所在者。 Therefore, how to solve the above-mentioned problems and deficiencies in usage is the direction that the applicant of this invention and related manufacturers engaged in this industry are eager to study and improve.
本發明之課題主要目的在於提供一種透過數個表述導引件上的表述圖文部,可供第一使用者進行敘事正確說法的排列,有如造句般,並給予第二使用者觀看,使第二使用者得以學得正確的語法,並從語法中找出對應的部件進行穿戴,再者,於上述之前,第一使用者可透過體感刺激裝置內的震動元件、發熱元件、充氣元件、致冷元件、及揚聲元件,利用操控裝置的操控介面選擇對應事件狀態資訊之體感選項單元,使體感刺激裝置可做出與事件狀態資訊相對應作動,並再給予第二使用者配戴,使第二使用者可親身實際體驗到關於事件狀態資訊的體感的情緒感知感受,以提供最真實的刺激感、存在感、互動感、或實際的感官感受來幫助孩童培養情緒感受上的同理心、感同身受、或換位思考的能力,此外,也可透過實境裝置來進一步增加視覺感的情緒感知感受,使第二使用者可更快的訓練學習到正確的敘事語法,以正確表達、揣摩情緒感受。 The main purpose of the subject of the present invention is to provide a method for a first user to arrange the correct narrative statements through the expression graphics on a plurality of expression guides, just like making sentences, and to show them to a second user, so that the second user can learn the correct grammar and find the corresponding parts from the grammar to wear. Furthermore, before the above, the first user can use the vibration element, heating element, inflatable element, cooling element, and sound element in the somatosensory stimulation device to select the somatosensory option unit corresponding to the event status information through the control interface of the control device, so that the somatosensory stimulation device can be used to control the vibration element, heating element, inflatable element, cooling element, and sound element in the somatosensory stimulation device. The stimulus device can make corresponding actions according to the event status information, and then be worn by the second user, so that the second user can personally experience the physical and emotional perception of the event status information, so as to provide the most realistic sense of stimulation, presence, interaction, or actual sensory experience to help children cultivate empathy, empathy, or the ability to think from the perspective of others. In addition, the visual emotional perception can be further increased through the reality device, so that the second user can quickly train and learn the correct narrative grammar to correctly express and understand emotional feelings.
換言之,本案乃屬一種遊具或教具,利用遊玩的過程當中,可達到啟發同理心、換位思考、及感同身受等方面之訓練效果,尤以目前3C電子產品成癮的時代,孩童與人互動愈來愈少,如此透過本案訓練裝置可有效強化孩童透過多感官感受他人情緒,以練習表達正確的情緒感受。 In other words, this case is a kind of play equipment or teaching aid. Through the process of playing, it can achieve the training effect of inspiring empathy, empathy, and sympathy. Especially in the current era of 3C electronic product addiction, children interact less and less with others. Therefore, through this case training device, it can effectively strengthen children's multi-sensory perception of other people's emotions, so as to practice expressing correct emotional feelings.
本發明能夠達成上述主要目的之結構包括一語句載體、數個表述導引件、至少一表述圖文部、一事件狀態資訊、至少一體感刺激裝置、至少一震動元件、至少一發熱元件、至少一充氣元件、至少一致冷元件、一揚聲元件、一控制模組、一實境裝置、一體感訊號接收元件、一實境訊號接收元件、一操控裝置、一操控介面、及數個體感選項單元,其中所述表述導引件包含於語句載體內,且表述導引件上分別具有表述圖文部,以在正確排列各個表述導引件後產生所述事件狀態資訊,又體感刺激裝置係與表述圖文部資訊對應,且供配戴於一第二使用者身上,所述體感刺激裝置則包含有所述的震動元件、發熱元件、充氣元件、致冷元件、揚聲元件、及控制模組,另所述實境裝置係與表述圖文部資訊對應,且供配戴於第二使用者頭部上,此外,所述體感訊號接收元 件設於體感刺激裝置內並與控制模組資訊連結,實境訊號接收元件設於實境裝置內,又體感訊號接收元件及實境訊號接收元件資訊連結操控裝置,且所述操控裝置係設有供控制震動元件、發熱元件、充氣元件、致冷元件、揚聲元件、及實境裝置之操控介面,並操控介面內係設有數個資訊對應事件狀態資訊之體感選項單元。 The structure of the present invention capable of achieving the above-mentioned main purpose includes a sentence carrier, a plurality of expression guides, at least one expression graphic part, an event status information, at least one somatosensory stimulation device, at least one vibration element, at least one heating element, at least one inflatable element, at least one cooling element, a speaker element, a control module, a reality device, a somatosensory signal receiving element, a reality signal receiving element, a control device, a control interface, and a plurality of somatosensory option units, wherein the expression guide is included in the sentence carrier, and the expression guide has the expression graphic part respectively, so that the event status information is generated after the expression guides are correctly arranged, and the somatosensory stimulation device corresponds to the expression graphic part information, and is provided for wearing on a second user. The somatosensory stimulation device includes the vibration element, heating element, inflatable element, cooling element, speaker element, and control module. The real world device corresponds to the information of the graphic part and is worn on the head of the second user. In addition, the somatosensory signal receiving element is arranged in the somatosensory stimulation device and is connected to the control module information. The real world signal receiving element is arranged in the real world device. The somatosensory signal receiving element and the real world signal receiving element are connected to the control device. The control device is provided with a control interface for controlling the vibration element, heating element, inflatable element, cooling element, speaker element, and real world device. The control interface is provided with a plurality of somatosensory option units whose information corresponds to event status information.
藉此,第一使用者可拿取語句載體上的數個表述導引件,並依據各個表述導引件上的表述圖文部進行語句敘述上的正確排列,以產生符合第一使用者當下欲形容之情緒的事件狀態資訊,此後當表述導引件排列完成後,第一使用者拿取體感刺激裝置並依據事件狀態資訊來輸入相對應的體感選項單元,此後再將語句敘述排列正確的事件狀態資訊給予第二使用者觀看,並且教導第二使用者正確表達情緒的敘述方式,而後再將體感刺激裝置配戴於第二使用者身上,此時的體感刺激裝置將會直接性的對第二使用者進行體感上的傳達,讓第二使用者可更直接性的瞭解第一使用者欲表達的情緒感受。 In this way, the first user can take a number of expression guides on the expression carrier and correctly arrange the expression according to the expression graphics on each expression guide to generate event state information that matches the emotion that the first user wants to describe at the moment. After that, when the expression guides are arranged, the first user takes the somatosensory stimulation device and inputs the corresponding somatosensory option unit according to the event state information. After that, the event state information with the correct arrangement of the expression is shown to the second user, and the second user is taught the correct way to express emotions. Then, the somatosensory stimulation device is worn on the second user. At this time, the somatosensory stimulation device will directly convey the somatosensory feeling to the second user, so that the second user can more directly understand the emotional feelings that the first user wants to express.
此外,同時可搭配實境裝置將其配戴於第二使用者頭部上,同樣依據事件狀態資訊讓第一使用者操縱操控介面,使第一使用者在操縱體感選項單元後,實境裝置會根據體感選項單元顯示出相對應之畫面,讓第二使用者利用視覺的感官,予以更加強化感受第一使用者的情緒感受。 In addition, it can be worn on the head of the second user in conjunction with a real-world device, and the first user can operate the control interface based on the event status information. After the first user operates the somatosensory option unit, the real-world device will display the corresponding screen based on the somatosensory option unit, allowing the second user to use visual senses to enhance the first user's emotional feelings.
藉由上述技術,可針對習用教具所存在之對於情緒感知及表達方面的缺陷上,孩童仍無法有效的解決,縱使可解決該問題,但效果有限,原因在於該教具只是文字與圖像之描述而已,無法提供真實刺激感、存在感、互動感、或實際的感官感受來幫助孩童培養情緒感受上的同理心、感同身受、或換位思考的能力,雖然目前市場上具有很多體感裝置,然多以一般之遊戲為主,例如虛擬實境(Virtual reality,VR),顯然該款體感裝置並非用於情緒感受、揣摩、或表達的訓練上的問題點加以突破,達到本發明如上述優點之實用進步性。 The above technology can effectively solve the problem of emotional perception and expression defects in teaching aids. Even if the problem can be solved, the effect is limited. The reason is that the teaching aids are just descriptions of text and images, and cannot provide real stimulation, sense of presence, interaction, or actual sensory experience to help children cultivate empathy, empathy, or the ability to think in other people's shoes. Although there are many somatosensory devices on the market, most of them are general games, such as virtual reality (VR). Obviously, such somatosensory devices are not used to break through the problem of emotional perception, speculation, or expression training, so as to achieve the practical progress of the present invention as mentioned above.
1:語句載體 1: Sentence carrier
11:表述導引件 11: Expression guide
111:表述圖文部 111: Graphics and text section
112:事件狀態資訊 112: Event status information
2:體感刺激裝置 2: Physical stimulation device
21:震動元件 21: Vibration element
22:發熱元件 22: Heating element
23:充氣元件 23: Inflatable element
24:致冷元件 24: Refrigeration element
25:揚聲元件 25: Speaker components
26:控制模組 26: Control module
27:體感訊號接收元件 27: Body sensor signal receiving element
28:體感刺激控制模組 28: Somatosensory stimulation control module
281:體感刺激操控介面 281: Somatosensory stimulation control interface
282:體感刺激選項單元 282: Physical stimulation option unit
29:發光元件 29: Light-emitting element
3:實境裝置 3: Reality device
31:實境訊號接收元件 31: Real-world signal receiving element
4:操控裝置 4: Control device
41:操控介面 41: Control interface
411:體感選項單元 411: Somatosensory option unit
A:第一使用者 A:First user
B:第二使用者 B: Second user
第一圖 為本發明第一較佳實施例之立體透視圖。 The first figure is a three-dimensional perspective view of the first preferred embodiment of the present invention.
第二圖 為本發明第一較佳實施例之結構方塊圖。 The second figure is a structural block diagram of the first preferred embodiment of the present invention.
第三圖 為本發明第一較佳實施例之流程圖。 The third figure is a flow chart of the first preferred embodiment of the present invention.
第四圖 為本發明第一較佳實施例之排列示意圖。 Figure 4 is a schematic diagram of the arrangement of the first preferred embodiment of the present invention.
第五圖 為本發明第一較佳實施例之設定示意圖。 Figure 5 is a schematic diagram of the configuration of the first preferred embodiment of the present invention.
第六圖 為本發明第一較佳實施例之教學示意圖。 Figure 6 is a teaching diagram of the first preferred embodiment of the present invention.
第七圖 為本發明第一較佳實施例之配戴示意圖。 Figure 7 is a wearing diagram of the first preferred embodiment of the present invention.
第八圖 為本發明第二較佳實施例之實施示意圖。 Figure 8 is a schematic diagram of the implementation of the second preferred embodiment of the present invention.
第九圖 為本發明第二較佳實施例之體感刺激裝置立體透視圖。 Figure 9 is a three-dimensional perspective view of the somatosensory stimulation device of the second preferred embodiment of the present invention.
請參閱第一圖至第七圖所示,為本發明第一較佳實施例之立體透視圖至配戴示意圖,由圖中可清楚看出本發明係包括: Please refer to the first to seventh figures, which are the three-dimensional perspective diagrams to the wearing diagrams of the first preferred embodiment of the present invention. It can be clearly seen from the figures that the present invention includes:
一語句載體1,係包含數個表述導引件11,各該表述導引件11上分別具有至少一表述圖文部111,以在正確排列各該表述導引件11後產生一事件狀態資訊112; A sentence carrier 1 includes a plurality of expression guides 11, each of which has at least one expression graphic part 111, so that an event status information 112 is generated after each expression guide 11 is correctly arranged;
至少一與該表述圖文部111資訊對應,且供配戴於一第二使用者B身上的體感刺激裝置2,係包含至少一震動元件21、至少一設於該震動元件21一側之發熱元件22、至少一設於該發熱元件22一側之充氣元件23、至少一設於該充氣元件23一側之致冷元件24、一設於該致冷元件24一側之揚聲元件25、及一與該震動元件21、該發熱元件22、該充氣元件23、該致冷元件24、及該揚聲元件25資訊連結之控制模組26; At least one somatosensory stimulation device 2 corresponding to the information of the graphic part 111 and provided for wearing on a second user B comprises at least one vibration element 21, at least one heating element 22 arranged on one side of the vibration element 21, at least one inflatable element 23 arranged on one side of the inflatable element 22, at least one cooling element 24 arranged on one side of the inflatable element 23, a speaker element 25 arranged on one side of the cooling element 24, and a control module 26 connected to the vibration element 21, the heating element 22, the inflatable element 23, the cooling element 24, and the speaker element 25;
一與該表述圖文部111資訊對應,且供配戴於該第二使用者B頭部上的實境裝置3; A real-world device 3 corresponding to the information of the graphic part 111 and provided for wearing on the head of the second user B;
一設於該體感刺激裝置2內並與該控制模組26資訊連結之體感訊號接收元件27; A somatosensory signal receiving element 27 disposed in the somatosensory stimulation device 2 and informationally connected to the control module 26;
一設於該實境裝置3內之實境訊號接收元件31;及 A real-world signal receiving element 31 disposed in the real-world device 3; and
一與該體感訊號接收元件27及該實境訊號接收元件31資訊連結之操控裝置4,係設有一供控制該震動元件21、該發熱元件22、該充氣元件23、該致冷元件24、該揚聲元件25、及該實境裝置3之操控介面41,該操控介面41內係設有數個資訊對應該事件狀態資訊112之體感選項單元411。 A control device 4 connected to the somatosensory signal receiving element 27 and the real-world signal receiving element 31 is provided with a control interface 41 for controlling the vibration element 21, the heating element 22, the inflatable element 23, the cooling element 24, the sound element 25, and the real-world device 3. The control interface 41 is provided with a plurality of somatosensory option units 411 corresponding to the event state information 112.
其中,該語句載體1係為行動電子裝置、或卡片組其中之一者,本 實施例係以卡片組為例,若為行動電子裝置時,表述導引件11、表述圖文部111、及事件狀態資訊112係為軟件資訊。 The statement carrier 1 is a mobile electronic device or a card set. This embodiment takes a card set as an example. If it is a mobile electronic device, the expression guide 11, the expression graphic part 111, and the event status information 112 are software information.
其中,每一表述導引件11上的表述圖文部111可為圖案、或文字、或其組合,且表述圖文部111可印製於表述導引件11上。 The description graphic part 111 on each description guide 11 can be a pattern, or text, or a combination thereof, and the description graphic part 111 can be printed on the description guide 11.
其中,該事件狀態資訊112係為一段敘述情緒感受的句子。 The event status information 112 is a sentence describing emotional feelings.
其中,該第二使用者B係以患有自閉症之孩童為例,當然,第一使用者A亦可同為自閉症之孩童,甚至當第一使用者A及第二使用者B皆為自閉症孩童時,可搭配一位導師進行引導輔助教學。 The second user B is an example of a child with autism. Of course, the first user A can also be an autistic child. Even when the first user A and the second user B are both autistic children, they can be paired with a tutor for guidance and auxiliary teaching.
其中,該體感刺激裝置2係以設於第二使用者B之肩胸部為例,以同時遮罩第二使用者B的肩膀及胸部。 The somatosensory stimulation device 2 is set on the shoulders and chest of the second user B as an example, so as to cover the shoulders and chest of the second user B at the same time.
其中,該震動元件21係以震動馬達為例。該發熱元件22係以加熱線圈為例。該充氣元件23係以充氣馬達搭配膨脹球體為例。該致冷元件24係以致冷晶片為例。該揚聲元件25係以喇叭為例。該控制模組26係以控制機板為例。 The vibration element 21 is exemplified by a vibration motor. The heating element 22 is exemplified by a heating coil. The inflatable element 23 is exemplified by an inflatable motor with an expansion ball. The cooling element 24 is exemplified by a cooling chip. The sound-generating element 25 is exemplified by a speaker. The control module 26 is exemplified by a control board.
其中,該實境裝置3係為虛擬實境裝置(Virtual reality,VR)或擴增實境裝置(Augmented Reality,AR)其中之一者,本實施例係以擴增實境裝置為例。 The real-world device 3 is one of a virtual reality device (VR) or an augmented reality device (AR). This embodiment takes the augmented reality device as an example.
其中,該體感訊號接收元件27及該實境訊號接收元件31係以無線接收天線為例。 The body sensing signal receiving element 27 and the real-world signal receiving element 31 are exemplified by wireless receiving antennas.
其中,該操控裝置4係以平板為例。該操控介面41係以APP軟體介面為例。 The control device 4 is exemplified by a tablet. The control interface 41 is exemplified by an APP software interface.
其中,該體感選項單元411係以APP軟體介面內的選項為例,且該體感選項單元411於本實施例係以排擠、煩躁、及幸福溫暖選項為例。 The somatosensory option unit 411 is an example of an option in an APP software interface, and the somatosensory option unit 411 in this embodiment is an example of the options of expulsion, irritation, and happiness and warmth.
再以步驟而言: In terms of steps:
(a)排列出事件狀態資訊:一語句載體1包含有數個表述導引件11,各該表述導引件11上分別具有至少一表述圖文部111,以供一第一使用者A針對各該表述導引件11上的表述圖文部111進行語句敘述上的正確排列,以產生一事件狀態資訊112; (a) Arranging event status information: A sentence carrier 1 includes a plurality of expression guides 11, each of which has at least one expression graphic part 111, so that a first user A can correctly arrange the sentence description for the expression graphic part 111 on each expression guide 11 to generate event status information 112;
(b)拿取體感刺激裝置:取至少一體感刺激裝置2,該體感刺激裝置2包含有至少一震動元件21、至少一設於該震動元件21一側之發熱元 件22、至少一設於該發熱元件22一側之充氣元件23、至少一設於該充氣元件23一側之致冷元件24、一設於該致冷元件24一側之揚聲元件25、及一與該震動元件21、該發熱元件22、該充氣元件23、該致冷元件24、及該揚聲元件25資訊連結之控制模組26; (b) Take a somatosensory stimulation device: Take at least one somatosensory stimulation device 2, the somatosensory stimulation device 2 includes at least one vibration element 21, at least one heating element 22 arranged on one side of the vibration element 21, at least one inflatable element 23 arranged on one side of the heating element 22, at least one cooling element 24 arranged on one side of the inflatable element 23, a speaker element 25 arranged on one side of the cooling element 24, and a control module 26 connected to the vibration element 21, the heating element 22, the inflatable element 23, the cooling element 24, and the speaker element 25;
(c)選擇體感選項單元以控制體感刺激裝置:依據該事件狀態資訊112,利用一操控裝置4上的操控介面41來接收該第一使用者A之操縱動作,此時該操控介面41內係設有數個資訊連結該事件狀態資訊112之體感選項單元411,使該第一使用者A操縱各該體感選項單元411後,設於該體感刺激裝置2內的一體感訊號接收元件27於收到指令後,該震動元件21、該發熱元件22、該充氣元件23、該致冷元件24、及該揚聲元件25得以根據該體感選項單元411做相互資訊對應之作動; (c) Selecting a somatosensory option unit to control the somatosensory stimulation device: Based on the event state information 112, a control interface 41 on a control device 4 is used to receive the manipulation action of the first user A. At this time, the control interface 41 is provided with a plurality of somatosensory option units 411 whose information is linked to the event state information 112, so that after the first user A manipulates each of the somatosensory option units 411, a somatosensory signal receiving element 27 provided in the somatosensory stimulation device 2 receives the instruction, and the vibration element 21, the heating element 22, the inflatable element 23, the cooling element 24, and the sound element 25 can perform actions corresponding to the mutual information according to the somatosensory option unit 411;
(d)選擇體感選項單元以控制實境裝置:依據該事件狀態資訊112,利用該操控裝置4上的操控介面41來接收該第一使用者A之操縱動作,使該第一使用者A操縱各該體感選項單元411後,使一實境裝置3內的實境訊號接收元件31於收到指令後,根據該體感選項單元411顯示出相對應之畫面; (d) Selecting a somatosensory option unit to control a real device: Based on the event state information 112, the control interface 41 on the control device 4 is used to receive the manipulation action of the first user A, so that the first user A manipulates each of the somatosensory option units 411, and the real signal receiving element 31 in the real device 3 displays the corresponding screen according to the somatosensory option unit 411 after receiving the instruction;
(e)對第二使用者教導正確敘述語法:該表述圖文部111所展現的事件狀態資訊112給予一第二使用者B進行觀看,使該第二使用者B得知對於該事件狀態資訊112的正確敘述語法; (e) Teach the second user the correct description syntax: The event status information 112 displayed by the description graphic part 111 is given to a second user B for viewing, so that the second user B knows the correct description syntax for the event status information 112;
(f)第二使用者配戴體感刺激裝置及實境裝置:將該體感刺激裝置2及該實境裝置3給予該第二使用者B進行配戴;及 (f) The second user wears the physical stimulation device and the real-world device: the physical stimulation device 2 and the real-world device 3 are given to the second user B to wear; and
(g)第二使用者產生體感及視覺感的情緒感知感受:該第二使用者B受到該體感刺激裝置2及該實境裝置3之作動,而產生體感及視覺感的情緒感知感受。 (g) The second user generates physical and visual emotional perception: The second user B generates physical and visual emotional perception due to the operation of the physical stimulation device 2 and the reality device 3.
其中針對上述步驟而言,步驟(a)與(b)可進行對調,步驟(c)與(d)可進行對調,意即,本案步驟(a)與(b)、(c)與(d)之先後順序可交換而不影響本案之實施結果。 Among the above steps, steps (a) and (b) can be swapped, and steps (c) and (d) can be swapped, which means that the order of steps (a) and (b), and (c) and (d) in this case can be swapped without affecting the implementation results of this case.
詳言之,舉例而言,當欲訓練第二使用者B對於情緒感知的正確敘述方式時,可透過本案來幫助第二使用者B掌握情緒表達之概念,有效的組織正確的語句,因此,本實施例的表述導引件11係以從語句載體1中抽出四張 為例,且四張表述導引件11上的表述圖文部111係分別為「我覺得」、「胸口」、「感到悶悶的」、及「如同烏雲在頭上」,利用四張表述導引件11以組織出描述正確情緒的語構及敘述框架,此語構即為事件狀態資訊。 In detail, for example, when the second user B is to be trained on the correct way to describe his/her emotional perception, this case can be used to help the second user B grasp the concept of emotional expression and effectively organize correct sentences. Therefore, the expression guide 11 of this embodiment is taken as an example of extracting four sheets from the sentence carrier 1, and the expression graphic parts 111 on the four expression guides 11 are respectively "I feel", "chest", "feeling depressed", and "like a dark cloud on the head". The four expression guides 11 are used to organize the language structure and narrative framework that describe the correct emotions. This language structure is the event state information.
當然,第二使用者B因對於語句的組織有其困擾,可能會組織出「如同烏雲在頭上」、「感到悶悶的」、「我覺得」、「胸口」之錯誤排序的事件狀態資訊112,因此,當第一使用者A組織完正確語句排序的事件狀態資訊112後,可再藉由操控介面41來選擇符合該事件狀態資訊112的排擠選項,當體感訊號接收元件27接收到排擠選項指令時,該指令將會傳遞給予控制模組26,此時控制模組26就會控制相對應排擠選項的發熱元件22、充氣元件23、及揚聲元件25開始運作,同時,實境訊號接收元件31也會收到來自排擠選項指令,該指令將會使實境裝置3產生烏雲下雨的畫面,並搭配灰暗的燈光環境。 Of course, the second user B may have trouble organizing the sentences and may organize the event status information 112 in the wrong order of "like a dark cloud over my head", "feeling depressed", "I feel", "chest". Therefore, after the first user A organizes the event status information 112 in the correct sentence order, he can select the exclusion option that matches the event status information 112 through the control interface 41. When the signal receiving element 27 receives the expulsion option command, the command will be transmitted to the control module 26, and the control module 26 will control the heating element 22, the inflatable element 23, and the sound element 25 corresponding to the expulsion option to start operating. At the same time, the real-life signal receiving element 31 will also receive the expulsion option command, which will cause the real-life device 3 to produce a dark cloud and rainy scene, with a dim lighting environment.
而後,再將正確組織排序的四張表述導引件11給予第二使用者B觀看,以將第一使用者A的情緒傳達給予第二使用者B,並同時教導第二使用者B對於情緒正確的敘述方式,此後再將體感刺激裝置2及實境裝置3配戴於第二使用者B的肩胸部位與頭部。體感刺激裝置2利用發熱元件22的熱源對胸部進行加溫,進而產生熱感,而利用充氣元件23進行充氣,使膨脹球體膨脹並壓迫第二使用者B的胸部,形成一種壓力,且利用揚聲元件25所發出的雨聲,並同時又搭配實境裝置3的烏雲下雨畫面及灰暗的燈光環境,第二使用者B即會以類比元素方式(即物理性方式)直接性的感覺到胸口悶悶的,並且如同烏雲在頭上而下著細雨的情緒感受,有效增加體驗感。 Then, the four correctly organized and ordered expression guides 11 are shown to the second user B to convey the emotions of the first user A to the second user B, and at the same time, the second user B is taught the correct way to express emotions. Thereafter, the somatosensory stimulation device 2 and the reality device 3 are worn on the shoulder, chest and head of the second user B. The somatosensory stimulation device 2 uses the heat source of the heating element 22 to warm the chest, thereby generating a sense of heat, and uses the inflatable element 23 to inflate, so that the inflatable ball expands and compresses the chest of the second user B, forming a kind of pressure, and uses the rain sound emitted by the speaker element 25, and at the same time, it is matched with the dark clouds and rainy pictures and the dim lighting environment of the reality device 3. The second user B will directly feel the chest stuffiness in an analog element way (i.e., physical way), and the emotional feeling of dark clouds and drizzling rain above the head, which effectively increases the sense of experience.
根據上述舉例,以此類推,當選擇特定的體感選項單元411時,震動元件21、發熱元件22、充氣元件23、致冷元件24、及揚聲元件25就會做相對應的動作,舉例而言,震動元件21可透過震動而產生出一種被接觸碰撞傷害的感覺,而致冷元件24可透過冰冷感產生出一種被冷漠的感覺。 According to the above example, by analogy, when a specific somatosensory option unit 411 is selected, the vibration element 21, the heating element 22, the inflatable element 23, the cooling element 24, and the sound element 25 will perform corresponding actions. For example, the vibration element 21 can produce a feeling of being touched or collided through vibration, and the cooling element 24 can produce a feeling of being indifferent through a cold feeling.
請參閱第八圖及第九圖所示,為本發明第二較佳實施例之實施示意圖及體感刺激裝置立體透視圖,由圖中可清楚看出,本實施例與上述實施例不同處在於,體感刺激裝置2係以五個組合為例,分別為可設於肩胸部、腰部、腹部、臀部、腿部的體感刺激裝置2,亦可為任二個以上的部位搭配組合,此 外,本實施例之體感刺激裝置2上係設有一體感刺激控制模組28,係具有一係具有一資訊連結該控制模組26,以供控制震動元件21、發熱元件22、充氣元件23、致冷元件24、及揚聲元件25之體感刺激操控介面281,體感刺激操控介面281內係設有數個資訊對應事件狀態資訊之體感刺激選項單元282,另外,體感刺激裝置2內還設有至少一發光元件29,利用發光元件29可產生相對應事件狀態資訊的燈光效果,例如炙熱太陽情境時可產生強烈光源來具體的形容出大太陽的刺眼效果。 Please refer to the eighth and ninth figures, which are schematic diagrams of the second preferred embodiment of the present invention and a three-dimensional perspective diagram of the somatosensory stimulation device. It can be clearly seen from the figure that the present embodiment is different from the above-mentioned embodiment in that the somatosensory stimulation device 2 is provided with a somatosensory stimulation control module 28, which has an information link to the control module. The group 26 is used to control the somatosensory stimulation control interface 281 of the vibration element 21, the heating element 22, the inflatable element 23, the cooling element 24, and the sound element 25. The somatosensory stimulation control interface 281 is provided with a somatosensory stimulation option unit 282 with several information corresponding to the event status information. In addition, the somatosensory stimulation device 2 is also provided with at least one light-emitting element 29. The light-emitting element 29 can generate a lighting effect corresponding to the event status information. For example, in the case of a scorching sun situation, a strong light source can be generated to specifically describe the dazzling effect of the sun.
其中,該體感刺激控制模組28於本實施例係以觸控面板為例。該體感刺激操控介面281於本實施例係以APP軟體介面為例。該體感刺激選項單元282係以APP軟體介面內的選項為例。 Among them, the somatosensory stimulation control module 28 in this embodiment is taken as an example of a touch panel. The somatosensory stimulation control interface 281 in this embodiment is taken as an example of an APP software interface. The somatosensory stimulation option unit 282 is taken as an example of an option in an APP software interface.
藉此,當第二使用者B同時配戴肩胸部、腰部、腹部、臀部、腿部的體感刺激裝置2時,每一個體感刺激裝置2皆可獨立或共同運作,以產生更貼近事件狀態資訊的意境,有效幫助第二使用者B體驗並揣摩第一使用者所描述的情緒狀態,且亦可反向遊玩操作,如由第二使用者B排列組織出事件狀態資訊,由第一使用者去感受,方式如上所述,不再贅述。 Thus, when the second user B wears the somatosensory stimulation devices 2 on the shoulders, chest, waist, abdomen, buttocks, and legs at the same time, each somatosensory stimulation device 2 can operate independently or together to produce an artistic conception that is closer to the event state information, effectively helping the second user B to experience and understand the emotional state described by the first user, and can also play the operation in the reverse direction, such as the second user B arranging and organizing the event state information, and the first user experiencing it, the method is as described above, and no further elaboration is required.
此外,透過體感刺激控制模組28、體感刺激操控介面281、及體感刺激選項單元282之設計,讓第一使用者無須使用額外之操控裝置,意即,當操控裝置故障時,可直接利用體感刺激控制模組28來控制體感刺激裝置2,並選擇對應事件狀態資訊的體感刺激選項單元282,顯然具有一定程度之便利性。 In addition, through the design of the somatosensory stimulation control module 28, the somatosensory stimulation control interface 281, and the somatosensory stimulation option unit 282, the first user does not need to use an additional control device, that is, when the control device fails, the somatosensory stimulation control module 28 can be directly used to control the somatosensory stimulation device 2 and select the somatosensory stimulation option unit 282 corresponding to the event status information, which obviously has a certain degree of convenience.
是以,本發明之情緒感知訓練裝置及其方法為可改善習用之技術關鍵在於: Therefore, the emotional perception training device and method of the present invention are the key technologies that can improve usage:
第一,透過數個表述導引件11上的表述圖文部111,可供第一使用者A進行敘事正確說法的排列,有如造句般,並給予第二使用者B觀看,使第二使用者B得以學得正確的語法。 First, through the expression graphic parts 111 on the expression guides 11, the first user A can arrange the correct narrative statements, just like making sentences, and show them to the second user B, so that the second user B can learn the correct grammar.
第二,第一使用者A可透過體感刺激裝置2內的震動元件21、發熱元件22、充氣元件23、致冷元件24、及揚聲元件25,利用操控裝置4的操控介面41選擇對應事件狀態資訊112之體感選項單元411,使體感刺激裝置2可做出與事件狀態資訊112相對應作動,並再給予第二使用者B配戴,使第二使用者B可親身實際體驗到關於事件狀態資訊112的體感的 情緒感知感受。 Second, the first user A can use the vibration element 21, heating element 22, inflatable element 23, cooling element 24, and speaker element 25 in the somatosensory stimulation device 2, and use the control interface 41 of the control device 4 to select the somatosensory option unit 411 corresponding to the event state information 112, so that the somatosensory stimulation device 2 can perform actions corresponding to the event state information 112, and then give it to the second user B to wear, so that the second user B can personally experience the somatosensory emotional perception of the event state information 112.
第三,第二使用者B可透過實境裝置3來進一步增加視覺感的情緒感知感受,使第二使用者B可更快的訓練學習到正確的敘事語法,增強吸引力並強化該情緒氛圍的體驗感。 Third, the second user B can further increase the visual emotional perception through the real-world device 3, so that the second user B can be trained to learn the correct narrative grammar more quickly, enhance the attractiveness and strengthen the experience of the emotional atmosphere.
第四,讓第二使用者B在遊玩過程中,可有效訓練同理心、換位思考、及感同身受等層面,以及訓練如何正確表達這些情緒感受。 Fourth, the second user B can effectively train empathy, perspective-taking, and empathy during the game, as well as how to correctly express these emotions.
第五,透過體感刺激控制模組28、體感刺激操控介面281、及體感刺激選項單元282之設計,讓第一使用者A無須使用額外之操控裝置4,意即,當操控裝置4故障時,可直接利用體感刺激控制模組28來控制體感刺激裝置2,並選擇對應事件狀態資訊112的體感刺激選項單元282,顯然具有一定程度之便利性。 Fifth, through the design of the somatosensory stimulation control module 28, the somatosensory stimulation control interface 281, and the somatosensory stimulation option unit 282, the first user A does not need to use an additional control device 4, that is, when the control device 4 fails, the somatosensory stimulation control module 28 can be directly used to control the somatosensory stimulation device 2 and select the somatosensory stimulation option unit 282 corresponding to the event status information 112, which obviously has a certain degree of convenience.
第六,透過發光元件29之光影效果設計,讓第二使用者具有更多元化的體驗感受,可更加深情緒感受。 Sixth, through the light and shadow effect design of the light-emitting element 29, the second user can have a more diversified experience and a deeper emotional experience.
惟,雖然本文中已顯示並敘明本發明之各種實施例,但僅以舉例方式提供此等實施例,本文中所提供之任何操作理論或益處既定僅作為敘明本發明之一輔助;此等理論及解釋不束縛或限制關於藉由實踐本發明而達成之組織重塑之申請專利範圍。熟習此項技術者現在可不背離本發明之情形下構想出諸多變化、改變或替代。應瞭解,可在實踐本發明時採用本文中所敘明之發明之實施例的各種替代方案。本發明之範疇、本發明之範疇內的方法及結構既定包括等效形式。 However, although various embodiments of the present invention have been shown and described herein, these embodiments are provided by way of example only, and any operating theories or benefits provided herein are intended only as an aid to the description of the present invention; these theories and explanations do not restrict or limit the scope of the patent application regarding the organizational remodeling achieved by practicing the present invention. Those skilled in the art can now conceive of many variations, changes or substitutions without departing from the present invention. It should be understood that various alternatives to the embodiments of the invention described herein may be adopted in practicing the present invention. The scope of the present invention, the methods and structures within the scope of the present invention are intended to include equivalent forms.
綜上所述,本發明之情緒感知訓練裝置及其方法於使用時,為確實能達到其功效及目的,故本發明誠為一實用性優異之發明,為符合發明專利之申請要件,爰依法提出申請,盼 審委早日賜准本發明,以保障申請人之辛苦發明,倘若 鈞局審委有任何稽疑,請不吝來函指示,申請人定當竭力配合,實感公便。 In summary, the emotion perception training device and method of the present invention can achieve its efficacy and purpose when used. Therefore, the present invention is truly an invention with excellent practicality. In order to meet the application requirements of invention patents, an application is filed in accordance with the law. I hope that the review committee will approve the present invention as soon as possible to protect the applicant's hard work. If the review committee of the Jun Bureau has any doubts, please feel free to write to instruct. The applicant will do his best to cooperate and feel that it is public and convenient.
1:語句載體 1: Sentence carrier
2:體感刺激裝置 2: Physical stimulation device
21:震動元件 21: Vibration element
22:發熱元件 22: Heating element
23:充氣元件 23: Inflatable element
24:致冷元件 24: Refrigeration element
25:揚聲元件 25: Speaker components
26:控制模組 26: Control module
3:實境裝置 3: Reality device
4:操控裝置 4: Control device
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| US20100028841A1 (en) * | 2005-04-25 | 2010-02-04 | Ellen Eatough | Mind-Body Learning System and Methods of Use |
| CN209417958U (en) * | 2017-11-17 | 2019-09-20 | 国家电网公司 | A kind of skills training device based on augmented reality |
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