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TWI879603B - Fatigue monitoring device for e-sport training - Google Patents

Fatigue monitoring device for e-sport training Download PDF

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TWI879603B
TWI879603B TW113121659A TW113121659A TWI879603B TW I879603 B TWI879603 B TW I879603B TW 113121659 A TW113121659 A TW 113121659A TW 113121659 A TW113121659 A TW 113121659A TW I879603 B TWI879603 B TW I879603B
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user
sports
monitoring device
verification
processing control
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謝哲人
呂明峻
李俊德
胡裕強
謝芮凌
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正修學校財團法人正修科技大學
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Abstract

A fatigue monitoring device for e-sport training includes a monitoring device, a processing control device, and a verification device. The monitoring device is used to monitor the changes in at least one physiological data of the user operating the esports console. The processing control device determines whether the user has entered a suspected fatigue state based on the changes in physiological data, thereby correspondingly generating a verification command. The verification device generates an interactive verification message on the esports console based on the verification command from the processing control device. If the user fails to respond to the interactive verification message within a preset time, the processing control device determines that the user has entered a confirmed fatigue state and immediately suspends the operation of the esports console.

Description

電競訓練疲勞監測裝置E-sports training fatigue monitoring device

本發明是有關於一種監測裝置,特別是有關於一種電競訓練疲勞監測裝置。The present invention relates to a monitoring device, and more particularly to an e-sports training fatigue monitoring device.

電競戰隊訓練一場約30分鐘到1小時,如何訂出訓練練習時間表,能讓隊員能在精神狀況好下訓練是很重要,如精神狀況不佳,就停止練習,以免過度練習不但沒有效果,也可能造成運動傷害。An e-sports team training session lasts about 30 minutes to an hour. It is important to set a training schedule so that the team members can train in a good mental state. If the mental state is not good, they should stop training to avoid over-training, which is not only ineffective but may also cause sports injuries.

臺灣專利申請案第110131602號雖然揭示頭戴式顯示器系統,包括一頭戴式顯示單元,其具有一顯示器;一電池組,為該頭戴式顯示系統供電;以及一定位和穩定結構,將該頭戴式顯示單元保持在用戶眼睛的前方令該顯示器可供用戶觀看,並將電池組保持在用戶頭部的後方。該定位和穩定結構包括一後支撐部,用於接合用戶頭部的後部,該後支撐部包括一在使用中覆蓋用戶頭部的頂骨的頂骨綁帶部和一在使用中覆蓋用戶頭部的枕骨或位於枕骨下方的枕骨綁帶部。該定位和穩定結構還包括一對側綁帶部,連接在該後支撐部與該頭戴式顯示單元之間,每個側綁帶部於使用中位於用戶頭部的相應側面上。Taiwan Patent Application No. 110131602 discloses a head-mounted display system, including a head-mounted display unit having a display; a battery pack for powering the head-mounted display system; and a positioning and stabilizing structure for holding the head-mounted display unit in front of the user's eyes so that the display can be viewed by the user, and for holding the battery pack behind the user's head. The positioning and stabilizing structure includes a rear support portion for engaging the rear of the user's head, the rear support portion including a parietal strap portion for covering the parietal bone of the user's head in use and an occipital strap portion for covering the occipital bone of the user's head or located below the occipital bone in use. The positioning and stabilizing structure also includes a pair of side straps connected between the rear support and the head-mounted display unit, and each side strap is located on the corresponding side of the user's head during use.

然而,臺灣專利申請案第110131602號所提供的監測裝置沒有驗證機制,因此容易造成誤判且即使誤判也無從得知。目前市面上雖然有疲勞監測裝置,但是只能單向式的監測使用者是否疲勞,以及單向式提醒使用者,並無法檢驗其監測結果是否正確。而且,使用者通常只能被動地選擇關閉提醒,或是任其繼續錯誤提醒,故現有的疲勞監測裝置成果不佳。However, the monitoring device provided in Taiwan Patent Application No. 110131602 does not have a verification mechanism, so it is easy to cause misjudgment and even if it is misjudged, there is no way to know. Although there are fatigue monitoring devices on the market, they can only monitor whether the user is tired in a one-way manner and remind the user in a one-way manner, and there is no way to verify whether the monitoring results are correct. Moreover, users can usually only passively choose to turn off the reminder or let it continue to remind the wrong person, so the existing fatigue monitoring devices have poor results.

有鑑於此,本發明之一目的就是在提供一種電競訓練疲勞監測裝置,以解決上述習知技藝之問題。In view of this, one object of the present invention is to provide an e-sports training fatigue monitoring device to solve the above-mentioned problems in the prior art.

為達前述目的,本發明提出一種電競訓練疲勞監測裝置,包含:一監測裝置,用以監測正在操作一電競機台之一使用者之至少一生理數據之一變化量;一處理控制裝置,用以依據該監測裝置監測得到之該生理數據之該變化量判斷該使用者是否進入一疑似疲勞狀態,藉以對應地產生一驗證指令;以及一驗證裝置,用以依據該處理控制裝置之該驗證指令產生一互動式驗證訊息於該電競機台上,若該使用者未能於一預設時間內回應該互動式驗證訊息,則該處理控制裝置判斷該使用者已進入一確認疲勞狀態,且該處理控制裝置立即中斷該電競機台之運作,藉以防止操作該電競機台之該使用者產生運動傷害。To achieve the above-mentioned purpose, the present invention proposes an e-sports training fatigue monitoring device, comprising: a monitoring device for monitoring a change in at least one physiological data of a user who is operating an e-sports machine; a processing control device for judging whether the user has entered a suspected fatigue state according to the change in the physiological data monitored by the monitoring device, thereby generating a verification instruction accordingly; and a verification control device for determining whether the user has entered a suspected fatigue state according to the change in the physiological data monitored by the monitoring device, thereby generating a verification instruction accordingly; and a verification control device for determining whether the user has entered a suspected fatigue state according to the change in the physiological data monitored by the monitoring device, and generating a verification instruction accordingly. The processing control device is used to generate an interactive verification message on the e-sports machine according to the verification instruction of the processing control device. If the user fails to respond to the interactive verification message within a preset time, the processing control device determines that the user has entered a confirmed fatigue state, and the processing control device immediately interrupts the operation of the e-sports machine to prevent the user operating the e-sports machine from incurring sports injuries.

如請求項1所述之電競訓練疲勞監測裝置,其中該使用者之該生理數據之該變化量若持續一段時間趨近一平緩狀態,則判斷該使用者已進入該疑似疲勞狀態。In the e-sports training fatigue monitoring device as described in claim 1, if the variation of the physiological data of the user approaches a stable state for a period of time, it is determined that the user has entered the suspected fatigue state.

其中,該使用者之該生理數據之該變化量若持續一段時間呈現一平緩狀態,則判斷該使用者已進入該疑似疲勞狀態。If the variation of the physiological data of the user continues to be stable for a period of time, it is determined that the user has entered the suspected fatigue state.

其中,在該使用者操作該電競機台之持續過程中,該一段時間之時長係正比於該使用者操作該電競機台之持續過程之時長。In the process of the user operating the e-sports machine, the length of the period of time is proportional to the length of the user operating the e-sports machine.

其中,在該使用者操作該電競機台之持續過程中,該一段時間之時長係固定不變。In the process of the user operating the e-sports machine, the duration of the period of time is fixed.

其中,該監測裝置係選自於由一腦波監測器、一心律監測器及一眼球監測器所組成之族群,用以監測該使用者之該生理數據之該變化量。The monitoring device is selected from a group consisting of a brain wave monitor, a heart rate monitor and an eye monitor to monitor the variation of the physiological data of the user.

其中,該互動式驗證訊息係選自於由一靜態影像、一動態影像及一語音訊息所組成之族群。The interactive verification message is selected from a group consisting of a static image, a dynamic image and a voice message.

其中,該驗證裝置更具有一回應按鈕設於該電競機台上,若該使用者未能於該預設時間內按壓該回應按鈕,則該處理控制裝置判斷該使用者已進入該確認疲勞狀態。The verification device further has a response button disposed on the gaming machine. If the user fails to press the response button within the preset time, the processing control device determines that the user has entered the fatigue confirmation state.

其中,在該使用者操作該電競機台之持續過程中,該預設時間之時長係反比於該使用者操作該電競機台之持續過程之時長。In the process of the user operating the e-sports machine, the duration of the preset time is inversely proportional to the duration of the user operating the e-sports machine.

其中,在該使用者操作該電競機台之持續過程中,該預設時間之時長係呈現不規則改變。In the process of the user operating the gaming machine, the duration of the preset time changes irregularly.

承上所述,依本發明之電競訓練疲勞監測裝置,具有以下優點:As mentioned above, the e-sports training fatigue monitoring device according to the present invention has the following advantages:

(1)、具有監測機制、驗證機制及中止機制,可先監測生理數據之變化量,再驗證監測結果是否正確,並且據以中斷電競機台之運作。換言之,本發明可避免使用者(電競選手)過度訓練而產生運動傷害。(1) It has a monitoring mechanism, a verification mechanism, and a termination mechanism, which can first monitor the change in physiological data, then verify whether the monitoring result is correct, and then interrupt the operation of the e-sports machine. In other words, the present invention can prevent users (e-sports players) from overtraining and causing sports injuries.

(2)、使用者操作電競機台之持續過程(經過時間)越長,則本發明之處理控制裝置可依據越多的生理數據之數值判斷此使用者是否已進入疑似疲勞狀態,而非一律使用固定數量之生理數據之數值,故可提高精準度。(2) The longer the user's operation of the e-sports machine lasts (the time elapsed), the more physiological data values the processing control device of the present invention can use to determine whether the user has entered a suspected fatigue state, rather than using a fixed number of physiological data values, thereby improving accuracy.

(3)、驗證裝置可產生互動式驗證訊息於電競機台上,若使用者未能於預設時間內回應此互動式驗證訊息,則處理控制裝置判斷此使用者已進入確認疲勞狀態。(3) The verification device can generate an interactive verification message on the e-sports machine. If the user fails to respond to the interactive verification message within a preset time, the processing control device determines that the user has entered a confirmation fatigue state.

(4)、上述之預設時間採用非固定時長,故可有效維持驗證裝置之驗證機制之準確性,避免使用者因慣性或反射性按壓回應按鈕而造成之錯誤驗證結果。(4) The above-mentioned preset time adopts a non-fixed duration, so it can effectively maintain the accuracy of the verification mechanism of the verification device and avoid erroneous verification results caused by users pressing the response button out of habit or reflex.

茲為使鈞審對本發明的技術特徵及所能達到的技術功效有更進一步的瞭解與認識,謹佐以較佳的實施例及配合詳細的說明如後。In order to enable Junshen to have a deeper understanding and recognition of the technical features and technical effects of the present invention, a preferred embodiment and a detailed description are provided as follows.

為利瞭解本創作之技術特徵、內容與優點及其所能達成之功效,茲將本創作配合圖式,並以實施例之表達形式詳細說明如下,而其中所使用之圖式,其主旨僅為示意及輔助說明書之用,未必為本創作實施後之真實比例與精準配置,故不應就所附之圖式的比例與配置關係解讀、侷限本創作於實際實施上的權利範圍。此外,為使便於理解,下述實施例中的相同元件係以相同的符號標示來說明。In order to facilitate understanding of the technical features, content and advantages of this invention and the effects it can achieve, this invention is described in detail as follows with the help of diagrams and in the form of embodiments. The diagrams used are only for illustration and auxiliary instructions, and may not be the true proportions and precise configurations of this invention after implementation. Therefore, the proportions and configurations of the attached diagrams should not be interpreted to limit the scope of rights of this invention in actual implementation. In addition, for ease of understanding, the same elements in the following embodiments are indicated by the same symbols.

另外,在全篇說明書與申請專利範圍所使用的用詞,除有特別註明外,通常具有每個用詞使用在此領域中、在此揭露的內容中與特殊內容中的平常意義。某些用以描述本創作的用詞將於下或在此說明書的別處討論,以提供本領域技術人員在有關本創作的描述上額外的引導。In addition, the terms used throughout the specification and the patent application generally have the ordinary meaning of each term used in this field, in the content disclosed herein, and in the specific content, unless otherwise specified. Certain terms used to describe the present invention will be discussed below or elsewhere in this specification to provide additional guidance to those skilled in the art in describing the present invention.

關於本文中如使用“第一”、“第二”、“第三”等,並非特別指稱次序或順位的意思,亦非用以限定本創作,其僅僅是為了區別以相同技術用語描述的組件或操作而已。The use of "first", "second", "third", etc. in this article does not specifically refer to the order or sequence, nor is it used to limit the present creation. It is only used to distinguish components or operations described with the same technical terms.

其次,在本文中如使用用詞“包含”、“包括”、“具有”、“含有”等,其均為開放性的用語,即意指包含但不限於。Secondly, the terms "include", "including", "have", "contain", etc. used in this article are open terms, which mean including but not limited to.

請參閱圖1,圖1為本發明之電競訓練疲勞監測裝置之運作方塊圖。本發明之電競訓練疲勞監測裝置10包含監測裝置20、處理控制裝置30以及驗證裝置40。監測裝置20係選自於由腦波監測器、心律監測器及眼球監測器所組成之族群。監測裝置20係用以監測正在操作電競機台100之使用者200之至少一生理數據210之一變化量。處理控制裝置30係依據監測裝置20監測得到之生理數據210之變化量判斷使用者200是否進入疑似疲勞狀態,藉以對應地產生驗證指令。換言之,當處理控制裝置30接收到生理數據210且判斷使用者200進入疑似疲勞狀態時,則處理控制裝置30會對應地產生驗證指令。其中,若使用者200之生理數據210之變化量若持續一段時間趨近或呈現一平緩狀態,則處理控制裝置30判斷此使用者200已進入疑似疲勞狀態。上述之「一段時間」之時長可例如為固定不變,意即,不論使用者200操作電競機台100之持續過程多久,上述之「一段時間」之時長皆為固定值。然而,本發明不限於此,上述之「一段時間」之時長也可例如為正比於使用者200操作電競機台100之持續過程之時長。Please refer to FIG. 1, which is an operation block diagram of the e-sports training fatigue monitoring device of the present invention. The e-sports training fatigue monitoring device 10 of the present invention includes a monitoring device 20, a processing control device 30, and a verification device 40. The monitoring device 20 is selected from the group consisting of a brain wave monitor, a heart rate monitor, and an eye monitor. The monitoring device 20 is used to monitor a change in at least one physiological data 210 of a user 200 who is operating an e-sports machine 100. The processing control device 30 determines whether the user 200 has entered a suspected fatigue state based on the variation of the physiological data 210 monitored by the monitoring device 20, thereby generating a verification instruction accordingly. In other words, when the processing control device 30 receives the physiological data 210 and determines that the user 200 has entered a suspected fatigue state, the processing control device 30 will generate a verification instruction accordingly. Among them, if the variation of the physiological data 210 of the user 200 approaches or presents a stable state for a period of time, the processing control device 30 determines that the user 200 has entered a suspected fatigue state. The length of the aforementioned "period of time" may be fixed, for example, meaning that no matter how long the user 200 continues to operate the e-sports machine 100, the length of the aforementioned "period of time" is a fixed value. However, the present invention is not limited thereto, and the length of the aforementioned "period of time" may also be proportional to the length of time the user 200 continues to operate the e-sports machine 100.

此外,為了改善傳統監測技術之缺點與盲點,本發明在使用者200操作電競機台100之持續過程中,上述之「一段時間」之時長係正比於使用者200操作電競機台100之持續過程之時長。意即,若使用者200操作電競機台100之持續過程(經過時間)越長,則上述之「一段時間」之時長也會對應地越長。換句話說,若使用者200操作電競機台100之持續過程(經過時間)越長,則本發明之處理控制裝置30可依據越多的生理數據210之數值判斷此使用者200是否已進入疑似疲勞狀態,而非一律使用固定數量之生理數據210之數值,故可提高精準度。In addition, in order to improve the shortcomings and blind spots of traditional monitoring technology, the present invention provides that the length of the aforementioned "period of time" is proportional to the duration of the user 200 operating the e-sports machine 100 during the continuous process of the user 200 operating the e-sports machine 100. That is, if the duration (elapsed time) of the user 200 operating the e-sports machine 100 is longer, the length of the aforementioned "period of time" will also be correspondingly longer. In other words, if the duration (time) of the user 200 operating the e-sports machine 100 is longer, the processing control device 30 of the present invention can judge whether the user 200 has entered a suspected fatigue state based on more values of the physiological data 210, rather than using a fixed number of values of the physiological data 210, thereby improving accuracy.

本發明之特點在於電競訓練疲勞監測裝置10具有驗證裝置40。此驗證裝置40係依據處理控制裝置30之驗證指令產生互動式驗證訊息44於電競機台100上,若使用者200未能於預設時間內回應此互動式驗證訊息44,則處理控制裝置30判斷此使用者200已進入確認疲勞狀態,且處理控制裝置30立即中斷電競機台100之運作,藉以防止操作電競機台100之使用者200產生運動傷害。其中,互動式驗證訊息44係選自於由靜態影像、動態影像及語音訊息所組成之族群。驗證裝置40更具有回應按鈕42設於電競機台100上,若使用者200未能於預設時間內按壓回應按鈕42,則處理控制裝置30即判斷此使用者200已進入確認疲勞狀態。換言之,互動式驗證訊息44之靜態影像、動態影像及語音訊息可例如為指示使用者200按壓回應按鈕42特定方式或者特定次數,例如一下或兩下,若使用者200未能於預設時間內按壓回應按鈕42正確的特定方式或正確的特定次數,則處理控制裝置30即判斷此使用者200已進入確認疲勞狀態,且處理控制裝置30立即中斷電競機台100之運作,藉以防止操作電競機台100之使用者200產生運動傷害。The feature of the present invention is that the e-sports training fatigue monitoring device 10 has a verification device 40. The verification device 40 generates an interactive verification message 44 on the e-sports machine 100 according to the verification instruction of the processing control device 30. If the user 200 fails to respond to the interactive verification message 44 within a preset time, the processing control device 30 determines that the user 200 has entered a confirmed fatigue state, and the processing control device 30 immediately interrupts the operation of the e-sports machine 100 to prevent the user 200 operating the e-sports machine 100 from incurring sports injuries. The interactive verification message 44 is selected from a group consisting of static images, dynamic images and voice messages. The verification device 40 further has a response button 42 disposed on the gaming machine 100. If the user 200 fails to press the response button 42 within a preset time, the processing control device 30 determines that the user 200 has entered a confirmed fatigue state. In other words, the static image, dynamic image and voice message of the interactive verification message 44 may, for example, instruct the user 200 to press the response button 42 in a specific manner or a specific number of times, such as once or twice. If the user 200 fails to press the response button 42 in the correct specific manner or the correct specific number of times within the preset time, the processing control device 30 determines that the user 200 has entered a confirmed fatigue state, and the processing control device 30 immediately interrupts the operation of the e-sports machine 100 to prevent the user 200 operating the e-sports machine 100 from incurring sports injuries.

依據本發明之電競訓練疲勞監測裝置10,在使用者200操作電競機台100之持續過程中,上述之「預設時間」之時長係例如為反比於使用者200操作電競機台100之持續過程之時長,或者是預設時間之時長係呈現不規則改變。由於上述之「預設時間」若為固定時長,則長期下來,使用者200即使在疲累狀態下仍會慣性或反射性按壓回應按鈕42,而降低驗證裝置40之驗證機制之準確性。換言之,本發明之特點在於採用非固定時長之「預設時間」,可有效維持驗證裝置40之驗證機制之準確性。According to the e-sports training fatigue monitoring device 10 of the present invention, during the continuous process of the user 200 operating the e-sports machine 100, the duration of the above-mentioned "preset time" is, for example, inversely proportional to the duration of the continuous process of the user 200 operating the e-sports machine 100, or the duration of the preset time shows irregular changes. Since the above-mentioned "preset time" is a fixed time, in the long run, the user 200 will inertialy or reflexively press the response button 42 even when tired, thereby reducing the accuracy of the verification mechanism of the verification device 40. In other words, the feature of the present invention is that the use of a "preset time" of a non-fixed time can effectively maintain the accuracy of the verification mechanism of the verification device 40.

綜上所述,本發明之電競訓練疲勞監測裝置,具有以下優點:In summary, the e-sports training fatigue monitoring device of the present invention has the following advantages:

(1)、具有監測機制、驗證機制及中止機制,可先監測生理數據之變化量,再驗證監測結果是否正確,並且據以中斷電競機台之運作。換言之,本發明可避免使用者(電競選手)過度訓練而產生運動傷害。(1) It has a monitoring mechanism, a verification mechanism, and a termination mechanism, which can first monitor the change in physiological data, then verify whether the monitoring result is correct, and then interrupt the operation of the e-sports machine. In other words, the present invention can prevent users (e-sports players) from overtraining and causing sports injuries.

(2)、使用者操作電競機台之持續過程(經過時間)越長,則本發明之處理控制裝置可依據越多的生理數據之數值判斷此使用者是否已進入疑似疲勞狀態,而非一律使用固定數量之生理數據之數值,故可提高精準度。(2) The longer the user's operation of the e-sports machine lasts (the time elapsed), the more physiological data values the processing control device of the present invention can use to determine whether the user has entered a suspected fatigue state, rather than using a fixed number of physiological data values, thereby improving accuracy.

(3)、驗證裝置可產生互動式驗證訊息於電競機台上,若使用者未能於預設時間內回應此互動式驗證訊息,則處理控制裝置判斷此使用者已進入確認疲勞狀態。(3) The verification device can generate an interactive verification message on the e-sports machine. If the user fails to respond to the interactive verification message within a preset time, the processing control device determines that the user has entered a confirmation fatigue state.

(4)、上述之預設時間採用非固定時長,故可有效維持驗證裝置之驗證機制之準確性,避免使用者因慣性或反射性按壓回應按鈕而造成之錯誤驗證結果。(4) The above-mentioned preset time adopts a non-fixed duration, so it can effectively maintain the accuracy of the verification mechanism of the verification device and avoid erroneous verification results caused by users pressing the response button out of habit or reflex.

以上所述僅為舉例性,而非為限制性者。任何未脫離本發明之精神與範疇,而對其進行之等效修改或變更,均應包含於後附之申請專利範圍中。The above description is for illustrative purposes only and is not intended to be limiting. Any equivalent modifications or changes made to the invention without departing from the spirit and scope of the invention shall be included in the scope of the attached patent application.

10:電競訓練疲勞監測裝置 20:監測裝置 30:處理控制裝置 40:驗證裝置 42:回應按鈕 44:互動式驗證訊息 100:電競機台 200:使用者 210:生理數據10: E-sports training fatigue monitoring device 20: Monitoring device 30: Processing control device 40: Verification device 42: Response button 44: Interactive verification message 100: E-sports machine 200: User 210: Physiological data

圖1為本發明之電競訓練疲勞監測裝置之運作方塊圖。FIG. 1 is an operation block diagram of the e-sports training fatigue monitoring device of the present invention.

10:電競訓練疲勞監測裝置 10: E-sports training fatigue monitoring device

20:監測裝置 20: Monitoring device

30:處理控制裝置 30: Processing control device

40:驗證裝置 40: Verification device

42:回應按鈕 42: Response button

44:互動式驗證訊息 44:Interactive verification message

100:電競機台 100: E-sports machine

200:使用者 200: User

210:生理數據 210: Physiological data

Claims (10)

一種電競訓練疲勞監測裝置,包含: 一監測裝置,用以監測正在操作一電競機台之一使用者之至少一生理數據之一變化量; 一處理控制裝置,用以依據該監測裝置監測得到之該生理數據之該變化量判斷該使用者是否進入一疑似疲勞狀態,藉以對應地產生一驗證指令;以及 一驗證裝置,用以依據該處理控制裝置之該驗證指令產生一互動式驗證訊息於該電競機台上,若該使用者未能於一預設時間內回應該互動式驗證訊息,則該處理控制裝置判斷該使用者已進入一確認疲勞狀態,且該處理控制裝置立即中斷該電競機台之運作,藉以防止操作該電競機台之該使用者產生運動傷害。 An e-sports training fatigue monitoring device comprises: A monitoring device for monitoring a change in at least one physiological data of a user who is operating an e-sports machine; A processing control device for determining whether the user has entered a suspected fatigue state based on the change in the physiological data monitored by the monitoring device, thereby generating a verification instruction accordingly; and A verification device is used to generate an interactive verification message on the e-sports machine according to the verification instruction of the processing control device. If the user fails to respond to the interactive verification message within a preset time, the processing control device determines that the user has entered a confirmed fatigue state, and the processing control device immediately interrupts the operation of the e-sports machine to prevent the user operating the e-sports machine from incurring sports injuries. 如請求項1所述之電競訓練疲勞監測裝置,其中該使用者之該生理數據之該變化量若持續一段時間趨近一平緩狀態,則判斷該使用者已進入該疑似疲勞狀態。In the e-sports training fatigue monitoring device as described in claim 1, if the variation of the physiological data of the user approaches a stable state for a period of time, it is determined that the user has entered the suspected fatigue state. 如請求項1所述之電競訓練疲勞監測裝置,其中該使用者之該生理數據之該變化量若持續一段時間呈現一平緩狀態,則判斷該使用者已進入該疑似疲勞狀態。As described in claim 1, in the e-sports training fatigue monitoring device, if the variation of the physiological data of the user continues to be stable for a period of time, it is determined that the user has entered the suspected fatigue state. 如請求項2或3所述之電競訓練疲勞監測裝置,其中在該使用者操作該電競機台之持續過程中,該一段時間之時長係正比於該使用者操作該電競機台之持續過程之時長。An e-sports training fatigue monitoring device as described in claim 2 or 3, wherein during the continuous process of the user operating the e-sports machine, the length of the period of time is proportional to the length of the continuous process of the user operating the e-sports machine. 如請求項2或3所述之電競訓練疲勞監測裝置,其中在該使用者操作該電競機台之持續過程中,該一段時間之時長係固定不變。An e-sports training fatigue monitoring device as described in claim 2 or 3, wherein the duration of the period of time is fixed while the user continues to operate the e-sports machine. 如請求項1所述之電競訓練疲勞監測裝置,其中該監測裝置係選自於由一腦波監測器、一心律監測器及一眼球監測器所組成之族群,用以監測該使用者之該生理數據之該變化量。An e-sports training fatigue monitoring device as described in claim 1, wherein the monitoring device is selected from a group consisting of a brain wave monitor, a heart rate monitor and an eye monitor to monitor the change in the physiological data of the user. 如請求項1所述之電競訓練疲勞監測裝置,其中該互動式驗證訊息係選自於由一靜態影像、一動態影像及一語音訊息所組成之族群。An e-sports training fatigue monitoring device as described in claim 1, wherein the interactive verification message is selected from a group consisting of a static image, a dynamic image and a voice message. 如請求項1所述之電競訓練疲勞監測裝置,其中該驗證裝置更具有一回應按鈕設於該電競機台上,若該使用者未能於該預設時間內按壓該回應按鈕,則該處理控制裝置判斷該使用者已進入該確認疲勞狀態。As described in claim 1, the e-sports training fatigue monitoring device, wherein the verification device further has a response button disposed on the e-sports machine, and if the user fails to press the response button within the preset time, the processing control device determines that the user has entered the confirmed fatigue state. 如請求項1所述之電競訓練疲勞監測裝置,其中在該使用者操作該電競機台之持續過程中,該預設時間之時長係反比於該使用者操作該電競機台之持續過程之時長。An e-sports training fatigue monitoring device as described in claim 1, wherein during the continuous process of the user operating the e-sports machine, the duration of the preset time is inversely proportional to the duration of the continuous process of the user operating the e-sports machine. 如請求項1所述之電競訓練疲勞監測裝置,其中在該使用者操作該電競機台之持續過程中,該預設時間之時長係呈現不規則改變。An e-sports training fatigue monitoring device as described in claim 1, wherein the duration of the preset time changes irregularly while the user continues to operate the e-sports machine.
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Publication number Priority date Publication date Assignee Title
TWM455469U (en) * 2012-09-19 2013-06-21 Acomo Technology Co Ltd Physiological status determining system for monitoring physiological status of athletes
TWM474487U (en) * 2013-12-05 2014-03-21 Taiwan Hospitality & Tourism College Exercise fatigue detection device
US20160090097A1 (en) * 2014-09-29 2016-03-31 The Boeing Company System for fatigue detection using a suite of physiological measurement devices
CN116824945A (en) * 2023-06-09 2023-09-29 北京师范大学 Control training scheduling methods and equipment, control training methods and equipment

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWM455469U (en) * 2012-09-19 2013-06-21 Acomo Technology Co Ltd Physiological status determining system for monitoring physiological status of athletes
TWM474487U (en) * 2013-12-05 2014-03-21 Taiwan Hospitality & Tourism College Exercise fatigue detection device
US20160090097A1 (en) * 2014-09-29 2016-03-31 The Boeing Company System for fatigue detection using a suite of physiological measurement devices
CN116824945A (en) * 2023-06-09 2023-09-29 北京师范大学 Control training scheduling methods and equipment, control training methods and equipment

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