TWI871926B - Lensless Mixed Reality Interactive System - Google Patents
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Abstract
本發明為有關一種無鏡頭式混合實境互動系統,主要結構包括一可看穿至後方背景景物之透明顯示器、及一與其電性連結之控制系統,控制系統包含有:一影像資料庫、一互動導引模組、一景物設定模組、一影像設定模組、一影像選擇模組、及一互動控制模組。在透過控制系統設定時,乃利用互動導引模組提問的連鎖題,引導使用者的作答內容可成為景物設定模組、影像設定模組及影像選擇模組的設定參數,以分別產生背景互動條件、影像互動區域、及欲使用之動態影像等資訊,讓互動控制模組在透明顯示器上形成動態影像與背景景物互動之混合實境,而無須使用鏡頭、頭戴式設備、或高階硬體設備。 The present invention relates to a lens-less mixed reality interactive system, the main structure of which includes a transparent display that can see through the background scene behind, and a control system electrically connected to the transparent display, the control system includes: an image database, an interactive guidance module, a scene setting module, an image setting module, an image selection module, and an interactive control module. When setting up the control system, the interactive guidance module asks chain questions, and the answers provided by the user can become the setting parameters of the scene setting module, image setting module, and image selection module, respectively generating information such as background interaction conditions, image interaction areas, and dynamic images to be used, so that the interactive control module can form a mixed reality of dynamic images and background scene interactions on the transparent display without the need for lenses, head-mounted devices, or high-end hardware equipment.
Description
本發明為提供一種無須配戴頭戴式設備、無須使用影像擷取技術、也無須建立在高階硬體設備上,即可在透明顯示器上實現混合實境的無鏡頭式混合實境互動系統。 The present invention provides a lens-less mixed reality interactive system that can realize mixed reality on a transparent display without wearing a head-mounted device, using image capture technology, or being based on high-end hardware.
按,混合實境(Mixed Reality,MR)是一種整合了虛擬實境(Virtual Reality,VR)和擴增實境(Augmented Reality,AR)元素的互動技術。混合實境提供了一個綜合的環境,允許虛擬和現實世界的元素同時存在和互動,創造出一種新的融合體驗。 According to the report, Mixed Reality (MR) is an interactive technology that integrates virtual reality (VR) and augmented reality (AR) elements. Mixed reality provides a comprehensive environment that allows elements of the virtual and real worlds to exist and interact at the same time, creating a new fusion experience.
其中,VR需要配戴頭盔或眼鏡等頭戴式設備才能呈現影像,且因頭戴式設備體積大、重量重,使用時還需完全沉浸於虛擬世界中,導致使用過程較不方便,容易頭暈不舒服,致使應用領域常侷限於遊戲、影片等;AR則與VR不同,AR不將使用者完全隔離於現實,而是將虛擬內容融入到現實世界中,通常透過設備上鏡頭來將現實影像呈現於螢幕中,而後經過現實影像的辨識動作,將鏡頭所擷取的虛擬信息與螢幕中的現實影像結合,但這需要非常強大運算能力及顯示能力,故需要高端的硬體及韌體才能支援良好的體驗,尤其AR的應用可能牽涉到收集和處理現實世界中的數據,容易引發隱私問題,如個人位置數據的使用。 VR requires a helmet or glasses or other head-mounted devices to present images. In addition, the head-mounted devices are large and heavy, and users need to be completely immersed in the virtual world when using them, which makes the use process inconvenient and easy to cause dizziness and discomfort. As a result, the application areas are often limited to games and movies. AR is different from VR. AR does not completely isolate users from reality, but integrates virtual content into the real world, usually through the device. The camera is equipped to present the real image on the screen, and then after the real image recognition action, the virtual information captured by the camera is combined with the real image on the screen. However, this requires very powerful computing and display capabilities, so high-end hardware and firmware are needed to support a good experience. In particular, the application of AR may involve the collection and processing of data in the real world, which is easy to cause privacy issues, such as the use of personal location data.
至於透明顯示,其相較於一般顯示器的原理雖然大同小異,但其賣點在於其獨特的外觀和互動特性,使其成為各種應用場景中的吸引人的技術,但如中華民國發明專利I669633「混合實境的互動方法及其系統」,雖將MR結合於透明顯示器上,但並未解決上述問題。 As for transparent display, although its principle is similar to that of general display, its selling point lies in its unique appearance and interactive characteristics, making it an attractive technology in various application scenarios. However, for example, the Republic of China invention patent I669633 "Interactive method and system of mixed reality" combines MR with transparent display, but does not solve the above problems.
是以,要如何解決上述習用之問題與缺失,即為本發明之申請人與從事此行業之相關廠商所亟欲研究改善之方向所在者。 Therefore, how to solve the above-mentioned problems and deficiencies in usage is the direction that the applicant of this invention and related manufacturers engaged in this industry are eager to study and improve.
故,本發明之申請人有鑑於上述缺失,乃蒐集相關資料,經由多方評估及考量,並以從事於此行業累積之多年經驗,經由不斷試作及修改,始設計出此種無須配戴頭戴式設備、無須使用影像擷取技術、也無須建立在高階硬體設備上,即可在透明顯示器上實現混合實境的無鏡頭式混合實境互動系統的發明專利者。 Therefore, in view of the above-mentioned deficiencies, the applicant of this invention has collected relevant information, evaluated and considered various aspects, and based on many years of experience in this industry, after continuous trials and modifications, finally designed this kind of lensless mixed reality interactive system that can realize mixed reality on a transparent display without wearing a head-mounted device, without using image capture technology, and without being based on high-end hardware equipment.
本發明之主要目的在於:利用互動導引模組之設計,以問答方式引導使用者的作答內容,成為背景互動條件、影像互動區域、及欲使用動態影像等資訊,以整合上述資訊在透明顯示器上形成動態影像與背景景物互動之混合實境。 The main purpose of this invention is to utilize the design of the interactive guidance module to guide the user's answer content in a question-and-answer manner, and to integrate the above information to form a mixed reality with interactive dynamic images and background scenes on a transparent display.
本發明之另一主要目的在於:直接利用控制系統定義透明顯示器後方背景景物,以免於使用影像擷取技術,而解決隱私問題,且以固定背景景物作為動態影像之互動目標,以免於辨識大量影像,而解決高設備成本問題。 Another main purpose of the present invention is to directly use the control system to define the background scene behind the transparent display, so as to avoid the use of image capture technology and solve the privacy problem, and to use the fixed background scene as the interactive target of the dynamic image, so as to avoid the need to identify a large number of images and solve the problem of high equipment costs.
為達成上述目的,本發明之主要結構包括:一結合於一固定式媒介上以供使用者看穿至後方背景景物之透明顯示器、及一與其電性連結之控制系統,控制系統包含有一影像資料庫、一互動導引模組、一景物設定模組、一影像設定模組、一影像選擇模組、及一互動控制模組。其中該影像資料庫供儲存複數動態影像,該互動導引模組係依序於透明顯示器上顯示複數連鎖題,以供使用者作答,該景物設定模組資訊連結互動導引模組,以根據使用者之作答內容設定背景互動條件,該影像設定模組資訊連結互動導引模組,以根據使用者之作答內容設定影像互動區域,該影像選擇模組資訊連結互動導引模組及影像資料庫,以根據使用者之作答內容設定顯示於透明顯示器之動態影像,而該互動控制模組係資訊連結景物設定模組、影像設定模組及影像選擇模組,以根據背景互動條件、影像互動區域及動態影像,形成動態影像與背景景物互動之混合實境。 To achieve the above-mentioned purpose, the main structure of the present invention includes: a transparent display combined with a fixed medium to allow the user to see through to the background scene behind, and a control system electrically connected to it, the control system includes an image database, an interactive guidance module, a scene setting module, an image setting module, an image selection module, and an interactive control module. The image database is used to store multiple dynamic images, the interactive guidance module displays multiple linked questions in sequence on the transparent display for the user to answer, the scene setting module information is linked to the interactive guidance module to set the background interaction conditions according to the user's answer content, the image setting module information is linked to the interactive guidance module to set the image interaction area according to the user's answer content, the image selection module information is linked to the interactive guidance module and the image database to set the dynamic image displayed on the transparent display according to the user's answer content, and the interactive control module is information linked to the scene setting module, the image setting module and the image selection module to form a mixed reality of the interaction between the dynamic image and the background scene according to the background interaction conditions, the image interaction area and the dynamic image.
當使用者欲於透明顯示器上產生混合實境時,雖然使用者可看穿至後方的背景景物,但在沒有使用鏡頭的情況下,透明顯示器並無任何背景景物之資訊,此時控制系統乃利用互動導引模組提問多個連鎖題,以根據使用者的作答內容,轉換為背景互動條件、影像互動區域、及欲使用的動態影像等資訊,如此,控制系統不需要去辨識背景景物,而只要透過景物設定模組了解背 景景物的距離、相對大小、空間位置關係等背景互動條件,透過影像設定模組設定動態影像要在什麼範圍、要和背景景物的哪個部分做互動(影像互動區域),以及透過影像選擇模組決定要使用什麼動態影像進行互動,最後由互動控制模組整合上述資訊,讓動態影像可在透明顯示器上與背景景物互動,以實現低門檻、免鏡頭、互動自由度高之混合實境。 When the user wants to generate mixed reality on the transparent display, although the user can see through to the background scene behind, without using the camera, the transparent display does not have any information about the background scene. At this time, the control system uses the interactive guidance module to ask a number of chain questions, and according to the user's answers, it converts the information into background interaction conditions, image interaction areas, and dynamic images to be used. In this way, the control system does not need to identify the background scene, but only needs to use the scene setting module to set the background scene. The group understands the background interaction conditions such as the distance, relative size, and spatial position relationship of the background scene. Through the image setting module, the dynamic image is set to what range and which part of the background scene it wants to interact with (image interaction area), and through the image selection module, it is decided which dynamic image to use for interaction. Finally, the interactive control module integrates the above information to allow the dynamic image to interact with the background scene on the transparent display, so as to realize a low-threshold, lens-free, and high-degree-of-interaction mixed reality.
藉由上述技術,可針對習用混合實境互動方法及其系統所存在之仍需使用影像擷取及影像辨識之技術,導致運算能力及顯示能力的門檻較高、及無法解決涉及隱私的問題點加以突破,達到上述優點之實用進步性。 The above-mentioned technology can overcome the existing problems in mixed reality interaction methods and systems, which still require the use of image capture and image recognition technologies, resulting in higher thresholds for computing and display capabilities, and the inability to solve privacy issues, thereby achieving the practical progress of the above-mentioned advantages.
1:透明顯示器 1: Transparent display
2:控制系統 2: Control system
21:影像資料庫 21: Image database
22:互動導引模組 22: Interactive guidance module
23:景物設定模組 23: Scenery setting module
24:影像設定模組 24: Image settings module
241:感測單元 241:Sensing unit
25:影像選擇模組 25: Image selection module
26:互動控制模組 26: Interactive control module
271:景物資料庫 271: Scenery Database
272:景物比對模組 272: Scenery comparison module
28:方位偵測單元 28: Azimuth detection unit
29:重置單元 29: Reset unit
291:連動開關 291: Linked switch
3:影像匯入部 3: Image import section
31:連接埠 31: Port
32:連接器 32: Connector
A:影像互動區域 A: Image interaction area
B:背景景物 B: Background scenery
C:背景互動條件 C: Background interaction conditions
I:動態影像 I: Moving images
Q:連鎖題 Q: Chain questions
W:固定式媒介 W: Fixed media
第一圖 係為本發明第一較佳實施例之結構方塊圖。 The first figure is a structural block diagram of the first preferred embodiment of the present invention.
第二圖 係為本發明第一較佳實施例之背景景物示意圖。 The second figure is a schematic diagram of the background scene of the first preferred embodiment of the present invention.
第三圖 係為本發明第一較佳實施例之互動導引示意圖(一)。 The third figure is a schematic diagram of the interactive guidance of the first preferred embodiment of the present invention (I).
第四圖 係為本發明第一較佳實施例之互動導引示意圖(二)。 Figure 4 is a schematic diagram of the interactive guidance of the first preferred embodiment of the present invention (II).
第五圖 係為本發明第一較佳實施例之混合實境互動示意圖。 Figure 5 is a schematic diagram of mixed reality interaction of the first preferred embodiment of the present invention.
第六圖 係為本發明第一較佳實施例之動作方塊流程圖。 Figure 6 is an action block flow chart of the first preferred embodiment of the present invention.
第七圖 係為本發明第二較佳實施例之結構方塊圖。 Figure 7 is a structural block diagram of the second preferred embodiment of the present invention.
第八圖 係為本發明第二較佳實施例之互動導引示意圖。 Figure 8 is a schematic diagram of the interactive guidance of the second preferred embodiment of the present invention.
第九圖 係為本發明第二較佳實施例之實施示意圖。 Figure 9 is a schematic diagram of the implementation of the second preferred embodiment of the present invention.
第十圖 係為本發明第三較佳實施例之實施示意圖。 Figure 10 is a schematic diagram of the implementation of the third preferred embodiment of the present invention.
第十一圖 係為本發明第四較佳實施例之結構方塊圖。 Figure 11 is a structural block diagram of the fourth preferred embodiment of the present invention.
第十二圖 係為本發明第四較佳實施例之實施示意圖。 Figure 12 is a schematic diagram of the fourth preferred embodiment of the present invention.
第十三圖 係為本發明第五較佳實施例之實施示意圖。 Figure 13 is a schematic diagram of the fifth preferred embodiment of the present invention.
為達成上述目的及功效,本發明所採用之技術手段及構造,茲繪圖就本發明較佳實施例詳加說明其特徵與功能如下,俾利完全了解。 In order to achieve the above-mentioned purpose and effect, the technical means and structure adopted by the present invention are described in detail in the following figure for the preferred embodiment of the present invention, and its features and functions are explained in detail for a complete understanding.
請參閱第一圖及第二圖所示,係為本發明第一較佳實施例之結構方塊圖及背景景物示意圖,由圖中可清楚看出本發明係包括: Please refer to the first and second figures, which are the structural block diagram and background scene schematic diagram of the first preferred embodiment of the present invention. It can be clearly seen from the figure that the present invention includes:
一透明顯示器1,係結合於一固定式媒介W上,以供使用者看穿至後方之背景景物B;
A
一控制系統2,係電性連結該透明顯示器1,並包含有:
A
一影像資料庫21,係供儲存複數動態影像I;
An
一互動導引模組22,係依序於該透明顯示器1上顯示複數連鎖題Q,以供使用者作答;
An
一景物設定模組23,係資訊連結該互動導引模組22,以根據使用者之作答內容設定背景互動條件C;
A
一影像設定模組24,係資訊連結該互動導引模組22,以根據使用者之作答內容設定影像互動區域A,該影像設定模組24內具有一感測單元241,係供感測使用者於該透明顯示器1上,根據該背景景物B描繪線條輪廓,以作為該影像互動區域A傳遞給下述互動控制模組26;
An
一影像選擇模組25,係資訊連結該互動導引模組22及該影像資料庫21,以根據使用者之作答內容設定顯示於該透明顯示器1之動態影像I;及
An
一互動控制模組26,係資訊連結該景物設定模組23、該影像設定模組24、及該影像選擇模組25,以根據該背景互動條件C、該影像互動區域A、及該動態影像I,形成該動態影像I與該背景景物B互動之混合實境。
An
其中透明顯示器1係指使用透明基板、透明導電材料、及簡化像素結構等方式實現透明效果的顯示器;固定式媒介W係為窗戶、隔牆、或看板其中之一者;控制系統2係為應用程式或控制軟體,本實施例係以安裝於處理器或IC中的控制軟體作為舉例;影像資料庫21係為記憶體、硬碟、或雲端儲存空間等儲存媒介,本實施例係以與處理器或IC共同設置於PCB上之記憶體作為舉例;互動導引模組22、景物設定模組23、影像設定模組24、影像選擇模組25及互動控制模組26則為控制系統2中的插件軟體;該感測單元241係與透明顯示器1之觸控感應、或懸浮觸控等功能結合,以擷取其感測結果。然上述元件之對應型態僅為較佳實施例之舉例,凡具有相同功能之型態者,皆屬本發明之範疇,不侷限於上述舉例。
The
藉由上述之說明,已可了解本技術之結構,而依據這個結構之對
應配合,更可達到無須配戴頭戴式設備、無須使用影像擷取技術、也無須建立在高階硬體設備上,即可在透明顯示器1上實現混合實境等優勢,而詳細之解說將於下述說明。
Through the above description, the structure of this technology can be understood. According to the corresponding coordination of this structure, it is possible to achieve the advantages of mixed reality on the
請同時配合參閱第一圖至第六圖所示,係為本發明第一較佳實施例之結構方塊圖至動作方塊流程圖,藉由上述構件組構時,由第二圖中可清楚看出,本案之透明顯示器1係結合於如窗戶之固定式媒介W上,目的在於儘可能排除透明顯示器1方位改變的狀況,如此,使用者從透明顯示器1前方看穿至後方之背景景物B,才能成為靜態的畫面。
Please refer to the first to sixth figures at the same time, which are the structural block diagrams and action block flow charts of the first preferred embodiment of the present invention. When the above components are assembled, it can be clearly seen from the second figure that the
雖然使用者可看穿至後方的背景景物B,但透明顯示器1在沒有使用影像擷取技術的情況下,並不會收到任何關於背景景物B之資訊,當使用者欲於透明顯示器1上產生混合實境時,可簡單的從控制系統2之互動導引模組22著手,互動導引模組22會依序提問多個連鎖題Q,並將問題顯示於透明顯示器1上,所述連鎖題Q乃經過設計的選擇題或描圖題,可限定使用者作答內容的方向,使每個選項的答案都可以產生一個對應的參數,而可根據使用者的作答內容,轉換為背景互動條件C、影像互動區域A、及欲使用的動態影像I等資訊的參數。
Although the user can see through the background scene B behind, the
舉例而言,第一題為「看到的背景為?(A)窗外景;(B)室內景」,若選擇(A)則第二題為選擇題「透明顯示器1的安裝樓高?(A)低,5樓以內;(B)中,6~13樓;(C)高,14~24樓;(D)超高,25樓以上」,此問題的目的在於鎖定視角方位,例如選擇(B)。第三題為描圖題「請不間斷的畫出對面建築物/風景的輪廓」,此問題的目的在於區分平面與立面,例如描繪出公寓的屋頂及牆面、及大樓的牆面,第四題為選擇題「剛剛畫的建築/風景與您的距離?(A)近,隔壁街;(B)一般,兩三棟距離;(C)遠,4條街外;(D)超遠,遠方建築/風景」,此問題的目的在於確定背景景物B的距離與大小比例,例如選擇(B),第五題為描圖題「請不間斷的描繪出您所希望動態影像I的互動區域之邊界」,此問題的目的在於限定動態影像I的活動範圍,第六題為選擇題「剛剛描繪的互動區域與您的距離?(A)近,隔壁街;(B)一般,兩三棟距離;(C)遠,4條街外;(D)超遠,遠方建築/風景」,此問題的目的在於互動區域與建築/風景的距離與大小比例。以上問題僅為較佳實施例之舉例說明,問題形式、問題內容、問題數量皆不侷限於此。
For example, the first question is "What is the background you see? (A) Window view; (B) Indoor view", if (A) is selected, the second question is a multiple-choice question "Where is the
如此,控制系統2不需要去辨識背景景物B,不需要龐大的景物資料備存,也不需要進行複雜的文字解析,而只要透過景物設定模組23從連鎖題Q(如第一題至第四題)中的作答內容了解背景景物B的視角、距離、相對大小、空問位置關係等背景互動條件C,透過影像設定模組24讀取連鎖題Q(如第五題及第六圖)中的作答內容,讀取時係由感測單元241偵測使用者的描繪動作,來作為影像設定模組24設定影像互動區域A之參數,即設定動態影像I要在什麼範圍、與背景景物B的哪個部分做互動,而透過影像選擇模組25之動作則可決定要使用什麼動態影像I進行互動的部分,並根據使用者的作答內容從影像資料庫21中取得對應的動態影像I,本實施例中動態影像I包含虛擬角色、自然現象、或生物等選項,其選擇方式可為直接選擇、或透過連鎖題Q問出使用者的喜好類型,本實施例則以選擇自然現象(如下雪)作為舉例。最後由互動控制模組26整合上述資訊,讓動態影像I可在透明顯示器1上與背景景物B互動,以本實施例而言,具體互動結果為,下雪態樣的動態影像I會在整個透明顯示器1的畫面中降下,並在背景景物B所區分出的平面(如屋頂)上形成積雪,及部分飄盪於背景景物B所區分出的立面(如大樓外牆)一側,藉此,不但可以免於使用影像擷取技術,而解決隱私問題,也因為以固定背景景物B作為動態影像I之互動目標,可免於辨識大量影像,而解決高設備成本的問題,且動態影像I的互動方式可根據給予互動導引模組22不同的答案而產生不同的效果,進而提供具有DIY互動的高自由度體驗感之混合實境。
In this way, the
請同時配合參閱第七圖至第九圖所示,係為本發明第二較佳實施例之結構方塊圖至實施示意圖,由圖中可清楚看出,本實施例與上述實施例為大同小異,僅於控制系統2內具有一景物資料庫271,係供儲存靜態景物類型資料,及於該控制系統2內具有一景物比對模組272,係資訊連結該景物資料庫271及互動導引模組22,以根據使用者之作答內容篩選出符合背景景物B之靜態景物類型資料。雖本案不需要高階硬體或韌體的支援,但若具有高階硬體或韌體的支援,則可進一步使用景物資料庫271與景物比對模組272之功能,在景物資料庫271中預先儲存大量已知的靜態景物類型資料,例如特殊建築物、各種花草樹木、各種傢俱等,以於使用者描繪建築/景物的輪廓時,利用景物比對模組272進行辨識,當辨識出所描繪背景景物B為何種靜態景物類型資料時,互動導引模組22便可根據靜態景物類型資料提出其他細節問題,以供動態影像I以不同方式與其互動。
Please refer to Figures 7 to 9 at the same time, which are structural block diagrams to implementation schematic diagrams of the second preferred embodiment of the present invention. It can be clearly seen from the figures that this embodiment is similar to the above-mentioned embodiment, except that the
舉例而言,本實施例之固定式媒介W以低樓層的落地窗舉例,背景景物B以公園及公園中的草地與溜滑梯舉例、動態影像I以如貓咪之生物舉例,當景物比對模組272比對出背景景物B有符合溜滑梯之靜態景物類型資料時,互動導引模組22便可進一步請使用者描繪出溜滑梯的滑道,以作為一種影像互動區域A,讓使用者可從透明顯示器1中看到動態影像I貓咪從背景景物B溜滑梯上溜下來。
For example, the fixed medium W of this embodiment is a floor-to-ceiling window on a lower floor, the background scene B is a park and the grass and slide in the park, and the dynamic image I is a creature such as a cat. When the
請同時配合參閱第十圖所示,係為本發明第三較佳實施例之實施示意圖,由圖中可清楚看出,本實施例與上述實施例為大同小異,僅於控制系統2上具有一資訊連結該影像資料庫21之影像匯入部3,本實施例之影像匯入部3乃包含透明顯示器1外一側的連接埠31、及用於處理動態影像I儲存位置與動態影像I動作模式之控制軟體或程式碼(圖中係以儲存於連接器32中的資料舉例),如此,若系統廠商有與某間公司聯名合作時,便會設計出該公司所屬之虛擬角色的動態影像I動作模式,而使用者只要購買或下載該虛擬角色,即可利用影像匯入部3新增該動態影像I至影像資料庫21中,使動態影像I的選擇更多元、動態影像I的DIY體驗更有趣、混合實境的效果更豐富。
Please refer to FIG. 10 at the same time, which is a schematic diagram of the third preferred embodiment of the present invention. It can be clearly seen from the figure that the present embodiment is similar to the above-mentioned embodiment, except that the
舉例而言,本實施例之固定式媒介W以隔牆的玻璃舉例,背景景物B以客廳及客廳中的沙發與茶几舉例、動態影像I以如虛擬角色舉例,假設該虛擬角色的形象為慵懶,則可能出現躺在茶几上睡覺的情境。 For example, the fixed medium W of this embodiment is exemplified by the glass of the partition wall, the background scene B is exemplified by the living room and the sofa and coffee table in the living room, and the dynamic image I is exemplified by a virtual character. If the image of the virtual character is lazy, then the scene of lying on the coffee table and sleeping may appear.
請同時配合參閱第十一圖及第十二圖所示,係為本發明第四較佳實施例之結構方塊圖及實施示意圖,由圖中可清楚看出,本實施例與上述實施例為大同小異,僅於控制系統2內具有一方位偵測單元28,係於該透明顯示器1改變方位致使使用者視線中的背景景物B變更時,停止該互動控制模組26之動作,本實施例之方位偵測單元28係以陀螺儀作為舉例,固定式媒介W係為可以自由啟閉的窗戶,因此,窗戶在非關閉狀態時的背景景物B都會產生明顯不同,為了避免動態影像與背景景物B的異常互動,當方位偵測單元28判斷透明顯示器1的方位改變時,便會強制停止互動控制模組26的後續動作,或令動態影像執行離開影像互動區域之特效(如揮手再見、移動出畫面等)後結束互動。
Please refer to FIG. 11 and FIG. 12 at the same time, which are the structural block diagram and the implementation schematic diagram of the fourth preferred embodiment of the present invention. It can be clearly seen from the figure that the present embodiment is similar to the above-mentioned embodiment, except that the
請同時配合參閱第十三圖所示,係為本發明第五較佳實施例之實
施示意圖,由圖中可清楚看出,本實施例與上述實施例為大同小異,僅於該控制系統2內具有一重置單元29,係供使用者操作而重新啟動該互動導引模組,所述重置單元29可透過軟體操作動作、或硬體連動開關291的操作執行重新啟動之動作,本實施例係以硬體連動開關291作為舉例,另外在此乃進一步說明固定式媒介W之範疇,所述固定式媒介W係指控制系統2在使用狀態下本身為非移動狀態即屬之,例如放在桌上的筆記型電腦、或車窗,在此定義下,透明顯示器1中的背景景物B可能會同時存在固定形背景及變動形背景,例如放在餐廳桌上的筆記型電腦,其背景景物B會包括餐廳裝潢的固定形背景、及餐廳員工的變動形背景,又如移動中之火車的窗戶,其背景景物B會包括相鄰鐵軌、路邊護欄、或較單純的天空、海景等固定形背景、及路燈、路樹等轉瞬即逝的變動形背景。
Please refer to FIG. 13, which is a schematic diagram of the fifth preferred embodiment of the present invention. It can be clearly seen from the figure that the present embodiment is similar to the above-mentioned embodiment, except that the
如此一來,使用者只要避開變動形背景,而針對固定形背景進行設定,例如將天空設定為影像互動區域A,並選用持續跟隨飛行的老鷹作為動態影像I,同樣可完成混合實境之設定。至於重置單元29則可供使用者手動操作,自行選擇更新混合實境設定之時機,例如因為火車從海線駛入市區,使固定形背景從天空變更為相鄰鐵軌,使用者即可按壓連動開關291來驅動重置單元29。藉此,使本發明的適用情境更自由、適用場地更為廣泛。
In this way, the user only needs to avoid the dynamic background and set the fixed background, for example, set the sky as the image interaction area A, and select the eagle that continuously follows the flight as the dynamic image I, and the mixed reality setting can also be completed. As for the
惟,以上所述僅為本發明之較佳實施例而已,非因此即侷限本發明之專利範圍,故舉凡運用本發明說明書及圖式內容所為之簡易修飾及等效結構變化,均應同理包含於本發明之專利範圍內,合予陳明。 However, the above is only a preferred embodiment of the present invention, and does not limit the patent scope of the present invention. Therefore, all simple modifications and equivalent structural changes made by using the contents of the present invention's specification and drawings should be included in the patent scope of the present invention and should be stated.
是以,本發明之無鏡頭式混合實境互動系統為可改善習用之技術關鍵在於: Therefore, the key technical aspects of the lensless mixed reality interactive system of the present invention that can improve usage are:
第一,將本案結合於透明顯示器1,可藉其獨有的視覺效果,加強整體科技感與消費吸引力。
First, by combining this case with a
第二,利用互動導引模組22之設計塑造DIY動態影像I的觀感,並可利用設計過的問題內容與受限制的作答內容,產生可改變互動模式的有效參數,以簡化DIY難度。
Second, the design of the
第三,利用景物設定模組23之設計,可大致得知背景景物B於畫面中的空間感,讓系統得知背景景物B的視角、距離、相對大小、空間位置關係等背景互動條件C,而無須利用影像擷取技術或影像辨識技術去掌握背景
景物B,可加快處理速度,同時避免因為拍攝到使用者周遭環境而涉及隱私問題。
Third, by using the design of the
第四,利用影像設定模組24之設計,可控制動態影像I的影像互動區域A,包括要在什麼範圍、與背景景物B的哪個部分做互動,讓系統直接根據影像互動區域A設定動態影像I的動作模式,而藉由對靜態背景景物B進行自訂範圍的動作,可解決與即時影像互動所需的硬體/韌體設備需求,不但可降低設備成本需求,同時可縮小設備體積,更容易結合於固定式媒介W中。
Fourth, by utilizing the design of the
第五,利用景物資料庫271與景物比對模組272之設計,可進一步讓互動導引模組22根據靜態景物類型資料提出其他細節問題,以供動態影像I以不同方式與其互動。
Fifth, by utilizing the design of the
第六,利用影像匯入部3之設計,可選擇性新增動態影像I至影像資料庫21中,使動態影像I的選擇更多元、動態影像I的DIY體驗更有趣、混合實境的效果更豐富。
Sixth, by utilizing the design of the
第七,利用方位偵測單元28之設計,可避免動態影像I與背景景物B的異常互動。 Seventh, the design of the position detection unit 28 can avoid abnormal interaction between the dynamic image I and the background scene B.
第八,利用重置單元29之設計,使固定式媒介W不侷限於建築物、及使影像互動區域A不侷限於完全不變的背景景物B,進而使本發明的適用情境更自由、適用場地更為廣泛。
Eighth, by utilizing the design of the
綜上所述,本發明之無鏡頭式混合實境互動系統於使用時,為確實能達到其功效及目的,故本發明誠為一實用性優異之發明,為符合發明專利之申請要件,爰依法提出申請,盼 審委早日賜准本發明,以保障申請人之辛苦發明,倘若 鈞局審委有任何稽疑,請不吝來函指示,申請人定當竭力配合,實感德便。 In summary, the lensless mixed reality interactive system of this invention can truly achieve its efficacy and purpose when used. Therefore, this invention is truly an invention with excellent practicality. In order to meet the application requirements for invention patents, an application is filed in accordance with the law. I hope that the review committee will approve this invention as soon as possible to protect the applicant's hard work. If the review committee of the Jun Bureau has any doubts, please feel free to write to instruct. The applicant will do his best to cooperate and feel very grateful.
1:透明顯示器 1: Transparent display
2:控制系統 2: Control system
21:影像資料庫 21: Image database
22:互動導引模組 22: Interactive guidance module
23:景物設定模組 23: Scenery setting module
24:影像設定模組 24: Image settings module
241:感測單元 241:Sensing unit
25:影像選擇模組 25: Image selection module
26:互動控制模組 26: Interactive control module
A:影像互動區域 A: Image interaction area
B:背景景物 B: Background scenery
C:背景互動條件 C: Background interaction conditions
I:動態影像 I: Moving images
Q:連鎖題 Q: Chain questions
W:固定式媒介 W: Fixed media
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| EP3502857A1 (en) * | 2017-12-20 | 2019-06-26 | Samsung Electronics Co., Ltd. | Method and apparatus for processing image interaction |
| TW202117503A (en) * | 2019-10-15 | 2021-05-01 | 視鏡科技股份有限公司 | Interactive try-on system and method for eyeglass frame |
| CN114357213A (en) * | 2021-10-29 | 2022-04-15 | 西南民族大学 | Traditional clothing image interaction method and system based on AR technology |
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| EP3502857A1 (en) * | 2017-12-20 | 2019-06-26 | Samsung Electronics Co., Ltd. | Method and apparatus for processing image interaction |
| TW202117503A (en) * | 2019-10-15 | 2021-05-01 | 視鏡科技股份有限公司 | Interactive try-on system and method for eyeglass frame |
| CN114357213A (en) * | 2021-10-29 | 2022-04-15 | 西南民族大学 | Traditional clothing image interaction method and system based on AR technology |
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