TWI850988B - Portable computer with game controller - Google Patents
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- TWI850988B TWI850988B TW112102568A TW112102568A TWI850988B TW I850988 B TWI850988 B TW I850988B TW 112102568 A TW112102568 A TW 112102568A TW 112102568 A TW112102568 A TW 112102568A TW I850988 B TWI850988 B TW I850988B
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Abstract
Description
本發明是有關於一種可攜式電腦,且特別是有關於一種具遊戲控制器的可攜式電腦。 The present invention relates to a portable computer, and in particular to a portable computer with a game controller.
現有可攜式電子裝置,例如是筆記型電腦或平板電腦,已普遍地應用在日常生活當中。然而,受限於裝置的攜行特性,其設計上可供使用者操作的輸入設備有限,一般而言僅有鍵盤與觸控板。若想要在可攜式電子裝置上進行其他用途時,往往需要另行外接輸入設備。例如外接滑鼠或搖桿等作為進行繪圖或遊戲的使用者介面。然而此舉對於使用者而言,也代表著需要將這些外接式輸入設備連同可攜式裝置一併攜行,方能確保上述使用狀態的進行,如此反而造成攜行上的負擔與不便。 Existing portable electronic devices, such as laptops or tablet computers, have been widely used in daily life. However, due to the portability of the device, the input devices available to users are limited in design, generally only keyboards and touch pads. If you want to use the portable electronic device for other purposes, you often need to use an external input device. For example, an external mouse or joystick as a user interface for drawing or playing games. However, for users, this also means that these external input devices need to be carried together with the portable device to ensure the above-mentioned usage status, which in turn causes burden and inconvenience in carrying.
更甚者,隨著應用程式的多方面發展,所適用的外接式輸入設備也會隨之改變,進而增加所需的外接式輸入設備的種類及數量,因而更不利於上述可攜式電腦的攜行與使用情境。 Furthermore, as applications develop in various aspects, applicable external input devices will also change accordingly, thereby increasing the types and quantity of external input devices required, which is even more detrimental to the portability and usage scenarios of the above-mentioned portable computers.
本發明提供一種具遊戲控制器的可攜式電腦,以兼具可攜式電腦的應用能力、適配範圍以及攜行便利性。 The present invention provides a portable computer with a game controller, which has the application capability, adaptability and portability of a portable computer.
本發明的具遊戲控制器的可攜式電腦,包括第一機體與遊戲控制器。遊戲控制器包括支架、第一轉軸、第二轉軸、第三轉軸、連接盤與手把。第一轉軸連接支架與第一機體。第二轉軸連接支架與連接盤。第三轉軸連接手把與連接盤。手把通過第三轉軸相對於連接盤旋轉,連接盤與手把通過第二轉軸而相對於支架旋轉開闔,且連接盤、手把與支架通過第一轉軸相對於第一機體旋轉開闔。第三轉軸的軸向異於第一轉軸的軸向且異於第二轉軸的軸向。 The portable computer with a game controller of the present invention includes a first body and a game controller. The game controller includes a bracket, a first rotating shaft, a second rotating shaft, a third rotating shaft, a connecting plate and a handle. The first rotating shaft connects the bracket and the first body. The second rotating shaft connects the bracket and the connecting plate. The third rotating shaft connects the handle and the connecting plate. The handle rotates relative to the connecting plate through the third rotating shaft, the connecting plate and the handle rotate relative to the bracket through the second rotating shaft, and the connecting plate, the handle and the bracket rotate relative to the first body through the first rotating shaft. The axial direction of the third rotating shaft is different from the axial direction of the first rotating shaft and the axial direction of the second rotating shaft.
基於上述,正因遊戲控制器的手把、連接盤與支架能通過連接在支架與第一機體之間的第一轉軸而相對於第一機體旋轉開闔,手把可通過第三轉軸相對於連接盤旋轉,且連接盤與手把可通過第二轉軸而相對於支架旋轉開闔,且第三轉軸的軸向異於第二轉軸的軸向也異於第一轉軸的軸向,因此提供遊戲控制器能相對於第一機體疊合或展開而呈不同態樣,進而讓現有需另行外接遊戲控制器的可攜式電腦獲得進一步地提升機構上的緊湊性,並兼顧使用情境的適配程度以及攜行的便利性。 Based on the above, the handle, the connecting plate and the bracket of the game controller can be rotated and opened relative to the first body through the first axis connected between the bracket and the first body, the handle can be rotated relative to the connecting plate through the third axis, and the connecting plate and the handle can be rotated and opened relative to the bracket through the second axis, and the axial direction of the third axis is different from the axial direction of the second axis and the axial direction of the first axis. Therefore, the game controller can be stacked or unfolded relative to the first body to present different states, thereby further improving the compactness of the structure of the existing portable computer that needs an external game controller, and taking into account the adaptability of the usage scenario and the convenience of carrying.
100、200:可攜式電腦 100, 200: Portable computer
110:第一機體 110: First Body
111:凹槽 111: Groove
112:頂面 112: Top
120:第二機體 120: Second body
130:遊戲控制器 130: Game controller
131:支架 131: Bracket
131a:觸控板模組 131a: Touch panel module
132:連接盤 132:Connection plate
132a、132b:盤面 132a, 132b: disk
133、233:手把 133, 233: Handle
133a:支柱 133a: Pillar
133b:凹口 133b: Notch
133c:控制部件 133c: Control components
134:齒條 134: Tooth
135:彈簧 135: Spring
136:插銷 136: Latch
140:鍵盤模組 140:Keyboard module
AX1、AX2:軸線 AX1, AX2: axis
H1:第一轉軸 H1: First axis
H11、H12:軸體 H11, H12: shaft
H11a、H12a:凸部 H11a, H12a: convex part
H2:第二轉軸 H2: Second axis
H3:第三轉軸 H3: The third axis
H3a:驅動齒 H3a: Driving teeth
H4:第四轉軸 H4: The fourth axis
L1、L2、L3:長度 L1, L2, L3: Length
S1、S2、S3:表面 S1, S2, S3: surface
圖1是依據本發明一實施例的可攜式電腦的示意圖。 FIG1 is a schematic diagram of a portable computer according to an embodiment of the present invention.
圖2、圖3分別是圖1的可攜式電腦的遊戲控制器的變化示意圖。 Figures 2 and 3 are schematic diagrams of the changes in the game controller of the portable computer in Figure 1.
圖4A至圖4C繪示轉軸的機構與動作。 Figures 4A to 4C illustrate the mechanism and movement of the rotating shaft.
圖5A與圖5B是本發明一實施例的遊戲控制器的爆炸圖。 Figure 5A and Figure 5B are exploded views of a game controller according to an embodiment of the present invention.
圖6A與圖6B繪示遊戲控制器的手把的不同狀態。 Figures 6A and 6B show different states of the game controller's handle.
圖7是本發明另一實施例的可攜式電腦的示意圖。 Figure 7 is a schematic diagram of a portable computer of another embodiment of the present invention.
圖8是圖7的可攜式電腦於另一狀態的示意圖。 FIG8 is a schematic diagram of the portable computer in FIG7 in another state.
圖1是依據本發明一實施例的可攜式電腦的示意圖。圖2、圖3分別是圖1的可攜式電腦的遊戲控制器的變化示意圖。同時參考圖1、圖2,在本實施例中,可攜式電腦100包括第一機體110與遊戲控制器130。第一機體110具有凹槽111。遊戲控制器130包括支架131、第一轉軸H1、第二轉軸H2、第三轉軸H3、連接盤132與手把133。第一轉軸H1連接支架131與第一機體110。第二轉軸H2連接支架131與連接盤132。第三轉軸H3連接手把133與連接盤132。手把133通過第三轉軸H3相對於連接盤132旋轉,連接盤132與手把133通過第二轉軸H2而相對於支架131旋轉開闔,且連接盤132、手把133與支架131通過第一轉軸H1相對於第一機體110旋轉開闔。當支架131閉闔於第一機體110時,手把133與連接盤132隨支架131容置於凹槽111內,而當支架131相對於第一機體110展開時,手把133與連接盤132隨
支架131移出凹槽111。
FIG. 1 is a schematic diagram of a portable computer according to an embodiment of the present invention. FIG. 2 and FIG. 3 are schematic diagrams of variations of a game controller of the portable computer of FIG. 1 . Referring to FIG. 1 and FIG. 2 , in this embodiment, the
再者,可攜式電腦100還包括第二機體120、第四轉軸H4與鍵盤模組140,第四轉軸H4連接第一機體110與第二機體120,以使第二機體120通過第四轉軸H4相對於第一機體110旋轉開闔。在此,第一機體110例如是筆記型電腦的主機,第二機體120例如是筆記型電腦的螢幕(或觸控螢幕)。正如圖1所示,由於遊戲控制器130收納於第一機體110的凹槽111內時,遊戲控制器130的頂部實質上對齊或低於第一機體110的頂面112,鍵盤模組140設置於第一機體110且實質上會與收納在凹槽111內的遊戲控制器130同側,因此第二機體120能通過第四轉軸H4而順利地閉闔於第一機體110的頂面112上。
Furthermore, the
另外,本實施例的可攜式電腦100還包括觸控板模組131a,設置於支架131,亦即觸控板模組131a是隨著支架131而移動,因此在支架131如圖1所示收納在凹槽111內時,觸控板模組131a的可觸控面相當於是支架131的表面S1,因此觸控板模組131a與前述鍵盤模組140同是暴露於第一機體110的頂面112,而可順利地被使用。當第二機體120閉闔於第一機體110的頂面112上時,第二機體120一併覆蓋鍵盤模組140、遊戲控制器130及觸控板模組131a。在本實施例中,遊戲控制器130與鍵盤模組140各自通過實體電路而電性連接於可攜式電腦100的主控制模組(例如主機板及其上相關電子控制元件,在此未繪示)。對於遊戲控制器130而言,其觸控板模組131a與手把133等相關電性驅動功能,則可
讓手把133與觸控板模組131a屬於同一電子控制模組,或讓二者分屬不同電子控制模組但彼此電性連接,而後再以實體電路(未繪示)穿過第一轉軸H1後電性連接至前述的主控制模組。
In addition, the
如圖1至圖3所示的展開過程,在此需先說明的是,本實施例的第一轉軸H1還可通過設置扭簧(未繪示),進而搭配設置在第一機體110的拴鎖機構(未繪示),以讓遊戲控制器130在圖1所示的收納狀態下被固定於凹槽111內,且讓前述扭簧是處於變形而蓄積彈力的狀態。當使用者欲將遊戲控制器130從凹槽111移除時,即可將拴鎖機構予以解鎖(例如通過按鈕驅動拴鎖機構),屆時扭簧所蓄積的彈力即可將支架131及其上的連接盤132與手把133一同從凹槽111帶出至預設角度(或預設高度),以利使用者接續地施力驅動遊戲控制器130。
As shown in the unfolding process of FIG. 1 to FIG. 3 , it should be first explained that the first rotating shaft H1 of the present embodiment can also be provided with a torsion spring (not shown) and then matched with a latch mechanism (not shown) provided on the
圖4A至圖4C繪示轉軸的機構與動作。請同時參考圖4A至圖4C,在本實施例中,為了讓第一轉軸H1與第二轉軸H2順利展開且於最大展開角度時提供止擋,第一轉軸H1與第二轉軸H2的結構組成類似。在此以第一轉軸H1為例,其包括彼此同軸(同軸線AX1)可旋轉對接的兩軸體H11、H12,其中軸體H11組裝且固定於支架131,軸體H12組裝且固定於第一機體110,各軸體H11、H12還延伸出凸部H11a、H12a,且兩軸體H11、H12的兩凸部H11a、H12a互在彼此的移動路徑上,如此便能在兩軸體H11、H12以軸線AX1相對旋轉時,以兩凸部H11a、H12a的抵接與否而達到閉闔即展開至最大角度的依據。換句話說,當支架131收
納於凹槽111時,第一轉軸H1的兩凸部H11a、H12a彼此遠離,如圖4B所示。當支架131相對於第一機體110旋轉並展開至最大角度時(如圖3所示),第一轉軸H1的兩凸部H11a、H12a彼此抵接(如圖4C所示),通過彼此干涉的兩凸部H11a、H12a而對支架131產生止擋效果。
4A to 4C illustrate the mechanism and action of the rotating shaft. Please refer to FIG. 4A to 4C simultaneously. In this embodiment, in order to allow the first rotating shaft H1 and the second rotating shaft H2 to be smoothly unfolded and provide a stop when the angle is at the maximum, the first rotating shaft H1 and the second rotating shaft H2 have similar structures. Here, the first rotation axis H1 is taken as an example, which includes two shafts H11 and H12 that are coaxial with each other (coaxial line AX1) and can be rotatably connected, wherein the shaft H11 is assembled and fixed to the
類似地,上述機構組成也適用於第二轉軸H2。舉例來說,軸體H11可固定組裝於連接盤132,而軸體H12可固定組裝於支架131,當連接盤132收合於支架131時,第二轉軸H2的兩凸部彼此遠離,如圖4B所示。當連接盤132相對於支架131旋轉並展開至最大角度時,例如圖3所示,第二轉軸H2的兩凸部彼此抵接而提供手把133止擋效果,如圖4C所示。還需說明的是,上述凸部H11a、H12a的止擋時機可依據所需的最大展開角度予以適當地調整,反過來說,設計者可通過對凸部H11a、H12a的設計而分別調整支架131相對於第一機體110以及連接盤132相對於支架131的最大展開角度。
Similarly, the above mechanism is also applicable to the second rotating shaft H2. For example, the shaft H11 can be fixedly assembled on the connecting
圖5A與圖5B是本發明一實施例的遊戲控制器的爆炸圖。請同時參考圖5A與圖5B,其中為利於辨識而對於第一轉軸H1、第二轉軸H2僅分別以簡圖繪示,同時分別以軸線AX1、AX2作為例示。在本實施例的遊戲控制器130中,第一轉軸H1與第二轉軸H2位於支架131的相對兩側緣,以讓支架131相對於第一機體110的展開方向是與連接盤132相對於支架131的展開方向一致。另請參考圖1至圖3並對照圖5A或圖5B,第四轉軸H4與第一
轉軸H1位於第一機體110的相對兩側,凹槽111位於第一轉軸H1與第四轉軸H4之間,因此支架131相對於第一機體110的展開方向是相反於第二機體120相對於第一機體110的展開方向,如此一來,支架131通過第一轉軸H1移出凹槽111後,其展開行程將繼續移離(遠離)螢幕(第二機體120)。再者,如圖1至圖3所示,遊戲控制器130的手把133具有凹口133b,當手把133與連接盤132通過第二轉軸H2而相對於支架131旋轉且收合於支架131時,支架131容置於凹口133b處。
FIG. 5A and FIG. 5B are exploded views of a game controller according to an embodiment of the present invention. Please refer to FIG. 5A and FIG. 5B simultaneously, in which the first rotation axis H1 and the second rotation axis H2 are respectively shown as simplified diagrams for easy identification, and the axes AX1 and AX2 are respectively used as examples. In the
另外,請參考圖5A與圖5B,本實施例的遊戲控制器130還包括齒條134與至少一彈簧135,齒條134可移動地設置於手把133內,第三轉軸H3環設有驅動齒H3a(或可視為套設於第三轉軸H3的輪齒結構),且齒條134隨手把133相對於連接盤132旋轉而可移動地嚙合於驅動齒H3a。彈簧135抵接於齒條134與手把133之間。進一步地說,第二轉軸H2與第三轉軸H3是設置在連接盤132的相對兩盤面132a、132b,其中第二轉軸H位於且平行於盤面132a,而第三轉軸H3實質上正交於盤面132b。再者,手把133還具有一對支柱133a,分設於齒條134之移動路徑的相對兩端,且所述彈簧135的數量為一對,各彈簧135的相對兩端分別套於齒條134與支柱133a,且抵接在齒條134與支柱133a之間,以讓齒條134在手把133內移動時能變形彈簧135。
In addition, please refer to FIG. 5A and FIG. 5B , the
圖6A與圖6B繪示遊戲控制器的手把的不同狀態。請同時參考圖6A與圖6B,並對照圖5A或圖5B,在本實施例中,當
手把133受外力而通過第三轉軸H3相對於連接盤132旋轉時,即因驅動齒H3a與齒條134的嚙合位置改變,而造成齒條134能在手把133內移動,且因此變形彈簧135並使之蓄積彈力,也就是從圖6A至圖6B的過程。相反地,當所述外力從手把133移除後,前述彈力即會驅動齒條134復位,且因此改變齒條134與驅動齒H3a的嚙合位置,進而驅動手把133從圖6B旋回圖6A所示位置。在圖式中,由於齒條134所示位移量較小不易辨識,因此改以彈簧135的長度作為例示。於圖6A中,此時手把133尚未相對於連接盤132旋轉,因此齒條134實質上位於中央位置,且一對彈簧135分別具有長度L1,而在圖6B所示狀態,相當於使用者施力並驅使手把133相對於連接盤132以逆時針方向旋轉,因驅動齒H3a與齒條134的嚙合關係會造成齒條往手把133的左側移動,進而造成左側的彈簧135被壓縮,相對地,右側的彈簧135則因此被拉伸,因此圖6A與圖6B所示長度關係為長度L3>長度L1>長度L2。一旦使用者移除施力,則彈簧135所蓄積彈力會將齒條134拉回前述中央位置,進而導致手把133順時針旋轉並復位至圖6A所示狀態。在此需說明的是,本實施例雖以一對彈簧135作為例示,但可預期地,僅以單一彈簧也能對齒條134達到同樣的運動效果。
FIG6A and FIG6B illustrate different states of the handle of the game controller. Please refer to FIG6A and FIG6B at the same time, and compare with FIG5A or FIG5B. In this embodiment, when the
此外,經由上述可知,對於可攜式電腦100的整體結構而言,第一轉軸H1的軸向(軸線AX1)平行第二轉軸H2的軸向(軸線AX2),第三轉軸H3的軸向異於第一轉軸H1的軸向且異
於第二轉軸H2的軸向,而第四轉軸H4的軸向則平行第一轉軸H1的軸向且平行第二轉軸H2的軸向。
In addition, it can be seen from the above that, for the overall structure of the
請再參考圖6A與圖6B,並對照圖5A或圖5B,在本實施例中,遊戲控制器130還包括插銷136,可移動地插設於手把133以拴鎖或釋放齒條134。圖6A所示插銷136是插設於齒條134的狀態,並因此使齒條134固定於手把133內而無法移動。換句話說,使用者若欲將手把133從圖6A所示狀態旋轉至圖6B所示狀態之前,必須先驅使插銷136退出(釋放)齒條134,以圖6B為例,方能順利地進行圖6A轉換至圖6B所示過程。類似地,圖6B所示插銷136是退出(釋放)齒條134的狀態,因此使用者移除施加於手把133的施力後,彈簧135的彈力即能驅動齒條134與手把133復位。若此時使用者將插銷136再次插入齒條134,即相當於將齒條134固定於圖6B所示位置。如此一來,即使使用者放開手把133而移除所述施力,手把133也能維持圖6B所示狀態。
Please refer to FIG. 6A and FIG. 6B again, and compare FIG. 5A or FIG. 5B. In this embodiment, the
上述齒條134、驅動齒H3a與彈簧135所構成的回彈機構,除能讓手把133順利復位之外,也能提供使用者回饋手感。同時,回彈機構的配置與驅動方向實質上平行於第一機體110所在平面,因此可讓第一機體110的厚度有效地降低,而達到輕薄化的效果。
The rebound mechanism composed of the
請再參考圖1至圖3,在本實施例中,手把133具有彼此相對的兩個表面S2、S3,而遊戲控制器130的多個控制部件133c
是配置在表面S3,故如圖2所示,第一機體110需在凹槽111內設置對應這些控制部件133c的多個凹陷,或是增加凹槽111的深度,以達到容置的效果。另需說明的是,所述控制部件133c除圖示的按鍵、搖桿外,其餘已知用以操控遊戲所需者皆可依據需求配置在手把133上。
Please refer to Figures 1 to 3 again. In this embodiment, the
圖7是本發明另一實施例的可攜式電腦的示意圖。圖8是圖7的可攜式電腦於另一狀態的示意圖。請同時參考圖7與圖8,有別於上述實施例關於控制部件133c的配置,在圖7與圖8所示的可攜式電腦200中,其配置在手把233的控制部件,相當於是前述實施例所示表面S2,因此如圖7所示,當遊戲控制器被收納於凹槽111內時,控制部件實質上是暴露出第一機體110,因此也可在圖7狀態下進行操控。
FIG. 7 is a schematic diagram of a portable computer of another embodiment of the present invention. FIG. 8 is a schematic diagram of the portable computer of FIG. 7 in another state. Please refer to FIG. 7 and FIG. 8 simultaneously. Different from the configuration of the
還需說明的是,實施例提及可以增加凹槽111的深度以利於容置遊戲控制器130的設計,除此之外,本實施例還可進一步地提供控制部件可旋式伸縮的功能。以按鍵為例,在按鍵的周邊提供環繞按鍵的弧形軌道與卡榫,以讓使用者通過旋轉按鍵的方式,而達到升降按鍵的效果。此舉可有效地降低前述凹槽111所需深度,同時也能因此降低第一機體110的厚度,而達到機體輕薄化的效果。
It should also be noted that the embodiment mentions that the depth of the
在另一未繪示的實施例中,前述遊戲控制器也可改為可拆裝於可攜式電腦上,且所述可攜式電腦例如是平板電腦,相當於如圖1所示的疊合狀態時,遊戲控制器實質上是疊合在可攜式電 腦的螢幕上或背板上,且藉由支架的末緣或第一轉軸的末緣通過分離式電連接器(例如pogo pin)與可攜式電腦保持電性連接或解除電性連接。在此,遊戲控制器可通過磁吸、卡扣或卡榫結構而完成相對於可攜式電腦的機體的拆裝作業。在另一實施例中,所述遊戲控制器從可攜式電腦上拆卸時,遊戲控制器可通過無線方式連接可攜式電腦的主控制模組,無線方式例如藍芽、紅外線、2.4GHz無線連接。 In another embodiment not shown, the aforementioned game controller can also be detachably mounted on a portable computer, and the portable computer is, for example, a tablet computer. In the stacked state as shown in FIG. 1 , the game controller is substantially stacked on the screen or back panel of the portable computer, and is electrically connected or disconnected with the portable computer through a separate electrical connector (such as a pogo pin) at the end of the bracket or the end of the first shaft. Here, the game controller can be disassembled from the body of the portable computer by means of a magnetic attraction, a buckle or a tenon structure. In another embodiment, when the game controller is removed from the portable computer, the game controller can be connected to the main control module of the portable computer via a wireless method, such as Bluetooth, infrared, or 2.4 GHz wireless connection.
綜上所述,在本發明的上述實施例中,遊戲控制器的手把、連接盤與支架能通過連接在支架與第一機體之間的第一轉軸而相對於第一機體旋轉開闔,因此提供遊戲控制器能被收納於第一機體的凹槽內或能從凹槽移出並展開而呈不同態樣,進而讓現有需另行外接遊戲控制器的可攜式電腦獲得進一步地機構提升,兼顧使用情境的適配程度以及攜行的便利性。 In summary, in the above embodiments of the present invention, the handle, the connection plate and the bracket of the game controller can be rotated relative to the first body by connecting the first shaft between the bracket and the first body, so that the game controller can be stored in the groove of the first body or can be removed from the groove and unfolded to present different states, thereby allowing the existing portable computer that needs an external game controller to obtain further structural improvement, taking into account the adaptability of the usage scenario and the convenience of carrying.
進一步地說,對於遊戲控制器而言,除上述的收納效果外,遊戲控制器尚以齒條、驅動齒、與彈簧在手把與連接盤之間構成回彈機構,以讓手把相對於連接盤的旋轉得以復位,同時也能提供使用者旋轉手把時的回饋手感。再者,回彈結構搭配手把、連接盤與支架相對於第一機體的配置方式,還能有效地降低遊戲控制器在第一機體內所佔空間,進而降低第一機體的厚度且達到輕薄化的效果。 Furthermore, for the game controller, in addition to the above-mentioned storage effect, the game controller also uses teeth, driving teeth, and springs to form a rebound mechanism between the handle and the connecting plate, so that the rotation of the handle relative to the connecting plate can be reset, and at the same time, it can also provide the user with a feedback feel when rotating the handle. Furthermore, the rebound structure is combined with the configuration of the handle, the connecting plate, and the bracket relative to the first body, which can effectively reduce the space occupied by the game controller in the first body, thereby reducing the thickness of the first body and achieving a light and thin effect.
100:可攜式電腦 100: Portable computer
110:第一機體 110: First Body
111:凹槽 111: Groove
112:頂面 112: Top
120:第二機體 120: Second body
131:支架 131: Bracket
132:連接盤 132:Connection plate
133:手把 133:Handle
133b:凹口 133b: Notch
133c:控制部件 133c: Control components
H3:第三轉軸 H3: The third axis
H4:第四轉軸 H4: The fourth axis
Claims (19)
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| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US202263307637P | 2022-02-08 | 2022-02-08 | |
| US63/307,637 | 2022-02-08 |
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| TW202403494A TW202403494A (en) | 2024-01-16 |
| TWI850988B true TWI850988B (en) | 2024-08-01 |
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| TW112102568A TWI850988B (en) | 2022-02-08 | 2023-01-19 | Portable computer with game controller |
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Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| TWM246718U (en) * | 2003-08-20 | 2004-10-11 | Mitac Technology Corp | Pointing controller of portable electronic device |
| TWM265713U (en) * | 2004-09-06 | 2005-05-21 | Guo-Wan Ju | Multi-dimensional coordinate input device attached to electronic product |
| US20200034028A1 (en) * | 2016-12-12 | 2020-01-30 | Logitech Europe S.A. | Input device including a mechanical ratchet system with smart shift |
| CN111093787A (en) * | 2017-07-19 | 2020-05-01 | 釜康二 | Operation assistance device and operation assistance method for game controller |
-
2023
- 2023-01-19 TW TW112102568A patent/TWI850988B/en active
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| TWM246718U (en) * | 2003-08-20 | 2004-10-11 | Mitac Technology Corp | Pointing controller of portable electronic device |
| TWM265713U (en) * | 2004-09-06 | 2005-05-21 | Guo-Wan Ju | Multi-dimensional coordinate input device attached to electronic product |
| US20200034028A1 (en) * | 2016-12-12 | 2020-01-30 | Logitech Europe S.A. | Input device including a mechanical ratchet system with smart shift |
| CN111093787A (en) * | 2017-07-19 | 2020-05-01 | 釜康二 | Operation assistance device and operation assistance method for game controller |
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| TW202403494A (en) | 2024-01-16 |
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