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TWI709078B - Method of designing a free-form surface lens for light collimation - Google Patents

Method of designing a free-form surface lens for light collimation Download PDF

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TWI709078B
TWI709078B TW108107491A TW108107491A TWI709078B TW I709078 B TWI709078 B TW I709078B TW 108107491 A TW108107491 A TW 108107491A TW 108107491 A TW108107491 A TW 108107491A TW I709078 B TWI709078 B TW I709078B
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free
light source
form surface
lens
axis
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TW108107491A
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TW202034201A (en
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李永春
吳俊穎
許永昕
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國立成功大學
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Abstract

The present invention discloses a method of designing a free-form surface lens for light collimation, and the method includes the steps of: inputting a default value, wherein a LED source is positioned at the left side of a lens, a +z axis is defined as the central axis of the LED source, a distance between the LED source and the apex of the lens is defined as a D 0 value, and a ξ value ranges between -0.5 and 50; determining a first free-form surface of the lens, wherein the first free-form surface is formulated with an equation: r=r 1 (θ); and determining a second free-form surface of the lens, wherein the second free-form surface is formulated with r=r 2 (α). As such, after the light emitted from the LED source is received by the lens, the light is parallel with the +z axis.

Description

應用於光源準直的自由曲面透鏡設計方法 Free-form lens design method applied to light source collimation

本發明是有關一種應用於光源準直的自由曲面透鏡設計方法,特別是指一種自由曲面透鏡鏡片設計應用於發光二極體光源準直與組合式平行光源。 The invention relates to a free-form surface lens design method applied to light source collimation, in particular to a free-form surface lens lens design applied to light-emitting diode light source collimation and combined parallel light source.

因為LED光源有一定大小的發光面積,而且光線的擴散角度頗大,因此傳統準直透鏡的設計並不容易,其光學效果也未盡理想,或者是準直後的光線仍然有很大的發散半角,要不然就是能量的擷取效率不高,或者是將光源分區處理,造成更為紊亂的光型與能量分布。面對一個非點光源且發散角度大的LED光源,準直透鏡的設計必須採用具有最大設計自由度的自由曲面,並配合較精密的解析解,才能兼顧多種光學的效能與需求。 Because the LED light source has a certain size of light-emitting area, and the light diffusion angle is quite large, the design of the traditional collimating lens is not easy, and its optical effect is not ideal, or the collimated light still has a large half-angle of divergence , Or else the energy extraction efficiency is not high, or the light source is partitioned, resulting in a more disordered light pattern and energy distribution. Facing an LED light source with a non-point light source and a large divergence angle, the design of the collimating lens must adopt a free-form surface with maximum design freedom, and cooperate with a more precise analytical solution, in order to take into account the performance and requirements of multiple optics.

本發明之目的係提供一種新自由透鏡的設計方法,可以針對一給定之LED光源,經由一套有系統與學理根據的設計步驟與方法,得到一具有雙面皆為自由曲 面的透鏡,可以有效地將LED光源轉化為能量在空間中連續分布的準直光源。 The purpose of the present invention is to provide a new free lens design method that can target a given LED light source through a set of systematic and theoretically based design steps and methods to obtain a free curve with both sides The surface lens can effectively convert the LED light source into a collimated light source with continuous energy distribution in space.

本發明之另一目的基於上述光源的準直性與連續式的能量分布特性,可以進一步利用集合排列眾多準直光源的方式,得到較大面積的準直光源,最後搭配合適的機械運動,可以達到目前傳統UV平面均勻曝光光源的規格,並以價格低、壽命長、省電、環保、架構簡單、易於使用的眾多優點,取代現有以汞燈為主的UV曝光機光源模組。 Another object of the present invention is based on the collimation and continuous energy distribution characteristics of the above-mentioned light source. The method of arranging a large number of collimated light sources can be further used to obtain a collimated light source with a larger area. Finally, with appropriate mechanical movement, It meets the current specifications of the traditional UV flat uniform exposure light source, and replaces the existing mercury lamp-based UV exposure light source module with many advantages such as low price, long life, power saving, environmental protection, simple structure, and easy use.

為了達到上面目的,本發明之第一實施例揭示一種應用於光源準直的自由曲面透鏡設計方法,包含下列步驟:輸入一預設值,一LED光源在一透鏡左側,+z軸為光源的中心軸,該透鏡具有一第一自由曲面及一第二自由曲面,預設該LED光源到透鏡頂點的距離是D o ,選定一ξ值,該ξ值選定的範圍在-0.5到50之間;決定該第一自由曲面,該第一自由曲面的數學方程式r=r 1 (θ),滿足下 列的微分方程式為

Figure 108107491-A0101-12-0002-2
,起始條件 r 1(0 o )=D o ,其中,α是虛擬光源發出的光線與+z軸的夾角,n o n分別是空氣與透鏡材料的光學折射係數;以及決定該第二自由曲面,該第二自由曲面為數學方程式r=r 2 (α),將所有的入射光線,經折射與+z軸平行,r 2 (α)滿足下列 的微分方程式
Figure 108107491-A0101-12-0003-3
,其中,T o 為所選 定之透鏡厚度。 In order to achieve the above objective, the first embodiment of the present invention discloses a free-form surface lens design method applied to light source collimation, including the following steps: input a preset value, an LED light source on the left side of a lens, +z axis is the light source The central axis of the lens has a first free-form surface and a second free-form surface. The distance from the LED light source to the apex of the lens is preset to be D o . A ξ value is selected, and the selected range of the ξ value is between -0.5 and 50 ; Determine the first free-form surface, the mathematical equation of the first free-form surface r = r 1 ( θ ), satisfy the following differential equations:
Figure 108107491-A0101-12-0002-2
, The initial condition r 1 (0 o ) = D o , where α is the angle between the light emitted by the virtual light source and the +z axis, n o and n are the optical refractive index of air and the lens material respectively; and determine the second Free-form surface, the second free-form surface is the mathematical equation r = r 2 ( α ), all incident light rays are refracted and parallel to the +z axis, r 2 ( α ) satisfies the following differential equation
Figure 108107491-A0101-12-0003-3
, Where T o is the selected lens thickness.

為了達到上面目的,本發明之第二實施例揭示一種應用於光源準直的自由曲面透鏡設計方法,包含下列步驟:輸入一預設值,一LED光源在兩組透鏡左側,+z軸為光源的中心軸,該兩組透鏡分別為一第一透鏡及一第二透鏡,該第一透鏡具有一第一自由曲面及一第二自由曲面,而該第二透鏡具有一第三自由曲面及一第四自由曲面,預設該LED光源到透鏡頂點的距離是D o ,選定三個ξ值,分別為ξ 1 ξ 2 ξ 3 ,其中,該ξ 1 值選定的範圍在-0.5到50之間,而ξ2及ξ3為大於零的增量變數;決定該第一自由曲面,距離該LED光源左邊ξ 1 D o 位置的點為一第一虛擬光源的出發點,該第一自由曲面的數學方程式r=r 1 (θ),滿足 下列的微分方程式為

Figure 108107491-A0101-12-0003-4
,起始條件 r 1(0 o )=D o ,其中,α 1為該第一虛擬光源發出的光線與+z軸的夾角,n o n分別是空氣與透鏡材料的光學折射係數(optical refraction index);決定該第二自由曲面,距離該第一虛擬光源左邊ξ 2 D o 位置的點為一第二虛擬光源的出發點,該第二自由曲面為數學方程式r=r 2 1 ),滿足下列 的微分方程式
Figure 108107491-A0101-12-0004-6
,起始條件 r 2(0 o )=(ξ 1+1)D o +T o ,其中,α 2為該第二虛擬光源發出的光線與+z軸的夾角,T o 為該第一自由曲面和該第二自由曲面所組成之透鏡厚度;決定該第三自由曲面,距離該第二虛擬光源左邊ξ 3 D o 位置的點為一第三虛擬光源的出發點,該第三自由曲面為數學方程式r=r 3 2 ),滿足下列的微分方程 式
Figure 108107491-A0101-12-0004-5
,起始條件r 3(0 o )=(ξ 2+ξ 1+1)D o +D 1+T o ,其中, D 1 為該第二自由曲面在光軸上離該第三自由曲面的距離,α 3為該第三虛擬光源發出的光線與+z軸的夾角;以及決定該第四自由曲面,該第四自由曲面為數學方程式r=r 4 (α 3 ),將所有的入射光線,經折射與+z軸平行,r 4 (α 3 )滿足下列的微分方程式
Figure 108107491-A0101-12-0005-7
,其中,T 1 為該第 三自由曲面和該第四自由曲面所組成之透鏡厚度。 In order to achieve the above objective, the second embodiment of the present invention discloses a free-form surface lens design method applied to light source collimation, including the following steps: input a preset value, an LED light source is on the left side of the two lenses, and the +z axis is the light source The two sets of lenses are respectively a first lens and a second lens. The first lens has a first free-form surface and a second free-form surface, and the second lens has a third free-form surface and a second lens. The fourth free-form surface, the distance from the LED light source to the lens vertex is preset to be D o , three ξ values are selected, namely ξ 1 , ξ 2 , and ξ 3 , where the selected range of the ξ 1 value is -0.5 to 50 Ξ 2 and ξ 3 are incremental variables greater than zero; determine the first free-form surface, and the point ξ 1 D o to the left of the LED light source is the starting point of a first virtual light source, the first free-form surface The mathematical equation r = r 1 ( θ ), satisfies the following differential equation as
Figure 108107491-A0101-12-0003-4
, The initial condition r 1 (0 o ) = D o , where α 1 is the angle between the light emitted by the first virtual light source and the +z axis, and n o and n are the optical refraction coefficients of the air and the lens material (optical refraction index); determine the second free-form surface, the point at the left ξ 2 D o of the first virtual light source is the starting point of a second virtual light source, and the second free-form surface is the mathematical equation r = r 2 1 ) , Satisfies the following differential equation
Figure 108107491-A0101-12-0004-6
, The initial condition r 2 (0 o )=( ξ 1 +1) D o + T o , where α 2 is the angle between the light emitted by the second virtual light source and the +z axis, and T o is the first free The thickness of the lens formed by the curved surface and the second free-form surface; determining the third free-form surface, the point at the left ξ 3 D o of the second virtual light source is the starting point of a third virtual light source, and the third free-form surface is mathematical The equation r = r 3 2 ) satisfies the following differential equation
Figure 108107491-A0101-12-0004-5
, The initial condition r 3 (0 o )=( ξ 2 + ξ 1 +1) D o + D 1 + T o , where D 1 is the distance of the second free-form surface from the third free-form surface on the optical axis Distance, α 3 is the angle between the light emitted by the third virtual light source and the +z axis; and determines the fourth free-form surface, which is the mathematical equation r = r 4 ( α 3 ), and all incident light , After refraction and parallel to +z axis, r 4 ( α 3 ) satisfies the following differential equation
Figure 108107491-A0101-12-0005-7
, Where T 1 is the lens thickness formed by the third free-form surface and the fourth free-form surface.

為了達到上面目的,本發明之第三實施例揭示依據上述的設計方法所製得之一自由曲面透鏡與一UV-LED結合形成一準直透鏡模組,複數個該準直透鏡模組以陣列排序,該陣列具有N排,定義任意一排中任意兩相鄰之該自由曲面透鏡中心的距離為一周期D,其中該週期由N均分,第二排至第N排中相同位置之該自由曲面透鏡中心投影至該周期線上相鄰的點彼此相同,距離皆為D/NIn order to achieve the above objective, the third embodiment of the present invention discloses that a free-form surface lens manufactured according to the above design method is combined with a UV-LED to form a collimating lens module, and a plurality of the collimating lens modules are arrayed Sorting, the array has N rows, and the distance between the centers of any two adjacent free-form surface lenses in any row is defined as a period D , where the period is equally divided by N , and the second row to the Nth row at the same position The center of the free-form lens projected onto the adjacent points on the periodic line are the same, and the distance is D/N .

為了達到上面目的,本發明之第三實施例揭示依據上述的設計方法所製得之一自由曲面透鏡與一UV-LED結合形成一準直透鏡模組,複數個該準直透鏡模組以陣列排序,每該準直透鏡模組以圓周運動的方式完成大面積的曝光,定義該自由曲面透鏡與相鄰之該自由曲面透鏡中心距離為一周期,圓周運動的半徑小於該週期。 In order to achieve the above objective, the third embodiment of the present invention discloses that a free-form surface lens manufactured according to the above design method is combined with a UV-LED to form a collimating lens module, and a plurality of the collimating lens modules are arrayed For sequencing, each collimating lens module completes large-area exposure in a circular motion, defining the distance between the free-form surface lens and the center of the adjacent free-form surface lens as a period, and the radius of the circular motion is smaller than the period.

本發明之有益功效在於,使用上述自由曲面透鏡設計方法,具有以下的優點:1.較小的光線發散半角,更接近標準的平行準直光源;2.較低的製作成本;3. 節能省電與較長的使用壽命,較低的使用成本;4.體積小、重量輕、易於安裝;5.符合環保要求。 The beneficial effect of the present invention is that the use of the above free-form surface lens design method has the following advantages: 1. Smaller half angle of light divergence, closer to a standard parallel collimated light source; 2. Lower production cost; 3. Energy-saving and electricity-saving, long service life, low use cost; 4. Small size, light weight, easy to install; 5. Meet environmental protection requirements.

11~13:步驟 11~13: Steps

21~25:步驟 21~25: Step

30:準直透鏡模組 30: Collimating lens module

32:自由曲面透鏡 32: Free-form lens

34:UV-LED 34: UV-LED

A:鏡片頂點 A: Lens vertex

D:周期 D: Period

D0:距離 D 0 : distance

D/5:距離 D/5: distance

FS1:第一自由曲面 FS 1 : First free-form surface

FS2:第二自由曲面 FS 2 : Second free-form surface

FS3:第三自由曲面 FS 3 : Third free-form surface

FS4:第四自由曲面 FS 4 : Fourth free-form surface

r:距離 r: distance

r1:距離 r 1 : distance

r2:距離 r 2 : distance

r3:距離 r 3 : distance

r4:距離 r 4 : distance

S:LED光源 S: LED light source

S’:虛擬光源或第一虛擬光源 S’: Virtual light source or first virtual light source

S”:第二虛擬光源 S": Second virtual light source

S''':第三虛擬光源 S''': third virtual light source

T o :鏡片厚度 T o : lens thickness

T 1 :鏡片厚度 T 1 : lens thickness

θ:角度 θ : angle

α:角度 α : angle

α 1 :角度 α 1 : angle

α 2 :角度 α 2 : angle

α 3 :角度 α 3 : angle

圖1是一示意圖,說明本發明應用於光源準直的自由曲面透鏡設計方法之第一較佳實施例;圖2是一示意圖,說明本發明應用於光源準直的自由曲面透鏡設計方法之第二較佳實施例;圖3是一示意圖,說明該第一較佳實施例之左側為一LED光源,具有一定大小之發光面積與一定的發光角度,+z軸為光源的中心軸;圖4-1是一示意圖,說明該第一較佳實施例之第一自由曲面的設計;圖4-2是一示意圖,說明該第一較佳實施例之第二自由曲面的設計;圖5是一示意圖,根據該第一較佳實施例模擬出來的自由曲面透鏡剖面圖;圖6是一示意圖,說明該第二較佳實施例之左側為一LED光源,具有一定大小之發光面積與一定的發光角度,+z軸為光源的中心軸; 圖7-1是一示意圖,說明該第二較佳實施例之第一自由曲面的設計;圖7-2是一示意圖,說明該第二較佳實施例之第二自由曲面的設計;圖7-3是一示意圖,說明該第二較佳實施例之第三自由曲面的設計;圖7-4是一示意圖,說明該第二較佳實施例之第四自由曲面的設計;圖8是一示意圖,說明該第二較佳實施例模擬出來的兩個透鏡及對應的四個自由曲面透鏡剖面圖;圖9是一示意圖,說明該第二較佳實施例模擬出來的另外的兩個透鏡及對應的四個自由曲面透鏡剖面;圖10-1、10-2是一示意圖,說明本發明之第三實施例,根據第一實施例或第二實施例設計方法所製得之一自由曲面透鏡與一UV-LED結合形成一準直透鏡模組;及圖10-1、10-3是一示意圖,說明本發明之第四實施例,根據第一實施例或第二實施例設計方法所製得之一自由曲面透鏡與一UV-LED結合形成一準直透鏡模組。 Fig. 1 is a schematic diagram illustrating the first preferred embodiment of the free-form lens design method applied to light source collimation according to the present invention; Fig. 2 is a schematic diagram illustrating the first preferred embodiment of the free-form surface lens design method applied to light source collimation according to the present invention Two preferred embodiments; Figure 3 is a schematic diagram illustrating that the left side of the first preferred embodiment is an LED light source, with a certain light-emitting area and a certain light-emitting angle, and the +z axis is the central axis of the light source; Figure 4 -1 is a schematic diagram illustrating the design of the first free-form surface of the first preferred embodiment; Fig. 4-2 is a schematic diagram illustrating the design of the second free-form surface of the first preferred embodiment; Figure 5 is a Schematic diagram, a cross-sectional view of a free-form surface lens simulated according to the first preferred embodiment; Figure 6 is a schematic diagram illustrating that the left side of the second preferred embodiment is an LED light source with a certain size of light-emitting area and a certain amount of light Angle, +z axis is the central axis of the light source; Figure 7-1 is a schematic diagram illustrating the design of the first free-form surface of the second preferred embodiment; Figure 7-2 is a schematic diagram illustrating the design of the second free-form surface of the second preferred embodiment; Figure 7 -3 is a schematic diagram illustrating the design of the third free-form surface of the second preferred embodiment; Figure 7-4 is a schematic diagram illustrating the design of the fourth free-form surface of the second preferred embodiment; Figure 8 is a A schematic diagram illustrating the two lenses simulated by the second preferred embodiment and the corresponding four free-form surface lenses; FIG. 9 is a schematic diagram illustrating the other two lenses simulated by the second preferred embodiment and Corresponding four free-form surface lens cross-sections; Figures 10-1 and 10-2 are schematic diagrams illustrating the third embodiment of the present invention, a free-form surface lens manufactured according to the design method of the first embodiment or the second embodiment Combined with a UV-LED to form a collimating lens module; and Figures 10-1 and 10-3 are schematic diagrams illustrating the fourth embodiment of the present invention, which is manufactured according to the design method of the first embodiment or the second embodiment A free-form surface lens is combined with a UV-LED to form a collimating lens module.

本專利提出一種新的自由曲面鏡片設計方 法,可以將發光二極體(LED)發出的光線準直化,達到接近平行光源的目標。此鏡片設計原理,係根據幾何光學中光線在二個介質之曲面介面上的折射原理,與微分幾何的數學分析方法,推導出鏡片曲面的微分方程式與解析解(analytical solution);本專利最重要的發明,是採用一種”虛擬光源漸遠法”的設計方法,配合上述之微分方程式與解析解,所設計之自由曲面鏡片,可以兼顧LED光源光線準直後的平行度與LED光源的能量採集效率。所設計的自由曲面鏡片,可以搭配其LED光源,形成一個單一的準直光源;如果將眾多個準直光源集合排列成為一大面積分布的準直光源,最後配合機械的運動,例如直線掃描或圓周擾動,就可以達到大面積之準直與均光的平面照射,此一LED組合式的準直均光平面光源,可以用於取代傳統使用汞燈與複雜光學系統的紫外光平面光源,應用於種黃光微影(photolithography)的產業製程中。 This patent proposes a new free-form lens design method The method can collimate the light emitted by the light emitting diode (LED) to achieve the goal of being close to the parallel light source. The lens design principle is based on the principle of refraction of light on the curved interface of two media in geometric optics and the mathematical analysis method of differential geometry to derive the differential equation and analytical solution of the lens surface; this patent is the most important The invention of using a "virtual light source asymptotic method" design method, combined with the above differential equations and analytical solutions, the free-form surface lens designed can take into account the parallelism of the LED light source after collimation and the energy collection efficiency of the LED light source . The designed free-form surface lens can be matched with its LED light source to form a single collimated light source; if a large number of collimated light sources are arranged into a large area distributed collimated light source, the final coordinated mechanical movement, such as linear scanning or Circular perturbation can achieve large-area collimated and uniform plane illumination. This LED combined collimated and uniform plane light source can be used to replace the traditional ultraviolet plane light source that uses mercury lamps and complex optical systems. It is used in the industrial manufacturing process of photolithography.

參閱圖1,本發明之第一實施例揭示一種應用於光源準直的自由曲面透鏡設計方法,其包含下列步驟:輸入一預設值11、決定一第一自由曲面12以及決定一第二自由曲面13。 Referring to FIG. 1, the first embodiment of the present invention discloses a free-form surface lens design method applied to light source collimation, which includes the following steps: inputting a preset value 11, determining a first free-form surface 12, and determining a second free-form surface Surface 13.

輸入一預設值11,一LED光源在一透鏡左 側,+z軸為光源的中心軸,該透鏡具有左右二個對+z軸為軸對稱之自由曲面,且該透鏡具有一第一自由曲面及一第二自由曲面,預設該LED光源到透鏡頂點的距離是D o ,選定一ξ值,該ξ值選定的範圍在-0.5到50之間。其中,以LED光源作為原點,ξ值往右移為負值,往左移為正值。 Enter a preset value of 11, an LED light source is on the left side of a lens, the +z axis is the central axis of the light source, the lens has two left and right free-form surfaces that are axisymmetric to the +z axis, and the lens has a first free-form surface and a second free-form surface, the LED light source to a predetermined apex of the lens is the distance D o, ξ a selected value, the selected value of ξ ranges between -0.5 to 50. Among them, with the LED light source as the origin, the ξ value moves to the right as a negative value, and moves to the left as a positive value.

決定該第一自由曲面12,距離該LED光源左邊ξD o 位置的點為一虛擬光源的出發點,而該第一自由曲面係以讓所有經由該LED光源出發的光線,在該第一自由曲面交會並發生折射時,其折射後的光線可以視為是由該虛擬光源發出的光線,該第一自由曲面的數學方程式 r=r 1 (θ),滿足下列的微分方程式為

Figure 108107491-A0101-12-0009-8
, 起始條件r 1(0 o )=D o ,其中,D o 是LED光源到透鏡頂點的距離,α是虛擬光源發出的光線與+z軸的夾角,n o n分別是空氣與透鏡材料的光學折射係數(optical refraction index),ξ值選定的範圍在-0.5到50之間。 Determine the first free-form surface 12, the point at the left ξD o of the LED light source is the starting point of a virtual light source, and the first free-form surface is used to allow all the light rays originating from the LED light source to meet on the first free-form surface When refraction occurs, the refracted light can be regarded as the light emitted by the virtual light source. The mathematical equation of the first free-form surface is r = r 1 ( θ ), which satisfies the following differential equation:
Figure 108107491-A0101-12-0009-8
, The initial condition r 1 (0 o ) = D o , where D o is the distance from the LED light source to the lens vertex, α is the angle between the light emitted by the virtual light source and the +z axis, n o and n are the air and the lens, respectively The material's optical refraction index (optical refraction index), the selected range of ξ value is between -0.5 and 50.

決定該第二自由曲面13,將所有由左側進入的光線視為由該虛擬光源發出,且在光學折射係數為n的透鏡材料,該第二自由曲面將所有的入射光線,折射到 折射係數為n o 的空氣中,該第二自由曲面為數學方程式r=r 2 (α),將所有的入射光線,經折射與+z軸平行,r 2 (α)滿 足下列的微分方程式

Figure 108107491-A0101-12-0010-9
,其中,D o 是LED光源到透鏡頂點的距離,T o 為所選定之透鏡厚度,α是虛擬光源發出的光線與+z軸的夾角,n o n分別是空氣與透鏡材料的光學折射係數,ξ值選定的範圍在-0.5到50之間。 The second free-form surface 13 is determined, and all light entering from the left side is regarded as emitted by the virtual light source and in the lens material with an optical refraction coefficient of n . The second free-form surface refracts all incident light to a refractive index of n In the air of n o , the second free-form surface is the mathematical equation r = r 2 (α) , all incident light rays are refracted and parallel to the +z axis, r 2 ( α ) satisfies the following differential equation
Figure 108107491-A0101-12-0010-9
, Where D o is the distance from the LED light source to the apex of the lens, T o is the selected lens thickness, α is the angle between the light emitted by the virtual light source and the +z axis, n o and n are the optical refraction of the air and the lens material, respectively Coefficient, the selected range of ξ value is between -0.5 and 50.

參閱圖2,本發明之第二實施例揭示一種應用於光源準直的自由曲面透鏡設計方法,其包含下列步驟:輸入一預設值21、決定該第一自由曲面22、決定一第二自由曲面23、決定一第三自由曲面24及決定一第四自由曲面25。 Referring to FIG. 2, the second embodiment of the present invention discloses a free-form lens design method applied to light source collimation, which includes the following steps: input a preset value 21, determine the first free-form surface 22, determine a second free-form surface The curved surface 23, a third free curved surface 24 and a fourth free curved surface 25 are determined.

輸入一預設值21,一LED光源在兩組透鏡左側,+z軸為光源的中心軸,該透鏡具有左右二個對+z軸為軸對稱之自由曲面,該兩組透鏡分別為一第一透鏡及一第二透鏡,該第一透鏡具有一第一自由曲面及一第二自由曲面,而該第二透鏡具有一第三自由曲面及一第四自由曲面,預設該LED光源到透鏡頂點的距離是D o ,選定三個ξ值,分別為ξ 1 ξ 2 ξ 3 ,其中,該ξ 1 值選定的範圍在-0.5 到50之間,而ξ 2 ξ 3 為大於零的增量變數。其中,以LED光源作為原點,ξ 1 值往右移為負值,往左移為正值。再以該LED光源左邊ξ 1 D o 作為原點或稱第一虛擬光源,ξ 2 值往右移為負值,往左移為正值。再以第一虛擬光源左邊ξ 2 D o 作為原點或稱第二虛擬光源,ξ 3 值往右移為負值,往左移為正值。由於ξ 2 ξ 3 為大於零的增量變數,因此ξ 2 D o ξ 3 D o 皆為往左移動,稱為虛擬光源漸遠法。 Enter a preset value of 21, an LED light source is on the left side of the two sets of lenses, the +z axis is the central axis of the light source, the lens has two free-form surfaces that are axisymmetric to the +z axis, and the two sets of lenses are respectively a first A lens and a second lens, the first lens has a first free-form surface and a second free-form surface, and the second lens has a third free-form surface and a fourth free-form surface, preset the LED light source to the lens The distance between the vertices is D o , three ξ values are selected, namely ξ 1 , ξ 2 , ξ 3 , where the selected range of the ξ 1 value is between -0.5 and 50, and ξ 2 and ξ 3 are greater than zero The incremental variable. Among them, with the LED light source as the origin, the ξ 1 value moves to the right as a negative value, and moves to the left as a positive value. Then, the left ξ 1 D o of the LED light source is taken as the origin or the first virtual light source, and the ξ 2 value moves to the right as a negative value, and moves to the left as a positive value. Then, the left ξ 2 D o of the first virtual light source is taken as the origin or the second virtual light source, the value of ξ 3 moves to the right as a negative value, and moves to the left as a positive value. Since ξ 2 and ξ 3 are incremental variables greater than zero, both ξ 2 D o and ξ 3 D o move to the left, which is called the virtual light source asymmetry method.

決定該第一自由曲面22,距離該LED光源左邊ξ 1 D o 位置的點為一第一虛擬光源的出發點,該第一自由曲面係以讓所有經由該LED光源出發的光線,在該第一自由曲面交會並發生折射時,其折射後的光線可以視為是由該第一虛擬光源發出的光線,該第一自由曲面的數學方程式r=r 1 (θ),滿足下列的微分方程式為

Figure 108107491-A0101-12-0011-10
,起始條件r 1(0 o )=D o ,其中,D o 是LED 光源到透鏡頂點的距離,α 1為該第一虛擬光源發出的光線與+z軸的夾角,n o n分別是空氣與透鏡材料的光學折射係數(optical refraction index),ξ 1 值選定的範圍在-0.5到50之間。 Determine the first free-form surface 22, and the point at the left ξ 1 D o of the LED light source is the starting point of a first virtual light source. When the free-form surfaces meet and refract, the refracted light can be regarded as the light emitted by the first virtual light source. The mathematical equation of the first free-form surface is r = r 1 ( θ ), which satisfies the following differential equation:
Figure 108107491-A0101-12-0011-10
, The initial condition r 1 (0 o ) = D o , where D o is the distance from the LED light source to the apex of the lens, α 1 is the angle between the light emitted by the first virtual light source and the +z axis, n o and n respectively It is the optical refraction index of air and lens material. The selected range of ξ 1 value is between -0.5 and 50.

決定該第二自由曲面23,距離該第一虛擬光源左邊ξ 2 D o 位置的點為一第二虛擬光源的出發點,而該第二自由曲面係以讓所有經由該第一虛擬光源出發的光線,在該第二自由曲面交會並發生折射時,其折射後的光線可以視為是由該第二虛擬光源發出的光線,該第二自由曲面為數學方程式r=r 2 1 ),滿足下列的微分方程式

Figure 108107491-A0101-12-0012-11
,起始條件r 2(0 o )=(ξ 1+1)D o +T o ,其中,D o 是 LED光源到透鏡頂點的距離,T o 為該第一自由曲面和該第二自由曲面所組成之透鏡厚度,α 1為該第一虛擬光源發出的光線與+z軸的夾角,α 2為該第二虛擬光源發出的光線與+z軸的夾角,n o n分別是空氣與透鏡材料的光學折射係數,ξ 1 值選定的範圍在-0.5到50之間,ξ 2 為大於零的增量變數。 Determine the second free-form surface 23, and the point at the left ξ 2 D o of the first virtual light source is the starting point of a second virtual light source, and the second free-form surface is such that all light rays originating from the first virtual light source , When the second free-form surface meets and is refracted, the refracted light can be regarded as the light emitted by the second virtual light source. The second free-form surface is the mathematical equation r = r 2 1 ) , which satisfies The following differential equation
Figure 108107491-A0101-12-0012-11
, The initial condition r 2 (0 o )=( ξ 1 +1) D o + T o , where D o is the distance from the LED light source to the lens vertex, and T o is the first free-form surface and the second free-form surface The thickness of the lens is composed, α 1 is the angle between the light emitted by the first virtual light source and the +z axis, α 2 is the angle between the light emitted by the second virtual light source and the +z axis, n o and n are air and For the optical refractive index of the lens material, the selected range of ξ 1 value is between -0.5 and 50, and ξ 2 is an incremental variable greater than zero.

決定該第三自由曲面24,距離該第二虛擬光源左邊ξ 3 D o 位置的點為一第三虛擬光源的出發點,而該第三自由曲面係以讓所有經由該第二虛擬光源出發的光線,在該第三自由曲面交會並發生折射時,其折射後的光線可以視為是由該第三虛擬光源發出的光線,該第三自由曲面為數學方程式r=r 3 (α 2 ),滿足下列的微分方程式

Figure 108107491-A0101-12-0013-13
,起始條件r 3(0 o )=(ξ 2+ξ 1+1)D o +D 1+T o ,其中, D o 是LED光源到透鏡頂點的距離,D 1 為該第二自由曲面在光軸上離該第三自由曲面的距離,T o 為該第一自由曲面和該第二自由曲面所組成之透鏡厚度,α 2為該第二虛擬光源發出的光線與+z軸的夾角,α 3為該第三虛擬光源發出的光線與+z軸的夾角,n o n分別是空氣與透鏡材料的光學折射係數,ξ 1 值選定的範圍在-0.5到50之間,ξ 2 為大於零的增量變數。 Determine the third free-form surface 24, and the point at the left ξ 3 D o of the second virtual light source is the starting point of a third virtual light source, and the third free-form surface is such that all light rays originating from the second virtual light source When the third free-form surface meets and is refracted, the refracted light can be regarded as the light emitted by the third virtual light source. The third free-form surface is the mathematical equation r = r 3 ( α 2 ), which satisfies The following differential equation
Figure 108107491-A0101-12-0013-13
, The initial condition r 3 (0 o )=( ξ 2 + ξ 1 +1) D o + D 1 + T o , where D o is the distance from the LED light source to the apex of the lens, and D 1 is the second free-form surface The distance from the third free-form surface on the optical axis, T o is the thickness of the lens formed by the first free-form surface and the second free-form surface, and α 2 is the angle between the light emitted by the second virtual light source and the +z axis , Α 3 is the angle between the light emitted by the third virtual light source and the +z axis, n o and n are the optical refraction coefficients of air and the lens material respectively, the selected range of ξ 1 is between -0.5 and 50, ξ 2 Is an incremental variable greater than zero.

決定該第四自由曲面25,將所有由左側進入的光線視為由該第三虛擬光源發出,且在光學折射係數為n的透鏡材料,該第四自由曲面將所有的入射光線,折射到折射係數為n o 的空氣中,且折射後的光線與+z軸平行,該第四自由曲面為數學方程式r=r 4 (α 3 ),經折射與+z軸平行,r 4 (α 3 )滿足下列的微分方程式

Figure 108107491-A0101-12-0013-14
,其中,D o 是LED 光源到透鏡頂點的距離,D 1 為該第二自由曲面在光軸上離該第三自由曲面的距離,T o 為該第一自由曲面和該第二自由曲面所組成之透鏡厚度,T 1 為該第三自由曲面和該第四 自由曲面所組成之透鏡厚度,α 3為該第三虛擬光源發出的光線與+z軸的夾角,n o n分別是空氣與透鏡材料的光學折射係數,ξ 1 值選定的範圍在-0.5到50之間,ξ 2 為大於零的增量變數,ξ 3 為大於零的增量變數。 The fourth free-form surface 25 is determined, and all light entering from the left side is regarded as being emitted by the third virtual light source, and in the lens material with an optical refraction coefficient of n , the fourth free-form surface refracts all incident light rays to the refracted In the air with a coefficient of n o , and the refracted light is parallel to the +z axis, the fourth free-form surface is the mathematical equation r = r 4 ( α 3 ), which is parallel to the +z axis after refraction, r 4 ( α 3 ) Satisfy the following differential equations
Figure 108107491-A0101-12-0013-14
, Where D o is the distance from the LED light source to the apex of the lens, D 1 is the distance between the second free-form surface and the third free-form surface on the optical axis, and T o is the distance between the first free-form surface and the second free-form surface. The lens thickness of the composition, T 1 is the lens thickness of the third free-form surface and the fourth free-form surface, α 3 is the angle between the light emitted by the third virtual light source and the +z axis, n o and n are air respectively With respect to the optical refractive index of the lens material, the selected range of ξ 1 value is between -0.5 and 50, ξ 2 is an incremental variable greater than zero, and ξ 3 is an incremental variable greater than zero.

參閱圖3,本發明之第一較佳範例,圖中左側為一LED光源,具有一定大小之發光面積與一定的發光角度,+z軸為光源的中心軸;LED光源右側為一個透鏡,此鏡片具有左右二個對+z軸為軸對稱之自由曲面,分別為第一自由曲面(FS1)與第二自由曲面(FS2),可以將LED發出的光線,經過FS1與FS2曲面的二次折射後,成為儘量平行於+z軸的準直光源。此兩曲面是以LED的光源原點(S)為座標原點,並以極座標(r,θ)來描述曲面FS1和FS2Refer to Figure 3, the first preferred example of the present invention. The left side of the figure is an LED light source with a certain light-emitting area and a certain light-emitting angle. The +z axis is the central axis of the light source; the right side of the LED light source is a lens. The lens has two left and right free-form surfaces that are axisymmetric to the +z axis. They are the first free-form surface (FS 1 ) and the second free-form surface (FS 2 ). The light emitted by the LED can pass through the FS 1 and FS 2 surfaces. After the double refraction, it becomes a collimated light source that is as parallel to the +z axis as possible. The two curved surfaces take the origin of the LED light source ( S ) as the coordinate origin, and use polar coordinates (r, θ ) to describe the curved surfaces FS 1 and FS 2 .

本發明的設計原理有二:(1)「虛擬光源漸遠」的設計改念;(2)具有數學方程式解析解的自由曲面設計原理。 There are two design principles of the present invention: (1) the design modification of "virtual light source gradually moving away"; (2) the design principle of free-form surface with analytical solutions of mathematical equations.

「虛擬光源漸遠」的設計如下:假定光源(S)到鏡片頂點(A)的距離是D o ,如圖4-1所示,本發明之第一較佳範例,透鏡左邊之第一自由曲面(FS1)的設計原理,是先由設計者選定一個ξ值,此ξ值選定的範圍在-0.5到50之間,再以圖4-1中距離光源(S)左邊ξ D o 位置的點 (S’)為一虛擬光源的出發點,而第一自由曲面(FS1)的設計,係以讓所有經由S光點出發的光線,在與曲面FS1交會並發生折射時,其折射後的光線可以視為是由虛擬光源點(S’)發出的光線;或者如圖4-1所示,經由曲面FS1折射後且已進入鏡片材質後的光線(實線表示),若向其左方進行直線延伸(虛線表示),會與光軸(+z)交會於虛擬光源點(S’)。另外,曲面FS1的數學方程式r=r 1 (θ),根據幾何光學的基本學理,應滿足下列的微分方程式:

Figure 108107491-A0101-12-0015-15
,並配合一起始條件r 1(0 o )=D o ;其中, 是虛擬射線與+z軸的夾角,n o n分別是空氣與鏡片材料的光學折射係數。 The design of "virtual light source fade away" is as follows: Assume that the distance from the light source ( S ) to the lens vertex ( A ) is D o , as shown in Figure 4-1, the first preferred example of the present invention, the first freedom on the left side of the lens The design principle of the curved surface (FS 1 ) is to first select a ξ value by the designer. The selected range of the ξ value is between -0.5 and 50, and then the position of the left ξ D o from the light source ( S ) in Figure 4-1 The point ( S' ) is the starting point of a virtual light source, and the first free-form surface (FS 1 ) is designed so that all light rays starting from the S light point will be refracted when they intersect and refract the surface FS 1 The back light can be regarded as the light emitted by the virtual light source point ( S' ); or as shown in Figure 4-1, the light that has been refracted by the curved surface FS 1 and has entered the lens material (indicated by the solid line). The left side is extended in a straight line (indicated by the dashed line), and will intersect the optical axis (+z) at the virtual light source point ( S' ). In addition, the mathematical equation r = r 1 (θ) of the curved surface FS 1 should satisfy the following differential equations according to the basic principles of geometric optics:
Figure 108107491-A0101-12-0015-15
, And cooperate with an initial condition r 1 (0 o ) = D o ; where is the angle between the virtual ray and the +z axis, and n o and n are the optical refraction coefficients of air and the lens material, respectively.

第二自由曲面(FS2)的設計方法,則是將所有由左側進入的光線視為由虛擬光源(S’)發出,且是在一光學折射係數為n的鏡片材質,因此由數學方程式r=r 2 (α)所定義之曲面FS2,需要將所有的入射光線,折射到折射係數為n o 的空氣中,且折射後的光線需與+z軸平行,如圖4-2所示。根據幾何光學的基本學理,r 2 (α)應滿足下 列的微分方程式:

Figure 108107491-A0101-12-0016-16
,其中,T o 為所選定之鏡片厚度。 The design method of the second free-form surface (FS 2 ) is to consider all light entering from the left as emitted by the virtual light source ( S' ), and it is a lens material with an optical refraction coefficient of n , so the mathematical equation r = r 2 (α) defines the curved surface FS 2 , all incident light needs to be refracted into the air with a refractive index of n o , and the refracted light needs to be parallel to the +z axis, as shown in Figure 4-2 . According to the basic theory of geometric optics, r 2 ( α ) should satisfy the following differential equations:
Figure 108107491-A0101-12-0016-16
, Where T o is the selected lens thickness.

參閱圖5,根據第一較佳範例模擬出來的自由曲面透鏡剖面圖,其中ξ值分別為0.2、0.4、0.6、0.8及1.0,根據上述第一自由曲面及第二自由曲面的設計方法,所繪製出來自由曲面的剖面圖,由圖可以得知,當ξ值越大時,透鏡的半徑及厚度越來越大。 Referring to Figure 5, a cross-sectional view of a free-form surface lens simulated according to the first preferred example, wherein the ξ values are respectively 0.2, 0.4, 0.6, 0.8 and 1.0. According to the above-mentioned design method of the first free-form surface and the second free-form surface, Draw a cross-sectional view of the free-form surface. From the figure, it can be seen that when the value of ξ is larger, the radius and thickness of the lens become larger.

參閱圖6,本發明之第二較佳範例,其中左側為一LED光源,具有一定大小之發光面積與一定的發光角度,+z軸為光源的中心軸,此範例係要設計二組透鏡,此透鏡組具有二組左右二個對+z軸為軸對稱之自由曲面,分別為第一自由曲面(FS1)、第二自由曲面(FS2)、第三自由曲面(FS3)與第四自由曲面(FS4),可以將LED發出的光線,經過FS1、FS2、FS3與FS4曲面的四次折射後,成為儘量平行於+z軸的準直光源。設計出最佳的FS1、FS2、FS3與FS4曲面,用以避開LED光線在透鏡中會因界面反射所產生的熱點(hot spot),這四個曲面是以LED的光源原點(S)為座標原點,並以極座標(r,θ)來描述FS1、FS2、FS3與FS4曲面。 Referring to Fig. 6, the second preferred example of the present invention, where the left side is an LED light source with a certain light-emitting area and a certain light-emitting angle, and the +z axis is the central axis of the light source. In this example, two sets of lenses are designed. This lens group has two groups of left and right free-form surfaces that are axisymmetric to the +z axis, namely the first free-form surface (FS 1 ), the second free-form surface (FS 2 ), the third free-form surface (FS 3 ) and the Four free-form surfaces (FS 4 ), the light emitted by the LED can be refracted four times by the FS 1 , FS 2 , FS 3 and FS 4 surfaces to become a collimated light source that is as parallel to the +z axis as possible. Design the best FS 1 , FS 2 , FS 3 and FS 4 curved surfaces to avoid hot spots caused by interface reflection of LED light in the lens. These four curved surfaces are based on the original light source of the LED. The point (S) is the origin of the coordinates, and the polar coordinates (r, θ ) are used to describe the FS 1 , FS 2 , FS 3 and FS 4 surfaces.

本發明的設計原理:(1)「三重虛擬光源漸遠」的設計改念;(2)具有數學方程式解析解的曲面設計原理。 The design principles of the present invention: (1) the design modification of "triple virtual light source gradually away"; (2) the curved surface design principle with the analytical solution of mathematical equations.

「三重虛擬光源漸遠」的設計如下:假定光源(S)到鏡片頂點(A)的距離是D o ,如圖7-1、圖7-2及圖7-3所示,本發明之第二較佳範例,鏡片左邊之第一自由曲面(FS1)的設計原理,是先由設計者選定三個ξ值,分別為ξ 1 ξ 2 ξ 3 ,其中ξ 1 值選定的範圍在-0.5到50之間。ξ 2 ξ 3 則為大於零的增量變數,再以圖7-1中距離光源(S)左邊ξ 1 D o 位置的點(S’)為一虛擬光源的出發點,而第一自由曲面(FS1)的設計,係以讓所有經由(S)光點出發的光線,在與曲面FS1交會並發生折射時,其折射後的光線可以視為是由虛擬光源點(S’)發出的光線;或者說,經由曲面FS1折射後且已進入鏡片材質後的光線,若向其左方進行直線延伸,或與光軸(+z)交會於虛擬光源點(S’),如圖7-1所示。以此概念為基礎,使從光源(S)出發的光線經由第一自由曲面(FS1)的折射,光線向其左方進行直線延伸,與光軸(+z)交會於第一虛擬光源點(S’),光源(S)與第一虛擬光源點(S’)距離ξ 1 D o ,此為第一重虛擬光源漸遠;如圖7-2,接下來,從第一虛擬光源點(S’)出發的光線經由第二自由曲 面(FS2)的折射,光線向其左方進行直線延伸,與光軸(+z)交會於第二虛擬光源點(S”),第一虛擬光源點(S’)與第二虛擬光源點(S”)距離ξ 2 D o ,此為第二重虛擬光源漸遠;如圖7-3,再來,從第二虛擬光源點(S”)出發的光線經由第三自由曲面(FS3)的折射,光線向其左方進行直線延伸,與光軸(+z)交會於第三虛擬光源點(S'''),第二虛擬光源點(S”)與第三虛擬光源點(S''')距離ξ 3 D o ,此為第三重虛擬光源漸遠;曲面FS1、FS2、FS3的數學方程式分別為r=r 1 (θ)、r=r 2 1 )、r=r 3 2 ),根據幾何光學的基本學理,應滿足表一的微分方程式:

Figure 108107491-A0101-12-0018-17
The design of the "triple virtual light source fade away" is as follows: Assume that the distance from the light source ( S ) to the lens vertex (A) is D o , as shown in Figure 7-1, Figure 7-2 and Figure 7-3, the first of the present invention 2. A better example, the design principle of the first free-form surface (FS 1 ) on the left side of the lens is that the designer first selects three ξ values, namely ξ 1 , ξ 2 , and ξ 3 , where the selected range of the ξ 1 value is -Between 0.5 and 50. ξ 2 and ξ 3 are incremental variables greater than zero, and the point ( S' ) at the left ξ 1 D o of the light source ( S ) in Figure 7-1 is the starting point of a virtual light source, and the first free-form surface The design of (FS 1 ) is to allow all the light rays starting from the light point ( S ) to intersect with the curved surface FS 1 and be refracted. The refracted light can be regarded as emitted by the virtual light source point ( S' ) In other words, the light that has been refracted by the curved surface FS 1 and entered the lens material, if it extends straight to the left, or intersects the optical axis (+z) at the virtual light source point ( S' ), as shown in the figure Shown in 7-1. Based on this concept, the light from the light source ( S ) is refracted by the first free-form surface (FS 1 ), and the light extends straight to the left, intersecting the optical axis (+z) at the first virtual light source point ( S' ), the distance ξ 1 D o between the light source ( S ) and the first virtual light source point ( S' ), this is the first virtual light source gradually moving away; as shown in Figure 7-2, next, from the first virtual light source point ( S' ) The light from the second free-form surface (FS 2 ) is refracted, and the light extends straight to the left, intersecting the optical axis (+z) at the second virtual light source point ( S” ), the first virtual The distance between the light source point ( S' ) and the second virtual light source point ( S” ) is ξ 2 D o , which is the second virtual light source gradually moving away; as shown in Figure 7-3, again, from the second virtual light source point ( S” ) The starting light is refracted by the third free-form surface (FS 3 ), and the light extends straight to the left, intersecting the optical axis (+z) at the third virtual light source point ( S''' ), the second virtual light source The distance ξ 3 D o between the point ( S" ) and the third virtual light source point ( S''' ), which is the third virtual light source gradually moving away; the mathematical equations of the curved surfaces FS1, FS2 and FS3 are r = r 1 (θ ), r = r 2 1 ), r = r 3 2 ) , according to the basic principles of geometric optics, the differential equations in Table 1 should be satisfied:
Figure 108107491-A0101-12-0018-17

如圖7-4,再者,曲面FS4的設計方法,則是將所有由左側進入的光線視為由虛擬光源(S''')發出,且是在一光學折射係數為n的鏡片材質,因此由數學方程式r=r 4 3 )所定義之曲面FS4,需要將所有的入射光線,折射到折射係數為n o 的空氣中,且折射後的光線需與+z軸平行,如圖7-4所示。根據幾何光學的基本學理r 4 3 ),應滿足下列的微分方程式:

Figure 108107491-A0101-12-0019-18
,其中,D o 為光源 在光軸上離曲面FS1的距離,D 1 為曲面FS2在光軸上離曲面FS3的距離,T o 為曲面FS1和曲面FS2組成之透鏡鏡片厚度,T 1 為曲面FS3和曲面FS4組成之透鏡鏡片厚度,如圖7-4所示。 As shown in Figure 7-4, the design method of curved surface FS 4 is to treat all light entering from the left as emitted by a virtual light source ( S''' ), and it is a lens material with an optical refractive index of n Therefore, the curved surface FS 4 defined by the mathematical equation r = r 4 3 ) needs to refract all incident light into the air with a refractive index of n o , and the refracted light needs to be parallel to the +z axis, As shown in Figure 7-4. According to the basic theory of geometric optics r 4 3 ) , the following differential equations should be satisfied:
Figure 108107491-A0101-12-0019-18
, Where D o is the distance between the light source and the curved surface FS 1 on the optical axis, D 1 is the distance between the curved surface FS 2 and the curved surface FS 3 on the optical axis, and T o is the lens thickness of the curved surface FS 1 and the curved surface FS 2 , T 1 is the thickness of the lens made up of curved FS 3 and curved FS 4 , as shown in Figure 7-4.

參閱圖8為第二較佳範例模擬出來的兩個透鏡及對應的四個自由曲面透鏡剖面圖,總共有三組兩個透鏡,第一組ξ 1 =0.5、ξ 2 =0.5、ξ 3 =0.5;第二組ξ 1 =4、ξ 2 =0.5、ξ 3 =0.5;第三組ξ 1 =8、ξ 2 =0.5、ξ 3 =0.5,改變ξ 1 數值,維持ξ 2 ξ 3 增量數值,從透鏡變化可以看到左側透鏡形狀有明顯差異,而右側透鏡由於ξ 2 ξ 3 增量數值相同,故透鏡的形狀類似。 Refer to Figure 8 for the simulated cross-sectional view of the two lenses and the corresponding four free-form surface lenses of the second preferred example. There are three groups of two lenses in total, the first group ξ 1 =0.5, ξ 2 =0.5, ξ 3 =0.5 ; The second group ξ 1 =4, ξ 2 =0.5, ξ 3 =0.5; the third group ξ 1 =8, ξ 2 =0.5, ξ 3 =0.5, change the value of ξ 1 and maintain the increments of ξ 2 and ξ 3 Numerical value. From the lens change, it can be seen that the shape of the left lens is obviously different, while the right lens has the same shape because of the same increment of ξ 2 and ξ 3 .

參閱圖9為第二較佳範例模擬出來的另外的兩個透鏡及對應的四個自由曲面透鏡剖面,總共有三組兩個透鏡,第一組ξ 1 =0.5、ξ 2 =0.5、ξ 3 =0.5;第二組ξ 1 =0.5、ξ 2 =0.5、ξ 3 =4;第三組ξ 1 =0.5、ξ 2 =0.5、ξ 3 =8,改變ξ 3 數值,維持ξ 1 ξ 2 增量數值,從透鏡變化可以看到右側透鏡形狀有明顯差異,而左側透鏡由於ξ 1 ξ 2 增量數值相同,故透鏡的形狀相同。更進一步來說,可以依據本專利所設計之鏡片與自由曲面為基礎,再加上複數個不在光軸的點光源,以光束追跡(Ray Tracing)進行離軸光源(Off-Axis Source)之鏡片曲面優化設計。 Refer to Figure 9 for the other two lenses and the corresponding four free-form surface lens profiles simulated by the second preferred example. There are three groups of two lenses in total, the first group ξ 1 =0.5, ξ 2 =0.5, ξ 3 = 0.5; the second group ξ 1 =0.5, ξ 2 =0.5, ξ 3 =4; the third group ξ 1 =0.5, ξ 2 =0.5, ξ 3 =8, change the value of ξ 3 , maintain the increase of ξ 1 and ξ 2 From the lens change, it can be seen that there is a significant difference in the shape of the right lens, while the left lens has the same shape due to the same increment of ξ 1 and ξ 2 . Furthermore, it can be based on the lens and free-form surface designed in this patent, plus a plurality of point light sources not on the optical axis, and use Ray Tracing to perform off-axis light source (Off-Axis Source) lenses Surface optimization design.

綜而言之,本專利提供一種鏡片(lens)或鏡片組(lens system)的設計方法,可以將LED光源發出的光線,經由各鏡片的各個自由曲面的折射,準直成平行於光軸的光線;其中,各鏡片的各個自由曲面,都是由一系列「逐漸遠離」LED光源的「虛焦點」與一組對應的方程式解析解所構成。此一設計可以式只有一單一鏡片(二個自由曲面),或多個鏡片所完成。 In summary, this patent provides a lens or lens system design method, which can collimate the light emitted by the LED light source through the refraction of the free-form surfaces of each lens into parallel to the optical axis. Light; among them, each free-form surface of each lens is composed of a series of "virtual focus" "gradually away" from the LED light source and a set of corresponding analytical solutions of equations. This design can be accomplished by only a single lens (two free-form surfaces) or multiple lenses.

參閱圖10-1及10-2,本發明之第三實施例根據第一實施例或第二實施例設計方法所製得之一自由曲面透鏡32與一UV-LED 34結合形成一準直透鏡模組30。 由於單個該UV-LED 34之中心區域的光強度較周圍區域的光強度強,因此單個該準直透鏡模組30無論以獨立設置或陣列排序使用時,受光區域接受的光強度並無法均勻分布。為此,複數個該準直透鏡模組30以陣列排序的條件下,該陣列具有N排,定義任意一排中任意兩相鄰之該自由曲面透鏡中心的距離為一周期D,其中該週期D由N均分距離,第二排至第N排中相同位置之該自由曲面透鏡中心投影至該周期線上相鄰的點彼此相同,距離皆為D/N。如此一來,受光區域中單一區塊接受的光強度為第一排至第N排中相同位置之該複數個UV-LED 34照射至該單一區塊累加得到的光強度,進而使受光區域中每一區塊接受的光強度為相同的以達光強度均勻分布的效果。參閱圖10-2,例如陣列具有5排,第二排至第五排的自由曲面透鏡中心投影至週期線上的點彼此距離都是D/5。 10-1 and 10-2, in the third embodiment of the present invention, a free-form surface lens 32 and a UV-LED 34 are combined to form a collimating lens according to the design method of the first embodiment or the second embodiment. Module 30. Since the light intensity of the central area of the single UV-LED 34 is stronger than the light intensity of the surrounding areas, no matter whether the single collimating lens module 30 is used in an independent setting or array sequence, the light intensity received by the light receiving area cannot be evenly distributed. . To this end, under the condition that the plurality of collimating lens modules 30 are arranged in an array, the array has N rows, and the distance between the centers of any two adjacent free-form surface lenses in any row is defined as a period D, where the period D divides the distance equally by N, and the projections from the center of the free-form lens at the same position in the second row to the Nth row to the adjacent points on the periodic line are the same, and the distances are all D/N. In this way, the light intensity received by a single block in the light-receiving area is the accumulated light intensity obtained by irradiating the plurality of UV-LEDs 34 at the same position in the first row to the Nth row to the single block, so that the light-receiving area The light intensity received by each block is the same to achieve the effect of uniform light intensity distribution. Referring to Fig. 10-2, for example, the array has 5 rows, and the distances between the centers of the free-form lenses of the second row and the fifth row onto the periodic line are all D/5.

參閱圖10-1及10-3,本發明之第四實施例根據第一實施例或第二實施例設計方法所製得之一自由曲面透鏡32與一UV-LED34結合形成一準直透鏡模組30,複數個該準直透鏡模組30以陣列排序,每該準直透鏡模組30以圓周運動的方式完成大面積的曝光,定義該自由曲面透鏡32與相鄰之該自由曲面透鏡32中心距離為一周期, 圓周運動的半徑小於該週期。 10-1 and 10-3, the fourth embodiment of the present invention according to the first embodiment or the second embodiment of the design method to produce a free-form surface lens 32 and a UV-LED 34 combined to form a collimating lens mold Group 30, a plurality of the collimating lens modules 30 are arranged in an array, each collimating lens module 30 completes large-area exposure in a circular motion, defining the free-form lens 32 and the adjacent free-form lens 32 The center distance is one cycle, The radius of the circular motion is smaller than this period.

惟以上所述者,僅為本發明之較佳實施例而已,當不能以此限定本發明實施之範圍,即大凡依本發明申請專利範圍及發明說明內容所作之簡單的等效變化與修飾,皆仍屬本發明專利涵蓋之範圍內。 However, the foregoing are only preferred embodiments of the present invention, and should not be used to limit the scope of implementation of the present invention, that is, simple equivalent changes and modifications made in accordance with the scope of the patent application of the present invention and the description of the invention, All are still within the scope of the invention patent.

11~13‧‧‧步驟 11~13‧‧‧Step

Claims (12)

一種應用於光源準直的自由曲面透鏡設計方法,包含下列步驟:(A)輸入一預設值,一LED光源S在一透鏡左側,+z軸為光源的中心軸,該透鏡具有一第一自由曲面及一第二自由曲面,預設該LED光源S到透鏡頂點的距離是D o ,選定一ξ值,該ξ值選定的範圍在-0.5到50之間;(B)決定該第一自由曲面,該第一自由曲面的數學方程式r=r 1 (θ),滿足下列的微分方程式為
Figure 108107491-A0305-02-0027-2
,起始條件r 1(0 o )=D o ,其中, α是一虛擬光源S’發出的光線與+z軸的夾角,n o n分別是空氣與透鏡材料的光學折射係數,r 1 為該LED光源S到該第一自由曲面的距離,θ為該LED光源S發出的光線與+z軸的夾角,該虛擬光源S’位於+z軸上,在該LED光源S左邊ξD o 位置的點;以及(C)決定該第二自由曲面,該第二自由曲面為數學 方程式r=r 2 (α),將所有的入射光線,經折射與+z軸平行,r 2 (α)滿足下列的微分方程式
Figure 108107491-A0305-02-0028-3
,其中,T o 為所選 定之透鏡厚度,r 2 為該虛擬光源S’到該第二自由曲面的距離。
A free-form surface lens design method for light source collimation, including the following steps: (A) Input a preset value, an LED light source S is on the left side of a lens, the +z axis is the central axis of the light source, and the lens has a first Free-form surface and a second free-form surface, preset the distance from the LED light source S to the lens vertex to be D o , select a ξ value, and the selected range of the ξ value is between -0.5 and 50; (B) determine the first Free-form surface, the mathematical equation of the first free-form surface r = r 1 ( θ ), satisfies the following differential equation:
Figure 108107491-A0305-02-0027-2
, The initial condition r 1 (0 o ) = D o , where α is the angle between the light emitted by a virtual light source S'and the +z axis, n o and n are the optical refractive index of the air and the lens material, r 1 Is the distance from the LED light source S to the first free-form surface, θ is the angle between the light emitted by the LED light source S and the +z axis, the virtual light source S'is located on the +z axis, at the position ξD o to the left of the LED light source S And (C) determine the second free-form surface, the second free-form surface is the mathematical equation r = r 2 ( α ), all incident light rays are refracted and parallel to the +z axis, r 2 ( α ) satisfies The following differential equation
Figure 108107491-A0305-02-0028-3
, Where T o is the selected lens thickness, and r 2 is the distance from the virtual light source S'to the second free-form surface.
依據申請專利範圍第1項所述應用於光源準直的自由曲面透鏡設計方法,其中,該透鏡具有二個對+z軸為軸對稱之自由曲面。 According to the free-form lens design method for light source collimation described in item 1 of the scope of patent application, the lens has two free-form surfaces that are axisymmetric to the +z axis. 依據申請專利範圍第1項所述應用於光源準直的自由曲面透鏡設計方法,於步驟(B)中,距離該LED光源S左邊ξD o 位置的點為該虛擬光源S’的出發點,而該第一自由曲面係以讓所有經由該LED光源S出發的光線,在該第一自由曲面交會並發生折射時,其折射後的光線可以視為是由該虛擬光源S’發出的光線。 According to the free-form lens design method for light source collimation described in the scope of the patent application, in step (B), the point at the left ξD o of the LED light source S is the starting point of the virtual light source S', and the The first free-form surface is used to allow all light rays emitted from the LED light source S to be refracted when the first free-form surface intersects, and the refracted light rays can be regarded as the light rays emitted by the virtual light source S′. 依據申請專利範圍第1項所述應用於光源準直的自由曲面透鏡設計方法,於步驟(C)中,將所有由左側進入的光線視為由該虛擬光源S’發出,且在光學折射係數為n的透鏡材料,該第二自由曲面將所有的入射光線,折射到折射係數為n o 的空氣中,且折射後的光線與+z軸 平行。 According to the free-form lens design method for light source collimation described in the scope of patent application, in step (C), all light entering from the left side is regarded as emitted by the virtual light source S', and the optical refraction coefficient It is a lens material of n , the second free-form surface refracts all incident light into the air with a refractive index of n o , and the refracted light is parallel to the +z axis. 一種應用於光源準直的自由曲面透鏡設計方法,包含下列步驟:(A)輸入一預設值,一LED光源S在兩組透鏡左側,+z軸為光源的中心軸,該兩組透鏡分別為一第一透鏡及一第二透鏡,該第一透鏡具有一第一自由曲面及一第二自由曲面,而該第二透鏡具有一第三自由曲面及一第四自由曲面,預設該LED光源到透鏡頂點的距離是D o ,選定三個ξ值,分別為ξ 1 ξ 2 ξ 3 ,其中,該ξ 1 值選定的範圍在-0.5到50之間,而ξ2及ξ3為大於零的增量變數;(B)決定該第一自由曲面,距離該LED光源S左邊ξ 1 D o 位置的點為一第一虛擬光源S’的出發點,該第一自由曲面的數學方程式r=r 1 (θ),滿足下列的微分方程式為
Figure 108107491-A0305-02-0029-4
,起始條件r 1(0 o )=D o ,其中, α 1為該第一虛擬光源S’發出的光線與+z軸的 夾角,n o n分別是空氣與透鏡材料的光學折射係數(optical refraction index),r 1 為該LED光源S到該第一自由曲面的距離,θ為該LED光源S發出的光線與+z軸的夾角,該第一虛擬光源S’位於+z軸上,在該LED光源S左邊ξ 1 D o 位置的點;(C)決定該第二自由曲面,距離該第一虛擬光源S’左邊ξ 2 D o 位置的點為一第二虛擬光源S”的出發點,該第二自由曲面為數學方程式r=r 2 1 ),滿足下列的微分方程式
Figure 108107491-A0305-02-0030-5
,起始條件r 2(0 o )=(ξ 1+1)D o +T o , 其中,α 2為該第二虛擬光源S”發出的光線與+z軸的夾角,T o 為該第一自由曲面和該第二自由曲面所組成之透鏡厚度,r 2 為該第一虛擬光源S’到該第二自由曲面的距離,該第二虛擬光源S”位於+z軸上,在該第一虛擬光源S’左邊ξ 2 D o 位置的點;(D)決定該第三自由曲面,距離該第二虛擬光源S”左邊ξ 3 D o 位置的點為一第三虛擬光源S'''的出 發點,該第三自由曲面為數學方程式r=r 3 2 ),滿足下列的微分方程式
Figure 108107491-A0305-02-0031-7
,起始條件r 3(0 o )=(ξ 2+ξ 1+1)D o +D 1+T o , 其中,D 1 為該第二自由曲面在光軸上離該第三自由曲面的距離,α 3為該第三虛擬光源S'''發出的光線與+z軸的夾角,r 3 為該第二虛擬光源S”到該第三自由曲面的距離,該第三虛擬光源S'''位於+z軸上,在該第二虛擬光源S’左邊ξ 3 D o 位置的點;以及(E)決定該第四自由曲面,該第四自由曲面為數學方程式r=r 4 (α 3 ),將所有的入射光線,經折射與+z軸平行,r 4 (α 3 )滿足下列的微分方程式
Figure 108107491-A0305-02-0031-8
,其 中,T 1 為該第三自由曲面和該第四自由曲面所組成之透鏡厚度,r 4 為該第三虛擬光源S'''到該第四自由曲面的距離。
A free-form surface lens design method applied to light source collimation, including the following steps: (A) Input a preset value, an LED light source S is on the left side of the two sets of lenses, the +z axis is the central axis of the light source, and the two sets of lenses are respectively Is a first lens and a second lens, the first lens has a first free-form surface and a second free-form surface, and the second lens has a third free-form surface and a fourth free-form surface, and the LED is preset The distance from the light source to the lens vertex is D o , three ξ values are selected, namely ξ 1 , ξ 2 , and ξ 3 , where the selected range of the ξ 1 value is between -0.5 and 50, and ξ 2 and ξ 3 Is an incremental variable greater than zero; (B) determines the first free-form surface, and the point at the left ξ 1 D o of the LED light source S is the starting point of a first virtual light source S', the mathematical equation of the first free-form surface r = r 1 ( θ ), the following differential equation is satisfied
Figure 108107491-A0305-02-0029-4
, The initial condition r 1 (0 o ) = D o , where α 1 is the angle between the light emitted by the first virtual light source S'and the +z axis, and n o and n are the optical refractive index of the air and the lens material, respectively (optical refraction index), r 1 is the distance from the LED light source S to the first free-form surface, θ is the angle between the light emitted by the LED light source S and the +z axis, and the first virtual light source S'is located on the +z axis , The point on the left ξ 1 D o of the LED light source S; (C) Determine the second free-form surface, and the point on the left ξ 2 D o of the first virtual light source S'is a second virtual light source S" Starting point, the second free-form surface is the mathematical equation r = r 2 1 ) , which satisfies the following differential equation
Figure 108107491-A0305-02-0030-5
, The initial condition r 2 (0 o )=( ξ 1 +1) D o + T o , where α 2 is the angle between the light emitted by the second virtual light source S" and the +z axis, and T o is the The thickness of the lens formed by a free-form surface and the second free-form surface, r 2 is the distance from the first virtual light source S'to the second free-form surface, the second virtual light source S" is located on the +z axis, A point on the left ξ 2 D o of a virtual light source S'; (D) determines the third free-form surface, and a point on the left ξ 3 D o of the second virtual light source S" is a third virtual light source S''' The starting point for the third free-form surface is the mathematical equation r = r 3 2 ) , which satisfies the following differential equation
Figure 108107491-A0305-02-0031-7
, The initial condition r 3 (0 o )=( ξ 2 + ξ 1 +1) D o + D 1 + T o , where D 1 is the distance of the second free-form surface from the third free-form surface on the optical axis Distance, α 3 is the angle between the light emitted by the third virtual light source S''' and the +z axis, r 3 is the distance from the second virtual light source S” to the third free-form surface, and the third virtual light source S''' is located on the +z axis, at the point ξ 3 D o on the left side of the second virtual light source S'; and (E) determines the fourth free surface, which is the mathematical equation r = r 4 ( α 3 ), all incident light rays are refracted and parallel to the +z axis, r 4 ( α 3 ) satisfies the following differential equation
Figure 108107491-A0305-02-0031-8
, Where T 1 is the lens thickness formed by the third free-form surface and the fourth free-form surface, and r 4 is the distance from the third virtual light source S"' to the fourth free-form surface.
依據申請專利範圍第5項所述應用於光源準直的自由曲面透鏡設計方法,其中,該兩組透鏡具有左右二個對 +z軸為軸對稱之自由曲面。 According to the free-form lens design method for light source collimation described in item 5 of the scope of patent application, the two sets of lenses have two pairs of left and right The +z axis is an axisymmetric free-form surface. 依據申請專利範圍第5項所述應用於光源準直的自由曲面透鏡設計方法,於步驟(B)中,該第一自由曲面係以讓所有經由該LED光源S出發的光線,在該第一自由曲面交會並發生折射時,其折射後的光線可以視為是由該第一虛擬光源S’發出的光線。 According to the free-form lens design method for light source collimation described in item 5 of the scope of patent application, in step (B), the first free-form surface is such that all the light rays emitted from the LED light source S are in the first When the free-form surfaces meet and refract, the refracted light can be regarded as the light emitted by the first virtual light source S′. 依據申請專利範圍第5項所述應用於光源準直的自由曲面透鏡設計方法,於步驟(C)中,該第二自由曲面係以讓所有經由該第一虛擬光源S’出發的光線,在該第二自由曲面交會並發生折射時,其折射後的光線可以視為是由該第二虛擬光源S”發出的光線。 According to the free-form lens design method for light source collimation described in the scope of the patent application, in step (C), the second free-form surface is such that all the light rays emitted from the first virtual light source S' When the second free-form surface meets and is refracted, the refracted light can be regarded as the light emitted by the second virtual light source S". 依據申請專利範圍第5項所述應用於光源準直的自由曲面透鏡設計方法,於步驟(D)中,該第三自由曲面係以讓所有經由該第二虛擬光源S”出發的光線,在該第三自由曲面交會並發生折射時,其折射後的光線可以視為是由該第三虛擬光源S'''發出的光線。 According to the free-form lens design method for light source collimation described in item 5 of the scope of patent application, in step (D), the third free-form surface is such that all the light rays emitted from the second virtual light source S" When the third free-form surface meets and is refracted, the refracted light can be regarded as the light emitted by the third virtual light source S"'. 依據申請專利範圍第5項所述應用於光源準直的自由曲面透鏡設計方法,於步驟(E)中,將所有由左側進入的光線視為由該第三虛擬光源S'''發出,且在光學折射係數為n的透鏡材料,該第四自由曲面將所有的入射 光線,折射到折射係數為n o 的空氣中,且折射後的光線與+z軸平行。 According to the free-form surface lens design method for light source collimation described in item 5 of the scope of patent application, in step (E), all light entering from the left side is regarded as emitted by the third virtual light source S''', and In a lens material with an optical refractive index of n , the fourth free-form surface refracts all incident light into the air with a refractive index of n o , and the refracted light is parallel to the +z axis. 一種依據申請專利範圍第1或5項設計方法所製得之一自由曲面透鏡與一UV-LED結合形成一準直透鏡模組,複數個該準直透鏡模組以陣列排序,該陣列具有N排,定義任意一排中任意兩相鄰之該自由曲面透鏡中心的距離為一周期D,其中該週期由N均分,第二排至第N排中相同位置之該自由曲面透鏡中心投影至該周期線上相鄰的點彼此相同,距離皆為D/NA free-form surface lens is combined with a UV-LED to form a collimating lens module according to the design method of item 1 or 5 of the scope of patent application. A plurality of the collimating lens modules are arranged in an array, and the array has N Row, define the distance between the centers of any two adjacent free-form surface lenses in any row as a period D , where the period is equally divided by N , and the center of the free-form surface lens at the same position in the second row to the Nth row is projected to The adjacent points on the periodic line are the same with each other, and the distance is D/N . 一種依據申請專利範圍第1或5項設計方法所製得之一自由曲面透鏡與一UV-LED結合形成一準直透鏡模組,複數個該準直透鏡模組以陣列排序,每該準直透鏡模組以圓周運動的方式完成大面積的曝光,定義該自由曲面透鏡與相鄰之該自由曲面透鏡中心距離為一周期,圓周運動的半徑小於該週期。 A free-form surface lens and a UV-LED are combined to form a collimating lens module according to the design method No. 1 or 5 of the scope of patent application. A plurality of the collimating lens modules are arranged in an array, and each collimator The lens module completes large-area exposure in a circular motion. The distance between the free-form surface lens and the center of the adjacent free-form surface lens is defined as a period, and the radius of the circular motion is smaller than the period.
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Citations (4)

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TW201137403A (en) * 2010-04-29 2011-11-01 Univ Nat Changhua Education Collimation lens structure having freeform curve and design method thereof
WO2016113220A1 (en) * 2015-01-14 2016-07-21 Leonhard Kurz Stiftung & Co. Kg Multilayer body and method for producing same
TW201728301A (en) * 2012-06-27 2017-08-16 壯生和壯生視覺關懷公司 Free form custom lens design manufacturing apparatus, system and business method
WO2017189936A1 (en) * 2016-04-29 2017-11-02 Microsoft Technology Licensing, Llc Exit pupil expander for laser-scanner and waveguide based augmented-reality displays

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TW201137403A (en) * 2010-04-29 2011-11-01 Univ Nat Changhua Education Collimation lens structure having freeform curve and design method thereof
TW201728301A (en) * 2012-06-27 2017-08-16 壯生和壯生視覺關懷公司 Free form custom lens design manufacturing apparatus, system and business method
WO2016113220A1 (en) * 2015-01-14 2016-07-21 Leonhard Kurz Stiftung & Co. Kg Multilayer body and method for producing same
WO2017189936A1 (en) * 2016-04-29 2017-11-02 Microsoft Technology Licensing, Llc Exit pupil expander for laser-scanner and waveguide based augmented-reality displays

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