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TWI701632B - Method and system for converting movement information into tangible value, and a computer-readable medium - Google Patents

Method and system for converting movement information into tangible value, and a computer-readable medium Download PDF

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TWI701632B
TWI701632B TW106127310A TW106127310A TWI701632B TW I701632 B TWI701632 B TW I701632B TW 106127310 A TW106127310 A TW 106127310A TW 106127310 A TW106127310 A TW 106127310A TW I701632 B TWI701632 B TW I701632B
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user
information
points
mobile information
value
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TW106127310A
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TW201911198A (en
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林奎宏
李慈晏
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鉅碼科技股份有限公司
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Abstract

The disclosure is related to a method and a system for converting movement information into the tangible value. In the method, the system receives movement information from multiple user devices. The movement information can be vibrations, positions, time and velocities. A grade with respect to every user’s movement compared to the other users can be computed. Every user’s personal data and history data can be introduced to compensate the user’s grade so as to obtain a compensated grade suitable for the user’s characteristics. The compensated grade can compensate for a large difference between the user and his competitors. The system then converts the grade to valuable points that are able to correspond to a value of a tangible goods or service. The mechanism of compensation increases an opportunity for the user to get a reward by adjusting the user’s grade.

Description

移動資訊轉換實體價值的方法、系統與電腦可讀取媒體 Method, system and computer readable medium for converting physical value of mobile information

說明書公開一種移動資訊轉換方法與系統,特別為將使用者裝置產生的移動資訊轉換為實體價值的方法與其系統。 The specification discloses a mobile information conversion method and system, particularly a method and system for converting mobile information generated by a user device into physical value.

競賽就是在找出各種項目中的佼佼者,在運動競賽中,總是跳得最高、最遠、跑得最快的運動員可以取得獎牌或獎金,例如,一個馬拉松比賽的舉行,最容易達到主辦單位設定的門檻而取得獎金或獎牌的人都是最頂尖的人,一般跑者不容易達到標準。其中主要的差別是在頂尖的運動者除了有先天的體格優勢外,可以執行規律的訓練與建立良好的習慣。 The competition is to find the best in various events. In sports competitions, the athletes who always jump the highest, the farthest, and run the fastest can win medals or bonuses. For example, the holding of a marathon is the easiest to host Those who get bonuses or medals based on the threshold set by the unit are the top people, and it is not easy for runners to reach the standard. The main difference is that top athletes can perform regular training and establish good habits in addition to their inherent physical advantages.

若是參與特定運動比賽或是活動,總是讓少數頂尖運動者得到獎金或獎盃,可能會讓多數參與比賽的人興趣缺缺,或是調整自己參與活動的目標,例如一般運動者是為了健康而運動。 If participating in a specific sports competition or activity, always allowing a few top athletes to get bonuses or trophies, it may make most of the participants lack of interest, or adjust their goals for participating in the activity. For example, the average athlete is for health. movement.

所以,一般運動者在各項運動中,通常是以突破自己的記錄為主要目標,例如可以利用軟體程式(如手機APP)記錄自己在每次運動的成績,或是有功能可以引入他人的成績,而進行比較,作為督促自己繼續進步的方式。 Therefore, in various sports, ordinary athletes usually aim to break through their own records. For example, they can use software programs (such as mobile phone APP) to record their own performance in each exercise, or have functions to introduce others' performance. , And make comparisons as a way to urge you to continue to improve.

揭露書公開一種移動資訊轉換實體價值的方法、系統與電腦可讀取媒體,其中方法是讓每位參與活動的使用者可以依據自己過去的移動(包括各式運動),或可加上消費歷史,以一種補償機制讓參與特定活動的使用者可以在適合自己挑戰程度的情況下進行活動,提昇每個參與活動的人得到獎金或獎品的機會,而不致因為總是讓部分頂尖運動者取走獎金或獎品而興致缺缺。 The disclosure book discloses a method, system, and computer-readable media for transforming the physical value of mobile information. The method is to allow each user participating in the activity to follow their past movements (including various sports), or add consumption history , Using a compensation mechanism to allow users participating in specific activities to perform activities in a situation that suits their level of challenge, increasing the chances of each participant to receive bonuses or prizes, instead of always letting some top athletes take them away Loss of interest due to bonuses or prizes.

根據移動資訊轉換實體價值的方法的一實施例中,方法應用於一雲端系統中,雲端系統可自多個使用者裝置接收移動資訊,這些移動資訊包括連續變化的位置資訊,以及時間與移動速度,這些移動資訊將用於運算各使用者相較於多個使用者移動資訊的積分,其中積分反映出各使用者在多個使用者中的排行,其中反映的整體表現除了移動/運動成績外,並可包括與系統的互動程度,也就是說,系統鼓勵使用者可以多多利用系統的資源、參與活動,這些都可能成為影響積分與排行的因素。 In an embodiment of the method for converting physical value based on mobile information, the method is applied to a cloud system, and the cloud system can receive mobile information from multiple user devices. The mobile information includes continuously changing location information, as well as time and moving speed , These mobile information will be used to calculate the points of each user compared to the mobile information of multiple users, where the points reflect the ranking of each user among multiple users, and the overall performance reflected in it is in addition to mobile/sports performance , And can include the degree of interaction with the system, that is, the system encourages users to make more use of the system’s resources and participate in activities, which may become factors that affect the points and rankings.

接著,系統將根據各使用者的個人資料與歷史數據補償各使用者的積分,並轉換各使用者補償後的積分為有實體價值的點數,點數可對應一實體商品或服務的價值。 Then, the system will compensate the points of each user based on the personal data and historical data of each user, and convert the compensated points of each user into points with physical value. The points can correspond to the value of a physical product or service.

舉例來說,實體商品或服務可由一商店提供,建立一活動,並設定門檻,各使用者前往商店時同樣產生移動資訊,移動資訊產生的積分經補償後達到門檻時,可轉換為具有實體價值的點數,以能取得實體商品或服務。 For example, physical goods or services can be provided by a store, create an event, and set a threshold. When each user goes to the store, mobile information is also generated. When the points generated by mobile information reach the threshold after compensation, they can be converted into physical value Points to obtain physical goods or services.

在一實施例中,使用者參加活動,系統持續接收各使用者裝置產生的移動資訊,經解析接收的資訊後可得出多個使用者的資料,運算各使用者相較於多個使用者移動資訊的積分,接著可根據各使用者的個人資料與歷史數據運算形成轉換積分的參數權重,使得系統能以對應各使用者的參數權重轉換各使用者的積分為有實體價值的點數,於各使用者的點數達到於活動中取得實體商品或服務的門檻時,傳送一可兌換的訊息至各使用者裝置。 In one embodiment, users participate in activities, and the system continuously receives mobile information generated by each user's device. After analyzing the received information, data of multiple users can be obtained, and the comparison between each user and multiple users The points of mobile information can then be calculated according to the personal data and historical data of each user to form the parameter weight of the conversion points, so that the system can convert the points of each user into points of physical value with the parameter weight corresponding to each user. When each user's points reach the threshold for obtaining physical goods or services in the event, a redeemable message is sent to each user's device.

移動資訊轉換實體價值的系統實施例包括一雲端系統,設有資料庫,以一處理器執行以上移動資訊轉換實體價值的方法。 The embodiment of the system for converting the physical value of mobile information includes a cloud system with a database, and a processor executes the above method of converting the physical value of mobile information.

為了能更進一步瞭解本發明為達成既定目的所採取之技術、方法及功效,請參閱以下有關本發明之詳細說明、圖式,相信本發明之目的、特徵與特點,當可由此得以深入且具體之瞭解,然而所附圖式僅提供參考與說明用,並非用來對本發明加以限制者。 In order to further understand the technology, methods and effects of the present invention to achieve the established objectives, please refer to the following detailed descriptions and drawings about the present invention. I believe that the objectives, features and characteristics of the present invention can be thoroughly and concretely obtained. It is understood that, however, the accompanying drawings are only provided for reference and illustration, and are not intended to limit the present invention.

31‧‧‧補償前參與者分佈圖 31‧‧‧Participants distribution map before compensation

32‧‧‧補償後參與者分佈圖 32‧‧‧Participants distribution map after compensation

301‧‧‧補償前前段分佈者 301‧‧‧Distributed before compensation

302‧‧‧補償後前段分佈者 302‧‧‧Forepart distribution after compensation

40‧‧‧使用者裝置 40‧‧‧User device

401‧‧‧移動感測單元 401‧‧‧Mobile Sensing Unit

411‧‧‧位置感測器 411‧‧‧Position Sensor

412‧‧‧加速度器 412‧‧‧Accelerator

413‧‧‧陀螺儀 413‧‧‧Gyro

414‧‧‧重力感測器 414‧‧‧Gravity Sensor

403‧‧‧記憶單元 403‧‧‧Memory Unit

431‧‧‧個人化數據 431‧‧‧Personalized data

432‧‧‧消費數據 432‧‧‧Consumption data

433‧‧‧平台使用度 433‧‧‧Platform usage

405‧‧‧數據處理單元 405‧‧‧Data Processing Unit

407‧‧‧通訊單元 407‧‧‧Communication Unit

42‧‧‧網路 42‧‧‧Internet

44‧‧‧移動資訊轉換實體價值的系統 44‧‧‧System for mobile information to transform physical value

5‧‧‧使用者裝置 5‧‧‧User device

501‧‧‧移動資訊 501‧‧‧Mobile Information

502‧‧‧消費資訊 502‧‧‧Consumer Information

503‧‧‧社群資訊 503‧‧‧Community Information

50‧‧‧轉換實體價值 50‧‧‧Converting entity value

52‧‧‧參數權重 52‧‧‧Parameter weight

54‧‧‧資料庫 54‧‧‧Database

56‧‧‧數據分析 56‧‧‧Data Analysis

58‧‧‧商店 58‧‧‧Shop

59‧‧‧社群媒體 59‧‧‧Social Media

511‧‧‧虛擬貨幣 511‧‧‧Virtual Currency

512‧‧‧推播訊息 512‧‧‧Push message

513‧‧‧消費分析 513‧‧‧Consumption Analysis

514‧‧‧歷史數據 514‧‧‧Historical data

步驟S101~S113‧‧‧移動資訊轉換實體價值流程圖 Steps S101~S113‧‧‧Mobile information conversion entity value flow chart

步驟S201~S219‧‧‧移動資訊轉換實體價值流程圖 Steps S201~S219‧‧‧Mobile Information Conversion Entity Value Flow Chart

圖1顯示移動資訊轉換實體價值的方法的基本流程實施例圖;圖2顯示移動資訊轉換實體價值的方法的另一實施例流程圖;圖3顯示活動參與者在補償前後的成績分佈示意圖;圖4顯示移動資訊轉換實體價值的系統中使用者裝置的實施例功能方塊圖;圖5顯示為移動資訊轉換實體價值的系統的實施例示意圖。 Figure 1 shows an embodiment diagram of the basic process of the method for converting mobile information into entity value; Figure 2 shows a flowchart of another embodiment of the method for converting mobile information into entity value; Figure 3 shows a schematic diagram of the performance distribution of event participants before and after compensation; 4 shows a functional block diagram of an embodiment of a user device in the system for converting mobile information to physical value; Figure 5 shows a schematic diagram of an embodiment of the system for converting mobile information to physical value.

根據揭露書公開的移動資訊轉換實體價值的方法與系統實施方式,移動資訊轉換實體價值方法的主要目的之一是能通過具有實體價值的獎賞讓使用者能夠樂在參與的活動中,方法之一是由使用者在其攜帶式裝置上執行一特定軟體程式,取得使用者的移動(包括運動)資訊,或可加上消費資訊,進而得到使用者在各樣活動的歷史數據,而這些歷史數據將成為系統針對各使用者移動資訊轉換實體價值時,運算對應各使用者的補償參數的參考。 According to the method and system implementation of the mobile information conversion entity value disclosed in the disclosure, one of the main purposes of the mobile information conversion entity value method is to enable users to participate in activities happily through rewards with entity value. The user runs a specific software program on his portable device to obtain the user’s movement (including exercise) information, or can add consumption information to obtain the user’s historical data of various activities, and these historical data It will be a reference for calculating the compensation parameters corresponding to each user when the system converts the value of the entity to the mobile information of each user.

當系統可以根據每位參與活動的使用者提供依據自己過去的歷史數據產生的補償時,除了可以讓使用者參與特定競賽活動時採用適合自己挑戰程度的情況,更有鼓勵使用者從事運動與消費的效果,而不致因為總是讓部分頂尖運動者取走獎金或獎品而興 致缺缺。 When the system can provide compensation based on past historical data for each user participating in the activity, in addition to allowing users to participate in specific competition activities using conditions that suit their own challenges, it also encourages users to engage in sports and consumption The effect is not lost because of always letting some top athletes take away bonuses or prizes.

其中補償機制主要是根據各使用者過去的移動歷史數據(年紀、性別、速度、距離、難度、時間)提供補償權重。例如,可對速度較慢的使用者給予較高權重的速度參數、可對速度慢但距離相對較長的使用者給予較高的距離權重、可對參與系統活動時間較久的使用者給予較高的整體權重、可對年紀較長或較幼的使用者給予較高的整體分數權重、對常在相對難度較高(如爬坡、跑步)的活動中的使用者給予較高的難度權重等。 The compensation mechanism is mainly based on the past movement history data (age, gender, speed, distance, difficulty, time) of each user to provide compensation weights. For example, users with slower speeds can be given higher weighted speed parameters, users with slower speeds but relatively long distances can be given higher distance weights, and users who have participated in system activities for a long time can be given higher weights. High overall weight, higher overall score weight can be given to older or younger users, and higher difficulty weight can be given to users who are often relatively difficult activities (such as climbing, running) Wait.

其中,是否速度較慢、較快、距離較長、較短、年紀長幼、參與時間長短等判斷,可以依照系統整體使用者的數據得出,或是參與特定活動的整體使用者的數據得出。 Among them, the judgment of whether the speed is slower, faster, longer distance, shorter, older, or the length of time involved can be derived from the data of the entire system user or the data of the entire user participating in a specific activity .

更者,系統引入一種社群力(community force)的參數,社群力是指使用者在特定社群媒體(如Facebook,Line)中與其他使用者的互動,也如在系統中參與活動形成的社群,系統能夠判斷的使用者互動狀況除了可以針對特定使用者分析在特定社群媒體的互動訊息外,主要是由移動資訊轉換實體價值的系統所取得每個使用者與其設定好友之間的互動,包括朋友邀請、訊息往來、點數交換、是否一起參與活動等的訊息。社群力反映出使用者可以影響朋友參與移動資訊轉換實體價值的系統的影響力,因此系統將可根據使用者所介紹或一同參與活動的資訊演算使用者的社群力,系統也可根據各使用者的社群力高低調整權重。系統更提供使用者之間可以相互賦予點數的機制,這同樣是可以反映出每個使用者的社群力。 Furthermore, the system introduces a parameter of community force, which refers to the interaction of users with other users in specific social media (such as Facebook, Line), and is also formed by participating in activities in the system In addition to analyzing the interactive information on specific social media for specific users, the user interaction status that the system can determine is mainly obtained by the system of mobile information conversion entity value between each user and his set friends The interactions of, including friend invitation, message exchange, point exchange, whether to participate in activities together, etc. Community power reflects the influence of the system that users can influence friends to participate in the physical value of mobile information conversion. Therefore, the system will calculate the user’s community power based on the information introduced by the user or participating in activities together. Adjust the weight of the user’s community power. The system also provides a mechanism for users to assign points to each other, which also reflects the community strength of each user.

如此,可參考圖1顯示移動資訊轉換實體價值的方法的基本流程實施例圖,系統主要是根據使用者端的裝置產生的移動資訊轉換為具有實體價值的點數,點數轉換為在配合系統行銷的店家兌換全部或部分特定商品或服務的價值,點數如同一種流通於系統、使用者裝置與店家之間的虛擬貨幣。 In this way, you can refer to Figure 1 to show the basic flow chart of the method for converting the physical value of mobile information. The system mainly converts the mobile information generated by the user’s device into points with physical value, and the points are converted into marketing in conjunction with the system. The store exchanges all or part of the value of specific goods or services, and the points are like a virtual currency circulating between the system, the user’s device and the store.

在實施例中,使用者攜帶著執行特定軟體程式的使用者裝置移動,如走路、跑步、騎車等,可以依照移動速度判斷移動的方式,使用者裝置中的感測器將產生位置資訊,並與時間能計算為移動速度,如步驟S101,使用者裝置連接系統伺服器,系統將接收使用者移動資訊,再如步驟S103,執行於系統中的演算程序將根據移動資訊運算各使用者積分。系統可以依照實際需求設定距離、速度等參數對照的積分,可以成為一種提供運動的回饋,進而鼓勵使用者運動。 In an embodiment, the user carries a user device that executes a specific software program to move, such as walking, running, cycling, etc., and the way of movement can be determined according to the moving speed, and the sensor in the user device will generate position information. And time can be calculated as the moving speed, such as step S101, the user device connects to the system server, the system will receive the user's movement information, and then in step S103, the calculation program executed in the system will calculate the points of each user based on the movement information . The system can set the points of distance, speed and other parameter comparisons according to actual needs, which can be a kind of feedback to provide exercise, and then encourage users to exercise.

再如步驟S105,系統提供補償的機制,能夠針對使用者個人的特性執行個人化補償,主要的方法是根據使用者的個人資料與歷史資料提供補償的參數權重,也就是計算各使用者積分時,可以對特定參數提出不同的權重。例如,年紀較長或較低的使用者,一般不容易與青壯年的使用者競爭,可以因為年紀這個參數調整權重;從過去歷史數據可知,若使用者與系統連結的程度高,或參與系統建立的活動的參與度很高,或是系統相關社群力高,系統可以對此類使用者提供較高權重的優惠;根據歷史數據中使用者消費商品的資訊可以得出使用者的興趣與喜好,可經過參數調整讓使用者可以有較高機會取得自己有興趣的獎賞。根據實施例之一,系統可使用的演算技術如直方圖等化技術,這是一種可以使積分之統計分佈呈現均勻化的方法之一。 In step S105, the system provides a compensation mechanism to perform personalized compensation based on the user’s personal characteristics. The main method is to provide compensation parameter weights based on the user’s personal data and historical data, that is, when calculating each user’s points , Different weights can be proposed for specific parameters. For example, older or younger users are generally not easy to compete with young and middle-aged users. The weight can be adjusted based on the parameter of age. From past historical data, it can be known that if the user is highly connected to the system, or participate in the system The established activities have a high degree of participation, or the system’s related community power is high, and the system can provide such users with higher weight discounts; based on the user’s consumer product information in the historical data, the user’s interest and Preferences, parameters can be adjusted so that users can have a higher chance of getting rewards they are interested in. According to one of the embodiments, the calculation technique that can be used by the system is a histogram equalization technique, which is one of the methods that can make the statistical distribution of integrals appear uniform.

接著,如步驟S107,系統取得各使用者經移動資訊轉換並經補償的積分後,將轉換積分為有實體價值的點數,這些點數成為可以消費實體商品或服務的虛擬貨幣,如步驟S109。當使用者最終以其點數兌換部分或全部價值的商品或服務時,這些消費資訊同樣可經數據分析,如步驟S111,包括使用者傳送的移動資訊,形成建構系統資料庫的數據,如步驟S113,成為將來補償使用者積分的依據,並能成為提供店家行銷的決策參考。例如,店家若於系統中建立活動,可以根據該區域中的系統會員的屬性行銷商 品或服務,並提供有興趣的商品或服務作為活動的獎賞。 Then, in step S107, the system obtains the points converted from mobile information and compensated by each user, and converts the converted points into points with physical value. These points become virtual currency that can be used to consume physical goods or services, as in step S109 . When the user finally exchanges his points for some or all of the value of goods or services, the consumption information can also be analyzed by data, such as step S111, including the mobile information sent by the user, to form the data for constructing the system database, such as step S113 will become the basis for compensating users' points in the future, and it can also become a decision-making reference for store marketing. For example, if a store establishes an event in the system, it can market products or services based on the attributes of system members in the area, and provide interesting products or services as rewards for the event.

如此,通過此移動資訊轉換實體價值的方法,可以讓使用者樂於產生移動資訊,也就是鼓勵運動,移動資訊都可以轉換為有實體價值的點數;更者,此方法能讓不容易取得獎賞的使用者經過積分補償後達到可以與其他使用者競爭獎賞的狀況,使得活動不再是少數人才能取得獎賞的活動,產生參與活動的樂趣。 In this way, through this method of mobile information conversion of physical value, users can be happy to generate mobile information, that is, to encourage sports, mobile information can be converted into points with physical value; moreover, this method can make it difficult to obtain rewards After the points are compensated, users of users can compete with other users for rewards, so that the activity is no longer an activity where only a few people can get rewards, and the fun of participating in the activity is generated.

當移動資訊轉換實體價值系統通過各種活動取得多數使用者的數據後,可以經數據分析後,得到特定區域內整體移動趨勢、使用者消費趨勢,並包括每個使用者的特性。因此,使得移動資訊轉換實體價值系統可以與實體店家進行合作,除了提供各店家、商圈相關區域內的消費趨勢而能精準行銷外,更可由實體店家提供商品或商品優惠,通過系統建立活動,吸引使用者可以參與活動,此時,系統可以協助店家根據多個使用者的整體積分設定取得實體商品或服務的一門檻,門檻根據多個使用者持續產生的移動資訊與消費實體商品或服務的資訊而可隨時變動。 When the mobile information conversion entity value system obtains the data of most users through various activities, the data can be analyzed to obtain the overall mobile trend and user consumption trend in a specific area, including the characteristics of each user. Therefore, the mobile information conversion entity value system can cooperate with physical stores. In addition to providing accurate marketing by providing consumer trends in various stores and business districts, physical stores can also provide products or product discounts and establish activities through the system. Attract users to participate in the event. At this time, the system can assist the store to set a threshold for obtaining physical goods or services based on the overall points of multiple users. The threshold is based on the continuous mobile information generated by multiple users and the consumption of physical goods or services. Information can be changed at any time.

活動主要目的是讓消費者可以移動而前往特定店家消費,而通過點數門檻或完成任務的使用者可以兌換店家提供的商品或以優惠折扣購買商品。如此,因為消費者前往店家消費的過程產生了移動資訊,移動資訊又可以在系統中轉換為具有實體價值的點數,使得店家或商圈可以通過系統提供的機制吸引消費者實際前來消費。值得一提的是,不同於習知記錄使用者運動資訊或是通過競爭方式鼓勵使用者運動的方式,在此移動資訊轉換實體價值方法中,在系統提供具有實體價值的點數的機制下,使用者除了在當中達到運動的目的外,還可因此產生實體消費或獎賞的好處。 The main purpose of the activity is to allow consumers to move to a specific store for consumption, and users who pass the point threshold or complete tasks can redeem the goods provided by the store or purchase goods at a discount. In this way, because the consumer goes to the store to consume mobile information, the mobile information can be converted into points with physical value in the system, so that the store or business district can attract consumers to actually come to consume through the mechanism provided by the system. It is worth mentioning that, unlike the conventional method of recording user sports information or encouraging users to exercise through competition, in this mobile information conversion method of physical value, the system provides points with physical value under the mechanism of the system. In addition to achieving the purpose of exercise, users can also generate physical consumption or rewards.

實施例可參考圖2所示移動資訊轉換實體價值的方法的另一實施例流程圖,在此流程中,系統可提供具有競爭性的活動,或是有店家或商圈可以通過此系統建立活動,活動的結果提供獎賞,讓系統使用者有意願加入活動,如步驟S201,通過執行於使 用者裝置中軟體程式搜尋並加入一活動,當中提供參與活動的資格與取得最終獎賞的條件,系統於是接收使用者參加活動的資訊。 For an embodiment, refer to the flowchart of another embodiment of the method for converting the value of an entity by mobile information as shown in FIG. 2. In this process, the system can provide competitive activities, or there are stores or business circles that can establish activities through this system. , The result of the activity provides rewards, so that the system user is willing to join the activity. For example, in step S201, the software program in the user’s device is searched and added to an activity. The qualifications for participating in the activity and the conditions for obtaining the final reward are provided, and the system then Receive information about users participating in activities.

接著,系統提供的雲端主機可以接收自使用者裝置中的感測器產生的移動資訊,如步驟S203,移動資訊包括持續產生的位置資訊、時間、移動方向、地理狀況等資訊,系統將可從使用者裝置接收的資訊中解析得到使用者資料,如步驟S205,並據此取得個人化與參與者數據,如步驟S207。 Then, the cloud host provided by the system can receive the mobile information generated by the sensor in the user's device. In step S203, the mobile information includes continuously generated location information, time, direction of movement, geographic conditions and other information, and the system will be able to obtain information from The information received by the user device is analyzed to obtain user data, as in step S205, and personalization and participant data are obtained accordingly, as in step S207.

系統於是可以通過比較所有參與活動的使用者的整體表現而決定在此活動中每個使用者的積分,例如在活動過程中持續運算目前整體的移動平均值,進而可以算出相較此平均值的個別成績,以積分表示,如步驟S209。然而,根據系統資料庫的使用者資料可知,每個使用者各有差異,若以絕對的積分判斷將產生被少數人壟斷獎賞的活動,因此,在系統提出的補償機制中,如步驟S211,根據個人化數據運算各參數權重,所述個人化數據如每個使用者的年齡、性別與居住地,系統可以根據使用者的年齡與性別調整計算積分的參數權重,個人化數據還包括了系統中過去記錄的歷史數據,包括過去參與活動的歷史(表示使用者對於系統的黏著度)、記錄(如移動的距離、時間與速度、得獎的經歷等)與平台使用度。歷史數據包括各使用者的消費資訊,而系統的平台使用度包括相較於多個使用者的各使用者使用系統的時間、次數、點數、好友數目,以及/或通過系統平台(雲端系統)所作出的訊息回應,以及訊息產生數目,這些都成為評估一個使用者在系統的活躍程度,系統為了增加平台使用度,可以適時調整當中的各種活動因子與計算權重。在系統中,使用者可以要求朋友加入,並交換點數。 The system can then determine the points of each user in the activity by comparing the overall performance of all users participating in the activity. For example, during the activity, continue to calculate the current overall moving average, and then calculate the average value compared to this average. The individual scores are expressed in points, as in step S209. However, according to the user data of the system database, each user has its own differences. If the absolute points are used to judge, it will produce activities that are monopolized by a few people. Therefore, in the compensation mechanism proposed by the system, such as step S211, Calculate the weight of each parameter based on the personalized data, such as the age, gender, and place of residence of each user. The system can adjust the weight of the parameters to calculate the points according to the user’s age and gender. The personalized data also includes the system The historical data recorded in the past in the middle includes the history of past participation activities (indicating the user's adherence to the system), records (such as the distance moved, time and speed, the experience of winning, etc.) and platform usage. The historical data includes the consumption information of each user, and the platform usage of the system includes the time, frequency, points, number of friends of each user compared to multiple users, and/or through the system platform (cloud system The message response made by) and the number of messages generated are used to evaluate a user’s activity in the system. In order to increase platform usage, the system can adjust various activity factors and calculation weights in a timely manner. In the system, users can ask friends to join and exchange points.

之後,如步驟S213,系統將根據補償各使用者的參數權重運算實體價值的點數,這些點數具有實體價值,可以如步驟S215,系統提供選項,讓使用者決定是否取得兌換實體商品或服務的資 格?若否,可能是移動資訊不足以轉換為兌換較好或是有興趣的商品,則可繼續活動,回到步驟S203,繼續產生移動資訊,系統繼續將使用者的移動資訊轉換為點數的程序。若使用者同意將點數兌換商品或特定服務,如步驟S217,即可至提供商品或服務獎賞的店家兌換,相關產生的消費資訊與移動資訊都是繼續建立個人化移動與消費數據的內容,如步驟S219。 After that, in step S213, the system will calculate the points of the entity value according to the parameter weight of the compensation for each user. These points have the entity value. As in step S215, the system provides options for the user to decide whether to obtain the physical goods or services. Qualifications? If not, it may be that the mobile information is not enough to be converted into goods that are good for redemption or interest. You can continue the activity and return to step S203 to continue generating mobile information. The system continues the process of converting the user's mobile information into points . If the user agrees to redeem the points for goods or specific services, in step S217, they can redeem them at the store that provides the goods or service rewards. The related consumption information and mobile information are the content of continuing to create personalized mobile and consumption data. Such as step S219.

系統提供的補償機制一方面是能根據每個使用者個人特性與過去歷史資料而平衡參與活動的使用者的程度,不致因為程度差異較大而使得處於劣勢的使用者因為一直無法取得獎賞而放棄參與,因此可以吸引多數的使用者,然而,系統的補償機制也不會因此就刻意降低能力較好或是具有優勢的使用者取得獎賞的機會;另一方面也可以藉著補償機制獎勵持續參與系統活動而具有高平台使用度的使用者,藉此增加系統的黏著度。 On the one hand, the compensation mechanism provided by the system can balance the degree of users participating in the activity based on the personal characteristics of each user and past historical data, so that the disadvantaged users will not give up because they have been unable to get rewards due to the large difference in degree. Participation can therefore attract most users. However, the compensation mechanism of the system will not deliberately reduce the chances of rewards for users with better capabilities or advantages; on the other hand, the compensation mechanism can also be used to reward continued participation Users who are active in the system and have high platform usage can increase the adhesion of the system.

補償機制的目的是能如圖3所示活動參與者在補償前後的成績分佈圖,在補償前參與者分佈圖31中可知,多數運動人口(縱軸)的運動成績(橫軸)是落在中間段,在一般競賽中,僅有少數人會擁有較高的運動成績,如補償前前段分佈者301所涵蓋的人口比例,這些人也就是能夠取得各種運動活動獎賞的人。經過系統所提出的補償後,分佈圖將如補償後參與者分佈圖32所示,其中曲線較為平緩,且位置較高,顯見,補償機制可以平衡運動人口的分佈,讓更多人可以落於補償後前段分佈者302。 The purpose of the compensation mechanism is to show the performance distribution of participants before and after compensation as shown in Figure 3. In the distribution diagram of participants before compensation 31, it can be seen that the sports performance (horizontal axis) of most sports people (vertical axis) falls on In the middle stage, in general competitions, only a few people will have higher sports performances. For example, to compensate for the proportion of the population covered by the distribution 301 in the previous stage, these people are those who can get rewards for various sports activities. After the compensation proposed by the system, the distribution map will be as shown in the distribution of participants after compensation 32. The curve is relatively flat and the position is higher. Obviously, the compensation mechanism can balance the distribution of the moving population so that more people can fall on After compensation, the front-end distribution is 302.

補償機制除了上述實施例所述為根據使用者的個人資料與歷史數據運算出計算積分的參數權重之外,更可能讓系統隨機選取使用者加分(點數),讓每個使用者因為隨機給點數的手段下達到平衡的目的。點數就如一種虛擬貨幣,當系統提供的點數具有轉換為有實體價值的物品或服務時,就如一個通行在使用者、店家與系統之間的虛擬貨幣。 In addition to the compensation mechanism described in the above embodiment, which calculates the weight of the parameters for calculating the points based on the user’s personal data and historical data, it is also possible for the system to randomly select users to add points (points), so that each user can randomly Give points to achieve the goal of balance. Points are like a kind of virtual currency. When the points provided by the system are converted into goods or services with physical value, it is like a virtual currency that passes between users, stores and the system.

實現移動資訊轉換實體價值的方法,主要是倚賴使用者所攜 帶的行動裝置產生與系統端主機溝通的訊號,再由系統端運算積分、參數權重與點數等。實施例如圖4所示移動資訊轉換實體價值的系統中使用者裝置的功能方塊圖。 The method of realizing the conversion of mobile information into the physical value mainly relies on the mobile device carried by the user to generate a signal to communicate with the system-side host, and then the system-side calculates integrals, parameter weights, and points. An example is a functional block diagram of a user device in the system for converting physical value of mobile information as shown in FIG. 4.

使用者裝置40如使用者攜帶的電子裝置,設有執行軟體程序與運算的數據處理單元405,以及與雲端系統通訊的通訊單元407。移動資訊轉換實體價值的系統44以一雲端系統實現,設有資料庫,以一處理器執行移動資訊轉換實體價值的方法。使用者裝置40通過網路42連線移動資訊轉換實體價值的系統44,運作於使用者裝置40內的軟體程序傳送數據到移動資訊轉換實體價值的系統44,並接收由系統端運算得到的數據。 The user device 40, such as an electronic device carried by the user, is provided with a data processing unit 405 for executing software programs and calculations, and a communication unit 407 for communicating with the cloud system. The system 44 for transforming the physical value of mobile information is implemented by a cloud system with a database, and a processor is used to execute the method for transforming the physical value of mobile information. The user device 40 connects to the mobile information conversion entity value system 44 through the network 42, and the software program operating in the user device 40 transmits data to the mobile information conversion entity value system 44, and receives the data calculated by the system side .

其中實現移動資訊轉換實體價值的方法的主要電路單元如移動感測單元401,在一般情況下,移動感測單元401包括有位置感測器411,如一全球定位系統(GPS),系統可以通過執行於使用者裝置40中的軟體程序取得位置感測器411定時發出的位置資訊,以及對應的時間。經一時間後,連續位置的改變形成移動資訊,可以計算移動距離與速度。移動感測單元401還可有加速度器412,加速度器412可以取得使用者裝置在三個維度的力而計算加速度,可以用以偵測使用者握持使用者裝置40的動作,例如振動,振動資訊可以輔助計算移動步數,走路的步數同樣可以為某個活動的目標。移動感測單元401的陀螺儀(gyroscope)413可以準確地偵測到使用者裝置40移動時的角速度,可以取得移動水平方向。移動感測單元401的重力感測器(G-sensor)414是一種線性加速度器,可以提供速度與位移的資訊。除以上感測器外,使用者裝置40不排除還可以設有取得使用者環境參數的感測器,如海拔計、溫度計、氣壓計等。以上各式感測器得到的數據都可成為個人移動時的數據,進而成為在運算參數權重時的依據。 The main circuit unit of the method for realizing the value of mobile information conversion entity is the mobile sensing unit 401. In general, the mobile sensing unit 401 includes a position sensor 411, such as a global positioning system (GPS). The software program in the user device 40 obtains the position information periodically sent by the position sensor 411 and the corresponding time. After a period of time, continuous position changes form movement information, and the movement distance and speed can be calculated. The motion sensing unit 401 may also have an accelerometer 412. The accelerometer 412 can obtain the force of the user device in three dimensions to calculate the acceleration, which can be used to detect the movement of the user holding the user device 40, such as vibration and vibration. Information can assist in calculating the number of moving steps, and the number of walking steps can also be the goal of an activity. The gyroscope 413 of the movement sensing unit 401 can accurately detect the angular velocity when the user device 40 moves, and can obtain the horizontal direction of movement. The gravity sensor (G-sensor) 414 of the mobile sensing unit 401 is a linear accelerometer, which can provide speed and displacement information. In addition to the above sensors, the user device 40 does not exclude that the user device 40 may also be provided with sensors that obtain the user's environmental parameters, such as an altitude meter, a thermometer, and a barometer. The data obtained by the above-mentioned various sensors can be used as the data when the individual moves, and then become the basis for calculating the parameter weight.

使用者裝置40的記憶單元403涵蓋各式記憶體,除了作為裝置運作時的數據暫存器外,更用以儲存移動時的數據,以及通過 執行的軟體程式而記載了個人化數據431、消費數據432以及平台使用度433。個人化數據431如使用者的年齡、性別、經常活動地區,消費數據432包括通過系統兌換或購買的商品或服務,以及消費地點,平台使用度433則是包括使用者使用系統的時間、好友的狀況、參與活動的狀況,以及取得的點數,並且每位使用者於移動資訊轉換實體價值的系統產生的訊息回應與訊息產生數目都可成為評估平台使用度的依據,如此可反映出使用者在平台的參與情況,更不排除使用者在其他社群媒體的活動狀況。 The memory unit 403 of the user device 40 covers various types of memory. In addition to being used as a data register when the device is in operation, it is also used to store data during movement, and to record personalization data 431 and consumption by executing software programs. Data 432 and platform usage 433. Personalized data 431 such as the user’s age, gender, and frequent activity area, consumption data 432 includes the goods or services redeemed or purchased through the system, and consumption location, and platform usage 433 includes the user’s time of using the system and friends’ The status, the status of participating activities, and the number of points obtained, and the number of message responses and message generations generated by each user in the system for converting the physical value of mobile information can be the basis for evaluating platform usage, which can reflect the user The participation of the platform does not rule out the activities of users in other social media.

數據處理單元405根據移動感測單元401產生的移動資訊、記憶單元403中取得的數據運算為移動資訊轉換實體價值的系統44需要的數據,使得系統44通過通訊單元407可以收集到每個使用者的數據如距離(公里數)、步數(感測器偵測到的振動數目,可適當反映卡路里)、參與活動的時數(小時)、速度(公里數/小時)、難度(根據地理位置判斷的高度、坡度等),以及客觀數據如天候、溫濕度等。加上使用者參與的活動、社群力(平台使用度),以及實際兌換實體獎賞的記錄,最後形成移動資訊轉換實體價值系統中每個使用者的點數。這些將成為使用者的歷史數據。 The data processing unit 405 calculates the data required by the mobile information conversion entity value system 44 based on the mobile information generated by the mobile sensing unit 401 and the data obtained in the memory unit 403, so that the system 44 can collect each user through the communication unit 407 Data such as distance (km), steps (the number of vibrations detected by the sensor, which can appropriately reflect calories), hours of participation in activities (hours), speed (km/hour), difficulty (according to geographic location) Judged height, slope, etc.), and objective data such as weather, temperature and humidity. Together with the user's participation in activities, community power (platform usage), and records of actual redemption of entity rewards, the points of each user in the mobile information conversion entity value system are finally formed. These will become the historical data of the user.

當移動資訊轉換實體價值的系統44擁多個使用者的移動與消費數據,經數據分析,可以提供店家或商圈執行廣告行銷、達到導客到店的目的,並能提供店家完整的顧客管理等的功能。 When the mobile information conversion entity value system 44 has the mobile and consumption data of multiple users, after data analysis, it can provide the store or business circle to perform advertising and marketing, achieve the purpose of guiding customers to the store, and provide complete customer management for the store. And other functions.

圖5接著顯示為移動資訊轉換實體價值的系統的實施例示意圖,此示意圖描述系統通過使用者端的使用者裝置5取得使用者的各種移動與消費資訊,並能轉化為商店58、商圈等消費場所所需的大數據。 Figure 5 then shows a schematic diagram of an embodiment of a system for converting physical value of mobile information. This schematic diagram depicts that the system obtains various mobile and consumption information of the user through the user device 5 on the user side, and can be converted into consumption in stores 58, business circles, etc. Big data needed by the venue.

使用者操作使用者裝置5中執行的軟體程式,可以加入系統建立的活動,並實際移動,可以走路、跑步、騎車等運動,商店58可以利用系統行銷,並鼓勵使用者前往消費,使用者可以通過使用者裝置5參與社群媒體59以及在商店58消費。例如使用者 可與系統中其他使用者互動,形成社群,更可以通過系統消費實體商品或服務。如此,系統端可自多個使用者的使用者裝置5接收移動資訊501、消費資訊502與社群資訊503。 The user operates the software program executed in the user device 5, can join the activities created by the system, and actually move, and can walk, run, cycle and other sports. The store 58 can use the system for marketing and encourage users to go and spend. It is possible to participate in the social media 59 and consume in the store 58 through the user device 5. For example, users can interact with other users in the system to form a community, and even consume physical goods or services through the system. In this way, the system can receive mobile information 501, consumption information 502, and community information 503 from the user devices 5 of multiple users.

系統中的軟體程序根據移動資訊501、消費資訊502與社群資訊503運算各使用者相較於多個使用者移動資訊的積分,積分主要是反映出各使用者在多個使用者中的排行,並執行轉換實體價值50。同時,能夠根據使用者的個人資料與自資料庫54取得的歷史數據(514)運算參數權重52,補償使用者參與活動的積分,以轉換各使用者補償後的積分為有實體價值的點數,點數則是對應一實體商品或服務的價值。 The software program in the system calculates the points of each user compared to the mobile information of multiple users based on the mobile information 501, consumption information 502 and social information 503. The points mainly reflect the ranking of each user among multiple users. , And execute the conversion entity value 50. At the same time, it can calculate the parameter weight 52 based on the user's personal data and historical data (514) obtained from the database 54 to compensate the user's points for participating in the activity, so as to convert the compensated points of each user into points of physical value , The points correspond to the value of a physical product or service.

以上各式數據形成資料庫54,包括使用者個人的數據,以及整體的數據,因此可以通過數據分析56,分析整體與個人消費行為,形成商店58、商圈等消費場所有興趣的消費數據,提供消費分析(513)至商店58,成為商店58行銷的依據。 The above various types of data form a database 54 which includes the user’s personal data and overall data. Therefore, through data analysis 56, the overall and personal consumption behavior can be analyzed to form consumption data of all the interests of consumers in shops 58, business circles, etc. Provide consumption analysis (513) to store 58, which becomes the basis for store 58 marketing.

並且,經過轉換實體價值50運算得到的點數可成為兌換或折抵實體商品或服務的虛擬貨幣(511),由系統傳送到使用者裝置5中,為一種可與商店58與系統流通的虛擬貨幣(511)。系統也與使用者裝置5以推播訊息(512)進行通訊,包括於各使用者的點數達到於特定活動中取得實體商品或服務的門檻時,將可以推播訊息(512)傳送至各使用者裝置,另可傳遞行銷廣告、最新活動與社群資訊等訊息。 In addition, the points obtained by converting the physical value of 50 can be converted into virtual currency (511) that can be exchanged or discounted for physical goods or services, which are transmitted by the system to the user device 5, which is a virtual currency that can be circulated with the store 58 and the system. Currency (511). The system also communicates with the user device 5 via push messages (512), including when each user’s points reach the threshold for obtaining physical goods or services in a specific activity, the push message (512) is sent to each The user’s device can also deliver information such as marketing advertisements, latest events and community information.

是以,根據揭露書所載移動資訊轉換實體價值的方法與系統的實施例,可將使用者執行運動產生的移動資訊轉換為有實體價值的點數,其中除了要與其他使用者競爭而得到獎賞外,更提出一種補償機制,系統將根據各使用者的個人資料與歷史數據補償各使用者的積分,使得使用者可以獲得適合自己特性的積分,避免程度落差太大而使得一般使用者不容易取得獎賞,經過這個補償機制之後的積分將可轉換為具有實體價值的點數,形成消費商 品的誘因。因此,系統更可以獲得消費者消費的資訊,經數據分析後又可得出提供店家行銷的資訊。 Therefore, according to the embodiment of the method and system for converting the physical value of mobile information contained in the disclosure, the mobile information generated by the user's exercise can be converted into points with physical value, except for competing with other users. In addition to rewards, a compensation mechanism is proposed. The system will compensate users’ points based on their personal data and historical data, so that users can get points suitable for their own characteristics, and avoid the large gap that makes ordinary users uncomfortable. It is easy to get rewards, and the points after this compensation mechanism can be converted into points with physical value, forming an incentive to consume goods. Therefore, the system can obtain more consumer consumption information, and after data analysis, it can provide store marketing information.

以上所述僅為本發明之較佳可行實施例,凡依本發明申請專利範圍所做之均等變化與修飾,皆應屬本發明之涵蓋範圍。 The above are only preferred and feasible embodiments of the present invention, and all equivalent changes and modifications made in accordance with the scope of the patent application of the present invention shall fall within the scope of the present invention.

S101‧‧‧接收使用者移動資訊 S101‧‧‧Receive user mobile information

S103‧‧‧運算各使用者積分 S103‧‧‧Calculate the points of each user

S105‧‧‧執行個人化補償 S105‧‧‧Execution of personalized compensation

S107‧‧‧轉換積分為有實體價值的點數 S107‧‧‧Convert points into points with physical value

S109‧‧‧消費 S109‧‧‧Consumption

S111‧‧‧數據分析 S111‧‧‧Data Analysis

S113‧‧‧資料庫 S113‧‧‧Database

Claims (7)

一種移動資訊轉換實體價值的方法,應用於一雲端系統中,包括:自多個使用者裝置接收移動資訊;運算各使用者相較於該多個使用者移動資訊的積分,其中該積分反映出各使用者在該多個使用者中的排行;根據各使用者的個人資料與歷史數據補償各使用者的積分,其中該個人資料包括各使用者的年齡與性別,該歷史數據為各使用者的移動歷史數據,其中包括各使用者的過去的移動的速度、距離、難度與時間,以作為補償各使用者積分的參數權重,以及該歷史數據更包括各使用者的消費資訊以及使用該雲端系統的一平台使用度,該平台使用度包括相較於各使用者使用該雲端系統的時間、次數、點數、好友數目,以及/或訊息回應與訊息產生數目;以及轉換各使用者補償後的積分為有實體價值的點數,該點數對應一實體商品或服務的價值。 A method for converting the value of mobile information into an entity, applied to a cloud system, includes: receiving mobile information from multiple user devices; calculating the points of each user compared to the multiple users’ mobile information, where the points reflect The ranking of each user among the multiple users; the points of each user are compensated based on the personal data and historical data of each user, where the personal data includes the age and gender of each user, and the historical data is each user The movement history data of each user, including the speed, distance, difficulty and time of each user's past movement, as a parameter weight for compensating the points of each user, and the historical data also includes the consumption information of each user and the use of the cloud The usage of a platform of the system, the usage of the platform includes the time, number of times, points, number of friends, and/or the number of message responses and message generations compared to each user using the cloud system; and after the conversion of each user compensation The points are points with physical value, which correspond to the value of a physical product or service. 如請求項1所述的移動資訊轉換實體價值的方法,其中自該使用者裝置接收的移動資訊包括該使用者裝置中一或多個感測器產生的振動資訊、位置資訊、時間資訊、速度資訊,以及/或高度資訊。 The method for converting physical value of mobile information according to claim 1, wherein the mobile information received from the user device includes vibration information, location information, time information, and speed generated by one or more sensors in the user device Information, and/or altitude information. 如請求項1所述的移動資訊轉換實體價值的方法,其中該實體商品或服務係由一商店提供,各使用者前往該商店時同樣產生該移動資訊。 The method for converting mobile information into physical value according to claim 1, wherein the physical goods or services are provided by a store, and the mobile information is also generated when each user goes to the store. 如請求項1至3其中之一所述的移動資訊轉換實體價值的方法,其中,根據該多個使用者的整體積分設定取得該實體商品或服務的一門檻,該門檻根據該多個使用者持續產生的移動資訊與消費該實體商品或服務的資訊而變動。 The method for converting the physical value of mobile information according to one of claim 1 to 3, wherein a threshold for obtaining the physical goods or services is set according to the overall points of the multiple users, and the threshold is based on the multiple users The continuously generated mobile information changes with the consumption of the physical goods or services. 一種移動資訊轉換實體價值的方法,應用於一雲端系統中,包 括:自多個使用者裝置接收多個使用者參加一活動的資訊;接收各使用者裝置產生的移動資訊,該移動資訊包括該使用者裝置中一或多個感測器產生的振動資訊、位置資訊、時間資訊、速度資訊,以及/或高度資訊;解析自各使用者裝置接收的資訊,以得出該多個使用者的資料;運算各使用者相較於該多個使用者移動資訊的積分,其中該積分反映出各使用者在該多個使用者中的排行;根據各使用者的個人資料與歷史數據補償各使用者的積分,其中該個人資料包括各使用者的年齡與性別,該歷史數據為各使用者的移動歷史數據,其中包括各使用者的過去的移動的速度、距離、難度與時間,以作為補償各使用者積分的參數權重,以及該歷史數據更包括各使用者的消費資訊以及使用該雲端系統的一平台使用度,該平台使用度包括相較於各使用者使用該雲端系統的時間、次數、點數、好友數目,以及/或訊息回應與訊息產生數目;根據各使用者的個人資料與歷史數據運算形成轉換各使用者補償後的積分的參數權重;以對應各使用者的參數權重轉換各使用者的積分為有實體價值的點數,該點數對應一實體商品或服務的價值;以及於各使用者的點數達到於該活動中取得該實體商品或服務的一門檻時,傳送一訊息至各使用者裝置;其中,各使用者於該活動產生的移動資訊與對該實體商品或服務的消費資訊形成各使用者的歷史數據。 A method for mobile information to transform the value of entities, applied in a cloud system, including Including: receiving information about multiple users participating in an event from multiple user devices; receiving mobile information generated by each user device, the mobile information including vibration information generated by one or more sensors in the user device, Position information, time information, speed information, and/or altitude information; analyze the information received from each user’s device to obtain the data of the multiple users; calculate the mobile information of each user compared to the multiple users Points, where the points reflect the ranking of each user among the multiple users; compensate the points for each user based on the personal data and historical data of each user, where the personal data includes the age and gender of each user, The historical data is the movement history data of each user, including the speed, distance, difficulty and time of each user's past movement as a parameter weight for compensating the points of each user, and the historical data further includes each user The consumption information of and the usage of a platform using the cloud system, the usage of the platform includes the time, number of times, points, number of friends, and/or the number of message responses and messages generated compared to each user's use of the cloud system; According to the personal data and historical data of each user, a parameter weight is formed to convert the points compensated by each user; the parameter weight corresponding to each user is used to convert each user's points into points with physical value, which corresponds to The value of a physical product or service; and when each user’s points reach a threshold for obtaining the physical product or service in the activity, a message is sent to each user’s device; where each user generates The mobile information and consumption information of the physical goods or services form the historical data of each user. 一種移動資訊轉換實體價值的系統,包括:一雲端系統,設有一資料庫,以一處理器執行一移動資訊轉換實體價值的方法,包括: 自多個使用者裝置接收移動資訊,其中各使用者裝置中的一移動感測單元產生位置資訊,連續位置的改變形成該移動資訊,其中該移動資訊包括該使用者裝置中一或多個感測器產生的振動資訊、位置資訊、時間資訊、速度資訊,以及/或高度資訊;運算各使用者相較於該多個使用者移動資訊的積分,其中該積分反映出各使用者在該多個使用者中的排行;根據記載於該資料庫中各使用者的個人資料與歷史數據補償各使用者的積分,其中該個人資料包括各使用者的年齡與性別,該歷史數據包括各使用者的過去的移動資訊,包括各使用者的過去的移動的速度、距離、難度與時間,以及該歷史數據更包括各使用者的消費資訊以及使用該雲端系統的一平台使用度,該平台使用度包括相較於各使用者使用該雲端系統的時間、次數、點數、好友數目,以及/或訊息回應與訊息產生數目,以為補償各使用者積分的參數權重;以及轉換各使用者補償後的積分為有實體價值的點數,該點數對應一實體商品或服務的價值。 A system for mobile information conversion to physical value includes: a cloud system with a database, and a processor to execute a mobile information conversion method for physical value, including: Receive movement information from a plurality of user devices, wherein a mobile sensing unit in each user device generates position information, and continuous position changes form the movement information, wherein the movement information includes one or more sensors in the user device The vibration information, location information, time information, speed information, and/or altitude information generated by the detector; calculate the integral of each user compared to the movement information of the multiple users, where the integral reflects the The ranking of each user; the points of each user are compensated according to the personal data and historical data of each user recorded in the database, where the personal data includes the age and gender of each user, and the historical data includes each user The past movement information of each user includes the speed, distance, difficulty and time of each user's past movement, and the historical data also includes the consumption information of each user and the usage of a platform using the cloud system, and the usage of the platform Including the time, number of times, points, number of friends, and/or the number of message responses and messages generated compared to each user using the cloud system to compensate for the weight of the parameters of each user's points; and the conversion of each user's compensation Points are points with physical value, which correspond to the value of a physical product or service. 如請求項6所述的移動資訊轉換實體價值的系統,其中該歷史數據更包括訊息回應與訊息產生數目;該雲端系統更自各使用者裝置接收各使用者的消費資訊與/或社群資訊。 According to the mobile information conversion entity value system of claim 6, wherein the historical data further includes the number of message responses and message generation; the cloud system further receives consumption information and/or community information of each user from each user device.
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