[go: up one dir, main page]

TWI700115B - Game device - Google Patents

Game device Download PDF

Info

Publication number
TWI700115B
TWI700115B TW108103568A TW108103568A TWI700115B TW I700115 B TWI700115 B TW I700115B TW 108103568 A TW108103568 A TW 108103568A TW 108103568 A TW108103568 A TW 108103568A TW I700115 B TWI700115 B TW I700115B
Authority
TW
Taiwan
Prior art keywords
amusement
game device
item
guide
items
Prior art date
Application number
TW108103568A
Other languages
Chinese (zh)
Other versions
TW202014229A (en
Inventor
高橋悅史
現王園健二
Original Assignee
日商科樂美遊樂有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 日商科樂美遊樂有限公司 filed Critical 日商科樂美遊樂有限公司
Publication of TW202014229A publication Critical patent/TW202014229A/en
Application granted granted Critical
Publication of TWI700115B publication Critical patent/TWI700115B/en

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Pinball Game Machines (AREA)

Abstract

A game device includes: a table, on which amusement items that can be rolled in any posture are provided; a propulsion portion that moves back and forth on the surface of the table; and a guide portion that is installed on the upper surface of the table and includes one or more wall surfaces for allowing the amusement items to pass over the movement of the propulsion unit, and the one or more wall surfaces extend in a direction inclined with respect to the aforementioned back and forth movement so as to guide the amusement items toward peripheries of the tableother than the leading edge of the upper surface.

Description

遊戲裝置 Game device

本發明是關於一種遊戲裝置。 The invention relates to a game device.

以往所提出的推幣遊戲,是在平板狀的桌台的表面上,讓推幣台重複地來回移動。在桌台的表面上所載置的多數個圓板狀遊樂道具(代幣)受到推幣台的推壓,逐漸的移動,從桌台的前端掉下去。 The coin pushing game proposed in the past is to repeatedly move the coin pushing table back and forth on the surface of a flat table. Many disc-shaped amusement items (tokens) placed on the surface of the table are pushed by the coin pusher, move gradually, and fall from the front end of the table.

[習知技術文獻] [Literature Technical Literature]

[專利文獻1] 日本特開2010-110525號公報 [Patent Document 1] JP 2010-110525 A

本發明所假設的,是將習知的推幣遊戲中所使用的代幣(金幣),變更成例如球體等的遊樂道具。不過,球體等的遊樂道具,一般而言,由於隨著使用其表面會經時性的刮損,變得難以滾動,所以會變得難以向推幣台的推出方向以外的方向移動。因此,即使是單純地使用球體等的遊樂道具,也會有遊樂道具不只是從桌台的前方端落下,也會從其他端落下的這種功能降低的問題。考慮到以上的情況,本發明的較佳實施態樣的目的,在於即 使使用了在任意方向上都可以滾動的遊樂道具,也可使該遊戲的功能不會降低。 The present invention assumes that the tokens (gold coins) used in the conventional coin pushing game are changed into amusement items such as spheres. However, generally speaking, the surface of amusement equipment such as a sphere is scratched over time as it is used and becomes difficult to roll. Therefore, it becomes difficult to move in a direction other than the pushing direction of the coin pusher. Therefore, even if amusement items such as spheres are simply used, there is a problem that the functions of the amusement items not only fall from the front end of the table, but also fall from the other end. Considering the above situation, the purpose of the preferred embodiment of the present invention is to The use of amusement items that can scroll in any direction can also prevent the function of the game from being reduced.

為了解決以上的課題,依據本發明之較佳實施例之遊戲裝置,具備有:一桌台,其上表面供給了用任何姿勢都可以滾動的遊樂道具;一推進部,在前述桌台的表面上來回移動;一導引部,設置於前述桌台的上表面,隨著前述推進部的來回移動,由包含有可以讓前述遊樂道具越過去的1個以上的壁面而構成,前述1個以上的壁面會將前述遊樂道具導引朝向前述桌台的上表面的前緣以外的周緣,以相對於前述來回移動的方向,傾斜地延伸。 In order to solve the above problems, a game device according to a preferred embodiment of the present invention is provided with: a table on the upper surface of which is provided with amusement props that can be rolled in any posture; and a propulsion part on the surface of the table Move up and down; a guide part is provided on the upper surface of the table, and along with the moving back and forth of the propelling part, it is composed of more than one wall surface that allows the amusement props to pass over, the aforementioned one or more The wall surface of the table will guide the amusement props toward the periphery other than the front edge of the upper surface of the table, and extend obliquely with respect to the direction of the back and forth movement.

1:遊戲裝置 1: game device

10:操作面板 10: Operation panel

11L、11R:操作部 11L, 11R: Operation part

13:讀取部 13: Reading section

14:支付部 14: Payment Department

20:框架部 20: Frame Department

21L、21R:側壁部 21L, 21R: side wall

23:前壁部 23: front wall

24:後壁部 24: back wall

26L、26R:開口部 26L, 26R: opening

27:遮蔽板 27: Shading plate

28L、28R:調整機構 28L, 28R: adjustment mechanism

30:桌台 30: table

31:第1限制部 31: First restriction

32、32L、32R:第2限制部 32, 32L, 32R: second restriction

33、33A、33B、33C、33D、33E、33F、33G:導引部 33, 33A, 33B, 33C, 33D, 33E, 33F, 33G: guide part

33L、33R:凸部 33L, 33R: convex part

40:推進部 40: Promotion Department

41:第3限制部 41: Section 3 Restriction

42:溝部 42: Groove

43:突起部 43: protrusion

44:停留構件 44: stay component

50L、50R:投入部 50L, 50R: input department

60:偵測器 60: Detector

61:發光部 61: Light-emitting part

70:架設體 70: erection body

71:通過孔 71: Through hole

81:處理器 81: processor

82:儲存裝置 82: storage device

83:偵測裝置 83: detection device

84:顯示裝置 84: display device

85:管理裝置 85: Management device

86:驅動裝置 86: Drive

112、113:操作元件 112, 113: operating elements

114:投入口 114: put

281:導軌 281: Rail

282:滑塊 282: Slider

283:調整機構 283: adjustment mechanism

331、332、333、334、335、336、337、338:壁面 331, 332, 333, 334, 335, 336, 337, 338: wall surface

441:凹部 441: Concave

442:導向路 442: Guiding Road

811:計算部 811: Computing Department

812:算出部 812: Calculation Department

841:報知部 841: Notification Department

B:遊樂道具 B: Amusement props

dx1、dx3:距離 dx1, dx3: distance

E1、E2:前緣 E1, E2: leading edge

EL、ER:側緣 EL, ER: side edge

F:遊戲場 F: Playground

G:遊樂道具 G: Amusement props

H:水平面 H: horizontal plane

h1:高度 h1: height

Q:落下口 Q: Drop the mouth

S0:往復面 S0: Reciprocating surface

S1:第1面 S1: Side 1

S2:第2面 S2: Side 2

Sa:傾斜面 Sa: Inclined surface

Sb:推壓面 Sb: Pushing surface

θ 0、θ 1、θ 2:角度 θ 0, θ 1, θ 2: angle

圖1為表示依據本發明之較佳實施例之遊戲裝置的立體圖。 Fig. 1 is a perspective view showing a game device according to a preferred embodiment of the present invention.

圖2是在實施形態中從遊戲裝置上方俯視的平面圖。 Fig. 2 is a plan view from above the game device in the embodiment.

圖3是在圖2中沿著III-III線的剖面圖。 Fig. 3 is a sectional view taken along the line III-III in Fig. 2.

圖4是在遊戲場中配置了遊樂道具狀態下的遊戲裝置立體圖。 Fig. 4 is a perspective view of the game device in a state where amusement items are arranged in the game field.

圖5是顯示具有導引部之凸部的配置平面圖。 Fig. 5 is a plan view showing the arrangement of the convex portion with the guide portion.

圖6是圖5中沿著VI-VI線的剖面圖。 Fig. 6 is a sectional view taken along the line VI-VI in Fig. 5.

圖7是可調整開口部的開口面積的調整機構之一例的前視圖。 Fig. 7 is a front view of an example of an adjustment mechanism capable of adjusting the opening area of an opening.

圖8為顯示在圖7中的機構的側面圖。 Fig. 8 is a side view of the mechanism shown in Fig. 7.

圖9為顯示在實施形態中的遊戲裝置的控制系統之方塊圖。 Fig. 9 is a block diagram showing the control system of the game device in the embodiment.

圖10為顯示在實施形態中的遊戲裝置的報知處理之流程圖。 Fig. 10 is a flowchart showing the notification processing of the game device in the embodiment.

圖11為顯示在變形例中的導引部的結構之平面圖。 Fig. 11 is a plan view showing the structure of a guide part in a modification.

圖12為顯示在變形例中的導引部的結構之平面圖。 Fig. 12 is a plan view showing the structure of a guide part in a modification.

圖13為顯示在變形例中的導引部的結構之平面圖。 Fig. 13 is a plan view showing the structure of a guide part in a modification.

圖14為顯示在變形例中的導引部的結構之平面圖。 Fig. 14 is a plan view showing the structure of a guide part in a modification.

圖15為顯示在變形例中的導引部的結構之平面圖。 Fig. 15 is a plan view showing the structure of a guide part in a modification.

圖16為顯示在變形例中的導引部的結構之平面圖。 Fig. 16 is a plan view showing the structure of a guide part in a modification.

圖17為顯示在變形例中的導引部的結構之平面圖。 Fig. 17 is a plan view showing the structure of a guide part in a modification.

針對本發明的較佳實施形態,將參照圖面來加以說明。此外,參照以下說明的各圖面,為了方便起見,有時每個要素的尺寸和縮小比例會和實際產品有不同的情況。還有,以下說明的形態是本發明的較佳具體例,本發明的範圍並不被以下的形態所限定。 The preferred embodiments of the present invention will be described with reference to the drawings. In addition, referring to the drawings described below, for convenience, the size and reduction ratio of each element may be different from the actual product. In addition, the mode described below is a preferred specific example of the present invention, and the scope of the present invention is not limited by the following mode.

<遊戲裝置> <Game Device>

圖1為表示依據本發明之較佳實施例之遊戲裝置的立體圖。遊戲裝置1是玩家用來遊樂的機器,會被設置在遊戲中心以及賭場等的娛樂施設中,或者是,被設置在購物中心等的商業施設中。此外,遊戲裝置1被使用在賭場時,有時會被稱之為遊戲機。還有,遊戲裝置1不見得是必須設置在店鋪裡的營業用機器,也可以拿來當作是例如家庭用或者是個人用的機器。 Fig. 1 is a perspective view showing a game device according to a preferred embodiment of the present invention. The game device 1 is a machine used by players for amusement, and is installed in amusement facilities such as game centers and casinos, or in commercial facilities such as shopping centers. In addition, when the game device 1 is used in a casino, it is sometimes referred to as a game machine. In addition, the game device 1 is not necessarily a business machine that must be installed in a store, and can be used as a machine for household or personal use, for example.

如圖1中所例示,本實施形態中的遊戲裝置1具備有操作面板10和遊戲場F。操作面板10是接受玩家操作的輸入機器。遊戲場F是用來提供給玩家的推幣遊戲機構所設置的空間。 As illustrated in Fig. 1, the game device 1 in this embodiment includes an operation panel 10 and a game field F. The operation panel 10 is an input device that accepts player operations. The game field F is a space provided by a coin pushing game mechanism for players.

如圖1中所例示,本實施形態中的操作面板10具備有:操作部11L、操作部11R、讀取部13、和支付部14。每個操作部11L以及操作部11R其結構都包含有:操作元件112、操作元件113和投入口114。操作元件112以及操作元件113是玩家所按下的操作按鈕。投入口114是玩家可以用來投入代幣(金幣)的開口。在這裡,代幣可以是店鋪借出給玩家的遊樂媒介,也可以是硬幣等。 As illustrated in FIG. 1, the operation panel 10 in this embodiment includes an operation unit 11L, an operation unit 11R, a reading unit 13, and a payment unit 14. The structure of each operating part 11L and operating part 11R includes an operating element 112, an operating element 113 and an input port 114. The operating element 112 and the operating element 113 are operating buttons pressed by the player. The betting entrance 114 is an opening through which the player can deposit tokens (gold coins). Here, the token can be an amusement medium lent by the store to the player, or it can be a coin.

讀取部13針對儲存有玩家所擁有的信用值資訊之卡片,以非接觸的方式,讀取和寫入各種信息。信用值是一種可以在遊戲中使用的假想的遊樂價值。例如,信用值除了可以是限定在遊戲中使用的價值之外,也可以交換為現實中的遊樂價值(例如金錢)。具體而言,如果把遊戲裝置1當作是賭場裡的遊戲機來使用的話,是可以把現實的遊樂價值(例如紙幣或者是硬幣等的金錢)來和信用值互相交換的。還有,在某些情況下,它可以轉換為與信用值數量成比例的枚數的代幣或者是票券。此外,信用值的資訊並不一定必須儲存在卡片本身中。例如,也可以透過網路,把信用值資訊儲存在可與遊戲裝置1通訊的伺服器裝置中。具體而言,信用值的資訊會與付予玩家或者是卡片的識別資訊(例如卡片ID)相對應地儲存起來。遊戲裝置1會從伺服器裝置處,取得與讀取部13從卡片所讀取的識別資訊相對應的信用值資訊。 The reading unit 13 reads and writes various information in a non-contact manner for the card storing the credit value information owned by the player. Credit value is an imaginary play value that can be used in games. For example, the credit value can be not only the value limited to be used in the game, but also can be exchanged for the value of amusement in reality (for example, money). Specifically, if the gaming device 1 is used as a gaming machine in a casino, actual play value (for example, money such as banknotes or coins) and credit value can be exchanged. Also, in some cases, it can be converted into tokens or tickets proportional to the number of credits. In addition, the credit information does not necessarily have to be stored in the card itself. For example, the credit value information can also be stored in a server device that can communicate with the game device 1 via the network. Specifically, the credit information is stored corresponding to the identification information (such as the card ID) paid to the player or the card. The game device 1 obtains the credit value information corresponding to the identification information read from the card by the reader 13 from the server device.

支付部14是玩家用來指示支付代幣的操作元件。當玩家操作支付部14時,支付口(圖示中省略)中可以排放出特定數量的代幣。此外,以支付部14的操作來開始,儲存在卡片裡的信用值數量,也可以對應到代幣的枚數來予以加算。還有,透過網路,遊戲裝置1也可以把儲存在可連通網路的伺服器裝置中的信用值數量予以加算。 The payment unit 14 is an operating element used by the player to instruct payment of tokens. When the player operates the payment unit 14, a certain number of tokens can be discharged in the payment port (not shown in the figure). In addition, starting with the operation of the payment unit 14, the number of credits stored in the card can also be added corresponding to the number of tokens. Also, through the network, the game device 1 can also add the number of credits stored in a server device that can connect to the network.

圖2是從遊戲場F的上方俯視的平面圖,圖3是在圖2中沿著III-III線的剖面圖。此外,在圖2以後的各圖面中,為方便起見,將操作面板10的圖示加以省略。如圖2以及圖3所例示,在以下的說明中,將遊戲場F的左右方向寫成X方向,將前後方向寫成Y方向。X方向的正側是由玩家看過去的右側,X方向的負側是由玩家看過去的左側。還有,Y方向的正側是前方(從玩家看過去的面前近方),Y方向的負側是後方(從玩家看過去的面前遠方)。X-Y平面相當於水平面。 Fig. 2 is a plan view from above of the game field F, and Fig. 3 is a cross-sectional view along the line III-III in Fig. 2. In addition, in the drawings following FIG. 2, the illustration of the operation panel 10 is omitted for convenience. As illustrated in FIGS. 2 and 3, in the following description, the left-right direction of the game field F is written as the X direction, and the front-rear direction is written as the Y direction. The positive side in the X direction is the right side viewed by the player, and the negative side in the X direction is the left side viewed by the player. In addition, the positive side in the Y direction is the front (near the front when viewed from the player), and the negative side in the Y direction is the rear (the front and far away from the player when viewed). The X-Y plane is equivalent to the horizontal plane.

如圖1以及圖2所例示,在遊戲場F中,設置有:框架部20、桌台30、推進部40、投入部50L、以及投入部50R。框架部20是用來支撐遊戲裝置1的各要素之構造體,其結構包含有:側壁部21L、側壁部21R、前壁部23、和後壁部24。側壁部21L以及側壁部21R是以相互對向地設置在遊戲場F左右兩邊。桌台30以及推進部40被設置在側壁部21L和側壁部21R之間。前壁部23是在桌台30的Y方向正側的周緣中,從前緣E2間隔開來的位置上,在X方向上延伸的構件。換言之,在桌台30的前緣E2和前壁部23之間,形成有沿著X方向上細長形的開口(以下稱之為「落下口」)Q。後壁部24是在X方向上對向於推進部40的上表面(以下稱之為「第1面」)S1的細長形構件。 As illustrated in FIG. 1 and FIG. 2, in the playground F, a frame part 20, a table 30, a pushing part 40, a throwing part 50L, and a throwing part 50R are provided. The frame part 20 is a structure for supporting each element of the game device 1, and its structure includes a side wall part 21L, a side wall part 21R, a front wall part 23, and a rear wall part 24. The side wall portion 21L and the side wall portion 21R are provided on the left and right sides of the playground F facing each other. The table 30 and the pushing part 40 are provided between the side wall part 21L and the side wall part 21R. The front wall portion 23 is a member extending in the X direction at a position spaced apart from the front edge E2 in the peripheral edge on the positive side of the table 30 in the Y direction. In other words, between the front edge E2 of the table 30 and the front wall portion 23, an elongated opening Q (hereinafter referred to as a "drop opening") along the X direction is formed. The rear wall portion 24 is an elongated member facing the upper surface (hereinafter referred to as the "first surface") S1 of the pushing portion 40 in the X direction.

桌台30是設置成略呈水平的平板狀構件。桌台30是用例如丙烯酸樹脂等的透光性樹脂材料所製成的。如圖3所例示,桌台30的上表面被區分為往復面S0和第2面S2。往復面S0是和水平面(X-Y平面)略為平行的平面。第2面S2從往復面S0處觀之,是位於Y方向正側的區域。 The table 30 is a flat plate-shaped member that is set to be slightly horizontal. The table 30 is made of a translucent resin material such as acrylic resin. As illustrated in FIG. 3, the upper surface of the table 30 is divided into a reciprocating surface S0 and a second surface S2. The reciprocating surface S0 is a plane slightly parallel to the horizontal plane (X-Y plane). The second surface S2 is a region located on the positive side in the Y direction when viewed from the reciprocating surface S0.

推進部40是在桌台30表面上來回移動的立體構造體(推幣台)。推進部40也可以說是一種移動桌台或者是來回移動運動部。具體而言,推進部40係如圖3所例示, 在往復面S0表面上沿著Y方向重複地來回移動。也可以將推進部40來回移動的方向定義為Y方向,在水平面內與Y方向垂直的方向定義為X方向。 The pushing part 40 is a three-dimensional structure (coin pushing table) that moves back and forth on the surface of the table 30. The pushing part 40 can also be said to be a moving table or a moving part that moves back and forth. Specifically, the propulsion unit 40 is exemplified in FIG. 3, It repeatedly moves back and forth along the Y direction on the surface of the reciprocating surface S0. The direction in which the propelling unit 40 moves back and forth may be defined as the Y direction, and the direction perpendicular to the Y direction in the horizontal plane may be defined as the X direction.

投入部50L以及投入部50R,是面向推進部40第1面S1,可以把遊樂道具B投進去的機構。投入部50L如圖1所例示,將遊樂道具B從推進部40的中心起更靠左側的地方,朝向X方向的正側,投入第1面S1。投入部50R會將遊樂道具B從推進部40的中心起更靠右側的地方,朝向X方向的負側,投入第1面S1。如圖1所例示,本實施形態的遊樂道具B是一球體(球)。因此,例如在推進部40的第1面S1或者是桌台30的第2面S2的表面上,遊樂道具B是可以滾動的。遊樂道具B是由例如丙烯酸樹脂或者是玻璃等的透光性材料所製成的。 The throwing part 50L and the throwing part 50R are a mechanism that faces the first surface S1 of the propulsion part 40 and can throw the amusement item B into it. As illustrated in FIG. 1, the throwing part 50L throws the amusement item B on the left side from the center of the propelling part 40 toward the positive side in the X direction and throws it into the first surface S1. The throwing part 50R throws the amusement item B on the right side from the center of the propelling part 40 toward the negative side of the X direction, and throws it into the 1st surface S1. As shown in FIG. 1, the amusement item B of this embodiment is a sphere (ball). Therefore, for example, on the surface of the first surface S1 of the propulsion unit 40 or the second surface S2 of the table 30, the amusement item B can be rolled. The amusement equipment B is made of a light-transmitting material such as acrylic resin or glass.

從每一個投入部50L以及投入部50R所投進去的遊樂道具B,其投入方向以及時間點都是可變的。玩家可以透過操作圖1中操作面板10的操作部11L的操作元件112,藉由投入部50L來改變遊樂道具B的投入方向。具體而言,投入部50L的投入方向,會在操作元件112被按下的狀態下,在設定的範圍內反復地變化,而當操作元件112解除按下時,方向就確定了。至於投入部50R也是一樣,玩家可以透過操作在操作面板10上的操作部11R的操作元件112,藉由投入部50R來改變投入方向。還有,如果操作的是操作面板10上的操作部11L的操作元件113的話,就會從投入部50L投入遊樂道具B,如果操作的是操作部11R的操作元件113的話,就會從投入部50R投入遊樂道具B。此外,也可以僅僅設置投入部50L以及投入部50R中的其中一個。 The input direction and time point of the amusement item B dropped from each input part 50L and input part 50R are variable. The player can change the input direction of the amusement item B by operating the operating element 112 of the operating part 11L of the operating panel 10 in FIG. 1 and using the throwing part 50L. Specifically, the input direction of the input portion 50L will repeatedly change within a set range when the operating element 112 is pressed, and when the pressing of the operating element 112 is released, the direction is determined. The same applies to the throwing part 50R. The player can change the throwing direction through the throwing part 50R by operating the operating element 112 of the operating part 11R on the operation panel 10. Also, if the operating element 113 of the operating part 11L on the operating panel 10 is operated, the amusement item B will be thrown in from the input part 50L, and if the operating element 113 of the operating part 11R is operated, it will be thrown in from the input part. 50R put into amusement prop B. In addition, only one of the input portion 50L and the input portion 50R may be provided.

圖4是圖1的遊戲場F中,例示出遊樂道具B被配置的狀態的立體圖。如圖4所例示,在實際的遊樂場中,在第1面S1以及第2面S2上,多數個遊樂道具B是鋪滿擠 滿的。從投入部50L以及投入部50R朝向第1面S1投入了多數個遊樂道具B,當推進部40向後方(Y方向的負側)移動之際,會被後壁部24所推壓。多數個遊樂道具B受到後壁部24的推壓,會照順序移動,而在推進部40上的Y方向的正側周緣,也就是位於前緣E1附近,過多的遊樂道具B,就會從第1面S1掉落到桌台30的第2面S2上。在第2面S2上多數個遊樂道具B,藉由朝向前方移動的推進部40的推壓,會照順序移動,而在桌台30的前緣E2附近,過多的遊樂道具B就會從第2面S2掉下到落下口Q中。 Fig. 4 is a perspective view illustrating a state in which amusement items B are arranged in the game field F of Fig. 1. As shown in Figure 4, in an actual amusement park, on the first side S1 and the second side S2, most of the amusement props B are filled with full. A large number of amusement items B are thrown in from the throw-in part 50L and the throw-in part 50R toward the first surface S1, and when the pushing part 40 moves backward (the negative side in the Y direction), it is pushed by the rear wall part 24. Most amusement props B are pushed by the rear wall 24 and move in order. On the positive side periphery of the Y-direction on the propelling part 40, that is, near the front edge E1, too many amusement props B will move from The first surface S1 falls on the second surface S2 of the table 30. On the second surface S2, a large number of amusement items B will move in order by the pushing of the forward moving part 40, and near the front edge E2 of the table 30, too many amusement items B will move from the first The 2 sides S2 fall into the drop port Q.

如圖1以及圖2所例示,在落下口Q中,設置有用來偵測遊樂道具B之偵測器60。對應於偵測器60所偵測到的遊樂道具B的個數,支付給玩家相對應的報酬。例如,把對應於遊樂道具B的個數的數值,當作是報酬,加算到玩家的信用值數量上。此外,也可以針對落下口Q所落下去的遊樂道具B的個數,將對應數量的代幣從支付口(圖示略)排出,來作為報酬。 As shown in FIG. 1 and FIG. 2, in the falling mouth Q, a detector 60 for detecting the amusement item B is provided. Corresponding to the number of amusement items B detected by the detector 60, the player is paid a corresponding reward. For example, the value corresponding to the number of the amusement item B is regarded as a reward and added to the player's credit value. In addition, for the number of amusement items B dropped by the drop port Q, a corresponding number of tokens may be discharged from the payment port (not shown) as a reward.

如圖3所例示,在桌台30下方設置有發光部61。發光部61是照明桌台30的光源,由包含有例如LED(Light Emitting Diode)等的發光元件而構成。如前所述,由於遊樂道具B以及桌台30是透光性的,所以從發光部61的出射光會通過桌台30,在遊樂道具B通過的同時,會適度地散射並由玩家所視別。還有,在推進部40上方設置有發光部62。發光部62是用來照明推進部40的第1面S1之光源,由包含有例如LED等的發光元件而構成。從發光部62發出的出射光,當遊樂道具B通過的同時,會適度地散射並由玩家所視別。如以上說明所理解,可以實現其中第1面S1以及第2面S2上的多數個遊樂道具B用於照明的類似的設計效果。此外,如果在推進部40的內部設置發光部62的話,由於發光部62會隨著推進部40而移動,所以需要一個機構使得推進部40在來回移動的範圍內的任何地點,都可以給發光 部62供應電力。相對於此,在本實施形態中,由於發光部62固定到推進部40的外部,所以不管推進部40的位置如何,都有能夠用簡單的結構,穩定地向發光部62供電的優點。 As illustrated in FIG. 3, a light emitting part 61 is provided under the table 30. The light emitting unit 61 is a light source for illuminating the table 30, and is composed of a light emitting element including, for example, an LED (Light Emitting Diode). As mentioned above, since the amusement item B and the table 30 are light-transmissive, the light emitted from the light-emitting part 61 will pass through the table 30. When the amusement item B passes through, it will be moderately scattered and viewed by the player. do not. In addition, a light emitting unit 62 is provided above the propelling unit 40. The light emitting part 62 is a light source for illuminating the first surface S1 of the propelling part 40, and is composed of a light emitting element including, for example, an LED. The light emitted from the light emitting part 62 will be appropriately scattered and recognized by the player when the amusement item B passes through. As understood from the above description, a similar design effect can be achieved in which most amusement props B on the first surface S1 and the second surface S2 are used for lighting. In addition, if the light emitting part 62 is provided inside the propelling part 40, since the light emitting part 62 will move with the propelling part 40, a mechanism is required to make the propelling part 40 emit light anywhere within the range of moving back and forth. Section 62 supplies power. On the other hand, in this embodiment, since the light emitting unit 62 is fixed to the outside of the pushing unit 40, regardless of the position of the pushing unit 40, there is an advantage that the light emitting unit 62 can be supplied with electricity stably with a simple structure.

如圖1以及圖2所例示,在桌台30的第2面S2上,設置有導引部33。導引部33允許遊樂道具B朝前方移動,與沒有導引部33的情況相比,具有增強使遊樂道具B朝向第2面S2上的前緣E2以外的周緣的趨勢的功能。導引部33具有從第2面S2向上方突出的2個凸部33L以及33R。凸部33L以及33R是由例如丙烯酸樹脂等的透光性的樹脂材料所製成。因此,因為由前述的發光部61所射出的光會通過導引部33,所以可以維持前述類似設計的效果。此外,凸部33L以及33R的結構材料並不限定在透光性的樹脂材料,根據設計的效果的態樣,即使沒有透光性也無妨,例如,即使是金屬材料等也無妨。還有,凸部33L以及33R可以和桌台30結合為一體,也可以是分開的主體。如果是分開的主體的話,凸部33L以及33R可以用黏著劑、接著劑、或者是螺釘等固定到桌台30上。 As illustrated in FIGS. 1 and 2, a guide 33 is provided on the second surface S2 of the table 30. The guide portion 33 allows the amusement item B to move forward, and has a function of enhancing the tendency of the amusement item B to face the periphery other than the front edge E2 on the second surface S2 compared with the case where the guide portion 33 is not provided. The guide portion 33 has two convex portions 33L and 33R protruding upward from the second surface S2. The convex portions 33L and 33R are made of a translucent resin material such as acrylic resin. Therefore, since the light emitted by the aforementioned light emitting part 61 passes through the guide part 33, the effect of the aforementioned similar design can be maintained. In addition, the structural material of the convex portions 33L and 33R is not limited to a light-transmitting resin material, and depending on the design effect, it does not matter if there is no light-transmitting property, for example, even if it is a metal material. In addition, the convex parts 33L and 33R may be integrated with the table 30 or may be separate bodies. If it is a separate body, the protrusions 33L and 33R can be fixed to the table 30 with an adhesive, an adhesive, or a screw.

圖5係顯示出導引部33具有凸部33L以及33R的配置之平面圖。如圖5所例示,凸部33L是以第2面S2的中心作為基準,設置在X方向的負側的區域。另一方面,凸部33R是以第2面S2的中心作為基準,設置在X方向的正側的區域。在圖5的例示中,凸部33L以及33R是在X方向上對稱配置的。凸部33L以及33R係分別相對於Y方向,以角度θ 1傾斜的方向上,直線延伸的細長形狀的構件。這裡,凸部33L以及33R被設置成兩者相互之間的距離會隨著其從Y方向的負側向正側而變寬。因此,可以把來自後方的遊樂道具B,沿著凸部33L的後側的壁面331,朝向第2面S2上的X方向的負側周緣也就是側緣EL來加以引導。同樣地,也可以把來自後方的遊樂道具B,沿著凸部33R的後側的壁面331,朝向第2面S2上的X方向的 正側周緣也就是側緣ER來加以引導。還有,凸部33L以及33R的結構,分別使得其隨著推進部40朝前方移動時,可以使遊樂道具B越過去。因此,如前述的圖4所示,可以將多數的遊樂道具B對第2面S2保持著鋪滿塞滿的狀態。此外,凸部33L以及33R可以在X方向上不對稱。 FIG. 5 is a plan view showing a configuration in which the guide portion 33 has convex portions 33L and 33R. As illustrated in FIG. 5, the convex portion 33L is provided in a region on the negative side of the X direction based on the center of the second surface S2. On the other hand, the convex portion 33R is provided in a region on the positive side in the X direction based on the center of the second surface S2. In the example of FIG. 5, the convex portions 33L and 33R are symmetrically arranged in the X direction. The convex portions 33L and 33R are members of an elongated shape extending linearly in a direction inclined at an angle θ1 with respect to the Y direction. Here, the convex portions 33L and 33R are provided so that the distance between them increases as they go from the negative side to the positive side in the Y direction. Therefore, the amusement item B from the rear can be guided along the wall surface 331 on the rear side of the convex portion 33L toward the negative side peripheral edge in the X direction on the second surface S2, that is, the side edge EL. Similarly, the amusement item B from the rear may be guided along the rear wall surface 331 of the convex portion 33R toward the positive side peripheral edge in the X direction on the second surface S2, that is, the side edge ER. In addition, the convex parts 33L and 33R are configured so that when they move forward with the propelling part 40, the amusement item B can be passed over. Therefore, as shown in the aforementioned FIG. 4, it is possible to maintain a large number of amusement items B on the second surface S2 in a fully packed state. In addition, the convex portions 33L and 33R may be asymmetric in the X direction.

圖6是在圖5中沿著VI-VI線的剖面圖。圖6代表性地圖示出凸部33R。此外,凸部33L和凸部33R除了結構上是左右相反之外,其他都是一樣的。如圖6所例示,當沿著垂直方向以及Y方向兩者的平面來切斷時,導引部33具有矩形的橫截面。因此,壁面331會和第2面S2垂直相交。換言之,壁面331和第2面S2之間的夾角角度θ 2是90°。還有,壁面331的高度h1係設定為,隨著推進部40向前方移動時,遊樂道具B可以越過的程度。在這裡,第2面S2會在前側(Y方向的正側)變低,相對於水平面H傾斜了角度θ 0。因此,第2面S2上的多數個遊樂道具B,會受到重力而向第2面S2上的前緣E2移動。因此,位於相對於導引部33後側的遊樂道具B,會隨著遊戲的進行,抵接於壁面331上。抵接於壁面331的遊樂道具B,如果從推進部40經由其他遊樂道具B所傳遞的向前推壓力還不到預定值的話,就會沿著壁面331移動。另一方面,當推壓力大於預定值的時候,抵接於壁面331的遊樂道具B,就會越過壁面331移動到前側。 Fig. 6 is a cross-sectional view taken along the line VI-VI in Fig. 5. Fig. 6 schematically shows the convex portion 33R. In addition, the convex portion 33L and the convex portion 33R are the same except that they are opposite in structure. As illustrated in FIG. 6, when cut along the plane of both the vertical direction and the Y direction, the guide portion 33 has a rectangular cross section. Therefore, the wall surface 331 perpendicularly intersects the second surface S2. In other words, the angle θ 2 between the wall surface 331 and the second surface S2 is 90°. In addition, the height h1 of the wall surface 331 is set to the extent that the amusement item B can pass over as the propulsion unit 40 moves forward. Here, the second surface S2 becomes lower on the front side (the positive side in the Y direction) and is inclined at an angle θ 0 with respect to the horizontal plane H. Therefore, the many amusement items B on the second surface S2 will move to the front edge E2 on the second surface S2 by gravity. Therefore, the amusement item B located on the rear side with respect to the guide part 33 abuts on the wall surface 331 as the game progresses. The amusement item B abutting on the wall surface 331 moves along the wall surface 331 if the forward pushing force transmitted from the propulsion unit 40 via other amusement items B is less than a predetermined value. On the other hand, when the pushing force is greater than the predetermined value, the amusement item B abutting on the wall surface 331 will move to the front side over the wall surface 331.

高度h1取決於角度θ 0、θ 1以及θ 2等的大小,例如,對於遊樂道具B的高度也就是直徑D,以1/50倍以上1/5倍以下的範圍內為佳,1/30倍以上1/10倍以下的範圍內為更佳,1/20倍以上1/10倍以下的範圍內為再更佳。藉由將高度h1設定在這個範圍內,則具有如下優點:容易將遊樂道具B越過壁面331的容易度,和遊樂道具B沿著壁面331的移動量之間的平衡予以最佳化。還有,高度h1在壁面331的延伸方向上的整個區域上,可以是恆定的,也可以是變動的。藉由使壁面331的 延伸方向上的不同位置處的高度h1不同,可以使前述的平衡在第2面S2的Y方向上不同。 The height h1 depends on the size of the angles θ 0, θ 1 and θ 2, for example, for the height of the amusement item B, that is, the diameter D, the range of 1/50 times to 1/5 times is better, 1/30 The range of more than 1/10 times is more preferable, and the range of more than 1/20 times and 1/10 times is still more preferable. By setting the height h1 within this range, there is an advantage in that the balance between the ease of passing the amusement item B over the wall surface 331 and the amount of movement of the amusement item B along the wall surface 331 is optimized. In addition, the height h1 may be constant or variable over the entire area in the extending direction of the wall surface 331. By varying the height h1 at different positions in the extending direction of the wall surface 331, the aforementioned balance can be made different in the Y direction of the second surface S2.

角度θ 0並沒有特別的限定,不過,可以在例如0°以上、且10°以下的範圍內。角度θ 1可以在大於0°、且90°以下的範圍內,例如,20°以上80°以下的範圍內為佳,45°以上70°以下的範圍內為更佳。藉由將角度θ1設定

Figure 108103568-A0305-02-0013-1
在這個範圍內,即使如本實施形態一般,導引部33由2個凸部33L以及33R而構成的情況下,在第2面S2的X方向以及Y方向上的各方向的寬範圍內,仍可以配置導引部33。還有,對於遊樂道具B輕鬆越過壁面331,和遊樂道具B沿著壁面331的移動量的平衡,具有容易最佳化的優點。對此,如果角度θ 1太小的話,則遊樂道具B就會難以越過壁面331。另一方面,如果角度θ 1太大,則難以增加遊樂道具B沿著壁面331的移動量。 The angle θ 0 is not particularly limited, but may be, for example, within a range of 0° or more and 10° or less. The angle θ 1 may be in a range greater than 0° and 90° or less, for example, a range of 20° or more and 80° or less is preferable, and a range of 45° or more and 70° or less is more preferable. By setting the angle θ1
Figure 108103568-A0305-02-0013-1
Within this range, even when the guide portion 33 is composed of two convex portions 33L and 33R as in the present embodiment, in a wide range in each direction in the X direction and the Y direction of the second surface S2, The guide 33 can still be configured. In addition, the balance between the amusement item B easily over the wall surface 331 and the amount of movement of the amusement item B along the wall surface 331 has the advantage of being easily optimized. In this regard, if the angle θ 1 is too small, it will be difficult for the amusement item B to cross the wall surface 331. On the other hand, if the angle θ 1 is too large, it is difficult to increase the amount of movement of the amusement item B along the wall surface 331.

距離dx1是凸部33L以及33R兩者的壁面331之間在X方向上的最短距離,例如,對第2面S2在X方向上的最大幅W0而言,0倍以上1/2倍以下的範圍內是較佳,0倍以上1/3倍以下的範圍內為更佳,0倍以上1/4倍以下的範圍內者為再更佳。藉由將距離dx1設定在這個範圍內,可以減少在Y方向上移動的遊樂道具B的數量,而不會受到第2面S2上的壁面331的影響。此外,凸部33L以及33R兩者的壁面331,在圖5的例示中是分開的,但是兩者接觸不分開亦無妨。 The distance dx1 is the shortest distance in the X direction between the wall surfaces 331 of the convex portions 33L and 33R. For example, for the maximum width W0 of the second surface S2 in the X direction, 0 times or more and 1/2 times or less The range is preferable, the range of 0 times to 1/3 times is more preferable, and the range of 0 times to 1/4 times is still more preferable. By setting the distance dx1 within this range, the number of amusement items B moving in the Y direction can be reduced without being affected by the wall surface 331 on the second surface S2. In addition, the wall surfaces 331 of both the convex portions 33L and 33R are separated in the example of FIG. 5, but it does not matter if the two contact them without being separated.

凸部33L的壁面331與側緣EL之間,或者是凸部33R的壁面331與側緣ER之間的距離dX3,例如,對第2面S2在X方向上的最大幅W0而言,0倍以上1/3倍以下的範圍內是較佳,0倍以上1/4倍以下的範圍內是更佳。藉由將距離dx3設定在這個範 圍內,可以減少在Y方向上移動的遊樂道具B的數量,而不會受到第2面S2上的壁面331的影響。 The distance dX3 between the wall surface 331 of the convex portion 33L and the side edge EL, or between the wall surface 331 of the convex portion 33R and the side edge ER, for example, for the maximum width W0 of the second surface S2 in the X direction, 0 The range of more than 1/3 times is more preferable, and the range of more than 1/4 times is more preferable. By setting the distance dx3 in this range Within the enclosure, the number of amusement items B moving in the Y direction can be reduced without being affected by the wall surface 331 on the second surface S2.

如圖1到圖3所例示,在桌台30上設置有第1限制部31。第1限制部31係沿著桌台30的前緣E2,由第2面S2突出的構件。具體而言,第1限制部31係在整個前緣E2上沿著X方向(換言之,與推進部40來回移動的Y方向相交叉的方向)上線性地延伸。在這裡,第1限制部31相對於水平面H傾斜,使得Y方向的正側變高。因此,藉由第1限制部31來抑制多數的遊樂道具B從第2面S2上的前緣E2自由落下到落下口Q。因此,不管所使用的可滾動的球形遊樂道具B的結構為何,都可以使遊樂道具B逐漸地移動並從桌台30落下。 As illustrated in FIGS. 1 to 3, a first restricting portion 31 is provided on the table 30. The first restricting portion 31 is a member protruding from the second surface S2 along the front edge E2 of the table 30. Specifically, the first restricting portion 31 linearly extends in the X direction (in other words, a direction intersecting the Y direction in which the propelling portion 40 moves back and forth) over the entire front edge E2. Here, the first restricting portion 31 is inclined with respect to the horizontal plane H so that the positive side in the Y direction becomes higher. Therefore, the first restricting portion 31 prevents many amusement items B from falling freely to the drop opening Q from the front edge E2 on the second surface S2. Therefore, regardless of the structure of the rollable spherical amusement item B used, the amusement item B can be gradually moved and dropped from the table 30.

如圖1所例示,在側壁部21L中,沿著桌台30上的X方向的負側周緣也就是側緣EL,形成有細長的開口部26L。同樣地,在側壁部21R中,沿著桌台30上的X方向的正側周緣也就是側緣ER,形成有細長的開口部26R。當推進部40推壓到第2面S2上的多數個遊樂道具B時,位於側緣EL附近的剩餘的遊樂道具B,就會向X方向的負側移動,通過開口部26L,從桌台30落下(所謂的無償回收掉落(Out Zone))。同樣地,位於側緣ER附近的剩餘的遊樂道具B,就會向X方向的正側移動,通過開口部26R,從桌台30落下。通過開口部26L或者是開口部26R,從桌台30落下的遊樂道具B,會被貯留在遊戲裝置1的內部。換言之,遊樂道具B如果是掉到落下口Q的話,就會將報酬支付給玩家,相對的,如果遊樂道具B是通過開口部26L或者是開口部26R而落下的話,就不會給玩家支付報酬。此外,如圖4所例示,開口部26L以及開口部26R的附近,實際上會被遮蔽板27所覆蓋,玩家是無法在視覺上識別的。此外,也可以讓遊樂道具B沿著側緣EL以及側緣ER,從形成於桌台30中的切口部掉落(無償回收掉落)。切口部是橫向寬度超過遊樂道 具B直徑的開口。在形成切口部的結結構中,可以省略開口部26L以及開口部26R。 As illustrated in FIG. 1, in the side wall portion 21L, an elongated opening 26L is formed along the negative side peripheral edge of the X direction on the table 30, that is, the side edge EL. Similarly, in the side wall 21R, an elongated opening 26R is formed along the positive side peripheral edge of the X direction on the table 30, that is, the side edge ER. When the propulsion unit 40 pushes the many amusement items B on the second surface S2, the remaining amusement items B located near the side edge EL will move to the negative side of the X direction, pass through the opening 26L, and move from the table 30 drop (so-called free recovery drop (Out Zone)). Similarly, the remaining amusement equipment B located near the side edge ER moves to the positive side in the X direction, passes through the opening 26R, and falls from the table 30. The amusement item B dropped from the table 30 through the opening 26L or the opening 26R is stored in the game device 1. In other words, if the amusement item B falls into the drop opening Q, the player will be paid. On the other hand, if the amusement item B falls through the opening 26L or the opening 26R, the player will not be paid. . In addition, as illustrated in FIG. 4, the vicinity of the opening 26L and the opening 26R is actually covered by the shielding plate 27, and the player cannot visually recognize it. In addition, the amusement item B may fall along the side edge EL and the side edge ER from the notch formed in the table 30 (free collection and drop). The notch is wider than the playway Opening with B diameter. In the knot structure forming the cutout, the opening 26L and the opening 26R may be omitted.

如圖1以及圖2所例示,在側壁部21L上,設置有可以調整開口部26L的開口面積的調整機構28L。同樣地,在側壁部21R上,設置有可以調整開口部26R的開口面積的調整機構28R。 As illustrated in FIGS. 1 and 2, the side wall 21L is provided with an adjustment mechanism 28L capable of adjusting the opening area of the opening 26L. Similarly, the side wall 21R is provided with an adjustment mechanism 28R that can adjust the opening area of the opening 26R.

圖7是可以調整開口部26L的開口面積的調整機構28L之一例的前視圖。圖8是圖7中所示的機構的側視圖。在圖7以及圖8中,代表性地圖示了調整機構28L。此外,調整機構28R除了結構和調整機構28L是左右相反以外,其他的都和調整機構28L一樣。如圖7以及圖8所例示,調整機構28L具有:導軌281、滑塊282、和調整構件283。導軌281安裝在側壁部21L上。導軌281呈細長形狀,沿著Y方向或者是側緣EL來設置。滑塊282沿著導軌281以可移動的方式裝設。還有,滑塊282在導軌281上的位置,由圖中未示的螺釘等所固定。調整構件283是用螺釘等固定到滑塊282上。在這裡,調整構件283係被配置成與第2面S2正交的板狀構件,對應於在導軌281上的滑塊282的位置,開口部26L的全部或者是一部份是閉合的。調整構件283可以和滑塊282一起沿著Y方向或者是側緣EL來移動。如圖8所例示,調整構件283會藉由這個移動,來調整開口部26L的開口面積。在這裡,隨著調整構件283的位置向後,開口部26L的開口面積變大。當開口部26L的開口面積變大時,遊樂道具B通過開口部26L而落下去的可能性會變高。此外,調整機構28L的結構,只要可以調整開口部26L的開口面積即可,並沒有限定於如圖7以及圖8所示的結構。例如,也可以透過將調整構件283與大小不同寸的構件更換,來調整該開口面積。還有,開口部26L以及26R的結構,可以包含設置於桌台30的上表面的開口,這時候,也可以調整該開口的面積。 FIG. 7 is a front view of an example of the adjustment mechanism 28L that can adjust the opening area of the opening 26L. Fig. 8 is a side view of the mechanism shown in Fig. 7. In FIGS. 7 and 8, the adjustment mechanism 28L is representatively illustrated. In addition, the adjustment mechanism 28R is the same as the adjustment mechanism 28L except that the structure and the adjustment mechanism 28L are reversed left and right. As illustrated in FIGS. 7 and 8, the adjustment mechanism 28L includes a guide rail 281, a slider 282, and an adjustment member 283. The guide rail 281 is mounted on the side wall part 21L. The guide rail 281 has an elongated shape and is arranged along the Y direction or the side edge EL. The slider 282 is movably installed along the guide rail 281. In addition, the position of the slider 282 on the guide rail 281 is fixed by screws or the like not shown. The adjustment member 283 is fixed to the slider 282 with screws or the like. Here, the adjusting member 283 is arranged as a plate-shaped member orthogonal to the second surface S2, and corresponds to the position of the slider 282 on the guide rail 281, and all or a part of the opening 26L is closed. The adjustment member 283 can move along the Y direction or the side edge EL together with the slider 282. As shown in FIG. 8, the adjustment member 283 adjusts the opening area of the opening 26L by this movement. Here, as the position of the adjustment member 283 moves backward, the opening area of the opening 26L becomes larger. When the opening area of the opening 26L becomes larger, the possibility that the amusement item B will fall through the opening 26L becomes higher. In addition, the structure of the adjustment mechanism 28L is not limited to the structure shown in FIGS. 7 and 8 as long as the opening area of the opening 26L can be adjusted. For example, the opening area can be adjusted by replacing the adjustment member 283 with a member of a different size. In addition, the structure of the openings 26L and 26R may include an opening provided on the upper surface of the table 30. In this case, the area of the opening may be adjusted.

如圖1以及圖2所例示,沿著側緣EL,從第2面S2處突出的第2限制部32L被設置於桌台30上。第2限制部32L是在開口部26L的整個長度上延伸的細長形狀的構件。第2限制部32L相對於水平面H傾斜,愈靠近X方向的負側就愈高。因此,可由第2限制部32L來抑制多數個遊樂道具B從第2面S2的側緣EL處通過開口部26L而落下(無償回收掉落)。 As illustrated in FIGS. 1 and 2, the second restriction portion 32L protruding from the second surface S2 is provided on the table 30 along the side edge EL. The second restriction portion 32L is an elongated member extending over the entire length of the opening portion 26L. The second restricting portion 32L is inclined with respect to the horizontal plane H, and is higher as it is closer to the negative side in the X direction. Therefore, the second restricting portion 32L can prevent the plurality of amusement items B from falling from the side edge EL of the second surface S2 through the opening portion 26L (gratuitous collection and falling).

同樣地,沿著側緣ER從第2面S2突出的第2限制部32R,設置於桌台30上。第2限制部32R係在開口部26R的整個長度方向上延伸的細長狀構件。第2限制部32R相對於水平面H傾斜,愈靠近X方向的正側就愈高。因此,可由第2限制部32R來抑制多數個遊樂道具B從從第2面S2的側緣ER通過開口部26R而落下。 Similarly, the second restricting portion 32R protruding from the second surface S2 along the side edge ER is provided on the table 30. The second restricting portion 32R is an elongated member extending in the entire length direction of the opening 26R. The second restricting portion 32R is inclined with respect to the horizontal plane H, and is higher as it is closer to the positive side in the X direction. Therefore, the second restricting portion 32R can prevent a large number of amusement items B from falling from the side edge ER of the second surface S2 through the opening 26R.

如圖2以及圖3所例示,在本實施形態中的推進部40上,設置有第3限制部41。第3限制部41係沿著推進部40的前緣E1,從第1面S1突出的構件。具體而言,第3限制部41是在整個前緣E1沿著X方向(換言之,與推進部40來回移動的Y方向交叉的方向)延伸。第3限制部41係相對於水平面H傾斜,愈靠近Y方向的正側則變高。因此,第3限制部41可抑制多數個遊樂道具B從第1面S1的前緣E1自由落下。 As illustrated in Figs. 2 and 3, the propulsion section 40 in this embodiment is provided with a third restricting section 41. The third restricting portion 41 is a member that protrudes from the first surface S1 along the front edge E1 of the pushing portion 40. Specifically, the third restricting portion 41 extends along the X direction (in other words, a direction intersecting the Y direction in which the propelling portion 40 moves back and forth) over the entire front edge E1. The third restricting portion 41 is inclined with respect to the horizontal plane H, and becomes higher as it approaches the positive side in the Y direction. Therefore, the third restricting portion 41 can prevent the many amusement items B from falling freely from the front edge E1 of the first surface S1.

如圖2所例示,在推進部40的第1面S1上,沿著Y方向(換言之,推進部40的來回移動方向),形成有多數個溝部42。因此,可以抑制從投入部50L或者是投入部50R向X方向投入的遊樂道具B,自由地到達推進部40的相反側的端部。多數個溝部42以大致等間隔的形式排列在X方向上。在X方向上相鄰的2條的溝部42的間隔,小於遊樂道具B的直徑,各溝部42的深度小於遊樂道具B的直徑。此外,溝部42的形狀可以適當地改變。例如,可以在第1面S1上,形成曲面狀(剖面波狀) 或者是組合了多數個平面的形狀(例如波紋管狀)的溝部42。還有,各溝部42的間隔,也可以根據X方向上的位置而有所不同。 As illustrated in FIG. 2, on the first surface S1 of the propulsion unit 40, a plurality of grooves 42 are formed along the Y direction (in other words, the direction of the back and forth movement of the propulsion unit 40 ). Therefore, it is possible to prevent the amusement item B thrown in from the throwing part 50L or the throwing part 50R in the X direction from reaching the end on the opposite side of the propelling part 40 freely. The plurality of grooves 42 are arranged in the X direction at substantially equal intervals. The interval between two adjacent grooves 42 in the X direction is smaller than the diameter of the amusement tool B, and the depth of each groove 42 is smaller than the diameter of the amusement tool B. In addition, the shape of the groove 42 may be appropriately changed. For example, on the first surface S1, a curved surface (wave-like cross section) can be formed Or it is the groove part 42 which combined a plurality of flat shapes (for example, bellows). In addition, the interval between the grooves 42 may be different depending on the position in the X direction.

推進部40係如圖3所例示,在以上說明的第1面S1之外,由包含有傾斜面Sa和推壓面Sb而構成。推壓面Sb是相對於桌台30的往復面S0,呈略為垂直而立起的壁面。第2面S2上的遊樂道具B會隨著推進部40的來回移動,藉由推壓面Sb朝Y方向上進行推壓。此外,推壓面Sb相對於往復面S0,也可以是傾斜的。 As illustrated in FIG. 3, the propulsion unit 40 is constituted by including an inclined surface Sa and a pressing surface Sb in addition to the first surface S1 described above. The pressing surface Sb is a wall surface that rises slightly perpendicular to the reciprocating surface S0 of the table 30. The amusement item B on the second surface S2 moves back and forth with the pusher 40, and is pushed in the Y direction by the pressing surface Sb. In addition, the pressing surface Sb may be inclined with respect to the reciprocating surface S0.

傾斜面Sa係相對於推進部40的第1面S1,向前側傾斜的外表面。具體而言,傾斜面Sa係相對於第1面S1傾斜,愈靠近Y方向的正側則變低。如圖2以及圖3所例示,在推進部40的傾斜面Sa上,形成有從該傾斜面Sa突出的多數個突起部43。各突起部43為例如圓柱或是角柱等的柱體,或諸如圓錐或者是角錐等的錐體(或者是錐台)。多數個突起部43,彼此之間互有間隔,分散地配置在傾斜面Sa上。相互鄰近的2個突起部43之間的距離,大於遊樂道具B的直徑。因此,從第1面S1越過第3限制部41而掉到傾斜面Sa的遊樂道具B,會一邊與各突起部43碰撞,一邊在各突起部43之間不規則地移動,從傾斜面Sa的最下端(換言之,傾斜面Sa和推壓面Sb之間的邊界)掉到桌台30的第2面S2。換言之,多數個突起部43會抑制遊樂道具B在傾斜面Sa線性的移動。 The inclined surface Sa is an outer surface inclined to the front side with respect to the first surface S1 of the propulsion unit 40. Specifically, the inclined surface Sa is inclined with respect to the first surface S1, and becomes lower toward the positive side in the Y direction. As illustrated in FIGS. 2 and 3, on the inclined surface Sa of the pushing portion 40, a plurality of protrusions 43 protruding from the inclined surface Sa are formed. Each protrusion 43 is, for example, a column such as a cylinder or a prism, or a cone (or a frustum) such as a cone or a pyramid. The plurality of protrusions 43 are spaced apart from each other, and are distributed on the inclined surface Sa. The distance between two adjacent protrusions 43 is greater than the diameter of the amusement item B. Therefore, the amusement equipment B that crosses the third restricting portion 41 from the first surface S1 and falls onto the inclined surface Sa will move irregularly between the protrusions 43 while colliding with the protrusions 43, and move from the inclined surface Sa. The lowermost end (in other words, the boundary between the inclined surface Sa and the pressing surface Sb) drops to the second surface S2 of the table 30. In other words, the plurality of protrusions 43 suppress the linear movement of the amusement item B on the inclined surface Sa.

在推進部40的推壓面Sb(換言之,前表面)上被設置有多數個停留構件44。如圖2所例示,各停留構件44是凹部441和導向路442在上表面所形成的構造體。凹部441是可以讓遊樂道具B圓滑地移動的曲面狀(例如球面狀或者是圓筒狀)的凹陷。導向路442形成於凹部441的前方側,連通於該凹部441的凹陷(具體而言,是沿著Y方向的溝狀通路)。 A plurality of staying members 44 are provided on the pressing surface Sb (in other words, the front surface) of the pushing part 40. As illustrated in FIG. 2, each staying member 44 is a structure in which a recess 441 and a guide path 442 are formed on the upper surface. The concave portion 441 is a concave in the shape of a curved surface (for example, a spherical shape or a cylindrical shape) that allows the amusement item B to move smoothly. The guide passage 442 is formed on the front side of the recess 441 and communicates with the recess of the recess 441 (specifically, a groove-shaped passage along the Y direction).

在傾斜面Sa之中,從各停留構件44的正上方以外的位置落下的遊樂道具B,不會和停留構件44接觸,而直接從桌台30的第2面S2處落下。另一方面,在傾斜面Sa之中,從各停留構件44的正上方落下的遊樂道具B,在直接落下到第2面S2之前,會被接收在停留構件44的凹部441。在停留構件44的凹部441處落下的遊樂道具B,如圖2中虛線所圖示,沿著凹部441的曲面,一邊重複地左右搖動,一邊朝前方側(導向路442側)逐漸移動,從凹部441的端部到通過導向路442,再從停留構件44處落下。如以上說明所理解,停留構件44可以使從推進部40的第1面S1以及傾斜面Sa處落下的遊樂道具B停留。 Among the inclined surfaces Sa, the amusement item B that has fallen from a position other than directly above each staying member 44 does not come into contact with the staying member 44, but directly falls from the second surface S2 of the table 30. On the other hand, in the inclined surface Sa, the amusement item B dropped from directly above each staying member 44 is received in the recess 441 of the staying member 44 before directly falling on the second surface S2. The amusement item B dropped in the recess 441 of the stay member 44, as shown by the dotted line in FIG. 2, moves along the curved surface of the recess 441 while repeatedly shaking left and right, while gradually moving toward the front side (the guide road 442 side), from The end of the recess 441 passes through the guide path 442 and then falls from the staying member 44. As understood from the above description, the staying member 44 can stop the amusement equipment B dropped from the first surface S1 and the inclined surface Sa of the propulsion unit 40.

如圖2以及圖3所例示,在側壁部21L和側壁部21R之間,設置有架設體70。架設體70是從側壁部21L到側壁部21R在X方向上以直線狀延長的細長狀的板狀構件。架設體70以只超過遊樂道具B的直徑的間隔,被設置在從桌台30的第2面S2分開的高度處。具體而言,架設體70由Y方向觀之,會和推進部40的推壓面Sb重疊。 As illustrated in FIG. 2 and FIG. 3, between the side wall portion 21L and the side wall portion 21R, a bridge 70 is provided. The bridge body 70 is an elongated plate-shaped member that extends linearly in the X direction from the side wall portion 21L to the side wall portion 21R. The erection body 70 is installed at a height separated from the second surface S2 of the table 30 at intervals only exceeding the diameter of the amusement tool B. Specifically, when viewed from the Y direction, the erection body 70 overlaps with the pressing surface Sb of the pushing portion 40.

如圖1到圖3所例示,對應於不同的停留構件44,在架設體70上面形成有多數個(3個)通過孔71。各通過孔71是形成為超過遊樂道具B直徑的內徑,略呈圓形的貫通孔。因此,遊樂道具B就可以通過前述的通過孔71。對應於任意1個停留構件44的通過孔71,被設置在對應於該停留構件44的X方向上的位置。具體而言,在停留構件44中的導向路442的X方向的位置,和對應於該停留構件44的通過孔71中心的X方向的位置,大略是一致的。 As illustrated in FIGS. 1 to 3, corresponding to different staying members 44, a plurality of (3) through holes 71 are formed on the erection body 70. Each through hole 71 is a slightly circular through hole formed to have an inner diameter exceeding the diameter of the amusement item B. Therefore, the amusement item B can pass through the aforementioned passing hole 71. The through hole 71 corresponding to any one of the stay members 44 is provided at a position in the X direction corresponding to the stay member 44. Specifically, the position in the X direction of the guide path 442 in the stay member 44 and the position in the X direction corresponding to the center of the through hole 71 of the stay member 44 are roughly the same.

相對於多數個停留構件44會和推進部40一起在Y方向上來回移動,架設體70在Y方向上的位置是固定的。換言之,各停留構件44會重複地接近以及離開架設體70。當推進部40在來回移動的範圍內,移動到最前側的狀態時(換言之,停留構件44最接近架設體70狀態),如圖3所例示,通過孔71會位於各停留構件44的導向路442的正下方。因此,當推進部40足夠靠近架設體70時(換言之,位於來回移動的範圍的前端附近時),遊樂道具B從停留構件44的導向路442掉下來時,該遊樂道具B會在通過了通過孔71之後,掉到桌台30的第2面S2上。另一方面,推進部40從架設體70離開時,從停留構件44的導向路442掉下來的遊樂道具B,不會經過通過孔71,而掉到桌台30的第2面S2。換言之,取決於遊樂道具B從停留構件44掉下去時推進部40在Y方向上的位置,會使遊樂道具B是否會經過通過孔71產生變化。 With respect to the plurality of staying members 44 moving back and forth in the Y direction together with the propelling portion 40, the position of the erection body 70 in the Y direction is fixed. In other words, each staying member 44 will repeatedly approach and leave the erection body 70. When the propelling part 40 moves to the foremost state within the range of moving back and forth (in other words, the staying member 44 is closest to the erection body 70), as shown in FIG. 3, the passing hole 71 is located in the guide path of each staying member 44 Right below 442. Therefore, when the propulsion part 40 is close enough to the erection body 70 (in other words, when it is located near the front end of the range of moving back and forth), when the amusement item B falls from the guide path 442 of the stay member 44, the amusement item B will pass through After the hole 71, it falls onto the second surface S2 of the table 30. On the other hand, when the propulsion part 40 leaves the erection body 70, the amusement item B falling from the guide path 442 of the stay member 44 does not pass through the through hole 71 and falls onto the second surface S2 of the table 30. In other words, depending on the position of the propelling portion 40 in the Y direction when the amusement item B falls from the stay member 44, whether the amusement item B passes through the through hole 71 is changed.

在各通過孔71的內周面上,設置有用來偵測遊樂道具B通過的偵測器(圖示省略)。當偵測器(Checker)偵測到遊樂道具B通過時,就會執行投幣遊戲等的抽獎處理,將報酬當作是在該抽獎處理中的得獎的條件,來支付給玩家。根據抽獎處理的結果,可以把預先設定數量的遊樂道具B投入到第1面S1或者是第2面S2上。還有,在抽獎處理中得獎為條件的情況下,也可以把比通常的遊樂道具B更大尺寸的遊樂道具(大球)投入到第1面S1或者是第2面S2上。如以上的說明所理解,以從第1面S1落下的遊樂道具B經過通過孔71為目標,玩家可以實現其調整遊樂道具B的投入(操作元件的操作)的時間點的樂趣。 On the inner peripheral surface of each passing hole 71, a detector (not shown) for detecting passage of the amusement item B is provided. When the checker detects that the amusement item B passes, it will execute a lottery process such as coin-operated games, and pay the player the reward as a condition of winning in the lottery process. According to the result of the lottery process, a preset number of amusement items B can be thrown on the first side S1 or the second side S2. In addition, if the condition is to win a prize in the lottery process, an amusement item (large ball) of a larger size than the normal amusement item B may be thrown on the first surface S1 or the second surface S2. As understood from the above description, with the goal that the amusement item B dropped from the first surface S1 passes through the through hole 71, the player can realize the pleasure of adjusting the timing of the input of the amusement item B (operation of the operating element).

圖9係顯示實施形態中遊戲裝置1的控制系統的方塊圖。如圖9所例示,遊戲裝置1包含有:處理器81、儲存裝置82、偵測裝置83、顯示裝置84、管理裝置85、和驅動裝置86。儲存裝置82的結構包含有:記錄有例如各種資訊以及程式PG的硬 碟驅動以及RAM(Random Access Memory)等。處理器81的結構包含有例如CPU(Central Processing Unit),用來控制遊戲裝置1的各單元。處理器81藉由執行其儲存在儲存裝置82的程式PG,來實現包含計算部811以及算出部812的各種功能。偵測裝置83的結構,包含有多數個偵測器,用來偵測通過遊戲裝置1的各單元中的遊樂道具B。在這裡,偵測裝置83包含有前述的偵測器60。顯示裝置84雖然未圖示,但是其結構包含有設置在前述的遊戲場F中的液晶顯示面板或者是有機EL(Electro-Luminescence)顯示面板等。管理裝置85是用來執行前述的信用值管理相關處理之裝置。驅動裝置86的結構包含有致動器,用來驅動遊戲裝置1的各單元。 Fig. 9 is a block diagram showing the control system of the game device 1 in the embodiment. As shown in FIG. 9, the game device 1 includes a processor 81, a storage device 82, a detection device 83, a display device 84, a management device 85, and a driving device 86. The structure of the storage device 82 includes: for example, various information and the hardware of the program PG are recorded. Disk drive and RAM (Random Access Memory), etc. The structure of the processor 81 includes, for example, a CPU (Central Processing Unit) for controlling various units of the game device 1. The processor 81 executes the program PG stored in the storage device 82 to realize various functions including the calculation unit 811 and the calculation unit 812. The structure of the detecting device 83 includes a plurality of detectors for detecting the amusement props B passing through each unit of the game device 1. Here, the detection device 83 includes the aforementioned detector 60. Although the display device 84 is not shown, its structure includes a liquid crystal display panel or an organic EL (Electro-Luminescence) display panel installed in the aforementioned playground F. The management device 85 is a device for performing the aforementioned credit management related processing. The structure of the driving device 86 includes actuators for driving each unit of the game device 1.

在具有以上的控制系統的遊戲裝置1中,計算部811會根據偵測器60的偵測結果,來計算從第2面S2的前緣E2掉下來的遊樂道具B的數量。算出部812會算出相對於從投入部50L以及50R投入的遊樂道具B的數量,與計算部811的計算數量的比率(以下,稱之為「付款率」)。例如,付款率會隨著遊樂道具B的磨損,而隨時增加。因此,如果付款率超過了預定值的話,就必須通知管理者去調整付款率。因此,利用算出部812所算出的付款率,如果超過預定值的話,處理器81就要把這個訊息通知在顯示裝置84上。在這裡,用算出部812所算出的付款率如果超過預定值的話,顯示裝置84就會以報知部841的機能,來通知這個訊息。此外,該報知的顯示形態並沒有特別限定,可以任意為之。還有,該通知並不限定要用顯示裝置84來表示,例如,也可以用聲音等來通知。還有,用來驅動調整機構28L以及28R之致動器,也可以用處理器81來控制。在這種情況下,如果用算出部812所算出了的付款率超過預定值的話,處理器81除了通知這項訊息之外,也可以不通知這項訊息而使用調整機構28L以及28R來調整付款率。 In the game device 1 having the above control system, the calculation unit 811 calculates the number of amusement items B falling from the front edge E2 of the second surface S2 based on the detection result of the detector 60. The calculation unit 812 calculates the ratio of the number of amusement items B dropped in from the input units 50L and 50R to the number calculated by the calculation unit 811 (hereinafter referred to as "payment rate"). For example, the payment rate will increase at any time as the amusement item B wears out. Therefore, if the payment rate exceeds the predetermined value, the administrator must be notified to adjust the payment rate. Therefore, if the payment rate calculated by the calculation unit 812 exceeds a predetermined value, the processor 81 will notify the display device 84 of this message. Here, if the payment rate calculated by the calculation unit 812 exceeds a predetermined value, the display device 84 uses the function of the notification unit 841 to notify this message. In addition, the display form of the notification is not particularly limited, and it can be arbitrarily. In addition, the notification is not limited to be displayed by the display device 84, for example, the notification may be performed by sound or the like. In addition, the actuators used to drive the adjustment mechanisms 28L and 28R can also be controlled by the processor 81. In this case, if the payment rate calculated by the calculation unit 812 exceeds the predetermined value, the processor 81 not only notifies this message, but also uses the adjustment agencies 28L and 28R to adjust the payment without notifying this message. rate.

圖10係顯示實施形態中遊戲裝置1的通知處理的流程圖。當遊戲裝置1起動時,或者是接受本處理的重置操作時,首先,處理器81會利用計算部811來開始計數(S101)。這時候,開始計算從投入部50L以及50R所投入的遊樂道具B的數量。接著,處理器81會判斷前述的付款率是否在設定值以上(S102)。在判斷付款率為設定值以上之前,該判斷會重複進行(S102:NO)。如果判斷該付款率為設定值以上的話(S102:YES),則處理器81就會將該訊息通知給顯示裝置84(S103)。利用該項通知,遊戲裝置1的管理者就可以知道,必須要去調整付款率了。然後,當該管理者就會使用例如前述的調整機構28L以及28R,來調整付款率。具體而言,利用增加開口部26L以及26R的開口面積,就可以提高遊樂道具B通過開口部26L而落下的可能性,來降低付款率。在調整後,管理者執行本處理的重置操作。 Fig. 10 is a flowchart showing notification processing of the game device 1 in the embodiment. When the game device 1 is started, or when the reset operation of this process is received, first, the processor 81 uses the calculation unit 811 to start counting (S101). At this time, the number of amusement items B thrown in from the throwing parts 50L and 50R is calculated. Next, the processor 81 determines whether the aforementioned payment rate is above the set value (S102). This judgment is repeated until it is judged that the payment rate is higher than the set value (S102: NO). If it is determined that the payment rate is higher than the set value (S102: YES), the processor 81 will notify the display device 84 of the message (S103). Using this notification, the manager of the game device 1 can know that the payment rate must be adjusted. Then, the manager will use, for example, the aforementioned adjustment agencies 28L and 28R to adjust the payment rate. Specifically, by increasing the opening areas of the openings 26L and 26R, it is possible to increase the possibility of the amusement device B falling through the opening 26L, and to reduce the payment rate. After the adjustment, the administrator performs the reset operation of this process.

<變形例> <Modifications>

以上所例示的形態可以進行各種修改。適用於前述形態的具體修改態樣,如以下所例示。從以下的例示所任意選擇的2個以上的態樣,可以在不相互矛盾的範圍內,適當地加以組合。 Various modifications can be made to the form exemplified above. The specific modification aspect applicable to the foregoing aspect is as exemplified below. Two or more aspects selected arbitrarily from the following examples can be appropriately combined within a range that does not contradict each other.

(1)在前述的形態中,雖然例示了一導引部33,其包含了沿著桌台30的上表面而直線延伸的壁面331,但是導引部33的具體形態並不限定於以上的例示。例如,如圖11所例示,包含了在後側凸出而彎折的壁面332之導引部33A,也可以被裝設在桌台30上表面。利用導引部33A,可以把遊樂道具B越過壁面331的容易度,和遊樂道具B沿著壁面332的移動量兩者之間的平衡,藉由導引部33A在縱向方向上的位置來使其不同。還有,如圖12所例示,例如,包含了在後側凹入而彎折的壁面333之導引部33B,也可以被裝設在桌台30上表面。利用導引部33B,可以將前述的平衡,藉由導引部33B在縱向方向上的位置,使其呈現與圖11所示形態 剛好相反的不同。此外,壁面332以及333並不限定於彎折的形狀,使用彎曲的形狀亦無妨。 (1) In the foregoing form, although a guide portion 33 is exemplified and includes a wall surface 331 extending linearly along the upper surface of the table 30, the specific form of the guide portion 33 is not limited to the above Exemplify. For example, as illustrated in FIG. 11, the guide portion 33A including the wall surface 332 protruding and bent on the rear side may also be installed on the upper surface of the table 30. The guide 33A can balance the ease of passing the amusement item B over the wall 331 and the amount of movement of the amusement item B along the wall 332. The position of the guide 33A in the longitudinal direction can make It's different. In addition, as illustrated in FIG. 12, for example, the guide portion 33B including the wall surface 333 that is recessed and bent on the rear side may be installed on the upper surface of the table 30. Using the guide portion 33B, the aforementioned balance can be achieved, and the position of the guide portion 33B in the longitudinal direction makes it appear the same as that shown in FIG. 11 It's exactly the opposite. In addition, the wall surfaces 332 and 333 are not limited to the bent shape, and a curved shape may be used.

(2)在前述的形態中,導引部33所包含的壁面331數目雖然以2個來例示,但是並不限定於此,也可以使用3個以上亦無妨。如圖13所例示,例如,以第2面S2的中心為基準,在桌台30上表面所配設的導引部33C,其在X方向的負側以及正側的區域分別包含2個壁面334亦無妨。該2個壁面334在X方向上的範圍並不重疊,相互之間隔開了間隔而配置。還有,如圖14所例示,以第2面S2的中心為基準,在桌台30上表面所配設的導引部33D,其在X方向的負側以及正側的區域分別包含了2個壁面335亦無妨。當該2個壁面335在X方向上的範圍有部份重疊,相互之間隔開了間隔而配置。此外,多數個壁面334或者是多數個壁面335相對於Y方向的傾斜角度,可以彼此不同。還有,在圖13或者是圖14的例示中,只要2個壁面334或者是2個壁面335的集合體相對於Y方向傾斜而延伸,則2個壁面334或者是2個壁面335的其中一方或者是兩者,可以在垂直於Y方向的方向上延伸。 (2) In the aforementioned form, the number of wall surfaces 331 included in the guide portion 33 is two as an example, but it is not limited to this, and three or more may be used. As illustrated in FIG. 13, for example, with the center of the second surface S2 as a reference, the guide portion 33C provided on the upper surface of the table 30 includes two wall surfaces in the negative and positive regions in the X direction. 334 is fine. The ranges of the two wall surfaces 334 in the X direction do not overlap, and are arranged with an interval therebetween. Furthermore, as illustrated in FIG. 14, the guide portion 33D provided on the upper surface of the table 30 with the center of the second surface S2 as a reference includes two regions on the negative and positive sides in the X direction. A wall 335 is no problem. When the ranges of the two wall surfaces 335 in the X direction are partially overlapped, they are arranged at intervals. In addition, the inclination angles of the plurality of wall surfaces 334 or the plurality of wall surfaces 335 with respect to the Y direction may be different from each other. In addition, in the example of FIG. 13 or FIG. 14, as long as the assembly of the two wall surfaces 334 or the two wall surfaces 335 extends obliquely with respect to the Y direction, the two wall surfaces 334 or the two wall surfaces 335 are Or both, they can extend in the direction perpendicular to the Y direction.

(3)在前述的形態中,導引部33的凸部33L以及33R的剖面形狀,雖然是以矩形來例示,但是該剖面形狀並不限定於矩形。因此,壁面331和第2面S2之間的夾角角度θ 2,並不限定於90°。例如,如圖15所例示,把包含有角度θ 2大於90°的壁面337的導引部33E,可以設置在桌台30上表面。在這裡,例如,角度θ 2可以是大於90°且小於135°。還有,如圖16所例示,也可以把壁面337的前側為平坦面的導引部33F,設置在桌台30上表面。在這裡,導引部33F和桌台30是合為一體的。還有,前述的壁面331、332、333、334、335、336、337或者是338,並不限定是平面,例如,也可以是凹面或者是凸面。 (3) In the aforementioned form, the cross-sectional shape of the convex portions 33L and 33R of the guide portion 33 is illustrated as a rectangle, but the cross-sectional shape is not limited to a rectangle. Therefore, the angle θ 2 between the wall surface 331 and the second surface S2 is not limited to 90°. For example, as illustrated in FIG. 15, the guide portion 33E including the wall surface 337 whose angle θ 2 is greater than 90° may be provided on the upper surface of the table 30. Here, for example, the angle θ 2 may be greater than 90° and less than 135°. In addition, as shown in FIG. 16, the guide portion 33F whose front side of the wall surface 337 is a flat surface may be provided on the upper surface of the table 30. Here, the guiding part 33F and the table 30 are integrated. In addition, the aforementioned wall surfaces 331, 332, 333, 334, 335, 336, 337, or 338 are not limited to flat surfaces. For example, they may be concave or convex.

(4)在前述的形態中,雖然例示為導引部33具有凸部33L以及33R的後側的壁面331,但並不限定於此。例如,如圖17所例示,也可以把包含有凹部的前側的壁面338之導引部33G設置在桌台30。 (4) In the aforementioned form, although the guide portion 33 has the rear wall surface 331 of the convex portions 33L and 33R, it is not limited to this. For example, as illustrated in FIG. 17, the guide portion 33G of the front wall surface 338 including the recessed portion may be provided on the table 30.

(5)在前述的各形態中,遊樂道具B雖然例示為球體,但是遊樂道具B的形態並不限定於以上的例示。例如,也可以使用多面體(典型的是正多面體或者是半正多面體)狀的遊樂道具B,或者是立體形狀圓角多面體的遊樂道具B。如以上說明所理解,遊樂道具B是一種可用任何姿勢(方向)來滾動可能的立體物品。代幣(例如金幣或者是硬幣)等的圓板,其圓弧狀的圓周表面雖然在接觸地面的方向上會滾動,但是平面狀的表面或者是反面在接觸地面的方向上是不會滾動的,所以無法適用於「任何姿勢都可以滾動的立體物品」。「任何姿勢都可以滾動的立體物品」的典型例,雖然是整個圓周面為曲面的立體物品(典型的是球體),但是有一部分平坦的立體物品也適用於「任何姿勢都可以滾動的立體物品」。 (5) In each of the aforementioned forms, although the amusement item B is illustrated as a sphere, the form of the amusement item B is not limited to the above example. For example, it is also possible to use an amusement item B in the shape of a polyhedron (typically a regular polyhedron or a semi-regular polyhedron), or an amusement item B in a three-dimensional shape with rounded corners. As understood from the above description, the amusement item B is a possible three-dimensional object that can be rolled in any posture (direction). Tokens (such as gold coins or coins) and other circular plates, although the arc-shaped circumferential surface will roll in the direction of contacting the ground, the flat surface or the reverse surface will not roll in the direction of contacting the ground. , So it cannot be applied to "three-dimensional objects that can roll in any posture." A typical example of "three-dimensional objects that can be rolled in any posture" is a three-dimensional object whose entire circumference is curved (typically a sphere), but some flat three-dimensional objects are also suitable for "three-dimensional objects that can be rolled in any posture" ".

(6)在前述的形態中所例示的第1限制部31、第2限制部32(32L,32R)、第3限制部41、溝部42、突起部43以及停留構件44,係整體作為用來抑制遊樂道具B的移動量(或者是運動量)的要素(抑制部)。在上面作為抑制部所例示的多數個要素當中,可以省略任何1個以上的要素。還有,抑制部的具體態樣並不限定於前述各形態中所例示。例如,桌台30表面(第2面S2)上所設置的凹凸部也可以用來當作抑制部。凹凸部的結構包含:由桌台30的第2面S2突起的凸部,以及相對於第2面S2凹陷的凹部的至少其中一方。此外,也可以在桌台30表面(第2面S2)之中預定的範圍內,限定性地設置凹凸部,來限制其抑制遊樂道具B的移動量的範圍。例如,也可以從桌台30的前緣E2起,在設定的範圍內,設置凹凸部。 (6) The first restricting portion 31, the second restricting portion 32 (32L, 32R), the third restricting portion 41, the groove portion 42, the protrusion 43, and the stay member 44 illustrated in the foregoing form are used as a whole An element (suppression part) that suppresses the amount of movement (or amount of exercise) of the amusement item B. Among the many elements exemplified above as the suppression unit, any one or more elements may be omitted. In addition, the specific aspect of the suppression part is not limited to what was illustrated in each aspect mentioned above. For example, the uneven part provided on the surface (the second surface S2) of the table 30 can also be used as a restraining part. The structure of the concavo-convex portion includes at least one of a convex portion protruding from the second surface S2 of the table 30 and a concave portion recessed with respect to the second surface S2. In addition, it is also possible to provide concavities and convexities within a predetermined range on the surface of the table 30 (the second surface S2) to limit the range in which the movement amount of the amusement item B is suppressed. For example, from the front edge E2 of the table 30, the uneven portion may be provided within a set range.

[附記] [Supplement]

從以上所例示的形態,可以掌握以下例示的結構。此外,為了可以容易理解各實施態樣,以下,為了方便起見,將圖面的參照符號註記在括弧裡面,不過,不旨在將本發明限定於圖示的實施態樣中。 From the forms exemplified above, the following exemplified structures can be grasped. In addition, in order to make it easier to understand each embodiment, the following, for the sake of convenience, the reference signs in the drawings are indicated in parentheses, but it is not intended to limit the present invention to the illustrated embodiment.

[附記1] [Supplement 1]

本發明較佳實施態樣之遊戲裝置(1)具備有:一桌台(30),在其上表面提供了可用任何姿勢滾動的遊樂道具(B);一推進部(40),在前述桌台(30)的表面上來回移動,和一導引部(33,33A、33B,33C,33D,33E,33F,33G),裝設在前述桌台(40)的上表面,其結構包含有1個以上的壁面(331)可以讓前述遊樂道具(B)隨著前述推進部(40)的來回移動而越過,前述1個以上的壁面(331、332,333,334,335,336,337,338),以相對於前述來回移動的方向傾斜而延伸,以將前述遊樂道具(B)引導朝向前述桌台(30)的上表面的前緣以外的周緣(EL,ER)。根據以上的結構,即使遊樂道具(B)由於經時性的劣化等而變得難以滾動,仍然可以減緩遊樂道具(B)變得難以從桌台(30)前方以外的周緣(EL,ER)落下的情況。還有,由於隨著推進部(40)的來回移動,遊樂道具(B)會從導引部(33,33A、33B,33C,33D,33E,33F,33G)的1個以上的壁面(331、332,333,334,335,336,337,338)越過,所以可以在桌台(30)的上表面鋪滿多數個遊樂道具(B)。根據以上的內容,即使其結構是使用了可以在任何方向滾動的遊樂道具(B),也仍然可以保持推幣遊戲的趣味性。 The game device (1) of the preferred embodiment of the present invention is provided with: a table (30) on the upper surface of which is provided with amusement props (B) that can be rolled in any posture; and a propulsion part (40) on the aforementioned table The table (30) moves back and forth on the surface, and a guiding part (33, 33A, 33B, 33C, 33D, 33E, 33F, 33G) is installed on the upper surface of the table (40), and its structure includes One or more wall surfaces (331) can allow the amusement equipment (B) to move over as the propelling part (40) moves back and forth. The above one or more walls (331, 332, 333, 334, 335, 336, 337) , 338), extending obliquely with respect to the direction of the back and forth movement, so as to guide the amusement item (B) toward the periphery (EL, ER) other than the front edge of the upper surface of the table (30). According to the above structure, even if the amusement item (B) becomes difficult to roll due to the deterioration with time, etc., the amusement item (B) can still be slowed down from the periphery (EL, ER) other than the front of the table (30) Falling situation. Also, as the propulsion part (40) moves back and forth, the amusement equipment (B) will move from one or more walls (331) of the guide part (33, 33A, 33B, 33C, 33D, 33E, 33F, 33G) , 332, 333, 334, 335, 336, 337, 338), so the upper surface of the table (30) can be covered with many amusement props (B). According to the above content, even if the structure uses amusement props (B) that can be scrolled in any direction, the fun of the coin pushing game can still be maintained.

所謂「將遊樂道具(B)引導朝向桌台(30)前方以外的周緣(EL,ER)」,與沒有導引部的情況相比,意味著遊樂道具變得容易從桌台前方以外的周緣落下。還有,所謂「以相對於前述來回移動的方向傾斜而延伸」,不只是有相對於前述來回 移動的方向傾斜而延伸的1個或者是多數個壁面(331、332,333,334,335,336,337,338)的狀況,同時也包含了垂直於前述來回移動方向上延伸的多數個壁面的集合體,其相對於前述來回移動的方向傾斜而延伸的情況。還有,「壁面(331、332,333,334,335,336,337,338)」係面向推進部(40)側的面。 The so-called "guide the amusement item (B) toward the periphery (EL, ER) other than the front of the table (30)" means that the amusement item becomes easier to move from the periphery (EL, ER) outside the front of the table (30) compared with the case where there is no guide. fall. Also, the so-called "extend at an angle relative to the direction of the aforementioned back and forth movement" is not only related to the aforementioned The condition of one or multiple wall surfaces (331, 332, 333, 334, 335, 336, 337, 338) extending obliquely in the direction of movement, and also includes multiple wall surfaces extending perpendicular to the aforementioned moving direction The aggregate of which extends obliquely with respect to the direction of the aforementioned movement back and forth. In addition, the "wall surface (331, 332, 333, 334, 335, 336, 337, 338)" is the surface facing the side of the pusher (40).

[附記2] [Supplement 2]

在附記1的較佳實施例中,前述導引部(33,33A、33B,33C,33D,33E)其結構包含有1個以上的凸部(33L,33R),其具有前述1個以上的壁面(331、332,333,334,335,336)。根據以上的結構,當凸部(33L,33R)和桌台(30)是分別開來的構件時,就可以輕易地將導引部(33,33A、33B,33C,33D,33E)設置到現有的遊戲裝置中。 In the preferred embodiment of Appendix 1, the structure of the aforementioned guiding portion (33, 33A, 33B, 33C, 33D, 33E) includes more than one convex portion (33L, 33R), which has more than one Wall surface (331, 332, 333, 334, 335, 336). According to the above structure, when the convex portion (33L, 33R) and the table (30) are separate members, the guide portion (33, 33A, 33B, 33C, 33D, 33E) can be easily set to In existing game devices.

[附記3] [Supplement 3]

在附記2的較佳實施例中,前述1個以上的壁面(336)相對於前述桌台(30)的上表面傾斜,使得前述推進部(40)側變低。根據以上的結構,當推進部(40)向前移動時,遊樂道具(B)就容易越過導引部(33E)。另一方面,當推進部(40)向後移動時,利用遊樂道具(B)彼此之間產生的反作用力等的間接力,可以使遊樂道具(B)沿著導引部(33E)的壁面(336)移動。 In the preferred embodiment of Supplement 2, the one or more wall surfaces (336) are inclined with respect to the upper surface of the table (30), so that the side of the pushing portion (40) becomes lower. According to the above structure, when the propelling part (40) moves forward, the amusement item (B) can easily pass the guide part (33E). On the other hand, when the propulsion part (40) moves backward, the amusement part (B) can be moved along the wall (33E) of the guide part (33E) by using indirect force such as the reaction force between the amusement items (B). 336) Move.

[附記4] [Supplement 4]

在附記2或者是附記3的較佳實施例中,前述1個以上的凸部(33L,33R),是由包含了朝向前述桌台(30)前方以更寬廣的間隔所配置的1對凸部所構成。根據以上的結構,可以將導引部(33,33A、33B,33C,33D,33E)對稱配置在桌台(3)的 左右方向(X方向)上。因此,可以抑制桌台(30)上所配置的多數個遊樂道具(B)變得不均勻。 In the preferred embodiment of Supplement 2 or Supplement 3, the aforementioned one or more convex portions (33L, 33R) are composed of a pair of convex portions (33L, 33R) that are arranged at wider intervals toward the front of the table (30). Department constituted. According to the above structure, the guide parts (33, 33A, 33B, 33C, 33D, 33E) can be symmetrically arranged on the table (3) In the left and right direction (X direction). Therefore, it is possible to suppress the unevenness of the plurality of amusement items (B) arranged on the table (30).

[附記5] [Supplement 5]

在附記1到附記4的任一較佳實施例中,具備有在前述桌台(30)下方所設置的光源(61),前述桌台(30)以及前述導引部(33,33A、33B,33C,33D,33E,33F,33G)分別具有透光性。根據以上的結構,由光源(61)發出來的光,可以透過桌台(30)以及導引部(33,33A、33B,33C,33D,33E,33F,33G)來以視覺認出,所以提高了遊戲裝置(1)的設計性。 In any preferred embodiment of Supplement 1 to Supplement 4, a light source (61) is provided below the table (30), the table (30), and the guide portion (33, 33A, 33B) , 33C, 33D, 33E, 33F, 33G) respectively have light transmittance. According to the above structure, the light emitted by the light source (61) can be recognized visually through the table (30) and the guide parts (33, 33A, 33B, 33C, 33D, 33E, 33F, 33G), so The design of the game device (1) is improved.

[附記6] [Supplement 6]

在附記1到附記5的任一較佳實施例中,具備有一投入部(50L,50R),可將前述遊樂道具(B)投入到前述推進部(30)的上表面。根據以上的結構,遊樂道具(B)會經由推進部(40)的上表面而供給到桌台(30)的上表面。因此,不僅是桌台(30)的上表面,推進部(40)的上面也可以加以利用,來提高遊戲性。 In any preferred embodiment of Supplementary Note 1 to Supplementary Note 5, an input part (50L, 50R) is provided, and the aforementioned amusement item (B) can be input to the upper surface of the aforementioned propulsion part (30). According to the above structure, the amusement equipment (B) is supplied to the upper surface of the table (30) via the upper surface of the propelling part (40). Therefore, not only the upper surface of the table (30) but also the upper surface of the propelling part (40) can be used to improve the game performance.

[附記7] [Supplement 7]

在附記6的較佳實施例中,具備有:一計算部(811),用來計算由前述桌台(30)上表面的前方落下的前述遊樂道具(B)的數目;一算出部(812),用來算出相對於前述投入部(50L,50R)的前述遊樂道具(B)投入數,前述計算部(811)的計算數量;和一報知部(841),如果用前述算出部(812)算出的比率比設定值大的話,則通知該項訊息。根據以上的結構,利用該項通知,可以促使管理者調整從投入部(50L,50R)投入遊樂道具(B)的數量與計算部(811)的計算數量的比率。 In the preferred embodiment of Supplement 6, it is provided with: a calculation unit (811) for calculating the number of amusement items (B) falling from the front of the upper surface of the table (30); and a calculation unit (812) ), used to calculate the input number of the amusement item (B) relative to the input part (50L, 50R), the calculation number of the calculation part (811); and a notification part (841), if the calculation part (812 ) If the calculated ratio is greater than the set value, the message will be notified. According to the above structure, the notification can be used to prompt the manager to adjust the ratio of the number of amusement items (B) dropped from the input unit (50L, 50R) to the calculated number of the calculation unit (811).

[附記8] [Supplement 8]

在附記1到附記7的任一較佳實施例中,具備有:沿著前述桌台(30)的上表面的前方以外的周緣(EL,ER)所裝設的可以調整開口面積的開口部(26L,26R)。根據以上的結構,可以調整由投入部(50L,50R)投入的遊樂道具(B)數目,與計算部(811)的計算數量的比率。 In any preferred embodiment of Supplementary Note 1 to Supplementary Note 7, it is provided with: an opening portion installed along the periphery (EL, ER) other than the front of the upper surface of the aforementioned table (30), which can adjust the opening area (26L, 26R). According to the above structure, it is possible to adjust the ratio of the number of amusement items (B) thrown in by the throwing part (50L, 50R) to the number calculated by the calculating part (811).

[附記9] [Supplement 9]

在附記1到附記8的任一較佳實施例中,具備有:由前述桌台(30)的上表面的前側以外的周緣(EL,ER)朝向垂直方向上方突出的限制部(32L,32R)。根據以上的結構,可以抑制遊樂道具(B)向周緣(EL,ER)過度地落下。藉此,可以維持推幣遊戲的趣味性。 In any preferred embodiment of Supplementary Note 1 to Supplementary Note 8, it is provided with: a restriction portion (32L, 32R) protruding upward in the vertical direction from the peripheral edge (EL, ER) other than the front side of the upper surface of the table (30) ). According to the above structure, it is possible to suppress the amusement item (B) from falling excessively toward the periphery (EL, ER). In this way, the fun of the coin pushing game can be maintained.

1:遊戲裝置 1: game device

10:操作面板 10: Operation panel

11L、11R:操作部 11L, 11R: Operation part

13:讀取部 13: Reading section

14:支付部 14: Payment Department

20:框架部 20: Frame Department

21L、21R:側壁部 21L, 21R: side wall

23:前壁部 23: front wall

24:後壁部 24: back wall

26L、26R:開口部 26L, 26R: opening

27:遮蔽板 27: Shading plate

28L、28R:調整機構 28L, 28R: adjustment mechanism

30:桌台 30: table

31:第1限制部 31: First restriction

32L、32R:第2限制部 32L, 32R: Second restriction

33:導引部 33: Guiding Department

33L、33R:凸部 33L, 33R: convex part

40:推進部 40: Promotion Department

41:第3限制部 41: Section 3 Restriction

42:溝部 42: Groove

43:突起部 43: protrusion

44:停留構件 44: stay component

50L、50R:投入部 50L, 50R: input department

60:偵測器 60: Detector

70:架設體 70: erection body

71:通過孔 71: Through hole

112、113:操作元件 112, 113: operating elements

114:投入口 114: put

B:遊樂道具 B: Amusement props

E1、E2:前緣 E1, E2: leading edge

EL、ER:側緣 EL, ER: side edge

F:遊戲場 F: Playground

Q:落下口 Q: Drop the mouth

S1:第1面 S1: Side 1

S2:第2面 S2: Side 2

Sa:傾斜面 Sa: Inclined surface

Sb:推壓面 Sb: Pushing surface

Claims (12)

一種遊戲裝置,具備有:一桌台,在其上表面提供了可用任何姿勢滾動的遊樂道具;一推進部,在前述桌台的表面上來回移動;和一導引部,裝設在前述桌台的上表面,其結構包含有壁面可以讓前述遊樂道具隨著前述推進部的來回移動而越過,前述壁面以相對於前述來回移動的方向傾斜而延伸,以將前述遊樂道具引導朝向前述桌台的上表面的前方以外的周緣,其中前述壁面相對於前述桌台的上表面傾斜,使得前述推進部側變低。 A game device is provided with: a table on the upper surface of which is provided with amusement props that can be rolled in any posture; a propulsion part that moves back and forth on the surface of the table; and a guide part installed on the table The upper surface of the table has a structure including a wall surface that allows the amusement props to pass along with the back and forth movement of the propelling part, and the wall surface extends obliquely with respect to the direction of the back and forth movement to guide the amusement props toward the table. In the peripheral edge other than the front of the upper surface, the wall surface is inclined with respect to the upper surface of the table, so that the side of the pushing portion becomes lower. 如申請專利範圍第1項所述之遊戲裝置,其中,前述導引部其結構包含有凸部,其具有前述壁面。 According to the game device described in claim 1, wherein the structure of the guide portion includes a convex portion having the wall surface. 如申請專利範圍第1或2項所述之遊戲裝置,其中,前述導引部,是由包含了朝向前述桌台前方以更寬廣的間隔所配置的1對前述凸部所構成。 According to the game device described in claim 1 or 2, wherein the guide portion is composed of a pair of the convex portions arranged at a wider interval toward the front of the table. 如申請專利範圍第1或2項所述之遊戲裝置,其中,具備有一投入部,可將前述遊樂道具投入到前述推進部的上表面。 For example, the game device described in item 1 or 2 of the scope of patent application is provided with a throwing part for throwing the amusement items into the upper surface of the propelling part. 如申請專利範圍第4項所述之遊戲裝置,其中,具備有:一計算部,用來計算由前述桌台上表面的前方落下的前述遊樂道具的數目;一算出部,用來算出相對於前述投入部的前述遊樂道具投入數,前述計算部的計算數量的比率;和一報知部,如果用前述算出部算出的比率比設定值大的話,則通知該項訊息。 For example, the game device described in item 4 of the scope of patent application includes: a calculation unit for calculating the number of amusement items falling from the front of the upper surface of the table; and a calculation unit for calculating the relative The ratio of the input number of the amusement items in the input unit, the calculated number of the calculation unit; and a notification unit, if the ratio calculated by the calculation unit is greater than the set value, notify the message. 如申請專利範圍第1或2項所述之遊戲裝置,其中,具備有:沿著前述桌台的上表面的前方以外的周緣所裝設的,可以調整開口面積的開口部。 The game device described in claim 1 or 2 is provided with an opening that is installed along the periphery other than the front of the upper surface of the table and can adjust the opening area. 如申請專利範圍第1或2項所述之遊戲裝置,其中,具備有:由前述桌台的上表面的前側以外的周緣朝向垂直方向上方突出的限制部。 The game device described in claim 1 or 2 is provided with a restricting portion protruding upward in the vertical direction from a peripheral edge other than the front side of the upper surface of the table. 一種遊戲裝置,具備有:一桌台,在其上表面提供了可用任何姿勢滾動的遊樂道具;一推進部,在前述桌台的表面上來回移動;一導引部,裝設在前述桌台的上表面,其結構包含有壁面可以讓前述遊樂道具隨著前述推進部的來回移動而越過,前述壁面以相對於前述來回移動的方向傾斜而延伸,以將前述遊樂道具引導朝向前述桌台的上表面的前方以外的周緣;和一光源,設置在前述桌台下方,其中前述桌台以及前述導引部分別具有透光性。 A game device comprising: a table on the upper surface of which is provided with amusement props that can be rolled in any posture; a propelling part to move back and forth on the surface of the table; and a guiding part installed on the table The upper surface of the structure includes a wall surface that allows the amusement props to pass along with the back and forth movement of the propelling part, and the wall surface extends obliquely with respect to the direction of the back and forth movement to guide the amusement props toward the table The peripheral edge other than the front of the upper surface; and a light source, which is arranged under the table, wherein the table and the guiding part are transparent. 如申請專利範圍第8項所述之遊戲裝置,其中,具備有一投入部,可將前述遊樂道具投入到前述推進部的上表面。 The game device described in item 8 of the scope of patent application is provided with a throwing part for throwing the amusement items on the upper surface of the propelling part. 如申請專利範圍第9項所述之遊戲裝置,其中,具備有:一計算部,用來計算由前述桌台上表面的前方落下的前述遊樂道具的數目;一算出部,用來算出相對於前述投入部的前述遊樂道具投入數,前述計算部的計算數量的比率;和一報知部,如果用前述算出部算出的比率比設定值大的話,則通知該項訊息。 For example, the game device described in item 9 of the scope of patent application includes: a calculation unit for calculating the number of amusement items falling from the front of the upper surface of the table; a calculation unit for calculating the relative The ratio of the input number of the amusement items in the input unit, the calculated number of the calculation unit; and a notification unit, if the ratio calculated by the calculation unit is greater than the set value, notify the message. 如申請專利範圍第8至10項中任一項所述之遊戲裝置,其中,具備有:沿著前述桌台的上表面的前方以外的周緣所裝設的,可以調整開口面積的開口部。 The game device according to any one of items 8 to 10 of the scope of patent application, wherein the game device is provided with an opening that is installed along a periphery other than the front of the upper surface of the table and can adjust the opening area. 如申請專利範圍第8至10項中任一項所述之遊戲裝置,其中,具備有:由前述桌台的上表面的前側以外的周緣朝向垂直方向上方突出的限制部。 The game device according to any one of claims 8 to 10 of the scope of patent application, including: a restricting portion protruding vertically upward from a peripheral edge other than the front side of the upper surface of the table.
TW108103568A 2018-10-12 2019-01-30 Game device TWI700115B (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2018193587A JP6643548B1 (en) 2018-10-12 2018-10-12 Game equipment
JP2018-193587 2018-10-12

Publications (2)

Publication Number Publication Date
TW202014229A TW202014229A (en) 2020-04-16
TWI700115B true TWI700115B (en) 2020-08-01

Family

ID=69412102

Family Applications (1)

Application Number Title Priority Date Filing Date
TW108103568A TWI700115B (en) 2018-10-12 2019-01-30 Game device

Country Status (3)

Country Link
JP (1) JP6643548B1 (en)
TW (1) TWI700115B (en)
WO (1) WO2020075314A1 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP4241260A4 (en) * 2020-10-07 2024-11-06 Arcadia Gaming Solutions Ltd. Chip dispenser for real money game
TWI809810B (en) * 2022-04-08 2023-07-21 寶凱電子企業股份有限公司 coin pusher
CN116959179A (en) * 2022-04-20 2023-10-27 宝凯电子企业股份有限公司 Coin pushing game machine

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20030020234A1 (en) * 2001-07-26 2003-01-30 Thomas Jordan Skill based coin catching amusement machine
TW200911343A (en) * 2007-02-26 2009-03-16 Konami Digital Entertainment Token game machine
TW200940139A (en) * 2005-08-02 2009-10-01 Konami Digital Entertainment Pusher game machine
JP2010110525A (en) * 2008-11-07 2010-05-20 Konami Digital Entertainment Co Ltd Game system and game machine
TW201138915A (en) * 2007-01-16 2011-11-16 Konami Digital Entertainment Gaming machine
TW201315522A (en) * 2011-09-20 2013-04-16 Konami Digital Entertainment Game machine

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3481211B2 (en) * 2001-02-27 2003-12-22 コナミ株式会社 Medal gaming machine
JP4176500B2 (en) * 2002-09-18 2008-11-05 株式会社バンダイナムコゲームス Game device and medal game device
JP3939332B2 (en) * 2005-10-13 2007-07-04 株式会社コナミデジタルエンタテインメント Game device
JP2011004797A (en) * 2009-06-23 2011-01-13 Sega Corp Game device
JP6497190B2 (en) * 2015-04-23 2019-04-10 株式会社セガゲームス Game device

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20030020234A1 (en) * 2001-07-26 2003-01-30 Thomas Jordan Skill based coin catching amusement machine
TW200940139A (en) * 2005-08-02 2009-10-01 Konami Digital Entertainment Pusher game machine
TW201138915A (en) * 2007-01-16 2011-11-16 Konami Digital Entertainment Gaming machine
TW200911343A (en) * 2007-02-26 2009-03-16 Konami Digital Entertainment Token game machine
JP2010110525A (en) * 2008-11-07 2010-05-20 Konami Digital Entertainment Co Ltd Game system and game machine
TW201315522A (en) * 2011-09-20 2013-04-16 Konami Digital Entertainment Game machine

Also Published As

Publication number Publication date
JP6643548B1 (en) 2020-02-12
WO2020075314A1 (en) 2020-04-16
TW202014229A (en) 2020-04-16
JP2020058711A (en) 2020-04-16

Similar Documents

Publication Publication Date Title
US7674172B2 (en) Gaming device having a wheel-based game
CN101018590B (en) Media position detection device, display device, game device, and token game device
TW202017623A (en) Game device and program
TWI700115B (en) Game device
JP7460208B2 (en) Gaming Machines
JP6586611B1 (en) Game device
TWI682802B (en) Game device
JP5917377B2 (en) Game machine
JP7465592B2 (en) Gaming Machines
TWI691351B (en) Game device
JP2020048691A (en) Game device
JP5733783B2 (en) Medal game device
JP6942928B2 (en) Game device
JP7721163B2 (en) gaming machines
JP6696079B2 (en) Game device
JP2025113310A (en) gaming machines
JP2026012235A (en) gaming machines
JP2025178304A (en) gaming machines
JP2025168408A (en) gaming machines
JP2024111304A (en) Gaming Machines
KR200390247Y1 (en) Static electricity prevention structure at device for circulating coins
AU2013206018A1 (en) Gaming device having a wheel-based game