TWI779764B - Control interface system and control interface method - Google Patents
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Description
本發明是關於一種設置工具介面的系統,特別是關於一種適用於一適用於設置工具介面的操控介面系統及操控介面方法。The present invention relates to a system for setting a tool interface, in particular to a control interface system and a control interface method suitable for setting a tool interface.
市面上有很多格鬥遊戲,雖然在訓練模式下,通常會將各個角色的絕招使用方式呈現出來,絕招使用方式可能是需要透過控制器按一連串的各種按鍵或是搭配組合鍵,但在正式對打的模式下,都需要玩家記住遊戲中,每個格鬥角色的絕招之使用方式,這對很多玩家來說是相當困難的。There are many fighting games on the market. Although in the training mode, the way to use each character’s unique moves is usually displayed. The way to use the unique skills may be to press a series of various buttons through the controller or match the combination of keys, but in the official sparring In both modes, players are required to remember how to use the unique skills of each fighting character in the game, which is quite difficult for many players.
因此,如何在玩遊戲的狀態下,將每個角色的絕招之使用方式放到螢幕上,紀錄控制器(例如手把)上被按下的按鍵,並將對應按鍵的影像或功能呈現在螢幕上,讓玩家可以更簡單的玩格鬥遊戲,已成為本領域需解決的問題之一。Therefore, in the state of playing the game, how to put the use method of each character's unique move on the screen, record the button pressed on the controller (such as a handle), and present the image or function of the corresponding button on the screen It has become one of the problems to be solved in this field to allow players to play fighting games more easily.
為了解決上述的問題,本揭露內容之一態樣提供了一種操控介面系統,適用於一設置工具介面。操控介面系統包含:一硬體調校裝置以及一設置工具介面裝置。硬體調校裝置透過一畫面捕捉模組擷取一螢幕畫面。設置工具介面裝置於透過一顯示器顯示設置工具介面時,透過接收點選一畫面圖式(icon)或接收一組合鍵訊號,於顯示器上顯示螢幕畫面。In order to solve the above problems, an aspect of the present disclosure provides a control interface system suitable for a configuration tool interface. The control interface system includes: a hardware adjustment device and a setting tool interface device. The hardware calibration device captures a screen image through a frame capture module. When the setting tool interface device displays the setting tool interface through a display, it displays a screen image on the display by receiving a click on a picture icon (icon) or receiving a combination key signal.
本發明之又一態樣係於提供一種操控介面方法,適用於一設置工具介面,操控介面方法包含:擷取一螢幕畫面;以及於顯示設置工具介面時,透過接收點選一畫面圖式(icon)或接收一組合鍵訊號,顯示螢幕畫面。Yet another aspect of the present invention is to provide a method for controlling an interface, which is suitable for a configuration tool interface. The method for controlling the interface includes: capturing a screen image; icon) or receive a key combination signal to display the screen.
藉此,玩家選擇操作格鬥遊戲的角色時,透過螢幕畫面的內容,可以不用記憶角色的每個招式,只要照著螢幕畫面上面的按鍵順序按下控制器上的按鍵即可釋放招數,讓玩家可獲得更加的遊戲體驗。此外,控制器監控模組錄製被按壓的多個控制器按鍵所產生的多個按鍵訊號,可以顯示對應此些按鍵訊號的符號在顯示器上,讓玩家確認是否正確地依序按下釋放每一個絕招所需的多個按鍵,藉此可讓玩家更簡單的玩格鬥遊戲,且上述操作都不會中斷遊戲的進行,使得玩家的遊戲體驗得以提升。In this way, when the player chooses to operate a fighting game character, through the content of the screen, he does not need to memorize each move of the character. He only needs to press the buttons on the controller according to the order of the buttons on the screen to release the moves, allowing the player to Get a better gaming experience. In addition, the controller monitoring module records multiple key signals generated by pressing multiple controller keys, and can display symbols corresponding to these key signals on the display, allowing players to confirm whether they are correctly pressed and released in sequence. The multiple buttons required for the trick can allow the player to play the fighting game more easily, and the above operations will not interrupt the progress of the game, so that the player's game experience can be improved.
以下說明係為完成發明的較佳實現方式,其目的在於描述本發明的基本精神,但並不用以限定本發明。實際的發明內容必須參考之後的權利要求範圍。The following description is a preferred implementation of the invention, and its purpose is to describe the basic spirit of the invention, but not to limit the invention. For the actual content of the invention, reference must be made to the scope of the claims that follow.
必須了解的是,使用於本說明書中的”包含”、”包括”等詞,係用以表示存在特定的技術特徵、數值、方法步驟、作業處理、元件以及/或組件,但並不排除可加上更多的技術特徵、數值、方法步驟、作業處理、元件、組件,或以上的任意組合。It must be understood that words such as "comprising" and "comprising" used in this specification are used to indicate the existence of specific technical features, values, method steps, operations, components and/or components, but do not exclude possible Add more technical characteristics, values, method steps, operation processes, components, components, or any combination of the above.
於權利要求中使用如”第一”、"第二"、"第三"等詞係用來修飾權利要求中的元件,並非用來表示之間具有優先權順序,先行關係,或者是一個元件先於另一個元件,或者是執行方法步驟時的時間先後順序,僅用來區別具有相同名字的元件。Words such as "first", "second", and "third" used in the claims are used to modify the elements in the claims, and are not used to indicate that there is an order of priority, an antecedent relationship, or an element An element preceding another element, or a chronological order in performing method steps, is only used to distinguish elements with the same name.
請參照第1圖,第1圖係依照本發明一實施例繪示操控介面系統100之示意圖。如第1圖所示操控介面系統100可以運行於一桌機、一筆電或是本機作業系統(Host operation system)上架構的虛擬機器。於一實施例中,操控介面系統100包含一硬體調校裝置10以及一設置工具介面裝置20。於一實施例中,操控介面系統100更包含一顯示器30。Please refer to FIG. 1 , which is a schematic diagram of a
於一實施例中,硬體調校裝置10中包含微控制單元(microcontroller)、微處理器(microprocessor)、數位訊號處理器(digital signal processor)、特殊應用積體電路(application specific integrated circuit,ASIC)或一邏輯電路。In one embodiment, the
於一實施例中,硬體調校裝置10中包含一儲存裝置,儲存裝置可被實作為唯讀記憶體、快閃記憶體、軟碟、硬碟、光碟、隨身碟、磁帶、可由網路存取之資料庫或熟悉此技藝者可輕易思及具有相同功能之儲存媒體。硬體調校裝置10用以存取儲存裝置所儲存之程式,以實現一畫面捕捉模組CC及一控制器監控模組CMC的功能。In one embodiment, the
於一實施例中,硬體調校裝置10可以由軟體或韌體實現之,並儲存於儲存裝置中,操控介面系統100透過桌機或筆電的處理器存取儲存裝置所儲存之程式,以實現硬體調校裝置10的功能。In one embodiment, the
於一實施例中,設置工具介面裝置20中包含為微控制單元(microcontroller)、微處理器(microprocessor)、數位訊號處理器(digital signal processor)、特殊應用積體電路(application specific integrated circuit,ASIC)或一邏輯電路。於一實施例中,設置工具介面裝置20可以由軟體或韌體實現之。In one embodiment, the configuration
於一實施例中,設置工具介面裝置20可以由軟體或韌體實現之,並儲存於儲存裝置中,操控介面系統100透過桌機或筆電的處理器存取儲存裝置所儲存之程式,以實現設置工具介面裝置20的功能。In one embodiment, the setting
於一實施例中,硬體調校裝置10與設置工具介面裝置20可以共用位於桌機或筆電的儲存裝置。In one embodiment, the
於一實施例中,操控介面系統100適用於一設置工具介面。In one embodiment, the
請參閱第2~6圖,第2圖係依照本發明一實施例繪示操控介面方法200之流程圖。第3圖係依照本發明一實施例繪示操控介面系統100運作方式之示意圖。第4圖係依照本發明一實施例繪示初始的設置工具介面之示意圖。第5圖係依照本發明一實施例繪示置入操控介面系統100的設置工具介面之示意圖。第6圖係依照本發明一實施例繪示於顯示器30上顯示螢幕畫面610之示意圖。第7圖係依照本發明一實施例繪示於顯示器30上顯示螢幕畫面610與設置工具介面之示意圖。Please refer to FIGS. 2 to 6. FIG. 2 is a flowchart illustrating a
於步驟210中,藉由一硬體調校裝置10透過一畫面捕捉模組CC擷取一螢幕畫面610。In
於步驟220中,藉由一設置工具介面裝置20於透過一顯示器30顯示設置工具介面時,透過接收點選一畫面圖式CIMG(icon)或接收一組合鍵訊號,於顯示器30上顯示螢幕畫面310。In
以下以第3~6圖更具體的舉例描述操控介面方法200與操控介面系統100運作方式。The operation of the
於一實施例中,如第3圖所示,硬體調校裝置10是透過運行一PredatorSense
TM服務PSS的技術以實現之,PredatorSense
TM服務PSS用以在一筆電或一桌機執行一應用程式時,調校筆電或桌機的一硬體, PredatorSense
TM服務PSS將螢幕畫面鎖定(pin)在應用程式的設置工具介面上,且不中斷應用程式的運行,如第4圖所示,基本的PredatorSense
TM服務PSS可以在遊戲不中斷的狀況下,讓玩家調控處理器效能、圖形處理器效能、風扇轉速、鍵盤燈效…等等硬體配置功能。
In one embodiment, as shown in FIG. 3, the
於一實施例中,PredatorSense TM服務PSS提供視覺化的資訊,讓玩家一看就能理解(例如當前處理器的頻率),也有清楚的頁籤設計,方便玩家瀏覽各項功能設定,玩家可以根據不同的遊戲需求增建個人化設定,玩家僅需要PredatorSense TM服務PSS服務,就能完全自訂多項硬體效能設定,並即時監控系統狀態。 In one embodiment, the PredatorSense TM service PSS provides visual information, allowing players to understand at a glance (such as the frequency of the current processor), and also has a clear tab design, which is convenient for players to browse various function settings. Different game needs add personalized settings. Players only need the PredatorSense TM service PSS service to fully customize multiple hardware performance settings and monitor system status in real time.
如第3圖所示,硬體調校裝置10更包含一畫面捕捉模組CC及一控制器監控模組CMC。於一實施例中,畫面捕捉模組CC及控制器監控模組CMC可以由軟體或韌體實現之,並儲存於儲存裝置中,操控介面系統100透過桌機或筆電的處理器存取儲存裝置所儲存之程式,以實現畫面捕捉模組CC及控制器監控模組CMC的功能。As shown in FIG. 3 , the
於一實施例中,如第3圖所示控制器CL可以傳送按鍵訊號到控制器監控模組CMC,控制器監控模組CMC再將此按鍵訊號傳送到設置工具介面裝置20。基本的PredatorSense
TM服務PSS可以在遊戲不中斷的狀況下,讓玩家調控處理器效能、圖形處理器效能、風扇轉速、鍵盤燈效…等等硬體配置功能,畫面捕捉模組CC可以擷取畫面(例如螢幕畫面610)後,將螢幕畫面610傳送到設置工具介面裝置20。
In one embodiment, as shown in FIG. 3 , the controller CL can transmit a key signal to the controller monitoring module CMC, and the controller monitoring module CMC then transmits the key signal to the configuration
於一實施例中,設置工具介面裝置20用以提供初始的設置工具介面(例如第4圖中的區塊B1~B5)。In one embodiment, the configuration
於一實施例中,設置工具介面裝置20會將畫面捕捉模組CC所擷取到的擷取畫面傳送到應用程式(例如戰鬥遊戲FG),以在戰鬥遊戲FG的遊戲畫面的一工具區塊MG中呈現擷取畫面,並將按鍵訊號傳送到應用程式(例如戰鬥遊戲FG),以在戰鬥遊戲FG的遊戲畫面的一符號區塊MOC中呈現按鍵訊號對應的符號。In one embodiment, the setting
於一實施例中,工具區塊MG與符號區塊MOC會傳送到桌面視窗管理模組DWM,桌面視窗管理模組DWM透過微軟的應用程式介面(Application Programming Interface,API)將工具區塊MG與符號區塊MOC等資訊回傳到畫面捕捉模組CC,藉此可以持續更新戰鬥遊戲FG的遊戲畫面。In one embodiment, the tool block MG and the symbol block MOC are sent to the desktop window management module DWM, and the desktop window management module DWM connects the tool block MG and the symbol block through Microsoft's Application Programming Interface (API). Information such as the symbol block MOC is sent back to the screen capture module CC, so that the game screen of the fighting game FG can be continuously updated.
於一實施例中,影像暫存裝置SIMG用以提供畫面圖式CIMG(例如第5圖所示)。In one embodiment, the image temporary storage device SIMG is used to provide a picture pattern CIMG (such as shown in FIG. 5 ).
於一實施例中,影像暫存裝置SIMG與設置工具介面裝置20中所儲存的影像皆可以傳送到顯示器30。In one embodiment, the images stored in the temporary image storage device SIMG and the configuration
於一實施例中,在遊戲畫面FIMG中,按下鍵盤上的key鍵加上“G”鍵(需同時按下,視為組合鍵),可開啟第4圖所示的設置工具介面,設置工具介面中包含多個區塊B1~B5,此些區塊B1~B5可以提供調整處理器效能、調整圖形處理器效能、調整風扇轉速、調整鍵盤燈效、顯示時間資訊及/或與隊友通訊…等功能。In one embodiment, in the game screen FIMG, press the key key on the keyboard plus the "G" key (need to be pressed at the same time, it is regarded as a combination key), the setting tool interface shown in Figure 4 can be opened, and the setting The tool interface contains multiple blocks B1~B5. These blocks B1~B5 can provide functions for adjusting processor performance, adjusting GPU performance, adjusting fan speed, adjusting keyboard lighting effects, displaying time information and/or communicating with teammates ... and other functions.
於一實施例中,操控介面系統100可以應用在為微軟效能監測工具介面(Microsoft Game Bar)中,初始的設置工具介面的配置都符合微軟效能監測工具介面的所制定的規則。於一實施例中,初始的設置工具介面鎖定在XBOX的遊戲畫面(例如遊戲畫面FIMG)上。透過操控介面系統100可以在微軟效能監測工具介面(Microsoft Game Bar)中,增加遊戲提示的介面(例如螢幕畫面610)。In one embodiment, the
於一實施例中,如第5圖所示,硬體調校裝置10包含調整硬體配置的功能、畫面捕捉模組CC的功能及控制器監控模組CMC的功能。於一實施例中,透過按下畫面圖式CIMG可開啟畫面捕捉模組CC的功能及控制器監控模組CMC的功能。於一實施例中,畫面捕捉模組CC的功能及控制器監控模組CMC的功能例如以區塊B6呈現之。於一實施例中,區塊B6的呈現也符合微軟效能監測工具介面的所制定的規則。In one embodiment, as shown in FIG. 5 , the
於一實施例中,當應用程式為角色扮演遊戲(Role-Playing Game,RPG)時,玩家不知道保物箱裡有多少東西,要進到設定中,點選許多分頁,此時,透過畫面捕捉模組CC的功能,可以將分頁存在設置工具介面裝置20中,設置工具介面裝置20可以將畫面捕捉模組CC捕捉到的分頁顯示在區塊B6上面。In one embodiment, when the application program is a role-playing game (Role-Playing Game, RPG), the player does not know how many things are in the safe box, so to enter the settings, click on many tabs, at this time, through the screen The function of the capture module CC can store the pages in the configuration
於一實施例中,如第6圖所示,在戰鬥遊戲FG開始之前,通常會有遊戲提示的介面,此畫面中包含一介紹角色的畫面 (例如螢幕畫面610~613),每個螢幕畫面610~613各自對應一個角色,每個螢幕畫面610~613用以介紹每個角色需要釋放技能及/或絕招時,玩家所需要按下對應的按鍵之順序,並供玩家選擇角色。玩家要在遊戲中使用技能及/或絕招,必須用控制器CL或鍵盤依序按下已選擇角色的技能及/或絕招的按鍵。In one embodiment, as shown in FIG. 6, before the start of the fighting game FG, there is usually a game prompt interface, which includes a screen for introducing characters (such as screens 610-613), and each
畫面捕捉模組CC用以擷取一螢幕畫面610。例如,螢幕畫面610包含腳色Ryu的絕招按鍵順序。玩家也可以在介紹角色的遊戲畫面中,切換至欲選擇的角色(例如透過選擇螢幕畫面610~613之一者,以選擇角色),再使用畫面捕捉模組CC的功能,將選擇角色的絕招畫面擷取下來,此捕捉到的畫面即為螢幕畫面610。The frame capture module CC is used to capture a
於一實施例中,硬體調校裝置10於顯示器30上顯示螢幕畫面610時,螢幕畫面610的格式符合一效能監測工具介面(game bar)所制定的規則。例如,硬體調校裝置10於顯示器30上顯示螢幕畫面610時,螢幕畫面610的格式須符合微軟的效能監測工具介面(game bar)所制定的規則。In one embodiment, when the
於一實施例中,在戰鬥遊戲FG開始之後,在遊戲畫面FIMG中,按下鍵盤上的key鍵加上“G”鍵(需同時按下,視為組合鍵),可開啟第5圖所示的設置工具介面,設置工具介面中包含PredatorSense
TM服務的畫面圖式CIMG及/或畫面格式620。
In one embodiment, after the fighting game FG starts, in the game screen FIMG, press the key key on the keyboard plus the "G" key (need to be pressed at the same time, it is regarded as a combination key), and the game shown in Figure 5 can be opened. The configuration tool interface shown in the configuration tool interface includes the screen schema CIMG and/or the
於一實施例中,玩家須點選畫面圖式CIMG,才會顯示畫面格式620。In one embodiment, the player has to click on the screen pattern CIMG to display the
於一實施例中,玩家只須按下組合鍵,即會顯示畫面格式620。In one embodiment, the player only needs to press the key combination, and the
於一實施例中,畫面捕捉模組CC會自動將玩家選擇的螢幕畫面610顯示於畫面格式620中,使螢幕畫面610格式符合效能監測工具介面所制定的規則。In one embodiment, the frame capture module CC automatically displays the
於一實施例中,如第6圖所示,當應用程式為一遊戲應用程式,硬體調校裝置10的控制器監控模組CMC紀錄一按鍵訊號630(例如是控制器CL或是鍵盤的按鍵訊號630),在遊戲應用程式的一遊戲畫面FIMG中,透過設置工具介面裝置20開啟螢幕畫面610,並閃爍對應按鍵訊號630的一符號(例如依序閃爍符號X與符號Y)。In one embodiment, as shown in FIG. 6, when the application program is a game application program, the controller monitoring module CMC of the
於一實施例中,當控制器CL上的複數個按鍵被按壓,硬體調校裝置10的控制器監控模組CMC錄製被按壓的複數個按鍵所產生的複數個按鍵訊號630。In one embodiment, when multiple keys on the controller CL are pressed, the controller monitoring module CMC of the
藉此,玩家選擇操作格鬥遊戲FG的角色610時,透過螢幕畫面610的內容,可以不用記憶角色610的每個招式,只要照著螢幕畫面610上面的按鍵順序按下控制器CL上的按鍵即可釋放招數,讓玩家可獲得更加的遊戲體驗。此外,控制器監控模組錄製被按壓的多個控制器按鍵所產生的多個按鍵訊號,可以顯示對應此些按鍵訊號的符號在顯示器上,讓玩家確認是否正確地依序按下釋放每一個絕招所需的多個按鍵,藉此可讓玩家更簡單的玩格鬥遊戲,且上述操作都不會中斷遊戲的進行,使得玩家的遊戲體驗得以提升。In this way, when the player chooses to operate the
本發明之方法,或特定型態或其部份,可以以程式碼的型態存在。程式碼可以包含於實體媒體,如軟碟、光碟片、硬碟、或是任何其他機器可讀取(如電腦可讀取)儲存媒體,亦或不限於外在形式之電腦程式產品,其中,當程式碼被機器,如電腦載入且執行時,此機器變成用以參與本發明之裝置。程式碼也可以透過一些傳送媒體,如電線或電纜、光纖、或是任何傳輸型態進行傳送,其中,當程式碼被機器,如電腦接收、載入且執行時,此機器變成用以參與本發明之裝置。當在一般用途處理單元實作時,程式碼結合處理單元提供一操作類似於應用特定邏輯電路之獨特裝置。The methods of the present invention, or specific forms or parts thereof, may exist in the form of program codes. The code may be contained in a physical medium, such as a floppy disk, compact disc, hard disk, or any other machine-readable (such as computer-readable) storage medium, or a computer program product without limitation in external form, wherein, When the program code is loaded and executed by a machine, such as a computer, the machine becomes a device for participating in the present invention. Code may also be sent via some transmission medium, such as wire or cable, optical fiber, or any type of transmission in which when the code is received, loaded, and executed by a machine, such as a computer, that machine becomes the Invented device. When implemented on a general-purpose processing unit, the code combines with the processing unit to provide a unique device that operates similarly to application-specific logic circuits.
雖然本發明已以實施方式揭露如上,然其並非用以限定本發明,任何熟習此技藝者,在不脫離本發明之精神和範圍內,當可作各種之更動與潤飾,因此本發明之保護範圍當視後附之申請專利範圍所界定者為準。Although the present invention has been disclosed above in terms of implementation, it is not intended to limit the present invention. Anyone skilled in this art can make various changes and modifications without departing from the spirit and scope of the present invention. Therefore, the protection of the present invention The scope shall be defined by the appended patent application scope.
100:操控介面系統
10:硬體調校裝置
20:應用程式介面裝置
30:顯示器
200:操控介面方法
210~220:步驟
SIMG:影像暫存裝置
CC:畫面捕捉模組
PSS:PredatorSense
TM服務
CMC:控制器監控模組
DWM:桌面視窗管理模組
CL:控制器
MG:工具區塊
MOC:符號區塊
B1~B6:區塊
FIMG:遊戲畫面
CIMG:畫面圖式
610~613:螢幕畫面
620:畫面格式
630:按鍵訊號
X, Y:閃爍符號
100: Control interface system 10: Hardware calibration device 20: Application programming interface device 30: Display 200:
第1圖係依照本發明一實施例繪示操控介面系統之示意圖。 第2圖係依照本發明一實施例繪示操控介面方法之流程圖。 第3圖係依照本發明一實施例繪示操控介面系統運作方式之示意圖。 第4圖係依照本發明一實施例繪示初始的設置工具介面之示意圖。 第5圖依照本發明一實施例繪示置入操控介面系統的設置工具介面之示意圖。 第6圖係依照本發明一實施例繪示於顯示器上顯示螢幕畫面之示意圖。 FIG. 1 is a schematic diagram illustrating a control interface system according to an embodiment of the present invention. FIG. 2 is a flowchart illustrating a method for controlling an interface according to an embodiment of the present invention. FIG. 3 is a schematic diagram illustrating the operation of the control interface system according to an embodiment of the present invention. FIG. 4 is a schematic diagram illustrating an initial configuration tool interface according to an embodiment of the present invention. FIG. 5 shows a schematic diagram of a configuration tool interface built into the control interface system according to an embodiment of the present invention. FIG. 6 is a schematic diagram showing a screen image displayed on a monitor according to an embodiment of the present invention.
200:操控介面方法 200: Control interface method
210~220:步驟 210~220: Steps
Claims (6)
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