TWI611376B - Optional sales management method and system thereof - Google Patents
Optional sales management method and system thereof Download PDFInfo
- Publication number
- TWI611376B TWI611376B TW105108360A TW105108360A TWI611376B TW I611376 B TWI611376 B TW I611376B TW 105108360 A TW105108360 A TW 105108360A TW 105108360 A TW105108360 A TW 105108360A TW I611376 B TWI611376 B TW I611376B
- Authority
- TW
- Taiwan
- Prior art keywords
- module
- player
- mobile device
- item
- selling
- Prior art date
Links
- 238000007726 management method Methods 0.000 title claims description 60
- 238000012545 processing Methods 0.000 claims description 23
- 230000002452 interceptive effect Effects 0.000 claims description 15
- 230000005540 biological transmission Effects 0.000 claims description 12
- 230000009471 action Effects 0.000 claims description 6
- 238000004458 analytical method Methods 0.000 claims description 2
- 238000012790 confirmation Methods 0.000 claims description 2
- 238000000034 method Methods 0.000 description 6
- 238000001514 detection method Methods 0.000 description 5
- 230000000694 effects Effects 0.000 description 5
- 230000004913 activation Effects 0.000 description 4
- 238000010586 diagram Methods 0.000 description 3
- 230000006870 function Effects 0.000 description 3
- 230000003993 interaction Effects 0.000 description 2
- 230000008569 process Effects 0.000 description 2
- 230000008859 change Effects 0.000 description 1
- 238000004891 communication Methods 0.000 description 1
- 230000009193 crawling Effects 0.000 description 1
- 238000013523 data management Methods 0.000 description 1
- 238000013461 design Methods 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 238000004519 manufacturing process Methods 0.000 description 1
- 230000007246 mechanism Effects 0.000 description 1
- 238000012827 research and development Methods 0.000 description 1
- 230000011664 signaling Effects 0.000 description 1
- 238000012360 testing method Methods 0.000 description 1
- 238000012546 transfer Methods 0.000 description 1
- 238000009966 trimming Methods 0.000 description 1
Landscapes
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)
Description
本發明係隸屬一種互動娛樂之技術領域,具體而言係指一種選物販賣互動管理方法及其系統。 The invention belongs to a technical field of interactive entertainment, in particular to an interactive management method and system for selecting and selling goods.
按,選物販賣機的種類很多,包含有飲料販賣機、投幣式洗衣或烘衣機、投幣式照像機、又或取物裝置,而其中取物裝置更可提供玩具、娃娃、禮品等選擇,以娃娃機而言,除了提供直接販賣外,進一步也包含有使用抓取、割線、又或抛球等方式來增加其樂趣;而傳統的抓娃娃機,其是在投幣後,由玩家透過搖桿控制抓取機構來對應物品,並透過按鈕來下達抓取指令,將物品移至一落物口,最後由一取物口拿取所抓取得之物品,此類抓取娃娃之選物販賣裝置常見於街頭或商家,因選物販賣裝置內物品的多元變化而廣受人們喜愛。有鑒於電子產品推陳出新,智慧型行動電話、平板電腦等手持式行動裝置成為現代人的隨身配備物品,且行動裝置的娛樂功能也因小型應用程式【APP】製作商的投入,除了提供許多有趣、低價或免費的小遊戲外,也提供很多商家對消費者的會員資料管理之應用程式,供隨時記錄或傳送個人的消費狀況、運動量等等,甚至有機會創造出新穎有趣的玩法與效果,並成功吸引消費者而帶來新的商機。 According to the selection of vending machines, there are many types of drinks vending machines, coin-operated laundry or dryers, coin-operated cameras, or pick-up devices, and the device for picking up toys and dolls. Gifts and other choices, in addition to providing direct sales, in addition to the use of crawling, secant, or throwing balls to increase their fun; the traditional catching doll machine, after the coin The player controls the grabbing mechanism to correspond to the item through the joystick, and sends a grab command through the button to move the item to a falling object, and finally picks up the captured item by a take-up port, such grabbing Doll selection and selling devices are commonly found on the streets or businesses, and are widely loved by the diverse changes in the items in the selection and selling devices. In view of the innovation of electronic products, handheld mobile devices such as smart mobile phones and tablet computers have become portable items for modern people, and the entertainment functions of mobile devices are also provided by many small app [APP] manufacturers, in addition to providing many interesting, In addition to low-cost or free mini-games, there are also many merchant-to-consumer member data management applications for recording or transmitting personal consumption status, exercise volume, etc., and even have the opportunity to create new and interesting gameplay and effects. And successfully attract consumers and bring new business opportunities.
但是,選物販賣機係以投幣方式進行遊戲,若玩家 身邊無有效硬幣時,就無法進行遊戲、又或需要中斷遊戲去更換硬幣,如此對於遊戲中的玩家十分困擾。另外玩家每次的遊戲數據無法被統計,造成無法有效的進行會員行銷,降低了玩家遊戲的樂趣,此現象導致對選物販賣裝置市場產生衝擊。再者,對於店家而言,也無法有效的管理選物販賣裝置的販賣狀況,甚至因工作人員不當更換商品而造成損失。再者,由於其需要投幣才能進行操作,因此店家無法以免費贈送的方式,邀請玩家試玩,以利於推廣或促銷活動; 換言之,現有者不僅玩法單調乏味,更甚者也無法配合推廣與促銷活動,因此如何提供傳統抓取物機台新的操控方式,特別是可與行動裝置結合以產生互動,藉此操作互動創造出有趣的玩法與效果,即為本發明所欲解決的技術課題。 However, the option vending machine plays the game in a coin-operated manner, if the player When there are no valid coins around, you can't play games, or you need to interrupt the game to change coins, which is very troublesome for players in the game. In addition, the game data of the player cannot be counted every time, which makes it impossible to effectively carry out member marketing, which reduces the fun of the player's game. This phenomenon has an impact on the market of the option selling device. Moreover, for the store, it is impossible to effectively manage the sales situation of the item-selling device, and even cause damage due to improper replacement of the product by the staff. Moreover, because it requires coin-operated operation, the store cannot invite players to try out in a free way to facilitate promotion or promotion; In other words, the existing players are not only tedious, but also unable to cooperate with promotion and promotion activities. Therefore, how to provide a new control method for the traditional grab machine, especially in combination with mobile devices to create interaction, thereby creating interactions Interesting gameplay and effects are the technical issues to be solved by the present invention.
有鑑於此,本發明人乃針對現有選物販賣所面臨的問題深入探討,並藉由多年從事相關產業的研發與製造經驗,經不斷努力的改良與試作,終於成功開發出一種選物販賣互動管理方法及其系統,藉以克服現有者之缺點與不便。 In view of this, the inventors have in-depth discussions on the problems faced by existing property sales, and through years of experience in research and development and manufacturing of related industries, through continuous efforts to improve and test, they have finally succeeded in developing an option to sell and interact. The management method and its system are used to overcome the shortcomings and inconveniences of the existing ones.
因此,本發明之主要目的係在提供一種選物販賣互動管理方法及其系統,藉以能經過雙重認證後,提供玩家免費試玩,以利進行推廣與促銷活動。 Therefore, the main object of the present invention is to provide an interactive management method and system for selecting and selling goods, so that after being double-certified, the player can be provided with a free trial to facilitate promotion and promotion activities.
又,本發明之次一主要目的係在提供一種選物販賣互動管理方法及其系統,利用選物販賣裝置能將玩家每筆遊戲資料傳輸至管理伺服裝置,供累積玩家個人遊戲資料,以做為進行獎勵之依據。 Moreover, the second main object of the present invention is to provide an interactive management method and system for selecting an item for sale, which can use the option selling device to transmit each game data of the player to the management server for accumulating the player's personal game data. The basis for the reward.
再者,本發明之另一主要目的係在提供一種選物販賣互動管理方法及其系統,其能讓店家於遠端進行資料收集與統計,可供便於後端管理,進一步可供創造出新穎有趣的玩法,以吸引更多玩家。 Furthermore, another main object of the present invention is to provide an interactive management method and system for selecting and selling goods, which enables the store to collect and collect data at a remote location, which can be used for facilitating back-end management and further creating novelty. Fun gameplay to attract more players.
基於此,本發明主要係透過下列的技術手段,來具體實現前述之目的及功效,該系統包含有:至少一選物販賣裝置,各該選物販賣裝置具有一處理模組,該處理模組連接有一供玩家付款之計費模組,另該處理模組連接有一取物模組,且該處理模組一可控制取物模組之操控模組,再者處理模組另連接有一供檢知物品取出之落物檢知模組,另處理模組連接有一無線網路模組,再者選物販賣裝置上設有一標籤單元,可供識別該選物販賣裝置之身份;至少一行動裝置,各該行動裝置包含一啟動模組及一無線網路模組,其中啟動模組為本系統內建於行動裝置之應用程式、人機介面,而無線網路模組是用於接收消費資料;一管理伺服裝置,其包含有一操控模組、一儲存模組及一傳輸模組,其中傳輸模組用於對應與行動裝置及選物販賣裝置相對接收或傳送資料,而操控模組係為後台之管理程式,供配合儲存模組進行玩家之消費資料的收集、統計與管理。 Based on the above, the present invention mainly implements the foregoing objects and functions through the following technical means. The system includes: at least one option selling device, each of the option selling devices has a processing module, and the processing module A billing module for the player to pay is connected, and the processing module is connected with a take-up module, and the processing module can control the control module of the pick-up module, and the processing module is further connected with a check-out module. Knowing the falling object detection module of the item, the other processing module is connected with a wireless network module, and the optional selling device is provided with a label unit for identifying the identity of the optional selling device; at least one mobile device Each of the mobile devices includes a boot module and a wireless network module, wherein the boot module is an application and a human machine interface built into the mobile device, and the wireless network module is configured to receive the consumer data. A management servo device includes a control module, a storage module and a transmission module, wherein the transmission module is configured to receive or transmit data corresponding to the mobile device and the optional sales device. Control module system for the background of the management program, with the storage module for the collection, management and statistics of consumption of the players.
藉此,俾使該選物販賣裝置可與設備形成連線,供將玩家之遊戲資料透過無線網路傳輸至對應連線之設備,以作為遠端管理之需,使得本發明可供累積玩家會員之個人遊戲資料,而能將玩家每筆遊戲資料以無線方式傳輸至行動裝置與管理伺服裝置,其能讓店家於遠端進行資料收集與統計,供進行促銷或 獎勵依據,並可供創造出新穎有趣的玩法,以吸引玩家,從而增加產品的附加價值,並提升其經濟效益。 Thereby, the option selling device can be connected with the device for transmitting the game data of the player to the corresponding connected device through the wireless network, so as to be required for remote management, so that the present invention can be used for accumulating players. The member's personal game information, which can wirelessly transfer each game data of the player to the mobile device and the management servo device, which enables the store to collect data and statistics at a remote location for promotion or Reward the basis and create new and interesting ways to attract players, thereby increasing the added value of the product and improving its economic efficiency.
為使 貴審查委員能進一步了解本發明的構成、特徵及其他目的,以下乃舉本發明之較佳實施例,並配合圖式詳細說明如後,同時讓熟悉該項技術領域者能夠具體實施。 The preferred embodiments of the present invention are set forth in the accompanying drawings, and in the claims
(10)‧‧‧選物販賣裝置 (10)‧‧‧Selection selling device
(11)‧‧‧處理模組 (11)‧‧‧Processing module
(12)‧‧‧計費模組 (12)‧‧‧ Billing Module
(121)‧‧‧投幣單元 (121)‧‧‧Coin unit
(122)‧‧‧卡片讀取單元 (122)‧‧‧ card reading unit
(123)‧‧‧虛擬付費單元 (123)‧‧‧Virtual Paying Unit
(13)‧‧‧取物模組 (13)‧‧‧Receive module
(14)‧‧‧操控模組 (14)‧‧‧Control module
(15)‧‧‧落物檢知模組 (15) ‧‧‧ falling object detection module
(16)‧‧‧顯示模組 (16)‧‧‧ display module
(17)‧‧‧標籤單元 (17)‧‧‧Label unit
(18)‧‧‧無線網路模組 (18)‧‧‧Wireless network module
(20)‧‧‧物品 (20)‧‧‧ Items
(25)‧‧‧RFID標籤單元 (25)‧‧‧RFID tag unit
(30)‧‧‧行動裝置 (30) ‧‧‧ mobile devices
(31)‧‧‧啟動模組 (31)‧‧‧Starting module
(32)‧‧‧記憶模組 (32)‧‧‧Memory Module
(35)‧‧‧無線網路模組 (35)‧‧‧Wireless network module
(50)‧‧‧管理伺服裝置 (50)‧‧‧Management of servos
(51)‧‧‧操控模組 (51)‧‧‧Control module
(52)‧‧‧儲存模組 (52)‧‧‧ Storage Module
(55)‧‧‧傳輸模組 (55)‧‧‧Transmission module
第一圖:本發明一種選物販賣互動系統的架構示意圖,供說明各構件之態樣及相對關係。 The first figure: The schematic diagram of the structure of the interactive system for selecting and selling goods of the present invention, for explaining the state and relative relationship of each component.
第二圖:本發明一種選物販賣互動系統中選物販賣裝置之外觀示意圖。 Second figure: A schematic diagram of the appearance of an optional selling device in an interactive item selling and selling system of the present invention.
第三圖:本發明一種選物販賣機互動管理方法及其系統之運作流程示意圖。 The third figure: a schematic diagram of the operation process of the interactive vending machine management method and the system thereof.
本發明係一種選物販賣互動管理方法及其系統,以下藉由特定的具體實施形態說明本發明之技術內容,使熟悉此技藝之人士可由本說明書所揭示之內容輕易地瞭解本發明之優點與功效。然本發明亦可藉由其他不同的具體實施形態加以施行或應用。因此隨附圖例之本發明的具體實施例及其構件中,所有關於前與後、左與右、頂部與底部、上部與下部、以及水平與垂直的參考,僅用於方便進行描述,並非限制本發明,亦非將其構件限制於任何位置或空間方向。圖式與說明書中所指定的尺寸,當可在不離開本發明之申請專利範圍內,根據本發明之具體實施例的設計與需求而進行變化。 The present invention is an interactive sales management method and system thereof. The following describes the technical content of the present invention by using specific embodiments, so that those skilled in the art can easily understand the advantages and advantages of the present invention from the contents disclosed in the present specification. efficacy. The invention may be embodied or applied by other different embodiments. Therefore, with reference to the specific embodiments of the invention and the components thereof, all of the front and rear, left and right, top and bottom, upper and lower, and horizontal and vertical references are for convenience of description and are not limiting. The present invention also does not limit its components to any position or spatial orientation. The drawings and the dimensions specified in the specification may be varied in accordance with the design and needs of the specific embodiments of the present invention without departing from the scope of the invention.
而本發明之選物販賣互動系統的詳細構成,係如第一圖所示,其包含有至少一選物販賣裝置(10)、至少一行動裝置(30)及一管理伺服裝置(50),使管理伺服裝置(50)可對行動裝置(30)與選物販賣裝置(10)收發消費資訊,同時利用管理伺服裝置(50)進行後台管理,以利於管理玩家與選物販賣裝置(10)之資訊,供進行推廣與促銷;其中所述之選物販賣裝置(10)可以是夾娃娃機、剪線禮品機等選物販賣裝置,而本發明係以可供抓取娃娃之夾娃娃機為例,該等選物販賣裝置(10)具有一處理模組(11),該處理模組(11)連接有一計費模組(12),且該計費模組(12)具有至少一投幣單元(121),供玩家以硬幣方式投入付款進行消費,又該計費模組(12)可以包含有一卡片讀取單元(122),供玩家以儲值卡或優待卡方式進行消費,另計費模組(12)進一步包含有一虛擬付費單元(123),其可利用無線網路傳輸方式進行消費扣款,如此,無需使用實質貨幣,而是採用虛擬貨幣或贈送的付款概念以進行互動遊戲,另該處理模組(11)連接有一設於機台(10)內三維移動之取物模組(13),供對應抓取取物空間(100)內的物品(20),且該處理模組(11)一可控制取物模組(13)之操控模組(14),再者處理模組(11)另連接有一設於機台(10)供檢知物品(20)取出之落物檢知模組(15),該落物檢知模組(15)可以是傳統之觸桿、又或短距離之RFID讀取器,本發明之落物檢知模組(15)係選用RFID讀取器為主要實施例,且於各物品(20)上設有可供其讀取之RFID標籤單元(25),供檢知被夾取落出之物品(20),又處理模組(11)進一步 可以連接有一可供顯示消費及遊戲狀態之顯示模組(16),且顯示模組(16)進一步可以是能供輸入資料之觸控螢幕,另處理模組(11)連接有一無線網路模組(18)【Wi-Fi】,供以無線網路傳輸該選物販賣裝置(10)的消費與遊戲資料,並由管理伺服裝置(50)或行動裝置(30)對選物販賣裝置(10)發送扣款等消費資料,再者選物販賣裝置(10)上設有一標籤單元(17),可供識別該選物販賣裝置(10)之身份,且該標籤單元(17)可以是QR Code貼紙或顯現於顯示模組(16)之QR Code,供行動裝置(30)讀取;又所述之行動裝置(30)可以是能內建應用程式【APP】之智慧型行動電話、平板電腦以及任何可執行該應用程式的裝置。各該行動裝置(30)係包含一啟動模組(31)、一記憶模組(32)及一無線網路模組(35)【Wi-Fi】。更具體來說,該啟動模組(31)係指本系統內建於行動裝置(30)之應用程式【APP】、人機介面,用於取得玩家身分資料及選物販賣裝置(10)之識別資料,其中取得選物販賣裝置(10)之識別資料可包含輸入選物販賣裝置(10)上顯示模組(16)所顯示的識別碼、又或利用該行動裝置(30)之相機拍攝選物販賣裝置(10)上顯示模組(16)或標籤單元(17)所顯示之QR Code的識別碼圖形,亦即啟動模組(31)會於玩家執行遊戲時進行玩家身份及行動裝置(30)之認證,以取得此玩家所擁有的權限及選物販賣裝置(10)是否合格,之後對選物販賣裝置(10)接收資料或傳送資料,以開始進行遊戲。而記憶模組(32)用於儲存玩家身份資料及暫時儲存選物販賣裝置(10)或管理伺服裝置(50)所回傳之消 費資料,另無線網路模組(35)是用於接收選物販賣裝置(10)所回傳的消費資料、又或傳送玩家的虛擬貨幣之付款,而無線網路模組(35)亦可供傳送玩家之消費資料至管理伺服裝置(50),該無線網路模組(35)可以是行動電話之2G以上通信協定,並透過行動電話基地台、或無線網路【Wi-Fi】之基地台傳送;至於,所述之管理伺服裝置(50)則包含有操控模組(51)、一儲存模組(52)及一傳輸模組(55),更具體來說,該操控模組(51)係為後台之管理程式、人機介面,供配合儲存模組(52)進行各玩家與各選物販賣裝置(10)之消費資料的收集、統計、管理及管理者操作。而儲存模組(52)用於儲存各玩家身份資料、各機台識別資料及各項管理數據,又傳輸模組(55)用於與行動裝置(30)進行遠端無線連線,例如2G以上之行動電話無線系統,供相對接收或傳送資料,又或無線網路【Wi-Fi】之系統相對接收或傳送資料;藉此,組構成一種可以管理會員個人資訊之選物販賣互動系統者。 The detailed composition of the optional item vending interactive system of the present invention, as shown in the first figure, includes at least one item selling device (10), at least one mobile device (30), and a management server device (50). The management server (50) can send and receive consumption information to the mobile device (30) and the optional vending device (10), and manage the server with the management server (50) to facilitate management of the player and the optional vending device (10) Information for promotion and promotion; wherein the optional selling device (10) may be an item selling device such as a doll machine, a thread trimming gift machine, and the like, and the present invention is a doll machine for grabbing a doll. For example, the option selling device (10) has a processing module (11), the processing module (11) is connected to a billing module (12), and the billing module (12) has at least one The coin-operating unit (121) is provided for the player to pay for the payment by the coin, and the billing module (12) may further comprise a card reading unit (122) for the player to use the stored-value card or the preferential card to consume. The billing module (12) further includes a virtual pay unit (123) that can utilize the wireless network The transmission method is used for deduction of consumption, so that instead of using the real money, the virtual currency or the gifted payment concept is used for the interactive game, and the processing module (11) is connected to a three-dimensional movement set in the machine (10). The take-up module (13) is configured to correspondingly capture the item (20) in the take-up space (100), and the processing module (11) can control the control module (14) of the take-up module (13) Further, the processing module (11) is further connected with a falling object detecting module (15) disposed on the machine table (10) for detecting the item (20), and the falling object detecting module (15) may be The conventional touch bar, or short-distance RFID reader, the falling object detecting module (15) of the present invention selects an RFID reader as a main embodiment, and is provided on each item (20). The RFID tag unit (25) is read for detecting the dropped item (20), and the processing module (11) is further processed. A display module (16) for displaying consumption and game status can be connected, and the display module (16) can further be a touch screen capable of inputting data, and the processing module (11) is connected to a wireless network module. Group (18) [Wi-Fi] for transmitting the consumption and game data of the option selling device (10) by a wireless network, and selecting the selling device by the management server (50) or the mobile device (30) ( 10) sending the deduction data and the like, and the item vending device (10) is provided with a label unit (17) for identifying the identity of the item vending device (10), and the label unit (17) may be a QR Code sticker or a QR Code appearing on the display module (16) for reading by the mobile device (30); and the mobile device (30) may be a smart mobile phone capable of building an application [APP], Tablet and any device that can execute the app. Each mobile device (30) includes a boot module (31), a memory module (32), and a wireless network module (35) [Wi-Fi]. More specifically, the startup module (31) refers to an application [APP] and a human-machine interface built into the mobile device (30) of the system, and is used for acquiring player identity data and an item selling device (10). Identifying data, wherein obtaining the identification information of the optional selling device (10) may include inputting an identification code displayed on the display module (16) on the optional selling device (10), or taking a photo with the camera of the mobile device (30) The option vending device (10) displays the identification code graphic of the QR Code displayed by the module (16) or the tag unit (17), that is, the activation module (31) performs the player identity and the mobile device when the player executes the game. (30) Certification to obtain the authority of the player and the optional vending device (10), and then receive the information or transmit the information to the option vending device (10) to start the game. The memory module (32) is used for storing the player identity data and temporarily storing the option of the option selling device (10) or managing the server device (50). Fee data, and the wireless network module (35) is for receiving the payment data returned by the option selling device (10), or transmitting the virtual currency of the player, and the wireless network module (35) is also The player's consumption data can be transmitted to the management server (50), and the wireless network module (35) can be a 2G or more communication protocol of the mobile phone, and can be transmitted through a mobile phone base station or a wireless network [Wi-Fi]. The base station transmits; as described, the management server (50) includes a control module (51), a storage module (52) and a transmission module (55), and more specifically, the control module The group (51) is a background management program and a human-machine interface for collecting, counting, managing, and managing the consumption data of each player and each item selling device (10) in cooperation with the storage module (52). The storage module (52) is configured to store each player identity data, each device identification data and various management data, and the transmission module (55) is configured to perform remote wireless connection with the mobile device (30), for example, 2G. The above mobile telephone wireless system is for receiving or transmitting data, or the wireless network [Wi-Fi] system relatively receives or transmits data; thereby, the group constitutes an optional interactive interactive system capable of managing member personal information. .
而本發明於實際使用時,其係如第一、二及三圖所示,透過上述系統,玩家可透過行動裝置(30)之啟動模組(31)進行身分認證、並利用取得選物販賣裝置(10)之識別,而進一步透過無線網路【Wi-Fi】基地台之連線管理伺服裝置(50)取得登入玩家消費資料的權利,如此,玩家可藉由對行動裝置(30)將選物販賣裝置(10)上遊戲消費資料上傳至管理伺服裝置(50)進行會員管理,又或進一步透過玩家會員預存於管理伺服裝置(50)的虛擬貨幣來取得選物販賣裝置(10)的消費許可, 不需要透過投幣方式來啟動該選物販賣裝置(10),將可有效統計及管理玩家會員的消費資料,以供後續獎勵、促銷之用。 In the actual use of the present invention, as shown in the first, second and third figures, through the above system, the player can perform identity authentication through the activation module (31) of the mobile device (30), and use the obtained item to sell. The device (10) is identified, and the right to access the player's consumption data is further obtained through the wireless network [Wi-Fi] base station connection management server (50), so that the player can use the mobile device (30) The game sales device (10) uploads the game consumption data to the management server (50) for member management, or further obtains the item vending device (10) by the virtual currency pre-stored by the player member in the management server (50). Consumption license, There is no need to activate the option selling device (10) through coin-operated means, which will effectively count and manage the consumer information of the player members for subsequent rewards and promotions.
第三圖係說明本發明之系統的運作流程,如圖所示,玩家先以行動裝置下載相關控制APP程式,以用於與3D取物設備連線以及互動操控,其流程步驟為:步驟(S01)、玩家啟動程式,並登入或註冊玩家會員資料:其係開啟玩家會員個人的行動裝置(30)之啟動模組(31)【亦即本系統之應用程式】,同時玩家會員透過預先註冊之資料由應用程式登入,如尚未註冊,則玩家由應用程式註冊身份資料成為新的玩家會員,再重新登入;步驟(S02)、行動裝置讀取選物販賣裝置之識別資料:玩家會員在登入系統後,利用該行動裝置(30)之人機介面輸入選物販賣裝置(10)的識別碼、又或行動裝置(30)相機擷取選物販賣裝置(10)標籤單元(17)【可以是貼紙或顯示模組(16)上之QR Code識別碼】,而取得該選物販賣裝置(10)之識別碼;步驟(S03)、行動裝置連線管理伺服裝置:行動裝置(30)在取得玩家會員身份與選物販賣裝置(10)識別之資料後,由啟動模組(31)透過無線網路模組(35)與管理伺服裝置(50)之傳輸模組(55)進行連線,並將前述資料上傳至管理伺服裝置(50)的儲存模組(52);步驟(S04)、管理伺服裝置依據接收資料判斷是否為合格選物販賣裝置及玩家會員:該管理伺服裝置(50)利用操控模組(51)之管理程式進行資料比對,以確認行動裝置(30 )上傳之玩家會員身份及選物販賣裝置(10)識別碼是否為合格機台,如非屬本系統之玩家會員則回到步驟S01邀請該玩家進行註冊成為玩家會員,如非本系統之合格機台則結束遊戲,進一步並可由行動裝置(30)透過地圖程式顯示最近之合格機台,如判斷為合格之選物販賣裝置(10)及玩家會員後,則進行步驟(S05)之動作;步驟(S05)、允許選物販賣裝置與行動裝置透過無線網路模組連線:當選物販賣裝置(10)及玩家會員被判斷為合格者後,則管理伺服裝置(50)會回傳確認信號給該行動裝置(30)及選物販賣裝置(10),例如一贈送免費遊戲的序號,該行動裝置(30)與選物販賣裝置(10)之無線網路模組(35、18)即可被允許、甚至自動進行連線,供相互透過無線網路模組(35、18)進行資料無線網路傳輸;步驟(S06)、選物販賣裝置之計費模組進行扣款:玩家會員之行動裝置(30)與特定之選物販賣裝置(10)連線後,選物販賣裝置(10)可透過計費模組(12)進行消費扣款,其可以是以硬幣方式投入投幣單元(121)付款,也可以是以儲值卡方式由卡片讀取單元(122)讀取付款,以及進一步可以是預先於管理伺服裝置(50)中儲值或第三方支付等方式經行動裝置(30)與選物販賣裝置(10)之無線網路模組(35、18)連接虛擬付費單元(123)進行虛擬付款,又或由管理伺服裝置(50)提供免費序號給選物販賣裝置(10)及玩家之行動裝置(30),並由玩家將該免費序號輸入選物販賣裝置(10),以比對符合後提供玩家免費遊戲; 步驟(S07)、選物販賣裝置依據計費模組判斷是否收取足額消費金額:選物販賣裝置(10)透過計費模組(12)進行扣款後,即判斷是否完成扣款動作或為免費遊戲,如扣款金額不足,可以讓玩家會員選擇是否回到步驟S06重新進行扣款;也可以讓玩家會員選擇結束遊戲。而當判斷收取足額消費金額時,則執行步驟(S08)之動作;步驟(S08)、玩家透過選物販賣裝置之操控模組開始進行取物遊戲:玩家會員可以透過選物販賣裝置(10)之操控模組(14)操作取物模組(13),進行選取物品(20)之遊戲;步驟(S09)、選物販賣裝置透過落物檢知模組判斷是否取物:每次扣款遊戲後,由選物販賣裝置(10)之落物檢知模組(15)檢知是否有物品(20)掉落出物,其檢測方式可以是觸桿,進一步可以是利用具RFID讀取功能之落物檢知模組(15)讀取物品(20)上的RFID標籤單元(25),可判定是那一個物品(20)被取走;步驟(S10)、選物販賣裝置該玩家傳送該筆取物資料至管理伺服裝置:該選物販賣裝置(10)可利用落物檢知模組(15)判定物品(20)是否取走,透過處理模組(11)經無線網路模組(18)將結果傳輸至管理伺服裝置(50),又或透過行動裝置(30)傳輸至管理伺服裝置(50);步驟(S11)、管理伺服裝置依據收集之玩家會員資料進行管理:管理伺服裝置(50)之傳輸模組(55)在接收到玩家會員之行動裝置(30)或選物販賣裝置(10)傳送來的遊戲及消費資料後,透過操控模組(51)進行後台統計、分析、比對及 管理,並將結果儲放於儲存模組(52)內,供做日後促銷、獎勵之用;且可由玩家會員進一步選擇是回到步驟(S06)繼續扣款遊戲或是結束遊戲。 The third figure illustrates the operation process of the system of the present invention. As shown in the figure, the player first downloads the relevant control APP program by using the mobile device for connecting and interacting with the 3D retrieval device, and the process steps are as follows: S01), the player launches the program, and logs in or registers the player member data: it activates the activation module (31) of the player member's personal mobile device (30) [ie, the application of the system], and the player member pre-registers through The data is logged in by the application. If it is not registered, the player will register the identity data to become a new player member and then log in again. Step (S02), the mobile device reads the identification information of the option selling device: the player member is logged in. After the system, the identification device of the optional selling device (10) is input by using the human machine interface of the mobile device (30), or the mobile device (30) is used to capture the optional selling device (10) label unit (17). Is the QR Code of the sticker or display module (16), and obtains the identification code of the option selling device (10); the step (S03), the mobile device connection management server: the mobile device (30) Obtain After the player membership and the information identified by the option vending device (10), the activation module (31) is connected to the transmission module (55) of the management servo device (50) via the wireless network module (35). And uploading the foregoing information to the storage module (52) of the management server (50); step (S04), the management servo device determines whether it is a qualified option selling device and a player member according to the received data: the management server device (50) Data comparison using the management program of the control module (51) to confirm the mobile device (30) The uploaded player membership and the option selling device (10) whether the identification code is a qualified machine, if it is not a player member of the system, then return to step S01 to invite the player to register as a player member, if not qualified by the system The machine ends the game, and further, the mobile device (30) can display the nearest qualified machine through the map program, and if it is judged as the qualified option selling device (10) and the player member, the action of step (S05) is performed; Step (S05), allowing the option selling device and the mobile device to be connected through the wireless network module: when the option selling device (10) and the player member are judged to be qualified, the management server device (50) will return the confirmation. Signaling to the mobile device (30) and the optional vending device (10), such as a serial number for a free game, a wireless network module (35, 18) of the mobile device (30) and the optional vending device (10) It can be allowed or even automatically connected for wireless data transmission through the wireless network module (35, 18); the step (S06), the charging module of the optional selling device deducts: the player Member's mobile device (30) and specific After the goods vending device (10) is connected, the item vending device (10) can make a deduction for consumption through the billing module (12), which can be paid by the coin unit (121) in a coin manner, or The stored value card mode reads the payment by the card reading unit (122), and may further be the mobile device (30) and the optional selling device (10) in advance in the management server (50), such as stored value or third party payment. The wireless network module (35, 18) is connected to the virtual payment unit (123) for virtual payment, or the management server (50) provides a free serial number to the option selling device (10) and the player's mobile device (30) ), and the player inputs the free serial number into the option selling device (10) to provide a free game for the player after the matching is met; Step (S07), the option selling device determines whether to collect the full amount of consumption according to the billing module: after the option selling device (10) deducts the payment through the billing module (12), it determines whether the deduction action is completed or For free games, if the amount of deduction is insufficient, the player member can choose whether to return to step S06 to re-deduct; or let the player member choose to end the game. When it is judged that the full amount of consumption is charged, the action of step (S08) is performed; in step (S08), the player starts the object-picking game through the control module of the item-selling device: the player member can use the item selling device (10) The control module (14) operates the take-up module (13) to perform the game of selecting the item (20); the step (S09) and the item-selling device determine whether to take the object through the falling object detection module: each time After the game, the falling object detection module (15) of the optional selling device (10) detects whether there is an item (20) falling out, and the detecting method may be a touch bar, and further may be using RFID reading. The function detecting module (15) reads the RFID tag unit (25) on the article (20), and can determine that the item (20) is taken away; step (S10), the item selling device The player transmits the pen data to the management server: the item selling device (10) can use the falling object detecting module (15) to determine whether the item (20) is removed, and the processing module (11) passes through the wireless network. The road module (18) transmits the result to the management server (50) or to the management server (50) through the mobile device (30); step (S) 11) The management servo device is managed according to the collected player member data: the transmission module (55) of the management server device (50) is transmitted by the mobile device (30) or the option selling device (10) receiving the player member. Game and consumption data, through the control module (51) for background statistics, analysis, comparison and Management, and the results are stored in the storage module (52) for future promotion, rewards; and further selection by the player member is to return to step (S06) to continue the deduction game or end the game.
經由前述可知,該選物販賣裝置可利用無網路技術與玩家手持設備形成連線,供將玩家之遊戲資料以無線網路傳輸至對應連線之設備,以作為遠端管理之需,相較於習知技術,本發明可利用行動裝置、管理伺服裝置與選物販賣裝置結合,透過本發明技術手段的具體實現,使得本發明可供累積玩家會員之個人遊戲資料,而能將玩家每筆遊戲資料以無線方式傳輸至行動裝置與管理伺服裝置,其能讓店家於遠端進行資料收集與統計,供進行促銷或獎勵依據,並可供創造出新穎有趣的玩法,以吸引玩家,從而增加產品的附加價值,並提升其經濟效益。 As can be seen from the foregoing, the option selling device can use the networkless technology to form a connection with the player's handheld device for transmitting the game data of the player to the corresponding connected device via the wireless network, as a remote management requirement. Compared with the prior art, the present invention can utilize the combination of the mobile device, the management servo device and the option selling device. Through the specific implementation of the technical means of the present invention, the present invention can be used to accumulate the personal game data of the player member, and the player can The game data is transmitted wirelessly to the mobile device and the management server, which allows the store to collect and count data at a remote location for promotion or reward, and to create novel and interesting gameplay to attract players. Increase the added value of the product and increase its economic efficiency.
藉此,可以理解到本發明為一創意極佳之創作,除了有效解決習式者所面臨的問題,更大幅增進功效,且在相同的技術領域中未見相同或近似的產品創作或公開使用,同時具有功效的增進,故本發明已符合發明專利有關「新穎性」與「進步性」的要件,乃依法提出申請發明專利。 In this way, it can be understood that the present invention is an excellent creation, in addition to effectively solving the problems faced by the practitioners, and greatly improving the efficiency, and the same or similar product creation or public use is not seen in the same technical field. At the same time, it has the effect of improving the efficiency. Therefore, the present invention has met the requirements for "novelty" and "progressiveness" of the invention patent, and is filed for patent application according to law.
(10)‧‧‧選物販賣裝置 (10)‧‧‧Selection selling device
(11)‧‧‧處理模組 (11)‧‧‧Processing module
(12)‧‧‧計費模組 (12)‧‧‧ Billing Module
(121)‧‧‧投幣單元 (121)‧‧‧Coin unit
(122)‧‧‧卡片讀取單元 (122)‧‧‧ card reading unit
(123)‧‧‧虛擬付費單元 (123)‧‧‧Virtual Paying Unit
(13)‧‧‧取物模組 (13)‧‧‧Receive module
(14)‧‧‧操控模組 (14)‧‧‧Control module
(15)‧‧‧落物檢知模組 (15) ‧‧‧ falling object detection module
(16)‧‧‧顯示模組 (16)‧‧‧ display module
(17)‧‧‧標籤單元 (17)‧‧‧Label unit
(18)‧‧‧無線網路模組 (18)‧‧‧Wireless network module
(20)‧‧‧物品 (20)‧‧‧ Items
(25)‧‧‧RFID標籤單元 (25)‧‧‧RFID tag unit
(30)‧‧‧行動裝置 (30) ‧‧‧ mobile devices
(31)‧‧‧啟動模組 (31)‧‧‧Starting module
(32)‧‧‧記憶模組 (32)‧‧‧Memory Module
(35)‧‧‧無線網路模組 (35)‧‧‧Wireless network module
(50)‧‧‧管理伺服裝置 (50)‧‧‧Management of servos
(51)‧‧‧操控模組 (51)‧‧‧Control module
(52)‧‧‧儲存模組 (52)‧‧‧ Storage Module
(55)‧‧‧傳輸模組 (55)‧‧‧Transmission module
Claims (7)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| TW105108360A TWI611376B (en) | 2016-03-18 | 2016-03-18 | Optional sales management method and system thereof |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| TW105108360A TWI611376B (en) | 2016-03-18 | 2016-03-18 | Optional sales management method and system thereof |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| TW201734960A TW201734960A (en) | 2017-10-01 |
| TWI611376B true TWI611376B (en) | 2018-01-11 |
Family
ID=61021469
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| TW105108360A TWI611376B (en) | 2016-03-18 | 2016-03-18 | Optional sales management method and system thereof |
Country Status (1)
| Country | Link |
|---|---|
| TW (1) | TWI611376B (en) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7579160B2 (en) * | 2021-01-27 | 2024-11-07 | 株式会社バンダイナムコアミューズメント | Game Device |
Citations (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN103093543A (en) * | 2011-10-28 | 2013-05-08 | 阿迪达斯股份公司 | Interactive retail system |
| US20140143074A1 (en) * | 2001-03-26 | 2014-05-22 | Usa Technologies, Inc. | Interactive interface effectuated vending |
| TW201439992A (en) * | 2013-01-24 | 2014-10-16 | Hon Hai Prec Ind Co Ltd | Detecting system for sensing dropping of objects |
| CN204440533U (en) * | 2015-01-08 | 2015-07-01 | 苏州麦迪斯顿医疗科技股份有限公司 | Operation articles intelligence retracting device |
| TW201546765A (en) * | 2014-06-04 | 2015-12-16 | Univ Nat Kaohsiung 1St Univ Sc | Interactive vending mechanism |
| TWM537278U (en) * | 2016-01-08 | 2017-02-21 | Ming-Jian Huang | Interactive system of claw crane game machine applying Bluetooth communication for managing members' personal information |
| TWM538622U (en) * | 2016-03-18 | 2017-03-21 | Ming-Jian Huang | Interactive commodity-selection and vending management system |
-
2016
- 2016-03-18 TW TW105108360A patent/TWI611376B/en not_active IP Right Cessation
Patent Citations (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20140143074A1 (en) * | 2001-03-26 | 2014-05-22 | Usa Technologies, Inc. | Interactive interface effectuated vending |
| CN103093543A (en) * | 2011-10-28 | 2013-05-08 | 阿迪达斯股份公司 | Interactive retail system |
| TW201439992A (en) * | 2013-01-24 | 2014-10-16 | Hon Hai Prec Ind Co Ltd | Detecting system for sensing dropping of objects |
| TW201546765A (en) * | 2014-06-04 | 2015-12-16 | Univ Nat Kaohsiung 1St Univ Sc | Interactive vending mechanism |
| CN204440533U (en) * | 2015-01-08 | 2015-07-01 | 苏州麦迪斯顿医疗科技股份有限公司 | Operation articles intelligence retracting device |
| TWM537278U (en) * | 2016-01-08 | 2017-02-21 | Ming-Jian Huang | Interactive system of claw crane game machine applying Bluetooth communication for managing members' personal information |
| TWM538622U (en) * | 2016-03-18 | 2017-03-21 | Ming-Jian Huang | Interactive commodity-selection and vending management system |
Non-Patent Citations (1)
| Title |
|---|
| leechishen,"龍雲IVM微型通路-智慧販賣機",<https://www.youtube.com/watch?v=ZM7IPTTxyPw>,發佈日期:2014年7月31日 * |
Also Published As
| Publication number | Publication date |
|---|---|
| TW201734960A (en) | 2017-10-01 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| TWM537270U (en) | Network interactive system of commodity picking and sale | |
| CN205942931U (en) | Select thing to sell interactive management system | |
| WO2017181301A1 (en) | Network interactive system for selecting object for sale | |
| US10307665B2 (en) | Multiply interactive game equipment | |
| US20200114251A1 (en) | Game device, program product, game system and article for games | |
| JP2021087677A (en) | Game device, program, and game system | |
| TWM537278U (en) | Interactive system of claw crane game machine applying Bluetooth communication for managing members' personal information | |
| TWI605422B (en) | An interactive vending machine interaction system and its interactive management method using Bluetooth communication to manage personal information of members | |
| CN106457044A (en) | Game device, game system, and program | |
| TWI611376B (en) | Optional sales management method and system thereof | |
| US10249148B2 (en) | Interactive treasure-hunting method and system | |
| TWI473634B (en) | The game method of the game | |
| JP2018169804A (en) | GAME SUPPORT DEVICE AND GAME DEVICE | |
| CN205942932U (en) | Select network interaction system that thing sold | |
| TWM538622U (en) | Interactive commodity-selection and vending management system | |
| TW201825157A (en) | Interactive treasure hunting method and system thereof by finding a specific combination to complete an assigned mission to enhance the enjoyment of games | |
| JP2014094201A (en) | Wandering information collection system | |
| CN111696276A (en) | Game machine structure | |
| TWM529904U (en) | Object selection vending machine | |
| JP3207500U (en) | Network interactive system for goods vending machines | |
| US9922479B2 (en) | Task enabled switch system | |
| TW201525903A (en) | System for interactive storing and taking product and method for interactive taking product | |
| TW202031325A (en) | Game machine control module and game machine capable of implementing remote management and increasing gaming methods and interaction to enhance entertainment effect | |
| JP6697660B2 (en) | Article acquisition game machine | |
| JP7287546B1 (en) | game system |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| MM4A | Annulment or lapse of patent due to non-payment of fees |