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TWI678173B - Gaming seat device adjusting method and gaming system - Google Patents

Gaming seat device adjusting method and gaming system Download PDF

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Publication number
TWI678173B
TWI678173B TW108105315A TW108105315A TWI678173B TW I678173 B TWI678173 B TW I678173B TW 108105315 A TW108105315 A TW 108105315A TW 108105315 A TW108105315 A TW 108105315A TW I678173 B TWI678173 B TW I678173B
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gaming
state
seat device
mobile device
setting information
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TW108105315A
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Chinese (zh)
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TW202031181A (en
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黃彥碩
Yen-Shuo Huang
曹淩帆
Ling-Fan Tsao
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宏碁股份有限公司
Acer Incorporated
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Priority to TW108105315A priority Critical patent/TWI678173B/en
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Publication of TW202031181A publication Critical patent/TW202031181A/en

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Abstract

本發明的實施例提供一種電競座椅裝置調整方法與電競系統。所述方法包括:經由電競座椅裝置的通訊介面連接至第一行動裝置;從所述第一行動裝置下載對應於第一使用者的第一設定資訊;根據所述第一設定資訊自動將所述電競座椅裝置的實體配置狀態從預設狀態調整為對應於所述第一使用者的第一客製化狀態;以及響應於所述第一行動裝置之移除,自動將所述電競座椅裝置的所述實體配置狀態從所述第一客製化狀態回復為所述預設狀態。Embodiments of the present invention provide a gaming seat device adjustment method and a gaming system. The method includes: connecting to a first mobile device via a communication interface of a gaming seat device; downloading first setting information corresponding to a first user from the first mobile device; and automatically updating the first setting information according to the first setting information. The physical configuration state of the gaming seat device is adjusted from a preset state to a first customized state corresponding to the first user; and in response to the removal of the first mobile device, the The physical configuration state of the gaming seat device is restored from the first customized state to the preset state.

Description

電競座椅裝置調整方法與電競系統Gaming seat device adjustment method and gaming system

本發明是有關於一種自動控制技術,且特別是有關於一種電競座椅裝置調整方法與電競系統。The present invention relates to an automatic control technology, and in particular, to a method and a system for adjusting a gaming seat device.

隨著科技的進步,許多類型的電競座椅被提出以滿足電競玩家的需求。相對於一般的電腦椅,電競座椅可提供使用者較佳的遊戲體驗。例如,某些電競座椅可響應某些遊戲場景而提供使用者相應的體感回饋(例如震動)。或者,某些電競座椅可提供包覆式(或座艙式)的操作環境,讓使用者在執行遊戲時更具有臨場感。然而,在電競座椅的推廣上,目前常常面臨的難題是電競座椅的使用者需要花費很多時間執行座椅調整,降低使用者的使用意願。With the advancement of technology, many types of gaming seats have been proposed to meet the needs of gaming players. Compared with ordinary computer chairs, gaming seats can provide users with a better gaming experience. For example, certain gaming seats can provide users with corresponding somatosensory feedback (such as vibration) in response to certain game scenarios. Alternatively, some gaming seats can provide a wrap-around (or cockpit-type) operating environment, allowing users to have a more immersive presence when playing games. However, in the promotion of e-sports seats, the current common problem is that users of e-sports seats need to spend a lot of time performing seat adjustments, reducing the user's willingness to use.

本發明提供一種電競座椅裝置調整方法與電競系統,可針對不同使用者自動調整電競座椅裝置之設定,有效改善上述問題。The present invention provides a gaming seat device adjustment method and gaming system, which can automatically adjust the settings of gaming seat devices for different users, effectively improving the above problems.

本發明的實施例提供一種電競座椅裝置調整方法,其包括:經由電競座椅裝置的通訊介面連接至第一行動裝置;從所述第一行動裝置下載對應於第一使用者的第一設定資訊;根據所述第一設定資訊自動將所述電競座椅裝置的實體配置狀態從預設狀態調整為對應於所述第一使用者的第一客製化狀態;以及響應於所述第一行動裝置之移除,自動將所述電競座椅裝置的所述實體配置狀態從所述第一客製化狀態回復為所述預設狀態。An embodiment of the present invention provides a method for adjusting a gaming seat device, which includes: connecting to a first mobile device via a communication interface of the gaming seat device; and downloading from the first mobile device a first A setting information; automatically adjusting the physical configuration state of the gaming seat device from a preset state to a first customized state corresponding to the first user according to the first setting information; and in response to all The removal of the first mobile device automatically restores the physical configuration state of the gaming seat device from the first customized state to the preset state.

本發明的實施例另提供一種電競系統,其包括電競座椅裝置與主機系統。所述主機系統耦接至所述電競座椅裝置。所述主機系統用以經由所述電競座椅裝置的通訊介面連接至第一行動裝置。所述主機系統更用以從所述第一行動裝置下載對應於第一使用者的第一設定資訊。所述主機系統更用以根據所述第一設定資訊自動將所述電競座椅裝置的實體配置狀態從預設狀態調整為對應於所述第一使用者的第一客製化狀態。所述主機系統更用以響應於所述第一行動裝置之移除,自動將所述電競座椅裝置的所述實體配置狀態從所述第一客製化狀態回復為所述預設狀態。An embodiment of the present invention further provides an e-sports system, which includes an e-sports seat device and a host system. The host system is coupled to the gaming seat device. The host system is configured to connect to the first mobile device via a communication interface of the gaming seat device. The host system is further configured to download first setting information corresponding to a first user from the first mobile device. The host system is further configured to automatically adjust a physical configuration state of the gaming seat device from a preset state to a first customized state corresponding to the first user according to the first setting information. The host system is further configured to automatically restore the physical configuration state of the gaming seat device from the first customized state to the preset state in response to the removal of the first mobile device. .

基於上述,在經由電競座椅裝置的通訊介面連接至第一行動裝置後,對應於第一使用者的第一設定資訊可從第一行動裝置下載。接著,電競座椅裝置的實體配置狀態可自動根據第一設定資訊而從預設狀態調整為對應於第一使用者的第一客製化狀態。此外,響應於第一行動裝置之移除,電競座椅裝置的實體配置狀態可自動從第一客製化狀態回復為預設狀態,以等待下一個使用者。藉此,可有效提高使用者體驗或使用電競座椅裝置的便利性。Based on the above, after being connected to the first mobile device via the communication interface of the gaming seat device, the first setting information corresponding to the first user can be downloaded from the first mobile device. Then, the physical configuration state of the gaming seat device can be automatically adjusted from the preset state to the first customized state corresponding to the first user according to the first setting information. In addition, in response to the removal of the first mobile device, the physical configuration status of the e-sports seat device can be automatically restored from the first customized status to the preset status, waiting for the next user. This can effectively improve the user experience or the convenience of using the gaming seat device.

為讓本發明的上述特徵和優點能更明顯易懂,下文特舉實施例,並配合所附圖式作詳細說明如下。In order to make the above features and advantages of the present invention more comprehensible, embodiments are hereinafter described in detail with reference to the accompanying drawings.

圖1是根據本發明的一實施例所繪示的電競系統的示意圖。請參照圖1,電競系統10包括主機系統11與電競座椅裝置12。主機系統11可為具有資料傳輸及運算功能的任意類型之電腦主機。主機系統11可用以控制電競座椅裝置12。在一實施例中,主機系統11可經由有線方式連接至電競座椅裝置12,如圖1所示。在另一實施例中,主機系統11亦可經由無線方式連接至電競座椅裝置12。此外,在一實施例中,主機系統11亦可與電競座椅裝置12結合。FIG. 1 is a schematic diagram of a gaming system according to an embodiment of the present invention. Referring to FIG. 1, the gaming system 10 includes a host system 11 and a gaming seat device 12. The host system 11 can be any type of computer host with data transmission and calculation functions. The host system 11 can be used to control the gaming seat device 12. In an embodiment, the host system 11 may be connected to the gaming seat device 12 via a wired manner, as shown in FIG. 1. In another embodiment, the host system 11 can also be wirelessly connected to the gaming seat device 12. In addition, in one embodiment, the host system 11 may also be combined with the gaming seat device 12.

圖2是根據本發明的一實施例所繪示主機系統的功能方塊圖。請參照圖2,主機系統11包括儲存裝置111、電源供應電路112、輸入/輸出(I/O)裝置113及處理器114。儲存裝置111用以儲存資料。儲存裝置111可包括揮發性儲存媒體與非揮發性儲存媒體。例如,揮發性儲存媒體可包括隨機存取記憶體(RAM),而非揮發性儲存媒體可包括唯讀記憶體(ROM)、固態硬碟(SSD)或傳統硬碟(HDD)等。FIG. 2 is a functional block diagram of a host system according to an embodiment of the invention. Referring to FIG. 2, the host system 11 includes a storage device 111, a power supply circuit 112, an input / output (I / O) device 113, and a processor 114. The storage device 111 is used for storing data. The storage device 111 may include a volatile storage medium and a non-volatile storage medium. For example, the volatile storage medium may include random access memory (RAM), and the non-volatile storage medium may include read-only memory (ROM), solid-state hard disk (SSD), or traditional hard disk (HDD).

電源供應電路112用以供應電力至主機系統11。例如,電源供應電路112可包括電池、電源適配器及/或電源管理晶片。I/O裝置113用以傳輸輸入訊號與輸出訊號。例如,I/O裝置113可包括各式輸入/輸出介面,例如,螢幕、觸控螢幕、觸控板、滑鼠、鍵盤、實體按鈕、揚聲器、麥克風、有線網路卡及/或無線網路卡,且輸入/輸出介面的類型不限於此。The power supply circuit 112 is used to supply power to the host system 11. For example, the power supply circuit 112 may include a battery, a power adapter, and / or a power management chip. The I / O device 113 is used to transmit input signals and output signals. For example, the I / O device 113 may include various input / output interfaces, such as a screen, a touch screen, a touchpad, a mouse, a keyboard, physical buttons, speakers, a microphone, a wired network card, and / or a wireless network. Card, and the type of input / output interface is not limited to this.

處理器114耦接至儲存裝置111、電源供應電路112及I/O裝置113。處理器114可用以控制主機系統11的整體或部分運作。例如,處理器114可以是中央處理單元(CPU)、圖形處理器(GPU),或是其他可程式化之一般用途或特殊用途的微處理器、數位訊號處理器(Digital Signal Processor, DSP)、可程式化控制器、特殊應用積體電路(Application Specific Integrated Circuits, ASIC)、可程式化邏輯裝置(Programmable Logic Device, PLD)或其他類似裝置或這些裝置的組合。此外,處理器114可經由I/O裝置113與圖1的電競座椅裝置12通訊。The processor 114 is coupled to the storage device 111, the power supply circuit 112 and the I / O device 113. The processor 114 may be used to control the whole or a part of the operation of the host system 11. For example, the processor 114 may be a central processing unit (CPU), a graphics processing unit (GPU), or other programmable general-purpose or special-purpose microprocessors, digital signal processors (DSPs), Programmable controller, Application Specific Integrated Circuits (ASIC), Programmable Logic Device (PLD) or other similar devices or a combination of these devices. In addition, the processor 114 may communicate with the gaming seat device 12 of FIG. 1 via the I / O device 113.

請回到圖1,電競座椅裝置12包括通訊介面121、座椅122、顯示器123、連桿機構124、鍵盤架125及下檔板126。通訊介面121用以與外部裝置通訊。例如,外部裝置可為智慧型手機、平板電腦或筆記型電腦等行動裝置。在一實施例中,通訊介面121為實體連接介面,如圖1所示。例如,通訊介面121可符合通用序列匯流排(USB)2.0、USB 3.0或其他類型的傳輸規範。在另一實施例中,通訊介面121亦可為無線通訊介面。Returning to FIG. 1, the gaming seat device 12 includes a communication interface 121, a seat 122, a display 123, a link mechanism 124, a keyboard frame 125, and a lower baffle plate 126. The communication interface 121 is configured to communicate with an external device. For example, the external device may be a mobile device such as a smartphone, tablet, or laptop. In one embodiment, the communication interface 121 is a physical connection interface, as shown in FIG. 1. For example, the communication interface 121 may conform to the universal serial bus (USB) 2.0, USB 3.0, or other types of transmission specifications. In another embodiment, the communication interface 121 may also be a wireless communication interface.

座椅122設置於電競座椅裝置12中,如圖1所示。座椅122的至少一側可具有扶手。座椅122可為一般座椅、人體工學椅、電動按摩椅或其他類型的電競座椅。座椅122的高度、座椅122的整體傾斜角度及座椅122的椅背的傾斜角度皆可調整。The seat 122 is provided in the gaming seat device 12 as shown in FIG. 1. At least one side of the seat 122 may have an armrest. The seat 122 may be a general seat, an ergonomic chair, an electric massage chair, or other types of gaming chairs. The height of the seat 122, the overall tilt angle of the seat 122, and the tilt angle of the seat back of the seat 122 can be adjusted.

顯示器123用以顯示影像。在一實施例中,顯示器123的總數為三個,如圖1所示。然而,在另一實施例中,顯示器123的總數還可以是更多(例如四個)或更少(例如一個),本發明不加以限制。The display 123 is used for displaying images. In an embodiment, the total number of the displays 123 is three, as shown in FIG. 1. However, in another embodiment, the total number of displays 123 may be more (for example, four) or less (for example, one), which is not limited in the present invention.

連桿機構124實體連接至電競座椅裝置12的座椅122與顯示器123,如圖1所示。連桿機構124可經由至少一個轉軸機構轉動以調整顯示器123的位置。例如,連桿機構124可用以調整顯示器123相對於座椅122的高度及/或顯示器123與座椅122之間的距離。The link mechanism 124 is physically connected to the seat 122 and the display 123 of the gaming seat device 12, as shown in FIG. 1. The link mechanism 124 can be rotated via at least one rotating shaft mechanism to adjust the position of the display 123. For example, the link mechanism 124 can be used to adjust the height of the display 123 relative to the seat 122 and / or the distance between the display 123 and the seat 122.

鍵盤架125與下檔板126實體連接至座椅122。鍵盤架125可相對於座椅122進行旋轉,以調整鍵盤架125與座椅122之間的相對位置。此外,鍵盤架125的高度也可以調整。鍵盤架125可用以放置鍵盤、滑鼠或觸控板等輸入裝置。當使用者坐在座椅122上時,使用者可操作放置於鍵盤架125的輸入裝置以輸入訊號。輸入的訊號可傳送至主機系統11。下檔板126用於放置使用者的雙腳,且下檔板126可向上抬升或下降。The keyboard frame 125 and the lower baffle plate 126 are physically connected to the seat 122. The keyboard frame 125 can be rotated relative to the seat 122 to adjust the relative position between the keyboard frame 125 and the seat 122. In addition, the height of the keyboard stand 125 can also be adjusted. The keyboard stand 125 can be used to place an input device such as a keyboard, a mouse, or a touchpad. When the user sits on the seat 122, the user can operate the input device placed on the keyboard stand 125 to input signals. The input signal can be transmitted to the host system 11. The lower baffle 126 is used to place the feet of the user, and the lower baffle 126 can be raised or lowered upward.

在一實施例中,電競座椅裝置12也具有至少一控制晶片(未繪示)及/或至少一驅動馬達(未繪示)。所述控制晶片可用以控制通訊介面121、座椅122、顯示器123、連桿機構124、鍵盤架125及下檔板126的至少其中之一。所述驅動馬達可響應於來自所述控制晶片或主機系統11的控制訊號而調整座椅122、顯示器123、連桿機構124、鍵盤架125及下檔板126的至少其中之一的實體位置。例如,所述驅動馬達可調整座椅122之位置、座椅122的傾斜角度、鍵盤架125之位置、顯示器123之位置、及下檔板126之位置的至少其中之一。此外,放置於鍵盤架125的輸入裝置也可用以與所述控制晶片通訊。In one embodiment, the gaming seat device 12 also has at least one control chip (not shown) and / or at least one drive motor (not shown). The control chip can be used to control at least one of the communication interface 121, the seat 122, the display 123, the link mechanism 124, the keyboard frame 125, and the lower baffle plate 126. The driving motor can adjust the physical position of at least one of the seat 122, the display 123, the link mechanism 124, the keyboard frame 125, and the lower baffle plate 126 in response to a control signal from the control chip or the host system 11. For example, the driving motor can adjust at least one of the position of the seat 122, the tilt angle of the seat 122, the position of the keyboard stand 125, the position of the display 123, and the position of the lower baffle 126. In addition, the input device placed on the keyboard frame 125 can also be used to communicate with the control chip.

在一實施例中,當沒有使用者在操作電競座椅裝置12(即電競座椅裝置12處於閒置狀態)時,電競座椅裝置12的實體配置狀態可為一預設狀態。在預設狀態下,電競座椅裝置12的所有或至少部分實體元件會位於各自的預設位置。在一實施例中,預設狀態亦稱為座艙開啟狀態。In one embodiment, when no user is operating the gaming seat device 12 (ie, the gaming seat device 12 is in an idle state), the physical configuration state of the gaming seat device 12 may be a preset state. In a preset state, all or at least some of the physical components of the gaming seat device 12 are located in their respective preset positions. In one embodiment, the preset state is also referred to as a cockpit open state.

圖3是根據本發明的一實施例所繪示的處於預設狀態之電競座椅裝置的示意圖。請參照圖3,在預設狀態下,座椅122、顯示器123、連桿機構124、鍵盤架125及下檔板126皆處於各自的預設位置。藉此,使用者可以很輕易地離開或進入電競座椅裝置12。例如,在預設狀態下,使用者可以很輕易地離開座椅122或坐上座椅122,而不會受到顯示器123、連桿機構124、鍵盤架125及/或下檔板126之阻擋。FIG. 3 is a schematic diagram of the gaming seat device in a preset state according to an embodiment of the present invention. Referring to FIG. 3, in a preset state, the seat 122, the display 123, the link mechanism 124, the keyboard frame 125, and the lower baffle plate 126 are all in respective preset positions. Thereby, the user can easily leave or enter the gaming seat device 12. For example, in a preset state, the user can easily leave the seat 122 or sit on the seat 122 without being blocked by the display 123, the link mechanism 124, the keyboard frame 125, and / or the lower baffle plate 126.

在一實施例中,在某一使用者(亦稱為第一使用者)進入電競座椅裝置12並坐上座椅122後,第一使用者可將行動裝置(亦稱為第一行動裝置)120連接至通訊介面121,如圖1所示。須注意的是,在此實施例中,行動裝置120是由第一使用者擁有。主機系統11的處理器114可經由電競座椅裝置12的通訊介面121連接至行動裝置120。In one embodiment, after a user (also referred to as a first user) enters the gaming seat device 12 and sits on the seat 122, the first user may place the mobile device (also referred to as the first mobile The device) 120 is connected to the communication interface 121 as shown in FIG. 1. It should be noted that, in this embodiment, the mobile device 120 is owned by the first user. The processor 114 of the host system 11 may be connected to the mobile device 120 via the communication interface 121 of the gaming seat device 12.

在一實施例中,在將行動裝置120連接至通訊介面121後,處理器114可判斷行動裝置120是否已安裝某一應用程式(亦稱為目標應用程式)。例如,處理器114可經由通訊介面121而嘗試與行動裝置120中的目標應用程式通訊。若處理器114可成功與行動裝置120中的目標應用程式通訊,處理器114可判定行動裝置120已安裝目標應用程式。然而,若處理器114無法與行動裝置120中的目標應用程式通訊,則處理器114可判定行動裝置120尚未安裝目標應用程式。In an embodiment, after the mobile device 120 is connected to the communication interface 121, the processor 114 can determine whether a certain application program (also referred to as a target application program) has been installed on the mobile device 120. For example, the processor 114 may attempt to communicate with a target application in the mobile device 120 via the communication interface 121. If the processor 114 can successfully communicate with the target application in the mobile device 120, the processor 114 can determine that the target application is installed in the mobile device 120. However, if the processor 114 cannot communicate with the target application in the mobile device 120, the processor 114 may determine that the target application has not been installed in the mobile device 120.

在一實施例中,若行動裝置120未安裝目標應用程式,處理器114可提供應用程式下載資訊至行動裝置120,以協助行動裝置120下載目標應用程式。例如,應用程式下載資訊可包括一個下載連結。行動裝置120的處理器(未繪示)可根據此下載連結從網際網路(Internet)下載並安裝目標應用程式。或者,目標應用程式亦可以是由主機系統11提供。例如,行動裝置120可經由通訊介面121而根據所述下載連結從主機系統11下載並安裝目標應用程式。在下載並安裝目標應用程式後,行動裝置120可經由此目標應用程式與電競座椅裝置12或主機系統11通訊。In an embodiment, if the target application is not installed on the mobile device 120, the processor 114 may provide application download information to the mobile device 120 to assist the mobile device 120 in downloading the target application. For example, application download information can include a download link. The processor (not shown) of the mobile device 120 can download and install the target application program from the Internet according to the download link. Alternatively, the target application program may also be provided by the host system 11. For example, the mobile device 120 may download and install the target application from the host system 11 via the communication interface 121 according to the download link. After the target application is downloaded and installed, the mobile device 120 can communicate with the gaming seat device 12 or the host system 11 through the target application.

在一實施例中,若行動裝置120已安裝目標應用程式,則處理器114可向目標應用程式請求對應於第一使用者的設定資訊(亦稱為第一設定資訊)。第一設定資訊可包含座椅122、顯示器123、連桿機構124、鍵盤架125及下檔板126的至少其中之一的實體設定資訊,且第一設定資訊可包含過去由第一使用者所設定之資訊。例如,若第一使用者過去已經操作過電競座椅裝置12且第一設定資訊已被目標應用程式記錄,則處理器114可經由通訊介面121從行動裝置120下載第一設定資訊。根據第一設定資訊,處理器114可自動將電競座椅裝置12的實體配置狀態從預設狀態調整為對應於第一使用者的客製化狀態(亦稱為第一客製化狀態)。例如,根據第一設定資訊,處理器114可自動調整座椅122之位置、座椅122的傾斜角度、鍵盤架125之位置、顯示器123之位置、及下檔板126之位置的至少其中之一,以將電競座椅裝置12的實體配置狀態從預設狀態調整至第一客製化狀態。在一實施例中,將電競座椅裝置12的實體配置狀態從預設狀態調整至第一客製化狀態亦稱為關閉座艙。In one embodiment, if the mobile device 120 has a target application installed, the processor 114 may request the target application for setting information (also referred to as first setting information) corresponding to the first user. The first setting information may include physical setting information of at least one of the seat 122, the display 123, the link mechanism 124, the keyboard frame 125, and the lower baffle plate 126, and the first setting information may include the past setting by the first user Setting information. For example, if the first user has operated the gaming seat device 12 in the past and the first setting information has been recorded by the target application, the processor 114 may download the first setting information from the mobile device 120 through the communication interface 121. According to the first setting information, the processor 114 can automatically adjust the physical configuration state of the gaming seat device 12 from a preset state to a customized state corresponding to the first user (also referred to as a first customized state) . For example, according to the first setting information, the processor 114 may automatically adjust at least one of the position of the seat 122, the tilt angle of the seat 122, the position of the keyboard stand 125, the position of the display 123, and the position of the lower baffle 126. To adjust the physical configuration state of the gaming seat device 12 from a preset state to a first customized state. In one embodiment, adjusting the physical configuration state of the gaming seat device 12 from a preset state to a first customized state is also referred to as closing the cockpit.

圖4是根據本發明的一實施例所繪示的處於第一客製化狀態之電競座椅裝置的示意圖。請參照圖4,在第一客製化狀態下,座椅122、顯示器123、連桿機構124、鍵盤架125及下檔板126的所在位置可分別位於第一設定資訊所指定的客製化位置。例如,在將電競座椅裝置12的實體配置狀態從預設狀態調整至第一客製化狀態的過程中,座椅122的高度及/或傾斜角度可自動調整至第一使用者過去設定的位置、顯示器123可受到連桿機構124之帶動而自動移動至第一使用者過去設定的位置、鍵盤架125可自動移動至第一使用者過去設定的位置、及/或下檔板126可自動上升至第一使用者過去設定的位置。在一實施例中,在第一客製化狀態下,可視為電競座椅裝置12處於座艙關閉狀態。FIG. 4 is a schematic diagram of a gaming seat device in a first customized state according to an embodiment of the present invention. Please refer to FIG. 4. In the first customized state, the positions of the seat 122, the display 123, the link mechanism 124, the keyboard frame 125, and the lower baffle plate 126 can be respectively located in the customized designation specified by the first setting information. position. For example, in the process of adjusting the physical configuration state of the gaming seat device 12 from the preset state to the first customized state, the height and / or tilt angle of the seat 122 may be automatically adjusted to the past setting of the first user The position of the display 123 can be automatically moved to the position set by the first user in the past driven by the link mechanism 124, the keyboard holder 125 can be automatically moved to the position set by the first user in the past, and / or the lower baffle 126 can Automatically rise to the position set by the first user in the past. In one embodiment, in the first customized state, the gaming seat device 12 can be regarded as the cabin closed state.

換言之,在一實施例中,在第一使用者坐上座椅122並將行動裝置120連接至通訊介面121後,主機系統11可根據來自行動裝置120的第一設定資訊而自動控制電競座椅裝置12從座艙開啟狀態(或預設狀態)自動切換為座艙關閉狀態(或第一客製化狀態)。特別是,在第一客製化狀態下,不需第一使用者手動調整,座椅122、顯示器123、連桿機構124、鍵盤架125及下檔板126的所在位置亦可符合第一使用者的過去使用習慣。然後,第一使用者可以在第一客製化狀態下開始操作電競座椅裝置12,例如執行遊戲等等。In other words, in an embodiment, after the first user sits on the seat 122 and connects the mobile device 120 to the communication interface 121, the host system 11 can automatically control the e-sports seat according to the first setting information from the mobile device 120 The chair device 12 is automatically switched from a cabin open state (or a preset state) to a cabin closed state (or a first customized state). In particular, in the first customized state, the first user does not need to manually adjust, and the positions of the seat 122, the display 123, the link mechanism 124, the keyboard frame 125, and the lower baffle 126 can also meet the first use. Past usage habits. Then, the first user can start operating the gaming seat device 12 in a first customized state, such as executing a game or the like.

在一實施例中,在將目標應用程式安裝至行動裝置120後,第一使用者可藉由操作目標應用程式來調整電競座椅裝置12的實體配置狀態。例如,目標應用程式可提供一個設定介面於行動裝置120。處理器114可經由通訊介面121接收第一使用者藉由操作此設定介面所提供的設定資訊並根據此設定資訊來調整電競座椅裝置12的實體配置狀態。例如,處理器114可根據此設定資訊調整調整座椅122之位置、座椅122的傾斜角度、鍵盤架125之位置、顯示器123之位置及下檔板126之位置的至少其中之一。In one embodiment, after the target application is installed on the mobile device 120, the first user can adjust the physical configuration state of the gaming seat device 12 by operating the target application. For example, the target application may provide a setting interface to the mobile device 120. The processor 114 may receive the setting information provided by the first user by operating the setting interface through the communication interface 121 and adjust the physical configuration state of the gaming seat device 12 according to the setting information. For example, the processor 114 may adjust and adjust at least one of the position of the seat 122, the tilt angle of the seat 122, the position of the keyboard stand 125, the position of the display 123, and the position of the lower baffle plate 126 according to the setting information.

圖5是根據本發明的一實施例所繪示的設定介面的示意圖。請參照圖1與圖5,行動裝置51相同或相似於圖1的行動裝置120。在將行動裝置51連接至通訊介面121後,行動裝置51的螢幕可顯示一個設定介面52。第一使用者(例如Kevin)可藉由操作此設定介面52來提供所述設定資訊。例如,設定介面52可包括設定選項521~523。設定選項521用以調整座椅121的位置,例如座椅121的高度及/或傾斜角度。設定選項522用以調整顯示器123的位置。設定選項523用以調整鍵盤架523的位置。FIG. 5 is a schematic diagram of a setting interface according to an embodiment of the present invention. Please refer to FIG. 1 and FIG. 5, the mobile device 51 is the same as or similar to the mobile device 120 of FIG. 1. After the mobile device 51 is connected to the communication interface 121, a screen of the mobile device 51 may display a setting interface 52. A first user (eg, Kevin) can provide the setting information by operating the setting interface 52. For example, the setting interface 52 may include setting options 521-523. The setting option 521 is used to adjust the position of the seat 121, such as the height and / or the tilt angle of the seat 121. The setting option 522 is used to adjust the position of the display 123. The setting option 523 is used to adjust the position of the keyboard stand 523.

須注意的是,圖5所示的設定介面52僅為範例,而非用以限定本發明。在另一實施例中,設定介面52亦可包含其他類型的設定選項(例如用於調整圖1的下檔板126之選項)或其他操作按鈕。此外,設定介面52的呈現方式與呈現內容也可視實務需求調整,本發明不加以限制。It should be noted that the setting interface 52 shown in FIG. 5 is only an example, and is not intended to limit the present invention. In another embodiment, the setting interface 52 may also include other types of setting options (for example, options for adjusting the lower plate 126 in FIG. 1) or other operation buttons. In addition, the presentation manner and content of the setting interface 52 can also be adjusted according to practical requirements, which is not limited in the present invention.

在一實施例中,目標應用程式可記錄或更新第一使用者藉由操作此設定介面(例如圖5的設定介面52)所提供的設定資訊。經記錄或更新的設定資訊即為所述第一設定資訊。當下一次第一使用者將行動裝置120連接至通訊介面121時,第一設定資訊可用於自動調整電競座椅裝置12的實體配置狀態。In one embodiment, the target application can record or update the setting information provided by the first user by operating the setting interface (such as the setting interface 52 of FIG. 5). The recorded or updated setting information is the first setting information. When the first user connects the mobile device 120 to the communication interface 121 next time, the first setting information may be used to automatically adjust the physical configuration state of the gaming seat device 12.

在一實施例中,第一使用者可中斷行動裝置120與通訊介面121之間的連線,以移除行動裝置120。以圖1為例,第一使用者可將行動裝置120從連接介面121拔出,以中斷行動裝置120與通訊介面121之間的實體連線。或者,第一使用者亦可藉由操作行動裝置120以中斷行動裝置120與通訊介面121之間的無線連線。在偵測到行動裝置120與通訊介面121之間的連線中斷後,處理器114可判定行動裝置120已被移除。響應於行動裝置120之移除,處理器114可自動將電競座椅裝置12的實體配置狀態從第一客製化狀態回復為預設狀態。例如,假設電競座椅裝置12當前是處於圖4的第一客製化狀態(或座艙關閉狀態)。響應於行動裝置120之移除,處理器114可自動將電競座椅裝置12切換回圖3的預設狀態(或座艙開啟狀態)。例如,將電競座椅裝置12切換回預設狀態的操作可包括將座椅122的位置回復至預設位置、移動連桿機構124以帶動顯示器123回復至預設位置、移動鍵盤架125至預設位置、及/或移動下檔板126至預設位置。在圖3的預設狀態(或座艙開啟狀態)下,第一使用者可以很輕易地離開座椅122。In one embodiment, the first user may interrupt the connection between the mobile device 120 and the communication interface 121 to remove the mobile device 120. Taking FIG. 1 as an example, the first user can unplug the mobile device 120 from the connection interface 121 to interrupt the physical connection between the mobile device 120 and the communication interface 121. Alternatively, the first user may interrupt the wireless connection between the mobile device 120 and the communication interface 121 by operating the mobile device 120. After detecting that the connection between the mobile device 120 and the communication interface 121 is interrupted, the processor 114 may determine that the mobile device 120 has been removed. In response to the removal of the mobile device 120, the processor 114 may automatically restore the physical configuration state of the gaming seat device 12 from the first customized state to a preset state. For example, it is assumed that the gaming seat device 12 is currently in the first customized state (or the cockpit closed state) of FIG. 4. In response to the removal of the mobile device 120, the processor 114 may automatically switch the gaming seat device 12 back to the default state (or cockpit open state) of FIG. 3. For example, the operation of switching the gaming seat device 12 back to the preset state may include returning the position of the seat 122 to the preset position, moving the link mechanism 124 to drive the display 123 to return to the preset position, and moving the keyboard stand 125 to Preset position, and / or move the lower baffle 126 to a preset position. In the preset state (or the cockpit opened state) of FIG. 3, the first user can easily leave the seat 122.

在一實施例中,在第一使用者離開電競座椅裝置12後,另一使用者(亦稱為第二使用者)可進入電競座椅裝置12並坐上座椅122。第二使用者可將其行動裝置(亦稱為第二行動裝置)以類似於行動裝置120的方式連接至通訊介面121。此時,處理器114可經由通訊介面121連接至第二行動裝置。若第二行動裝置中已記錄有對應於第二使用者的設定資訊(亦稱為第二設定資訊),則處理器114可經由通訊介面121從第二行動裝置下載第二設定資訊。然後,處理器114可根據第二設定資訊自動將電競座椅裝置12的實體配置狀態從預設狀態調整為對應於第二使用者的另一客製化狀態(亦稱為第二客製化狀態)。類似於第一客製化狀態,在一實施例中,第二客製化狀態亦稱為座艙關閉狀態。第二使用者可在第二客製化狀態下以符合其使用習慣的方式操作電競座椅裝置12。In one embodiment, after the first user leaves the gaming seat device 12, another user (also referred to as a second user) may enter the gaming seat device 12 and sit on the seat 122. The second user may connect his mobile device (also referred to as the second mobile device) to the communication interface 121 in a similar manner to the mobile device 120. At this time, the processor 114 may be connected to the second mobile device via the communication interface 121. If the setting information corresponding to the second user (also referred to as the second setting information) has been recorded in the second mobile device, the processor 114 may download the second setting information from the second mobile device through the communication interface 121. Then, the processor 114 may automatically adjust the physical configuration state of the gaming seat device 12 from the preset state to another customized state corresponding to the second user (also referred to as the second customized system) according to the second setting information. State). Similar to the first customized state, in one embodiment, the second customized state is also referred to as a cockpit closed state. The second user can operate the gaming seat device 12 in a second customized state in a manner consistent with his usage habits.

須注意的是,在前述實施例中,第一設定資訊是由第一使用者所設定,而第二設定資訊是由第二使用者所設定。因此,第一設定資訊所指示的第一客製化狀態可能不同於第一設定資訊所指示的第二客製化狀態。例如,假設第一使用者習慣以較遠的距離觀看顯示器123而第二使用者則習慣以較近的距離觀看顯示器123。在第一客製化狀態下根據第一設定資訊所調整的顯示器123與座椅122之間的距離可能會大於在第二客製化狀態下根據第二設定資訊所調整的顯示器123與座椅122之間的距離。或者,假設第一使用者喜歡將腳抬高而第二使用者則不喜歡將腳抬高。在第一客製化狀態下根據第一設定資訊所調整的下檔板126的高度可能會高於在第二客製化狀態下根據第二設定資訊所調整的下檔板126的高度。It should be noted that, in the foregoing embodiment, the first setting information is set by the first user, and the second setting information is set by the second user. Therefore, the first customized state indicated by the first setting information may be different from the second customized state indicated by the first setting information. For example, assume that a first user is used to viewing the display 123 at a longer distance and a second user is used to viewing the display 123 at a closer distance. The distance between the display 123 and the seat 122 adjusted according to the first setting information in the first customized state may be greater than the display 123 and the seat adjusted according to the second setting information in the second customized state The distance between 122. Alternatively, it is assumed that the first user likes to raise the foot and the second user does not like to raise the foot. The height of the lower baffle plate 126 adjusted according to the first setting information in the first customized state may be higher than the height of the lower baffle plate 126 adjusted according to the second setting information in the second customized state.

此外,若第二行動裝置中未記錄有所述第二設定資訊,則第二使用者可藉由操作目標應用程式所提供的設定介面來提供設定資訊。或者,若第二行動裝置未安裝目標應用程式,則處理器114可傳送下載連結以協助第二使用者下載目標應用程式。相關操作細節已詳述於上,在此不重複贅述。In addition, if the second setting information is not recorded in the second mobile device, the second user may provide the setting information by operating a setting interface provided by the target application. Alternatively, if the second mobile device does not have the target application installed, the processor 114 may send a download link to assist the second user in downloading the target application. Relevant operation details have been detailed above, and are not repeated here.

圖6是根據本發明的一實施例所繪示的電競座椅裝置調整方法的流程圖。請參照圖6,在步驟S601中,經由電競座椅裝置的通訊介面連接至第一行動裝置。在步驟S602中,從第一行動裝置下載對應於第一使用者的第一設定資訊。在步驟S603中,根據第一設定資訊自動將電競座椅裝置的實體配置狀態從預設狀態調整為對應於第一使用者的第一客製化狀態。在步驟S604中,響應於第一行動裝置之移除,自動將電競座椅裝置的實體配置狀態從第一客製化狀態回復為預設狀態。FIG. 6 is a flowchart of a method for adjusting a gaming seat device according to an embodiment of the present invention. Referring to FIG. 6, in step S601, the first mobile device is connected to the first gaming device via a communication interface of the gaming seat device. In step S602, the first setting information corresponding to the first user is downloaded from the first mobile device. In step S603, the physical configuration state of the gaming seat device is automatically adjusted from the preset state to the first customized state corresponding to the first user according to the first setting information. In step S604, in response to the removal of the first mobile device, the physical configuration state of the gaming seat device is automatically restored from the first customized state to a preset state.

然而,圖6中各步驟已詳細說明如上,在此便不再贅述。值得注意的是,圖6中各步驟可以實作為多個程式碼或是電路,本發明不加以限制。此外,圖6的方法可以搭配以上範例實施例使用,也可以單獨使用,本發明不加以限制。However, the steps in FIG. 6 have been described in detail above, and will not be repeated here. It should be noted that each step in FIG. 6 can be implemented as multiple codes or circuits, which is not limited in the present invention. In addition, the method in FIG. 6 may be used in combination with the above exemplary embodiments, or may be used alone, which is not limited in the present invention.

綜上所述,當某一使用者欲操作或體驗電競座椅裝置時,使用者可將其所擁有的行動裝置連接至電競座椅裝置的通訊介面。若使用者曾經操作或體驗過電競座椅裝置,相關的設定資訊可經由通訊介面提供至電競座椅裝置或主機系統,以對電競座椅裝置的實體配置狀態進行客製化調整。或者,主機系統亦可藉由電競座椅裝置的通訊介面協助使用者下載目標應用程式以對電競座椅裝置的實體配置狀態進行設定。此外,響應於第一行動裝置之移除,電競座椅裝置的實體配置狀態可自動回復為預設狀態,以開啟座艙並等待下一個使用者。藉此,可有效提高使用者體驗或使用電競座椅裝置的便利性。In summary, when a user wants to operate or experience an e-sports seat device, the user can connect his mobile device to the communication interface of the e-sports seat device. If the user has operated or experienced the gaming seat device, the related setting information can be provided to the gaming seat device or the host system through the communication interface to customize the physical configuration status of the gaming seat device. Alternatively, the host system may assist the user to download the target application program to set the physical configuration status of the gaming seat device through the communication interface of the gaming seat device. In addition, in response to the removal of the first mobile device, the physical configuration state of the gaming seat device can be automatically restored to a preset state to open the cockpit and wait for the next user. This can effectively improve the user experience or the convenience of using the gaming seat device.

雖然本發明已以實施例揭露如上,然其並非用以限定本發明,任何所屬技術領域中具有通常知識者,在不脫離本發明的精神和範圍內,當可作些許的更動與潤飾,故本發明的保護範圍當視後附的申請專利範圍所界定者為準。Although the present invention has been disclosed as above with the examples, it is not intended to limit the present invention. Any person with ordinary knowledge in the technical field can make some modifications and retouching without departing from the spirit and scope of the present invention. The protection scope of the present invention shall be determined by the scope of the attached patent application.

10‧‧‧電競系統10‧‧‧E-sports system

11‧‧‧主機系統11‧‧‧host system

12‧‧‧電競座椅裝置12‧‧‧Sports Seat Device

111‧‧‧儲存裝置111‧‧‧Storage device

112‧‧‧電源供應電路112‧‧‧Power Supply Circuit

113‧‧‧輸入/輸出裝置113‧‧‧input / output device

114‧‧‧處理器114‧‧‧Processor

120、51‧‧‧行動裝置120, 51‧‧‧ mobile devices

121‧‧‧通訊介面121‧‧‧ communication interface

122‧‧‧座椅122‧‧‧Seat

123‧‧‧顯示器123‧‧‧Display

124‧‧‧連桿機構124‧‧‧ connecting rod mechanism

125‧‧‧鍵盤架125‧‧‧ keyboard shelf

126‧‧‧下檔板126‧‧‧ Lower baffle

52‧‧‧設定介面52‧‧‧setting interface

521~523‧‧‧設定選項521 ~ 523‧‧‧ Setting options

S601~S604‧‧‧步驟S601 ~ S604‧‧‧ steps

圖1是根據本發明的一實施例所繪示的電競系統的示意圖。
圖2是根據本發明的一實施例所繪示主機系統的功能方塊圖。
圖3是根據本發明的一實施例所繪示的處於預設狀態之電競座椅裝置的示意圖。
圖4是根據本發明的一實施例所繪示的處於第一客製化狀態之電競座椅裝置的示意圖。
圖5是根據本發明的一實施例所繪示的設定介面的示意圖。
圖6是根據本發明的一實施例所繪示的電競座椅裝置調整方法的流程圖。
FIG. 1 is a schematic diagram of a gaming system according to an embodiment of the present invention.
FIG. 2 is a functional block diagram of a host system according to an embodiment of the invention.
FIG. 3 is a schematic diagram of the gaming seat device in a preset state according to an embodiment of the present invention.
FIG. 4 is a schematic diagram of a gaming seat device in a first customized state according to an embodiment of the present invention.
FIG. 5 is a schematic diagram of a setting interface according to an embodiment of the present invention.
FIG. 6 is a flowchart of a method for adjusting a gaming seat device according to an embodiment of the present invention.

Claims (10)

一種電競座椅裝置調整方法,包括:經由一電競座椅裝置的一通訊介面連接至一第一行動裝置,其中該電競座椅裝置包括座椅、顯示器、連桿機構、鍵盤架及下檔板;從該第一行動裝置下載對應於一第一使用者的第一設定資訊;根據該第一設定資訊自動將該電競座椅裝置的一實體配置狀態從一預設狀態調整為對應於該第一使用者的一第一客製化狀態,其中在該預設狀態下,該座椅、該顯示器、該連桿機構、該鍵盤架及該下檔板皆處於各自的預設位置;以及響應於該第一行動裝置之移除,自動將該電競座椅裝置的該實體配置狀態從該第一客製化狀態回復為該預設狀態。A method for adjusting a gaming seat device includes connecting to a first mobile device via a communication interface of the gaming seat device, wherein the gaming seat device includes a seat, a display, a link mechanism, a keyboard stand, and Lower baffle plate; downloading first setting information corresponding to a first user from the first mobile device; automatically adjusting a physical configuration state of the gaming seat device from a preset state to according to the first setting information A first customized state corresponding to the first user, wherein in the preset state, the seat, the display, the link mechanism, the keyboard stand, and the lower baffle are all in their respective presets Position; and in response to the removal of the first mobile device, automatically returning the physical configuration state of the gaming seat device from the first customized state to the preset state. 如申請專利範圍第1項所述的電競座椅裝置調整方法,其中根據該第一設定資訊自動將該電競座椅裝置的該實體配置狀態從該預設狀態調整為對應於該第一使用者的該第一客製化狀態之步驟包括:根據該第一設定資訊自動調整該電競座椅裝置的一座椅之位置、該座椅的傾斜角度、該電競座椅裝置的一鍵盤架之位置、該電競座椅裝置的一顯示器之位置、該電競座椅裝置的一下檔板之位置的至少其中之一。The method for adjusting a gaming seat device according to item 1 of the scope of patent application, wherein the physical configuration state of the gaming seat device is automatically adjusted from the preset state to correspond to the first according to the first setting information. The step of the user's first customized state includes: automatically adjusting a position of a seat of the gaming seat device, a tilt angle of the seat, and At least one of a position of a keyboard stand, a position of a display of the gaming seat device, and a position of a lower baffle of the gaming seat device. 如申請專利範圍第1項所述的電競座椅裝置調整方法,更包括:在經由該通訊介面連接至該第一行動裝置後,提供一應用程式下載資訊至該第一行動裝置,以協助該第一行動裝置下載一目標應用程式,其中該目標應用程式用以與該電競座椅裝置或該電競座椅裝置的一主機系統通訊。The method for adjusting a gaming seat device according to item 1 of the patent application scope further includes: after connecting to the first mobile device via the communication interface, providing an application to download information to the first mobile device to assist The first mobile device downloads a target application, wherein the target application is used to communicate with the gaming seat device or a host system of the gaming seat device. 如申請專利範圍第3項所述的電競座椅裝置調整方法,更包括:在該第一行動裝置下載該目標應用程式後,經由該通訊介面接收該目標應用程式所提供的設定資訊;以及根據該設定資訊自動調整該電競座椅裝置的該實體配置狀態。The method for adjusting a gaming seat device according to item 3 of the scope of patent application, further comprising: after the first mobile device downloads the target application, receiving the setting information provided by the target application through the communication interface; and The physical configuration state of the gaming seat device is automatically adjusted according to the setting information. 如申請專利範圍第1項所述的電競座椅裝置調整方法,更包括:經由該電競座椅裝置的該通訊介面連接至一第二行動裝置;從該第二行動裝置下載對應於一第二使用者的第二設定資訊;以及根據該第二設定資訊自動將該電競座椅裝置的該實體配置狀態從該預設狀態調整為對應於該第二使用者的一第二客製化狀態,其中該第二客製化狀態不同於該第一客製化狀態。The method for adjusting a gaming seat device according to item 1 of the scope of patent application, further comprising: connecting to a second mobile device via the communication interface of the gaming seat device; downloading from the second mobile device corresponding to The second setting information of the second user; and automatically adjusting the physical configuration state of the gaming seat device from the preset state to a second customized system corresponding to the second user according to the second setting information A customized state, wherein the second customized state is different from the first customized state. 一種電競系統,包括:一電競座椅裝置,其中該電競座椅裝置包括座椅、顯示器、連桿機構、鍵盤架及下檔板;以及一主機系統,耦接至該電競座椅裝置,其中該主機系統用以經由該電競座椅裝置的一通訊介面連接至一第一行動裝置,該主機系統更用以從該第一行動裝置下載對應於一第一使用者的第一設定資訊,該主機系統更用以根據該第一設定資訊自動將該電競座椅裝置的一實體配置狀態從一預設狀態調整為對應於該第一使用者的一第一客製化狀態,其中在該預設狀態下,該座椅、該顯示器、該連桿機構、該鍵盤架及該下檔板皆處於各自的預設位置,並且該主機系統更用以響應於該第一行動裝置之移除,自動將該電競座椅裝置的該實體配置狀態從該第一客製化狀態回復為該預設狀態。An e-sports system includes: an e-sports seat device, wherein the e-sports seat device includes a seat, a display, a link mechanism, a keyboard frame, and a lower baffle; and a host system coupled to the e-sports seat Chair device, wherein the host system is used to connect to a first mobile device through a communication interface of the gaming seat device, and the host system is further used to download a first corresponding to a first user from the first mobile device. A setting information, the host system is further configured to automatically adjust a physical configuration state of the gaming seat device from a preset state to a first customization corresponding to the first user according to the first setting information State, in which the seat, the display, the link mechanism, the keyboard stand, and the lower baffle are all in respective preset positions in the preset state, and the host system is further configured to respond to the first The removal of the mobile device automatically restores the physical configuration state of the gaming seat device from the first customized state to the preset state. 如申請專利範圍第6項所述的電競系統,其中該主機系統根據該第一設定資訊自動將該電競座椅裝置的該實體配置狀態從該預設狀態調整為對應於該第一使用者的該第一客製化狀態之操作包括:根據該第一設定資訊自動調整該電競座椅裝置的一座椅之位置、該座椅的傾斜角度、該電競座椅裝置的一鍵盤架之位置、該電競座椅裝置的一顯示器之位置、該電競座椅裝置的一下檔板之位置的至少其中之一。The gaming system according to item 6 of the patent application scope, wherein the host system automatically adjusts the physical configuration state of the gaming seat device from the preset state to correspond to the first use according to the first setting information. The operation of the first customized state includes: automatically adjusting a position of a seat of the gaming seat device, a tilt angle of the seat, and a keyboard of the gaming seat device according to the first setting information. At least one of a position of a rack, a position of a display of the gaming seat device, and a position of a lower baffle of the gaming seat device. 如申請專利範圍第6項所述的電競系統,其中該主機系統更用以在經由該通訊介面連接至該第一行動裝置後,提供一應用程式下載資訊至該第一行動裝置,以協助該第一行動裝置下載一目標應用程式,其中該目標應用程式用以與該電競座椅裝置或該主機系統通訊。The gaming system according to item 6 of the patent application scope, wherein the host system is further configured to provide an application to download information to the first mobile device after connecting to the first mobile device through the communication interface to assist The first mobile device downloads a target application, wherein the target application is used to communicate with the gaming seat device or the host system. 如申請專利範圍第8項所述的電競系統,其中在該第一行動裝置下載該目標應用程式後,該主機系統更用以經由該通訊介面接收該目標應用程式所提供的設定資訊並根據該設定資訊自動調整該電競座椅裝置的該實體配置狀態。The gaming system according to item 8 of the scope of patent application, wherein after the first mobile device downloads the target application, the host system is further configured to receive the setting information provided by the target application through the communication interface and according to The setting information automatically adjusts the physical configuration state of the gaming seat device. 如申請專利範圍第6項所述的電競系統,其中該主機系統更用以經由該電競座椅裝置的該通訊介面連接至一第二行動裝置,該主機系統更用以從該第二行動裝置下載對應於一第二使用者的第二設定資訊,並且該主機系統更用以根據該第二設定資訊自動將該電競座椅裝置的該實體配置狀態從該預設狀態調整為對應於該第二使用者的一第二客製化狀態,其中該第二客製化狀態不同於該第一客製化狀態。 The gaming system according to item 6 of the patent application scope, wherein the host system is further configured to connect to a second mobile device via the communication interface of the gaming seat device, and the host system is further configured to connect from the second The mobile device downloads the second setting information corresponding to a second user, and the host system is further configured to automatically adjust the physical configuration state of the e-sports seat device from the preset state to the corresponding according to the second setting information. A second customized state of the second user, wherein the second customized state is different from the first customized state.
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Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TW201617007A (en) * 2014-11-05 2016-05-16 鴻海精密工業股份有限公司 System and method for adjusting height of chair
CN106859113A (en) * 2017-02-14 2017-06-20 上海斐讯数据通信技术有限公司 A kind of Intelligent seat, control system and control method

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TW201617007A (en) * 2014-11-05 2016-05-16 鴻海精密工業股份有限公司 System and method for adjusting height of chair
CN106859113A (en) * 2017-02-14 2017-06-20 上海斐讯数据通信技术有限公司 A kind of Intelligent seat, control system and control method

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