TWI547303B - Navigation interactive methods, systems and mobile terminals - Google Patents
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本發明是有關於一種電子導覽方法及系統,特別是指一種具有多數導覽點以提供參觀的導覽互動方法及系統。 The present invention relates to an electronic navigation method and system, and more particularly to a navigation method and system having a plurality of navigation points to provide a tour.
目前的導覽系統多是發給每位參觀者一個語音導覽設備,使用者只能被動地接受制式的語音介紹資訊,缺乏參與感。此外,當具有多個導覽點,一般參觀者在不熟悉環境的狀況下自行參觀,尋找路線往往就耗費了許多時間,在忙亂的情況下,無法像是有導覽人員帶領方式可以較為輕鬆地且全面的深入了解展品及參觀。因此,需要一套能提昇導覽效率、加深印象參觀者印象並達到良好互動效果的電子導覽系統。 Most of the current navigation systems are for each visitor to have an audio navigation device. The user can only passively accept the standard voice introduction information, and lacks a sense of participation. In addition, when there are multiple guide points, visitors generally visit the site without being familiar with the environment. It often takes a lot of time to find the route. In the case of a busy situation, it is not easy to be guided by a guide. A comprehensive and in-depth understanding of exhibits and visits. Therefore, there is a need for an electronic navigation system that enhances navigation efficiency, deepens the impression of visitors and achieves good interaction.
本發明目的,即在提供一種解決現有技術缺失的導覽互動方法、系統及行動終端。 It is an object of the present invention to provide a navigation method, system and mobile terminal that solves the deficiencies of the prior art.
本發明的導覽互動系統是供一操作者使用,包括多數近接感知裝置及一行動終端。 The navigation interactive system of the present invention is for use by an operator, including a plurality of proximity sensing devices and a mobile terminal.
各該近接感知裝置分別設置在感知距離不重疊之處;該行動終端係由該操作者持有並以無線方式接收各近接感知裝置傳來之唯一識別資料。該行動終端包括一無線通訊模組、一儲存單元、一處理單元及一提示模組。 Each of the proximity sensing devices is respectively disposed at a position where the sensing distances do not overlap; the mobile terminal is held by the operator and wirelessly receives the unique identification data transmitted by each proximity sensing device. The mobile terminal includes a wireless communication module, a storage unit, a processing unit and a prompt module.
該無線通訊模組自動偵測並接收該唯一識別資料,該儲存單元係儲存有各該近接感知裝置的唯一識別資料與一應用程式,該應用程式內建有多數關卡提示訊息,各該關卡提示訊息對應各該近接感知裝置的唯一識別資料,該處理單元係電性耦接至該無線通訊模組,並於執行該應用程式時判斷其中一近接感知裝置的唯一識別資料與內建的該等唯一識別資料任一者相符與否。該提示模組用以該處理單元判斷有其中一唯一識別資料相符時,產生對應該唯一識別資料的關卡提示訊息。 The wireless communication module automatically detects and receives the unique identification data, and the storage unit stores the unique identification data and an application of each proximity sensing device, and the application has a plurality of level prompt messages, each of the level prompts Corresponding to the unique identification data of each of the proximity sensing devices, the processing unit is electrically coupled to the wireless communication module, and when the application is executed, determining the unique identification data of one of the proximity sensing devices and the built-in Whether the unique identification data matches or not. The prompting module is configured to: when the processing unit determines that one of the unique identification data matches, generate a level prompt message corresponding to the unique identification data.
在一些實施態樣中,在該儲存單元的該應用程式設定的各該關卡及各該近接感知裝置具有彼此相互對應的順序關係,若不符合該順序關係,則該應用程式產生提醒錯誤及/或指引正確參觀方向的提示訊息。 In some implementations, each of the levels and each of the proximity sensing devices set by the application of the storage unit have a sequential relationship with each other. If the order relationship is not met, the application generates a reminder error and/or Or a message to guide the correct direction of the tour.
在一些實施態樣中,該處理單元收集該操作者在各該近接感知裝置的通關期間的行為模式資料,並將該行為模式資料記錄於該儲存單元、一近端主機或上傳至一雲端資料庫。 In some implementations, the processing unit collects behavior pattern data of the operator during the customs clearance of each proximity sensing device, and records the behavior pattern data in the storage unit, a near-end host, or uploads to a cloud data. Library.
在一些實施態樣中,該導覽互動系統還包括用以組裝為一完整成品的多數實體配件,各該實體配件與各該近接感知裝置相對應,供該使用者完成所有關卡後收集 以該等實體配件組合成該完整成品。 In some implementations, the navigational interactive system further includes a plurality of physical components for assembling into a complete product, each of the physical components corresponding to each of the proximity sensing devices, for the user to complete the relevant card collection. The complete product is assembled from the physical parts.
本發明的導覽互動方法係配合一供一操作者使用的行動終端及多數分別設置在感知距離不重疊的近接感知裝置使用,該行動終端係由該操作者持有並以無線方式接收各近接感知裝置傳來之唯一識別資料。該方法包括下述步驟:該行動終端執行一應用程式並接收各該近接感知裝置的唯一識別資料,該應用程式並內建多重關卡,各該關卡提示訊息對應各該近接感知裝置的唯一識別資料;該行動終端判斷其中一近接感知裝置的唯一識別資料與內建的該等唯一識別資料任一者相符與否;以及該行動終端判斷其中一近接感知裝置的唯一識別資料與內建的該等唯一識別資料任一者得知相符時,產生對應該唯一識別資料的關卡提示訊息。 The navigation interaction method of the present invention is used in conjunction with a mobile terminal for use by an operator and a plurality of proximity sensing devices respectively disposed at a sensing distance that is held by the operator and wirelessly received by each of the proximity terminals. The unique identification data from the sensing device. The method includes the following steps: the mobile terminal executes an application and receives unique identification data of each proximity sensing device, and the application has multiple levels built in, and each level prompt message corresponds to unique identification data of each proximity sensing device. The mobile terminal determines whether the unique identification data of one of the proximity sensing devices matches any of the built-in unique identification data; and the mobile terminal determines the unique identification data of one of the proximity sensing devices and the built-in such When any one of the unique identification data knows the match, a level prompt message corresponding to the unique identification data is generated.
本發明之功效在於:透過類似遊戲闖關的方式,令參觀者不至於浪費太多時間在思考應該前往何處參觀,因此能提高電子導覽系統的效率,展覽單位也可預先規劃好所有導覽點的參觀路線並在參觀路線之各導覽點加入遊戲關卡以加深參觀者的印象,藉此達到良好互動效果。 The effect of the present invention is that through a game-like approach, visitors are not wasted too much time thinking about where to go, so that the efficiency of the electronic navigation system can be improved, and the exhibition unit can pre-plan all the tours. Point the tour route and join the game level at each tour guide to deepen the impression of the visitors, so as to achieve good interaction.
1‧‧‧行動終端 1‧‧‧ mobile terminal
10‧‧‧處理單元 10‧‧‧Processing unit
100‧‧‧導覽互動系統 100‧‧‧Navigation Interactive System
11‧‧‧儲存單元 11‧‧‧ storage unit
110‧‧‧應用程式 110‧‧‧Application
12‧‧‧無線通訊模組 12‧‧‧Wireless communication module
13‧‧‧提示模組 13‧‧‧Tips module
130‧‧‧唯一識別資料 130‧‧‧ Unique identification data
2、21~24‧‧‧近接感知裝置 2, 21~24‧‧‧ proximity sensing device
301~305‧‧‧關卡提示訊息 301~305‧‧‧ level reminder message
5‧‧‧操作者 5‧‧‧ Operator
S101~S108‧‧‧步驟 S101~S108‧‧‧Steps
本發明之其他的特徵及功效,將於參照圖式的實施例詳細說明中清楚地呈現,其中:圖1是一系統示意圖,說明本發明的導覽互動系統之實施例;圖2是一示意圖,說明應用本發明的導覽互動系統具有 多數導覽點;圖3是一流程圖,說明本發明的導覽互動方法之實施例;圖4是一示意圖,說明本發明的導覽互動系統之行動終端於操作者處於第一關卡產生的提示訊息;圖5是一示意圖,說明本發明的導覽互動系統之行動終端於操作者處於第二關卡產生的提示訊息;圖6是一示意圖,說明本發明的導覽互動系統之行動終端於操作者處於第三關卡產生的提示訊息;圖7是一示意圖,說明本發明的導覽互動系統之行動終端於操作者處於第四關卡產生的提示訊息;圖8是一示意圖,說明本發明的導覽互動系統之行動終端於操作者完成遊戲產生的提示訊息。 Other features and advantages of the present invention will be apparent from the following detailed description of the embodiments of the invention. FIG. 1 is a schematic diagram of a system illustrating an embodiment of the navigation system of the present invention; FIG. , illustrating that the navigation interactive system to which the present invention is applied has FIG. 3 is a flow chart illustrating an embodiment of the navigation method of the present invention; FIG. 4 is a schematic diagram illustrating the action terminal of the navigation system of the present invention generated by the operator at the first level FIG. 5 is a schematic diagram illustrating a prompt message generated by the mobile terminal of the navigation system of the present invention when the operator is in the second level; FIG. 6 is a schematic diagram illustrating the mobile terminal of the navigation interactive system of the present invention The operator is in the prompt message generated by the third level; FIG. 7 is a schematic diagram illustrating the prompt message generated by the mobile terminal of the navigation system of the present invention in the fourth level of the operator; FIG. 8 is a schematic diagram illustrating the present invention. The action terminal of the navigation interactive system completes the prompt message generated by the operator.
參閱圖1,本發明導覽互動方法之實施例係應用於一導覽互動系統100,導覽互動系統100包括多數近接感知裝置2(Proximity sensor)及一行動終端1,各近接感知裝置21~24分別設置在感知距離(如虛線內範圍)不重疊之導覽點。行動終端1包括一處理單元10、一儲存單元11、一無線通訊模組12及一提示模組13。 Referring to FIG. 1 , an embodiment of the navigation method of the present invention is applied to a navigation system 100. The navigation system 100 includes a plurality of proximity sensors 2 and a mobile terminal 1 , and each proximity sensing device 21 24 Set the navigation points that do not overlap at the perceived distance (such as the range within the dotted line). The mobile terminal 1 includes a processing unit 10, a storage unit 11, a wireless communication module 12, and a prompt module 13.
參閱圖1及圖2,導覽互動系統100是供一展場中的多數導覽點使用。為方便說明起見,以下內容將以一種布袋戲導覽的展場為例對本實施例進行說明,然而,熟知本領域技術者當知,若應用在其他類似的會場或遊戲場 亦可。其他實施例中,導覽點也可以是在封閉式空間中、開放式空間中、公共空間中或風景區中等,皆可應用本發明導覽互動方法的原理,不以展場為限制。 Referring to Figures 1 and 2, the navigation system 100 is for use by most of the navigation points in a venue. For convenience of description, the following content will be described by taking a booth exhibition guide as an example. However, it is known to those skilled in the art that if used in other similar venues or games venues, Also. In other embodiments, the navigation point may also be in an enclosed space, in an open space, in a public space, or in a scenic area. The principle of the navigation method of the present invention may be applied, and the exhibition site is not limited.
在一操作者5進行遊戲之前,行動終端1的儲存單元11已儲存各近接感知裝置2的唯一識別資料130與一應用程式110,應用程式110內建有多數關卡提示訊息,每一關卡對應各近接感知裝置2。例如:近接感知裝置21對應的是唯一識別資料A、近接感知裝置22對應的是唯一識別資料B、近接感知裝置23對應的是唯一識別資料C、近接感知裝置24對應的是唯一識別資料D。 Before the game is played by the operator 5, the storage unit 11 of the mobile terminal 1 stores the unique identification data 130 of each proximity sensing device 2 and an application 110. The application 110 has a plurality of level prompt messages, and each level corresponds to each level. Proximity sensing device 2. For example, the proximity sensing device 21 corresponds to the unique identification data A, the proximity sensing device 22 corresponds to the unique identification data B, the proximity sensing device 23 corresponds to the unique identification data C, and the proximity sensing device 24 corresponds to the unique identification data D.
參閱圖1至圖3,本發明導覽互動方法之實施例包含的步驟詳細介紹如下。 Referring to FIG. 1 to FIG. 3, the steps included in the embodiment of the navigation interaction method of the present invention are described in detail below.
步驟S101-執行應用程式110。實際進行遊戲時,操作者5持有行動終端1並開啟應用程式110。 Step S101 - Execution of the application 110. When the game is actually played, the operator 5 holds the mobile terminal 1 and opens the application 110.
步驟S102-接收近接感知裝置2的唯一識別資料。本實施例中,操作者5持有行動終端1接近各近接感知裝置2時,各近接感知裝置2可發送專屬的唯一識別資料給行動終端1,藉由行動終端1的無線通訊模組12自動偵測並接收該唯一識別資料,本實施例是應用iBeacon技術,藉此協助行動終端1獲知已在各近接感知裝置2的感測範圍內並取得各近接感知裝置2的唯一識別資料。 Step S102 - receiving the unique identification data of the proximity sensing device 2. In this embodiment, when the operator 5 holds the mobile terminal 1 and approaches each of the proximity sensing devices 2, each proximity sensing device 2 can transmit exclusive unique identification data to the mobile terminal 1 by the wireless communication module 12 of the mobile terminal 1 automatically. In the present embodiment, the iBeacon technology is applied to assist the mobile terminal 1 to learn that the unique identification data of each proximity sensing device 2 has been obtained within the sensing range of each proximity sensing device 2.
步驟S103-判斷與內建的唯一識別資料相符與否。因此,當行動終端1的無線通訊模組12用以接收唯一識別資料130,處理單元10係電性耦接至無線通訊模組 12,可於執行應用程式110時判斷其中一近接感知裝置2的唯一識別資料與內建的該等唯一識別資料130任一者相符與否。 Step S103 - determining whether the built-in unique identification data matches or not. Therefore, when the wireless communication module 12 of the mobile terminal 1 is configured to receive the unique identification data 130, the processing unit 10 is electrically coupled to the wireless communication module. 12. When the application 110 is executed, it can be determined whether the unique identification data of one of the proximity sensing devices 2 matches any of the built-in unique identification materials 130.
步驟S104-若是判斷收到的資料與內建的該等唯一識別資料130任一者並無相符者,則提示應該前往的關卡。例如:離開第一關卡的感知範圍後,沒有接收到相關資料,會自動產生需要前往第二關卡的關卡提示訊息。 Step S104 - If it is determined that the received data does not match any of the built-in unique identification materials 130, the level that should be visited is indicated. For example, after leaving the sensing range of the first level, if no relevant information is received, a level prompt message that needs to go to the second level is automatically generated.
步驟S105-當行動終端1的處理單元10判斷其中一近接感知裝置2的唯一識別資料130與內建的該等唯一識別資料130任一者相符時,提示模組13即產生應用程式110中相關於近接感知裝置2設置的關卡提示訊息,藉此,提示操作者5目前所在位置的關卡。 Step S105 - When the processing unit 10 of the mobile terminal 1 determines that the unique identification data 130 of one of the proximity sensing devices 2 matches any of the built-in unique identification materials 130, the prompting module 13 generates the relevant information in the application 110. The level prompt message set by the proximity sensing device 2 is used to prompt the level of the operator 5 at the current location.
以下配合圖1及圖2說明各關卡的實際範例。 A practical example of each level will be described below with reference to FIGS. 1 and 2.
參閱圖4,操作者5的位置在近接感知裝置21的感知範圍內時,其提示模組13即產生第一關卡的關卡提示訊息301,藉此介紹戲偶的扮演身分。 Referring to FIG. 4, when the position of the operator 5 is within the sensing range of the proximity sensing device 21, the prompting module 13 generates a level prompt message 301 of the first level, thereby introducing the playing role of the actor.
為了使操作者5對於每一關卡能夠更為深入瞭解,本實施例的行動終端1還產生相關於每一關卡的實體展品的題目並加以計分,且於該等關卡完成後產生其計分結果,操作者5正確回答後,表示已確實觀看過實體展品對應題目的細節內容,藉此加深印象。 In order to enable the operator 5 to have a deeper understanding of each level, the mobile terminal 1 of the present embodiment also generates and scores the questions related to the physical exhibits of each level, and generates scores after the levels are completed. As a result, after the operator 5 correctly answers, it indicates that the details of the corresponding item of the physical exhibit have been actually viewed, thereby deepening the impression.
參閱圖5,操作者5的位置在近接感知裝置22的感知範圍內時,其提示模組13即產生第二關卡的關卡提示訊息302,藉此介紹戲偶的偶身。 Referring to FIG. 5, when the position of the operator 5 is within the sensing range of the proximity sensing device 22, the prompting module 13 generates a level prompt message 302 of the second level, thereby introducing the doll of the troupe.
參閱圖6,操作者5的位置在近接感知裝置23的感知範圍內時,其提示模組13即產生第三關卡的關卡提示訊息303,藉此介紹戲偶的頭戴。假設操作者5是接近旦角的戲偶展櫃,提示內容還可包括關於髮型的題目,假設有三種旦角,包括象徵智慧的開面旦、象徵力量的卻老旦和象徵魅力的花面旦。花面旦的題目:隨著年齡的增長,該梳個成熟一點的髮型了,哪一個適合我呢?解答包括:第一選項是劉海梳起改成半圓形髮型並梳髮於腦後盤成髮髻,其他選項是前額瀏海貼齊眉毛並將頭髮梳成辮子等。其中,正確解答為第一選項,若答對會增加魅力分數。 Referring to FIG. 6, when the position of the operator 5 is within the sensing range of the proximity sensing device 23, the prompting module 13 generates a level prompt message 303 of the third level, thereby introducing the wearing of the troupe. Assume that the operator 5 is a puppet showcase close to the denier, and the prompt content may also include a question about the hairstyle, assuming that there are three kinds of deniers, including a face that symbolizes wisdom, a symbol of strength, and a symbol of charm. The face of the flower face: With the increase of age, it is a mature hair style, which one is suitable for me? The answer includes: The first option is to change the bangs into a semi-circular hairstyle and comb it into the back of the brain to make a bun. The other option is to put the eyebrows on the forehead bangs and comb the hair into braids. Among them, the correct answer is the first option, if the correct answer will increase the charm score.
參閱圖7,操作者5的位置在近接感知裝置24的感知範圍內時,其提示模組13即產生第四關卡的關卡提示訊息304,藉此介紹戲偶的專屬兵器。 Referring to FIG. 7, when the position of the operator 5 is within the sensing range of the proximity sensing device 24, the prompting module 13 generates a level alert message 304 of the fourth level, thereby introducing the exclusive weapon of the troupe.
步驟S106-計時通關時間。補充說明的是,處理單元10除了計時通關時間,還可收集操作者5在各近接感知裝置2的通關期間的行為模式資料,並將行為模式資料記錄於儲存單元11、一近端主機或上傳至一雲端資料庫(圖未示)。其中,該行為模式資料之取得係:配合一計時器記錄操作者5在各近接感知裝置2的通關期間、配合一臉部攝影機記錄眼部移動軌跡、配合一定位裝置分析行走路線,或配合一動作偵測器偵測肢體姿勢等;藉此,統計分析前述行為模式資料以供展出單位判斷出最感興趣/不感興趣的導覽點,或者作為後續各導覽點的展出面積、展出內容物、動線或走道寬度的改良依據。例如:不感興趣的展 出面積可縮小而興趣的展出面積可增加,行走路線不順則須改良動線、肢體姿勢動作表示擁擠時則須增加走道寬度。 Step S106 - timing the customs clearance time. In addition, the processing unit 10 can collect the behavior pattern data of the operator 5 during the customs clearance of each proximity sensing device 2 in addition to the time of the customs clearance time, and record the behavior pattern data in the storage unit 11, a near-end host or upload. To a cloud database (not shown). The behavior mode data is acquired by: a timer recording operator 5 during the customs clearance of each proximity sensing device 2, a face camera recording an eye movement trajectory, a positioning device to analyze the walking route, or a matching one The motion detector detects the posture of the limb; thereby, statistically analyzing the behavior pattern data for the exhibition unit to determine the most interesting/uninteresting navigation point, or as the exhibition area and exhibition of the subsequent navigation points Improve the basis for the content, moving line or walkway width. For example: an exhibition that is not of interest The area of the exhibition can be reduced and the area of interest can be increased. If the route is not smooth, the line must be improved, and the movement of the body posture indicates that the width of the aisle must be increased when the crowd is crowded.
步驟S107-判斷是否完成所有關卡。 Step S107 - determining whether the related card is completed.
本實施例中,行動終端1在儲存單元11的應用程式110設定的各關卡及各近接感知裝置2具有彼此相互對應的順序關係,以本實施例為例,該布袋戲導覽區分為四個導覽點並分別配置近接感知裝置21~24,操作者5需持有行動終端1依序通過近接感知裝置21~24以進行各關卡的通關活動。若不符合順序關係,則產生提醒錯誤及/或指引正確參觀方向的提示訊息。 In this embodiment, each of the checkpoints and the proximity sensing devices 2 set by the mobile terminal 1 in the application unit 110 of the storage unit 11 have a sequential relationship with each other. In this embodiment, the guide is divided into four. The proximity points are respectively configured with the proximity sensing devices 21 to 24, and the operator 5 needs to hold the mobile terminal 1 through the proximity sensing devices 21 to 24 in order to perform the customs clearance activities of the respective levels. If the order relationship is not met, a reminder message is generated and/or a prompt message indicating the correct direction of the visit is generated.
步驟S108-完成遊戲。參閱圖8,操作者5的位置離開近接感知裝置24的感知範圍內時,其提示模組13即產生完成遊戲的關卡提示訊息305,並提供例如:”再玩一次”或”親身體驗”的選項以確認完成完整的通關活動。另外,並在最後依據每一關卡的計分結果得到對於總體參觀的總評,讓操作者5可以對整個展覽更為加深印象。 Step S108 - The game is completed. Referring to FIG. 8, when the position of the operator 5 is within the sensing range of the proximity sensing device 24, the prompting module 13 generates a level prompt message 305 for completing the game, and provides, for example, "play again" or "experience". Option to confirm the completion of the complete customs clearance activities. In addition, and at the end, based on the scores of each level, the overall evaluation of the overall visit is obtained, so that the operator 5 can further impress the entire exhibition.
為了增加互動性,導覽互動系統100還包括用以組裝為一完整成品的多數實體配件,分別放置在各導覽點,各實體配件與各近接感知裝置2相對應,供使用者完成所有關卡後收集以該等實體配件組合成完整成品。本實施例中,可分別於第二關的導覽點放置偶身、於第三關的導覽點放置頭盔,以及於第四關的導覽點放置兵器,當使用者完成遊戲後,可到其他教室中完成所有實體配件的組 裝以完成一完整的布袋戲偶的成品。其他實施例中,也可以是類似的工藝品或其他個人化設計作品,均屬於本發明技術可應用的範疇。 In order to increase the interactivity, the navigation system 100 further includes a plurality of physical components for assembling into a complete product, which are respectively placed at each navigation point, and each physical component corresponds to each proximity sensing device 2 for the user to complete the relevant card. The post collection is combined into complete products with these physical parts. In this embodiment, the helmet may be placed at the navigation point of the second level, the helmet is placed at the navigation point of the third level, and the weapon is placed at the navigation point of the fourth level, after the user completes the game, Complete the group of all physical accessories in other classrooms Packed to complete the finished product of a complete puppet. In other embodiments, similar handicrafts or other personalized designs are also within the scope of application of the present technology.
綜上所述,本發明導覽互動系統100透過持有行動終端1的操作者5參與遊戲闖關的方式,令操作者5不至於浪費太多時間在思考應該前往何處參觀,因此更具有效率,展覽單位也可預先規劃好所有導覽點的參觀路線並在參觀路線之各導覽點放置近接感知裝置2以結合遊戲關卡以加深持有行動終端1的操作者5的印象,藉此達到良好互動效果,故確實能達成本發明之目的。 In summary, the navigation system 100 of the present invention participates in the game through the operator 5 holding the mobile terminal 1, so that the operator 5 does not waste too much time thinking about where to go, so it is more efficient. The exhibition unit can also pre-plan the tour route of all the guide points and place the proximity sensing device 2 at each guide point of the tour route to combine the game level to deepen the impression of the operator 5 holding the action terminal 1, thereby achieving Good interaction, so it can achieve the purpose of the present invention.
惟以上所述者,僅為本發明之實施例而已,當不能以此限定本發明實施之範圍,即大凡依本發明申請專利範圍及專利說明書內容所作之簡單的等效變化與修飾,皆仍屬本發明專利涵蓋之範圍內。 However, the above is only the embodiment of the present invention, and the scope of the present invention is not limited thereto, that is, the simple equivalent changes and modifications made by the patent application scope and the patent specification of the present invention are still It is within the scope of the patent of the present invention.
S101~S108‧‧‧步驟 S101~S108‧‧‧Steps
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| TW201401078A (en) * | 2012-06-27 | 2014-01-01 | Quanta Comp Inc | Interaction system |
| TWM475649U (en) * | 2013-11-18 | 2014-04-01 | Chylyng Co Ltd | Mobile tour guiding device |
| TW201430752A (en) * | 2013-01-21 | 2014-08-01 | Nat Univ Chin Yi Technology | Electrical apparatus interactive sensing system and method in school |
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| US20040203352A1 (en) * | 2001-06-18 | 2004-10-14 | Hall Eric S. | System and method for wireless data transfer for a mobile unit |
| CN102376125A (en) * | 2011-10-17 | 2012-03-14 | 北京百纳威尔科技有限公司 | Mobile terminal and one-card system based on same |
| TW201401078A (en) * | 2012-06-27 | 2014-01-01 | Quanta Comp Inc | Interaction system |
| TW201430752A (en) * | 2013-01-21 | 2014-08-01 | Nat Univ Chin Yi Technology | Electrical apparatus interactive sensing system and method in school |
| TWM475649U (en) * | 2013-11-18 | 2014-04-01 | Chylyng Co Ltd | Mobile tour guiding device |
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