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TWI430121B - Verification system of score unit for game machine and method thereof - Google Patents

Verification system of score unit for game machine and method thereof Download PDF

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TWI430121B
TWI430121B TW99114871A TW99114871A TWI430121B TW I430121 B TWI430121 B TW I430121B TW 99114871 A TW99114871 A TW 99114871A TW 99114871 A TW99114871 A TW 99114871A TW I430121 B TWI430121 B TW I430121B
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unit
code
scoring
consumption data
input
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TW99114871A
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TW201140354A (en
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Tien Shu Hsu
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Tien Shu Hsu
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Description

遊戲機的計分單元之驗證系統及其方法 Game machine scoring unit verification system and method thereof

本發明是有關於一種驗證系統及其方法,特別是有關於一種遊戲機的計分單元之驗證系統及其方法。 The present invention relates to a verification system and method thereof, and more particularly to a verification system and method for a score unit of a gaming machine.

目前市面一般遊戲機皆是以計分單元(如:代幣、紙張票據或籌碼…等)作為遊樂消費的媒介,此計分單元是以類似金錢的角色,其被投入遊戲機內或被遊戲機所辨識後,將會於遊戲機顯示對應的遊樂積分。 At present, the general game machines in the market are based on scoring units (such as tokens, paper bills or chips, etc.) as a medium for amusement consumption. This scoring unit is a money-like role, which is put into the game machine or is played by the game. After the machine recognizes, the corresponding amusement score will be displayed on the game console.

以代幣為計分單元者而言,代幣係娛樂場所供應遊戲機及玩家進行遊戲所用,因此,其所需要代幣可能是數萬或數十萬個,甚至在大規模的娛樂場所需之代幣的數量可能高達數百萬個或者更多,故在娛樂場所中其所有代幣所累積之體積及重量非常龐大,進而造成娛樂場所之商家於管理代幣上之不便。又,代幣可能被偽造或變造,使得遊戲機錯誤辨識,而給予遊樂積分,造成商家之損失。 In the case of tokens, the token-based entertainment venues supply game consoles and players to play games. Therefore, the tokens they need may be tens or hundreds of thousands, even in large-scale casinos. The number of tokens may be millions or more, so the volume and weight of all the tokens accumulated in the entertainment venue is very large, which in turn causes the merchants of the entertainment venue to inconvenience in managing the tokens. Moreover, the token may be forged or altered, causing the game machine to misidentify and giving the ride points, causing loss to the merchant.

另外,以紙張票據作為計分單元而言,紙張票據利用條碼記錄玩家的遊樂積分、消費額度或明細…等。並以條碼以供遊戲機辨識真偽,且作為啟動遊戲機進行消費之媒介,雖然紙張票據解決以 代幣為媒介進行消費所帶來的佔用太多體積及累積重量太重之問題。但仍有較易被偽造的風險,此外,紙張票據只能提供單次消費使用,並無法重複利用,故紙張票據另有浪費資源不環保之虞。 In addition, with the paper ticket as the scoring unit, the paper ticket uses the barcode to record the player's amusement score, consumption quota or detail, and the like. And the barcode is used for the game machine to identify the authenticity, and as a medium for starting the game machine for consumption, although the paper bill is solved Tokens are the problem of taking too much volume and accumulating weight too much for consumption. However, there is still a risk of being easily forged. In addition, paper bills can only be used for a single purchase and cannot be reused. Therefore, paper bills are otherwise wasteful of resources and are not environmentally friendly.

有鑑於上述習知技術之問題,本發明之目的就是在提供一種遊戲機的計分單元之驗證系統及其方法,以解決無法重複使用之不環保的問題,並解決計分單元易被偽造的問題。 In view of the above problems of the prior art, the object of the present invention is to provide a verification system and a method for a scoring unit of a gaming machine, to solve the problem of non-reusable environmental protection, and to solve the problem that the scoring unit is easily forged. problem.

根據本發明之目的,係提出一種遊戲機的計分單元之驗證系統,此系統係包含一輸入/輸出單元、一掃描單元、一消費資料庫、一判斷單元及一處理單元。其中消費資料庫內含有複數個計分單元所對應的代碼及各代碼所匹配之一消費資料。輸入/輸出單元連接掃描單元,掃描單元連接判斷單元,判斷單元連接消費資料庫,及消費資料庫與處理單元連接。且輸入/輸出單元提供接收、停留或退出一計分單元,掃描單元係用以對計分單元進行掃描,以取得計分單元所記錄之代碼及消費資料。判斷單元判斷消費資料庫內是否含有與代碼相對應之消費資料,當判斷單元判斷出消費資料庫內含有與代碼相對應之消費資料,處理單元提供消費資料給遊戲機作為遊樂積分,並顯示於遊戲機所設之一顯示單元上。 In accordance with the purpose of the present invention, a verification system for a scoring unit of a gaming machine is provided. The system includes an input/output unit, a scanning unit, a consumption database, a determination unit, and a processing unit. The consumer database contains a code corresponding to a plurality of scoring units and one of the consumption data matched by each code. The input/output unit is connected to the scanning unit, the scanning unit is connected to the judging unit, the judging unit is connected to the consumption database, and the consumption database is connected to the processing unit. And the input/output unit provides receiving, staying or exiting a scoring unit, and the scanning unit is configured to scan the scoring unit to obtain the code and consumption data recorded by the scoring unit. The judging unit judges whether the consumer database contains the consumption data corresponding to the code, and when the judging unit judges that the consumer database contains the consumption data corresponding to the code, the processing unit provides the consumption data to the game machine as the amusement score, and displays The game machine is set on one of the display units.

其中,處理單元更連接輸入/輸出單元,當判斷單元判斷出消費資料庫內不具有與代碼相對應之消費資料,則處理單元發出命令到輸入/輸出單元,將計分單元停留在輸入/輸出單元內,且不於顯示單元輸出遊樂積分。 The processing unit is further connected to the input/output unit. When the determining unit determines that the consumption data does not have the consumption data corresponding to the code, the processing unit issues a command to the input/output unit, and the counting unit stays at the input/output unit. The attraction points are output in the unit and not in the display unit.

其中,此系統更包括一辨識單元,此辨識單元與處理單元連接,並根據計分單元之代碼辨識計分單元真偽。當辨識單元辨識出代碼為偽造、變造者,則由處理單元發出命令到輸入/輸出單元,令輸入/輸出單元退出當前接收之計分單元。當辨識單元辨識出代碼為真實者,則辨識單元將代碼傳送給判斷單元進行處理。 The system further includes an identification unit, and the identification unit is connected to the processing unit, and the authenticity of the scoring unit is identified according to the code of the scoring unit. When the identification unit recognizes that the code is forged or altered, the processing unit issues a command to the input/output unit to cause the input/output unit to exit the currently received scoring unit. When the identification unit recognizes that the code is authentic, the identification unit transmits the code to the determination unit for processing.

其中,代碼係可預先以一字串或一演算法進行加密編碼,以免該代碼被竊取盜用,且此系統更包括一解密單元,解密單元係連接掃描單元與辨識單元,當掃描單元對計分單元進行掃描後,掃描單元所取得的代碼,係由該解密單元以該字串或演算法對代碼進行解密。再將已解密之代碼提供給辨識單元進行處理。 The code may be encrypted and encoded in advance by a string or an algorithm to prevent the code from being stolen, and the system further includes a decryption unit, and the decryption unit is connected to the scanning unit and the identification unit, and the scanning unit pairs are scored. After the unit scans, the code obtained by the scanning unit decrypts the code by the decryption unit by the string or algorithm. The decrypted code is then provided to the identification unit for processing.

其中,此系統更包含有抹除單元,係與輸入/輸出單元及處理單元相接,並用以抹除計分單元中之所記錄的代碼。當處理單元提供消費資料給遊戲機作為遊樂積分後,處理單元立即發出命令到抹除單元,令抹除單元抹除計分單元中之所記錄的消費資料。 The system further includes an erasing unit connected to the input/output unit and the processing unit, and used to erase the recorded code in the scoring unit. After the processing unit provides the consumption data to the gaming machine as the amusement score, the processing unit immediately issues a command to the erasing unit, so that the erasing unit erases the recorded consumption data in the scoring unit.

其中,此系統更包含有一寫入單元,係與輸入/輸出單元及處理單元相接,並用以寫入消費資料於一計分單元中。當遊戲機結束遊戲而欲退出一計分單元時,處理單元發出命令到輸入/輸出單元,令輸入/輸出單元提供已抹除消費資料的計分單元,再由處理單元將遊戲機所記錄的遊樂積分轉換成消費資料,並發出命令到寫入單元,使得寫入單元將消費資料寫入計分單元,並由處理單元將消費資料記錄於消費資料庫內,再由處理單元發出命令到輸入/輸出單元,使得輸入/輸出單元退出計分單元。 The system further includes a write unit connected to the input/output unit and the processing unit, and used to write the consumption data in a scoring unit. When the gaming machine ends the game and wants to exit a scoring unit, the processing unit issues a command to the input/output unit, so that the input/output unit provides the scoring unit that has erased the consumption data, and then the processing unit records the recorded information of the gaming machine. The amusement score is converted into consumption data, and a command is sent to the writing unit, so that the writing unit writes the consumption data into the scoring unit, and the processing unit records the consumption data in the consumption database, and then the processing unit issues a command to the input. / Output unit, causing the input/output unit to exit the scoring unit.

其中,此系統更包含有一加密單元,係與寫入單元及處理單元相 接,當處理單元欲發出命令到寫入單元前,處理單元係發出命令到加密單元,由加密單元將代碼及消費資料以該字串或演算法進行加密編碼,再將已加密的代碼及消費資料傳送到寫入單元進行處理。 Wherein, the system further comprises an encryption unit, which is associated with the writing unit and the processing unit Then, when the processing unit wants to issue a command to the writing unit, the processing unit issues a command to the encryption unit, and the encryption unit encrypts and encodes the code and the consumption data by the string or algorithm, and then encrypts the code and consumes The data is transferred to the write unit for processing.

根據本發明之目的,係提出一種遊戲機的計分單元之驗證方法,其包含以下步驟。提供一遊戲機以供消費者利用計分單元進行消費,經由一輸入/輸出單元接收一計分單元。利用遊戲機之掃描單元掃描計分單元,以取得計分單元所記錄之代碼及消費資料。再以判斷單元判斷消費資料庫內是否含有與代碼相對應之消費資料。當判斷單元判斷出消費資料庫內含有與代碼相對應之消費資料,處理單元即自提供消費資料給遊戲機作為遊樂積分,並顯示於遊戲機所設之一顯示單元上,且將計分單元停留於輸入/輸出單元內。 According to an object of the present invention, a verification method of a scoring unit of a gaming machine is proposed, which comprises the following steps. A gaming machine is provided for the consumer to consume by the scoring unit, and a scoring unit is received via an input/output unit. The scoring unit is scanned by the scanning unit of the gaming machine to obtain the code and consumption data recorded by the scoring unit. Then, the judging unit judges whether the consumer database contains the consumption data corresponding to the code. When the judging unit judges that the consumption database contains the consumption data corresponding to the code, the processing unit automatically supplies the consumption data to the game machine as the amusement score, and displays it on one of the display units of the game machine, and the scoring unit Stay in the input/output unit.

其中,當判斷單元判斷出消費資料庫內不具有與代碼相對應之消費資料,則處理單元發出命令到輸入/輸出單元,將計分單元停留在遊戲機內,且不於顯示單元輸出遊樂積分。 Wherein, when the judging unit judges that the consumption data does not have the consumption data corresponding to the code, the processing unit issues a command to the input/output unit, stays the scoring unit in the game machine, and does not output the amusement points in the display unit. .

其中,當判斷單元欲判斷消費資料庫內是否含有代碼相對應之消費資料時,先由一辨識單元根據代碼辨識計分單元真偽。當辨識單元根據代碼辨識出計分單元為偽造、變造者,則由處理單元發出命令到輸入/輸出單元,令輸入/輸出單元退出當前接收之計分單元。當辨識單元根據代碼辨識出計分單元為真實者,則辨識單元將代碼傳送給判斷單元進行處理。 Wherein, when the judging unit wants to judge whether the consumer database contains the corresponding consumption data of the code, the identification unit first identifies the authenticity of the scoring unit according to the code. When the identification unit recognizes that the scoring unit is a forged or altered person according to the code, the processing unit issues a command to the input/output unit to cause the input/output unit to exit the currently received scoring unit. When the identification unit recognizes that the scoring unit is the real one according to the code, the identification unit transmits the code to the judging unit for processing.

其中,當遊戲機結束遊戲而欲退出計分單元時,處理單元發出命 令到輸入/輸出單元,令輸入/輸出單元提供已抹除消費資料的計分單元,再由處理單元將遊戲機所記錄的遊樂積分轉換成消費資料,並發出命令到加密單元,由加密單元將代碼及消費資料以一字串或一演算法進行加密編碼。 Wherein, when the game machine ends the game and wants to exit the scoring unit, the processing unit issues a life To the input/output unit, the input/output unit is provided with a scoring unit that erases the consumption data, and then the processing unit converts the amusement points recorded by the game machine into consumption data, and issues a command to the encryption unit, by the encryption unit The code and the consumption data are encrypted and encoded by a string or an algorithm.

其中,此方法更包括計分單元的一代碼寫入方法。加密單元將已加密的代碼及消費資料傳送到寫入單元,由寫入單元將已加密的代碼及消費資料寫入計分單元,並由處理單元將消費資料記錄於消費資料庫內,且由處理單元發出命令到輸入/輸出單元,使得輸入/輸出單元退出計分單元。 Wherein, the method further comprises a code writing method of the scoring unit. The encryption unit transfers the encrypted code and the consumption data to the writing unit, and the writing unit writes the encrypted code and the consumption data into the scoring unit, and the processing unit records the consumption data in the consumption database, and The processing unit issues a command to the input/output unit such that the input/output unit exits the scoring unit.

其中,此方法更包括計分單元的一代碼解密方法。當掃描單元對計分單元進行掃描後,掃描單元所取得的代碼,係由該解密單元以該字串或演算法對代碼進行解密。再將已解密之代碼提供給辨識單元進行後續處理。 Wherein, the method further comprises a code decryption method of the scoring unit. After the scanning unit scans the scoring unit, the code obtained by the scanning unit decrypts the code by the decrypting unit by the string or algorithm. The decrypted code is then provided to the identification unit for subsequent processing.

其中,此方法更包括計分單元的一代碼抹除方法。當處理單元自消費資料庫取得出此消費資料,提供給遊戲機作為遊樂積分後,處理單元即發出命令到抹除單元,令抹除單元抹除計分單元中之所記錄的消費資料,再將計分單元停留在輸入/輸出單元中。 Wherein, the method further comprises a code erasing method of the scoring unit. When the processing unit obtains the consumption data from the consumption database and provides the game machine as the amusement score, the processing unit issues a command to the erasing unit, so that the erasing unit erases the recorded consumption data in the scoring unit, and then Leave the scoring unit in the input/output unit.

承上所述,本發明之遊戲機計分單元之驗證系統及其方法,可具有一或多個下述優點: As described above, the verification system and method of the gaming machine scoring unit of the present invention may have one or more of the following advantages:

(1)此發明之遊戲機的計分單元之驗證系統及其方法中,計分單元可分別經由寫入單元及抹除單元進行寫入與清除資料的動作,提供了可重複利用的計分單元,解決以往計分單元只記錄當次消費,無法重新再記錄之不環保的問題。 (1) In the verification system and method of the scoring unit of the gaming machine of the present invention, the scoring unit can perform the operations of writing and erasing data via the writing unit and the erasing unit, respectively, providing reusable scoring Unit, solve the problem that the previous scoring unit only records the current consumption and cannot re-record it.

(2)此發明之遊戲機計分單元之驗證系統及其方法,計分單元係經過解密過程及確認代碼與代碼資料的存在與否的驗證過程,以確認計分單元之真偽,提高了防偽的功能,解決了以往計分單元較易被偽造的問題。 (2) The verification system and method of the game machine scoring unit of the invention, the scoring unit is a verification process of the decryption process and the presence or absence of the confirmation code and the code data, to confirm the authenticity of the scoring unit, and improve the The anti-counterfeiting function solves the problem that the scoring unit is relatively easy to be forged.

1‧‧‧輸入/輸出單元 1‧‧‧Input/output unit

2‧‧‧掃描單元 2‧‧‧ scan unit

3‧‧‧判斷單元 3‧‧‧judging unit

4‧‧‧消費資料庫 4‧‧‧Consumer database

5‧‧‧處理單元 5‧‧‧Processing unit

6‧‧‧計分單元 6‧‧‧Scoring unit

7‧‧‧遊戲機 7‧‧‧game machine

70‧‧‧遊樂積分 70‧‧‧Amusement points

72‧‧‧顯示單元 72‧‧‧Display unit

8‧‧‧辨識單元 8‧‧‧ Identification unit

9‧‧‧寫入單元 9‧‧‧Write unit

10‧‧‧加密單元 10‧‧‧Encryption unit

11‧‧‧解密單元 11‧‧‧Decryption unit

12‧‧‧抹除單元 12‧‧‧ erasing unit

13‧‧‧代幣處理系統 13‧‧‧Token Processing System

14‧‧‧伺服器 14‧‧‧Server

40‧‧‧消費資料 40‧‧‧ Consumption Information

60‧‧‧代碼 60‧‧‧ code

S10~S50‧‧‧步驟 S10~S50‧‧‧Steps

S21~S23‧‧‧步驟 S21~S23‧‧‧Steps

S501~S503‧‧‧步驟 S501~S503‧‧‧Steps

S504~S507‧‧‧步驟 S504~S507‧‧‧Steps

S201~S202‧‧‧步驟 S201~S202‧‧‧Steps

S511~S512‧‧‧步驟 S511~S512‧‧‧Steps

第1圖係為本發明之遊戲機的計分單元之驗證系統之系統方塊圖;第2圖係為本發明之第一實施例之示意圖;第3圖係為本發明之第二實施例之示意圖;第4圖係為本發明之第三實施例之示意圖;第5圖係為本發明之第四實施例之示意圖;第6圖係為本發明之第五實施例之示意圖;第7圖係為本發明之第六實施例之示意圖;第8圖係為本發明遊戲機的計分單元之驗證方法之流程圖;第9圖係為本發明之辨識單元辨識計分單元真偽之流程圖;第10圖係為本發明之計分單元的加密流程圖;第11圖係為本發明之計分單元的寫入流程圖;第12圖係為本發明之計分單元的解密流程圖;以及第13圖係為本發明之計分單元的抹除流程圖。 1 is a system block diagram of a verification system of a scoring unit of a gaming machine of the present invention; FIG. 2 is a schematic view of a first embodiment of the present invention; and FIG. 3 is a second embodiment of the present invention. 4 is a schematic view of a third embodiment of the present invention; FIG. 5 is a schematic view of a fourth embodiment of the present invention; and FIG. 6 is a schematic view of a fifth embodiment of the present invention; The figure is a schematic diagram of a sixth embodiment of the present invention; FIG. 8 is a flowchart of a verification method of a scoring unit of the game machine of the present invention; and FIG. 9 is a flow of authenticity of the identification unit of the identification unit of the present invention. Figure 10 is an encryption flow chart of the scoring unit of the present invention; Figure 11 is a flow chart of writing the scoring unit of the present invention; and Figure 12 is a decryption flow chart of the scoring unit of the present invention; And Figure 13 is an erase flow chart of the scoring unit of the present invention.

請參閱第1圖,其係為本發明之遊戲機的計分單元之驗證系統之系統方塊圖。圖中,遊戲機的計分單元之驗證系統包含一輸入/輸出單元1、一掃描單元2、一判斷單元3、一消費資料庫4及一處理單元5。其中,輸入/輸出單元1連接掃描單元2,掃描單元2連接判斷單元3,判斷單元3連接消費資料庫4,及消費資料庫4連接處理單元5。 Please refer to FIG. 1 , which is a system block diagram of a verification system of a scoring unit of a gaming machine of the present invention. In the figure, the verification system of the scoring unit of the gaming machine comprises an input/output unit 1, a scanning unit 2, a judging unit 3, a consumption database 4 and a processing unit 5. The input/output unit 1 is connected to the scanning unit 2, the scanning unit 2 is connected to the judging unit 3, the judging unit 3 is connected to the consumption database 4, and the consumption database 4 is connected to the processing unit 5.

在本發明中,輸入/輸出單元1提供接收、停留或退出一計分單元6。計分單元6係可紀錄代碼60及消費資料40等資訊,計分單元6係可為具有射頻標籤的代幣、卡片或籌碼,但本發明在實際實施時,並不限於此。又,消費資料庫4內含有複數個代碼60及消費資料40。其中各代碼60分別對應唯一個計分單元6,而各消費資料40則是於輸入/輸出單元1退出計分單元6時,被記錄於計分單元6內的貨幣額度、遊戲積分或明細…等資訊。 In the present invention, the input/output unit 1 provides for receiving, staying or exiting a scoring unit 6. The scoring unit 6 can record information such as the code 60 and the consumption data 40. The scoring unit 6 can be a token, a card or a chip with a radio frequency tag, but the present invention is not limited thereto. Moreover, the consumer database 4 contains a plurality of codes 60 and consumption data 40. Each of the codes 60 corresponds to a unique scoring unit 6, and each of the consumption data 40 is a currency amount, a game credit or a detail recorded in the scoring unit 6 when the input/output unit 1 exits the scoring unit 6. And other information.

再者,輸入/輸出單元1亦連接掃描單元2及處理單元5。其中掃描單元2係對計分單元6進行掃描,以取得計分單元6所記錄之代碼60及消費資料40。判斷單元3連接掃描單元2,判斷單元3則判斷掃描單元2所取得的代碼60,是否於消費資料庫4內含與其相匹配之消費資料40。若有,則處理單元5即自消費資料庫4得出此消費資料40,提供給一遊戲機7作為遊樂積分70,並顯示於遊戲機7所設之一顯示單元72上。若無,則處理單元5發出命令到輸入/輸出單元1,將計分單元6停留在輸入/輸出單元1內,且不於顯示單元72輸出遊樂積分70。 Furthermore, the input/output unit 1 is also connected to the scanning unit 2 and the processing unit 5. The scanning unit 2 scans the scoring unit 6 to obtain the code 60 and the consumption data 40 recorded by the scoring unit 6. The judging unit 3 is connected to the scanning unit 2, and the judging unit 3 judges whether the code 60 obtained by the scanning unit 2 contains the consumption data 40 matched with the consumption data base 4. If so, the processing unit 5 derives the consumption data 40 from the consumer database 4, provides it to the gaming machine 7 as the amusement score 70, and displays it on one of the display units 72 provided in the gaming machine 7. If not, the processing unit 5 issues a command to the input/output unit 1, the scoring unit 6 stays in the input/output unit 1, and the display unit 72 does not output the attraction integral 70.

在本發明中,更包括一辨識單元8,此辨識單元8與處理單元5連接,藉以辨識輸入/輸出單元1當前所接收之計分單元6之真偽。 在本發明中,辨識單元8辨識計分單元6之真偽之手段是,當掃描單元2取得輸入/輸出單元1當前所接收之計分單元6的代碼60時,辨識單元8判斷消費資料庫4內是否具有相對應的代碼60,若有,即表示此計分單元6是真品,則辨識單元8將代碼傳送給判斷單元3進行處理。若無,即表示此計分單元6是經偽造、變造,且當辨識單元8辨識出代碼60為偽造、變造者,則由處理單元5發出命令到輸入/輸出單元1,令輸入/輸出單元1退出當前接收之計分單元6,以達到辨識計分單元6真偽之目的。 In the present invention, an identification unit 8 is further included, and the identification unit 8 is connected to the processing unit 5 to identify the authenticity of the scoring unit 6 currently received by the input/output unit 1. In the present invention, the means for the identification unit 8 to recognize the authenticity of the scoring unit 6 is that when the scanning unit 2 obtains the code 60 of the scoring unit 6 currently received by the input/output unit 1, the identification unit 8 determines the consumption database. Whether there is a corresponding code 60 in 4, if any, indicating that the scoring unit 6 is genuine, the identification unit 8 transmits the code to the judging unit 3 for processing. If not, it means that the scoring unit 6 is forged or altered, and when the recognizing unit 8 recognizes that the code 60 is forged or altered, the processing unit 5 issues a command to the input/output unit 1 to make an input/ The output unit 1 exits the currently received scoring unit 6 for the purpose of identifying the authenticity of the scoring unit 6.

再者,本發明更包括一寫入單元9,寫入單元9係與輸入/輸出單元1及處理單元5相接,用以寫入消費資料40於計分單元6中。當遊戲機7結束遊戲而欲退出一計分單元6時,處理單元5發出命令到輸入/輸出單元1,令輸入/輸出單元1提供已抹除消費資料40的計分單元6,再由處理單元5將遊戲機7所記錄的貨幣額度、遊樂積分70或明細…等轉換成消費資料40,並發出命令到寫入單元9,使得寫入單元9將消費資料40寫入計分單元6,並由處理單元5將消費資料40記錄於消費資料庫4內,再由處理單元5發出命令到輸入/輸出單元1,使得輸入/輸出單元1退出計分單元6。 Furthermore, the present invention further includes a writing unit 9 connected to the input/output unit 1 and the processing unit 5 for writing the consumption data 40 in the scoring unit 6. When the gaming machine 7 ends the game and wants to exit a scoring unit 6, the processing unit 5 issues a command to the input/output unit 1, causing the input/output unit 1 to provide the scoring unit 6 that has erased the consumption data 40, and then processes it. The unit 5 converts the currency amount, the amusement score 70 or the details, etc. recorded by the gaming machine 7 into the consumption data 40, and issues a command to the writing unit 9, so that the writing unit 9 writes the consumption data 40 into the scoring unit 6, The consumption data 40 is recorded by the processing unit 5 in the consumption database 4, and the processing unit 5 issues a command to the input/output unit 1 so that the input/output unit 1 exits the scoring unit 6.

在本發明中,為能更進一步避免代碼被複製或竊取盜用,更包含有一加密單元10。其中加密單元10係與寫入單元9及處理單元5相接。當處理單元5欲發出命令到寫入單元9前,處理單元5係發出命令到加密單元10,由加密單元10將代碼60及消費資料40或其二者之任一,經由一字串或一演算法對消費資料40及代碼60進行加密編碼,再將已加密的代碼60及消費資料40或其二者之任一傳送到寫入單元9,以令寫入單元9將已加密的代碼60及消費資料40或 其二者之任一寫入計分單元6內。 In the present invention, an encryption unit 10 is further included in order to further prevent the code from being copied or stolen. The encryption unit 10 is connected to the writing unit 9 and the processing unit 5. Before the processing unit 5 wants to issue a command to the writing unit 9, the processing unit 5 issues a command to the encryption unit 10, and the encryption unit 10 transmits the code 60 and the consumption data 40, or both, via a string or a The algorithm encrypts and encodes the consumption data 40 and the code 60, and then transfers the encrypted code 60 and the consumption data 40 or both to the writing unit 9 to cause the writing unit 9 to encrypt the code 60. And consumption data 40 or Either of them is written into the scoring unit 6.

由於,計分單元6已寫入被加密的代碼60及消費資料40或其二者之任一,因此,為使判斷單元3能以已解碼之代碼60或/及消費資料40,判斷消費資料庫4內是否含有與代碼60相對應之消費資料40。故,在本發明中,更包括一解密單元11,解密單元11係連接掃描單元2、辨識單元8,當掃描單元2對輸入/輸出單元1當前所接收之計分單元6進行掃描後,掃描單元2所取得的代碼60及消費資料40,係由該解密單元11以該字串或演算法對已加密的代碼60及消費資料40進行解密,再將已解密之代碼60提供給辨識單元8進行處理,而消費資料40則提供給判斷單元3進行處理。 Since the scoring unit 6 has written the encrypted code 60 and the consumption data 40 or both of them, in order to enable the judging unit 3 to judge the consumption data with the decoded code 60 or/and the consumption data 40. Whether the library 4 contains the consumption data 40 corresponding to the code 60. Therefore, in the present invention, a decryption unit 11 is further included, and the decryption unit 11 is connected to the scanning unit 2, the identification unit 8, and is scanned after the scanning unit 2 scans the scoring unit 6 currently received by the input/output unit 1. The code 60 and the consumption data 40 obtained by the unit 2 are decrypted by the decryption unit 11 by the string or algorithm, and the decrypted code 60 is provided to the identification unit 8. The processing is performed, and the consumption data 40 is supplied to the judging unit 3 for processing.

此外,在本發明中,當解密單元11以該字串或演算法對代碼進行解密時,同時,辨識單元8亦可另以辨識輸入/輸出單元1當前所接收之計分單元6的代碼,是否以該字串或演算法進行加密,作為辨識計分單元6真偽之手段。 In addition, in the present invention, when the decryption unit 11 decrypts the code by the string or algorithm, at the same time, the identification unit 8 can additionally identify the code of the scoring unit 6 currently received by the input/output unit 1. Whether to encrypt by the string or algorithm is used as a means for identifying the authenticity of the scoring unit 6.

在本發明中,更包含有抹除單元12,抹除單元12係與輸入/輸出單元1及處理單元5相接,並用以抹除計分單元6中所記錄的消費資料40。抹除單元12抹除計分單元6中所記錄的消費資料40之時機,係當處理單元5提供消費資料40給遊戲機7作為遊樂積分70後,處理單元5即發出命令到抹除單元12,令抹除單元12抹除計分單元6中所記錄的消費資料40。 In the present invention, the erasing unit 12 is further included, and the erasing unit 12 is connected to the input/output unit 1 and the processing unit 5, and is used to erase the consumption data 40 recorded in the scoring unit 6. When the erasing unit 12 erases the consumption data 40 recorded in the scoring unit 6, when the processing unit 5 provides the consumption data 40 to the gaming machine 7 as the amusement score 70, the processing unit 5 issues a command to the erasing unit 12 So that the erasing unit 12 erases the consumption data 40 recorded in the scoring unit 6.

請參閱第2圖,係本發明之第一實施例之示意圖,圖中,輸入/輸出單元1及掃描單元2係獨立於遊戲機7外構成一代幣處理系統13,而判斷單元3、消費資料庫4及處理單元5則設在一伺服器14內 。又,為能於代幣處理系統13提供辨識計分單元6之真偽及對代碼60及消費資料40或其二者之任一進行加密/解密等功能,請參閱第3圖,係本發明之第二實施例之示意圖,圖中,其與第一實施例之差異是,代幣處理系統13更包括辨識單元8、寫入單元9、加密單元10、解密單元11及抹除單元12。另請參閱第4圖,係本發明之第三實施例之示意圖,圖中,其與第二實施例之差異是,辨識單元8係設在伺服器14內,而非代幣處理系統的一部份。如此,於現有的遊戲機上只要運用上述的各實施例,即可輕易的實現本發明,又或是複數個遊戲機可共用同一代幣處理系統13,以達到節省成本之目的。 Referring to FIG. 2, it is a schematic diagram of a first embodiment of the present invention. In the figure, the input/output unit 1 and the scanning unit 2 are independent of the gaming machine 7 to form a token processing system 13, and the judging unit 3 and the consumption data. The library 4 and the processing unit 5 are disposed in a server 14. . Moreover, in order to provide the token processing unit 13 with the authenticity of the identification scoring unit 6 and the function of encrypting/decrypting the code 60 and the consumption data 40 or both, please refer to FIG. 3, which is the present invention. A schematic diagram of a second embodiment, which differs from the first embodiment in that the token processing system 13 further includes an identification unit 8, a writing unit 9, an encryption unit 10, a decryption unit 11, and an erasing unit 12. Please refer to FIG. 4, which is a schematic diagram of a third embodiment of the present invention. The difference between the figure and the second embodiment is that the identification unit 8 is disposed in the server 14, instead of one of the token processing systems. Part. In this way, the present invention can be easily implemented by using the above embodiments in the existing game machine, or a plurality of game machines can share the same token processing system 13 to achieve cost saving.

當然亦可於製造新遊戲機時,將代幣處理系統放置在遊戲機內,請參閱第5圖,係本發明之第四實施例之示意圖,圖中,第四實施例與第一實施例之差異是,輸入/輸出單元1及掃描單元2係設於遊戲機7內,用以構成代幣處理系統13。又,請參閱第6圖,係本發明之第五實施例之示意圖,圖中,第五實施例與第二實施例大致相同,二者差異是代幣處理系統13設於遊戲機7內。另請參閱第7圖,係本發明之第六實施例之示意圖,圖中,第六實施例與第三實施例之差異是代幣處理系統13設於遊戲機7。 Of course, when the new game machine is manufactured, the token processing system is placed in the game machine. Referring to FIG. 5, it is a schematic diagram of a fourth embodiment of the present invention. In the figure, the fourth embodiment and the first embodiment are shown. The difference is that the input/output unit 1 and the scanning unit 2 are provided in the gaming machine 7 to constitute the token processing system 13. 6 is a schematic view of a fifth embodiment of the present invention. The fifth embodiment is substantially the same as the second embodiment. The difference is that the token processing system 13 is provided in the gaming machine 7. Referring to Fig. 7, there is shown a schematic view of a sixth embodiment of the present invention. The difference between the sixth embodiment and the third embodiment is that the token processing system 13 is provided in the gaming machine 7.

請參閱第8圖,其係為本發明之遊戲機的計分單元之驗證方法之流程圖。圖中,其包含以下步驟:(S10)提供一遊戲機以供消費者利用計分單元進行消費,並經由一輸入/輸出單元接收一計分單元;(S20)經由一掃描單元掃描計分單元,以取得計分單元所記錄之 代碼及消費資料;(S30)再以判斷單元判斷消費資料庫內是否含有與代碼相對應之消費資料。若有,進行步驟(S40),若無,則進行步驟(S50);(S40)當判斷單元判斷出消費資料庫內含有與代碼相對應之消費資料,處理單元即提供此消費資料給遊戲機作為遊樂積分,並顯示於遊戲機所設之一顯示單元上,且將計分單元停留於輸入/輸出單元內;以及(S50)當判斷單元判斷出消費資料庫內不具有與代碼相對應之消費資料,則處理單元發出命令到輸入/輸出單元,將計分單元停留在遊戲機內,且不於顯示單元輸出遊樂積分。 Please refer to FIG. 8 , which is a flow chart of the verification method of the scoring unit of the gaming machine of the present invention. In the figure, it comprises the following steps: (S10) providing a gaming machine for the consumer to use the scoring unit for consumption, and receiving a scoring unit via an input/output unit; (S20) scanning the scoring unit via a scanning unit To obtain the record of the scoring unit The code and the consumption data; (S30) further determines, by the determining unit, whether the consumer database contains the consumption data corresponding to the code. If yes, proceed to step (S40), if not, proceed to step (S50); (S40) when the determining unit determines that the consumption database contains the consumption data corresponding to the code, the processing unit provides the consumption data to the game machine. As the amusement score, displayed on one of the display units provided in the gaming machine, and staying in the input/output unit; and (S50) when the determining unit determines that the consumer database does not have a corresponding code When the data is consumed, the processing unit issues a command to the input/output unit, stays in the gaming machine, and does not output the amusement score in the display unit.

在本發明之遊戲機的計分單元之驗證方法中,請參閱第9圖,當判斷單元欲判斷消費資料庫內是否含有代碼相對應之消費資料前,係以一辨識單元辨識計分單元真偽,其包括下列步驟:(S21)由一辨識單元根據掃描單元所取得的代碼辨識計分單元真偽,若是代碼為真實者,進行步驟(S22),否則進行步驟(S23);(S22)辨識單元將消費資料傳送給判斷單元進行處理,意即進行步驟(30);以及(S23)處理單元發出命令到輸入/輸出單元,令輸入/輸出單元退出當前接收之計分單元。 In the verification method of the scoring unit of the gaming machine of the present invention, please refer to FIG. 9 , when the judging unit wants to judge whether the consumer database contains the corresponding consumption data of the code, the identification unit is identified by an identification unit. False, comprising the following steps: (S21) identifying, by an identification unit, the authenticity of the scoring unit according to the code obtained by the scanning unit, if the code is real, performing the step (S22), otherwise performing the step (S23); (S22) The identification unit transmits the consumption data to the determination unit for processing, that is, the step (30) is performed; and (S23) the processing unit issues a command to the input/output unit to cause the input/output unit to exit the currently received scoring unit.

據上所述,藉由辨識單元判斷出計分單元真偽,以防止他人以不當手法偽造計分單元。 According to the above, the identification unit determines the authenticity of the scoring unit to prevent others from falsifying the scoring unit by improper means.

在本發明之遊戲機的計分單元之驗證方法中,請參閱第10圖,當 遊戲機結束遊戲而欲退出計分單元時,更包括計分單元的一代碼加密方法。其步驟包括:(S501)處理單元發出命令到輸入/輸出單元,令輸入/輸出單元提供已抹除消費資料的計分單元;(S502)處理單元將遊戲機所記錄的遊樂積分轉換成消費資料,並發出命令到一加密單元;以及(S503)由加密單元將代碼及消費資料或其二者之任一,以一字串或一演算法進行加密編碼。 In the verification method of the scoring unit of the gaming machine of the present invention, please refer to FIG. 10, when When the game machine ends the game and wants to exit the scoring unit, it further includes a code encryption method of the scoring unit. The steps include: (S501) the processing unit issues a command to the input/output unit, so that the input/output unit provides the scoring unit that has erased the consumption data; (S502) the processing unit converts the amusement points recorded by the game machine into the consumption data. And issuing a command to an encryption unit; and (S503) encrypting and encoding the code and the consumption material or both by the encryption unit in a string or an algorithm.

又,在本發明之遊戲機的計分單元之驗證方法中,請參閱第11圖,當欲寫入的代碼及消費資料或其二者之任一於計分單元中之步驟包括:(S504)加密單元將已加密的代碼及消費資料或其二者之任一傳送到寫入單元;(S505)寫入單元將代碼及消費資料或二者之任一寫入計分單元;(S506)處理單元將消費資料記錄於消費資料庫內;以及(S507)處理單元發出命令到輸入/輸出單元,使得輸入/輸出單元退出計分單元。 Further, in the verification method of the scoring unit of the gaming machine of the present invention, referring to FIG. 11, the steps of the code to be written and the consumption data or both of them in the scoring unit include: (S504) The encryption unit transmits any one of the encrypted code and the consumption data or both to the writing unit; (S505) the writing unit writes the code and the consumption data or both to the scoring unit; (S506) The processing unit records the consumption data in the consumption database; and (S507) the processing unit issues a command to the input/output unit such that the input/output unit exits the scoring unit.

由於,計分單元內的代碼及消費資料或二者之任一已被加密單元加密,因此,請參閱第12圖,此方法於掃描單元取得已寫入該代碼及該消費資料或二者之任一的計分單元後,更包括下列步驟:(S201)該解密單元以該字串或演算法對代碼進行解密;以及 (S202)再將已解密之代碼提供給辨識單元進行後續處理,意即進行步驟(S21)。 Since the code and the consumption data in the scoring unit or any of the two are encrypted by the encryption unit, please refer to FIG. 12, which obtains the written code and the consumption data or both in the scanning unit. After any of the scoring units, the method further includes the following steps: (S201) the decrypting unit decrypts the code by the string or algorithm; (S202) The decrypted code is further provided to the identification unit for subsequent processing, that is, the step (S21) is performed.

在本發明之遊戲機的計分單元之驗證方法中,當輸入/輸出單元將計分單元停留在遊戲機內時,需將計分單元的消費資料抹除,請參閱第13圖,其抹除步驟包括:(S511)處理單元即發出命令到抹除單元,令抹除單元抹除計分單元中之所記錄的消費資料;以及(S512)輸入/輸出單元將計分單元停留在輸入/輸出單元中。 In the verification method of the scoring unit of the gaming machine of the present invention, when the input/output unit stops the scoring unit in the gaming machine, the consumption data of the scoring unit needs to be erased, please refer to FIG. The dividing step includes: (S511) the processing unit issues a command to the erasing unit, so that the erasing unit erases the recorded consumption data in the scoring unit; and (S512) the input/output unit stops the scoring unit at the input/ In the output unit.

本發明之遊戲機的計分單元之驗證系統及其方法,計分單元可經由寫入單元及抹除進行寫入或清除資料的動作,以提供計分單元之重複利用性,並解決以往計分單元只供記錄當次消費,無法重新使用之不環保的問題。且本發明的計分單元係經過加密、解密、辨識及判斷代碼資料存在與否的驗證過程,以確認計分單元之真偽,提高了防偽功能也解決了以往計分單元易被偽造的問題。 In the verification system and method of the scoring unit of the gaming machine of the present invention, the scoring unit can perform the operation of writing or clearing data through the writing unit and erasing to provide recyclability of the scoring unit and solve the past Sub-units are only used to record the current consumption and cannot be reused. Moreover, the scoring unit of the present invention performs the verification process of encrypting, decrypting, identifying and judging the presence or absence of the code data, to confirm the authenticity of the scoring unit, improving the anti-counterfeiting function and solving the problem that the scoring unit is easily forged. .

以上所述僅為舉例性,而非為限制性者。任何未脫離本發明之精神與範疇,而對其進行之等效修改或變更,均應包含於後附之申請專利範圍中。 The above is intended to be illustrative only and not limiting. Any equivalent modifications or alterations to the spirit and scope of the invention are intended to be included in the scope of the appended claims.

1‧‧‧輸入/輸出單元 1‧‧‧Input/output unit

2‧‧‧掃描單元 2‧‧‧ scan unit

3‧‧‧判斷單元 3‧‧‧judging unit

4‧‧‧消費資料庫 4‧‧‧Consumer database

5‧‧‧處理單元 5‧‧‧Processing unit

6‧‧‧計分單元 6‧‧‧Scoring unit

7‧‧‧遊戲機 7‧‧‧game machine

70‧‧‧遊樂積分 70‧‧‧Amusement points

72‧‧‧顯示單元 72‧‧‧Display unit

8‧‧‧辨識單元 8‧‧‧ Identification unit

9‧‧‧寫入單元 9‧‧‧Write unit

10‧‧‧加密單元 10‧‧‧Encryption unit

11‧‧‧解密單元 11‧‧‧Decryption unit

12‧‧‧抹除單元 12‧‧‧ erasing unit

40‧‧‧消費資料 40‧‧‧ Consumption Information

60‧‧‧代碼 60‧‧‧ code

Claims (10)

一種遊戲機的計分單元之驗證系統,其包含:一輸入/輸出單元,係提供接收、停留或退出一計分單元,該計分單元係可紀錄一第一代碼及對應該第一代碼的一第一消費資料;一掃描單元,係與輸入/輸出單元連接,且該掃描單元係對該計分單元進行掃描,並取得計分單元所記錄之該第一代碼及該第一消費資料;一消費資料庫,係包含有複數個第二代碼及第二消費資料,其中各該第二代碼分別對應唯一個計分單元;一辨識單元,係連接該掃描單元及該消費資料庫,當該掃描單元取得該輸入/輸出單元當前所接收之該計分單元之該第一代碼時,該辨識單元判斷該消費資料庫內是否具有對應於該第一代碼之一第二代碼;當該辨識單元判斷該消費資料庫內不具有對應於該第一代碼之該第二代碼時,該輸入/輸出單元退出當前接收之該計分單元;一判斷單元,係連接該辨識單元及該消費資料庫,當該辨識單元判斷該消費資料庫內具有對應於該第一代碼之該第二代碼時,該辨識單元將該第一代碼傳送給該判斷單元,該判斷單元判斷該消費資料庫內是否包含與該第一代碼相匹配之一第二消費資料;以及一處理單元,係連接該輸入/輸出單元、該掃描單元、該辨識單元、該判斷單元及該消費資料庫; 其中,當該判斷單元判斷出該消費資料庫具有與該計分單元之該第一代碼相匹配之該第二消費資料,則該處理單元提供該第二消費資料給一遊戲機作為遊樂積分,並顯示於該遊戲機所設之一顯示單元上;而當該判斷單元判斷出該消費資料庫不具有與該計分單元之該第一代碼相匹配之該第二消費資料,則該處理單元發出命令到該輸入/輸出單元,將該計分單元停留在該輸入/輸出單元內,且不於該顯示單元輸出遊樂積分。 A verification system for a scoring unit of a gaming machine, comprising: an input/output unit providing a receiving, staying or exiting a scoring unit, the scoring unit being capable of recording a first code and corresponding to the first code a first consumption data; a scanning unit is connected to the input/output unit, and the scanning unit scans the counting unit, and obtains the first code and the first consumption data recorded by the counting unit; a consumer database, comprising a plurality of second codes and second consumption data, wherein each of the second codes corresponds to a unique scoring unit; an identification unit is connected to the scanning unit and the consumption database, when When the scanning unit obtains the first code of the scoring unit currently received by the input/output unit, the identifying unit determines whether there is a second code corresponding to one of the first codes in the consumption database; when the identification unit When it is determined that the second code corresponding to the first code is not in the consumption database, the input/output unit exits the currently received scoring unit; Connecting the identification unit and the consumption database, when the identification unit determines that the second code corresponding to the first code is in the consumption database, the identification unit transmits the first code to the determination unit, the determining The unit determines whether the consumer database includes a second consumption data that matches the first code; and a processing unit that connects the input/output unit, the scanning unit, the identification unit, the determination unit, and the consumption database; Wherein, when the determining unit determines that the consumer database has the second consumption data matching the first code of the scoring unit, the processing unit provides the second consumption data to a game machine as an amusement score. And displayed on one of the display units of the gaming machine; and when the determining unit determines that the consumer database does not have the second consumption data that matches the first code of the counting unit, the processing unit A command is issued to the input/output unit, the scoring unit is stayed in the input/output unit, and the attraction unit is not outputted by the display unit. 如申請專利範圍第1項所述之遊戲機的計分單元之驗證系統,其中更包括一寫入單元,該寫入單元係與該輸入/輸出單元及處理單元相接,用以寫入該第一代碼、該第一消費資料或任一者於該計分單元中;其中,當該遊戲機結束遊戲時,該處理單元發出命令到該輸入/輸出單元,令該輸入/輸出單元提供該遊戲機內之其中一個已抹除第一消費資料的計分單元,再由該處理單元將該遊戲機所記錄的遊樂積分轉換成該第一消費資料,並發出命令到該寫入單元,使得該寫入單元將該第一消費資料寫入該計分單元,並由該處理單元將該第一消費資料記錄於該消費資料庫內以作為該第二消費資料,再由該處理單元發出命令到該輸入/輸出單元,使得該輸入/輸出單元退出該已寫入該消費資料的計分單元。 The verification system of the gaming unit of the gaming machine of claim 1, further comprising a writing unit, the writing unit is coupled to the input/output unit and the processing unit for writing the The first code, the first consumption profile or any one of the score units; wherein, when the gaming machine ends the game, the processing unit issues a command to the input/output unit to cause the input/output unit to provide the One of the gaming machines has erased the scoring unit of the first consumption data, and the processing unit converts the amusement points recorded by the gaming machine into the first consumption data, and issues a command to the writing unit, so that The writing unit writes the first consumption data into the scoring unit, and the processing unit records the first consumption data in the consumption database as the second consumption data, and then the processing unit issues a command. To the input/output unit, the input/output unit is caused to exit the scoring unit that has written the consumption data. 如申請專利範圍第2項所述之遊戲機的計分單元之驗證系統,其中更包含有一加密單元,該加密單元係與該寫入單元及該處理單元相接;其中,當該處理單元於發出命令到該寫入單元前,該處理單元係發出命令到該加密單元,由該加密單元將該第一代碼及該第一消 費資料或二者之任一進行加密編碼,再將已加密的第一代碼及第一消費資料或其二者之任一傳送到該寫入單元,並寫入該計分單元內。 The verification system of the scoring unit of the gaming machine of claim 2, further comprising an encryption unit, wherein the encryption unit is connected to the writing unit and the processing unit; wherein, when the processing unit is Before issuing a command to the writing unit, the processing unit issues a command to the encryption unit, and the first code and the first cancellation are performed by the encryption unit The fee data or either of them is encrypted and encoded, and then the encrypted first code and the first consumption data or both are transferred to the writing unit and written into the counting unit. 如申請專利範圍第3項所述之遊戲機的計分單元之驗證系統,其中更包括一解密單元,該解密單元係連接該掃描單元、該辨識單元與該判斷單元,當該掃描單元對該輸入/輸出單元當前所接收之計分單元進行掃描後,該掃描單元所取得的該第一代碼,係由該解密單元以該字串或演算法對該已加密的第一代碼進行解密,再將該已解密之第一代碼及第一消費資料或二者之任一提供給該辨識單元。 The verification system of the scoring unit of the gaming machine of claim 3, further comprising a decryption unit connected to the scanning unit, the identification unit and the determining unit, when the scanning unit After the scoring unit currently received by the input/output unit scans, the first code obtained by the scanning unit decrypts the encrypted first code by the decryption unit by the string or algorithm, and then Providing the decrypted first code and the first consumption data or both to the identification unit. 如申請專利範圍第4項所述之遊戲機的計分單元之驗證系統,其中更包含有一抹除單元,該抹除單元係與該輸入/輸出單元及該處理單元相接,並用以抹除該計分單元中所記錄的該第一代碼;其中,該抹除單元抹除該計分單元中所記錄的該第一代碼及該第一消費資料或二者之任一之時機,係當該處理單元自該消費資料庫取得出該第二消費資料,提供給該遊戲機作為該遊樂積分後,該處理單元即發出命令到該抹除單元,令該抹除單元抹除該計分單元中所記錄的該第一代碼。 The verification system of the scoring unit of the gaming machine of claim 4, further comprising an erasing unit connected to the input/output unit and the processing unit for erasing The first code recorded in the scoring unit; wherein the erasing unit erases the timing of the first code and the first consumption data recorded in the scoring unit or both, The processing unit obtains the second consumption data from the consumer database, and after the game machine is provided as the amusement score, the processing unit issues a command to the erasing unit, so that the erasing unit erases the scoring unit The first code recorded in . 一種遊戲機的計分單元之驗證方法,其包含以下步驟:提供一遊戲機以供消費者利用一計分單元進行消費,經由一輸入/輸出單元接收一計分單元;經由一掃描單元掃描該計分單元,以取得該計分單元所記錄之一第一代碼及一第一消費資料;由一辨識單元根據該掃描單元所取得的該第一代碼,作為辨識該計分單元是否為真偽之依據; 當該辨識單元判斷出一消費資料庫內不具有對應於該第一代碼之一第二代碼時,一處理單元命令該輸入/輸出單元退出當前接收之該計分單元;或者當該辨識單元判斷出該消費資料庫內具有對應於該第一代碼之該第二代碼時,該辨識單元將該第一代碼傳送給一判斷單元進行處理;再以該判斷單元判斷該消費資料庫內是否含有與該第一代碼相對應之一第二消費資料;當該判斷單元判斷出該消費資料庫內含有與該第一代碼相對應之該第二消費資料時,該處理單元提供該第二消費資料給該遊戲機作為遊樂積分,並顯示於該遊戲機所設之一顯示單元上,且將該計分單元停留於該輸入/輸出單元內;以及當該判斷單元判斷出該消費資料庫內不具有與該第一代碼相對應之該第二消費資料,則該處理單元發出命令到該輸入/輸出單元,將該計分單元停留在該遊戲機內,且不於該顯示單元輸出遊樂積分。 A method for verifying a scoring unit of a gaming machine, comprising the steps of: providing a gaming machine for consumption by a consumer using a scoring unit, receiving a scoring unit via an input/output unit; scanning the scanning unit via a scanning unit a scoring unit to obtain one of the first code and a first consumption data recorded by the scoring unit; and the first code obtained by the identification unit according to the scanning unit is used to identify whether the scoring unit is authentic Basis of When the identification unit determines that there is no second code corresponding to one of the first codes in a consumption database, a processing unit commands the input/output unit to exit the currently received scoring unit; or when the identification unit determines When the second code corresponding to the first code is included in the consumption database, the identification unit transmits the first code to a determining unit for processing; and the determining unit determines whether the consumption database contains The first code corresponds to one of the second consumption data; when the determining unit determines that the second data item corresponding to the first code is included in the consumption data base, the processing unit provides the second consumption data to The gaming machine is used as an amusement score and displayed on one of the display units of the gaming machine, and the counting unit stays in the input/output unit; and when the determining unit determines that the consumer database does not have And the second consumption data corresponding to the first code, the processing unit issues a command to the input/output unit, and the counting unit stays in the gaming machine Output to the display unit does not play integration. 如申請專利範圍第6項所述之遊戲機的計分單元之驗證方法,其中當該遊戲機結束遊戲而欲退出任一計分單元時,更包括下列步驟:該處理單元發出命令到該輸入/輸出單元,令該輸入/輸出單元提供一已抹除第一消費資料的計分單元;該處理單元將該遊戲機所記錄的遊樂積分轉換成該第一消費資料,並發出命令到一加密單元;以及由該加密單元將該第一代碼及該第一消費資料或二者之任一,以一字串或一演算法進行加密編碼。 The method for verifying a scoring unit of a gaming machine according to claim 6, wherein when the gaming machine ends the game and wants to exit any of the scoring units, the method further includes the following steps: the processing unit issues a command to the input / output unit, the input/output unit is provided with a scoring unit that erases the first consumption data; the processing unit converts the amusement points recorded by the gaming machine into the first consumption data, and issues a command to an encryption And the cryptographic unit encrypts and encodes the first code and the first consumption data or both by a string or an algorithm. 如申請專利範圍第7項所述之遊戲機的計分單元之驗證方法,其中該計分單元中欲寫入的該第一代碼及該第一消費資料或二者之任一之步驟,係包括:該加密單元將該已加密的第一代碼及第一消費資料或其二者之任一傳送到一寫入單元;該寫入單元將該第一代碼及該第一消費資料或二者之任一寫入計分單元;該處理單元將該第一消費資料記錄於該消費資料庫內以作為該第二消費資料;以及該處理單元發出命令到該輸入/輸出單元,使得該輸入/輸出單元退出已寫入該第一代碼及該第一消費資料或二者之任一的計分單元。 The method for verifying a scoring unit of a gaming machine according to claim 7, wherein the step of writing the first code and the first consumption data or both of the scoring unit is The method includes: the encryption unit transmitting the encrypted first code and the first consumption data or any one of the two to a writing unit; the writing unit is the first code and the first consumption data or both Writing to the scoring unit; the processing unit records the first consumption data in the consumption database as the second consumption data; and the processing unit issues a command to the input/output unit, such that the input/ The output unit exits the scoring unit that has written the first code and the first consumption data or either. 如申請專利範圍第8項所述之遊戲機的計分單元之驗證方法,其中當該掃描單元取得該已寫入該第一代碼及該第一消費資料或二者之任一的計分單元後,更包括下列步驟:該解密單元以該字串或演算法對該第一代碼進行解密;以及再將該已解密之第一代碼提供給辨識單元進行後續處理。 The method for verifying a scoring unit of a gaming machine according to claim 8, wherein the scanning unit obtains the scoring unit that has written the first code and the first consumption data or both Thereafter, the method further includes the following steps: the decryption unit decrypts the first code by the string or algorithm; and provides the decrypted first code to the identification unit for subsequent processing. 如申請專利範圍第9項所述之遊戲機計分單元之驗證方法,其中當該輸入/輸出單元欲將該計分單元停留在遊戲機內時,需將該計分單元的該第一消費資料抹除,其抹除步驟包括:該處理單元即發出命令到該抹除單元,令該抹除單元抹除該計分單元中之所記錄的該第一消費資料;以及該輸入/輸出單元將該計分單元停留在該輸入/輸出單元中。 The method for verifying a gaming machine scoring unit according to claim 9, wherein the first consumption of the scoring unit is required when the input/output unit intends to stay in the gaming machine. Data erasing, the erasing step includes: the processing unit issues a command to the erasing unit, causing the erasing unit to erase the recorded first consumption data in the scoring unit; and the input/output unit The scoring unit is left in the input/output unit.
TW99114871A 2010-05-10 2010-05-10 Verification system of score unit for game machine and method thereof TWI430121B (en)

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