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TWI492084B - Cerebral wave visual evoked potentials - Google Patents

Cerebral wave visual evoked potentials Download PDF

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TWI492084B
TWI492084B TW102107457A TW102107457A TWI492084B TW I492084 B TWI492084 B TW I492084B TW 102107457 A TW102107457 A TW 102107457A TW 102107457 A TW102107457 A TW 102107457A TW I492084 B TWI492084 B TW I492084B
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stimulation
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brain wave
display area
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TW201435638A (en
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Pei Wen Cheng
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Description

腦波視覺誘發電位之刺激方法Brain wave visual evoked potential stimulation method

  本發明係有關於一種腦波視覺誘發電位之刺激方法,尤指一種以刺激時間點編碼原則進行視覺誘發電位刺激,以縮短選項刺激週期與提高正確率之刺激方法。The invention relates to a method for stimulating a brain wave visual evoked potential, in particular to a stimulating method for performing visual evoked potential stimulation with a coding principle of stimulation time point, so as to shorten the option stimulation period and improve the correct rate.

  人體接受視覺刺激後,其訊號經由視神經、傳入大腦枕葉,引發一連串電氣活動變化。這些電氣活動變化,稱為視覺誘發電位(visual evoked potential, VEP)。一般是利用閃光或交替式棋盤圖案作為視覺刺激源,透過記錄受誘發所產生的腦波訊號,可作為臨床診斷的依據。After the human body receives visual stimulation, its signal passes through the optic nerve and into the occipital lobes of the brain, causing a series of changes in electrical activity. These changes in electrical activity are called visual evoked potential (VEP). Generally, a flash or alternating checkerboard pattern is used as a visual stimulus source, and the brain wave signal generated by the induction can be recorded as a basis for clinical diagnosis.

  隨著近年來腦波信號擷取科技的發展,視覺誘發電位也已經被運用在腦波人機控制介面上,藉由視覺誘發電位擷取使用者的腦波訊號,能讓使用者透過腦波意念達到即時控制外部裝置之目的。腦波人機控制介面可造福如中樞神經受損、肢體障礙或發育不全、重症肌無力或腦部中風癱瘓等病人,其有助於這些病人與外界環境進行溝通。With the development of brainwave signal acquisition technology in recent years, visual evoked potentials have also been applied to the brainwave human-machine control interface. By visually evoked potentials, the user's brainwave signals can be used to allow users to transmit through brain waves. The idea achieves the purpose of controlling the external device in real time. The brain wave human-machine control interface can benefit patients such as central nervous system damage, limb disorders or hypoplasia, myasthenia gravis or stroke of the brain, which helps these patients communicate with the external environment.

  最早期的腦波人機控制介面之視覺刺激方法並無規律,其通常是直接將刺激源採取隨機任意產生刺激時間點的方式對使用者進行視覺刺激,由於各刺激閃爍的間隔時間至少需要300毫秒(ms),其不僅運作時間冗長且效率不彰。是故,現行的視覺刺激方式,一般會採取控制面板行列交替方式進行刺激,如第1圖所示,係以4行3列的控制面板1為例,該控制面板1具有十二個顯示區11,各顯示區11具有彼此相異的訊號供使用者注視,其上方數字則用以表示各訊號閃爍的刺激時間點(單位:100毫秒),行列刺激轉換的空白間隔則為500毫秒,因此,當每一行與列依刺激時間點分別刺激四次後,完成一選項刺激週期共需要5.5秒,藉此刺激方式能夠改善前述隨機產生刺激,完成一刺激週期時間效率不佳的缺點,並能縮短運作週期,但仍有改善的空間。The visual stimulation method of the earliest brainwave human-machine control interface is irregular. It is usually to directly visually stimulate the user to randomly generate the stimulation time point. Since the interval of each stimulus is at least 300. Milliseconds (ms), which is not only time-consuming and inefficient. Therefore, the current visual stimulation method generally adopts the control panel row and column alternate manner for stimulation. As shown in FIG. 1 , the control panel 1 of 4 rows and 3 columns is taken as an example, and the control panel 1 has twelve display areas. 11, each display area 11 has different signals for the user to look at, the number above is used to indicate the stimulation time point of each signal flashing (unit: 100 milliseconds), and the blank interval of the row and stimulus conversion is 500 milliseconds. After each row and the stimulation time point are stimulated four times respectively, it takes 5.5 seconds to complete an option stimulation cycle, thereby stimulating the above-mentioned random stimulation, completing the short-term efficiency of a stimulation cycle, and Shorten the operating cycle, but there is still room for improvement.

  此外,中華民國專利公告號第591481號揭露一種「視覺驅動控制系統及方法」,該視覺驅動控制方法的主要技術手段在於,將每一顯示區以固定的時間週期分割為亮暗之閃爍訊號,藉由每一刺激週期的光訊號排列順序的差異會對應不同的指令;該案在第二較佳實施例中提出,在每1秒週期內,由10個各為0.1秒之時間間隔依順序排列而成,如指令A的閃爍訊號為1010110011、指令B的閃爍訊號為101011110等,1代表該顯示區的指令選項會在該時間點產生一閃爍,0則無閃爍刺激產生,透過一連串光訊號的閃爍刺激眼部,進而傳導至腦部產生與該閃爍訊號相關的腦波訊號,再透過系統分析該腦波訊號與各閃爍訊號之明滅時序的相關度,最後判讀傳送出控制訊號。惟,該控制方法雖能據此達到控制與溝通的目的,但其缺點在於,當數個不同的指令在一固定時間週期內依排列順序發送數組閃爍訊號時,一旦訊號的閃爍刺激間隔時間太短(例如小於200毫秒),則前後兩連續閃爍刺激將造成干擾,錯誤率將增加;此外,不同顯示區之間的閃爍訊號編碼太相近,會因為閃爍訊號明滅的重疊性太高,造成混淆錯誤的情形,如該案第二較佳實施例提出10個0.1秒的閃爍訊號構成1秒的固定刺激週期中,指令A與指令B就有7個閃爍時間點相同(101011xx1x);據此,由於該控制方法在實際進行視覺刺激時,容易因閃爍刺激時間點太相近而混淆判讀,實有再改進之必要。In addition, the Republic of China Patent Publication No. 591481 discloses a "visual drive control system and method". The main technical means of the visual drive control method is that each display area is divided into bright and dark flicker signals by a fixed time period. The difference in the order of arrangement of the optical signals by each stimulation period corresponds to different instructions; the case is proposed in the second preferred embodiment, in each 1 second period, by 10 time intervals of 0.1 second each. Arranged, such as the flashing signal of command A is 1010110011, the blinking signal of command B is 101011110, etc., 1 means that the command option of the display area will produce a flashing at this time point, and 0 will generate no flickering stimulus through a series of optical signals. The flicker stimulates the eye, and then transmits to the brain to generate a brain wave signal related to the scintillation signal, and then analyzes the correlation between the brain wave signal and the blinking timing of each blinking signal through the system, and finally interprets and transmits the control signal. However, although the control method can achieve the purpose of control and communication according to this, the disadvantage is that when a plurality of different instructions send the array blinking signals in a fixed sequence of time in a fixed time period, once the signal flicker stimulation interval is too Short (for example, less than 200 milliseconds), the two consecutive flickering stimuli will cause interference, and the error rate will increase; in addition, the flicker signal codes between different display areas are too close, which may cause confusion due to the superb overlap of the flicker signals. In the wrong situation, if the second preferred embodiment of the case proposes that 10 0.1 second blinking signals constitute a fixed stimulation period of 1 second, the command A and the command B have the same 7 blinking time points (101011xx1x); Since the control method is easy to perform visual stimulation, it is easy to confuse the interpretation because the time of the scintillation stimulation is too close, and there is a need for further improvement.

  有鑑於此,本發明人鑒於前述缺點,乃依其從事心理測驗、腦神經科學及資訊工程之技術,在不斷的研究、實驗與改進後,開發設計出本發明。In view of the above, the present inventors have developed and designed the present invention after continuous research, experimentation, and improvement in view of the aforementioned shortcomings in accordance with the techniques of psychological testing, brain neuroscience, and information engineering.

  本發明所要解決的技術問題是克服習知腦波人機控制介面採用的視覺誘發電位刺激方法,其無法同時具備選項刺激週期短與高正確率的缺點。本發明的目的是在提供一種能大幅縮短選項刺激週期的腦波刺激方法,尤指一種兼具刺激時間週期短與高正確率之腦波視覺誘發電位刺激方法。The technical problem to be solved by the present invention is to overcome the visual evoked potential stimulation method adopted by the conventional brain wave human-machine control interface, which cannot simultaneously have the shortcomings of the short stimulation period and the high accuracy rate. The object of the present invention is to provide a brain wave stimulation method capable of greatly shortening the option stimulation period, and more particularly to a brain wave vision evoked potential stimulation method which has both a short stimulation time period and a high accuracy rate.

  爲達前述目的,本發明之技術問題是採用以下的技術方案來實現的。依據本發明提出一種「腦波視覺誘發電位之刺激方式」,首先是將腦波電極貼片黏貼在使用者視覺神經區的電極位置上,並採用N200(為刺激後160毫秒至210毫秒間的最小負電位)與P300(為刺激後260毫秒至310毫秒間的最大正電位)之間的最大電位差(簡稱N2P3或P300-N200電位)作為控制目標的依據;接著,提供一刺激源供使用者注視,該刺激源為具有數個顯示區之控制面板,各顯示區具有彼此相異可明滅閃爍顯示的刺激訊號,其每次閃爍維持時間約為20至30毫秒,用以對應不同的指令選項,該等刺激訊號以不同間隔閃爍至少四次完成一選項刺激週期,每一刺激週期中,任意二顯示區彼此間的刺激時間點最多只能有25%以下相同,以避免產生混淆效應,且每一行的各顯示區,其最後一次的刺激時間點相同,以增強刺激效果;並且在各顯示區中,刺激訊號閃爍間隔必須至少200毫秒以上;最後,每一顯示區累加自己該區腦波訊號後,採用呈現最大N2P3電位差的腦波訊號,並以其對應顯示區的指令選項作為輸出項。In order to achieve the foregoing object, the technical problem of the present invention is achieved by the following technical solutions. According to the present invention, a "stimulation mode of brain wave visual evoked potential" is proposed. First, the brain wave electrode patch is adhered to the electrode position of the user's optic nerve region, and N200 is used (for 160 milliseconds to 210 milliseconds after stimulation). The maximum potential difference between the minimum negative potential) and P300 (the maximum positive potential between 260 milliseconds and 310 milliseconds after stimulation) (referred to as N2P3 or P300-N200 potential) is used as the basis for the control target; then, a stimulus source is provided for the user Gaze, the stimulus source is a control panel having a plurality of display areas, each display area has a stimulus signal that is different from each other, and each of which has a blinking duration of about 20 to 30 milliseconds for corresponding command options. The stimulation signals are flashed at different intervals for at least four times to complete an option stimulation period. In each stimulation period, the stimulation time points of any two display regions can be at most 25% or less at the same time to avoid a confusing effect, and Each display area of each row has the same stimulation time point to enhance the stimulation effect; and in each display area, the stimulation signal flashes between The interval must be at least 200 milliseconds or more; finally, after each display area accumulates its own brain wave signal, the brain wave signal exhibiting the maximum N2P3 potential difference is used, and the command option corresponding to the display area is used as an output item.

  综上所述,本發明之優點與功效在於,經臨床實驗過程顯示,透過前述步驟能夠大幅縮短選項刺激週期,並能將腦波視覺誘發電位的正確率提升至95%以上,藉此能有效改善習知視覺誘發電位刺激方法的缺點,具有極佳之實用功效。In summary, the advantages and effects of the present invention are that, through the clinical experiment process, the above-mentioned steps can greatly shorten the option stimulation period, and can improve the correct rate of the brain wave visual evoked potential to over 95%, thereby being effective. It has the disadvantages of improving the conventional visual evoked potential stimulation method and has excellent practical effects.

1...控制面板1. . . control panel

11...顯示區11. . . Display area

2...控制面板2. . . control panel

21...顯示區twenty one. . . Display area

S1...第一腦波訊號S1. . . First brain wave signal

S2...第二腦波訊號S2. . . Second brain wave signal

S3...整合腦波訊號S3. . . Integrate brainwave signals

S4...第一腦波訊號S4. . . First brain wave signal

S5...第二腦波訊號S5. . . Second brain wave signal

S6...整合腦波訊號S6. . . Integrate brainwave signals

第1圖為習知行列交替刺激之控制面板刺激時間點之時序示意圖。
第2圖為本發明較佳實施例之控制面板刺激時間點之時序示意圖。
第3圖為二刺激時間間隔100毫秒產生的合併腦波訊號圖。
第4圖為二刺激時間間隔200毫秒產生的合併腦波訊號圖。


Figure 1 is a timing diagram of the control panel stimulation time point of the conventional row and row stimulation.
2 is a timing chart showing the stimulation time point of the control panel according to the preferred embodiment of the present invention.
Figure 3 is a combined brain wave signal generated by a two-stimulus time interval of 100 milliseconds.
Figure 4 is a combined brain wave signal generated by a two-stimulus time interval of 200 milliseconds.


  以下藉由具體實施例配合參考圖式詳加說明,當更容易瞭解本發明之技術內容、運作特點及其所達成之功效。The following is a detailed description of the specific embodiments and reference drawings, and it is easier to understand the technical contents, operational features and effects achieved by the present invention.

  本發明是關於一種腦波視覺誘發電位之刺激方法,首先是將腦波電極貼片黏貼在使用者視覺神經區的電極位置上,其可參考國際標準10-20系統的電極位置進行配置黏貼,並採用N200與P300之間的最大電位差作為控制目標的依據;其中N代表負電位,N200為刺激後160毫秒至210毫秒間的最小負電位;P代表正電位,P300為刺激後260毫秒至310毫秒間的最大正電位,而N200與P300之間的最大電位差則是將P300減N200,簡稱N2P3或P300-N200電位。The invention relates to a method for stimulating brain wave visual evoked potentials. Firstly, the brain wave electrode patch is adhered to the electrode position of the user's optic nerve region, and the electrode position can be configured and attached according to the electrode position of the international standard 10-20 system. The maximum potential difference between N200 and P300 is used as the basis for the control target; N represents the negative potential, N200 is the minimum negative potential between 160 milliseconds and 210 milliseconds after stimulation; P represents the positive potential, and P300 is 260 milliseconds to 310 after stimulation. The maximum positive potential between milliseconds, and the maximum potential difference between N200 and P300 is to reduce P300 by N200, referred to as N2P3 or P300-N200 potential.

  接著,提供一刺激源供使用者注視,該刺激源可為具有呈棋盤狀數個顯示區21之控制面板2,其中,各顯示區21具有彼此相異可明滅顯示的刺激訊號,用以對應不同的指令選項,該等刺激訊號以不同時間間隔產生明滅閃爍至少四次,完成一選項刺激週期,且每一選項刺激週期中,任意二刺激訊號的刺激時間點最多只能有25%以下相同,以避免產生混淆效應,且經實驗發現,每一行的各顯示區21,其最後一次的刺激時間點相同,可有效增加刺激效果。Then, a stimulus source is provided for the user to gaze. The stimulus source may be a control panel 2 having a plurality of display areas 21 in a checkerboard shape, wherein each display area 21 has stimulation signals that are different from each other to be displayed. Different command options, the stimulation signals generate blinking at least four times at different time intervals, completing an option stimulation cycle, and in each option stimulation cycle, the stimulation time of any two stimulation signals can only be up to 25% or less. In order to avoid the confusing effect, and experimentally found that each display area 21 of each row has the same stimulation time point, which can effectively increase the stimulation effect.

  請參閱第2圖所示,係本創作之較佳實施例,其揭示一呈現4行3列的控制面板2,該控制面板2具有十二個顯示區21,各顯示區21的數字用以表示刺激訊號閃爍的刺激時間點(單位:100毫秒),任意二顯示區21之刺激訊號呈現的刺激時間點最多只有25%相同,經由本較佳實施例可得知,十二個顯示區21,每一顯示區21的刺激訊號以不同時間間隔產生明滅閃爍至少四次,完成一選項刺激週期,最後刺激時間點為15,代表只需1.4秒(15減1)即可完成一選項輸出;且經實驗過程發現,此方法正確率超過95%。當然在實際施行時,該控制面板2的行列數並不以4行3列為限,而各顯示區21的刺激時間點,基於前述刺激時間編碼原則:任意二顯示區21之刺激訊號呈現的刺激時間點最多25%相同,可利用電腦程式運算找出最短刺激時間點安排。Referring to FIG. 2, a preferred embodiment of the present invention discloses a control panel 2 that presents four rows and three columns. The control panel 2 has twelve display areas 21, and the numbers of the display areas 21 are used for The stimulation time point (unit: 100 milliseconds) indicating that the stimulation signal is blinking, and the stimulation time point of any two display areas 21 is at most 25% identical. According to the preferred embodiment, twelve display areas 21 are known. The stimulation signal of each display area 21 is blinking at least four times at different time intervals to complete an option stimulation period, and the last stimulation time point is 15, which means that only one 1.4 seconds (15 minus 1) can complete an option output; And through the experimental process, the correct rate of this method is over 95%. Of course, in actual implementation, the number of rows and columns of the control panel 2 is not limited to 4 rows and 3 columns, and the stimulation time point of each display region 21 is based on the aforementioned stimulation time coding principle: the stimulation signal of any two display regions 21 is presented. The stimulation time point is up to 25% identical, and the computer program can be used to find the shortest stimulation time point arrangement.

  再者,在各顯示區必須以至少200毫秒以上的刺激時間間隔產生閃爍視覺刺激,其中,刺激訊號每次閃爍維持時間大約為20至30毫秒。而會以至少200毫秒以上作為刺激時間間隔,主要是因為經由發明人重覆的實驗後發現,當刺激時間間隔低於200毫秒時,使用者產生的腦波訊號會相互干擾並抵消N2P3的電位差,進而使錯誤率增加。Furthermore, flicker visual stimuli must be generated in each display area with a stimulation time interval of at least 200 milliseconds, wherein the stimuli signal is maintained for approximately 20 to 30 milliseconds per blink. At least 200 milliseconds or more will be used as the stimulation interval, mainly because the experiment repeated by the inventor found that when the stimulation interval is less than 200 milliseconds, the brain wave signals generated by the user will interfere with each other and offset the potential difference of N2P3. , which in turn increases the error rate.

  請參閱第3圖所示,其為二刺激時間間隔100毫秒產生的合併腦波訊號圖,其中,第一腦波訊號S1及第二腦波訊號S2採先後間隔100毫秒對使用者進行視覺刺激,會發現第一腦波訊號S1及第二腦波訊號S2的最大電位差(N2P3)合併為整合腦波訊號S3的振幅明顯因為干擾而相互抵消減少。Please refer to FIG. 3 , which is a combined brain wave signal generated by the second stimulation time interval of 100 milliseconds, wherein the first brain wave signal S1 and the second brain wave signal S2 are visually stimulated by the user at intervals of 100 milliseconds. It will be found that the maximum potential difference (N2P3) of the first brain wave signal S1 and the second brain wave signal S2 is combined into the integrated brain wave signal S3, and the amplitude is obviously offset by the interference.

  請再參閱第4圖所示,其為二刺激時間間隔200毫秒產生的合併腦波訊號圖,其中,第一腦波訊號S4及第二腦波訊號S5先後間隔200毫秒對使用者進行視覺刺激,此時會發現第一腦波訊號S4及第二腦波訊號S5的最大電位差(N2P3)合併為整合腦波訊號S6具有相當明顯的N2P3振幅,並不會相互干擾。Please refer to FIG. 4 again, which is a combined brain wave signal generated by the second stimulation time interval of 200 milliseconds, wherein the first brain wave signal S4 and the second brain wave signal S5 are visually stimulated by the user at intervals of 200 milliseconds. At this time, it is found that the maximum potential difference (N2P3) of the first brain wave signal S4 and the second brain wave signal S5 is combined into the integrated brain wave signal S6 with a fairly significant N2P3 amplitude, and does not interfere with each other.

  最後,每一顯示區21累加自己該區腦波訊號後,採用呈現最大電位差(N2P3)振幅的整合腦波訊號S6,並以該整合腦波訊號S6對應顯示區21的指令選項作為輸出項,達到腦波控制外界事物的目的;經實際臨床實驗證明,透過上述步驟確實能夠大幅縮短刺激週期,並能將腦波視覺誘發電位的正確率提升至95%以上,藉此能有效改善習知視覺誘發電位刺激方法的缺點,具有極佳之實用功效。Finally, after each display area 21 accumulates the brain wave signal of the area, the integrated brain wave signal S6 exhibiting the maximum potential difference (N2P3) amplitude is used, and the integrated brain wave signal S6 corresponds to the command option of the display area 21 as an output item. Achieve the purpose of brain waves to control external things; through actual clinical experiments, it is proved that the above steps can significantly shorten the stimulation cycle and increase the correct rate of brain wave visual evoked potentials to over 95%, thereby effectively improving the conventional vision. The shortcomings of the evoked potential stimulation method have excellent practical effects.

  惟以上所述者,僅為本發明之較佳實施例而已,其目的在使熟習該項技藝者能夠瞭解本發明之內容而據以實施,並非用來限定本發明實施之範圍;故舉凡依本發明申請範圍所述之技術手段及精神所為之均等變化或修飾,均應包括於本發明之申請專利範圍內。The above is only the preferred embodiment of the present invention, and it is intended to enable those skilled in the art to understand the contents of the present invention and is not intended to limit the scope of the present invention; Equivalent changes or modifications of the technical means and spirit of the invention are intended to be included in the scope of the invention.

2...控制面板2. . . control panel

21...顯示區twenty one. . . Display area

Claims (2)

一種腦波視覺誘發電位之刺激方法,首先是將腦波電極貼片黏貼在使用者視覺神經區的電極位置上,並採用N200與P300之間的最大電位差作為控制目標的依據;接著,提供一刺激源供使用者注視,該刺激源為具有數個顯示區之控制面板,各顯示區具有彼此相異可明滅顯示的刺激訊號,用以對應不同的指令選項,該等刺激訊號以不同時間間隔產生閃爍刺激至少四次,完成一選項刺激週期,每一選項刺激週期中,任意二顯示區彼此之間的刺激時間點最多只能有25%以下相同,以避免產生混淆效應,且每一行的各顯示區,其最後一次的刺激時間點相同,以增加刺激效果;並且在各顯示區中,刺激訊號閃爍間隔必須至少200毫秒以上;最後,每一顯示區累加自己該區腦波電位訊號後,採用呈現N200與P300兩電位之間的最大電位差的腦波訊號,並以其對應顯示區的指令選項作為輸出項;藉此能有效縮短選項刺激週期並能提高正確率,達到腦波控制外界事物的目的。A method for stimulating a brain wave visual evoked potential, firstly, attaching an electroencephalogram electrode patch to an electrode position of a user's optic nerve region, and using a maximum potential difference between N200 and P300 as a basis for controlling the target; and then providing a The stimulating source is for the user to look at. The stimulating source is a control panel having a plurality of display areas, and each of the display areas has stimulating signals that are different from each other for different command options, and the stimulating signals are at different time intervals. Generate a scintillation stimulus at least four times to complete an option stimulation cycle. In each option stimulation cycle, the stimulation time points of any two display zones can be at most 25% or less at the same time to avoid confusion effects, and each row of In each display area, the last stimulation time point is the same to increase the stimulation effect; and in each display area, the stimulation signal blink interval must be at least 200 milliseconds or more; finally, each display area is accumulated after the brain wave potential signal of the area a brain wave signal exhibiting a maximum potential difference between the two potentials of N200 and P300, and an instruction corresponding to the display area The option is used as an output item; this can effectively shorten the option stimulation cycle and improve the accuracy rate, so as to achieve the purpose of brain waves controlling external things. 如申請專利範圍第1項所述之腦波視覺誘發電位之刺激方法,其中,N200為刺激後160毫秒至210毫秒間的最小負電位;P300為刺激後260毫秒至310毫秒間的最大正電位。The method for stimulating brain wave visual evoked potential according to claim 1, wherein N200 is a minimum negative potential between 160 milliseconds and 210 milliseconds after stimulation; and P300 is a maximum positive potential between 260 milliseconds and 310 milliseconds after stimulation. .
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TW201238562A (en) * 2011-03-25 2012-10-01 Univ Southern Taiwan Brain wave control system and method

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US4984578A (en) * 1988-11-14 1991-01-15 William Keppel Method and apparatus for identifying and alleviating semantic memory deficiencies
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