TWI480079B - Blowing interactive game method and system - Google Patents
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Description
本發明是有關於一種遊戲方法及系統,特別是指一種可依據使用者的吹氣而進行控制的吹氣式互動遊戲方法及系統。 The present invention relates to a game method and system, and more particularly to a blow-in interactive game method and system that can be controlled according to a user's blowing.
現有的互動遊戲方法及系統,以保齡球遊戲為例,多是以畫面上設置按鍵,然使用者觸發按鍵開始拋出保齡球道軌道上,此時,保齡球會依據遊戲系統的預定參數進行控制,讓保齡球以不同速度或方向在球道上滾動至球道對向的球瓶,藉此得分,若超出球道,則不給分,但缺點是使用者無法以其他方式來進行控制。 The existing interactive game method and system, taking the bowling game as an example, mostly sets the button on the screen, but the user triggers the button to start throwing the bowling track. At this time, the bowling ball is controlled according to the predetermined parameters of the game system, so that The bowling ball rolls on the fairway at different speeds or directions to the ball bottle opposite the fairway, and scores. If it exceeds the fairway, it does not give points, but the disadvantage is that the user cannot control it in other ways.
另一方面,現有的互動式遊戲方法及系統多是配合例如:滑鼠、鍵盤、影像擷取裝置、光感式裝置或觸控裝置等電腦周邊的輸入資料進行控制,但是缺乏以吹氣或撥動方式的互動工具,讓使用者能有不同的體驗。 On the other hand, the existing interactive game methods and systems are mostly controlled by input data such as a mouse, a keyboard, an image capturing device, a light sensing device or a touch device, but lacking in blowing or The interactive tool of the dialing method allows users to have different experiences.
因此,本發明之目的,即在提供一種讓使用者可依據使用者的不同程度吹氣幅度而進行不同距離遠近控制的吹氣式互動遊戲方法及系統。 Accordingly, it is an object of the present invention to provide a blow-in interactive game method and system that allows a user to perform different distances of proximity control depending on the degree of blowing of the user.
於是本發明的吹氣式互動遊戲方法是由一遊戲系統執行,該遊戲系統包括一輸入模組、一記憶模組、一控制模組、一顯示裝置及一陀螺儀,該記憶模組內儲一待移動的物件圖像及一界定有一軌道的背景圖像;該吹氣式互動遊戲方法包含下述步驟:(a)該顯示裝置顯示該物件圖像位在該軌道內;(b)該控制模組判斷該輸入模組是否傳來一代吹氣的觸發指令;(c)該控制模組若取得該輸入模組的觸發指令,則根據該觸發指令,令該顯示裝置顯示該物件圖像沿著一移動向量移動,且該移動向量具有移動方向及移動距離,該物件圖像的移動距離與吹氣幅度成正比;及(d)該控制模組根據該陀螺儀傳來的角度資料,驅使該顯示裝置顯示依據該角度資料調整該移動向量的移動方向。 Therefore, the air-blowing interactive game method of the present invention is executed by a game system. The game system includes an input module, a memory module, a control module, a display device and a gyroscope. a moving object image and a background image defining a track; the air-blowing interactive game method comprises the steps of: (a) the display device displays the image of the object in the track; (b) the The control module determines whether the input module transmits a generation of blowing trigger command; (c) if the control module obtains the trigger command of the input module, the display device displays the object image according to the trigger command Moving along a motion vector having a moving direction and a moving distance, the moving distance of the object image is proportional to the blowing amplitude; and (d) the control module is based on the angle data transmitted by the gyroscope. The display device is driven to display a direction of movement of the motion vector according to the angle data.
較佳的,在步驟(b)中,是由一收音裝置產生的一音訊信號,且該控制模組還包含一判斷該音訊信號是否屬於吹氣動作以產生該觸發指令的一峰值偵測器,該峰值偵測器是由該收音裝置讀取該音訊信號且換算一功率峰值且對該功率峰值進行移動平均與濾波降低雜訊而得到一待測值,且該控制模組設定一臨界值,當該待測值號大於該臨界值則判斷屬於吹氣動作,否則不屬於吹氣動作。 Preferably, in step (b), an audio signal generated by a sound receiving device, and the control module further comprises a peak detector for determining whether the audio signal belongs to a blowing action to generate the triggering command. The peak detector is configured to read the audio signal by the radio device, convert a power peak, and perform moving average and filtering to reduce noise on the power peak to obtain a to-be-measured value, and the control module sets a threshold. When the value to be measured is greater than the critical value, it is judged to belong to the blowing action, otherwise it is not a blowing action.
較佳的,步驟(c)中,該控制模組依據該功率峰值高低而設定一移動距離的長短,且令該顯示裝置顯示該物件圖像沿著該移動距離移動。 Preferably, in the step (c), the control module sets a length of the moving distance according to the power peak level, and causes the display device to display the object image to move along the moving distance.
較佳的,步驟(c)中,該控制模組還判斷該移動距離移動是否超過該軌道,若超過,則令該顯示裝置發出 警示。 Preferably, in the step (c), the control module further determines whether the moving distance moves beyond the track, and if so, causes the display device to issue Warning.
本發明的吹氣式互動遊戲系統是供一使用者進行遊戲,包含:一輸入模組,供該使用者操作以產生一代表該使用者的吹氣的觸發指令;一記憶模組,內儲一待移動的物件圖像及一界定有一軌道的背景圖像;一顯示裝置,顯示該物件圖像及該背景圖像;及一控制模組,根據該輸入模組傳來的觸發指令,令該顯示裝置顯示該物件圖像沿著一移動向量移動,且該移動向量具有移動方向及移動距離,該物件圖像的移動距離與吹氣幅度成正比。 The air-blowing interactive game system of the present invention is for a user to play a game, comprising: an input module for the user to operate to generate a trigger command representing the user's insufflation; a memory module, internal storage a moving object image and a background image defining a track; a display device displaying the object image and the background image; and a control module, according to the trigger command sent by the input module, The display device displays that the object image moves along a motion vector, and the motion vector has a moving direction and a moving distance, and the moving distance of the object image is proportional to the blowing amplitude.
較佳的,該吹氣式互動遊戲系統還包括:一收音裝置,供偵測該使用者的吹氣聲音而產生一音訊信號;及一峰值偵測器,判斷該音訊信號是否屬於吹氣動作以產生該觸發指令,若屬於吹氣動作,則令該控制模組依據該吹氣動作被觸發,自該收音裝置讀取該音訊信號的功率峰值且對該功率峰值進行移動平均與濾波降低雜訊而得到一待測值,且該控制模組設定一臨界值,當該待測值號大於該臨界值則判斷屬於吹氣動作,否則不屬於吹氣動作。 Preferably, the air-blowing interactive game system further includes: a sound collecting device for detecting an air blowing sound of the user to generate an audio signal; and a peak detector for determining whether the audio signal belongs to a blowing motion The triggering command is generated, and if it is a blowing operation, the control module is triggered according to the blowing operation, the power peak of the audio signal is read from the sounding device, and the power peak is subjected to moving average and filtering to reduce noise. The controller obtains a value to be measured, and the control module sets a threshold value. When the value to be measured is greater than the threshold value, it is determined to belong to the blowing action, otherwise it is not a blowing action.
較佳的,該控制模組依據該功率峰值高低而設定一移動距離的長短,且令該顯示裝置顯示該物件圖像沿著該移動距離移動。 Preferably, the control module sets a length of the moving distance according to the power peak level, and causes the display device to display the object image to move along the moving distance.
較佳的,該控制模組還判斷該移動距離移動是否超過該軌道,若超過,則令該顯示裝置發出警示。 Preferably, the control module further determines whether the moving distance moves beyond the track, and if so, causes the display device to issue an alert.
本發明吹氣式互動遊戲系統還包括一陀螺儀,該陀螺儀電連接該控制模組,令該控制模組根據該陀螺儀 傳來的角度資料,令該顯示裝置顯示依據該角度資料調整該移動向量的移動方向。 The air-blowing interactive game system of the present invention further includes a gyroscope electrically connected to the control module, and the control module is configured according to the gyroscope The transmitted angle data causes the display device to display the moving direction of the motion vector according to the angle data.
較佳的,該顯示裝置還在該軌道內顯示出該控制模組依據預定時間控制其開關以令該物件圖像通過與否的閘門。 Preferably, the display device also displays in the track that the control module controls its switch according to a predetermined time to pass the object image.
本發明吹氣式互動遊戲方法及系統之功效在於:藉由使用者自行吹氣控制,讓使用者能有不同於以往的體驗。 The effect of the insufflation interactive game method and system of the present invention is that the user can have a different experience than the past by the user's own air blowing control.
100‧‧‧吹氣式互動遊戲系統 100‧‧‧Blowing interactive game system
1‧‧‧主機 1‧‧‧Host
10‧‧‧控制模組 10‧‧‧Control Module
11‧‧‧記憶模組 11‧‧‧Memory Module
2‧‧‧輸入模組 2‧‧‧Input module
21‧‧‧觸控板 21‧‧‧ Trackpad
22‧‧‧收音裝置 22‧‧‧ Radios
23‧‧‧陀螺儀 23‧‧‧Gyro
3‧‧‧輸出模組 3‧‧‧Output module
31‧‧‧音效裝置 31‧‧‧Audio device
32‧‧‧顯示裝置 32‧‧‧Display device
410、610‧‧‧軌道 410, 610‧‧ Track
411、611‧‧‧物件圖像 411, 611‧‧‧ object images
412‧‧‧背景圖像 412‧‧‧ background image
50‧‧‧主控單元 50‧‧‧Master unit
51‧‧‧位置決定單元 51‧‧‧Location Determination Unit
511‧‧‧碰觸偵測器 511‧‧‧Touch detector
512‧‧‧吹氣偵測器 512‧‧‧Blowing detector
53‧‧‧繪圖引擎 53‧‧‧ Drawing engine
54‧‧‧音效處理單元 54‧‧‧Sound Processing Unit
301~303‧‧‧步驟 301~303‧‧‧Steps
501~505‧‧‧步驟 501~505‧‧‧Steps
本發明之其他的特徵及功效,將於參照圖式的實施方式中清楚地呈現,其中:圖1是一系統方塊圖,說明本發明吹氣式互動遊戲系統之實施例;圖2是一示意圖,說明本發明吹氣式互動遊戲系統之第一實施例中,顯示一待吹氣移動的船隻及具有供船隻航行的河道的三峽風景圖像;圖3是一流程圖,說明本發明吹氣式互動遊戲方法之第一實施例;圖4是一示意圖,說明本發明吹氣式互動遊戲系統之第二實施例中,顯示一待吹氣移動的保齡球及具有供保齡球滑行的軌道的背景圖像;及圖5是一流程圖,說明本發明吹氣式互動遊戲方法之第二實施例。 Other features and advantages of the present invention will be apparent from the embodiments of the present invention. FIG. 1 is a system block diagram illustrating an embodiment of the insufflation interactive game system of the present invention; In the first embodiment of the air-blowing interactive game system of the present invention, a vessel to be blown and a Three Gorges landscape image having a river for navigation are displayed; FIG. 3 is a flow chart illustrating the air blowing of the present invention. A first embodiment of an interactive game method; FIG. 4 is a schematic view showing a second embodiment of the air-blown interactive game system of the present invention, showing a bowling ball to be blown and a background image having a track for bowling FIG. 5 is a flow chart illustrating a second embodiment of the air-blowing interactive game method of the present invention.
在本發明被詳細描述之前,應當注意在以下的說明內容中,類似的元件是以相同的編號來表示。 Before the present invention is described in detail, it should be noted that in the following description, similar elements are denoted by the same reference numerals.
參閱圖1,本發明之第吹氣式互動遊戲系統100包含一主機1、一輸入模組2及一輸出模組3;本實施例中,吹氣式互動遊戲系統100是一供一使用者進行遊戲的平板電腦,但不以此為限,舉例而言,其型態也可以是伺服器、個人電腦、筆記型電腦、超輕薄筆電、小筆電、一體成型電腦、掌上型電腦、嵌入式電腦,或其他類似的電子產品。 Referring to FIG. 1 , the air-blowing interactive game system 100 of the present invention comprises a host 1, an input module 2 and an output module 3; in this embodiment, the air-blowing interactive game system 100 is for a user. The tablet for the game, but not limited to it, for example, the type can also be a server, a personal computer, a notebook computer, an ultra-thin notebook, a small notebook, a one-piece computer, a palm-sized computer, Embedded computers, or other similar electronic products.
輸入模組2具有一觸控板21及一收音裝置22;輸出模組3具有一音效裝置31及一顯示裝置32;主機1包括一控制模組10及一記憶模組11,控制模組10包括一主控單元50、一位置決定單元51、一繪圖引擎53及一音效處理單元54,位置決定單元51具有一距離偵測器511及一峰值偵測器512。 The input module 2 has a touch panel 21 and a sound pickup device 22; the output module 3 has a sound effect device 31 and a display device 32; the host computer 1 includes a control module 10 and a memory module 11, and the control module 10 The device includes a main control unit 50, a position determining unit 51, a drawing engine 53, and a sound processing unit 54, and the position determining unit 51 has a distance detector 511 and a peak detector 512.
記憶模組11內儲一待移動的物件圖像411及一界定有一軌道410的背景圖像412,可供主控單元50執行本發明的吹氣式互動遊戲方法時,運用在顯示裝置32顯示。 The memory module 11 stores an object image 411 to be moved and a background image 412 defining a track 410, which can be used by the display unit 32 when the main control unit 50 executes the air-blowing interactive game method of the present invention. .
配合圖2,本發明的第一較佳實施例中,待移動的物件圖像411是一船隻,及具有軌道410是一供船隻航行的河道,且背景圖像為三峽風景。然而,圖2僅是示例而非限制,本領域普通技術者當知,其他類似的天然或人工軌道遊戲也屬於本發明的範疇。 2, in the first preferred embodiment of the present invention, the object image 411 to be moved is a watercraft, and the track 410 is a river course for the vessel to sail, and the background image is a Three Gorges landscape. However, FIG. 2 is merely an example and not a limitation, and those of ordinary skill in the art will recognize that other similar natural or artificial orbital games are also within the scope of the present invention.
參閱圖3,配合圖1及圖2,本發明的吹氣式互 動遊戲方法中,顯示裝置32顯示物件圖像411位在軌道410(步驟301),如:初始位置(X0,Y0);輸入模組2是供使用者以觸控動作或吹氣動作來產生一觸發指令,然後,控制模組10判斷是否傳來代表吹氣的觸發指令(步驟302)?若是,控制模組10的主控單元50根據該觸發指令計算的移動向量,如:(+△X,+△Y);令繪圖引擎53繪製動畫影像,令該顯示裝置32顯示該物件圖像411沿著移動向量移動(步驟303)至(X0+△X,Y0+△Y),且該物件圖像411的移動距離與吹氣幅度成正比,例如:移動距離等比例增加、吹氣聲多使船帆張更開,或船行速度加快,如此一來,使用者可藉由吹氣大小而進行互動式影像遊戲。 Referring to FIG. 3, in conjunction with FIG. 1 and FIG. 2, in the air-blowing interactive game method of the present invention, the display device 32 displays the object image 411 on the track 410 (step 301), such as: initial position (X 0 , Y 0 ). The input module 2 is for the user to generate a trigger command by a touch action or a blow action, and then the control module 10 determines whether a trigger command representing the blow is transmitted (step 302). If yes, the motion vector calculated by the main control unit 50 of the control module 10 according to the triggering instruction, such as: (+ΔX, +ΔY), causes the drawing engine 53 to draw an animated image, so that the display device 32 displays the object image. 411 moves along the movement vector (step 303) to (X 0 + ΔX, Y 0 + ΔY), and the moving distance of the object image 411 is proportional to the blowing amplitude, for example, the moving distance is proportionally increased, blowing The sound of the air makes the sails open more, or the speed of the boat is faster, so that the user can play interactive video games by blowing the air.
再參閱圖1及圖2,本發明吹氣式互動遊戲系統還可包括一陀螺儀23,該陀螺儀23電連接該控制模組10,令該控制模組10根據該陀螺儀23傳來的角度資料,令該顯示裝置3顯示依據該角度資料調整該移動向量的移動方向。 Referring to FIG. 1 and FIG. 2, the air-blowing interactive game system of the present invention may further include a gyroscope 23 electrically connected to the control module 10 to cause the control module 10 to transmit according to the gyroscope 23. The angle data causes the display device 3 to display the movement direction of the motion vector according to the angle data.
較佳的,該顯示裝置32還在該軌道410上顯示出該控制模組10依據預定時間控制其開關以令該物件圖像411通過與否的閘門(圖未示),另外,為增加挑戰性,可將固定性的軌道410調整其通過寬窄或行走路徑,例如:水道迂迴度增加;或者,移動性的軌道410,例如:配合設置水道的閘門開關;藉此,當水道窄小及迂迴轉動角度小,使遊戲困難度增加,閘門開關時間少且閘門越小,也會使遊戲困難度提高。 Preferably, the display device 32 also displays on the track 410 a gate (not shown) that controls the switch module to pass the object image 411 according to a predetermined time, and additionally, to increase the challenge. The fixed track 410 can be adjusted to pass the width or the walking path, for example, the water channel roundness is increased; or the movable track 410, for example, a gate switch that matches the water channel; thereby, when the water channel is narrow and roundabout The small angle of rotation makes the difficulty of the game increase, the gate switching time is small and the gate is smaller, which also makes the game difficult.
參閱圖1,本發明的實施例之一是藉由觸控板21和距離偵測器511的吹氣偵測方式,以及本發明的實施例之二是藉由收音裝置22和峰值偵測器512的吹氣控制方式,分別詳述如下。 Referring to FIG. 1, one embodiment of the present invention is an air blowing detection method by a touch panel 21 and a distance detector 511, and the second embodiment of the present invention is provided by a sound pickup device 22 and a peak detector. The 512 blow control methods are detailed below.
觸控方式是配合該吹氣式互動遊戲系統100的供該使用者吹氣觸發而產生一觸控指令的觸控板21以及一判斷該觸控指令在該觸控板21中的一對應座標而計算一移動距離的距離偵測器511,而令該主控單元50根據該移動距離決定該移動向量。 The touch control method is configured to cooperate with the touch panel 21 of the air-blown interactive game system 100 for generating a touch command by the user's air blowing trigger, and determine a corresponding coordinate of the touch command in the touch panel 21 The distance detector 511 of a moving distance is calculated, and the master unit 50 determines the motion vector based on the moving distance.
吹氣控制方式是配合吹氣式互動遊戲系統100的一收音裝置22及一峰值偵測器512,收音裝置22供偵測使用者的吹氣聲音而產生一音訊信號;峰值偵測器512判斷該音訊信號是否屬於吹氣動作以產生該觸發指令,若屬於吹氣動作,自該收音裝置22讀取該音訊信號的功率峰值且對該功率峰值進行移動平均與濾波降低雜訊而得到一待測值,且該控制模組設定一臨界值,當該待測值號大於該臨界值則判斷屬於吹氣動作,否則不屬於吹氣動作,且依據該功率峰值高低而設定一移動距離的長短,令顯示裝置32顯示該物件圖像411依據移動距離移動。 The air blowing control mode is combined with a sound collecting device 22 and a peak detector 512 of the air blowing interactive game system 100. The sound collecting device 22 generates an audio signal for detecting the blowing sound of the user; the peak detector 512 determines Whether the audio signal belongs to the blowing operation to generate the triggering command, and if it belongs to the blowing operation, the power peak of the audio signal is read from the sound collecting device 22, and the power peak is subjected to moving average and filtering to reduce noise and obtain a waiting Measured, and the control module sets a threshold value, and when the value to be measured is greater than the threshold value, it is determined to belong to the blowing action, otherwise it is not a blowing action, and the length of the moving distance is set according to the peak value of the power. And causing the display device 32 to display that the object image 411 is moved according to the moving distance.
參閱圖4及圖5,配合圖1,本發明的吹氣式互動遊戲方法的第二實施例中,顯示裝置32顯示一代表保齡球的物件圖像611位在軌道610(步驟501);輸入模組2是供使用者以吹氣動作來產生一觸發指令,然後,控制模組10判斷是否傳來代表吹氣的觸發指令(步驟502)?若是,控 制模組10的主控單元50根據該觸發指令計算的距離,令繪圖引擎53繪製動畫影像,令該顯示裝置32顯示該物件圖像611沿著移動向量移動(步驟503),且該物件圖像611的移動距離與吹氣幅度成正比,此外,該控制模組10還判斷該移動距離是否超過該軌道610(步驟504)?若超過,則令該顯示裝置32或音效裝置31發出警示(步驟505),如此一來,使用者可藉由吹氣大小而進行互動式影像遊戲。 Referring to FIG. 4 and FIG. 5, in conjunction with FIG. 1, in a second embodiment of the air-blowing interactive game method of the present invention, the display device 32 displays an object image 611 representing a bowling ball on the track 610 (step 501); The group 2 is for the user to generate a trigger command by the blowing action. Then, the control module 10 determines whether a trigger command representing the blowing is transmitted (step 502). If yes, control The main control unit 50 of the module 10 causes the drawing engine 53 to draw an animated image according to the distance calculated by the triggering command, so that the display device 32 displays the object image 611 to move along the movement vector (step 503), and the object map The moving distance of 611 is proportional to the blowing amplitude. In addition, the control module 10 also determines whether the moving distance exceeds the track 610 (step 504). If it is exceeded, the display device 32 or the sound effect device 31 is alerted (step 505), so that the user can perform an interactive video game by blowing the size.
綜上所述,本發明的吹氣式互動遊戲方法及系統中,藉由判斷代表吹氣的觸發指令,根據觸發指令計算距離並繪製動畫影像,以顯示物件圖像沿著移動向量移動,且該物件圖像的移動距離與吹氣幅度成正比,如此一來,使用者可藉由吹氣大小而進行互動式影像遊戲,故確實能達成本發明之目的。 In summary, in the air-blowing interactive game method and system of the present invention, by determining a trigger command representing a blow, calculating a distance according to the trigger command and drawing an animation image to display the object image moving along the motion vector, and The moving distance of the image of the object is proportional to the amplitude of the blowing, so that the user can perform an interactive video game by the size of the blowing, so that the object of the present invention can be achieved.
惟以上所述者,僅為本發明之較佳實施例而已,當不能以此限定本發明實施之範圍,即大凡依本發明申請專利範圍及專利說明書內容所作之簡單的等效變化與修飾,皆仍屬本發明專利涵蓋之範圍內。 The above is only the preferred embodiment of the present invention, and the scope of the present invention is not limited thereto, that is, the simple equivalent changes and modifications made by the patent application scope and patent specification content of the present invention, All remain within the scope of the invention patent.
301~303‧‧‧步驟 301~303‧‧‧Steps
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| JP2007195830A (en) * | 2006-01-27 | 2007-08-09 | Nintendo Co Ltd | GAME DEVICE AND GAME PROGRAM |
| TW200942009A (en) * | 2008-03-28 | 2009-10-01 | Benq Corp | Electronic device |
| CN102707805A (en) * | 2012-05-17 | 2012-10-03 | 华为终端有限公司 | Terminal input method and device as well as terminal |
| CN202661996U (en) * | 2012-06-28 | 2013-01-09 | 上海华勤通讯技术有限公司 | Multimedia terminal |
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|---|---|---|---|---|
| JP2007195830A (en) * | 2006-01-27 | 2007-08-09 | Nintendo Co Ltd | GAME DEVICE AND GAME PROGRAM |
| TW200942009A (en) * | 2008-03-28 | 2009-10-01 | Benq Corp | Electronic device |
| CN102707805A (en) * | 2012-05-17 | 2012-10-03 | 华为终端有限公司 | Terminal input method and device as well as terminal |
| CN202661996U (en) * | 2012-06-28 | 2013-01-09 | 上海华勤通讯技术有限公司 | Multimedia terminal |
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