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TWI470474B - Teaching apparatus and teaching method based on digital board game - Google Patents

Teaching apparatus and teaching method based on digital board game Download PDF

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TWI470474B
TWI470474B TW101100016A TW101100016A TWI470474B TW I470474 B TWI470474 B TW I470474B TW 101100016 A TW101100016 A TW 101100016A TW 101100016 A TW101100016 A TW 101100016A TW I470474 B TWI470474 B TW I470474B
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game
scene
teaching
vertical screen
game scene
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TW101100016A
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TW201329782A (en
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Gwo Dong Chen
Kuan Chang Chen
Chia Jung Wu
Chi Wen Huang
Yi Chuan Fan
Liang Yi Li
Yu Ling Chi
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Univ Nat Central
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Description

基於數位圖板遊戲之教學裝置及教學方法Teaching device and teaching method based on digital board game

本發明係有關於互動式教學,且特別有關於基於遊戲之互動式教學。The present invention relates to interactive teaching, and in particular to interactive teaching based on games.

在傳統教學中,學生被動學習教師所傳授的知識,因此教師與學生之間缺乏互動,教師無法即時在課堂中得到學生的回饋而了解學習效益,另外,由於傳統教學中知識的獲得受限於書本及黑板,學生難以將知識與實際情境以及個人經驗作結合,因此教學效果與學習效果有限。因此,在幼童教育以及外語教育中常藉由遊戲的形式進行教學,營造一個特殊的學習情境以增進與學生的互動以及學生的學習興趣。In traditional teaching, students passively learn the knowledge imparted by teachers, so there is a lack of interaction between teachers and students. Teachers can't get the feedback from students in the classroom and understand the learning benefits. In addition, the acquisition of knowledge in traditional teaching is limited. Books and blackboards make it difficult for students to combine knowledge with actual situations and personal experiences, so teaching effects and learning effects are limited. Therefore, in the education of children and foreign language education, teaching is often carried out in the form of games to create a special learning situation to enhance interaction with students and students' interest in learning.

隨著數位科技的發展,結合多媒體等科技的互動式教學漸漸被提出,尤其是結合數位遊戲的教學,例如遊戲教學軟體等。然而一般的遊戲教學軟體多為單機版,也就是一個學生必須有一台電腦才能進行數位遊戲學習,因此學生僅與電腦遊戲互動而缺乏與同儕之間的互動。另外,單機版的遊戲教學軟體也不適用於學校的課堂上。With the development of digital technology, interactive teaching combined with multimedia and other technologies has gradually been proposed, especially in combination with the teaching of digital games, such as game teaching software. However, the general game teaching software is mostly stand-alone version, that is, a student must have a computer to carry out digital game learning, so students only interact with computer games and lack interaction with peers. In addition, the stand-alone version of the game teaching software is not suitable for use in the school classroom.

除此之外,一般的數位遊戲多傾向於將所有的資訊以一個平面呈現,例如個人電腦的螢幕、教室的電視或單一投影幕,因此所營造的情境也是平面的,無法讓使用者有更真實的體驗。In addition, the general digital games tend to present all the information in a plane, such as a personal computer screen, a classroom TV or a single projection screen, so the situation created is also flat, and can not make the user more The real experience.

有鑑於此,本發明係利用垂直螢幕與水平螢幕營造一個結合教學題材與擬真場景的基於數位圖板遊戲(Digital Board Game)的教學裝置及教學方法,以使學習者能在更接近真實的體驗環境中藉由遊戲進行學習。In view of this, the present invention utilizes a vertical screen and a horizontal screen to create a teaching device and teaching method based on a Digital Board Game combining teaching themes and immersive scenes, so that learners can be closer to reality. Learning in the experience environment through games.

本發明一實施例提供一種基於數位圖板遊戲之教學裝置,包括:一垂直螢幕,顯示複數個遊戲場景其中之一;一水平觸控螢幕,顯示一遊戲圖板;一定位判別設備,其有效定位範圍為該水平觸控螢幕;複數個動作卡,其中一動作卡對應至一種動作;以及一教學電腦系統,耦接至該水平觸控螢幕、該垂直螢幕以及該定位判別設備,包括:一定位判別模組,透過該定位判別設備取得該等動作卡於該水平觸控螢幕上的座標;以及一場景模組,耦接至該定位判別模組,判斷是否有事件發生,若有事件發生,則判斷為何種事件,當所發生的事件為該等動作卡其中至少一動作卡放置於該水平觸控螢幕上時,該場景模組根據該垂直螢幕所顯示的遊戲場景、該至少一動作卡於該水平觸控螢幕上的座標以及該至少一動作卡的種類,從該等遊戲場景中決定對應的一第一遊戲場景,並使該垂直螢幕顯示該第一遊戲場景。An embodiment of the present invention provides a teaching device based on a digital tablet game, comprising: a vertical screen displaying one of a plurality of game scenes; a horizontal touch screen displaying a game board; and a positioning discriminating device effective The positioning range is the horizontal touch screen; the plurality of action cards, wherein the action card corresponds to an action; and a teaching computer system coupled to the horizontal touch screen, the vertical screen, and the positioning determining device, including: The positioning discriminating module obtains the coordinates of the action card on the horizontal touch screen through the positioning discriminating device; and a scene module coupled to the positioning discriminating module to determine whether an event occurs, and if an event occurs And determining, according to the event, when the event is that the at least one action card is placed on the horizontal touch screen, the scene module is based on the game scene displayed by the vertical screen, the at least one action a coordinate on the horizontal touch screen and a type of the at least one action card, and determining a corresponding first from the game scenes Play scenario, and the vertical screen displaying the first game scene.

本發明一實施例提供一種基於數位圖板遊戲之教學方法,包括:使一垂直螢幕顯示複數個遊戲場景其中之一;使一水平觸控螢幕顯示一遊戲圖板;以及當複數個動作卡其中至少一動作卡放置於該水平觸控螢幕上時,根據該垂直螢幕所顯示的遊戲場景、該至少一動作卡於該水平觸控螢幕上的座標以及該至少一動作卡的種類,從該等遊戲場景中決定對應的一第一遊戲場景,並使該垂直螢幕顯示該第一遊戲場景。An embodiment of the present invention provides a teaching method based on a digital tablet game, comprising: causing a vertical screen to display one of a plurality of game scenes; causing a horizontal touch screen to display a game board; and when a plurality of action cards are included When at least one action card is placed on the horizontal touch screen, according to the game scene displayed by the vertical screen, the coordinates of the at least one action card on the horizontal touch screen, and the type of the at least one action card, A corresponding first game scene is determined in the game scene, and the vertical screen displays the first game scene.

以下說明為本發明的實施例。其目的是要舉例說明本發明一般性的原則,不應視為本發明之限制,本發明之範圍當以申請專利範圍所界定者為準。The following description is an embodiment of the present invention. The intent is to exemplify the general principles of the invention and should not be construed as limiting the scope of the invention, which is defined by the scope of the claims.

第1圖所示為根據本發明一實施例的基於數位圖板遊戲之教學裝置10,包括垂直螢幕101、水平觸控螢幕102、第一投影機103、第二投影機104、定位判別設備105、動作卡106-1~106-n、標誌(token)107-1~107-m以及教學電腦系統108。FIG. 1 shows a teaching device 10 based on a digital tablet game according to an embodiment of the present invention, including a vertical screen 101, a horizontal touch screen 102, a first projector 103, a second projector 104, and a positioning discrimination device 105. The action cards 106-1 to 106-n, the tokens 107-1 to 107-m, and the teaching computer system 108.

垂直螢幕101可為一立地式上升投影幕,第一投影機103投影至垂直螢幕101以使垂直螢幕101顯示遊戲場景。另外學習活動中的學習資訊、教材、影片以及回饋反應等也可在垂直螢幕101上顯示。每一遊戲場景可包括圖片、文字、聲音、動畫、學習資訊或其任意組合,藉以反應教學遊戲的不同遊戲情節以及教學資訊等。垂直螢幕101也可以是非投影式的顯示裝置,例如液晶顯示裝置等,在這種情況下則教學裝置10不需要第一投影機103。在其他實施例當中,垂直螢幕101也可以是具備觸控功能的投影幕或非投影式顯示裝置。第二投影機104投影至水平觸控螢幕102以使水平觸控螢幕102顯示數位圖板遊戲(Digital Board Game)的遊戲圖板(Board)109,例如棋盤、遊戲地圖等。水平觸控螢幕102可為具有觸控功能的投影屏幕,也可為具有觸控功能的非投影式顯示裝置,而在水平觸控螢幕102為具有觸控功能的非投影式顯示裝置的情況下則教學裝置10不需要第二投影機104。The vertical screen 101 can be a vertical raised projection screen, and the first projector 103 is projected onto the vertical screen 101 to cause the vertical screen 101 to display a game scene. In addition, learning information, teaching materials, videos, and feedback responses in the learning activities can also be displayed on the vertical screen 101. Each game scene may include pictures, text, sounds, animations, learning information or any combination thereof to reflect different game scenarios and teaching information of the teaching game. The vertical screen 101 may also be a non-projection type display device such as a liquid crystal display device or the like, in which case the teaching device 10 does not require the first projector 103. In other embodiments, the vertical screen 101 may also be a projection screen or a non-projection display device with a touch function. The second projector 104 projects onto the horizontal touch screen 102 to cause the horizontal touch screen 102 to display a game board (Board) 109 of a Digital Board Game, such as a board, a game map, and the like. The horizontal touch screen 102 can be a projection screen with a touch function, or a non-projection display device with a touch function, and in the case where the horizontal touch screen 102 is a non-projection display device with a touch function. The teaching device 10 does not require the second projector 104.

垂直螢幕101與水平觸控螢幕102構成一L型的劇場式體驗舞台,營造出具有立體感之場景效果的教學遊戲,其結合遊戲圖板與遊戲場景,給予使用者更接近真實的體驗。動作卡106-1~106-n使使用者能夠與教學遊戲產生互動,在一實施例中,一動作卡對應至一種動作,例如動作卡106-1對應至第一動作,動作卡106-2對應至第二動作,以此類推。在另一實施例中,一個動作可對應至不只一張動作卡,例如動作卡106-1~106-5對應至第一動作,106-6~106-15對應至第二動作,可根據教學遊戲的設計而有不同配置。標誌107-1~107-m配置在水平觸控螢幕102,反應使用者的遊戲策略並與教學遊戲產生互動,標誌107-1~107-m可以是代表使用者在教學遊戲當中的分身、棋子或/和代幣等各種在教學遊戲中的用具,端視教學遊戲的設計而有不同配置。在一例子中,標誌107-1~107-4為使用者在教學遊戲當中的分身,標誌107-5~107-24為棋子,標誌107-24~107-73為代幣。The vertical screen 101 and the horizontal touch screen 102 form an L-shaped theater-style experience stage, creating a teaching game with a three-dimensional scene effect, which combines the game board and the game scene to give the user a more realistic experience. The action cards 106-1 to 106-n enable the user to interact with the teaching game. In one embodiment, an action card corresponds to an action, for example, the action card 106-1 corresponds to the first action, and the action card 106-2 Corresponds to the second action, and so on. In another embodiment, one action may correspond to more than one action card, for example, the action cards 106-1 to 106-5 correspond to the first action, and 106-6 to 106-15 correspond to the second action, which may be according to the teaching. The game is designed with different configurations. The markers 107-1 to 107-m are arranged on the horizontal touch screen 102 to reflect the user's game strategy and interact with the teaching game. The markers 107-1 to 107-m may represent the user's avatars and pieces in the teaching game. Various tools in the teaching game, such as or/and tokens, have different configurations depending on the design of the teaching game. In one example, the markers 107-1 to 107-4 are the avatars of the user in the teaching game, the logos 107-5 to 107-24 are the pieces, and the symbols 107-24 to 107-73 are the tokens.

教學電腦系統108如第2圖所示,包括定位判別模組201、場景模組202、語音模組203以及計分模組204。在本實施例中,教學電腦系統108耦接至第一投影機103、第二投影機104以及定位判別設備105。As shown in FIG. 2, the teaching computer system 108 includes a positioning discrimination module 201, a scene module 202, a voice module 203, and a scoring module 204. In the present embodiment, the teaching computer system 108 is coupled to the first projector 103, the second projector 104, and the positioning discrimination device 105.

定位判別設備105的有效定位範圍為水平觸控螢幕102。當動作卡106-1~106-n其中至少一張動作卡放置於水平觸控螢幕102上時,定位判別模組201藉由定位判別設備105利用定位系統程式取得動作卡106-1~106-n於水平觸控螢幕102上的座標並判別動作卡106-1~106-n的種類。The effective positioning range of the positioning discriminating device 105 is the horizontal touch screen 102. When at least one of the action cards 106-1 to 106-n is placed on the horizontal touch screen 102, the position determining module 201 obtains the action cards 106-1 to 106 by using the positioning system 105 by the positioning determining device 105- n is used to horizontally touch the coordinates on the screen 102 and determine the types of the action cards 106-1 to 106-n.

在一實施例中,定位判別設備105為一網路攝影機(Webcam),而每一動作卡106-1~106-n上具有紅外線發射器300,如第3圖所示。在第3圖中,動作卡106-i上方的紅外線發射器300包括9個紅外線發射點301-1~301-9。藉由紅外線發射點301-1~301-9開啟與關閉的配置可以判別為對應至何種動作的動作卡。例如當紅外線發射點301-1、301-2、301-3為開啟而紅外線發射點301-4~301-9為關閉時對應至第一動作,當紅外線發射點301-1、301-5、301-9為開啟而紅外線發射點301-2~301-4以及301-6~301-6為關閉時對應至第二動作。因此,當動作卡106-i放置於水平觸控螢幕102上時,定位判別模組201利用定位判別設備105(在此實施例中為網路攝影機)接收動作卡106-i上的紅外線發射器300所發射的紅外線信號並根據定位系統程式計算出動作卡106-i在水平觸控螢幕102上的座標,同時也根據紅外線信號判別動作卡106-i的種類。須注意的是,第3圖中的紅外線發射點數目以及配置形式僅為例示,紅外線發射點數目以及配置形式可視動作卡的種類加以調整,例如可以配置為直線排列的3個紅外線發射點。In one embodiment, the location discriminating device 105 is a webcam, and each of the motion cards 106-1 to 106-n has an infrared emitter 300, as shown in FIG. In Fig. 3, the infrared emitter 300 above the action card 106-i includes nine infrared emission points 301-1 to 301-9. By the arrangement of the infrared emission points 301-1 to 301-9 being turned on and off, it is possible to determine which action card corresponds to which action. For example, when the infrared emission points 301-1, 301-2, and 301-3 are turned on and the infrared emission points 301-4 to 301-9 are off, the first action is performed, and when the infrared emission points are 301-1, 301-5, When 301-9 is turned on, the infrared emission points 301-2 to 301-4 and 301-6 to 301-6 are turned off to correspond to the second action. Therefore, when the action card 106-i is placed on the horizontal touch screen 102, the positioning discriminating module 201 receives the infrared emitter on the action card 106-i by using the positioning discriminating device 105 (in this embodiment, a webcam). The infrared signal transmitted by the 300 calculates the coordinates of the action card 106-i on the horizontal touch screen 102 according to the positioning system program, and also determines the type of the action card 106-i based on the infrared signal. It should be noted that the number of infrared emission points and the configuration form in FIG. 3 are only examples, and the number of infrared emission points and the configuration form may be adjusted according to the type of the action card, for example, three infrared emission points arranged in a line may be arranged.

在另一實施例中,定位判別設備105可為其他無線辨識裝置,例如無線射頻辨識(Radio Frequency Identification,簡稱為RFID)設備或藍芽(Bluetooth)設備等,因應定位判別設備105的不同,動作卡106-1~106-n上也對應配置不同的無線發射器,例如RFID發射器或藍芽發射器等。In another embodiment, the location determining device 105 can be another wireless identification device, such as a Radio Frequency Identification (RFID) device or a Bluetooth device, and the action is determined according to the positioning device 105. Cards 106-1 to 106-n are also configured with different wireless transmitters, such as RFID transmitters or Bluetooth transmitters.

除此之外,類似於定位判別模組201藉由定位判別設備105取得動作卡106-1~106-n於水平觸控螢幕102上的座標並判別動作卡106-1~106-n的種類,定位判別模組201也透過定位判別設備105取得標誌107-1~107-m於水平觸控螢幕102上的座標以及判別標誌107-1~107-m的種類,藉以監控標誌107-1~107-m於水平觸控螢幕102上的配置(也就是標誌107-1~107-m於遊戲圖板上的配置),例如作為使用者在教學遊戲當中的分身的標誌107-1~107-4的配置或作為棋子的標誌107-5~107-24的配置。In addition, the positioning determination module 201 obtains the coordinates of the action cards 106-1 to 106-n on the horizontal touch screen 102 by the position determining device 105 and determines the types of the action cards 106-1 to 106-n. The positioning determination module 201 also obtains the coordinates of the markers 107-1 to 107-m on the horizontal touch screen 102 and the types of the discrimination flags 107-1 to 107-m through the positioning determination device 105, thereby monitoring the flag 107-1~ The configuration of 107-m on the horizontal touch screen 102 (that is, the configuration of the logos 107-1 to 107-m on the game board), for example, as a logo of the user's avatar in the teaching game 107-1 to 107- The configuration of 4 or the configuration of the logo 107-5 to 107-24.

語音模組203耦接至一麥克風(未繪於圖中),語音模組203透過該麥克風接收語音訊號,例如使用者在教學遊戲中針對問題的回答或口語指令等,語音模組203並對該語音訊號進行一語音辨識。The voice module 203 is coupled to a microphone (not shown). The voice module 203 receives voice signals through the microphone, such as a user's answer to a question or a spoken command in a teaching game. The voice signal performs a voice recognition.

場景模組202判斷是否有事件發生,在本實施例中事件指動作卡放置於水平觸控螢幕102上、標誌107-1~107-m的配置改變、接收到語音訊號、水平觸控螢幕102發生觸控事件或其任意組合。若場景模組202偵測到有事件發生,則場景模組202進一步根據放置於水平觸控螢幕102上的動作卡、標誌107-1~107-m的配置、水平觸控螢幕102的觸控事件、語音模組203的語音辨識結果或其任意組合,從複數個遊戲場景中決定對應的一遊戲場景,並使第一投影機103投影至垂直螢幕101以使垂直螢幕101顯示該遊戲場景。因此,放置不同的動作卡於水平觸控螢幕102上、觸控水平觸控螢幕102上的不同位置(也就是觸控遊戲圖板上的不同位置)、移動標誌107-1~107-m中任意數個標誌的位置或/和接收不同的語音訊號會不同的對應遊戲場景,藉以使教學遊戲根據動作卡、標誌或/和語音訊號呈現不同的遊戲場景。以下說明各事件發生時的動作。當動作卡106-1~106-n其中至少一動作卡,例如動作卡106-i,放置於水平觸控螢幕102上時,場景模組202根據垂直螢幕101目前所顯示的遊戲場景、動作卡106-i於水平觸控螢幕102上的座標以及動作卡106-i的種類,從該等遊戲場景中決定對應的一遊戲場景,並使垂直螢幕101顯示該遊戲場景。當標誌107-1~107-m在水平觸控螢幕102上的配置發生一改變時,例如作為使用者的分身的標誌107-1從水平觸控螢幕上的第一位置移動到第二位置,場景模組202根據垂直螢幕101目前所顯示的遊戲場景以及標誌107-1~107-m在水平觸控螢幕102上的配置改變,從該等遊戲場景中決定對應的一遊戲場景,並使該垂直螢幕顯示該遊戲場景。當水平觸控螢幕102發生至少一觸控事件時,場景模組202根據垂直螢幕101目前所顯示的遊戲場景以及該至少一觸控事件發生的座標,從該等遊戲場景中決定對應的一遊戲場景,並使垂直螢幕101顯示該遊戲場景。當語音模組203透過麥克風接收到一語音訊號時,例如使用者在教學遊戲中針對問題的回答或口語指令,語音模組203對該語音訊號進行一語音辨識,場景模組202根據垂直螢幕101目前所顯示的遊戲場景以及該語音辨識的結果,從該等遊戲場景中決定對應的一遊戲場景,並使垂直螢幕101顯示該遊戲場景。場景模組202更判斷垂直螢幕101目前所顯示的遊戲場景所對應的任務是否完成,若否,則根據垂直螢幕目前所顯示的遊戲場景,從該等遊戲場景中決定對應的一遊戲場景,並使垂直螢幕101顯示該遊戲場景。綜上所述,場景模組202根據垂直螢幕101目前所顯示的遊戲場景以及放置於水平觸控螢幕102上的動作卡、標誌107-1~107-m的配置、水平觸控螢幕102的觸控事件、語音模組203的語音辨識結果或其任意組合決定下一個遊戲場景,使教學遊戲得以進行。The scene module 202 determines whether an event occurs. In this embodiment, the event refers to the action card being placed on the horizontal touch screen 102, the configuration of the markers 107-1 to 107-m is changed, the voice signal is received, and the horizontal touch screen 102 is received. A touch event occurs or any combination thereof. If the scene module 202 detects that an event has occurred, the scene module 202 further performs the touch of the action card, the markers 107-1 to 107-m, and the touch of the horizontal touch screen 102 placed on the horizontal touch screen 102. The event, the speech recognition result of the speech module 203, or any combination thereof, determines a corresponding game scene from the plurality of game scenes, and causes the first projector 103 to project to the vertical screen 101 to cause the vertical screen 101 to display the game scene. Therefore, different actions are placed on the horizontal touch screen 102, the different positions on the touch horizontal touch screen 102 (that is, different positions on the touch game board), and the moving marks 107-1 to 107-m. The position of any number of flags or/and the reception of different voice signals may be different for the corresponding game scene, so that the teaching game presents different game scenes according to the action card, logo or/and voice signal. The following describes the actions when each event occurs. When at least one of the action cards 106-1 to 106-n, such as the action card 106-i, is placed on the horizontal touch screen 102, the scene module 202 displays the game scene and the action card currently displayed according to the vertical screen 101. The coordinates of 106-i on the horizontal touch screen 102 and the type of the action card 106-i determine a corresponding game scene from the game scenes, and cause the vertical screen 101 to display the game scene. When the configuration of the markers 107-1 107-m-m on the horizontal touch screen 102 changes, for example, the logo 107-1 as the user's avatar moves from the first position on the horizontal touch screen to the second position. The scene module 202 determines a corresponding game scene from the game scenes according to the game scene currently displayed on the vertical screen 101 and the configuration changes of the markers 107-1 to 107-m on the horizontal touch screen 102, and The game scene is displayed on the vertical screen. When the horizontal touch screen 102 generates at least one touch event, the scene module 202 determines a corresponding game from the game scenes according to the game scene currently displayed by the vertical screen 101 and the coordinates of the at least one touch event. The scene and the vertical screen 101 displays the game scene. When the voice module 203 receives a voice signal through the microphone, for example, the user answers a question or a spoken command in the teaching game, the voice module 203 performs a voice recognition on the voice signal, and the scene module 202 is based on the vertical screen 101. The currently displayed game scene and the result of the speech recognition determine a corresponding game scene from the game scenes, and cause the vertical screen 101 to display the game scene. The scene module 202 further determines whether the task corresponding to the currently displayed game scene of the vertical screen 101 is completed, and if not, determines a corresponding game scene from the game scenes according to the currently displayed game scene of the vertical screen, and The vertical screen 101 is caused to display the game scene. In summary, the scene module 202 is based on the currently displayed game scene of the vertical screen 101, the action card placed on the horizontal touch screen 102, the configuration of the markers 107-1 to 107-m, and the touch of the horizontal touch screen 102. The control event, the speech recognition result of the speech module 203, or any combination thereof determines the next game scene to enable the teaching game to proceed.

每一個遊戲場景皆對應至一分數,分數可以為+1、+2,也可以為0或-1、-2等。計分模組204根據該垂直螢幕101所顯示的遊戲場景所對應的分數計算一得分。例如在教學遊戲中,若根據第一隊放置於水平觸控螢幕102上的動作卡、其對標誌107-1~107-m的配置、其在水平觸控螢幕102上的觸控事件以及語音模組203的語音辨識結果,從教學遊戲開始至教學遊戲結束的遊戲場景依序為第一遊戲場景(+1)、第四遊戲場景(0)、第十遊戲場景(-1)、第四遊戲場景(0)以及第二遊戲場景(+2),則第一隊的得分為(+1)+(0)+(-1)+(0)+(+2)=2。Each game scene corresponds to a score, and the score can be +1, +2, or 0 or -1, -2, and so on. The scoring module 204 calculates a score based on the score corresponding to the game scene displayed by the vertical screen 101. For example, in a teaching game, according to the action card placed on the horizontal touch screen 102 by the first team, the arrangement of the flags 107-1 to 107-m, the touch events on the horizontal touch screen 102, and the voice. The speech recognition result of the module 203, the game scene from the beginning of the teaching game to the end of the teaching game is sequentially the first game scene (+1), the fourth game scene (0), the tenth game scene (-1), and the fourth. For the game scene (0) and the second game scene (+2), the score of the first team is (+1) + (0) + (-1) + (0) + (+2) = 2.

教學電腦系統108還可包括一教學模組(未繪於圖中),教學模組可根據每個學生在教學遊戲中的表現記錄每個學生比較不會的主題或題目,以供教師參考,或者使場景模組202根據每個學生比較不會的主題或題目從該等遊戲場景中選擇與比較不會的主題或題目相關的遊戲場景,以使垂直螢幕101顯示該遊戲場景。The teaching computer system 108 can also include a teaching module (not shown in the figure). The teaching module can record the theme or topic that each student does not compare according to the performance of each student in the teaching game for the teacher's reference. Or, the scene module 202 selects, from the game scenes, a game scene related to the lesser theme or topic according to the theme or topic that each student does not compare, so that the vertical screen 101 displays the game scene.

第4A圖與第4B圖所示為根據本發明一實施例的基於數位圖板遊戲之教學方法的流程圖。以下配合一教學遊戲的例子說明第4A圖與第4B圖之流程圖。此教學遊戲的例子結合會話英語教學與一數位圖板遊戲,遊戲的背景故事為一群藝術家需要修復教堂的壁畫,在遊戲中學生可分為兩隊,每隊都需要在工作室接繪畫的工作以賺取金錢(代幣),並去市場以金錢(代幣)購買顏料,再去教堂以所購買的顏料修復壁畫,並根據修復壁畫的多寡決定每隊的得分。在此例子中,水平觸控螢幕所顯示的遊戲圖板500如第5圖所示。其中區塊510代表教堂的壁畫,每一個小區塊510-i上會顯示需要修復此小區塊510-i需要哪些顏色的顏料,當其中一隊具備修復小區塊510-i所需要所有顏料時,就可以修復此小區塊510-i。區塊。區塊520-1、530-1、540-1、550-1、560-1為第一隊的區塊,區塊520-2、530-2、540-2、550-2、560-2為第二隊的區塊。區塊520-1和520-2代表教堂,區塊530-1和530-2代表市場,區塊540-1和540-2分別代表第一隊和第二隊的工作室。遊戲中代表每隊每個參與者的分身標誌可配置在教堂、市場、工作室。例如第一隊有三個學生,分別以第一分身標誌、第二分身標誌、第三分身標誌代表自己,當第一分身標誌放在區塊530-1時,代表第一學生在市場。分身標誌可以為人形的小木塊等。區塊550放置市場中代表顏料的各種顏色的顏色標誌,例如可放置5個藍色標誌、5個紅色標誌以及5個黃色標誌。區塊550-1和550-2放置第一隊和第二隊各自擁有的顏料標誌。區塊560放置代幣,區塊560-1和560-2放置第一隊和第二隊各自擁有的代幣。各區塊可為代表各區塊的圖片。4A and 4B are flowcharts showing a teaching method based on a digital tablet game according to an embodiment of the present invention. The flowcharts of Figs. 4A and 4B will be described below in conjunction with an example of a teaching game. The example of this teaching game combines conversational English teaching with a digital tablet game. The background story of the game is a group of artists who need to repair the murals of the church. In the game, the students can be divided into two teams, each of which needs to work in the studio. Earn money (tokens), go to the market to buy paint with money (tokens), go to the church to repair the murals with the pigments you buy, and determine the score of each team based on the amount of murals repaired. In this example, the game board 500 displayed on the horizontal touch screen is as shown in FIG. Block 510 represents the mural of the church. Each cell block 510-i displays the colors needed to repair the block 510-i. When one of the teams has all the pigments needed to repair the block 510-i, This cell block 510-i can be repaired. Block. Blocks 520-1, 530-1, 540-1, 550-1, and 560-1 are blocks of the first team, blocks 520-2, 530-2, 540-2, 550-2, 560-2 For the second team's block. Blocks 520-1 and 520-2 represent churches, blocks 530-1 and 530-2 represent markets, and blocks 540-1 and 540-2 represent studios of the first team and the second team, respectively. The avatar logo representing each participant in each team in the game can be configured in churches, markets, and studios. For example, the first team has three students, who represent themselves with the first avatar logo, the second avatar logo, and the third avatar logo. When the first avatar logo is placed at block 530-1, it represents the first student in the market. The avatar logo can be a small piece of human figure or the like. Block 550 places color markers for various colors representing the pigment in the market, for example, five blue markers, five red markers, and five yellow markers can be placed. Blocks 550-1 and 550-2 place the pigment logos owned by the first team and the second team. Block 560 places tokens, and blocks 560-1 and 560-2 place tokens owned by the first team and the second team. Each block may be a picture representing each block.

教學遊戲一開始時,如步驟S401所示,使垂直螢幕顯示一主遊戲場景,主遊戲場景可以是遊戲的起始畫面、規則說明或是先行教學內容。接著如步驟S402所示,使水平觸控螢幕顯示遊戲圖板,例如第5圖中的遊戲圖板500。當步驟S401與S402的前置步驟完成後,即開始教學遊戲的流程。步驟S403判斷是否有事件發生,事件為有動作卡放置於水平觸控螢幕上、有標誌被改變、有接收到語音訊號、有觸控事件發生或其任意組合。若有事件發生(S403:是),步驟S404~S407判斷事件為何種事件。步驟S404判斷是否為動作卡事件,動作卡事件代表有動作卡放置於水平觸控螢幕上。步驟S405判斷是否為標誌事件,標誌事件代表配置於水平觸控螢幕上的標誌有變化。步驟S406判斷是否為語音訊號事件,語音訊號事件代表有接收到語音訊號。步驟S407判斷是否為觸控事件,觸控事件代表水平觸控螢幕有觸控事件發生。步驟S404~S407僅就單一事件進行判斷,所屬技術領域中具有通常知識者可以以此為基礎進行調整而可根據單一事件或結合事件進行動作,例如事件一為動作卡放置於水平觸控螢幕上,事件二為動作卡放置於水平觸控螢幕上且有標誌被改變,以此類推。若沒有事件發生(S403:否),步驟S408根據垂直螢幕所顯示的遊戲場景判斷是否有任務未被完成。舉例而言,若垂直螢幕目前所顯示的遊戲場景為提出一問題,而此遊戲場景所對應的任務即為回答此問題,若學生沒有作任何動作(步驟S403:否),也就是沒有回答,且步驟S408根據垂直螢幕所顯示的遊戲場景判斷此遊戲場景有任務且任務沒有被完成(S408:是),則如步驟S409所示,根據垂直螢幕目前所顯示的遊戲場景從複數個遊戲場景中選出對應的一遊戲場景,並在步驟S416使垂直螢幕顯示對應的該遊戲場景。舉例而言,若呈現一問題的遊戲場景的任務(回答問題)未被完成,則垂直螢幕顯示呈現對應該問題的解答或講解的遊戲場景。若沒有任務未被完成(S408:否),則步驟S417判斷遊戲是否結束,若未結束(S417:否),則回到步驟S403等待下一次事件發生。若結束(S417:是),則遊戲結束。At the beginning of the teaching game, as shown in step S401, the vertical screen is displayed as a main game scene, and the main game scene may be a game start screen, a rule description or a pre-teaching content. Next, as shown in step S402, the horizontal touch screen is displayed to display a game board, such as the game board 500 in FIG. When the pre-steps of steps S401 and S402 are completed, the flow of teaching the game is started. Step S403 determines whether an event occurs. The event is that the action card is placed on the horizontal touch screen, the flag is changed, the voice signal is received, the touch event occurs, or any combination thereof. If an event occurs (S403: YES), steps S404 to S407 determine which event the event is. Step S404 determines whether it is an action card event, and the action card event represents that an action card is placed on the horizontal touch screen. Step S405 determines whether it is a flag event, and the flag event represents a change in the flag disposed on the horizontal touch screen. In step S406, it is determined whether the voice signal event is a voice signal event, and the voice signal event represents that the voice signal is received. In step S407, it is determined whether the touch event is a touch event, and the touch event represents that a touch event occurs on the horizontal touch screen. Steps S404-S407 only judge a single event, and those skilled in the art can adjust based on this, and can perform actions according to a single event or a combined event, for example, event one is placed on the horizontal touch screen for the action card. Event 2 is that the action card is placed on the horizontal touch screen and the logo is changed, and so on. If no event has occurred (S403: NO), step S408 determines whether a task has not been completed based on the game scene displayed on the vertical screen. For example, if the game scene currently displayed on the vertical screen is a question, and the task corresponding to the game scene is to answer the question, if the student does not perform any action (step S403: No), that is, there is no answer. Step S408: judging that the game scene has a task according to the game scene displayed on the vertical screen and the task is not completed (S408: YES), as shown in step S409, according to the game scene currently displayed on the vertical screen, from the plurality of game scenes. A corresponding game scene is selected, and the corresponding game scene is displayed on the vertical screen in step S416. For example, if the task (answer question) of the game scene presenting a question is not completed, the vertical screen displays a game scene that presents an answer or explanation of the problem. If no task has not been completed (S408: NO), step S417 determines whether the game is over. If it is not finished (S417: NO), it returns to step S403 to wait for the next event to occur. If it is finished (S417: YES), the game ends.

若有動作卡事件發生(S404:是),步驟S410利用上述之定位判別模組透過該定位判別設備偵測動作卡之座標以判斷動作卡是否放置正確,若是(S410:是),則如步驟S411所示,根據垂直螢幕所顯示的遊戲場景、動作卡的座標以及動作卡的種類,從複數個遊戲場景中決定對應的一遊戲場景,接著如步驟S416所示,使垂直螢幕顯示該遊戲場景。若否(S410:否),則回到步驟S403。If an action card event occurs (S404: YES), the step S410 uses the positioning determining module to detect the coordinates of the action card through the positioning determining device to determine whether the action card is correctly placed. If yes (S410: YES), the steps are as follows. S411, determining a corresponding game scene from the plurality of game scenes according to the game scene displayed on the vertical screen, the coordinates of the action card, and the type of the action card, and then displaying the game scene on the vertical screen as shown in step S416. . If not (S410: NO), the process returns to step S403.

舉例而言,若第一隊一學生將代表購買之動作的購買動作卡放置在區塊540-1,由於區塊540-1代表工作室,而購買動作卡僅適用於市場,則在這種情況下步驟S410判斷動作卡放置不正確。在另一例子中,若第一隊一學生將購買動作卡放置在區塊530-1,由於區塊530-1代表市場且購買動作卡適用於市場,則步驟S410判斷動作卡放置正確(S410:是),接著步驟S411根據垂直螢幕所顯示的遊戲場景以及購買動作卡從複數個遊戲場景中決定對應的市場購買遊戲場景,市場購買遊戲場景呈現市場的背景與一賣家,且賣家以影片或語音的形式提出一問句「Can I help you?」,並提供幾個回答的選項,例如「No,thank you.」、「I’d like to buy____paint.」以及「I’m sorry. I can’t afford it.」。For example, if the first team-one student places the purchase action card representing the purchased action in block 540-1, since block 540-1 represents the studio and the purchase action card is only applicable to the market, then In the case, step S410 determines that the action card is placed incorrectly. In another example, if the first team-one student places the purchase action card in block 530-1, since block 530-1 represents the market and the purchase action card is applicable to the market, step S410 determines that the action card is placed correctly (S410). : YES), then step S411 determines a corresponding market purchase game scene from a plurality of game scenes according to the game scene displayed on the vertical screen and the purchase action card, the market purchase game scene presents a market background and a seller, and the seller uses the movie or In the form of a voice, ask a question "Can I help you?" and provide several options for answering, such as "No, thank you.", "I'd like to buy____paint." and "I'm sorry. I can 't afford it."

若有標誌事件發生(S404:是),也就是利用上述之定位判別模組透過該定位判別設備取得所有標誌的座標,並根據座標判斷標誌的配置有發生改變,則如步驟S412所示,根據垂直螢幕所顯示的遊戲場景以及標誌的配置的改變,從複數個遊戲場景中決定對應的一遊戲場景,接著如步驟S416所示,使垂直螢幕顯示該遊戲場景。If a flag event occurs (S404: YES), that is, the coordinate determining module obtains the coordinates of all the flags through the positioning determining device, and the configuration of the flag is changed according to the coordinate determining flag, as shown in step S412, according to step S412. The game scene displayed on the vertical screen and the change of the configuration of the logo determine a corresponding game scene from the plurality of game scenes, and then, as shown in step S416, the vertical screen is displayed.

舉例而言,當第一隊的一學生在工作室完成一繪畫工作,然後垂直螢幕所顯示的遊戲場景呈現客戶很滿意,在客戶付款時,客戶以影片或語音的形式說出「Here are two dollars.」,若學生從區塊560取走3個代幣(1個代幣代表1 dollar)並放置於區塊560-1,步驟S412根據遊戲場景的「Here are two dollars.」以及3個代幣從區塊560移至區塊560-1(標誌的配置的改變),決定對應的遊戲場景,例如顯示「You took too much.」的遊戲場景或顯示補充教材的遊戲場景,使學生得知自己取錯或是藉由學習教材學習各數字的英文唸法,也可以記錄學生發生過錯誤或比較不會的主題,例如記錄此學生在數字的英文念法這個主題發生過錯誤,以在下次第一隊遇到和數字的英文念法這個主題相關的遊戲場景時,指定由此學生作答。若學生從區塊560取走2個代幣並放置於區塊560-1,步驟S412根據遊戲場景的「Here are two dollars.」以及2個代幣從區塊560移至區塊560-1(標誌的配置的改變),決定對應的遊戲場景,例如顯示「Congratulations! You gained two dollars」的遊戲場景。For example, when a student in the first team completes a painting job in the studio, then the game scene displayed on the vertical screen is satisfied by the customer. When the customer pays, the customer says "Here are two" in the form of a movie or a voice. Dollars." If the student takes 3 tokens (1 token representing 1 dollar) from block 560 and places it in block 560-1, step S412 is based on the "Here are two dollars." of the game scene and 3 The token moves from block 560 to block 560-1 (change of the configuration of the logo) to determine the corresponding game scene, such as a game scene displaying "You took too much." or a game scene displaying supplementary textbooks, so that the student has Knowing that you have taken the wrong mistakes or learning the texts by learning the textbooks can also record the students’ mistakes or less themes, such as recording the student’s mistake in the subject of the number in English. When the first team encounters a game scene related to the theme of digital English, the student is designated to answer. If the student removes 2 tokens from block 560 and places them in block 560-1, step S412 moves from block 560 to block 560-1 according to the "Here are two dollars." of the game scene and 2 tokens. (Change of the configuration of the logo), the corresponding game scene is determined, for example, a game scene displaying "Congratulations! You gained two dollars".

若有語音訊號事件發生(S406:是),也就是利用上述之語音模組透過麥克風接收到一語音訊號,則如步驟S413所示,對該語音訊號進行語音辨識,接著如步驟S414所示,根據垂直螢幕所顯示的遊戲場景以及語音辨識的結果,從複數個遊戲場景中決定對應的一遊戲場景,然後如步驟S416所示,使垂直螢幕顯示該遊戲場景。If a voice signal event occurs (S406: YES), that is, the voice module receives a voice signal through the microphone, the voice signal is voice-recognized as shown in step S413, and then, as shown in step S414, According to the game scene displayed by the vertical screen and the result of the voice recognition, a corresponding game scene is determined from the plurality of game scenes, and then the vertical screen is displayed on the vertical screen as shown in step S416.

舉例而言,當垂直螢幕顯示上述的市場購買遊戲場景時,學生回答「No!」,語音模組透過麥克風接收到學生的回答並進行一語音辨識,根據市場購買遊戲場景以及語音辨識的結果,垂直螢幕可以顯示賣家很生氣地說著「You are rude. Come next time with right attitude.」的遊戲場景,使學生能從此情境中學習到此回答會使賣家生氣。For example, when the vertical screen displays the above-mentioned market purchase game scene, the student answers “No!”, and the voice module receives the student's answer through the microphone and performs a voice recognition, according to the market purchase game scene and the result of the voice recognition. The vertical screen shows the game scene that the seller is angry and says "You are rude. Come next time with right attitude.", so that students can learn from this situation that the seller will be angry.

若有觸控事件發生(S407:是),也就是水平觸控螢幕發生觸控事件,則如步驟S415所示,根據垂直螢幕所顯示的遊戲場景以及觸控事件在水平觸控螢幕的座標,從複數個遊戲場景中決定對應的一遊戲場景,然後如步驟S416所示,使垂直螢幕顯示該遊戲場景。例如當一學生觸碰區塊520-1時可以了解教堂的現況,例如壁畫修復的情形等。If a touch event occurs (S407: YES), that is, the touch event occurs on the horizontal touch screen, as shown in step S415, according to the game scene displayed on the vertical screen and the touch event on the coordinate of the horizontal touch screen, A corresponding game scene is determined from a plurality of game scenes, and then, as shown in step S416, the vertical screen is displayed. For example, when a student touches block 520-1, he can know the current situation of the church, such as the situation of mural restoration.

在步驟S416時,根據垂直螢幕所顯示的遊戲場景更可根據遊戲場景對應的分數計算一得分,例如當垂直螢幕顯示第一隊已成功修復一小區塊壁畫的遊戲場景時,由於對應此遊戲場景的分數為+2,則上述之計分模組將第一隊的得分加上2分。In step S416, according to the game scene displayed on the vertical screen, a score may be calculated according to the score corresponding to the game scene, for example, when the vertical screen shows that the first team has successfully repaired the game scene of a cell mural, because the game scene is corresponding to the game scene. The score is +2, and the above scoring module adds 2 points to the score of the first team.

上述教學遊戲的例子僅是為了方便說明本發明之基於數位圖板遊戲之教學方法,並不用以限制本發明。The above teaching examples are merely for convenience of explaining the teaching method of the digital tablet game of the present invention, and are not intended to limit the present invention.

藉由上述之基於數位圖板遊戲之教學裝置以及教學方法,本發明藉由配置為L型的垂直螢幕與水平觸控螢幕營造劇場式的體驗舞台,並藉由動作卡、標誌、語音以及觸控事件使使用者與系統產生互動,以呈現虛擬混合實境的效果,增使用者的真實感受度,而在教學遊戲中,根據使用者的不同事件會呈現不同的遊戲場景,提供立即的知識回饋,並檢視結果,使使用者可以與現實以及個人經驗結合以內化所學到的知識並學到如何應用學到的知識,而結合遊戲與教學更加深使用者的學習意願與樂趣,除此之外,本發明之配置適合設置於教室內,更克服一般單機遊戲教學軟體缺乏與同儕互動的缺點。With the above-described teaching device and teaching method based on digital tablet game, the present invention creates a theater-like experience stage by configuring an L-shaped vertical screen and a horizontal touch screen, and uses motion cards, signs, voices, and touches. The control event enables the user to interact with the system to present the effect of the virtual mixed reality and increase the user's true feelings. In the teaching game, different game scenarios are presented according to different events of the user, providing immediate knowledge. Give feedback and review the results so that users can combine the reality and personal experience to internalize what they have learned and learn how to apply what they have learned, and combine the game and teaching to deepen the learning willingness and fun of users. In addition, the configuration of the present invention is suitable for being placed in a classroom, and overcomes the disadvantage that the general single-game teaching software lacks interaction with peers.

本發明之方法,或特定型態或其部份,可以以程式碼的型態存在。程式碼可以包含於實體媒體,如軟碟、光碟片、硬碟、或是任何其他電子設備或機器可讀取(如電腦可讀取)儲存媒體,亦或不限於外在形式之電腦程式產品,其中,當程式碼被機器,如電腦載入且執行時,此機器變成用以參與本發明之裝置或系統,且可執行本發明之方法步驟。程式碼也可以透過一些傳送媒體,如電線或電纜、光纖、或是任何傳輸型態進行傳送,其中,當程式碼被電子設備或機器,如電腦接收、載入且執行時,此機器變成用以參與本發明之系統或裝置。當在一般用途處理單元實作時,程式碼結合處理單元提供一操作類似於應用特定邏輯電路之獨特裝置。The method of the invention, or a particular type or portion thereof, may exist in the form of a code. The code may be embodied in a physical medium such as a floppy disk, a compact disc, a hard disk, or any other electronic device or machine readable (eg computer readable) storage medium, or is not limited to an external form of computer program product. Wherein, when the code is loaded and executed by a machine, such as a computer, the machine becomes a device or system for participating in the present invention and the method steps of the present invention can be performed. The code can also be transmitted over some transmission medium, such as wire or cable, fiber optics, or any transmission type, where the machine becomes available when the code is received, loaded, and executed by an electronic device or machine, such as a computer. To participate in the system or device of the present invention. When implemented in a general purpose processing unit, the code combination processing unit provides a unique means of operation similar to application specific logic.

以上所述為實施例的概述特徵。所屬技術領域中具有通常知識者應可以輕而易舉地利用本發明為基礎設計或調整以實行相同的目的和/或達成此處介紹的實施例的相同優點。所屬技術領域中具有通常知識者也應了解相同的配置不應背離本創作的精神與範圍,在不背離本創作的精神與範圍下他們可做出各種改變、取代和交替。說明性的方法僅表示示範性的步驟,但這些步驟並不一定要以所表示的順序執行。可另外加入、取代、改變順序和/或消除步驟以視情況而作調整,並與所揭露的實施例精神和範圍一致。The above is an overview feature of the embodiment. Those having ordinary skill in the art should be able to use the present invention as a basis for design or adaptation to achieve the same objectives and/or achieve the same advantages of the embodiments described herein. It should be understood by those of ordinary skill in the art that the same configuration should not depart from the spirit and scope of the present invention, and various changes, substitutions and substitutions can be made without departing from the spirit and scope of the present invention. The illustrative methods are merely illustrative of the steps, but are not necessarily performed in the order presented. The steps may be additionally added, substituted, changed, and/or eliminated, as appropriate, and are consistent with the spirit and scope of the disclosed embodiments.

10...基於數位圖板遊戲之教學裝置10. . . Teaching device based on digital tablet game

101...垂直螢幕101. . . Vertical screen

102...水平觸控螢幕102. . . Horizontal touch screen

103...第一投影機103. . . First projector

104...第二投影機104. . . Second projector

105...定位判別設備105. . . Positioning device

106-1、106-2、...、106-i、...、106-n...動作卡106-1, 106-2, ..., 106-i, ..., 106-n. . . Action card

107-1、107-2、...、107-m...標誌107-1, 107-2, ..., 107-m. . . Sign

108...教學電腦系統108. . . Teaching computer system

201...定位判別模組201. . . Positioning discrimination module

202...場景模組202. . . Scene module

203...語音模組203. . . Voice module

204...計分模組204. . . Scoring module

300...紅外線發射器300. . . Infrared emitter

301-1、301-2、...、301-9...紅外線發射點301-1, 301-2, ..., 301-9. . . Infrared emission point

500...遊戲圖板500. . . Game board

510、520-1、520-2、530-1、530-2、540-1、540-2、550、550-1、550-2、560、560-1、560-2...區塊510, 520-1, 520-2, 530-1, 530-2, 540-1, 540-2, 550, 550-1, 550-2, 560, 560-1, 560-2. . . Block

510-i...小區塊510-i. . . Block

S401、S402、...、S417...步驟S401, S402, ..., S417. . . step

第1圖所示為根據本發明一實施例的基於數位圖板遊戲之教學裝置;1 is a teaching apparatus based on a digital tablet game according to an embodiment of the present invention;

第2圖所示為根據本發明一實施例的教學電腦系統的示意圖;2 is a schematic diagram of a teaching computer system in accordance with an embodiment of the present invention;

第3圖所示為根據本發明一實施例的動作卡的示意圖;3 is a schematic diagram of an action card according to an embodiment of the invention;

第4A圖與第4B圖所示為根據本發明一實施例的基於數位圖板遊戲之教學方法的流程圖;4A and 4B are flowcharts showing a teaching method based on a digital tablet game according to an embodiment of the present invention;

第5圖所示為遊戲圖板的一個例子的示意圖。Figure 5 shows a schematic diagram of an example of a game board.

10...基於數位圖板遊戲之教學裝置10. . . Teaching device based on digital tablet game

101...垂直螢幕101. . . Vertical screen

102...水平觸控螢幕102. . . Horizontal touch screen

103...第一投影機103. . . First projector

104...第二投影機104. . . Second projector

105...定位判別設備105. . . Positioning device

106-1、106-2、...、106-n...動作卡106-1, 106-2, ..., 106-n. . . Action card

107-1、107-2、...、107-m...標誌107-1, 107-2, ..., 107-m. . . Sign

108...教學電腦系統108. . . Teaching computer system

Claims (14)

一種基於數位圖板遊戲之教學裝置,包括:一垂直螢幕,顯示複數個遊戲場景其中之一;一水平觸控螢幕,顯示一遊戲圖板;一定位判別設備,其有效定位範圍為該水平觸控螢幕;複數個動作卡,其中該動作卡分別具有複數個紅外線發射點;以及一教學電腦系統,耦接至該水平觸控螢幕、該垂直螢幕以及該定位判別設備,包括:一定位判別模組,透過該定位判別設備取得該等動作卡於該水平觸控螢幕上的座標,以及透過該定位判別設備根據該至少一動作卡之該複數個紅外線發射點之配置判別該至少一動作卡的種類;以及一場景模組,耦接至該定位判別模組,判斷是否有事件發生,若有事件發生,則判斷為何種事件,當所發生的事件為該等動作卡其中至少一動作卡放置於該水平觸控螢幕上時,該場景模組根據該垂直螢幕所顯示的遊戲場景、該至少一動作卡於該水平觸控螢幕上的座標以及該至少一動作卡的種類,從該等遊戲場景中決定對應的一第一遊戲場景,並使該垂直螢幕顯示該第一遊戲場景。 A teaching device based on a digital tablet game comprises: a vertical screen displaying one of a plurality of game scenes; a horizontal touch screen displaying a game board; and a positioning discriminating device whose effective positioning range is the horizontal touch a plurality of action cards, wherein the action cards respectively have a plurality of infrared emission points; and a teaching computer system coupled to the horizontal touch screen, the vertical screen, and the positioning discrimination device, comprising: a positioning discrimination mode And determining, by the positioning device, the coordinates of the action cards on the horizontal touch screen, and determining, by the positioning determining device, the at least one action card according to the configuration of the plurality of infrared emission points of the at least one action card And a scene module coupled to the positioning discriminating module to determine whether an event occurs, and if an event occurs, determining an event, when the event occurs is at least one action card of the action card When the touch screen is on the horizontal touch screen, the scene module is based on the game scene displayed by the vertical screen, the at least one For card types on the horizontal coordinates of the touch screen and the at least one card operation, corresponding to a determined game scene from such a first game scene, and the vertical screen displaying the first game scene. 如申請專利範圍第1項所述之基於數位圖板遊戲之教學裝置,其中當所發生的事件為該水平觸控螢幕發生至少一觸控事件時,該場景模組根據該垂直螢幕所顯示的遊戲場景以及該至少一觸控事件發生的座標,從該等遊戲場 景中決定對應的一第二遊戲場景,並使該垂直螢幕顯示該第二遊戲場景。 The teaching device of the digital tablet game according to claim 1, wherein when the event occurs when at least one touch event occurs on the horizontal touch screen, the scene module is displayed according to the vertical screen. a game scene and coordinates of the at least one touch event occurring from the game fields A corresponding second game scene is determined in the scene, and the vertical screen displays the second game scene. 如申請專利範圍第2項所述之基於數位圖板遊戲之教學裝置,其中該教學電腦系統更包括一語音模組,耦接至一麥克風,當所發生的事件為該語音模組透過該麥克風接收到一語音訊號時,該語音模組對該語音訊號進行一語音辨識,該場景模組根據該垂直螢幕所顯示的遊戲場景以及該語音辨識的結果,從該等遊戲場景中決定對應的一第三遊戲場景,並使該垂直螢幕顯示該第三遊戲場景。 The teaching device of the digital tablet game as described in claim 2, wherein the teaching computer system further comprises a voice module coupled to a microphone, and the event occurs when the voice module transmits the microphone When receiving a voice signal, the voice module performs a voice recognition on the voice signal, and the scene module determines a corresponding one from the game scenes according to the game scene displayed on the vertical screen and the result of the voice recognition. a third game scene and causing the vertical screen to display the third game scene. 如申請專利範圍第3項所述之基於數位圖板遊戲之教學裝置,更包括複數個標誌,放置於該水平觸控螢幕上,其中該定位判別模組透過該定位判別設備取得該等標誌於該水平觸控螢幕上的座標,其中當所發生的事件為該等標誌的配置發生一改變時,該場景模組根據該垂直螢幕所顯示的遊戲場景以及該改變,從該等遊戲場景中決定對應的一第四遊戲場景,並使該垂直螢幕顯示該第四遊戲場景。 The teaching device of the digital tablet game as described in claim 3, further comprising a plurality of markers placed on the horizontal touch screen, wherein the positioning discriminating module obtains the logos through the positioning discriminating device a coordinate on the horizontal touch screen, wherein when the event occurs for a change in the configuration of the logo, the scene module determines from the game scene according to the game scene displayed by the vertical screen and the change Corresponding a fourth game scene, and causing the vertical screen to display the fourth game scene. 如申請專利範圍第4項所述之基於數位圖板遊戲之教學裝置,其中每一該等遊戲場景包括圖片、文字、聲音、動畫、學習資訊或其任意組合。 A teaching apparatus based on a digital tablet game as described in claim 4, wherein each of the game scenes includes a picture, a text, a sound, an animation, learning information, or any combination thereof. 如申請專利範圍第5項所述之基於數位圖板遊戲之教學裝置,其中每一該等遊戲場景對應至一分數,其中該教學電腦系統更包括一計分模組,根據該垂直螢幕所顯示的遊戲場景所對應的分數計算一得分。 The teaching device of the digital tablet game according to claim 5, wherein each of the game scenes corresponds to a score, wherein the teaching computer system further comprises a scoring module, which is displayed according to the vertical screen. The score corresponding to the game scene is calculated as a score. 如申請專利範圍第6項所述之基於數位圖板遊戲之教學裝置,其中該場景模組更判斷該垂直螢幕所顯示的遊 戲場景所對應的任務是否完成,若否,則根據該垂直螢幕所顯示的遊戲場景,從該等遊戲場景中決定對應的一第五遊戲場景,並使該垂直螢幕顯示該第五遊戲場景。 The teaching device based on the digital tablet game described in claim 6 wherein the scene module further determines the tour displayed by the vertical screen. Whether the task corresponding to the play scene is completed, and if not, determining a corresponding fifth game scene from the game scenes according to the game scene displayed on the vertical screen, and causing the vertical screen to display the fifth game scene. 一種基於數位圖板遊戲之教學方法,包括:使一垂直螢幕顯示複數個遊戲場景其中之一;使一水平觸控螢幕顯示一遊戲圖板;以及判斷是否有事件發生,若有,則判斷所發生的事件為何種事件,當所發生的事件為複數個動作卡其中至少一動作卡放置於該水平觸控螢幕上時,透過該定位判別設備根據該至少一動作卡之複數個紅外線發射點之配置判別該至少一動作卡的種類,並根據該垂直螢幕所顯示的遊戲場景、該至少一動作卡於該水平觸控螢幕上的座標以及該至少一動作卡的種類,從該等遊戲場景中決定對應的一第一遊戲場景,並使該垂直螢幕顯示該第一遊戲場景。 A teaching method based on a digital tablet game, comprising: causing a vertical screen to display one of a plurality of game scenes; causing a horizontal touch screen to display a game board; and determining whether an event occurs, and if so, judging the location What kind of event is the event, when the event is a plurality of action cards, at least one of the action cards is placed on the horizontal touch screen, and the plurality of infrared emission points are determined by the positioning device according to the at least one action card Configuring to determine the type of the at least one action card, and according to the game scene displayed by the vertical screen, the coordinates of the at least one action card on the horizontal touch screen, and the type of the at least one action card, from the game scenes Determining a corresponding first game scene and causing the vertical screen to display the first game scene. 如申請專利範圍第8項所述之基於數位圖板遊戲之教學方法,更包括:當所發生的事件為該水平觸控螢幕發生至少一觸控事件時,根據該垂直螢幕所顯示的遊戲場景以及該至少一觸控事件發生的座標,從該等遊戲場景中決定對應的一第二遊戲場景,並使該垂直螢幕顯示該第二遊戲場景。 The method for teaching a digital tablet game according to claim 8 of the patent application, further comprising: when the event occurs is that at least one touch event occurs on the horizontal touch screen, according to the game scene displayed by the vertical screen And a coordinate of the at least one touch event occurring, determining a corresponding second game scene from the game scenes, and causing the vertical screen to display the second game scene. 如申請專利範圍第9項所述之基於數位圖板遊戲之教學方法,更包括:當所發生的事件為接收到一語音訊號時,對該語音訊號進行一語音辨識,根據該垂直螢幕所顯示的遊戲場景以及該語音辨識的結果,從該等遊戲場景中決定對應的一第 三遊戲場景,並使該垂直螢幕顯示該第三遊戲場景。 The method for teaching a digital tablet game according to claim 9 of the patent application, further comprising: when the event occurs is that a voice signal is received, a voice recognition is performed on the voice signal, and the voice signal is displayed according to the vertical screen. Game scene and the result of the speech recognition, determining a corresponding one from the game scenes Three game scenes, and the vertical screen displays the third game scene. 如申請專利範圍第10項所述之基於數位圖板遊戲之教學方法,更包括:放置複數個標誌於該水平觸控螢幕上;以及當所發生的事件為該等標誌的配置發生一改變時,根據該垂直螢幕所顯示的遊戲場景以及該改變,從該等遊戲場景中決定對應的一第四遊戲場景,並使該垂直螢幕顯示該第四遊戲場景。 The method for teaching a digital tablet game according to claim 10, further comprising: placing a plurality of markers on the horizontal touch screen; and when an event occurs that changes a configuration of the flags And determining, according to the game scene displayed by the vertical screen and the change, a corresponding fourth game scene from the game scenes, and displaying the fourth game scene on the vertical screen. 如申請專利範圍第11項所述之基於數位圖板遊戲之教學方法,其中每一該等遊戲場景包括圖片、文字、聲音、動畫、學習資訊或其任意組合。 The method for teaching a digital tablet game according to claim 11, wherein each of the game scenes comprises a picture, a text, a sound, an animation, a learning information, or any combination thereof. 如申請專利範圍第12項所述之基於數位圖板遊戲之教學方法,其中每一該等遊戲場景對應至一分數,該基於數位圖板遊戲之教學方法更包括:根據該垂直螢幕所顯示的遊戲場景所對應的分數計算一得分。 The method for teaching a digital tablet game according to claim 12, wherein each of the game scenes corresponds to a score, and the teaching method based on the digital board game further comprises: displaying according to the vertical screen The score corresponding to the game scene is calculated as a score. 如申請專利範圍第13項所述之基於數位圖板遊戲之教學方法,更包括:判斷該垂直螢幕所顯示的遊戲場景所對應的任務是否完成,若否,則根據該垂直螢幕所顯示的遊戲場景,從該等遊戲場景中決定對應的一第五遊戲場景,並使該垂直螢幕顯示該第五遊戲場景。 The method for teaching a digital tablet game according to claim 13 of the patent application, further comprising: determining whether a task corresponding to the game scene displayed on the vertical screen is completed, and if not, displaying the game according to the vertical screen. The scene determines a corresponding fifth game scene from the game scenes, and causes the vertical screen to display the fifth game scene.
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