TWI469105B - Interactive memory learning system - Google Patents
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本發明係有關於一種互動式記憶學習系統,尤其是指一種藉由遊戲中各情節需求利用環境感測器實際操作的接觸感受,帶給學習者接觸感受的刺激,使其在操作遊戲的同時能夠更加融入於學習中,增進學習者對內容的印象,達到促使學習內容能夠進入長期記憶區之功效,以創造出更理想的學習效果者。 The invention relates to an interactive memory learning system, in particular to a contact feeling that is actually operated by an environmental sensor by using various plots in the game, and brings a stimulus to the learner to feel the feeling, so that while operating the game It can be more integrated into the learning, enhance the learner's impression of the content, and achieve the effect of enabling the learning content to enter the long-term memory area to create a more ideal learning effect.
按,一般玩具係具有激發兒童的學習興趣以及開發兒童的智力等作用,目前市面上的玩具種類繁多,其中有一智力類玩具係較能激發兒童的學習興趣,這類玩具可以發出聲音以供遊戲者學習,雖較具趣味性,然其發出的聲音係預先錄製完成,因此,在使用一段時間後,使用者便會對該玩具喪失興趣。 According to the general toy system, it has the function of stimulating children's learning interest and developing children's intelligence. At present, there are many kinds of toys on the market, one of which has intelligence toys that can stimulate children's interest in learning. These toys can make sounds for games. The student learns, although it is more interesting, but the sound is pre-recorded, so after a period of use, the user will lose interest in the toy.
而隨著科技演進,各種具互動功能的玩具也不斷推陳出新,例如美國專利第7695341號係揭露一種玩具貓,當該玩具貓的頭部右側感測器感應到信號,則該玩具貓的頭就會往左邊擺動,這種方式僅是根據某一感測 器感應到信號時,就對應產生一個固定的回應,導致該玩具的互動形態較為單調;另一種具互動功能而又能提升兒童學習興趣的裝置即為電子有聲書,係使用者透過滑鼠或鍵盤輸入等介面控制方式,將問答結果輸入,電子有聲書之處理器再依資料庫設定產生相對應的音效或影像,藉以達成互動式之功能,確實讓兒童學習的環境增添了許多的趣味,增加學習者對教材的興趣,亦提升了教育的效果;目前一般電子有聲書的製作方法有許多種,其一是直接在電腦或PDA上播放的軟體類有聲書;其二是製作成單純教學遊戲類,如兒童電腦;其三則是結合傳統的實體書,再配合一些輔助工具來進行輔助閱讀的設備,然上述三種互動式的方式皆是以題庫方式將相關問題、答案輸入於既定之資料庫中,使兒童在遊戲中將答題結果輸入,惟上述方式皆為既定之資料型態,雖有互動之功能,卻缺乏創造力之開發及提昇;再者,電子有聲書多數藉由聽覺與視覺的刺激引發學習者的注意,然上述刺激僅能將學習內容停留在使用者的感覺記憶中,並無法進一步將學習內容記憶到短期記憶或長期記憶中,導致學習者很快就忘記學習過的內容,而無法真正達到提升學習成效之目的。 With the evolution of technology, various toys with interactive functions are constantly being introduced. For example, U.S. Patent No. 7,955,341 discloses a toy cat. When the sensor on the right side of the head of the toy senses a signal, the head of the toy cat is Will swing to the left, this way is only based on a certain sense When the signal is sensed, a fixed response is generated, resulting in a monotonous interaction of the toy. Another device that has interactive functions and enhances children's learning interest is an electronic audio book, which is used by the user through the mouse or Keyboard input and other interface control methods, input the question and answer results, the electronic audio book processor then generate corresponding sound effects or images according to the database settings, so as to achieve interactive functions, which really adds a lot of fun to the children's learning environment. Increasing learners' interest in textbooks has also improved the effectiveness of education. At present, there are many kinds of methods for making electronic audiobooks in general. One is software-based audiobooks that are directly played on computers or PDAs; the other is simple teaching. Games, such as children's computers; the third is a combination of traditional physical books, coupled with some auxiliary tools to assist reading, but the above three interactive methods are based on the question bank to input relevant questions and answers in the established In the database, the child enters the result of the answer in the game, but the above methods are all established data types. Although there is an interactive function, it lacks the development and promotion of creativity. Moreover, most of the electronic audiobooks attract the attention of the learners through the stimulation of the auditory and visual, but the above stimulation can only stay the user's feelings. In memory, it is impossible to further memorize learning content into short-term memory or long-term memory, which leads learners to quickly forget what they have learned, and cannot truly achieve the goal of improving learning outcomes.
今,發明人即是鑑於上述現有之具互動學習功能的玩具或裝置於實際實施時產生多處缺失,於是乃一本孜孜不倦之精神,並藉由其豐富之專業知識及多年之實務經驗所輔佐,而加以改善,並據此研創出本發明。 Nowadays, the inventor is in view of the fact that the existing toy or device with interactive learning function has many defects in actual implementation, so it is a tireless spirit and is supported by its rich professional knowledge and years of practical experience. And improved, and based on this, the present invention was developed.
本發明主要目的為提供一種藉由遊戲中各情節的需求,利用環境感測器實際操作的接觸感受,帶給學習者接觸感受的刺激,使其在操作遊戲的同時能夠更加融入於學習中,增進學習者對內容的印象,達到促使學習內容能夠進入長期記憶區之功效,以創造出更理想的學習效果者。 The main object of the present invention is to provide a contact experience that is actually operated by an environmental sensor by the needs of each plot in the game, and to bring the stimulus of the learner to the feeling, so that the game can be more integrated into the learning while operating the game. Enhance the learner's impression of the content, and achieve the effect of enabling the learning content to enter the long-term memory area to create a more ideal learning effect.
為了達到上述實施目的,本發明人提出一種互動式記憶學習系統,係於本體分別設有一處理單元以及一與處理單元電性連接之顯示單元,並將一記憶體單元與處理單元電性連接,其中記憶體單元儲存有複數筆參考狀態參數與複數筆提供參考狀態參數比對之標準狀態參數,並具有至少一情節產生模組,情節產生模組包含分別能於顯示單元顯示之一主題情節(可為複數影像之序列或一視訊串流)以及複數個互動情節,而每一參考狀態參數對應一互動情節,處理單元再電性連接有一感測單元,感測單元可接收一外在訊號,以產生對應之感測信號至處理單元,處理單元再將感測信號轉換為對應之參考狀態參數,並於顯示單元顯示對應之互動情節;藉此,感測單元能接受外在刺激,以控制遊戲中的環境參數,達到遊戲中設定的標準狀態參數,讓學習者在操作遊戲的同時能夠更加融入於學習中,配合遊戲中各情節的需求,對環境感測器實際操作的經驗,帶給學習者接觸感受的刺激,增進學習者對內容的印象,達到促使學習內容能夠進入長期記憶區之功效,以創造出更理想的學習效果。 In order to achieve the above-mentioned implementation, the inventors propose an interactive memory learning system, which is provided with a processing unit and a display unit electrically connected to the processing unit, and electrically connects a memory unit and the processing unit. The memory unit stores a plurality of reference state parameters and a standard state parameter for providing a reference state parameter comparison, and has at least one story generation module, and the story generation module includes one theme plot that can be displayed on the display unit respectively ( The sequence of the plurality of images or a plurality of interactive streams, and each of the reference state parameters corresponds to an interactive scenario, and the processing unit is electrically connected to the sensing unit, and the sensing unit can receive an external signal. To generate a corresponding sensing signal to the processing unit, the processing unit converts the sensing signal into a corresponding reference state parameter, and displays a corresponding interactive scenario on the display unit; thereby, the sensing unit can accept the external stimulus to control The environment parameters in the game reach the standard state parameters set in the game, so that the learner can operate in the game. At the same time, it can be more integrated into the learning, and with the needs of the various plots in the game, the experience of the actual operation of the environmental sensor brings the stimuli of the learner's contact feeling, enhances the learner's impression of the content, and enables the learning content to enter. The effect of long-term memory area to create a more ideal learning effect.
在本發明的一實施例中,處理單元可為一微處理器、控制器、微控制器等,而顯示單元則可為一顯示器,例如為LED顯示器或一液晶顯示器(LCD)等。 In an embodiment of the invention, the processing unit can be a microprocessor, a controller, a microcontroller, etc., and the display unit can be a display, such as an LED display or a liquid crystal display (LCD).
在本發明的一實施例中,記憶體單元可為唯讀記憶體、隨機存取記憶體、快閃記憶體或硬碟(HD)等。 In an embodiment of the invention, the memory unit may be a read only memory, a random access memory, a flash memory, or a hard disk (HD).
在本發明的一實施例中,感測單元可為一ZigBee感測器模組,且感測單元包括至少一環境感測器,根據環境變化以接收一外在訊號,並產生對應之感測信號至處理單元;較佳地,環境感測器可包括有一光感測器以及一溫度感測器。 In an embodiment of the invention, the sensing unit can be a ZigBee sensor module, and the sensing unit includes at least one environmental sensor, which receives an external signal according to the environment change, and generates corresponding sensing. Signal to the processing unit; preferably, the environmental sensor can include a photo sensor and a temperature sensor.
(1)‧‧‧本體 (1) ‧‧‧ Ontology
(11)‧‧‧處理單元 (11)‧‧‧Processing unit
(12)‧‧‧顯示單元 (12)‧‧‧Display unit
(2)‧‧‧記憶體單元 (2) ‧‧‧ memory unit
(21)‧‧‧參考狀態參數 (21)‧‧‧Reference status parameters
(22)‧‧‧情節產生模組 (22) ‧‧‧ plot generation module
(23)‧‧‧標準狀態參數 (23) ‧‧‧Standard status parameters
(221)‧‧‧主題情節 (221) ‧ ‧ theme plot
(222)‧‧‧互動情節 (222) ‧‧‧ interactive plot
(3)‧‧‧感測單元 (3)‧‧‧Sensor unit
(31)‧‧‧環境感測器 (31)‧‧‧Environmental Sensors
(311)‧‧‧光感測器 (311)‧‧‧Photosensor
(312)‧‧‧溫度感測器 (312) ‧‧‧Temperature Sensor
(4)‧‧‧熱源 (4) ‧‧‧heat source
(5)‧‧‧冰源 (5) ‧ ‧ ice source
(6)‧‧‧光源 (6) ‧‧‧Light source
(7)‧‧‧遮蔽物 (7) ‧ ‧ Shield
第一圖:本發明較佳實施例之電性關係配置方塊圖 First figure: block diagram of electrical relationship configuration of a preferred embodiment of the present invention
第二圖:本發明較佳實施例之外觀立體示意圖 Second Figure: A perspective view of the appearance of a preferred embodiment of the present invention
第三圖:本發明較佳實施例之溫度感測器接收外在熱源訊號之外觀立體示意圖 FIG. 3 is a perspective view showing the appearance of an external heat source signal received by a temperature sensor according to a preferred embodiment of the present invention;
第四圖:本發明較佳實施例之溫度感測器接收外在冰源訊號之外觀立體示意圖 FIG. 4 is a perspective view showing the appearance of an external ice source signal received by a temperature sensor according to a preferred embodiment of the present invention.
第五圖:本發明較佳實施例之光感測器接收外在光源訊號之外觀立體示意圖 Figure 5 is a perspective view showing the appearance of an external light source signal received by the optical sensor of the preferred embodiment of the present invention
第六圖:本發明較佳實施例之光感測器接收外在遮蔽物訊號之外觀立體示意圖 Figure 6 is a perspective view showing the appearance of an external mask signal received by the optical sensor of the preferred embodiment of the present invention.
本發明之目的及其電路設計功能上的優點,將依據以下圖面所示之電路圖,配合具體實施例予以說明,俾使審查委員能對本發明有更深入且具體之瞭解。 The purpose of the present invention and the advantages of its circuit design function will be explained in conjunction with the specific embodiments according to the circuit diagram shown in the following drawings, so that the reviewing committee can have a more in-depth and specific understanding of the present invention.
首先,請參閱第一、二圖所示,分別為本發明較佳實施例之電性關係配置方塊圖以及外觀立體示意圖,本發明之互動式記憶學習系統係包括有:一本體(1),分別設有一處理單元(11)以及一與處理單元(11)電性連接之顯示單元(12);其中,處理單元(11)可為一微處理器,但在替代實施例中,處理單元(11)可為任何習知處理器、控制器、微控制器等,而顯示單元(12)則可為一顯示器,例如為LED顯示器或一液晶顯示器(LCD); 一記憶體單元(2),係與處理單元(11)電性連接,其中記憶體單元(2)儲存有複數筆參考狀態參數(21)與複數筆提供參考狀態參數(21)比對之標準狀態參數(23),並具有至少一情節產生模組(22),情節產生模組(22)包含分別能於顯示單元(12)顯示之一主題情節(221)以及複數個互動情節(222),而每一參考狀態參數(21)對應一互動情節(222);其中,主題情節(221)可為複數影像之序列或一視訊串流,而記憶體單元(2)可為唯讀記憶體(ROM)、隨機存取記憶體(RAM)、快閃記憶體(FLASH)或硬碟(HD)等;以及一感測單元(3),係電性連接處理單元(11),於感測單元(3)接收一外在訊號後,產生對應之感測信號至處理單元(11),處理單元(11)再將感測信號轉換為對應之參考狀態參數(21),並於顯示單元(12)顯示對應之互動情節(222)。 First, referring to the first and second figures, respectively, a block diagram and an external perspective view of an electrical relationship configuration according to a preferred embodiment of the present invention, the interactive memory learning system of the present invention includes: an ontology (1), A processing unit (11) and a display unit (12) electrically connected to the processing unit (11) are respectively provided; wherein the processing unit (11) can be a microprocessor, but in an alternative embodiment, the processing unit ( 11) may be any conventional processor, controller, microcontroller, etc., and the display unit (12) may be a display, such as an LED display or a liquid crystal display (LCD); A memory unit (2) is electrically connected to the processing unit (11), wherein the memory unit (2) stores a standard of a plurality of reference state parameters (21) and a plurality of pens providing reference state parameters (21). a state parameter (23) having at least one story generation module (22), the story generation module (22) comprising a theme plot (221) and a plurality of interactive plots (222) respectively displayed on the display unit (12) And each reference state parameter (21) corresponds to an interactive scenario (222); wherein the theme scenario (221) can be a sequence of plural images or a video stream, and the memory unit (2) can be a read-only memory (ROM), random access memory (RAM), flash memory (FLASH) or hard disk (HD), etc.; and a sensing unit (3) electrically connected to the processing unit (11) for sensing After receiving an external signal, the unit (3) generates a corresponding sensing signal to the processing unit (11), and the processing unit (11) converts the sensing signal into a corresponding reference state parameter (21), and is displayed on the display unit ( 12) Display the corresponding interactive plot (222).
此外,於本實施例中,感測單元(3)可為一ZigBee感測器模組,意即感測單元(3)符合一ZigBee無線通訊協定(IEEE802.15.4)之感測器,並且為一種短距離傳輸、低傳輸率及低功率之無線通訊技術;再者,感測單元(3)可包括至少一環境感測器(31),環境感測器(31)係根據環境變化以接收一外在訊號,並產生對應之感測信號至處理單元(11);然,在替代實施例中,感測單元(3)可進一步包括有軌跡感測器、姿態感測器、觸覺感測器等;在本實施例中,感測單元(3)係以環境感測器(31)為例,且環境感測器(31)包括有光感測器(311)以及溫度感測器(312)。 In addition, in this embodiment, the sensing unit (3) can be a ZigBee sensor module, that is, the sensing unit (3) conforms to a ZigBee wireless communication protocol (IEEE 802.15.4) sensor, and A short-distance transmission, low transmission rate and low-power wireless communication technology; further, the sensing unit (3) may include at least one environmental sensor (31), and the environmental sensor (31) is adapted to receive according to the environment. An external signal and corresponding sensing signal is generated to the processing unit (11); however, in an alternative embodiment, the sensing unit (3) may further include a trajectory sensor, an attitude sensor, and tactile sensing In the present embodiment, the sensing unit (3) is exemplified by an environmental sensor (31), and the environmental sensor (31) includes a photo sensor (311) and a temperature sensor ( 312).
根據上述之互動式記憶學習系統於實際實施使用時,請參閱第二 圖所示,並請一併參閱第一圖所示,於本具體實施例中係以令使用者能學習植物如何生長為例子說明,具ZigBee無線通訊的感測單元(3)經由Java讀取感測的讀數,轉存為Xml檔案後經由Flash Action script Contoroll Unit抓取解析,遵照Actionscript Setting Unit設置的對應數值改變由內部的對應項目,使用此方式與學習者進行互動;如以植物學習為例,對應植物生長時所需要的光照度與溫度來調整到該植物適合生長的環境狀況,學習者在開始遊戲後藉由情節產生模組(22)於顯示單元(12)顯示一有關植物生長之主題情節(221),其中記憶體單元(2)儲存有複數筆參考狀態參數(21)及其對應之互動情節(222);舉例而言,系統可將種子的預設生長環境控制在高溫長日照,使得種子發芽時可為熱帶植物,或是將種子的生長環境控制在低溫短日照,使得種子發芽後可為寒帶植物或高海拔植物,依照此規則進行遊戲中的植物栽培;假設學習者將種子的預設生長環境控制在高溫長日照,其記憶體單元(2)所儲存的標準狀態參數(23)可例如為生長溫度為30℃、光照時間為10小時的高溫長日照環境生長參數,使得當生長溫度為20℃或光照時間為6小時則種子無法發芽,意即溫度20℃或光照時間6小時的參考狀態參數(21)其所對應之互動情節(222)為不發芽;當學習者開始遊戲取得一種子後,顯示單元(12)即顯示一未發芽的種子,而該種子即會對應學習者所控制的生長環境生長,例如,在植物的各種生長時期所需要的光照、溫度可能有所不同,若於生長階段未能調整到該植物適合的生長環境,則遊戲中的植物則會呈現半枯黃的狀態,並於遊戲畫面中提示學習者調整環境光照度、溫度等參數。 Please refer to the second when using the interactive memory learning system described above. As shown in the figure, please refer to the first figure. In the specific embodiment, the user can learn how the plant grows as an example. The sensing unit (3) with ZigBee wireless communication is read via Java. The sensed reading is transferred to the Xml file and then parsed and parsed via the Flash Action script Contoroll Unit. The corresponding value set by the Actionscript Setting Unit is changed to change the internal corresponding item, and the learner is used to interact with the learner; For example, the illuminance and temperature required for the growth of the plant are adjusted to the environment in which the plant is suitable for growth, and the learner displays a plant growth display on the display unit (12) by the plot generation module (22) after starting the game. The theme plot (221), wherein the memory unit (2) stores a plurality of reference state parameters (21) and corresponding interaction scenarios (222); for example, the system can control the preset growth environment of the seed at a high temperature Sunlight, when the seeds are germinated, can be tropical plants, or the growth environment of the seeds can be controlled at low temperature and short sunshine, so that the seeds can be cold-fed plants or high-altitude plants after germination. According to this rule, the plant cultivation in the game is carried out; if the learner controls the preset growth environment of the seed to a high temperature long daylight, the standard state parameter (23) stored in the memory unit (2) may be, for example, a growth temperature of 30. °C, the illumination time is 10 hours of high temperature and long sunshine environment growth parameters, so that when the growth temperature is 20 ° C or the illumination time is 6 hours, the seeds can not germinate, which means the reference state parameters of temperature 20 ° C or illumination time 6 hours (21) The corresponding interactive plot (222) is not germination; when the learner starts the game to obtain a child, the display unit (12) displays an ungerminated seed, and the seed will grow corresponding to the growth environment controlled by the learner. For example, the light and temperature required for various growth stages of plants may be different. If the growth stage is not adjusted to the suitable growth environment of the plant, the plants in the game will be in a semi-yellow state. In the game screen, the learner is prompted to adjust the ambient light, temperature and other parameters.
承上所述,請參閱第三圖所示,為本發明較佳實施例之溫度感測器接收外在熱源訊號之外觀立體示意圖,當記憶體單元(2)所儲存的標準狀態參數(23)為生長溫度為30℃、光照時間為10小時,若學習者於種子生長階段將參考狀態參數(21)之溫度設定為20℃時,由於未到達該種子適合的生長環境,則遊戲中的種子無法發芽,並呈現半枯黃狀態之互動情節(222),此時,學習者可將熱源(4)(例如火柴、熱食等)置放於溫度感測器(312)附近,溫度感測器(312)接收到熱源(4)之訊號可產生對應之感測信號至處理單元(11),處理單元(11)再將感測信號轉換為對應之參考狀態參數(21),使得參考狀態參數(21)之溫度可緩步升高,到達該種子之標準狀態參數(23),讓種子恢復正常的生長環境,直到植物開花結果為止,方能完成單一植物的特性學習;同理,請參閱第四圖所示,為本發明較佳實施例之溫度感測器接收外在冰源訊號之外觀立體示意圖,當學習者於種子生長階段將參考狀態參數(21)之溫度設定為40℃時,由於超過該種子適合的生長環境,種子於顯示單元(12)中亦呈現對應之無法發芽之互動情節(222),此時學習者可將冰源(5)(例如冰塊、冷飲等)置放於溫度感測器(312)附近,溫度感測器(312)接收到冰源(5)之訊號可產生對應之感測信號至處理單元(11),處理單元(11)再將感測信號轉換為對應之參考狀態參數(21),使得參考狀態參數(21)之溫度可緩步降低,到達該種子之標準狀態參數(23),讓種子恢復正常的生長環境;藉此,學習者利用操作環境感測器(31)接受外在刺激,以控制遊戲中的環境參數,達到遊戲中設定的標準狀態參數(23),藉以增進學習者對內容的印象,促使所學習之內容能夠進入長(短)期記憶區。 As shown in the third figure, the appearance of the external heat source signal received by the temperature sensor according to the preferred embodiment of the present invention is a schematic view of the standard state parameters stored in the memory unit (2). ) for the growth temperature of 30 ° C, the illumination time is 10 hours, if the learner sets the temperature of the reference state parameter (21) to 20 ° C during the seed growth stage, since the suitable growth environment of the seed is not reached, the game The seed can't germinate and presents an interactive plot of semi-wild state (222). At this time, the learner can place the heat source (4) (such as matches, hot food, etc.) near the temperature sensor (312), temperature sensing. The device (312) receives the signal of the heat source (4) to generate a corresponding sensing signal to the processing unit (11), and the processing unit (11) converts the sensing signal into a corresponding reference state parameter (21), so that the reference state The temperature of the parameter (21) can be slowly increased to reach the standard state parameter of the seed (23), and the seed can be restored to the normal growth environment until the flowering result of the plant can complete the characteristic learning of the single plant; for the same reason, please See the fourth figure for the comparison of the present invention. The temperature sensor of the embodiment receives the stereoscopic schematic diagram of the external ice source signal. When the learner sets the temperature of the reference state parameter (21) to 40 ° C during the seed growth stage, the seed exceeds the suitable growth environment of the seed. A corresponding unsuccessful interactive plot (222) is also presented in the display unit (12), at which time the learner can place an ice source (5) (eg, ice cubes, cold drinks, etc.) near the temperature sensor (312). The temperature sensor (312) receives the signal of the ice source (5) to generate a corresponding sensing signal to the processing unit (11), and the processing unit (11) converts the sensing signal into a corresponding reference state parameter (21). So that the temperature of the reference state parameter (21) can be slowly reduced, reaching the standard state parameter (23) of the seed, allowing the seed to return to the normal growth environment; thereby, the learner accepts using the operating environment sensor (31) External stimuli to control the environmental parameters in the game to achieve the standard state parameters (23) set in the game, in order to enhance the learner's impression of the content, and to enable the learned content to enter the long (short) memory area.
再者,請參閱第五圖所示,分別為本發明較佳實施例之光感測器接收外在光源訊號之外觀立體示意圖,若學習者於種子生長階段將參考狀態參數(21)之光照時間設定為6小時,由於未到達該種子適合的生長環境,則遊戲中的種子無法發芽,並呈現半枯黃狀態之互動情節(222),此時,學習者可將一光源(6)(例如手電筒、桌燈等)置放於光感測器(311)附近,光感測器(311)接收到光源(6)之訊號可產生對應之感測信號至處理單元(11),處理單元(11)再將感測信號轉換為對應之參考狀態參數(21),使得參考狀態參數(21)之光照時間可緩步升高,到達該種子之標準狀態參數(23),讓種子恢復正常的生長環境,直到植物開花結果為止,方能完成單一植物的特性學習;同理,請參閱第六圖所示,本發明較佳實施例之光感測器接收外在遮蔽物訊號之外觀立體示意圖,當學習者於種子生長階段將參考狀態參數(21)之光照時間設定為12小時,由於超過該種子適合的生長環境,此時學習者可將遮蔽物(7)(例如布、紙張等)置放於光感測器(311)附近,使得參考狀態參數(21)之光照時間可緩步降低,到達該種子之標準狀態參數(23);藉此,學習者可於某一主題情節(221)中以適當的外在刺激(例如以熱源(4)或冰源(5)調整參考狀態參數(21))所產生的互動情節(222)動作經驗來鞏固記憶的能力,以將學習的內容記憶到短期記憶或長期記憶中,避免學習者很快就忘記學習過的內容;再者,配合遊戲中各情節需求利用環境感測器(31)實際操作的接觸(實做)感受,亦可讓學習者更能融入遊戲之中且更融入學習狀況,運用一個完整的遊戲過程,讓學習者在遊戲同時不斷地接受所要傳達的訊息刺激,透過學習者的操作、互動形成完整的訓練過程;在此值得注意的,前述之植物生長是對本發明之互 動式記憶學習系統作較佳實施例的說明,其僅係範例,不應理解為以任何方式限制本發明之範疇,而依本發明的設計精神是可作多種變化或修飾實施例。 Furthermore, please refer to the fifth figure, which is a perspective view of the appearance of the external light source signal received by the optical sensor according to the preferred embodiment of the present invention. If the learner uses the reference state parameter (21) during the seed growth stage, The time is set to 6 hours. Since the seed is not suitable for the growing environment, the seeds in the game cannot germinate and present an interactive plot of the semi-wild state (222). At this time, the learner can set a light source (6) (for example) A flashlight, a table lamp, etc. are placed near the photo sensor (311), and the photo sensor (311) receives the signal of the light source (6) to generate a corresponding sensing signal to the processing unit (11), the processing unit ( 11) Converting the sensing signal into a corresponding reference state parameter (21), so that the illumination time of the reference state parameter (21) can be slowly increased to reach the standard state parameter of the seed (23), so that the seed returns to normal. The environment can be grown until the flowering result of the plant, so that the characteristic learning of the single plant can be completed. Similarly, referring to the sixth figure, the optical sensor of the preferred embodiment of the present invention receives the external mask signal. When the learner is in the seed In the long stage, the illumination time of the reference state parameter (21) is set to 12 hours. Due to the suitable growth environment of the seed, the learner can place the mask (7) (such as cloth, paper, etc.) on the light sensing. In the vicinity of the device (311), the illumination time of the reference state parameter (21) can be gradually reduced to reach the standard state parameter of the seed (23); thereby, the learner can appropriately in a certain theme (221) External stimuli (such as adjusting the reference state parameter (21) with heat source (4) or ice source (5) to adjust the reference plot (21) action experience to consolidate the ability to remember to remember the content of learning to short-term memory or In long-term memory, learners will soon forget the content they have learned. In addition, in conjunction with the various plots in the game, the contact (real) feeling of the actual operation of the environmental sensor (31) can also make the learner better. Incorporating into the game and integrating into the learning situation, using a complete game process, the learner constantly accepts the message stimulation to be conveyed while the game is being played, and forms a complete training process through the operation and interaction of the learner; , the aforementioned Plant growth of the present invention is a mutual The description of the preferred embodiment of the dynamic memory learning system is merely exemplary and should not be construed as limiting the scope of the invention in any way, and many variations or modifications may be made in the embodiments of the invention.
由上述之互動式記憶學習系統之實施說明可知,本發明具有以下優點: It can be seen from the implementation description of the interactive memory learning system described above that the present invention has the following advantages:
1.本發明之互動式記憶學習系統結合感測單元與學習者進行互動式的情節遊戲,藉由感測單元接受外在刺激,以控制遊戲中的環境參數,達到遊戲中設定的標準狀態參數,讓學習者在操作遊戲的同時能夠更加融入於學習中,增進學習者對內容的印象,達到促使學習內容能夠進入長期記憶區之功效,以創造出更理想的學習效果。 1. The interactive memory learning system of the present invention combines the sensing unit and the learner to perform an interactive plot game, and the external sensing unit receives the external stimulus to control the environmental parameters in the game to achieve the standard state parameters set in the game. The learner can be more integrated into the learning while operating the game, enhance the learner's impression of the content, and achieve the effect of enabling the learning content to enter the long-term memory area, so as to create a more ideal learning effect.
2.本發明讓學習者在遊戲過程中獲得成就感,同時也兼顧教育與娛樂兼具了寓教於樂的功能,藉著配合遊戲中各情節的需求,利用環境感測器實際操作的經驗,帶給學習者接觸感受的刺激,不斷地引起學習者的學習興趣與意願,達到良好的學習成效。 2. The invention enables the learner to gain a sense of accomplishment in the course of the game, and also takes into account the educational and entertainment functions of the educational and entertaining, and utilizes the experience of the actual operation of the environmental sensor by cooperating with the needs of the various plots in the game. It brings the stimuli of the learner's contact feelings, constantly attracting the learners' interest and willingness to learn, and achieving good learning results.
綜上所述,本發明之互動式記憶學習系統,的確能藉由上述所揭露之實施例,達到所預期之使用功效,且本發明亦未曾公開於申請前,誠已完全符合專利法之規定與要求。爰依法提出發明專利之申請,懇請惠予審查,並賜准專利,則實感德便。 In summary, the interactive memory learning system of the present invention can achieve the intended use efficiency by the above disclosed embodiments, and the present invention has not been disclosed before the application, and has completely complied with the provisions of the patent law. With requirements.爰Issuing an application for a patent for invention in accordance with the law, and asking for a review, and granting a patent, is truly sensible.
惟,上述所揭之圖示及說明,僅為本發明之較佳實施例,非為限定本發明之保護範圍;大凡熟悉該項技藝之人士,其所依本發明之特徵範疇,所作之其它等效變化或修飾,皆應視為不脫離本發明之設計範疇。 The illustrations and descriptions of the present invention are merely preferred embodiments of the present invention, and are not intended to limit the scope of the present invention; those skilled in the art, which are characterized by the scope of the present invention, Equivalent variations or modifications are considered to be within the scope of the design of the invention.
(11)‧‧‧處理單元 (11)‧‧‧Processing unit
(12)‧‧‧顯示單元 (12)‧‧‧Display unit
(2)‧‧‧記憶體單元 (2) ‧‧‧ memory unit
(21)‧‧‧參考狀態參數 (21)‧‧‧Reference status parameters
(22)‧‧‧情節產生模組 (22) ‧‧‧ plot generation module
(23)‧‧‧標準狀態參數 (23) ‧‧‧Standard status parameters
(221)‧‧‧主題情節 (221) ‧ ‧ theme plot
(222)‧‧‧互動情節 (222) ‧‧‧ interactive plot
(3)‧‧‧感測單元 (3)‧‧‧Sensor unit
Claims (8)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| TW101138869A TWI469105B (en) | 2012-10-22 | 2012-10-22 | Interactive memory learning system |
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| TW101138869A TWI469105B (en) | 2012-10-22 | 2012-10-22 | Interactive memory learning system |
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| TW201417064A TW201417064A (en) | 2014-05-01 |
| TWI469105B true TWI469105B (en) | 2015-01-11 |
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Citations (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| TWI257592B (en) * | 2004-05-26 | 2006-07-01 | Kuo-En Chang | Interactive digital learning system |
| EP1783721A2 (en) * | 2005-10-07 | 2007-05-09 | Avaya Technology Llc | Interactive telephony trainer and exerciser |
| US20080138787A1 (en) * | 2004-07-17 | 2008-06-12 | Weinstein Pini A | System and method for diagnosing deficiencies and assessing knowledge in test responses |
| TW201023115A (en) * | 2008-12-01 | 2010-06-16 | Bais Jumpton Cultural & Educationa L Co Ltd | Interactive learning system and its method |
| JP2012038202A (en) * | 2010-08-10 | 2012-02-23 | With Us Corp | Multilateral educational school system, its method and school city system |
| TW201209772A (en) * | 2010-08-20 | 2012-03-01 | Smartyants Inc | Interactive learning method, apparatus, and system |
| CN102446425A (en) * | 2010-10-08 | 2012-05-09 | 张金凤 | Multimedia teaching device |
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Patent Citations (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| TWI257592B (en) * | 2004-05-26 | 2006-07-01 | Kuo-En Chang | Interactive digital learning system |
| US20080138787A1 (en) * | 2004-07-17 | 2008-06-12 | Weinstein Pini A | System and method for diagnosing deficiencies and assessing knowledge in test responses |
| EP1783721A2 (en) * | 2005-10-07 | 2007-05-09 | Avaya Technology Llc | Interactive telephony trainer and exerciser |
| TW201023115A (en) * | 2008-12-01 | 2010-06-16 | Bais Jumpton Cultural & Educationa L Co Ltd | Interactive learning system and its method |
| JP2012038202A (en) * | 2010-08-10 | 2012-02-23 | With Us Corp | Multilateral educational school system, its method and school city system |
| TW201209772A (en) * | 2010-08-20 | 2012-03-01 | Smartyants Inc | Interactive learning method, apparatus, and system |
| CN102446425A (en) * | 2010-10-08 | 2012-05-09 | 张金凤 | Multimedia teaching device |
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| TW201417064A (en) | 2014-05-01 |
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