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TWI311067B - Method and apparatus of interactive gaming with emotion perception ability - Google Patents

Method and apparatus of interactive gaming with emotion perception ability Download PDF

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Publication number
TWI311067B
TWI311067B TW095120909A TW95120909A TWI311067B TW I311067 B TWI311067 B TW I311067B TW 095120909 A TW095120909 A TW 095120909A TW 95120909 A TW95120909 A TW 95120909A TW I311067 B TWI311067 B TW I311067B
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TW
Taiwan
Prior art keywords
sensing
signal
physiological
interactive entertainment
module
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TW095120909A
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Chinese (zh)
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TW200724204A (en
Inventor
Ying-Ko Lu
Ming-Jye Tsai
Shun-Nan Liou
Cheng-Hung Chang
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Ind Tech Res Inst
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Priority to TW095120909A priority Critical patent/TWI311067B/en
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Publication of TWI311067B publication Critical patent/TWI311067B/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2402Input by manual operation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2402Input by manual operation
    • A63F2009/2408Touch-sensitive buttons
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/243Detail of input, input devices with other kinds of input
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2436Characteristics of the input
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • User Interface Of Digital Computer (AREA)

Description

1311067 九、發明說明: 【發明所屬之技術領域】 本發明係有關-種娛樂方法與裝置,尤宜 參數感测模組作情二 其產生果然=饋至遊戲平台,使 作協調性以及自我情緒控制以提供_種身、體動 情緒感知互動娛樂方法與裂置。 種 【先前技術】 隨著電玩遊戲的流行演進,目 互動的時代。在目前主产的雪以 琢上已、、錢入人機 丁八牡曰刖主机的電玩輸入裝置中,大 =盤或者是搖桿轉人介面裝置,因此傳統之=互 動,僅單純依賴設置在滑鼠、鍵盤 互 者是按紐上。 逐U者疋料上之開關或 至:,很多遊戲情節已經從平面轉換 境,使得使用者可以投入到幾可 亂真之遊戲%,7、中。在這樣逼真的遊戲場景中, 用2體動作以及情緒反應所含的訊息作為控制遊戲之輸 ===^有◎場感’使用者更有身入其境 上’::’利用使用者身體動作以及情緒反應所含的訊 心的、,且Μ編也遠遠超過單純使用按鍵所能傳遞之訊拿、, 大大增加使用者操控遊戲之控制方示種類。 “ 基於上述之狀況’因此有必要開發新一代的情緒感知 1311067 統,將人體外在的動作與内在的生理、情 玩遊戲的互動情節内。動之k方式,並回饋於電 揭霖:S :技:中,如美國專利U· S. Pat. N。· 553491 7所 作二其係應用攝影機拍攝㈣ 此系统較羽=後應用於3D虛擬環境的遊戲卜雖然 是由= 、鍵盤或搖桿有較好之互動效果,但 产;’、錢用k需要數台攝影機同時操作,因此具有體 知龐大、架設不易且成本高之缺點。 測也無法偵測到使用者因於遊戲中之生 術t ’如果國專利u.s_pat.Na 6909420所揭露之技 :,元件分別利用袖套至於人體的四肢關節 腦二 % ’可藉由微動開關傳遞動作的訊息至電 開上、,並即時與電腦遊戲進行互動。然而由於微動 二^位狀態僅有開/關兩種’因此具有無法對動作 、作感測’有靈敏度不佳的問題。此外,藉由開 狀態。作感測也無法偵測到使用者因於遊戲中之情緒反應 又如美國專利U.S.Pat.N〇 6190314所揭露之一種 入Ϊ置10,如圖—所示,其係以-生理感測器1。1 角^夕線置測使用者的脈搏、溫度感應器量測體溫與接 2电極方式量測皮膚流電反應的變化來感測使用者之情 、二化(生氣、害怕、悲傷、厭煩、高興以及驚奇等)。然 ^亥輸入裝置10係利用光學或者是滾球的方式來感測手 π之運動’因此僅能在平面上操作,使得使用之範圍僅限 1311067 於電腦102之滑鼠上。此外,由 操作,因此並無法應用於3動 I法再空間上 . 立動的電玩遊戲上。 *考二:==:互動控制方式,鮮少 與遊戲來進行互動操作之肢體之動作 方法與裝置以解m技術之缺點。^錢知互動娛樂 【發明内容】 卿ΐ發的是提供一種情緒感知互動娛樂方法 …動==情緒參數與肢體動作感知、 理參數表面電阻抗變化等多項生 用;:身、心狀態,並回饋到遊戲平台,進而達二i使 、互動之人機娛樂效果的目的。 生 本發明的次要目的是提佴―,〖主 裝置,其係利用微慣性感測模組二Nl°:樂方法與 組再辅以無線傳輸之技術,達到體二 ==感測模 目的。 咬巧菔槓鈿小以利於商品化之 卿^發=另一目的是提供一種情緒感知互動娛樂方法 動=產微慣性感測模組感測雙手移動與轉動之 2而產生的電訊號給訊號處理部進行訊號處理,以 訊號,達到取代按鍵輸入以減輕手指疲勞 8 1311067 進行運算而產生一數位信號。 、較佳的是’該生理感測模組係可選自於—光學心跳脈 搏感測器、一電學心跳脈搏感測器、一光學血液含氧量感 測器、-光學血流指數感知器、一光學皮膚表面電阻抗量 測感知器、一溫度感知器以及一座度壯器所組成之群組。 較佳的是,該情緒感知互動娛樂裝置,其係可為一帝 玩腕套、電玩手套、―電玩搖桿以及—電玩鍵盤其中之一% 較佳^是,該訊號處理單元更包括有··—第—計算處 ^几,,、係可接收該動作訊號以進行運算處理而形成一 ; 一第二計算處理單元其係可接收該至少-«以進行運算處理形成—第二電子訊號;以及一气 緒:斷模組’其係可接收該第一電子訊號以及 二::進行情緒以及動作之匈斷而形成產生-w另]、、、σ果之數位信號輸出。 部 部 態 ==慣r感測模組更包括有-第-慣性感測 ::係了感測第—軸之移動以及第二軸之轉動狀態。 較佳的是,該慣性感測模組更包括 其係可感測第二軸之移動與第—轴:第則 其中該第二慣性感測部更包 ^ 可感測第二軸之移動狀能; 主加速计,其係 該主加逮度計相距—輯二t:助加速度計,其係與 速度計感測之—自由度二加速=㈣主加 之轉動狀態。 丨用差分得到第二軸 較佳的是,該慣性感測模組 部,其係可感測第二轴之移動與第:::有:弟二慣性感測 軸和第二軸之轉動狀 10 1311067 ^ ft該第二慣性感測部更包括有: 感測弟二軸之移動狀態以及 加速汁,其係可 螺儀’其係可感測第三軸之轉態;以及-陀 部,====,-一 動娱樂裝置,1包測$明f” —種情緒感知互 測模組,用以感挪動作變化括有:一慣性感 生理感測模組,可感測至少—生理動作:號’·以及- 理訊號。-訊號處理單元 1至少一生 生理感測模組作電性連接,感測模組以及該 作訊號以及駐少—生心處理早元可以接收該動 味· 汛號進行運算以產生一數相产1311067 IX. Description of the invention: [Technical field to which the invention pertains] The present invention relates to an entertainment method and apparatus, and particularly suitable for a parameter sensing module, which is produced by the controller 2, which is fed to the game platform for coordination and self-emotion. Control to provide _ body, body movement emotionally aware interactive entertainment methods and rupture. [Prior Art] With the popular evolution of video games, the era of interaction. In the current video game of the main production of snow, the money into the machine Ding eight oyster host, large = disk or rocker transfer interface device, so the traditional = interactive, only rely on settings In the mouse, the keyboard is the button. Switching on the U or the following: Many game plots have been converted from the plane, so that users can invest in a few games that can be confusing. In such a realistic game scene, the two-body action and the message contained in the emotional reaction are used as the control of the game. ===^ There is a sense of presence. The user is more physically fit into the environment'::'Using the user's body The movements and emotions contained in the movements and emotions are far more than the communication that can be transmitted by simply using the buttons, which greatly increases the type of control that the user controls the game. “Based on the above situation”, it is therefore necessary to develop a new generation of emotional perception 1311067 system, which will be in the interaction between the human body's external movements and the internal physiological and emotional games. Move the way and give back to the electric Jielin: S :Technology: Medium, such as the US patent U·S. Pat. N. 553491 7 made by the application camera (4) This system is more feathery = after the game is applied to the 3D virtual environment, although it is by =, keyboard or joystick There is a good interaction effect, but production; ', money with k requires several cameras to operate at the same time, so it has the disadvantages of huge size, easy to set up and high cost. The test can not detect the user's life in the game. If the technology disclosed in the national patent u.s_pat.Na 6909420: the components use the sleeve to the human body's limbs joint brain 2% 'can be transmitted by the micro switch to send the action message to the electric, and immediately The computer game interacts. However, since the fretting state is only on/off, it has the problem of being incapable of sensing the motion and sensing. In addition, by sensing the state, it is impossible to detect. To the user, due to the emotional reaction in the game, as disclosed in US Pat. No. 6,190,314, as shown in the figure, as shown in the figure, the physiological sensor is 1. 1 angle ^ 夕 line Detecting the user's pulse, measuring the body temperature of the temperature sensor, and measuring the change of the skin galvanic response by the 2-electrode method to sense the user's feelings, dissimilation (angry, fear, sadness, boredom, happiness, surprise, etc.) However, the input device 10 is used to sense the movement of the hand π by means of optics or ball rolling, so that it can only be operated on a plane, so that the range of use is limited to 1311067 on the mouse of the computer 102. By operation, it can not be applied to the 3 motion I method and then on the space. The mobile game is on the move. * Test 2: ==: interactive control method, the action method and device of the limbs with few interactions with the game The shortcomings of m technology. ^Qianzhi interactive entertainment [invention content] Qing Yanfa is to provide a kind of emotional perception interactive entertainment method... move == emotional parameters and limb movement perception, rational parameters surface resistance resistance changes, etc.; Body and mind, Feedback to the game platform, and then achieve the purpose of the two-in-one, interactive human-machine entertainment effect. The secondary purpose of the invention is to improve the ―, the main device, which uses the micro-inertial sensing module two Nl °: music method And the group is supplemented by the technology of wireless transmission to achieve the body 2 == sensing model. The bite is too small to facilitate the commercialization of the Qing ^ hair = another purpose is to provide an emotional perception of interactive entertainment methods = production micro The inertial sensing module senses the electrical signal generated by the two-hand movement and rotation of the two hands to perform signal processing on the signal processing unit, and generates a digital signal by replacing the key input with the finger input to reduce the finger fatigue 8 1311067. Preferably, the physiological sensing module is selected from the group consisting of: an optical heartbeat pulse sensor, an electrical heartbeat pulse sensor, an optical blood oxygen sensor, an optical blood flow index sensor, an optical A skin surface electrical impedance sensor, a temperature sensor, and a group of powerful devices. Preferably, the emotion-aware interactive entertainment device is one of a master wristband, a video game glove, a video game joystick, and a video game keyboard. Preferably, the signal processing unit further includes a first computing unit can receive the motion signal to perform an arithmetic processing to form a first; a second computing processing unit can receive the at least - to perform an arithmetic processing to form a second electronic signal; And a circumstance: the broken module 'the system can receive the first electronic signal and the second:: the emotion and the action of the Hungarian to form a digital signal output that produces -w another],,, σ fruit. The partial state == inertial r sensing module further includes a -first inertial sensing :: the sensing of the movement of the first axis and the rotation state of the second axis. Preferably, the inertial sensing module further comprises a system for sensing movement of the second axis and the first axis: wherein the second inertial sensing portion further comprises sensing the movement of the second axis The main accelerometer, which is the main plus the degree of the distance meter - the second t: the accelerometer, which is sensed by the speedometer and the second degree of acceleration = (four) the main plus rotation state. Preferably, the second axis is obtained by using the difference. The inertial sensing module portion is configured to sense the movement of the second axis and the:::: the rotation of the second inertial sensing axis and the second axis 10 1311067 ^ ft The second inertial sensing portion further comprises: sensing the movement state of the two axes and accelerating the juice, which is a snail device that can sense the transition state of the third axis; and - the tortoise, ====,-A motion entertainment device, 1 package test $ Ming f" - an emotion-sensing mutual measurement module, used to sense movement changes include: an inertial sense physiological sensing module, which can sense at least - physiological Action: No. '· and - Signal number. - Signal processing unit 1 at least one physiological sensing module for electrical connection, the sensing module and the signal and the resident-small processing early can receive the odor The apostrophe performs an operation to produce a number of products

琥,以及-遊戲平台,其係可接收該數位信號。 L 〃較佳的是’該感測裝置更包括有一無 遊戲平台更包括有一無線接收模組。” 5亥 —带較佳t是,該感測裝置可為—電玩腕套、電玩手套、 龟玩搖t干以及一電玩鍵盤其中之一。 較佳的是’該訊號處理單元更包括有: =丄其,收該動作訊號以進行運算處理而= =電子訊號;以及-第二計算處理單元其係可接^至 v—生理讯唬以進行運算處理形成一第二電 中,该第一計异處理單元以及該第二計算處二一 擇設置在該感測裝置以及設置在該遊戲平台可選 者。 σ /、中之一 較佳的是’該訊號處理單元更與一訊號處理與情緒判 1311067 斷模組作電訊連接,該訊號處理與情緒判斷模組係可選擇 設置在該感測裝置以及設置在該遊戲平台上其中之一者。 較佳的是,該訊號處理單元更包括有:一第—产 =元,其係可接收該動作訊號以進行運算處理而形= 電子訊號’·-第二計算處理單元其係可接收該至少一 生理矾號以進行運算處理形成一第二 ;理;=斷模組,其係可接收該第-電; 第笔子_以進行運算處理而形成該數位信號。 «處理與情緒判斷模組係可選擇置及/ 設置在該遊戲平台上其中之一者。 4似置以及 較佳的是’其中第一計算處理單元以及 擇設置在該感測裝置以及設置在該 動娛樂裝置,包^之―目更提供—種情緒感知互 以產生-動作Λ 用以感測動作變化, 狀態,以產生二:生理生理 運算而產生—數位信號;二少;,理訊號進行 訊號處,單元耗接以接收該數位;、::’相示器係與該 較佳的是,該情知互 路連線介面,以提供連接㈣置係更包括有一網 較佳的是,仃下載更新内部之軟體。 個人數位助:或者咖樂裝置係可為-手機、 次者疋一"」攜式遊戲機。 12 1311067 較佳的是,該情緒感知互動娛樂 遊戲軟體。其中該遊戲軟體係可選y置係可執行一 沈或抑遊戲動晝以及具有音樂二:=遊戲、 撥放軟體其中之一者。 、次疋曰夏控制之音樂 儲存^的是’ ί情緒感知互動娛樂H係更具有-内建 子某體’可以提供遊戲軟體以及情緒表情圖案之錯存。Hu, and - the gaming platform, which can receive the digital signal. Preferably, the sensing device further includes a game platform and a wireless receiving module. 5 hai-better t is the sensing device can be one of a video game wristband, a video game glove, a turtle play, and a video game keyboard. Preferably, the signal processing unit further includes: = 丄, receiving the action signal for arithmetic processing == electronic signal; and - the second computing processing unit can be connected to the v-physiological message for performing arithmetic processing to form a second power The different processing unit and the second computing unit are disposed in the sensing device and are set in the game platform. One of σ /, preferably, the signal processing unit is further processed with a signal and emotion The signal processing and emotional judgment module can be optionally disposed on the sensing device and one of the game platforms. Preferably, the signal processing unit further includes : a first - production = element, which can receive the action signal for arithmetic processing and form = electronic signal '·- second calculation processing unit can receive the at least one physiological nickname for performing arithmetic processing to form a second ;理;=断The group can receive the first power; the first pen_ is processed to form the digital signal. The processing and emotion judging module can select one of the game platforms to be set/set on the game platform. Preferably, and preferably, wherein the first computing processing unit is selectively disposed in the sensing device and disposed in the mobile entertainment device, the object is provided with a sense of emotion to generate an action Λ Measure the action change, the state, to generate two: physiological physiological operation to generate - digital signal; two less;, the signal is at the signal, the unit is used to receive the digit; ,:: 'the display system and the better Yes, the connection to the mutual connection interface to provide connectivity (four), the system includes a network, preferably, download and update the internal software. Personal digital help: or the coffee device can be - mobile phone, the second one A "" portable game console. 12 1311067 Preferably, the emotion-aware interactive entertainment game software. Among them, the game soft system can be selected to perform a sinking or suppressing game and have one of the music two: = game, play software. The music of the second summer control is stored in the ' ̄ emotion-sensing interactive entertainment H series has more - built-in sub-body' can provide the game software and emotional expression patterns.

【實施方式】 為使㈣查委員能對本發明之特徵、目的及功能有 更進一步的認知與瞭解,下文牯脾太 邱㈣ 靖卜文特將本發明之系統的相關細 I構以及輯的理念原由進行說明,以使得冑查委員可 以了解本發明之特點,詳細說明陳述如下: 、請參閱圖二所示,該圖係為本發明情緒感知互動娛樂 方法之較佳實施例流程示意圖。該情緒感知互動娛樂方法 4 μ其係包括有下列步驟:首先進行步驟4〇感測經由—動 作麦化而產生之一動作訊號,以及感測生情緒狀態變化而 產生之至少一生理狀態訊號。然後進行步驟41,接收並處 理該動作訊號以及該至少一生理狀態訊號以形成一處理訊 唬。该生理狀態訊號係可選自於一心跳訊號、一血液含氧 量訊號、一血流指數訊號、一皮膚表面電阻抗訊號、一溫 度訊號以及一溼度訊號所組成之群組。該動作訊號係為一 加速度訊號。 接下來,進行步驟42,根據該處理訊號,判斷使用者 之動作以及情緒狀態以產生判別結果之一數位信號輪出。 13 1311067 最後,進行步驟43,以一互動單元根據該數 互動之結果。其令該互動單元係可選u不 遊戲平台其中之—。 ”、、貞不益以及一 現。法,本發明更提供了相闕之裝置來實 —,該圖係為本發明情緒感知互動娱 例方塊示意圖。該情緒感知互動娛 么 感測裝置21以及一遊戲平台23。該感 係可設置於電玩腕套、—電玩搖桿或者是一電玩 二要以挺供感測使用者之動作以及情緒生理狀態。該 =貝丨衣Μ包括有一慣性感測模組2U、一生理感測模組 以及讯唬處理單元213。該慣性感測模組211可以减 職用者之動作而產生之加速度或者是角速度變化。在本 貝知例中,。亥慣性感測模組可進行單一軸向、單一方向動 作感測或者是對X、γ、z三板料之"動作進行感測。 该生理感測模組212可感測使用者之至少一生理狀態,以 產生至少一生理訊號。其中,該生理感測模組212可用光 學方式量測人體之生理狀態’其係可選自於一心跳脈搏感 測器、-血液含氧量感測器、一血流指數感知器、一皮膚 表面電阻抗量測感知器、一溫度感知器以及一渔度感知器 所組成之群組。 該訊號處理單元213係與該慣性感測模組 211以及該 生理感測模組212作電性連接,以接收該慣性感測模組211 所產生之動作5礼號以及該生理感測模組212所產生之該 生理訊號。該訊號處理單元213更包括有一第一計算處理 單元2131、一第二計算處理單元2132以及一訊號處理與 14 1311067 組測。該第—計算處理 =:進=算處理而形成-第-電子訊號。: 係可接收該至少-生理訊號以進 二電子_。該感測裝置21更具有-:、線傳輸核組214,可將該第一電子訊號以及該第二電子 Λ號進行編碼而傳遞至該遊戲平台烈。 晋於^本Ϊ施例中’該訊號處理與情緒判斷模組⑽係設 卻接收热線傳輸模組214所傳輸之訊號時,將接收之部 號進行解碼還職傳至該訊號處理與情緒朗㈣2⑼, =訊號處理與情緒判斷模組2133以即時數位訊號處理 方式分析生理訊號,並解讀有用訊息作為回饋控制。然後 二回:之訊號傳遞之該遊戲平台23内之軟體或遊戲内容 232產生變化,例如:遊戲節奏、速度、打擊成功率、射 4準確率、遊戲内容物件大小、顏色等,而與使用者產生 互動。該遊戲平台23可為電腦、遊戲機或者是多媒體撥放 裝置。 请芬閱圖三B所示’該圖係為本發明情緒感知互動娱 樂裝置之第二較佳實施例示意圖。該情緒感知互動娛樂裝 置2其大部分與圖三a之實施例相同,差異在於該訊號處 理與餉緒判斷模組2133係設置在感測裝置21上而不是設 置在遊戲平台23上。除此之外,為了簡化感測裝置之結構 以及節省感測裝置之電力消耗,也可以將該訊號處理^元 213整個移至該遊戲平台23上,使得無線傳輸模組214僅 傳輸該慣性感測模組2 n以及該生理感測模組2丨2所感測 1311067 之訊號,其餘後段之處理都在該遊戲平台23上進行運作。 請參閱圖四所示,該圖係為本發明情緒感知互丁動p 裝置之第-較佳實施例實施示意圖。在本實施例中,^ 測裝置21料-腕戴式套具,套具上具有_ = 211、一生理感測模組212、一訊號處理單元213二 線發射模組2!4。該生理感測模組212係具有 = 感知器2121以及-電阻抗量測電極助。該光: 知器⑽可以感測血液含氧量、心跳脈搏、體表皮声血j 指數等生理狀態。當㈣者進行 "* -有氧運動、-球類運動 =;==:時,因為肢體動作以及情緒的反; 曰便仔#具上之饧性感測模組21ί 2丨測到訊號’經過訊號處理單元213處理運= 組傳2U遞給遊戲平台23之無'^接_且 a後再错由訊號處理以及情緒判斷模組2ΐ3 唬分析,最後回饋到遊戲平台内^ 人物5與使用者產生互動之娛樂效果4内合232使内谷之 樂裝示’該圖係為本發明情緒感知互動娱 置3之外部具有—顯干圖。该情緒感知互動娛樂裝 感測介面網路介面37以及一生理 二極體面板等平面=器板、有機發光 以為有線或者是無線的方式來4此亥網路介面37可 遊戲管體、表情圖案 可礅使用者上網進行 更具有一内建儲存婵體了 μ情緒感知互動娛樂裝置3 _存媒體’可以提供遊戲軟體以及情緒表情 16 1311067 f木之儲存。H緒感知互動娛樂裝置3可以應用於相當[Embodiment] In order to enable (4) members to have a further understanding and understanding of the features, purposes and functions of the present invention, the following spleen Taiqiu (4) Jing Buwen specializes in the system of the invention and the concept of the series The description is made so that the members can understand the characteristics of the present invention. The detailed description is as follows: Please refer to FIG. 2, which is a schematic flow chart of a preferred embodiment of the emotion-sensing interactive entertainment method of the present invention. The emotion-aware interactive entertainment method includes the following steps: first, performing step 4, sensing, generating an action signal via the action, and sensing at least one physiological state signal generated by the change in the emotional state. Then, in step 41, the action signal and the at least one physiological state signal are received and processed to form a processing signal. The physiological state signal can be selected from the group consisting of a heartbeat signal, a blood oxygen signal, a blood flow index signal, a skin surface electrical impedance signal, a temperature signal, and a humidity signal. The motion signal is an acceleration signal. Next, step 42 is performed to determine the action of the user and the emotional state based on the processed signal to generate a digital signal for the discriminating result to be rotated. 13 1311067 Finally, proceed to step 43 to interact with the number based on the interaction of the number. It makes the interactive unit optional. The present invention further provides a device for opposing the entertainment. The figure is a block diagram of the emotional sensing interactive entertainment example of the present invention. The emotion-sensing interactive entertainment sensing device 21 A game platform 23. The sensation can be set in a video wristband, a video rocker or a video game to better sense the user's motion and emotional physiological state. The 丨 丨 Μ includes an inertial sensing The module 2U, a physiological sensing module, and a signal processing unit 213. The inertial sensing module 211 can reduce the acceleration or angular velocity generated by the action of the user. In this example, The sexy sensing module can perform single axial, single direction motion sensing or sensing the motion of the X, γ, and z sheets. The physiological sensing module 212 can sense at least one physiological state of the user. In order to generate at least one physiological signal, wherein the physiological sensing module 212 can optically measure the physiological state of the human body, which can be selected from a heartbeat pulse sensor, a blood oxygen sensor, and a blood. Flow index perception a group of skin surface electrical impedance measuring sensors, a temperature sensor, and a fisheye sensor. The signal processing unit 213 is coupled to the inertial sensing module 211 and the physiological sensing module 212. The signal processing unit 213 further includes a first computing processing unit 2131. The signal processing unit 213 further includes a first computing unit 2131. The signal processing unit 213 further includes a first computing processing unit 2131. A second calculation processing unit 2132 and a signal processing and 14 1311067 group test. The first calculation processing =: input = calculation processing to form a - first electronic signal.: The system can receive the at least - physiological signal to enter two electrons _ The sensing device 21 further includes a line transmission core group 214, which can encode the first electronic signal and the second electronic signal to be transmitted to the game platform. The signal processing and emotion judgment module (10) is configured to receive the signal transmitted by the hotline transmission module 214, and decode the received part number to the signal processing and emotion processing (4) 2 (9), = signal processing and emotional judgment Module 213 3 Analyze the physiological signal by means of real-time digital signal processing, and interpret the useful information as feedback control. Then two times: the software or the content 232 of the game platform 23 transmitted by the signal is changed, for example: game rhythm, speed, successful attack The rate, the accuracy of the shot 4, the size of the game content, the color, etc., interact with the user. The game platform 23 can be a computer, a game machine or a multimedia player. Please read Figure 3B. A schematic diagram of a second preferred embodiment of the emotion-aware interactive entertainment device of the present invention. The majority of the emotion-aware interactive entertainment device 2 is the same as the embodiment of FIG. 3a, with the difference that the signal processing and the parameter determination module 2133 is It is disposed on the sensing device 21 instead of being disposed on the gaming platform 23. In addition, in order to simplify the structure of the sensing device and save power consumption of the sensing device, the signal processing unit 213 may be entirely moved to the gaming platform 23, so that the wireless transmission module 214 transmits only the sense of inertia. The measurement module 2 n and the physiological sensing module 2丨2 sense the signal of 1311067, and the rest of the subsequent processing is performed on the game platform 23. Referring to FIG. 4, the figure is a schematic diagram of the implementation of the first preferred embodiment of the emotion sensing mutual device p device of the present invention. In this embodiment, the measuring device 21 is a wrist-worn device having a _=211, a physiological sensing module 212, and a signal processing unit 213, a second transmitting module 2!4. The physiological sensing module 212 has a sensor 2121 and an electrical impedance measuring electrode. The light: The device (10) can sense physiological states such as blood oxygen content, heartbeat pulse, body surface sound and blood j index. When (4) performs "* - aerobic exercise, - ball exercise =; ==:, because of physical movements and emotional reversal; 曰便仔# has a 饧 饧 sexy measurement module 21 ί 2 丨 measured signal ' After the signal processing unit 213 processes the message, the group sends 2U to the game platform 23, and then the error is processed by the signal processing and the emotion judgment module 2ΐ3 唬, and finally, the game is returned to the game platform. The interactive entertainment effect of the 4 internal 232 makes the inner valley music display 'this figure is the external appearance of the emotion-sensing interactive entertainment set 3 of the invention. The emotion-sensing interactive entertainment device sensing interface network interface 37 and a physiological diode panel and the like, the organic light is wired or wireless, and the network interface 37 can play the tube body and the expression pattern. The user can access the Internet and have a built-in storage body. The emotion-sensing interactive entertainment device 3 _ save media can provide game software and emotional expression 16 1311067 f wood storage. H-perceived interactive entertainment device 3 can be applied to

夕之項域,例如·可攜式遊戲機、個人數位助理(PM 是手機等。 / β 緒感知互動娛樂裝置3之㈣制運算處理機制 ’五Β所示’該圖係為本發明之第三較佳實 ^模f狀態感測模組實施示意圖。該情緒感知^ 知樂I置3之内部感測運算處理機制設置於一基板3〇 上’其係包括有—慣性感_組3卜-訊號處理單元32 二及一生理感測模組34。該生理感測模組料係與該圖五a f之生理感測介面3δ相連接,使騎在操作時可以將手 Ρ例々.梅扣,與g亥生理感測介面狀相接觸,使該生理 感,模組34可以透過該生理感測介面38對使用者之生理 狀態進行感測。 、、該微慣性感測模組31,係可感測至少一自由度之慣性 ί^Ϊ組,在本實施例中’該慣性感測模組31可感測六個 ㈣^其係具有一 X抽慣性感測部311、一 Y軸慣性感 2以及—2軸慣性感測部313。該慣性感測模組31 六軸空間自由度之動作’而產生一感測訊號,其 中以X轴t貝性感測部311可感測χ轴方向之移動以及以γ 軸方向為轉軸之轉動狀態…’該”貫 γ轴方與分別以X轴和ζ輛為轉轴之轉 慣性感測部3! 3係可感測ζ軸方向之移動狀態。 邊訊號處理單元32,其係與該微慣性感測模組31以及該 顯不益(圖中未示)輕接,該訊號處理單元32 訊號,並進行運算處理,以及將運算處理之結果送j顯 17 1311067The field of eve, such as · portable game consoles, personal digital assistants (PM is a mobile phone, etc. / / 4-1 evoked interactive entertainment device 3 (four) system processing mechanism 'five Β' is the first A schematic diagram of the implementation of the three preferred real-mode f-state sensing module. The internal sensing operation processing mechanism of the emotion sensing ^ knowing I set 3 is set on a substrate 3', and the system includes - inertia feeling group 3 a signal processing unit 32 and a physiological sensing module 34. The physiological sensing module is connected to the physiological sensing interface 3δ of the figure af, so that the hand can be manipulated during the operation. The buckle is in contact with the physiological sensing interface of the g-hai, so that the physiological sense, the module 34 can sense the physiological state of the user through the physiological sensing interface 38. The micro-inertial sensing module 31, In the present embodiment, the inertial sensing module 31 can sense six (four) ^ which has an X pumping inertia sensing portion 311 and a Y axis. Inertia 2 and 2 axis inertial sensing unit 313. The inertial sensing module 31 operates in a six-axis spatial degree of freedom A sensing signal is generated, wherein the X-axis t-sensing portion 311 senses the movement of the x-axis direction and the rotation state of the y-axis direction as the axis of rotation... 'the' γ-axis and the X-axis and the x-axis respectively The rotation inertia sensing unit 3! 3 system can sense the movement state of the x-axis direction. The edge signal processing unit 32 is coupled to the micro-inertial sensing module 31 and the display (not shown) ) lightly connected, the signal processing unit 32 signals, and performs arithmetic processing, and sends the result of the arithmetic processing to j display 17 1311067

示器,此外該訊號處理置;q 9 u A 顯示器上。 早^ 32也負責將遊戲影像撥放置該 在本實施例中’ M X軸慣性感測部3ιι =:31ΤΓ 一加速度計。該γ軸慣性感測= 更=括有主加速計3⑵,其係可感測 以及-輔助加速度計3122,其係與該主加速度= 计1感別之-自由度加速度變化,利 ==狀態。至於謙軸向之二ί 主加速度計⑽感測或者是該輔助加速度計㈣ 外轴慣性感測部312的實施方式除了前述之方式 H 加迷度計以及陀螺儀之組合來實施。其中, 感測γ軸方向之移動狀態以及X軸方向之旋轉 狀怨二亥:螺儀’其係可感測ζ軸方向之轉動狀態。 性感測模組31受到使用者雙手左右、前後移動 ^疋、日,針之擺動時,會將感測之訊號傳遞至該運管户 時’該運算處理單元32對於該慣性感測模:二 二,作為操作圖五A中之遊戲物件35之輸人 =而錢用者與該遊戲物件35進行互動。此外, 3内^^、^^感_組進行情緒感知互動娱樂裝置 置 體、早36之控制,使得該情緒感知互動娛樂裝 之顯干面^:用技術中之操控鍵盤的設置,而增加螢幕 裝置、^ 控制之組合。而該情緒感知互動娛樂 、 之遊戲軟體可以是一種多媒體遊戲、2D或3D遊 18 1311067 明之精神下,可以根據需要製作可以 之套具,以進行感測。 τ在腳或腰等部位 感測情緒丄i:二:丨::j: j τ:樂裝置具有可以 界之需求,進:=== :二料利法所規定申請發日摘需具備之要件,故爱依 審=提發明專利之申請,謹言青#審查委員允撥時間惠予 杳視,並賜準專利為禱。 20 1311067 【圖式簡單說明】 4 圖一係為習用技術之情感偵測輸人裝置干音圖。 為本發明情緒“互動娱樂方法之較佳實施例流程 例方塊明情緒感知互動娛樂裝置之第-較佳實施 圖三B係為本發明情 例示意圖。 勒炔市凌置之弟二較佳實施 圖四係為本發明情緒感知互動娱 實施示意圖。 〜、置之弟一較佳實施例 圖五A係為本發明情緒感知互動 — 例示意圖。 、、凌置之弟二較佳實施 圖五B係為本發明之繁二^ … 理狀態感測模組實施示施例慣性感測模叙以及生 【主要元件符號說明】 1 〇-情感偵測輸入裝置 101- 生理感測器 102- 電腦 2 一情緒感知互動娛樂裝置 21-感測裝置 211- 慣性感測模組 212- 生理感測模組 212卜光學生理感知器 21 1311067 2122-電阻抗量測電極 213 -訊號處理單元 2131- 第一計算處理單元 2132- 第二計算處理單元 213 3 -訊號處理與情緒判斷模組 214-無線傳輸模組 23-遊戲平台 231- 無線接收模組 232- 遊戲内容 3-情緒感知互動娛樂裝置 3 0 -基板 31- 慣性感測模組 311- X轴慣性感測部 312- Y軸慣性感測部 3121- 主加速度計 3122- 輔助加速度計 313- Z轴慣性感測部 32- 訊號處理單元 33- 顯示器 34- 生理感測模組 3 5 -遊戲物件 36-選單 3 7 -網路介面 22 1311067 38-生理感測介面 4-情緒感知互動娛樂方法 40〜43-流程The display, in addition to the signal processing; q 9 u A display. It is also responsible for placing the game image in the present embodiment. In the present embodiment, the M X-axis inertial sensing unit 3 ιι =: 31 ΤΓ an accelerometer. The gamma axis inertial sensing = more = includes a primary accelerometer 3 (2), which is a senseable and - auxiliary accelerometer 3122, which is associated with the main acceleration = 1 sense - degree of freedom acceleration change, profit = = state . As for the modest axis, the main accelerometer (10) senses or the auxiliary accelerometer (4). The embodiment of the outer-axis inertial sensing unit 312 is implemented in addition to the combination of the above-described mode H plus the meter and the gyroscope. Among them, the movement state in the γ-axis direction and the rotation in the X-axis direction are sensed: the snail is responsive to the rotation state of the y-axis direction. The sensing module 31 is subjected to the left and right hands of the user, and moves forward and backward. When the needle swings, the sensing signal is transmitted to the operator. The operation processing unit 32 applies the inertial sensing mode to the inertia sensing module: 22, as the input of the game object 35 in the operation of FIG. 5A = the user interacts with the game object 35. In addition, within the 3 ^ ^, ^ ^ sense _ group for emotionally-sensing interactive entertainment device body, early 36 control, making the emotional perception of interactive entertainment equipment display dry face ^: with the control of the keyboard in the technology, increase Combination of screen device and ^ control. The emotion-aware interactive entertainment, the game software can be a multimedia game, 2D or 3D tour. Under the spirit of the Ming Dynasty, the set can be made as needed for sensing. τ senses emotions in the foot or waist, etc. :i: 2: 丨::j: j τ: The music device has a demand that can be bounded, enter: ===: The second law is required by the law The requirements, therefore love according to the trial = the application for invention patents, I believe that the Qing # review committee allowed time to benefit from contempt, and granted the patent as a prayer. 20 1311067 [Simple description of the diagram] 4 Figure 1 is a dry-sound diagram of the emotion detection input device of the conventional technology. The preferred embodiment of the present invention is a preferred embodiment of the interactive entertainment method. The first embodiment of the present invention is a schematic diagram of the present invention. The preferred embodiment of the present invention is a schematic diagram of the second embodiment of the present invention. Figure 4 is a schematic diagram of the implementation of the emotion-aware interactive entertainment of the present invention. ~, the preferred embodiment of the set-up is shown in Figure 5A is the emotional-sensing interaction of the present invention - a schematic diagram of an example. The invention is a conventional two-state state sensing module, and the embodiment of the inertial sensing model and the raw [main component symbol description] 1 〇-emotion detection input device 101 - physiological sensor 102 - computer 2 An emotional sensing interactive entertainment device 21 - sensing device 211 - inertial sensing module 212 - physiological sensing module 212 optical physiological sensor 21 1311067 2122 - electrical impedance measuring electrode 213 - signal processing unit 2131 - first calculation Processing unit 2132 - Second computing processing unit 213 3 - Signal processing and emotion determination module 214 - Wireless transmission module 23 - Game platform 231 - Wireless receiving module 232 - Game content 3 - Emotional sensing interactive entertainment device 3 0 - Substrate 31 - Inertial Sensing Module 311 - X-Axis Inertia Sensing Section 312 - Y-Axis Inertia Sensing Section 3121 - Main Accelerometer 3122 - Auxiliary Accelerometer 313 - Z-Axis Inertial Sensing Section 32 - Signal Processing Unit 33 - Display 34 - Physiology Sensing Module 3 5 - Game Object 36 - Menu 3 7 - Network Interface 22 1311067 38 - Physiological Sensing Interface 4 - Emotional Perception Interactive Entertainment Method 40~43 - Flow

Claims (1)

1311067 货年《月/炸修(Λ正替換胃 (茱號第095! 20909號專利案之說明書修正) 申請專利範園: 1. —種情_知互動_方法,其係包括有下列步驟: • ❹值由—動作變化*產生之-動作訊號,以及感 / 生情緒狀態變化而產生之至少-生理狀態訊 唬:其中該動作訊號係包括至少—加速度訊號; 接:並處理該動作訊號以及該至少一生理狀態訊 號以形成一處理訊號;以及 • 根據該處理訊號,判斷使用者之動作以及情緒狀態 以產生判別結果之一數位信號輸出。 法申盆月你專範圍第1項所述之情緒感知互動娛樂方 互動:& l括有以—互動單x根據該數位信號以顯示 互動之結果之步驟。 只 & ^申^利範圍第2項所述之情緒感知互動娱樂方 台其中2互動單元係可選擇為一顯示器以及一遊戲平 _ 1 利範圍第1項所述之情緒感知互動娛樂方 液含气I 狀態訊號係可選自於—心跳訊號、一血 5. 號、-戒皮膚表面電阻抗訊 恤度訊唬以及一漤度訊號所組成之群組。 種情緒感知互動娛樂裝置,包括: —感測裂置,其係、用以感測動作之變化,以產生— 動作訊號以及感測至少-生理狀態,以產生至少 :生理訊號’該感測裝置更具有一慣性感測模組 以及-生理感測模組,該慣性感測模組,其係與 24 ^ 11 " ^Γ*,,"^·'β*1π,,·,—τ-^™..ιΐΉΙ·™·υ^^υ!ηι·ιΗι-..ι»ι»π.·ι:ηι*·™···ι—"Μ - (案號第095120909號侧案之說明割1正} %年^月ν日修(更)正替換頁 該訊號處理單元作電性連接,以感測動作變化, 產生忒動作訊號,該生理感測模組,其係與該訊 说處理單元作電性連接,以感測生理狀態之變 化,產生該至少一生理訊號;以及 一訊號處理單元,其係與該感測裝置電性連接,該訊 號處理單元可以接收該動作訊號以及該至少—生 理訊號進行運算而產生一數位信號。 e.如申請專利範圍帛5項所述之情緒感知互動娛樂裳 鲁置’更包括-㈣器,賴㈣係與職號處理單元 接以接收該數位信號。 ?.如申印專利範圍第5項所述之情緒感知互動娛樂裴 置’更包括-遊戲平台,其係可接收該數位信號 互動。 w 8.如申請專利範圍第5項所述之情緒感知互動娱 置.,更包括: 、 —』示1, 貞示ϋ係與該峨處理單_接以接 該數位信號;以及 —遊戲平台,其係可接收該數位信號。 9. ^申請專利範圍第5項所述之情緒感知互動媒樂裝 中該纽感測模組係可選自於—光學式心跳脈搏 ^則益。、。-電學式心跳脈搏感測器、—光學式血液含氧 1感測器、-光學式血流指數感知器、—電學式皮声 :广:抗1測感知器、一溫度感知器以及一溼度’ 所組成之群組。 σσ 25 131哪 095 _9號專利案之說明, r修正) 10.置”第5項所^緒感知互動娛樂裝 -電玩套、電玩手套、-電玩摇桿以及 此如:請專利範圍$ 5項所 二=—個人行動電話、-個人數位二: 吓攜式遊戲機其中之 人 罝其中_號處理單元更包括有: 處拜元,錢可接㈣_訊號以進行 —運异處理而形成一第一電子訊號;以及 —!::、ί?Γ單元其係可接收該至少-生理訊號 進仃運舁處理形成一第二電子訊號。 13.晋如?!專利範圍第12項所述之情緒感知互動娛毕茫 :模有-訊號處理與情緒判 號進行運算處理 %如中甘請專利範圍*5項所述之情緒感知互動娛半裝 慣性感測模組,係可為—第—慣性 ,、係可為感測第一轴之移動以及第二軸之轉動狀態。 •如申凊專利範圍第5項所述之情緒感知互動娱樂裝 盆係;該慣性感測模組,係可為—第二慣性感測部, 狀j可為感測第二軸之移動與第一軸和第三軸之轉動 16.如申請專利範圍第巧項所述之情緒感知互動娱樂裝 26 1311067 %年y月年日修次)正替換頁 (案號第095120909號專利案之說明書修正) 置’其中該第二慣性感測部係^^"7 — 迖十一係可感測第二軸之移動狀態;以及 蕤:2度汁’其係與該主加速度計相距-距離, ^職助加速度計與魅加速度計感測之一自 :度加速度變化,利用差分得到第三轴之轉動狀 17·置如申Λ專/:圍二丄5項所述之情緒感知互動娛樂裝 鲁 〃、τ 5亥弟一畅性感測部係包括有: 1速計,制可感㈣二軸之移動狀態以及該第-軸旋轉狀態;以及 -陀螺儀,其係可感測第三軸之轉動狀態。 .置申=專利範圍第5項所述之情緒感知互動娛樂裝 ,、係可感測第三軸之移動狀態。 .19如申,專利範圍第5項所述之情绪感知互 置第其Μ慣性感測模組,係可為—第—慣性感測部、 組苐二f貝性感測部以及一第三慣性感測部所組成之群 20·如申請專利範圍第5項所述之情绪感知互動择 二=該感測裝置更包括有一無線傳輸模組,該遊戲 +台更包括有一無線接收模組。 广成 2】.如宇請專利範圍第5項所述之情绪感知互動㈣ 行下包括有一網路連線介面,以提供連接網路進 仃下載更新内部之軟體。 27 1311067 η—~ ' (案號第095120909號專利案之說明謙正)%年修(更)正替換頁 •女申明專利範圍第5項所述之情緒感知互動娛樂裳 置,其係可執行一遊戲軟體。 23. 如申請專利範圍帛5工頁所述之情緒感知互動娛樂震 .置,其係更具有一内建儲存媒體,可以提供情緒感知互 動娛樂裝置記憶之儲存。 24. —種情緒感知互動娛樂裝置,包括: 一炀性感測模組,用以感測動作變化,以產生一 訊號; 一生理感測模組,可感測至少—生理狀態,以 少一生理訊號; 一訊號處理單元,其係與該舰感賴組以及該生理 感測模組作電性連接,該訊號處理單元可以接收該 動作訊號以及該至少一生理訊號進行運算而產生 一數位信號;以及 元耦接以接收1311067 Year of the goods "Monthly / Explosive Repair (Λ正正胃(茱号号 095! 20909 Patent Case Amendment) Application for Patent Park: 1. — 情情_知互动_Method, which includes the following steps: • The ❹ value is generated by the action change* and the at least the physiological state signal generated by the change of the sensory/emotional state: wherein the motion signal includes at least an acceleration signal; and: and processes the motion signal and The at least one physiological state signal to form a processing signal; and • determining, according to the processing signal, the user's motion and emotional state to generate a digital signal output of the discriminating result. Emotion-aware interactive entertainment interaction: & l includes the step of displaying the interaction based on the digital signal according to the digital signal. Only the emotionally-sensing interactive entertainment platform described in item 2 of the scope of the application 2 interactive unit can be selected as a display and a game level _ 1 range of the emotion-sensing interactive entertainment party liquid gas I state signal can be selected from - A group consisting of a heartbeat signal, a blood number 5., a skin surface electrical impedance, and a signal. An emotionally-sensing interactive entertainment device, including: - sensing cracking, its use, Sensing the change of the action to generate an action signal and sensing at least the physiological state to generate at least: a physiological signal. The sensing device further has an inertial sensing module and a physiological sensing module. Test module, which is connected with 24 ^ 11 "^Γ*,,"^·'β*1π,,··,—τ-^TM..ιΐΉΙ·TM·υ^^υ!ηι·ιΗι-. . . . . . . . . . . . . . . . . . . The signal processing unit is electrically connected to sense a change in motion to generate a motion signal, and the physiological sensing module is electrically connected to the voice processing unit to sense a change in a physiological state, thereby generating the At least one physiological signal; and a signal processing unit electrically connected to the sensing device, the signal processing unit can receive the motion signal to And the at least-physiological signal is operated to generate a digital signal. e. The emotionally-sensing interactive entertainment according to the scope of the patent application 裳5 item is more including - (four) device, and the Lai (four) system is connected with the job number processing unit. Receiving the digital signal. The emotionally-sensing interactive entertainment device described in the fifth paragraph of the patent application scope includes a game platform that can receive the digital signal interaction. w 8. If the patent application scope is the fifth item The emotionally-sensing interactive entertainment device, further comprising: -, "showing 1, indicating that the system is connected to the digital signal; and - a gaming platform, which is capable of receiving the digital signal. 9. ^ The emotional sensing interactive media equipment described in item 5 of the patent application scope can be selected from the optical heartbeat pulse. ,. -Electric heartbeat pulse sensor, optical blood oxygen 1 sensor, optical blood flow index sensor, electric skin sound: wide: anti-1 sensor, one temperature sensor and one humidity 'The group formed. Σσ 25 131 Which 095 _9 patent case description, r correction) 10. Set "5th item" sense interactive entertainment equipment - video game sets, video game gloves, - video rocker and this: please patent range $ 5 items The second = - personal mobile phone, - personal digital two: scare the portable game machine among them. The _ number processing unit also includes: at the worship of the yuan, money can be connected (four) _ signal to carry out - transport processing to form a The first electronic signal; and the -!::, Γ? unit can receive the at least-physiological signal to process a second electronic signal. 13. Jinru?! Emotional Perception and Interactive Entertainment: Model--Signal Processing and Emotional Judgment are processed. For example, the emotional-sensing interactive entertainment half-loaded inertial sensing module described in the patent scope*5 can be - Inertial, the system can sense the movement of the first axis and the rotation state of the second axis. • The emotionally-sensing interactive entertainment basin according to claim 5 of the patent scope; the inertial sensing module is For the second inertial sensing portion, the shape j can be the second axis shift Rotation with the first axis and the third axis 16. The emotionally-sensing interactive entertainment device as described in the Scope of the Patent Application 26 1311067 % of the year of the year is replaced by the page (Case No. 095120909) The specification is modified) wherein the second inertial sensing unit is capable of sensing the movement state of the second axis; and the 蕤: 2 degree juice is separated from the main accelerometer - Distance, ^ one of the accelerometers and the charm accelerometers: from the acceleration of the acceleration, using the difference to obtain the rotation of the third axis 17 · set the emotional perceptual interaction as described in the application The entertainment installation Lu Xun and τ 5 Haidi's sexy measurement department include: 1 speed meter, system sensation (4) two-axis movement state and the first-axis rotation state; and - gyroscope, which can sense the first The rotation state of the three axes. The application of the emotion-sensing interactive entertainment device described in item 5 of the patent scope can sense the movement state of the third axis. 1919, the emotion described in item 5 of the patent scope The sensing inertia sensing module can be - the first inertial sensing part, a group consisting of a second sensing unit and a third inertial sensing unit. The emotional sensing interaction as described in claim 5, wherein the sensing device further includes a wireless transmission module. The game + station also includes a wireless receiving module. Guangcheng 2]. The emotional sensing interaction described in item 5 of the patent scope (4) includes a network connection interface to provide connection network download and update. Internal software. 27 1311067 η—~ ' (The description of the patent No. 095120909 is a modest)% annual repair (more) is a replacement page • The emotionally-sensing interactive entertainment set described in the fifth paragraph of the patent scope of the female claim, It can execute a game software. 23. The Emotional Awareness Interactive Entertainment, described in the Scope of Application, is provided with a built-in storage medium that provides storage of memory for emotionally-aware interactive entertainment devices. 24. An emotionally-sensing interactive entertainment device comprising: a sensory sensing module for sensing motion changes to generate a signal; a physiological sensing module capable of sensing at least a physiological state to reduce a physiological The signal processing unit is electrically connected to the ship sensing group and the physiological sensing module, and the signal processing unit can receive the motion signal and the at least one physiological signal to perform an operation to generate a digital signal; And the element is coupled to receive 25. 一顯示器,該顯示器係與該訊號處理單 該數位信號。 一種情緒感知互動娛樂裝置,包括: 感測虞置,其係用以感树動作之變化, 一 動作訊號以及感測至少—生理狀態,以產生至: y生理訊號’該感測裝置更具有—祕感測模組 =及-生理感_組,該龜相模組,其係與 该訊號處理單元作電性連接,以感測動作變化, 該!作訊號’該生理感測模組,其係與該訊 説處理單元作電性遠故 連接以感測生理狀態之變 28 13 1 1 095120909號專利案之說明書修正) 沢年0 %日修(更)正替換 r·換頁 化,產生該至少一生理訊號;以及 一訊號處理單元,其係與該慣性感測模組以及該生理 感測模組作電性連接,該訊號處理單元可以接收該 動作訊號以及該至少一生理訊號進行運算而產生 一數位信號;以及 一遊戲平台,其係可接收該數位信號。 2 6.如申請專利範圍第2 5項所述之情緒感知互動娛樂裝 置,其中該訊號處理單元更與一訊號處理與情緒判斷模 組作電訊連接,該訊號處理與情緒判斷模組係可選擇設 置在該感測裝置以及設置在該遊戲平台上其中之一者。25. A display that processes the digital signal with the signal. An emotion-aware interactive entertainment device includes: a sensing device for sensing a change in a tree action, an action signal, and sensing at least a physiological state to generate: y physiological signal 'the sensing device further has- The secret sensing module = and - the physiological sense group, the turtle phase module is electrically connected to the signal processing unit to sense the action change, the! The signal is 'the physiological sensing module, which is electrically connected to the communication processing unit to sense the change of the physiological state. 28 13 1 1 095120909 Patent Description Amendment) Further, the r-page change is performed to generate the at least one physiological signal; and a signal processing unit is electrically connected to the inertial sensing module and the physiological sensing module, and the signal processing unit can receive the signal The action signal and the at least one physiological signal are operated to generate a digital signal; and a gaming platform is configured to receive the digital signal. 2. The emotion-aware interactive entertainment device of claim 25, wherein the signal processing unit is further connected to a signal processing and emotional judgment module, and the signal processing and emotion judgment module can be selected. One of the sensing device and one of the game platforms disposed on the gaming platform. 2929
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