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TWI233831B - Interactive game apparatus - Google Patents

Interactive game apparatus Download PDF

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Publication number
TWI233831B
TWI233831B TW91133899A TW91133899A TWI233831B TW I233831 B TWI233831 B TW I233831B TW 91133899 A TW91133899 A TW 91133899A TW 91133899 A TW91133899 A TW 91133899A TW I233831 B TWI233831 B TW I233831B
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TW
Taiwan
Prior art keywords
interactive game
game program
processing device
screen
button
Prior art date
Application number
TW91133899A
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Chinese (zh)
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TW200408432A (en
Inventor
Wen-Chen Wu
Li-Te Mao
Original Assignee
Int Games System Co Ltd
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Priority to TW91133899A priority Critical patent/TWI233831B/en
Publication of TW200408432A publication Critical patent/TW200408432A/en
Application granted granted Critical
Publication of TWI233831B publication Critical patent/TWI233831B/en

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Abstract

An interactive game apparatus includes a processor, a storage device, a monitor and a rolling device. The rolling device includes a rolling body, a supporter, and at least one sensor, and the supporter hold the rolling body and the sensor. When the rolling body is moved, the sensor sends a signal to the processor. An interactive game program is stored in the storage device, and the processor reads and executes the program. When the program is executed, a symbol in the monitor prompts players to operate the rolling device. The program determines the performance of players by examining whether players operate the rolling device in proper time.

Description

1233831 ~~-~~~~~~_____ _____ ------— ^~------- —____- 五、發明說明(1) 之技術頜域_ 本發明是有關於一種互動遊戲裝置,且特別是有關於一種 具有滾輪輸入裝置之互動遊戲裝置。 今曰人們對於生活品質的需求日益升高,而決定生活品質 的一個重要因素便是是否在生活中,是否享受著更多樣化 2娛樂活動。在此同時,由於電子與資訊技術的進步,使 得各式的電子產品成為提供娛樂活動的重要工具。舉例來 說,CD唱盤、VCD或DVD電影欣賞、各式電子運動器材,以 及電玩遊戲裝置。 電玩遊戲裝置由於提供了互動的能力,因此對於人們具有 強大的吸引力,並且具有使人們在遊戲過程獲得成就感並 得以鍛鍊腦力、協調性之效果。 目前,各大公司不斷投入資金,努力研發各種 電玩遊戲軟體及硬體。由於互動電玩遊戲產業係—無、亏染 且具有高附加價值工業’因此各國無不盡力透過智慧財產 權、稅制等鼓勵措施來培植及鼓勵其國内業者對&行研 究、發展與創新。 、此進打 最近’在互動遊戲類型中’音樂互動遊戲係相當注 的一種類型。所謂音樂互動遊戲的特徵係在於, 置 提供動畫及音樂節奏’而要求玩家根據動晝及音樂節^進1233831 ~~-~~~~~~ _____ _____ ------— ^ ~ ------- —____- V. Description of the invention (1) Technical jaw area _ This invention is about an interaction A game device, and more particularly, to an interactive game device with a scroll wheel input device. Today, people's demand for quality of life is increasing, and an important factor that determines the quality of life is whether they are living and enjoying more diversified 2 entertainment activities. At the same time, due to advances in electronics and information technology, various electronic products have become important tools for providing entertainment. For example, CD players, VCD or DVD movies, various electronic sports equipment, and video game devices. Because video game devices provide the ability to interact, they have a strong appeal to people, and they have the effect of enabling people to achieve a sense of accomplishment during the game and to exercise their brainpower and coordination. Currently, major companies continue to invest in research and development of various video game software and hardware. Because of the interactive video game industry—None, Defective, and High Value-Added Industries ’, all countries try their best to cultivate and encourage their domestic players to conduct research, development and innovation through intellectual property rights and taxation. This is the latest type of 'music interactive game' among the interactive game types. The characteristic of the so-called music interactive game is that it provides animation and music rhythm 'and requires players to play according to the day and music festival ^

第5頁 1233831 五、發明說明(2) 行一定的互動,並根據玩家的協調性決定遊戲的結果。在 音樂互動遊戲中,玩家不但可以享受美妙的音樂與多采多 姿的動晝,更可以訓練協調性,及獲得相當的成就感。 此類音樂互動遊戲是否能提供新鮮感及吸引力的重點之 一,及在於輸入裝置的多樣化。舉例來說,透過一張放在 地上的感應板所製作出的跳舞機,便可以為玩家帶來許多 不同的樂趣。 隨著玩家的要求越來越高,以及越多樣化,如何找出一種 新的機制可為玩家提供更高的滿足,進而使整個互動遊戲 的價值得到提昇,也因此成為一件具有挑戰性的重要工 作。 發明内容 因此本發明的目的就是在提供一種新型態的互動遊戲裝 置,用以提供更多樣化的享受與新鮮感,藉此以提昇其價 值與效用。 根據本發明之一實施例,互動遊戲裝置包括螢幕、儲存裝 置、滾輪裝置及處理裝置,並且,處理裝置與螢幕、儲存 裝置及滾輪裝置連接。 儲存裝置儲存互動遊戲程式,而處理裝置則從儲存裝置讀 取並執行此互動遊戲程式。滾輪裝置具有滾動體、拢架, 以及至少一個感測器,其中托架拢持滾動體,而感測器則 偵測滾動體是否進行移動或轉動。當滾動體移動或轉動Page 5 1233831 V. Description of the invention (2) Perform certain interactions and determine the outcome of the game according to the coordination of the players. In the music interactive game, players can not only enjoy wonderful music and colorful movements, but also train coordination and obtain a considerable sense of accomplishment. One of the key points of whether such music interactive games can provide freshness and appeal, and the diversity of input devices. For example, a dancing machine made with a sensor board placed on the ground can bring many different fun to players. As players ’requirements become higher and more diverse, how to find a new mechanism to provide players with higher satisfaction, thereby increasing the value of the entire interactive game, and thus becoming a challenging Important work. SUMMARY OF THE INVENTION Therefore, an object of the present invention is to provide a new-type interactive game device for providing more diversified enjoyment and freshness, thereby enhancing its value and utility. According to an embodiment of the present invention, the interactive game device includes a screen, a storage device, a roller device, and a processing device, and the processing device is connected to the screen, the storage device, and the roller device. The storage device stores the interactive game program, and the processing device reads and executes the interactive game program from the storage device. The roller device has a rolling body, a bracket, and at least one sensor, wherein the bracket holds the rolling body, and the sensor detects whether the rolling body moves or rotates. When the rolling body moves or turns

第6頁 1233831 五、發明說明(3) 時,感測器產生滾輪運動訊號至處理裝置。 滾動體之實施例為圓球,而感測器之實施例則包括摩擦轉 動體與電路。摩擦轉動體與圓球接觸,當圓球移動或轉動 時帶動摩擦轉動體,此時與摩擦轉動體連接之電路將此運 動轉換為前述的滾輪運動訊號。 本發明之另實施例亦包括按鈕及腳踏板,前述互動遊戲程 式至少包括下列指令。首先,在螢幕上顯示滚輪提示晝 面、按鈕提示畫面或腳踏板提示晝面。接著,判斷玩家是 否於預定時間操作滾輪裝;置、按紐及腳踏板。然後,互動 遊戲程式依據玩家的操作結果,決定遊戲繼續進行之方 式。 由於本發明的互動遊戲裝置提供了滾輪裝置,因為滾輪裝 置本身具有與按鍵截然不同的感受,因此可提供玩家更多. 元的感受’也提昇了整個互動遊戲裝置的價值。 實施方式 請參照第1圖,本圖例示本發明之一較佳實施例。互動遊戲 裝置10具有處理裝置102、儲存裝置1〇4、螢幕1〇6,以及滾 輪裝置108。處理裝置10 2與儲存裝置1〇4、螢幕1〇6以及滾 輪裝置1G8之間,經由有線或無線的方式進行連接,以交換 及傳遞資料。 ' 儲存裝置104内儲存互動遊戲程式,而處理裝置1〇2讀取並 執行此互動遊戲程式,且處理裝置1〇2利用螢幕1〇6作為輸Page 6 1233831 V. Description of the invention (3), the sensor generates a roller motion signal to the processing device. An example of the rolling body is a ball, and an example of the sensor includes a friction rotating body and a circuit. The friction rotating body is in contact with the ball. When the ball moves or rotates, the friction rotating body is driven. At this time, the circuit connected to the friction rotating body converts this movement into the aforementioned roller motion signal. Another embodiment of the present invention also includes a button and a foot pedal. The aforementioned interactive game program includes at least the following instructions. First, the scroll wheel reminds the day, the button reminder screen, or the foot pedal reminds the day. Next, determine whether the player operates the roller assembly, buttons, and pedals at a predetermined time. The interactive game program then decides how the game should proceed based on the results of the player's operation. Because the interactive game device of the present invention provides a roller device, because the roller device itself has a completely different feeling from the keys, it can provide players with more. Meta feeling ’also enhances the value of the entire interactive game device. Embodiment Please refer to FIG. 1, which illustrates a preferred embodiment of the present invention. The interactive game device 10 includes a processing device 102, a storage device 104, a screen 106, and a wheel device 108. The processing device 102 is connected to the storage device 104, the screen 106, and the scroll device 1G8 via a wired or wireless means to exchange and transfer data. '' The interactive game program is stored in the storage device 104, and the processing device 102 reads and executes the interactive game program, and the processing device 102 uses the screen 106 as an input.

f 7頁 1233831 ~~------- " ------- ^------一_____________ 五、發明說明(4) 出’以提供玩家1 1遊戲畫面。此外,玩家丨丨依據遊戲畫面 的提示,操作滚輪裝置108,以提供互動遊戲的輸入。 清參看第2圖(a)與第2圖(b) ’此二圖說明滚輪裝置之實施 例部分元件圖。滾輪裝置2 〇具有滾動體2 0 2,感測器2 0 4及 托架2 0 6。滾動體20置於牦架206上,由拢架20眺持支撐滾 動體20。當感測器2 04偵測到滾動體20 2移動或轉動時,感 測器2 0 4產生滾輪運動訊號。f page 7 1233831 ~~ ------- " ------- ^ ------ 一 _____________ V. Description of the invention (4) Out ’to provide players with 1 1 game screen. In addition, the player operates the wheel device 108 according to the prompts of the game screen to provide input for interactive games. Refer to FIG. 2 (a) and FIG. 2 (b). These two figures illustrate some components of the embodiment of the roller device. The roller device 20 has a rolling body 202, a sensor 204, and a bracket 206. The rolling body 20 is placed on the cymbal stand 206, and the rolling body 20 is supported by the holding frame 20 as viewed. When the sensor 2 04 detects the movement or rotation of the rolling body 20 2, the sensor 2 0 4 generates a roller motion signal.

在此實施例中,感測器204由摩擦轉動體及電路(未圖示)組 成。摩擦轉動體以具有摩擦係數高之摩擦部分204 1與滚動 體20 2接觸,因此當滾動體移動或轉動時,會帶動摩擦轉動 體。前述電路則連接到摩擦轉動體,以將摩擦轉動體之轉 動狀態轉換為滾論運動訊號。此摩擦轉動體2〇 2與電路的構 造’可透過可變電阻、可變電容等其他習知將運動轉換為 電信號的構造置換,且皆屬於本發明所涵蓋之範圍。 此外,在此實施例中,滾動體2 〇 2之例子為圓球,此圓球之 邛为區域202 1未被托架20 6覆蓋,玩家藉由手掌接觸圓球之 曝露部分’以移動或轉動作為滾動體2 〇 2的圓球。In this embodiment, the sensor 204 is composed of a friction rotating body and a circuit (not shown). The friction rotating body is in contact with the rolling body 20 2 with a friction portion 204 1 having a high friction coefficient. Therefore, when the rolling body moves or rotates, the friction rotating body is driven. The aforementioned circuit is connected to the friction rotating body to convert the rotation state of the friction rotating body into a rolling motion signal. The structure of the friction rotating body 202 and the circuit can be replaced by other conventional structures such as variable resistors and variable capacitors, and all belong to the scope of the present invention. In addition, in this embodiment, the example of the rolling body 2 02 is a ball, and one of the balls is the area 202 1 which is not covered by the bracket 20 6. The player touches the exposed portion of the ball by the palm of his hand to move or Rotate the ball as a rolling body 2 02.

又雖然本處以圓球形狀作為說明,然而橢圓球型、半球型 等構造,只要其能夠由牦架支撐,並帶動摩擦轉動體以產 生滚輪運動信號者’亦皆屬於本發明所涵蓋之範圍。 换著,我們透過第3圖的流程圖來說明前述的遊戲程式部 分^前述遊戲程式之實施例至少包括下列步驟。 首先’提示滚輪運動提示晝面(步驟3〇2),此包括一連串變 動畫面之組合’藉由在螢幕10 6上提示此遊戲晝面,以提醒Although a spherical shape is used herein as an illustration, as long as it can be supported by a stent and can drive a frictional rotating body to generate a roller motion signal, it is also covered by the present invention. In other words, we use the flowchart in FIG. 3 to explain the foregoing game program part. The embodiment of the foregoing game program includes at least the following steps. First of all, the “cue wheel movement prompts the day and day (step 302), which includes a series of changing picture combinations”, and reminds the game day and day on the screen 106 to remind

第8頁 1233831 五、發明說明(5) 玩家在預定時間内移動或轉動滾輪襞置 為了提供娛樂效果’程式也可產生相關的立 3 04 ),以提供更多樣的樂趣。接著,遊獻即奏(步驟 於預定時間内移動或轉動滾輪裝置20進行—斷祝家 3 06 )。此係由處理裝置102自滾輪裝置1〇 ^驟 號而達成。 钱收嚴輪運動訊 此外,為了充分展現互動性,互動遊戲裝 h 叙及腳踏板(未圖示),以提供更多樣的輪 可女置按 遊戲程式可同時提示按鈕提示畫面(步 衷置。此時, 樂節奏(步驟314),檢查玩家是否於預定)始產^相關音 驟312)。並且,遊戲程式亦可同時提、間:下按紐(二 驟322)、產生相關音樂節奏(步驟324),不'®β = 於預定時間踩下腳踏板(步驟326)。 — 豕疋 ΐίΐίΠ6、316與326判斷的結果則用來決定遊戲的後 三=)\舉例來說’如果玩家皆在預定的時 =作上或加分,反之,則進行減 =,士 斷的進行’直到遊戲結束為止。 互動游:m 此圖係為了使說明更加清楚而提供的 知4〇t第二類^互^遊戲裝置4〇具有螢幕402、第一類按 揚馨 女' 06、滾輪裝置408、腳踏板410,以及 並且,前述之元件安裝在機殼⑴上。 圖。不同的if40的操作方式之說明畫面例子請參看第5 5 及形狀代表不同輸入裝置的提示符號。舉Page 8 1233831 V. Description of the invention (5) The player moves or rotates the scroll wheel for a predetermined period of time. In order to provide entertainment effects, the program can also generate related stands 3 04) to provide more fun. Then, you can play immediately (steps to move or rotate the roller device 20 within a predetermined time-break Zhujia 3 06). This is achieved by the processing device 102 from the roller device 10 ^ step. In addition, in order to fully demonstrate the interactivity, the interactive game is equipped with a pedal and a foot pedal (not shown) to provide more variety of wheels. Females can press the game program and prompt the button prompt screen (step At this time, the music rhythm (step 314), check whether the player is scheduled, ^ related sound step 312). In addition, the game program can also simultaneously and simultaneously: press the button (step 322) to generate the relevant music rhythm (step 324), or not '® β = step on the pedal at a predetermined time (step 326). — The results of 6ί6ίΠ6, 316, and 326 are used to determine the last three of the game =) \ For example, 'If the players are at the scheduled time = scores or points are added, otherwise, it is subtracted =, and the judge ’s Play 'until the game ends. Interactive tour: m This picture is provided to make the explanation clearer. 40t second type ^ interactive ^ game device 40 has a screen 402, the first type press Yang Xin ''06, roller device 408, foot pedal 410, and also, the aforementioned components are mounted on the case ⑴. Illustration. For examples of different if40 operation modes, please refer to section 5 5 and the prompt symbols whose shapes represent different input devices. Give

1233831 五、發明說明(6) 例來說’第一類按鈕404的提示符號為紅色橫條5〇2、第二 ,f紐406的提示符號則為藍色橫條5〇4、腳踏板410的提示 符號為腳踏板標記5 〇 6,而提示符號為5 〇 8則表示必須同時 踩下腳踏板410及移動或轉動滾輪裝置4〇8。 接著,靖參看第6圖,此圖說明遊戲進行的例示晝面。在此 遊戲晝面中,提示符號622為前述的紅色橫條5〇2,提示符 號624則為前述的藍色橫條624,而提示符號626則為前述的 提示符號5 0 8。當提示符號6 2 2、624、6 2 6不斷的下降,而 到達底線62 0時,玩家必須根據提示符號的類型,選擇不同 的輸入裝置,分別進行第一類按鈕4〇4、第二類按鈕4〇6, 以及腳踏板410加滾輪裝置4〇8的操作。也就是說,玩家藉 由熟練並且具有協調性地操作各種輸入裝置,以完成遊 關卡之各項任務。 由上述本發明較佳實施例可知,應用本發明至少具有下列 優點。 首先,在互動遊戲裝置中,…音樂 具有不可或缺的重大影響。&句話說,滚輪裝置藉由:: 殊觸感與互動性,在整個遊戲的過程中,提供了玩 作按鈕截然不同的感受。也因此,本發明所揭示之互動遊 戲裝置能帶給玩家強烈的新鮮感。 此外’滾輪裝置的成本不高,卻能大幅提昇互動遊戲裝置 的價值,更,得整個遊戲互動裝置在不甚增加成本的情況 下,帶來更咼的附加價值。 因此,本發明確實對於互動遊戲產業提出了 一個具有創意1233831 V. Description of the invention (6) For example, the prompt symbol of the first type of button 404 is the red horizontal bar 502, the second, and the prompt symbol of the button 406 is the blue horizontal bar 504. The reminder symbol of 410 is the pedal mark 5 06, and the reminder symbol of 5 08 indicates that the foot pedal 410 must be depressed and the roller device 4 08 must be moved or rotated at the same time. Next, Jing refers to FIG. 6, which illustrates an example daytime surface of game play. In this game daytime, the prompt symbol 622 is the aforementioned red horizontal bar 502, the prompt number 624 is the aforementioned blue horizontal bar 624, and the prompt symbol 626 is the aforementioned prompt symbol 508. When the prompt symbols 6 2 2, 624, 6 2 6 continue to fall, and reach the bottom line of 62 0, the player must select different input devices according to the type of the prompt symbol, and perform the first type of button 4 04 and the second type respectively. The button 406, and the operation of the foot pedal 410 plus the wheel device 408. That is to say, players use various input devices skillfully and coordinately to complete various tasks of the level. It can be known from the foregoing preferred embodiments of the present invention that the application of the present invention has at least the following advantages. First, in interactive gaming devices, ... music has an indispensable and significant influence. In other words, the scroll wheel device provides: Different tactile sensations and interactivity, providing a completely different feeling of playing buttons throughout the game. Therefore, the interactive game device disclosed by the present invention can bring a strong sense of freshness to the player. In addition, the cost of the wheel device is not high, but it can greatly increase the value of the interactive game device. Moreover, the entire game interactive device can bring even more added value without increasing the cost. Therefore, the present invention does provide an innovative idea for the interactive game industry.

第10頁 1233831 五、發明說明(7) 的方案。 雖然本發明已以一較佳實施例揭露如上,然其並非用以限 定本發明,任何熟習此技藝者,在不脫離本發明之精神和 範圍内,當可作各種之更動與潤飾,因此本發明之保護範 圍當視後附之申請專利範圍所界定者為準。 1233831 圖式簡單說明 圖式之簡單說明 為讓本發明之上述和其他目的、特徵、和優點能更明顯易 懂,下文特舉一較佳實施例,並配合所附圖式,作詳細說 明如下: 第1圖例示一實施例系統示意圖; 第2圖(a )繪示滚輪裝置之結構示意圖; 第2圖(b)繪示第2圖(a)滾輪裝置之上視圖; 第3圖繪示互動遊戲程式之指令流程圖; 第4圖繪示互動遊戲裝置之實施例示意圖; 第5圖繪示例示遊戲操作畫面說明圖;以及 第6圖繪示例示遊戲晝面進行圖。 圖式之標記說明 10遊戲互動裝置102處理裝置 104儲存裝置106螢幕 1 0 8滾輪裝置11玩家 2 0滚輪裝置2 0 2滾動體 2 0 2 1曝露區域2 0 4感測器 2 0 4 1摩擦部分2 0 6拢架 40遊戲互動裝置40 2螢幕 404第一類按鈕406第二類按鈕Page 10 1233831 V. Description of the invention (7). Although the present invention has been disclosed as above with a preferred embodiment, it is not intended to limit the present invention. Any person skilled in the art can make various changes and decorations without departing from the spirit and scope of the present invention. The scope of protection of the invention shall be determined by the scope of the attached patent application. 1233831 Brief description of the drawings Brief description of the drawings In order to make the above and other objects, features, and advantages of the present invention more comprehensible, a preferred embodiment is given below in conjunction with the accompanying drawings to make a detailed description as follows : Fig. 1 illustrates a system schematic of an embodiment; Fig. 2 (a) illustrates a schematic structural diagram of a roller device; Fig. 2 (b) illustrates a top view of the roller device of Fig. 2 (a); The instruction flow chart of the interactive game program; FIG. 4 shows a schematic diagram of the embodiment of the interactive game device; FIG. 5 shows an example of the game operation screen illustration; and FIG. Description of the symbols of the drawings 10 Game interactive device 102 Processing device 104 Storage device 106 Screen 1 0 8 Wheel device 11 Player 2 0 Wheel device 2 0 2 Rolling body 2 0 2 1 Exposed area 2 0 4 Sensor 2 0 4 1 Friction Part 2 0 6 Frame 40 Game Interactive Device 40 2 Screen 404 First Button 406 Second Button

第12頁 1233831 圖式簡單說明 408滾輪裝置410腳踏板 412揚聲器414機殼 5 0 2紅色橫條5 0 4藍色橫條 506腳踏板符號508腳踏板加滾輪符號 6 2 0底線6 2 2紅色橫條 6 2 4藍色橫條6 2 6腳踏板加滾輪符號Page 121233831 Brief description of the diagram 408 Roller device 410 Foot pedal 412 Speaker 414 Cabinet 5 0 2 Red horizontal bar 5 0 4 Blue horizontal bar 506 Foot pedal symbol 508 Foot pedal plus roller symbol 6 2 0 Bottom line 6 2 2 Red bar 6 2 4 Blue bar 6 2 6 Pedal pedal and wheel symbol

第13頁Page 13

Claims (1)

1233831 六、申請專利範圍 1. 一種互動遊戲機,該遊戲機包含: 一滾輪裝置,該滾輪裝置包含一滾動體,一拢架與至少一 感測器,其中該托架托持該滾動體,且該感測器安置於該 拢架上,當該感測器偵測該滾動體移動或轉動時,該感測 器產生一滚輪運動訊號; 一螢幕; 一儲存裝置,供儲存一互動遊戲程式; 一處理裝置,該處理裝置與該儲存裝置、該滾輪裝置及該 螢幕連接,其中該處理裝置接收該滾輪運動訊號,並且該 處理裝置自該儲存裝置讀取並執行該互動遊戲程式,而該 互動遊戲程式至少包含一滾輪指令,該滾輪指令包含: 於該螢幕提示一滾輪提示晝面; 就是否於一第一預定時間内收到該滾輪運動訊號進行一第 一判斷;以及 藉由該第一判斷影響該互動遊戲程式之進行; 一按鈕連接至該處理裝置,其中該按鈕被按下時產生一按 鈕運動訊號,該互動遊戲程式更包含一按鈕指令,該按鈕 指令包含: 於該螢幕提示一按鈕提示畫面; 就是否於一第二預定時間内收到該按鈕運動訊號進行一第 二判斷;以及 藉由該第二判斷影響該互動遊戲程式之進行;1233831 VI. Scope of patent application 1. An interactive game machine comprising: a roller device, the roller device includes a rolling body, a folding frame and at least one sensor, wherein the bracket supports the rolling body, And the sensor is arranged on the frame, when the sensor detects the movement or rotation of the rolling body, the sensor generates a roller motion signal; a screen; a storage device for storing an interactive game program A processing device, the processing device is connected to the storage device, the wheel device, and the screen, wherein the processing device receives the wheel motion signal, and the processing device reads and executes the interactive game program from the storage device, and the The interactive game program includes at least a scroll wheel command, the scroll wheel command includes: prompting a scroll wheel on the screen to prompt the day and night; making a first judgment as to whether the scroll wheel motion signal is received within a first predetermined time; and A judgement affects the progress of the interactive game program; a button is connected to the processing device, wherein a button operation is generated when the button is pressed Signal, the interactive game program further includes a button instruction, the button instruction includes: prompting a button prompt screen on the screen; making a second judgment as to whether the button motion signal is received within a second predetermined time; and The second judgment affects the execution of the interactive game program; 第15頁 1233831 六、申請專利範圍 气hi 一腳踏板連接至該處理裝置,其中該腳踏板被踏下時產生 一腳踏板訊號,且該互動遊戲程式更包含一腳踏板指令, 該腳踏板指令包含: 於該螢幕提示一腳踏板提示晝面; 就是否於一第三預定時間内收到該腳踏板運動訊號進行一 第三判斷;以及 藉由該第三判斷影響該互動遊戲程式之進行;Page 15 1233831 Sixth, the scope of patent application Qi hi A foot pedal is connected to the processing device, where the foot pedal generates a foot pedal signal, and the interactive game program further includes a foot pedal instruction, The foot pedal instruction includes: prompting a foot pedal to prompt the day and time on the screen; making a third judgment as to whether the foot pedal motion signal is received within a third predetermined time; and affecting by the third judgment The execution of the interactive game program; 一揚聲器,其中該揚聲器連接到該處理裝置,且該互動遊 戲程式更包含一音樂節奏指令,該音樂節奏指令係配合該 滾輪提示畫面產生一音樂節奏,當該處理裝置執行該音樂 指令時,該處理裝置驅動該揚聲器發出該音樂節奏;以及 一機殼,該機殼供安置該螢幕、該處理裝置、該儲存裝 置、該滾輪轉動裝置、該按鈕、該腳踏板,以及該揚聲A speaker, wherein the speaker is connected to the processing device, and the interactive game program further includes a music rhythm instruction. The music rhythm instruction cooperates with the wheel prompt screen to generate a music rhythm. When the processing device executes the music instruction, the The processing device drives the speaker to emit the music rhythm; and a cabinet for housing the screen, the processing device, the storage device, the wheel rotation device, the button, the foot pedal, and the speaker 2.如申請專利範圍第1項所述之遊戲機,其中該感測器包 含至少一摩擦轉動體及一電路,該摩擦轉動體接觸該滚動 體,當該滾動體移動或轉動時帶動該摩擦轉動體,該電路 連接該摩擦轉動體,且該電路將該摩擦轉動體帶動之狀態 轉換為該滚輪運動訊號。 3.如申請專利範第2項所述之遊戲機,其中該滚動體為一 1233831 ip i / Λ 六、申請專利範圍 4. 如申請專利範圍第3項所述之遊戲機,其中該圓球之一 部份未受該托架包覆,一玩家藉由手掌接觸該圓球之該部 分以移動或轉動該圓球。 5. —種互動遊戲程式,該互動遊戲程式儲存於一儲存裝2. The gaming machine according to item 1 of the scope of patent application, wherein the sensor includes at least a friction rotating body and a circuit, the friction rotating body contacts the rolling body, and when the rolling body moves or rotates, the sensor is driven. The friction rotation body is connected to the friction rotation body, and the circuit converts the state driven by the friction rotation body into the roller motion signal. 3. The gaming machine according to item 2 of the patent application, wherein the rolling element is a 1233831 ip i / Λ. 6. The scope of patent application 4. The game machine according to item 3 of the patent application, wherein the circle A part of the ball is not covered by the bracket, and a player touches the part of the ball by the palm to move or rotate the ball. 5. — An interactive game program stored in a storage device 置,一處理裝置與該儲存裝置連接以讀取並執行該互動遊 戲程式,該處理裝置亦與一螢幕、一滾輪轉動裝置、一按 鈕、一腳踏板、一揚聲器連接,其中該螢幕、該處理裝 置、該儲存裝置、該滾輪轉動裝置、該按鈿、該腳踏板, 以及該揚聲器安置於一機殼中,該滚輪轉動裝置包含一滾 動體、一托架及至少一偵測器,該蚝架托持該滾動體,當 該滾動體移動或轉動時,該彳貞測器產生一滚輪運動訊號, 該處理裝置則接收該滾輪運動訊號,該互動遊戲程式至少 包含下列指令: 於該螢幕提示一滾輪提示晝面; 就是否於一第一預定時間内收到該滾輪運動訊號進行一第 一判斷; 藉由該第一判斷影響該互動遊戲程式之進行 於該螢幕提示一按鈕提示晝面;A processing device is connected to the storage device to read and execute the interactive game program. The processing device is also connected to a screen, a wheel rotating device, a button, a foot pedal, and a speaker. The screen, the The processing device, the storage device, the roller rotation device, the push button, the foot pedal, and the speaker are disposed in a casing. The roller rotation device includes a rolling body, a bracket, and at least one detector. The oyster rack supports the rolling body. When the rolling body moves or rotates, the cymbal sensor generates a roller motion signal, and the processing device receives the roller motion signal. The interactive game program includes at least the following instructions: The screen prompts a wheel to prompt the day; to make a first judgment as to whether the wheel motion signal is received within a first predetermined time; to influence the progress of the interactive game program by the first judgment to prompt a button to remind the day surface; 就是否於一第二預定時間内收到該按鈕運動訊號進行一第 二判斷; 藉由該第二判斷影響該互動遊戲程式之進行 於該螢幕提示一腳踏板提示晝面; 就是否於一第三預定時間内收到該腳踏板運動訊號進行一Make a second judgment as to whether the button motion signal is received within a second predetermined time; use the second judgment to influence the progress of the interactive game program on the screen to prompt a foot pedal to prompt the day and time; Receive the pedal exercise signal for a third predetermined time 第17頁 1233831 六、申請專利範圍 第三判斷; 藉由該第三判斷影響該互動遊戲程式之進行;以及 產生一音樂節奏指令,該音樂節奏指令係配合該滾輪提示 畫面產生一音樂節奏,當該處理裝置執行該音樂指令時, 驅動該揚聲器發出該音樂節奏 6 .如申請專利範圍第5項所述之互動遊戲程式,其中該感 測器包含至少一摩擦轉動體及一電路,該摩擦轉動體接觸 該滾動體,當該滾動體移動或轉動時帶動該摩擦轉動體, 該電路連接該摩擦轉動體,且該電路將該摩擦轉動體帶動 之狀態轉換為該滾輪運動訊號。 7. 如申請專利範圍第6項所述之互動遊戲程式,其中該滾 動體為一圓球。 8. 如申請專利範圍第7項所述之互動遊戲程式,其中該圓 球之一部份未受該托架包覆,一玩家藉由手掌接觸該圓球 之該部分以移動或轉動該圓球。Page 171233831 Sixth, the third judgment of the scope of patent application; the third judgment affects the progress of the interactive game program; and generates a music rhythm instruction, which cooperates with the wheel prompt screen to generate a music rhythm, when When the processing device executes the music instruction, the speaker is driven to emit the music rhythm. 6. The interactive game program described in item 5 of the patent application scope, wherein the sensor includes at least a friction rotation body and a circuit, and the friction rotation The body contacts the rolling body, drives the friction rotating body when the rolling body moves or rotates, the circuit is connected to the friction rotating body, and the circuit converts the state driven by the friction rotating body into the roller motion signal. 7. The interactive game program described in item 6 of the scope of patent application, wherein the rolling body is a ball. 8. The interactive game program described in item 7 of the scope of patent application, wherein a part of the ball is not covered by the bracket, and a player touches the part of the ball by the palm to move or rotate the ball ball.
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8460101B2 (en) 2005-07-11 2013-06-11 Konami Digital Entertainment Co., Ltd. Game program, game device, and game method

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8460101B2 (en) 2005-07-11 2013-06-11 Konami Digital Entertainment Co., Ltd. Game program, game device, and game method

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