TW201918830A - Virtual reality motion system - Google Patents
Virtual reality motion system Download PDFInfo
- Publication number
- TW201918830A TW201918830A TW106138491A TW106138491A TW201918830A TW 201918830 A TW201918830 A TW 201918830A TW 106138491 A TW106138491 A TW 106138491A TW 106138491 A TW106138491 A TW 106138491A TW 201918830 A TW201918830 A TW 201918830A
- Authority
- TW
- Taiwan
- Prior art keywords
- host
- virtual reality
- platform
- mounted display
- dynamic
- Prior art date
Links
- 230000008859 change Effects 0.000 claims abstract description 15
- 230000003287 optical effect Effects 0.000 claims description 12
- 238000013519 translation Methods 0.000 claims description 10
- 238000004891 communication Methods 0.000 claims description 3
- 238000012423 maintenance Methods 0.000 claims description 3
- 238000005259 measurement Methods 0.000 claims 1
- NJPPVKZQTLUDBO-UHFFFAOYSA-N novaluron Chemical compound C1=C(Cl)C(OC(F)(F)C(OC(F)(F)F)F)=CC=C1NC(=O)NC(=O)C1=C(F)C=CC=C1F NJPPVKZQTLUDBO-UHFFFAOYSA-N 0.000 claims 1
- 208000002173 dizziness Diseases 0.000 description 12
- XLYOFNOQVPJJNP-UHFFFAOYSA-N water Substances O XLYOFNOQVPJJNP-UHFFFAOYSA-N 0.000 description 10
- 238000000034 method Methods 0.000 description 7
- 230000009471 action Effects 0.000 description 6
- 238000013461 design Methods 0.000 description 6
- 238000010586 diagram Methods 0.000 description 5
- 238000012937 correction Methods 0.000 description 4
- 238000007654 immersion Methods 0.000 description 4
- 230000008569 process Effects 0.000 description 4
- 230000000007 visual effect Effects 0.000 description 4
- 240000004282 Grewia occidentalis Species 0.000 description 3
- 238000006073 displacement reaction Methods 0.000 description 3
- 238000005516 engineering process Methods 0.000 description 3
- 230000006870 function Effects 0.000 description 3
- 201000003152 motion sickness Diseases 0.000 description 3
- 230000008447 perception Effects 0.000 description 3
- 230000001133 acceleration Effects 0.000 description 2
- 238000006243 chemical reaction Methods 0.000 description 2
- 230000000052 comparative effect Effects 0.000 description 2
- 238000013016 damping Methods 0.000 description 2
- 230000000694 effects Effects 0.000 description 2
- 230000002452 interceptive effect Effects 0.000 description 2
- 239000000463 material Substances 0.000 description 2
- 238000012545 processing Methods 0.000 description 2
- 230000002829 reductive effect Effects 0.000 description 2
- 230000004044 response Effects 0.000 description 2
- 238000004088 simulation Methods 0.000 description 2
- 208000024891 symptom Diseases 0.000 description 2
- 238000004458 analytical method Methods 0.000 description 1
- 230000009286 beneficial effect Effects 0.000 description 1
- 230000015572 biosynthetic process Effects 0.000 description 1
- 238000009835 boiling Methods 0.000 description 1
- 238000004364 calculation method Methods 0.000 description 1
- 239000003086 colorant Substances 0.000 description 1
- 230000003247 decreasing effect Effects 0.000 description 1
- 230000007547 defect Effects 0.000 description 1
- 238000001514 detection method Methods 0.000 description 1
- 238000011161 development Methods 0.000 description 1
- 230000009977 dual effect Effects 0.000 description 1
- 239000011521 glass Substances 0.000 description 1
- 210000003128 head Anatomy 0.000 description 1
- 230000036541 health Effects 0.000 description 1
- 230000006872 improvement Effects 0.000 description 1
- 238000009434 installation Methods 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- JEIPFZHSYJVQDO-UHFFFAOYSA-N iron(III) oxide Inorganic materials O=[Fe]O[Fe]=O JEIPFZHSYJVQDO-UHFFFAOYSA-N 0.000 description 1
- 230000000670 limiting effect Effects 0.000 description 1
- 206010025482 malaise Diseases 0.000 description 1
- 239000011159 matrix material Substances 0.000 description 1
- 230000010355 oscillation Effects 0.000 description 1
- 230000036961 partial effect Effects 0.000 description 1
- 238000001454 recorded image Methods 0.000 description 1
- 238000012827 research and development Methods 0.000 description 1
- 230000035807 sensation Effects 0.000 description 1
- 230000003238 somatosensory effect Effects 0.000 description 1
- 230000004936 stimulating effect Effects 0.000 description 1
- 206010042772 syncope Diseases 0.000 description 1
- 230000001720 vestibular Effects 0.000 description 1
Landscapes
- Processing Or Creating Images (AREA)
Abstract
Description
本發明是有關於一種系統,且特別是有關於一種虛擬實境動感系統。 The present invention relates to a system, and more particularly to a virtual reality dynamic system.
頭戴式顯示器是用於顯示圖像及色彩的設備。通常是用眼罩或頭盔的形式,把顯示屏貼近用戶的眼睛,通過光路調整焦距以在近距離中對眼睛投射畫面,提供使用者關於視覺等感官的模擬,讓使用者感覺仿佛身歷其境,可以及時、沒有限制地觀察三維空間內的事物。 A head mounted display is a device for displaying images and colors. Usually in the form of an eye mask or a helmet, the display screen is placed close to the user's eyes, and the focal length is adjusted by the optical path to project the image to the eye in a close distance, providing the user with a simulation of the senses such as vision, so that the user feels like walking through the environment. You can observe things in three dimensions in a timely and unrestricted manner.
過度使用可能對身體健康造成傷害。目前最廣為人所知的是一種稱之為「VR暈」的症狀,意思就是連續使用頭戴式顯示器超過一段時間(或為大約20分鐘),即會產生類似暈車般頭暈目眩的效果。這種症狀是由於視覺所看到的影像與身體內部感知的狀況不一致所造成。例如一個人的身體內部感知覺得往前跨了一步,但視覺上的影像並沒有如預期般後退,像這樣不一致的狀況維持超過一段時間就會產生頭暈的症狀。 Excessive use can cause harm to your health. The most widely known phenomenon is called "VR Halo", which means that continuous use of the head-mounted display for more than a period of time (or about 20 minutes) will produce a dizziness-like dizziness. This symptom is caused by the inconsistency between the image seen by the vision and the state of perception inside the body. For example, a person's internal perception of the body feels a step forward, but the visual image does not retreat as expected. Symptoms such as this inconsistent state will cause dizziness for more than a period of time.
由此可見,上述現有的方式,顯然仍存在不便 與缺陷,而有待加以進一步改進。為了解決上述問題,相關領域莫不費盡心思來謀求解決之道,但長久以來一直未見適用的方式被發展完成。因此,如何能降低或消除使用頭戴式顯示器的暈眩感,實屬當前重要研發課題之一,亦成為當前相關領域亟需改進的目標。 It can be seen that the above existing methods obviously still have inconveniences and defects, and need to be further improved. In order to solve the above problems, the relevant fields have not exhausted their efforts to seek solutions, but the methods that have not been applied for a long time have been developed. Therefore, how to reduce or eliminate the dizziness of using a head-mounted display is one of the current important research and development topics, and has become an urgent need for improvement in related fields.
本發明提出一種虛擬實境動感系統,以解決先前技術的問題。 The present invention proposes a virtual reality dynamic system to solve the problems of the prior art.
在本發明的一實施例中,本發明所提出的虛擬實境動感系統包含主機、動感平台與複數個可調式充氣裝置。主機與頭戴式顯示器建立通訊,動感平台電性連接主機。複數個可調式充氣裝置實體連接於動感平台的下方,且電性連接主機。當這些可調式充氣裝置中至少一者的狀態改變時,主機依據動感平台的方位變化,調整頭戴式顯示器所顯示的畫面的視角。 In an embodiment of the invention, the virtual reality dynamic system of the present invention comprises a host, a dynamic platform and a plurality of adjustable inflatable devices. The host establishes communication with the head mounted display, and the dynamic platform is electrically connected to the host. A plurality of adjustable inflatable devices are physically connected below the dynamic platform and electrically connected to the host. When the state of at least one of the adjustable inflators changes, the host adjusts the viewing angle of the screen displayed by the head mounted display according to the change in the orientation of the dynamic platform.
在本發明的一實施例中,主機執行程式,使頭戴式顯示器呈現內容,主機依據內容的資訊,調整複數個可調式充氣裝置中至少一者的充氣、洩氣或維持狀態。 In an embodiment of the invention, the host executes the program to cause the head mounted display to present content, and the host adjusts the inflated, deflated or maintained state of at least one of the plurality of adjustable inflators based on the information of the content.
在本發明的一實施例中,主機分析內容的光流資訊,以得出相對運動錯覺程度,進而依據相對運動錯覺程度,調整複數個可調式充氣裝置中至少一者的充氣、洩氣或維持狀態。 In an embodiment of the invention, the host analyzes the optical flow information of the content to obtain a relative motion illusion, and then adjusts the inflation, deflation or maintenance state of at least one of the plurality of adjustable inflatable devices according to the relative motion illusion. .
在本發明的一實施例中,虛擬實境動感系統更 包含鼓風機,鼓風機電性連接主機。主機依據內容,判斷是否啟用鼓風機對動感平台吹風。 In an embodiment of the invention, the virtual reality dynamic system further comprises a blower, and the blower is electrically connected to the host. Based on the content, the host determines whether the blower is enabled to blow the dynamic platform.
在本發明的一實施例中,程式為遊戲程式,內容為遊戲內容。 In an embodiment of the invention, the program is a game program and the content is game content.
在本發明的一實施例中,動感平台包含方位感測器,在動感平台被複數個可調式充氣裝置中至少一者位移時,方位感測器量測動感平台的平移距離,使主機相應調整頭戴式顯示器所顯示的畫面的平移量。 In an embodiment of the invention, the motion platform includes an orientation sensor. When the motion platform is displaced by at least one of the plurality of adjustable inflation devices, the orientation sensor measures the translation distance of the motion platform, so that the host adjusts accordingly. The amount of translation of the screen displayed by the head mounted display.
在本發明的一實施例中,動感平台包含方位感測器,在動感平台被複數個可調式充氣裝置中至少一者位移時,方位感測器量測量測動感平台的旋轉角度,使主機相應調整頭戴式顯示器所顯示的畫面的旋轉量。 In an embodiment of the invention, the motion platform includes an orientation sensor. When the motion platform is displaced by at least one of the plurality of adjustable inflation devices, the orientation sensor measures the rotation angle of the motion sensing platform, so that the host Adjust the amount of rotation of the screen displayed on the head mounted display accordingly.
在本發明的一實施例中,動感平台包含基座、座椅與操控裝置。基座設置於複數個可調式充氣裝置上,座椅設置於基座上。操控裝置設置於基座上,且電性連接主機,操控裝置用於操控畫面中的至少一物件。 In an embodiment of the invention, the motion platform includes a base, a seat and a steering device. The base is disposed on a plurality of adjustable inflatable devices, and the seat is disposed on the base. The operating device is disposed on the base and electrically connected to the host, and the operating device is configured to control at least one object in the screen.
在本發明的一實施例中,虛擬實境動感系統更包含螢幕,螢幕電性連接主機。螢幕與頭戴式顯示器同步顯示相同的畫面。 In an embodiment of the invention, the virtual reality dynamic system further comprises a screen, and the screen is electrically connected to the host. The screen displays the same picture as the head-mounted display.
綜上所述,本發明之技術方案與現有技術相比具有明顯的優點和有益效果。藉由本發明的虛擬實境動感系統,橫越虛擬與實體界線,藉由可調式充氣裝置讓動感平台可以達到上下升降、前後擺動、左右搖晃的功能,不僅給予使用者動感刺激的體驗,而且還能降低抑或消除使用頭戴式顯示 器的暈眩感。 In summary, the technical solution of the present invention has obvious advantages and beneficial effects compared with the prior art. By the virtual reality dynamic system of the present invention, the virtual and physical boundary is traversed, and the adjustable inflating device enables the dynamic platform to up and down, swing back and forth, and shake left and right, not only giving the user a dynamic and exciting experience, but also It can reduce or eliminate the dizziness of using a head-mounted display.
以下將以實施方式對上述之說明作詳細的描述,並對本發明之技術方案提供更進一步的解釋。 The above description will be described in detail in the following embodiments, and further explanation of the technical solutions of the present invention will be provided.
為讓本發明之上述和其他目的、特徵、優點與實施例能更明顯易懂,所附符號之說明如下: The above and other objects, features, advantages and embodiments of the present invention will become more apparent and understood.
100‧‧‧虛擬實境動感系統 100‧‧‧Virtual Reality Dynamic System
110‧‧‧主機 110‧‧‧Host
120‧‧‧動感平台 120‧‧‧dynamic platform
121‧‧‧基座 121‧‧‧Base
122‧‧‧座椅 122‧‧‧ seats
123‧‧‧操控裝置 123‧‧‧Control device
124‧‧‧方向盤 124‧‧‧Steering wheel
130‧‧‧底座 130‧‧‧Base
131~134、500‧‧‧可調式充氣裝置 131~134, 500‧‧‧ adjustable inflatable device
140‧‧‧螢幕 140‧‧‧ screen
150‧‧‧鼓風機 150‧‧‧Blowers
210‧‧‧方位感測器 210‧‧‧Azimuth sensor
290‧‧‧頭戴式顯示器 290‧‧‧ head mounted display
510‧‧‧電磁閥 510‧‧‧ solenoid valve
520‧‧‧氣閥 520‧‧‧ gas valve
600‧‧‧高度感測器 600‧‧‧ Height Sensor
610‧‧‧紅外線發射端 610‧‧‧Infrared transmitter
620‧‧‧紅外線偵測端 620‧‧‧Infrared detection end
700‧‧‧力回饋系統 700‧‧‧Power feedback system
810‧‧‧空氣壓縮機 810‧‧ Air compressor
820‧‧‧洩水閥 820‧‧‧Drain valve
為讓本發明之上述和其他目的、特徵、優點與實施例能更明顯易懂,所附圖式之說明如下:第1A圖是依照本發明一實施例之一種虛擬實境動感系統的立體圖;第1B圖是依照本發明一實施例之一種虛擬實境動感系統的爆炸圖;第2圖是依照本發明一實施例之一種虛擬實境動感系統的方塊圖;第3A圖是依照本發明一實施例之一種虛擬實境動感系統於抬升狀態的側視示意圖;第3B圖是依照本發明一實施例之一種虛擬實境動感系統於初始狀態的側視示意圖;第4圖是依照本發明一實施例之一種虛擬實境動感系統的側視示意圖;以及第5~8圖是依照本發明一實施例之一種虛擬實境動感系統的局部方塊圖。 The above and other objects, features, advantages and embodiments of the present invention will become more <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; 1B is an exploded view of a virtual reality dynamic system according to an embodiment of the present invention; FIG. 2 is a block diagram of a virtual reality dynamic system according to an embodiment of the present invention; FIG. 3A is a diagram according to the present invention; FIG. 3B is a side view of a virtual reality dynamic system in an initial state according to an embodiment of the present invention; FIG. 4 is a side view of the virtual reality dynamic system in an initial state according to an embodiment of the present invention; A side view of a virtual reality dynamic system of an embodiment; and FIGS. 5-8 are partial block diagrams of a virtual reality dynamic system according to an embodiment of the invention.
為了使本發明之敘述更加詳盡與完備,可參照 所附之圖式及以下所述各種實施例,圖式中相同之號碼代表相同或相似之元件。另一方面,眾所週知的元件與步驟並未描述於實施例中,以避免對本發明造成不必要的限制。 In order to make the description of the present invention more complete and complete, reference is made to the accompanying drawings and the accompanying drawings. On the other hand, well-known elements and steps are not described in the embodiments to avoid unnecessarily limiting the invention.
於實施方式與申請專利範圍中,涉及『電性連接』之描述,其可泛指一元件透過其他元件而間接電氣耦合至另一元件,或是一元件無須透過其他元件而直接電氣連結至另一元件。 In the scope of the embodiments and claims, the description of "electrical connection" refers to a component that is indirectly electrically coupled to another component through other components, or a component that is directly electrically connected to another component without passing through other components. One component.
於實施方式與申請專利範圍中,涉及『連線』之描述,其可泛指一元件透過其他元件而間接與另一元件進行有線與/或無線通訊,或是一元件無須透過其他元件而實體連接至另一元件。 In the scope of the embodiments and claims, the description refers to the description of "connection", which may refer to a component being indirectly wired and/or wirelessly communicated with another component through other components, or a component that does not need to pass through other components. Connect to another component.
於實施方式與申請專利範圍中,除非內文中對於冠詞有所特別限定,否則『一』與『該』可泛指單一個或複數個。 In the scope of the embodiments and patent applications, unless the context specifically dictates the articles, "a" and "the" may mean a single or plural.
本文中所使用之『約』、『大約』或『大致』係用以修飾任何可些微變化的數量,但這種些微變化並不會改變其本質。於實施方式中若無特別說明,則代表以『約』、『大約』或『大致』所修飾之數值的誤差範圍一般是容許在百分之二十以內,較佳地是於百分之十以內,而更佳地則是於百分五之以內。 As used herein, "about," "about," or "substantially" is used to modify the amount of any slight change, but such minor changes do not alter the nature. In the embodiment, unless otherwise stated, the error range represented by "about", "about" or "substantially" is generally allowed to be within 20%, preferably 10%. Within, and more preferably within five percent.
第1A圖是依照本發明一實施例之一種虛擬實境動感系統100的方塊圖,第1B圖是依照本發明一實施例之一種虛擬實境動感系統的爆炸圖。如第1A、1B圖所示,虛擬實境動感系統100包含主機110、動感平台120、複數個可調式充氣 裝置131~134、螢幕140與鼓風機150。 1A is a block diagram of a virtual reality dynamic system 100 in accordance with an embodiment of the present invention, and FIG. 1B is an exploded view of a virtual reality dynamic system in accordance with an embodiment of the present invention. As shown in FIGS. 1A and 1B, the virtual reality dynamic system 100 includes a host 110, a dynamic platform 120, a plurality of adjustable inflators 131-134, a screen 140, and a blower 150.
在架構上,複數個可調式充氣裝置131~134實體連接於動感平台120的下方;具體而言,可調式充氣裝置131~134是設在動感平台120下方的四個角落,藉此動感平台120達到可以上下升降、前後擺動、左右搖晃的功能。舉例而言,可調式充氣裝置131~134可包含空壓機、氣囊、電磁閥…等,空壓機供應氣體,電磁閥用於控制氣囊於任意適合的氣體含量狀態。主機110可為電腦主機、大型電玩主機或其他計算機裝置,動感平台120可為人機互動操作平台,螢幕140可為平面顯示器或曲面顯示器。 Structurally, a plurality of adjustable inflatable devices 131-134 are physically connected below the dynamic platform 120; specifically, the adjustable inflatable devices 131-134 are disposed at four corners below the dynamic platform 120, whereby the dynamic platform 120 It can be lifted up and down, swinged back and forth, and shaken left and right. For example, the adjustable inflators 131-134 may include an air compressor, an air bag, a solenoid valve, etc., the air compressor supplies gas, and the solenoid valve is used to control the air bag in any suitable gas content state. The host 110 can be a computer host, a large video game host or other computer device. The motion platform 120 can be a human-machine interactive operation platform, and the screen 140 can be a flat display or a curved display.
動感平台120包含基座121、座椅122與操控裝置123。在架構上,操控裝置123設置於基座121上,基座121設置於複數個可調式充氣裝置131~134上,座椅122設置於基座121上。舉例而言,操控裝置123可包含方向盤、按鈕、搖桿、煞車裝置…等,但本發明不以此例為限。 The motion platform 120 includes a base 121, a seat 122, and a steering device 123. Structurally, the control device 123 is disposed on the base 121. The base 121 is disposed on the plurality of adjustable inflators 131-134, and the seat 122 is disposed on the base 121. For example, the manipulation device 123 may include a steering wheel, a button, a rocker, a brake device, etc., but the invention is not limited by this example.
於使用時,使用者可配戴頭戴式顯示器並坐在座椅122上,主機110執行程式(如:遊戲程式),使頭戴式顯示器呈現內容(如:遊戲內容),螢幕140與頭戴式顯示器同步顯示相同的畫面(如:遊戲畫面),使用者可透過操控裝置123用於操控畫面中的至少一物件(如:遊戲中的車輛)。主機110依據上述內容,判斷是否啟用鼓風機150對動感平台吹風。 In use, the user can wear a head mounted display and sit on the seat 122. The host 110 executes a program (eg, a game program) to cause the head mounted display to present content (eg, game content), the screen 140 and the head. The wearable display synchronously displays the same picture (eg, a game screen), and the user can use the control device 123 to control at least one object in the picture (eg, a vehicle in the game). Based on the above, the host 110 determines whether the air blower 150 is enabled to blow the dynamic platform.
主機110依據上述內容的資訊,調整複數個可調式充氣裝置131~134中至少一者的充氣、洩氣或維持狀 態,此方式不僅能讓動感平台120處於充氣完成、洩氣完成的狀態,而且能在充洩氣中途使動感平台120維持在特定值。 The host 110 adjusts the inflated, deflated or maintained state of at least one of the plurality of adjustable inflators 131-134 according to the information of the above content, which not only allows the dynamic platform 120 to be in a state of being inflated and deflated, but also The dynamic platform 120 is maintained at a specific value during the filling of the air.
於一比較例中,動感平台技術是以充氣方式進行,藉由前後、左右傾角及高度之即時控制,在指定狀況下對充氣閥充氣,完成作動後則洩氣回到預設最低點狀態。此方式僅能讓平台處於充氣完成、洩氣完成的狀態,而不能在充洩氣中途使平台維持在特定值。 In a comparative example, the dynamic platform technology is carried out in an inflated manner, and the inflation valve is inflated under specified conditions by the immediate control of the front, back, left and right inclination and height, and then deflated to return to the preset lowest point state after the actuation is completed. This method can only make the platform in the state of completion of inflation and completion of deflation, and can not maintain the platform at a specific value in the middle of filling and deflation.
然而,在虛擬實境的環境下,玩家對動感平台120之反應大多比以往敏感,因而需要讓動感平台120能有更豐富、更細緻的動態,以對應使用者在遊玩過程中的碰撞、事件遭遇、地形……等反應,達成減弱使用者暈眩感的目的。 However, in the virtual reality environment, the player's reaction to the dynamic platform 120 is mostly more sensitive than before, so the dynamic platform 120 needs to have richer and more detailed dynamics to correspond to the user's collisions and events during the play. Encounter, terrain, etc., to achieve the purpose of reducing the user's fainting.
因此,在本發明的一實施例中,本發明的動感平台技術是以洩氣方式進行,透過有充氣、洩氣、維持三功能的可調式充氣裝置131~134,使動感平台120預設狀態可維持於額定最高點,再以洩氣方式進行調整,並可透過設定四角落可調式充氣裝置131~134之高度變化量(增減),以及設定充、洩氣速度等方式,使動感平台120帶給使用者有輕微搖晃到劇烈晃動之細緻體感感受。 Therefore, in an embodiment of the present invention, the dynamic platform technology of the present invention is performed in a deflated manner, and the preset state of the dynamic platform 120 can be maintained through the adjustable inflation devices 131-134 having inflation, deflation, and maintenance of three functions. At the highest point of the rated, the air is adjusted, and the dynamic platform 120 can be brought to the position by setting the height change (increasing or decreasing) of the four-corner adjustable inflator 131~134, and setting the charging and deflation speed. The person has a slight feeling of shaking and shaking to the sensation of the body.
相較於上述比較例中的動感平台技術,本發明的可調式充氣裝置131~134不僅可使動感平台120四角高度各維持在特定位置,主機110更能控制可調式充氣裝置131~134充氣或洩氣之速度,使玩家能體驗到平緩加速、 突然加速等更細緻的速度變化狀態。 Compared with the dynamic platform technology in the above comparative example, the adjustable inflators 131-134 of the present invention can not only maintain the four corner heights of the dynamic platform 120 at specific positions, but also the host 110 can control the adjustable inflators 131-134 to inflate or The speed of deflation allows the player to experience more detailed speed changes such as gentle acceleration and sudden acceleration.
第2圖是依照本發明一實施例之一種虛擬實境動感系統100的方塊圖。如第2圖所示,動感平台120及其操控裝置123電性連接主機110,主機110電性連接複數個可調式充氣裝置131~134、螢幕140與鼓風機150。主機110與頭戴式顯示器290之間可透過有線或無線方式建立通訊。 2 is a block diagram of a virtual reality dynamic system 100 in accordance with an embodiment of the present invention. As shown in FIG. 2, the dynamic platform 120 and its control device 123 are electrically connected to the host 110. The host 110 is electrically connected to a plurality of adjustable inflators 131-134, a screen 140 and a blower 150. Communication between the host 110 and the head mounted display 290 can be established by wire or wirelessly.
使用者以頭戴式顯示器290進行虛擬實境過程中常產生的暈眩因人而異,本發明得出虛擬實境之暈眩感(simulator sickness)形成的主要原因有二:一為在虛擬環境中產生的特定光流圖案(Optical Flow Pattern)會導致相對運動錯覺(Vection);二為相對運動錯覺產生後與人體前庭系統感知訊號出現衝突,進而造成暈眩不適。以遊戲為例,光流圖案所出現的形式,與遊戲畫面視覺呈現的設計有關,在遊戲的設計中,遊戲鏡頭的運動要避免出現與人類日常行動感知相異,如畫面側移、後退等等,而在垂直軸的線性震盪及旋轉運動,亦會產生令人不適的相對運動錯覺。 The dizziness often generated by the user during the virtual reality process with the head mounted display 290 varies from person to person. The present invention has two main reasons for the formation of virtual reality sickness: one is in the virtual environment. The specific optical flow pattern produced in the middle will lead to the relative motion illusion (Vection); the second is that the relative motion illusion will conflict with the human vestibular system sensing signal, which will cause dizziness and discomfort. Taking the game as an example, the form of the optical flow pattern is related to the design of the visual representation of the game screen. In the design of the game, the movement of the game lens should be avoided to be different from the daily action perception of the human being, such as moving the screen sideways, retreating, etc. Etc., while the linear oscillation and rotational motion on the vertical axis also produces an uncomfortable relative motion illusion.
為了針對虛擬實境的內容及畫面,進行暈眩強度評估的量化,本發明預先對於相對運動錯覺亦產生之因素:畫面鏡頭運動、美術材質調整進行分析與調整,將畫面轉換為視覺化光流資訊,以明確的數據對比出容易誘發使用者暈眩之特定光流圖案。據此,於虛擬實境動感系統100運作時,主機110分析上述內容(如:遊戲內容)的光流資訊,以得出相對運動錯覺程度,進而依據相對運動錯覺程度,調 整複數個可調式充氣裝置131~134中至少一者的充氣、洩氣或維持狀態。 In order to quantify the dizziness intensity assessment for the content and picture of the virtual reality, the present invention pre-analyzes and factors the relative motion illusion: the lens motion and the art material adjustment, and converts the image into a visual optical flow. Information, with specific data to compare the specific optical flow pattern that easily induces the user to stun. Accordingly, when the virtual reality dynamic system 100 operates, the host 110 analyzes the optical flow information of the content (eg, game content) to obtain a relative motion illusion, and then adjusts the plurality of adjustable inflation according to the relative motion illusion. At least one of the devices 131-134 is inflated, deflated or maintained.
實務上,光流為人在世界中可感覺到的明顯視覺移動,本發明演算上考量之色相、明度、流向亦與虛擬實境內容開發時之鏡頭運動、美術材質相關。主機110可針對錄製之畫面影像進行光流資訊分析,主機110可將該光流資訊與實測之暈眩體驗進行對比,取得光流資訊與暈眩體驗之關聯性,藉以量化相對運動錯覺程度。 In practice, optical flow is a clear visual movement that people can feel in the world. The hue, brightness, and flow direction considered in the calculation of the present invention are also related to the lens movement and art material in the development of virtual reality content. The host 110 can perform optical flow information analysis on the recorded image, and the host 110 can compare the optical flow information with the measured dizzy experience to obtain the correlation between the optical flow information and the dizziness experience, thereby quantifying the relative motion illusion.
另一方面,戴頭戴式顯示器290可以通過雷射定位裝置打出雷射偵測戴頭戴式顯示器接收位置的方式,來確認使用者處在範圍空間中的哪處定位點。然而,由於虛擬實境中沒有動感平台120跟著動作,因此在動感平台120產生動作、導致頭戴顯示器有偏移時,虛擬實境中畫面的視角亦會在使用者沒有任何動作的情況下跟著偏移,造成畫面的視角實際位與使用者預期中希望觀看的位置有落差的狀況。 On the other hand, the head-mounted display 290 can detect the position of the user in the range space by detecting the position of the laser-detecting head-mounted display by the laser positioning device. However, since there is no motion platform 120 following the action in the virtual reality, when the motion platform 120 generates an action and causes the head mounted display to be offset, the angle of view of the screen in the virtual reality will follow the user without any action. The offset causes a situation in which the actual bit of view of the picture is in a position that is different from the position that the user desires to view.
因此,在本發明的一實施例中,當可調式充氣裝置131~134中至少一者的狀態改變時,主機110依據動感平台120的方位變化,調整頭戴式顯示器290所顯示的畫面的視角,藉以與使用者預期中希望觀看的位置相符。 Therefore, in an embodiment of the present invention, when the state of at least one of the adjustable inflators 131-134 is changed, the host 110 adjusts the angle of view of the screen displayed by the head mounted display 290 according to the change in the orientation of the motion platform 120. In order to match the position that the user expects to watch.
為了即時感測動感平台120的方位變化,於第2圖中,動感平台120包含方位感測器210。具體而言,在本發明的一實施例中,在動感平台120被複數個可調式充氣裝置131~134中至少一者位移時,方位感測器210量測動感平台120的平移距離,使主機110相應調整頭戴式顯示器 290所顯示的畫面的平移量;方位感測器210亦可量測量測動感平台120的旋轉角度,使主機110相應調整頭戴式顯示器290所顯示的畫面的旋轉量。 In order to instantly sense the change in orientation of the motion platform 120, in FIG. 2, the motion platform 120 includes an orientation sensor 210. Specifically, in an embodiment of the present invention, when the motion platform 120 is displaced by at least one of the plurality of adjustable inflators 131-134, the orientation sensor 210 measures the translation distance of the motion platform 120 to enable the host 110 correspondingly adjusts the amount of translation of the screen displayed by the head mounted display 290; the orientation sensor 210 can also measure the rotation angle of the motion sensing platform 120, so that the host 110 adjusts the rotation of the screen displayed by the head mounted display 290 accordingly. the amount.
實作上,方位感測器210可以為單一感測元件,或是由數個感測元件(如:位移感測元件、角度感測元件…等)構成,熟習此項技藝者應視當時需要彈性選擇之。 In practice, the orientation sensor 210 can be a single sensing component or can be composed of several sensing components (eg, displacement sensing components, angle sensing components, etc.), and those skilled in the art should consider the need at the time. Flexible choice.
關於平移補正,請同時參照第2、3A、3B圖,第3A圖是依照本發明一實施例之一種虛擬實境動感系統於抬升狀態的側視示意圖,第3B圖是依照本發明一實施例之一種虛擬實境動感系統於初始狀態的側視示意圖。當可調式充氣裝置131~134皆等量充氣,使動感平台120抬升,方位感測器210測得旋轉角度與初始位置相同,主機110無須進行頭戴式顯示器290畫面的旋轉處理。但是方位感測器210測得抬升後的位置與初始位置不同,需向下平移了一段平移距離Xcm回到初始定位位置,因此主機110使頭戴式顯示器290之虛擬實境中的畫面的亦需向下補正相應的平移量。 For the translation correction, please refer to FIG. 2, FIG. 3A and FIG. 3B simultaneously. FIG. 3A is a side view showing a virtual reality dynamic system in a raised state according to an embodiment of the present invention, and FIG. 3B is an embodiment according to the present invention. A side view of a virtual reality dynamic system in an initial state. When the adjustable inflators 131-134 are all inflated, the motion platform 120 is raised, and the orientation sensor 210 measures the rotation angle to be the same as the initial position, and the host 110 does not need to perform the rotation processing of the head mounted display 290. However, the position sensor 210 measures that the position after the elevation is different from the initial position, and needs to translate downward by a translation distance Xcm back to the initial positioning position, so that the host 110 makes the picture in the virtual reality of the head mounted display 290 The corresponding amount of translation needs to be corrected downward.
關於旋轉補正,請同時參照第2、4圖,第4圖是依照本發明一實施例之一種虛擬實境動感系統100的側視示意圖。當可調式充氣裝置131、132皆洩氣,使動感平台120前傾後,方位感測器210測得旋轉角度θ與初始角度不同,主機110使行頭戴式顯示器290的畫面轉動相應的旋轉量以回到初始定位角度。 Regarding the rotation correction, please refer to FIGS. 2 and 4 simultaneously, and FIG. 4 is a side view of a virtual reality dynamic system 100 according to an embodiment of the present invention. When the adjustable inflators 131, 132 are all deflated, after the motion platform 120 is tilted forward, the orientation sensor 210 measures the rotation angle θ different from the initial angle, and the host 110 rotates the screen of the head mounted display 290 by a corresponding amount of rotation. To return to the initial positioning angle.
另一方面,方位感測器210測得當前位置與初 始位置不同,且經過旋轉變化,主機110需透過三維空間的旋轉矩陣換算畫面視角之位移量,主機110使行頭戴式顯示器290的畫面移動相應的位移量。 On the other hand, the orientation sensor 210 measures that the current position is different from the initial position, and after the rotation changes, the host 110 needs to convert the displacement of the viewing angle of the screen through the rotation matrix of the three-dimensional space, and the host 110 makes the screen of the head mounted display 290. Move the corresponding amount of displacement.
實作上,虛擬實境動感系統100可為虛擬實境類競速遊戲機,玩家透過戴上頭戴式顯示裝置進入虛擬場景,操作方向盤、油門、剎車,駕駛車輛在組合式賽道上奔馳並達到終點完成遊戲體驗。遊戲採用頭戴式顯示器290及動感平台120來營造擬真的駕駛感受,可根據突發事件、路面起伏、騰空、落地等不同場景狀況,給予即時且相對應的體感回饋。 In practice, the virtual reality dynamic system 100 can be a virtual reality racing game machine. The player enters the virtual scene by wearing a head-mounted display device, operates the steering wheel, the throttle, the brakes, and drives the vehicle to run on the combined track. Reach the end point to complete the game experience. The game uses a head-mounted display 290 and a dynamic platform 120 to create a immersive driving experience, which can give instant and corresponding somatosensory feedback according to different scene conditions such as emergencies, road undulations, vacating, landing, and the like.
遊戲族群主要為休閒玩家,為增加遊戲的互動性及趣味性,本發明使用虛擬副駕駛員進行指引,透過無縫串接之教學流程,令玩家在有如日常生活般的互動中,進入競速場景。而虛擬副駕駛員會針對玩家的操作、及在競速過程中因應不同的競賽狀況,給予不同的動作、聲音之反應,給予玩家更豐富的遊玩體驗。 The game group is mainly for casual players. In order to increase the interactive and interesting game, the present invention uses a virtual co-pilot to guide the game through a seamlessly connected teaching process, so that the player enters the race in an interaction like daily life. Scenes. The virtual co-pilot will give different action and sound response to the player's operation and in response to different competition conditions during the racing process, giving the player a richer play experience.
遊戲場景包含如工廠、峽谷、樂園、港口…等多個不同主題的場景,每個場景都有其獨特的風格與事件,而場景上的事件採隨機發生且每個事件的演出都像動作電影般的驚險剌激,玩家穿梭事件時有如電影情節。部分事件有分左側與右側發生的機率,使玩家在遇到同一事件時,也會因發生位置不同而有不一樣的體驗,增加賽道的耐玩性。 Game scenes include scenes of different themes such as factories, canyons, parks, ports, etc. Each scene has its own unique style and events, and events on the scene occur randomly and each event is like an action movie. The thrills and thrills of the game, the player's shuttle event is like a movie plot. Some events have the chance of being left and right, so that when the player encounters the same event, they will have different experiences due to different positions, and increase the playability of the track.
硬體設計方面,使用頭戴式顯示器290,並架設雷射定位裝置與方位感測器210進行畫面之補正;震動座 椅功能與動感平台120讓玩家無論是引擎發動、車輛碰撞、飛簷走壁時都會有前後左右的傾斜與震動反應,增加玩家的臨場感;並裝設鼓風機150,使玩家在遊玩時有如在真實世界中駕駛跑車一般,擁有在風中飛馳的爽快感受。 In terms of hardware design, the head mounted display 290 is used, and the laser positioning device and the orientation sensor 210 are installed to correct the picture; the vibration seat function and the dynamic platform 120 allow the player to start the engine, collide with the vehicle, and fly the wall. There are front, rear, left and right tilt and vibration reactions to increase the player's sense of presence; and the installation of the blower 150, so that when the player is playing, it is like driving a sports car in the real world, with a refreshing feeling of flying in the wind.
於一實施例中,空氣擾動是本發明中加入的效果,目的是增加玩家在虛擬實境時能有更真實的沉浸感,因此主機110以檔位來設定風速的變化,讓玩家在遊玩時能讓身體感受到周遭,在加速的同時加上風阻迎面而來,更增添真實受。 In an embodiment, the air disturbance is an effect added in the present invention, and the purpose is to increase the player's real immersion in the virtual reality, so the host 110 sets the wind speed change in the gear position, so that the player is playing. It can make the body feel around, and accelerate the wind with the wind resistance to come on the face, adding more real feelings.
油門的大小會影響換檔的快慢,檔位的大小也同時影響風速的變化。 The size of the throttle affects the speed of the shift, and the size of the gear also affects the change in wind speed.
請同時參照第2、5圖,可調式充氣裝置500可適用於上述可調式充氣裝置131~134中的每一者。利用空壓機為氣閥520填充空氣來抬升動感平台120,而主機110會送出訊號來控制電磁閥510改變氣流走向,來達到動感平台上下升降、前後擺動、左右搖晃的功能。 Referring to FIGS. 2 and 5 simultaneously, the adjustable inflator 500 can be applied to each of the above-described adjustable inflators 131-134. The air compressor 520 is filled with air to raise the dynamic platform 120, and the host 110 sends a signal to control the solenoid valve 510 to change the airflow direction to achieve the function of moving up and down, swinging back and forth, and shaking left and right.
主機110執行的遊戲主程式會決定平台四個角落氣閥520的狀態,於是會將訊號傳送到電磁閥510,充過電磁閥510切換閥門來改變氣流走向,達到氣閥520體積的改變,使得動感平台120做出對應的運動。 The main game program executed by the host 110 determines the state of the four corner valves 520 of the platform, so that the signal is transmitted to the solenoid valve 510, and the solenoid valve 510 is switched to switch the valve to change the airflow direction to achieve a change in the volume of the valve 520. The motion platform 120 makes a corresponding motion.
為了控制動感平台120作動,本發明設計了主機110執行的動感平台編輯器,採用增益、減益之相對設法,+1表示以當前高度為基準充氣1cm,-1表示以當前高度為基準洩氣1cm。透過編輯器即時控制平台四個角落的高 度,而編輯動感平台參數數據。 In order to control the motion platform 120 to operate, the present invention designs a dynamic platform editor executed by the host 110, using a relative effort of gain and depletion, +1 indicating that the current height is 1 cm, and -1 indicates that the current height is 1 cm. Edit the dynamic platform parameter data by instantly controlling the height of the four corners of the platform through the editor.
請同時參照第1B、6圖,動感平台120在運作時,高度感測器600回傳感測到的高度值,精確的高度值可以讓動感平台在運作時更加即時也更加準確,這時確認平台相關硬體的準確度就至關重要,硬體一切安置妥當下,遊戲便可以順利的進行。 Please refer to FIG. 1B and FIG. 6 simultaneously. When the motion platform 120 is in operation, the height sensor 600 detects the measured height value, and the accurate height value can make the motion platform more instantaneous and more accurate when operating, and then confirm the platform. The accuracy of the relevant hardware is crucial. Once the hardware is properly placed, the game can proceed smoothly.
高度感測器600會透過紅外線發射端610發射紅外線,當它遇到遮擋物時會反回到紅外線偵測端620,以電壓值來對應探測的距離,通過測量電壓值來取得與探測物體的距離。 The height sensor 600 emits infrared rays through the infrared emitting end 610, and when it encounters the obstruction, it will return to the infrared detecting end 620, and the voltage value corresponds to the detected distance, and the voltage value is used to obtain the detected object. distance.
高度感測器600位置:由於動感平台120的關係,座椅122會動,於是將感測器置不會動的底座130,由下往上發射紅外線感測器來探得目前動感平台120高度。 Position of height sensor 600: Due to the relationship of the dynamic platform 120, the seat 122 moves, so that the base 130 of the sensor is not moved, and the infrared sensor is emitted from the bottom up to find the height of the current dynamic platform 120. .
請同時參照第1A、7圖,主機110透過力回饋系統700來達成方向盤124的體感模擬。影響力回饋的因子有下述幾點,車輪目前輸入的方向盤轉向,包含方向盤的角速度、不同抓地力的地面、輪胎目前的滑差、輪胎目前的正向力。綜合上述遊戲狀態參數,在流程更新時計算出I/O板所需要的轉向力(Steer Force)、彈力(Spring)、阻尼(Damping)等資料,再透過RS232協定傳輸至I/O板,由I/O板換算電流訊號對馬達進行控制,進而產生力回饋至使用者端。 Referring to FIGS. 1A and 7 simultaneously, the host 110 transmits the body feeling simulation of the steering wheel 124 through the force feedback system 700. The factors affecting the feedback are as follows: the wheel steering currently input by the wheel, including the angular velocity of the steering wheel, the ground with different grip, the current slip of the tire, and the current positive force of the tire. Based on the above game state parameters, the steering force (Steer Force), spring force (Spring), damping (Damping) and other data required for the I/O board are calculated during the process update, and then transmitted to the I/O board through the RS232 protocol. The /O board converts the current signal to control the motor, which in turn generates a force feedback to the user.
力回饋系統700主要是利用馬達輸出來模擬各種力的作用,大型機台的方向盤可以是單馬達輸出,而一般 家用遊戲機使用的方向盤可有單馬達及雙馬達輸出,但本發明不以此為限。 The force feedback system 700 mainly uses the motor output to simulate the effects of various forces. The steering wheel of the main machine can be a single motor output, while the steering wheel used in a general home game machine can have a single motor and a dual motor output, but the present invention does not Limited.
請同時參照第8圖,空氣壓縮機(air compressor)810,簡稱空壓機810,是可調式充氣裝置500的主體,它是將原動機(通常是電動機)的機械能轉換成氣體壓力能的裝置。 Referring to FIG. 8 at the same time, an air compressor 810, referred to as air compressor 810, is the main body of the adjustable inflator 500, which is a device for converting mechanical energy of a prime mover (usually an electric motor) into gas pressure energy. .
台灣屬海島型氣候,大氣中相對濕度較高,空氣本身就含有大量的水氣,只要單位面積的空氣受到溫度的降低或是壓力的升高就會凝結水份,例如,將一杯冰開水放在桌上,一段時間後就會冷凝出一堆水珠,就可想見空氣中的水分有多少。 Taiwan is an island-type climate. The relative humidity in the atmosphere is high. The air itself contains a lot of water and gas. As long as the air per unit area is lowered by the temperature or the pressure is increased, the water will be condensed. For example, put a glass of ice in boiling water. On the table, after a period of time, a pile of water drops will condense, and you can see how much water is in the air.
空壓機810壓縮空氣後會使空氣原本的體積減少,所以會產生很多水,必須適時的排水,例如四小時排水一次,如此才不會造成桶內銹蝕,空壓機才可以用更久。 When the air compressor 810 compresses the air, the original volume of the air is reduced, so that a lot of water is generated, and the water must be drained at a proper time, for example, four hours of drainage, so that the rust in the barrel is not caused, and the air compressor can be used for a longer time.
為了達到自動洩水,維持空壓機的壽命,本發明加裝了洩水閥820,並透過程式來控制洩水的時間點,而不需要有人手動去做洩水的動作。 In order to achieve automatic water discharge and maintain the life of the air compressor, the present invention is provided with a drain valve 820, and the program is used to control the timing of the water discharge, without requiring someone to manually perform the draining operation.
主機110會以遊玩次數和開機時間長度來控制洩水閥820洩水,由於遊戲中動感平台會讓空壓機810打氣的次數很頻繁,所以我們以遊戲遊玩次數和運行的時間這兩個狀況來控制,只要其中一項符合,我們就認為空壓機810需要洩水的處理。 The host 110 controls the drain valve 820 to drain water according to the number of play times and the boot time length. Since the dynamic platform in the game will cause the air compressor 810 to pump frequently, the number of game play times and running time are two. To control, as long as one of them meets, we believe that the air compressor 810 needs to be drained.
本發明中頭戴式顯示器290的玩家視角鏡頭(以下稱Camera)每次遊戲啟動會因為定位系統中的基站 (base station)判斷頭戴式顯示器出來的初始位置不同而有所誤差。所以每次開啟遊戲必須要對頭戴式顯示器290做歸零校正。 The player's perspective lens (hereinafter referred to as "Camera") of the head mounted display 290 of the present invention may have an error each time the game is started because the base station in the positioning system judges that the initial position of the head mounted display is different. Therefore, it is necessary to perform zero correction on the head mounted display 290 each time the game is turned on.
定位系統是利用base station發出雷射訊號,頭戴式顯示器290上遍布了接收雷射訊號的感測器,透過跟base station的相對角度推測出設備在空間中的座標位置。動感平台的應用主要是增加使用者體感並非要讓使用者在遊戲過程中產生位置變化。因此若沒有在遊戲過程中過濾掉動感平台的姿態變化量,會導致遊戲中camera位置有偏移,造成camera實際位置與預期中希望玩家觀看的位置有落差的狀況。 The positioning system uses a base station to emit a laser signal, and the head mounted display 290 is provided with a sensor that receives the laser signal, and estimates the coordinate position of the device in space through a relative angle with the base station. The application of the dynamic platform is mainly to increase the user's sense of body is not to let the user change the position during the game. Therefore, if the amount of posture change of the motion platform is not filtered out during the game, the position of the camera in the game may be offset, resulting in a situation in which the actual position of the camera and the expected position of the player are expected to fall.
每位使用者的坐在位置上的高度均不相同,遊戲過程中也無法對每位使用者的視角高度一一做調整,不正確的高度會破壞遊戲內的沉浸感讓使用者有暈眩、噁心等不適的體驗。因此,專案將頭本發明顯示器290零點座標位置設計在框體上,並在遊戲內設置了真實尺寸框體的3D模型,讓玩家坐上座位戴上頭戴式顯示器290看到的畫面跟戴上頭戴式顯示器290前的畫面接近一模一樣,距離也逼近真實長短讓使用者能夠得到更真實的體驗。設計目標就是讓使用者所見即所得,增強遊戲的沉浸感。 The height of each user's sitting position is different. During the game, the height of each user's viewing angle cannot be adjusted one by one. The incorrect height will destroy the immersion in the game and make the user feel dizzy. Disgusting experience such as disgusting. Therefore, the project designs the zero-point coordinate position of the display 290 of the present invention on the frame, and sets a 3D model of the real-size frame in the game, so that the player can sit on the seat and wear the head-mounted display 290 to see the picture. The picture in front of the head-mounted display 290 is close to the same, and the distance is close to the real length so that the user can get a more realistic experience. The design goal is to make the user feel what you see is what you get, and to enhance the immersion of the game.
在虛擬實境遊戲的世界裡面動暈症是最大的敵人,解決動暈症有許多不同的方式,畫面中有「固定參考點」亦是其中一項幫助使用者克服動暈症有效方式。而競速類遊戲中,最佳的固定參考點即是移動載具本身。遊戲過程中與 車體的相對位置固定就變得相當的重要。 In the world of virtual reality games, motion sickness is the biggest enemy. There are many different ways to solve motion sickness. The "fixed reference point" in the picture is also one of the effective ways to help users overcome the motion sickness. In racing games, the best fixed reference point is the mobile vehicle itself. The relative position of the car body during the game is fixed and becomes quite important.
為讓使用者視角在碰上動感平台120抬升、傾斜等等狀況時,亦能維持在正常之玩家視角位置,故在框體上裝設姿態感測器,透過感測器獲得當前姿態與初始姿態之變化量,轉換為頭戴式顯示器290需調整之旋轉量及平移量的方式,對遊戲中Camera進行姿態補正處理。如此操作,將可使原先在動感平台120作動下造成偏移之Camera,回到較接近玩家真實坐姿中雙眼的所在位置,維持遊戲沉浸感。 In order to allow the user's viewing angle to be raised and tilted when the motion platform 120 is touched, the position of the player can be maintained at a normal viewing angle. Therefore, an attitude sensor is mounted on the frame, and the current posture and initiality are obtained through the sensor. The amount of change in the posture is converted into a manner in which the head-mounted display 290 needs to adjust the amount of rotation and the amount of translation, and the posture correction processing is performed on the Camera in the game. In this way, the Camera that originally caused the offset under the motion platform 120 to move back to the position closer to the eyes of the player in the true sitting posture can maintain the game immersion.
綜上所述,藉由本發明的虛擬實境動感系統100,橫越虛擬與實體界線,藉由可調式充氣裝置131~134讓動感平台120可以達到上下升降、前後擺動、左右搖晃的功能,不僅給予使用者動感刺激的體驗,而且還能降低抑或消除使用頭戴式顯示器290的暈眩感。 In summary, the virtual reality dynamic system 100 of the present invention traverses the virtual and physical boundaries, and the adjustable inflator 131-134 allows the dynamic platform 120 to up and down, swing back and forth, and shake left and right. The user is given a dynamic and stimulating experience, and the dizziness of the head mounted display 290 can be reduced or eliminated.
雖然本發明已以實施方式揭露如上,然其並非用以限定本發明,任何熟習此技藝者,在不脫離本發明之精神和範圍內,當可作各種之更動與潤飾,因此本發明之保護範圍當視後附之申請專利範圍所界定者為準。 Although the present invention has been disclosed in the above embodiments, it is not intended to limit the present invention, and the present invention can be modified and modified without departing from the spirit and scope of the present invention. The scope is subject to the definition of the scope of the patent application attached.
Claims (9)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| TW106138491A TWI657353B (en) | 2017-11-07 | 2017-11-07 | Virtual reality motion system |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| TW106138491A TWI657353B (en) | 2017-11-07 | 2017-11-07 | Virtual reality motion system |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| TWI657353B TWI657353B (en) | 2019-04-21 |
| TW201918830A true TW201918830A (en) | 2019-05-16 |
Family
ID=66995996
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| TW106138491A TWI657353B (en) | 2017-11-07 | 2017-11-07 | Virtual reality motion system |
Country Status (1)
| Country | Link |
|---|---|
| TW (1) | TWI657353B (en) |
Cited By (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| TWI768590B (en) * | 2020-12-10 | 2022-06-21 | 國立臺灣科技大學 | Method and head-mounted apparatus for reducing vr motion sickness |
| TWI779958B (en) * | 2021-12-09 | 2022-10-01 | 實踐大學 | Immersive virtual bionic somatosensory experience device |
| TWI836340B (en) * | 2021-01-29 | 2024-03-21 | 澳大利亞商瑞思邁私人股份有限公司 | Head-mounted display system |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP2435140B1 (en) * | 2009-05-28 | 2015-09-16 | Ben Gurion University Of The Negev Research And Development Authority | Balance perturbation system and trainer |
| CN203017783U (en) * | 2012-07-26 | 2013-06-26 | 贺其斌 | Outdoor dynamic four-dimensional (4D) theater system |
| CN106445161B (en) * | 2016-10-12 | 2019-05-24 | 快创科技(大连)有限公司 | VR comprehensive game system with online visual editing function |
| CN106362400A (en) * | 2016-10-12 | 2017-02-01 | 大连文森特软件科技有限公司 | VR game system with online editing function |
| TWM541882U (en) * | 2016-10-27 | 2017-05-21 | Zee-Mall Technology Corp Ltd | Pull control interactive device |
| TWM541326U (en) * | 2016-12-22 | 2017-05-11 | Wei-Ting Chen | Miniaturized car racing game of first person perspective |
| CN108905070B (en) * | 2017-06-09 | 2020-06-26 | 惠安德尔美机械有限公司 | Dynamic exercise bicycle based on VR |
-
2017
- 2017-11-07 TW TW106138491A patent/TWI657353B/en active
Cited By (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| TWI768590B (en) * | 2020-12-10 | 2022-06-21 | 國立臺灣科技大學 | Method and head-mounted apparatus for reducing vr motion sickness |
| TWI836340B (en) * | 2021-01-29 | 2024-03-21 | 澳大利亞商瑞思邁私人股份有限公司 | Head-mounted display system |
| TWI779958B (en) * | 2021-12-09 | 2022-10-01 | 實踐大學 | Immersive virtual bionic somatosensory experience device |
Also Published As
| Publication number | Publication date |
|---|---|
| TWI657353B (en) | 2019-04-21 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| KR101941465B1 (en) | Virtual Reality Simulation System | |
| JP3170638B2 (en) | Virtual reality experience device | |
| CN109745701A (en) | Virtual reality motion system | |
| JP5410710B2 (en) | Program, information storage medium, game system | |
| US20180296918A9 (en) | Systems And Methods For Programmatically Generating Anamorphic Images For Presentation And 3D Viewing In A Physical Gaming And Entertainment Suite | |
| JP6709633B2 (en) | Simulation system and game system | |
| JP6630607B2 (en) | Simulation control device and simulation control program | |
| TWI657353B (en) | Virtual reality motion system | |
| WO2018012393A1 (en) | Simulation system, processing method and information storage medium | |
| JP6200023B1 (en) | Simulation control apparatus and simulation control program | |
| KR102276788B1 (en) | virtual reality exercise device | |
| KR101461201B1 (en) | Swing exercise system of golf and exercise method thereof | |
| EP3946659B1 (en) | Peripersonal boundary-based augmented reality game environment | |
| JP6660321B2 (en) | Simulation system and program | |
| JP6625467B2 (en) | Simulation control device and simulation control program | |
| US11036283B2 (en) | Navigation controller | |
| JP2589581Y2 (en) | Simulated control device | |
| JP6821832B2 (en) | Simulation control device and simulation control program | |
| JP2020057399A (en) | Simulation control device and simulation control program | |
| CN220800538U (en) | VR somatosensory seat and interaction system thereof | |
| JP6643783B2 (en) | Simulation control device and simulation control program | |
| KR102153723B1 (en) | Screen Riding Exercise Device Using Sensor | |
| TWM541875U (en) | Treadmill | |
| TW202406609A (en) | Virtual experience device enabling experience of sensation of falling which comprises a flat plate, an appliance and a VR head-mounted device to enable an experience of a sensation of falling | |
| JP2024170195A (en) | Interface device and board sports experience system |