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TW201350173A - Counteracting battle game structure and execution method thereof - Google Patents

Counteracting battle game structure and execution method thereof Download PDF

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Publication number
TW201350173A
TW201350173A TW101130732A TW101130732A TW201350173A TW 201350173 A TW201350173 A TW 201350173A TW 101130732 A TW101130732 A TW 101130732A TW 101130732 A TW101130732 A TW 101130732A TW 201350173 A TW201350173 A TW 201350173A
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Taiwan
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card
battle
character
duel
cards
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TW101130732A
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Chinese (zh)
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shi-jie Zhang
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shi-jie Zhang
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Priority to TW101130732A priority Critical patent/TW201350173A/en
Publication of TW201350173A publication Critical patent/TW201350173A/en

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Abstract

A counteracting battle game structure and an execution method thereof are disclosed, comprising a card set structure of a counteracting battle field and a certain amount of lead cards, role cards, consumption cards and permanent cards. Each player selects a lead card and a certain amount of role cards, consumption cards and permanent cards among the above cards to form a battle card set. The battle card sets are respectively placed in card set areas, energy storage area and duel field predetermined in the battle field according to a predetermined game rule. Then the cards are adjusted according to the predetermined game rule before duel, and the duel is started. In the duel, a card bearing life damage for the duelist is placed in a damage counting area in the field, and consumed or damaged cards are placed in a tomb of the filed, the game goes on until one of all players having cards in the damage counting area accumulated to a predetermined value or any player cannot continue the further step, and the battle outcome is determined accordingly.

Description

對戰式遊戲結構及其執行方法Battle game structure and its execution method

  本發明係有關於一種對戰式遊戲結構及其執行方法之設計,尤指以若干牌卡形成一戰鬥牌卡組,並將該等戰鬥牌卡組,分別置入一對戰場域中所規劃之位置,以進行整備攻擊、防禦及決定勝負者。The invention relates to a game-type game structure and a method for executing the same, in particular, a card card group formed by a plurality of cards, and the battle card groups are respectively placed in a pair of battlefield fields. Location for escalation attacks, defenses, and decision winners.

  在傳統的對戰型遊戲中,有一種由玩家或對抗玩家以多數角色牌卡、魔法牌卡及陷阱牌卡組成之戰鬥牌卡組,再以雙方所各別組合之戰鬥牌卡組進行對戰之遊戲,其能改善傳統撲克牌遊戲之單調性,且由於牌卡之內容及圖案變化多端,更能提昇整體收集及遊戲間的趣味性;但是上述遊戲所使用之牌卡內容及設定與計算方式通常過於複雜,使得在使用中,常需再仰賴筆記或電子計算器的輔助,徒增遊戲的不易性,而且遊戲中只要雙方玩家若花錢購買完全一樣的牌卡,又依規則確定攻防順序後,由於每次遊戲對戰角色之數量受到定額限制,因此其對戰結果(勝負)在此時幾乎已差不多決定了,變化性及趣味性並不高;因此,若能改善(降低)牌卡本身內容的複雜性,並進而創造遊戲中不同牌卡間的支緩性或影響性,且對於每次可以參加的對戰角色數量,不作定額的限制將可在不增加估算或辨識複雜度之條件下,有效提昇整體遊戲之精采度。In the traditional battle-type game, there is a battle card group composed of a player or a confrontation player with a majority character card, a magic card and a trap card, and then the battle card group of each combination is used for the battle. Games, which can improve the monotony of traditional poker games, and because of the variety of content and patterns of cards, it can improve the overall collection and the fun of the game; but the card content and settings and calculation methods used in the above games Usually too complicated, so in the use, often rely on the assistance of notes or electronic calculators, increase the difficulty of the game, and in the game as long as both players spend money to buy the exact same card, and determine the order of attack and defense according to the rules Later, since the number of opponents in each game is limited by the quota, the result of the match (winning and losing) is almost determined at this time, and the variability and interest are not high; therefore, if the card itself can be improved (lower) The complexity of the content, and in turn create the easing or influencing of the different cards in the game, and for the number of opposing characters that can participate each time, The non-fixed limit will effectively improve the overall game's exquisiteness without increasing the estimation or recognition complexity.

  再者,該等傳統遊戲由於未加入資源消耗及狀態逆轉之概念,因此,各玩家之佈局手段幾乎均會毫無考慮地選擇建構最強大 之型式,變化性與靈活性大幅降低,相對也降低了整體遊戲的靈活度與趣味感。Moreover, since these traditional games do not incorporate the concept of resource consumption and state reversal, the layout methods of each player will almost always choose to construct the most powerful type without any consideration, and the variability and flexibility are greatly reduced, and the relative reduction is also relatively reduced. The flexibility and fun of the overall game.

  為解決上述對戰式遊戲的缺失,本發明提供一種新穎的對戰式遊戲牌卡及場域的結構,其包括有一對戰場域以及由若干領導牌卡、角色牌卡、消耗牌卡及永久牌卡等不同型式之牌卡;參加對戰之每一玩家,必需在充分數量的上述牌卡中,挑選出包含一作為主將之領導牌卡,再加上若干約定數量之角色牌卡、消耗牌卡或永久牌卡,以形成一戰鬥牌卡組;而後將該被挑選出的戰鬥牌卡組,在決鬥前調整階段分別置入該對戰場域中所規劃之牌卡組區及決鬥場中,再依既定遊戲規則進行對戰遊戲,而後令參與對戰之任一方用以替代決鬥者承受傷害之牌卡數累積到某約定值以上,或直到任一方無法再執行下一接續步驟時,即分出勝負。In order to solve the above-mentioned lack of the game, the present invention provides a novel battle-type game card and field structure, which includes a pair of battlefields and a number of leader cards, character cards, consumable cards and permanent cards. Cards of different types; each player participating in the battle must select a leader card containing one as the main player in a sufficient number of the above cards, plus a number of agreed number of character cards, consumable cards or a permanent card to form a battle card group; and then the selected battle card group is placed in the card deck area and the duel field in the battlefield field before the duel adjustment phase, and then Play the game in accordance with the established rules of the game, and then the number of card cards used by any of the participating players to replace the duel is more than a certain value, or until either party can no longer perform the next continuation step, then the winner .

為了執行的簡易化,本發明更將牌卡本身之型式及能量支付之計算方式予以單純化,令遊戲之執行更為簡易;並再加入資源消耗及狀態逆轉可能性之內容,以提昇整體遊戲之精采度。In order to simplify the implementation, the present invention further simplifies the calculation of the type of the card itself and the energy payment, thereby making the execution of the game easier; and adding the content of resource consumption and state reversal to enhance the overall game. The fineness.

  為達到上揭之目的並改善傳統者之缺失,本發明之牌卡的對戰式遊戲結構,包括有一對戰場域10(請參第1圖)以及包括若干領導牌卡20(請參第1至5圖)、角色牌卡30、消耗牌卡40及永久牌卡50等不同型式之牌卡;參加對戰之每一玩家,必需在充分數量的上述牌卡中,挑選出包含一作為主將之領導牌卡20,再加上若干約定數量之角色牌卡30、消耗牌卡40或永久牌卡50,以形成一戰鬥牌卡組A;而該對戰場域10中至少規劃有牌卡組區11及決鬥場13;又依不同型式之需求,在各該等牌卡正面側可分別設置有一屬性表示部21、31、41、51、一名稱表示部22、32、42、52、一效果說明部23、33、43、53、一特徵表示部24、34、44、54、一等級與能量表示部35、45、55、一效果標示部(36、46),其包括了解放效果表示部36以及即時效果表示部46、及/或一力量表示部38等。In order to achieve the purpose of the above disclosure and to improve the lack of the traditional, the card game structure of the card of the present invention includes a pair of battlefields 10 (please refer to Figure 1) and includes a number of leader cards 20 (please refer to the first 5)), the character card 30, the consuming card 40 and the permanent card 50 and other different types of cards; each player participating in the battle must select one of the above cards to include the leader Card card 20, plus a predetermined number of character card 30, consuming card 40 or permanent card 50, to form a battle card deck A; and at least a card deck 11 is planned in the battlefield 10 And the duel field 13; and according to the requirements of different types, an attribute indicating portion 21, 31, 41, 51, a name indicating portion 22, 32, 42, 52, and an effect description may be respectively disposed on the front side of each of the card cards. Parts 23, 33, 43, and 53, a feature indicating unit 24, 34, 44, 54, a level and energy indicating unit 35, 45, 55, and an effect indicator Portion (36, 46), which include the liberation portion 36 and the results expressed immediate effect display unit 46 and / or a display unit 38 and so force.

  在該屬性表示部21、31、41、51中以適當圖文表示該牌卡之屬性,用以界定各類效果所影響之特定屬性;該名稱表示部22、32、42、52則用以標示該牌卡之名稱,任何圖文之牌卡,只要所標示之名稱相同,均屬同名卡;另該效果說明部23、33、43、53能用以註記該牌卡所擁有的特殊效果能力及使用方法;利用各不同之效果能力,有的只可以影響局部屬性的牌卡,或有的則可影響全部屬性的牌卡;該特徵表示部24、34、44、54則用以表示牌卡的所屬特徵,例如種族、國家、職業或其他歸屬特徵;該等級與能量表示部35、45、55係用以表示該牌卡角色的等級,也同時表示出從遊戲中召喚此牌卡角色進入決鬥場時,所需支付的能量值多寡;該解放效果標示部36係表示在進入決鬥中的解放步驟時,在牌卡上的此區域具有此標示時,即可發動此牌卡之效果;其次,該即時效果表示部46所表示者,係在進行決鬥,若牌卡具有此標示時,即可在雙方中即時發動此牌卡之效果;該力量表示部38專屬於角色牌卡30所有,其代表角色的戰鬥能力(即攻擊力或防禦力)。In the attribute indicating sections 21, 31, 41, 51, the attributes of the card are represented by appropriate graphics for defining specific attributes affected by various effects; the name indicating sections 22, 32, 42, 52 are used for Indicate the name of the card. Any card with the same name will be the same name card as long as the name is the same. The effect description part 23, 33, 43, 53 can be used to note the special effect of the card. Ability and method of use; using different performance capabilities, some cards that can only affect local attributes, or cards that affect all attributes; the feature representations 24, 34, 44, 54 are used to represent The characteristics of the card, such as race, country, occupation, or other attribution characteristics; the level and energy representations 35, 45, 55 are used to indicate the level of the card character, and also indicate that the card is summoned from the game. The amount of energy required to pay when the character enters the duel field; the liberation effect indicator portion 36 indicates that on the card when entering the liberation step in the duel When the area has the indication, the effect of the card can be activated. Secondly, the person represented by the immediate effect display unit 46 is performing a duel. If the card has the indication, the card can be activated immediately in both parties. The effect of the card; the power indicating portion 38 is exclusively owned by the character card 30, which represents the combat ability (ie, attack power or defense power) of the character.

  任一領導牌卡20一旦被玩家選上,即代表該玩家的化身而成為領導者(決鬥者),在遊戲中,領導者將與自己相遇(抽取)到的戰鬥夥伴們(其他角色牌卡30、消耗牌卡40及永久牌卡50所代表之角色或能力),接受一次次對戰的考驗;在遊戲中、通常設定領導牌卡20本身不具有戰鬥能力,也不會成為被攻擊的對象,因此不會被破壞損耗;其主要係以上述的效果能力,來影響(改變)相遇之牌卡的特性,以成為決定決鬥勝負的關鍵因素。Once the leader card 20 is selected by the player, it represents the player's avatar and becomes the leader (debtor). In the game, the leader will meet with (the selected) combat partners (other character cards) 30. Consuming card 40 and the role or ability represented by the permanent card 50), accepting the test of the battle once and for all; in the game, it is usually set that the leader card 20 itself does not have combat capability and will not become the object of attack. Therefore, it will not be destroyed and destroyed; it mainly uses the above-mentioned effect ability to influence (change) the characteristics of the cards that meet, in order to become the key factor determining the outcome of the duel.

  角色牌卡30,能在遊戲中之戰鬥階段,接受支付足夠能量而得到召喚以進入決鬥場中,藉以與對手的角色牌卡30進行攻防;其種類非常多,在設計上分有攻擊及防禦能力較高的,亦有攻擊及防禦能力較低的,但通常攻擊及防禦能力較低者,會另具有特殊能力,在戰鬥中善用該等角色牌卡30,往往會成為勝負決定的關鍵。The character card 30 can receive enough energy to be summoned to enter the duel field during the combat phase of the game, thereby attacking and defending with the opponent's character card 30; there are many types, and there are attacks and defenses in design. Those with higher abilities have lower attack and defense capabilities, but usually those with lower attack and defense capabilities will have special abilities. Using these character cards 30 in battle will often become the key to winning and losing decisions. .

  上述之領導牌卡20與角色牌卡30的效果表示部23、33中,可顯示啟動之提示(例如”起”字),藉以具有宣告發動戰鬥階段之作用;另外該等角色牌卡30被如上述支付足夠能量召喚後,只要玩家之手牌中具有充分能量或數量,同一回合中,可不限次數的召喚不同角色卡加入決鬥。In the effect display sections 23 and 33 of the above-described leader card 20 and the character card 30, a prompt for starting (for example, "starting") may be displayed, thereby having the function of announcing the launching of the combat phase; in addition, the character card 30 is After paying enough energy to summon as described above, as long as the player's hand has sufficient energy or quantity, in the same round, the different character cards can be summoned to join the duel in an unlimited number of times.

  消耗牌卡40是表示各種戰略、事件、陷阱或佈陣的牌卡,遊戲中支付足夠能量後即可使用,其威力強大,但限於只能使用一次。The consuming card 40 is a card representing various strategies, events, traps or arrays. The game can be used after paying enough energy. It is powerful but limited to one use.

  永久牌卡50是表示各種能在決鬥中發動的神兵利器、結界場景等牌卡,支付足夠能量後,即可長時間存在於決鬥場中,持續影響全戰局。The permanent card 50 is a card indicating that various weapons and enchantment scenes that can be launched in the duel. After paying enough energy, it can exist in the duel for a long time and continue to affect the whole battle.

  該對戰場域10中,除了前述所規劃之牌卡組區11及決鬥場13之外,為了決戰步驟之進行,可另設有能量暫存區12、傷害計算區14以及墓地15;而該牌卡組區11係用來陳置參與決鬥者在對戰前所挑選出之戰鬥牌卡組A;另該能量暫存區12係用來暫置對戰中已使用過能量(即用以支付能量)的牌卡;該決鬥場13則係用來放置正在使用中之牌卡的場區;該傷害計算區14則用以累放在決鬥當中,決鬥者之生命值受到傷害時,選擇從前述牌卡組區11之戰鬥牌卡組A中抽取替代決鬥者接受傷害的牌卡,遊戲中會設定該區的最多牌卡累放數量,以作為勝負判斷之依據;該墓地15則用來累放使用過或遭破壞的角色牌卡30、消耗牌卡40或永久牌卡50。In the battle field 10, in addition to the aforementioned card deck area 11 and the duel field 13, in order to carry out the decisive step, an energy temporary storage area 12, an injury calculation area 14 and a cemetery 15 may be additionally provided; The card deck area 11 is used to set up the battle card deck A selected by the duelist before the match; the energy staging area 12 is used to temporarily use the energy used in the battle (ie to pay for energy). a card; the duel field 13 is used to place the field of the card in use; the damage calculation area 14 is used to be placed in the duel, and when the life of the duel is hurt, the selection is from the foregoing In the battle card group A of the card deck area 11, the card that accepts the damage of the substitute duel is extracted, and the maximum number of cards in the zone is set in the game as the basis for the judgment of winning and losing; the grave 15 is used to be tired. The used or damaged character card 30, the consuming card 40 or the permanent card 50 are placed.

  依據上述之對戰場域10與各式牌卡之設計,玩家可進行如下之對戰遊戲:According to the above-mentioned design of the battle field 10 and various cards, the player can perform the following battle games:

(一)決鬥開始前的準備階段,係以如第6圖所示步驟來進行:(1) The preparatory stage before the start of the duel is carried out as shown in Figure 6:

  步驟1.首先,選擇出代表自己的領導牌卡20,並以牌面朝上之方式放置在決鬥場上13以代表決鬥者。Step 1. First, a leader card 20 representing oneself is selected and placed on the duel field 13 in a face-up manner to represent the duel.

  步驟2.每一玩家把自己挑選好的該戰鬥牌卡組洗好之後,再交予對手進行切牌後,再將牌卡組取回放置在自己牌卡組區11中。Step 2. After each player has washed the selected battle card group, and then hands it to the opponent to cut the card, the card group is retrieved and placed in the card deck area 11.

  步驟3.以任何公平之方式(例如猜拳),使贏的人可以決定先攻後攻。三戰兩勝的賽制下,下一場決鬥的先攻後攻選擇權則是屬於前一場決鬥輸的人,除此之外,參與對戰的玩家,亦可隨機另定攻守先後之規則。Step 3. In any fair way (such as guessing a fist), the winner can decide to attack first and then attack. Under the two-game two-game system, the first attack and the offensive option of the next duel belong to the former loser. In addition, the players participating in the match can also randomly set the rules of the offensive and defensive.

  步驟4.請從放置在牌卡組區11的戰鬥牌卡組中由上依序抽出5張(或若干數量)牌卡成為手牌,每一次決鬥,玩家都有一次機會進行手牌的調度(即將前階段或上一次決鬥時所放置入能量暫存區12之牌卡,重置回牌卡組區11之牌卡組下方,再從該牌卡組上方抽出某一約定數量的牌卡加入手牌)。Step 4. Please extract 5 (or a number of) cards from the top in the battle card deck placed in the deck area 11 into a hand. Each time, the player has a chance to schedule the hand (just before During the stage or the last duel, the card placed in the energy temporary storage area 12 is reset, and the card card group of the return card group area 11 is reset, and then an agreed number of cards are added from above the card group to join the hand card. ).

  步驟5.雙方宣告”決鬥”,同時雙方一起將領導牌卡20翻開為牌卡之正面朝上之表示,並進入先攻者的第一個抽牌階段,此即表示該回合戰鬥之開始。Step 5. The two sides announced the "duel", while the two sides together opened the leadership card 20 as the face-up indication of the card, and entered the first draw stage of the first striker, which indicates the beginning of the round of the battle.

(二)戰鬥之進行則如第7圖所示,分為:(2) The progress of the battle is as shown in Figure 7, divided into:

  1. 開始階段:
      由決定先攻之玩家宣告進入該回合階段。此回合階段開始時,各牌卡可發揮的效果會在此階段啟動。
  2. 重置階段:
      將自己對戰場域10上,於上一回合宣告對戰時所横置表示對戰的牌卡轉為正置,此動作稱之為重置,此同時並將能量暫存區12因前一次對戰召喚而支付能量所暫時累放積存的牌卡,放回牌卡組區11處之牌卡組的最下方,如此可將前一回合因召喚攻擊或使用牌卡所支付的手牌(能量)重新恢復到牌卡組區11之牌卡組中,以完成重置程序。
  3. 抽牌階段:
      完成牌卡組之重置後,再從該牌卡組最上方依序抽取0~3張(或依各參與玩家所自行約定之遊戲規則加以調整)牌卡加入手牌之中,以為接下來的戰鬥,補充恢復各玩家可供支付的能量或戰鬥牌卡。
  4. 決鬥前階段:
      首先由手牌或決鬥場中帶有啟動標示之角色牌卡30、領導牌卡20宣告起動效果的發動:即只要角色牌卡30、領導牌卡20的效果標記有如前述啟動標示(例如”起”的效果表示)時,即可在此階段宣告使用以產生啟動效果,角色的召喚亦是(可)在此階段進行。
      角色之召喚方式,係玩家在手牌中召喚選擇一張角色牌卡30作為對戰者,召喚時需以手牌支付足夠的召喚能量(即將牌卡數量)或帶有同等能量之牌卡,以正面朝下之型態置入能量暫存區12中後,即可將該角色牌卡30放置於決鬥場13中,且只要手牌中有充足的能量,在同一回合中,可不限召喚的次數(牌卡數量)。
      其次關於消耗牌卡40與永久牌卡50之使用方式,係由該手牌中選擇一張消耗牌卡40或永久牌卡50,以同上之方式支付該牌卡上標記所需要的能量,即可使用。只要有充足的能量,同一回合中,不限召喚消耗牌卡40或永久牌卡50的使用數量。
  5. 決鬥階段,可分為如下步驟(請參第8圖):
    一、宣告步驟:主要含有攻擊宣言及防禦宣言部份,其中:
      攻擊宣言,係將攻擊方一體正置的角色牌卡30改為横置作為對戰者表示進行攻擊,並指定該表示攻擊之角色牌卡30所欲攻擊的對象(角色卡)。
      防禦宣言,係防禦方在上述攻擊宣言提出後,可選擇該被指定攻擊的角色牌卡30直接進行防禦,以等待傷害計算步驟來判斷攻擊是否成功,或亦可選擇由防禦方的決鬥者自行承受傷害,若此,防禦方需由牌卡組中抽取一張牌卡置入傷害計算區14中,以代替該被指定攻擊的角色牌卡30承受傷害。
    二、戰略步驟:主要包括有攻擊方戰略及防禦戰略兩部份,其中:
      攻擊方戰略:支付所需之能量或指定的代價,發動條件符合的消耗牌卡40、永久牌卡50或角色牌卡30的效果,來提升戰鬥的優勢。
      防禦方戰略:亦如攻擊方戰略一般,以支付能量或指定的代價,發動條件符合的消耗牌卡40、永久牌卡50或角色牌卡30的效果,來提升戰鬥的優勢。
    三、解放步驟:
      攻擊方解放:翻開牌組區11中之牌卡組最上方的一張牌卡,確認是否含有水晶之力的效果。若該牌卡之內容表示無水晶之力的效果,則確認之後將該牌卡放到領導牌卡20的下方以累積領導牌卡20的水晶之力;若該牌卡表示有水晶的效果,則處理效果之後,再將該牌卡放到領導卡20下方。
      防禦方解放:翻開牌卡組最上方的一張牌卡,確認是否含有水晶之力的效果。該牌卡之內容表示若無水晶之力的效果,則確認之後將該牌卡放到領導牌卡20的下方以累積領導牌卡20的水晶之力;若該牌卡表示有水晶之力的效果,則處理效果之後,再將該牌卡放到領導卡20的下方。
    四、傷害計算步驟:
      當攻擊方角色牌卡30的戰鬥力大於或等於防禦方角色牌卡30時,判定攻擊成功。
      當攻擊方角色牌卡30的戰鬥力大於防禦方角色牌卡30時,則判定防禦方角色牌卡30被破壞、並將該被破壞角色牌卡30置放到自方的墓地15。
      當攻擊方角色牌卡30的戰鬥力等於防禦方角色牌卡30時,則判定雙方的角色牌卡30均被破壞、並該等被破壞之角色牌卡30分別置放到自方的墓地15。
      當攻擊方角色牌卡30的戰鬥力小於防禦方角色牌卡30時,則判定攻擊方角色牌卡30被破壞、並置放該角色牌卡30到自方的墓地15。
      此時,如果攻擊方的決鬥者,還有想要指派作戰的夥伴,則回到前揭宣告步驟後,再重新進入傷害計算步驟流程繼續戰鬥。
    五,回合結束步驟:
      即結束戰鬥階段的宣告,一旦宣告結束後,此回合便無法繼續戰鬥。即在任一方玩家無法或不再繼續執行任何動作時,即可宣告結束,而後可隨即進入對手的回合。
      依據以上的陳述,可以發現本發明至少具有如下優於傳統的特點:
      1.以一新設的”領導牌卡”20來帶領其餘角
       色牌卡30及功能牌卡(消耗牌卡40、永
       久牌卡50),以進行全面整體化之對戰,
       能在遊戲中磨練玩家領導統御之思維,且增
       加整體遊戲之精采度。
      2.各牌卡所代表之可支付的能量值均為單一,
       可簡化遊戲之估算內容,不需仰賴複雜之計
       算,使整體遊戲能較輕鬆順暢地進行。
      3.在能量值的提昇上,加入”資源消耗及供應
       管理”的概念,讓玩家對於供需的考量,深
       度運用智慧進行有效管理與節制,能進一步
       培養玩家的規劃構思能力。
      4.新加入”解放”的步驟,可提供遊戲狀態逆
       轉、中脫離危機及起死回生之機率,不但提
       昇遊戲之趣味性,更由於變化性高,且具有
       平衡對戰玩家智能差異度之特性,令大人參
       與小孩遊樂的興致提高,增加了親子同樂之
       條件。
      5.新提供之對戰場域10中之決鬥場13,可
       供玩家不限數量的增加進入對戰角色,相較
       於傳統者對單回合進場角色數量加以限制之
       設計,本發明之遊戲趣味性將相對提高。
  綜上所述,本發明確已提供了對戰式遊戲進入另一趣味領域之條件,能帶領該項產品及其執行方法朝向更高協同性之思維發展,且在此之前並無相同或近似之商品及構思存在,確具有充分之可專利性無疑。
  1. Initial stage:
    The player who decides to attack first announces the entry into the round. At the beginning of this round, the effects of each card will be activated at this stage.
  2. Reset phase:
    On the battlefield 10, in the previous round, the card that was placed in the previous round to indicate that the game was played is turned into a positive position. This action is called resetting, and the energy staging area 12 is called for the previous match. The cards that are temporarily accumulated by the payment energy are put back to the bottom of the card group at the card group area 11, so that the hand (energy) paid by the previous round due to the summoning attack or using the card can be re-created. Revert to the card group of the card group area 11 to complete the reset procedure.
  3. Draw stage:
    After the card card group is reset, 0 to 3 cards are sequentially extracted from the top of the card group (or adjusted according to the rules of the game that each participating player has agreed upon). The card is added to the hand card, thinking that next The battle complements the energy or battle card that each player can pay for.
  4. Pre-duel stage:
    Firstly, the character card 30 with the activation indicator in the hand or the duel field, the leader card 20 announces the activation of the activation effect: that is, as long as the effect card of the character card 30 and the leader card 20 is marked as described above (for example) When the effect is expressed, the use can be announced at this stage to produce a launch effect, and the call of the character is also (can) be performed at this stage.
    The character's summoning method is that the player summons a character card 30 as a competitor in the hand, and needs to pay enough summoning energy (that is, the number of cards) or a card with the same energy to save the card with the hand. After the face down type is placed in the energy temporary storage area 12, the character card 30 can be placed in the duel field 13, and as long as there is sufficient energy in the hand, in the same round, the call can be unrestricted. Number of times (number of cards).
    Secondly, regarding the use of the consuming card 40 and the permanent card 50, a card consuming card 40 or a permanent card 50 is selected from the card, and the energy required for marking on the card is paid in the same manner, that is, be usable. As long as there is sufficient energy, in the same round, there is no limit to summon the number of used cards 40 or permanent cards 50.
  5. The duel stage can be divided into the following steps (please refer to Figure 8):
    First, the declaration steps: mainly contain the attack declaration and the defense declaration part, among which:
    The attack declaration is to change the attacker's integral character card 30 to the horizontal position as the opponent's indication, and specify the object (character card) to be attacked by the attacking character card 30.
    The defense declaration is that after the above-mentioned attack declaration is proposed, the defending party may select the character card 30 of the designated attack to directly defend, waiting for the damage calculation step to judge whether the attack is successful, or may select the defender's self-defense. If the damage is received, the defender needs to draw a card from the card set into the damage calculation area 14 to replace the character card 30 of the designated attack.
    Second, the strategic steps: mainly include two parts: the attacker strategy and the defense strategy, among which:
    Attacker strategy: Pay the required energy or the specified price, and launch the condition of the consumption card 40, the permanent card 50 or the character card 30 to improve the advantage of the battle.
    Defensive side strategy: As in the attacker strategy, the effect of the consumption card or permanent card 50 or the character card 30 is activated at the cost of energy or a specified price to enhance the advantage of the battle.
    Third, the liberation steps:
    Attack party liberation: Open the card at the top of the card group in the deck area 11 to confirm whether it contains the effect of the crystal force. If the content of the card indicates the effect of no crystal force, then after confirming, the card is placed under the leader card 20 to accumulate the force of the crystal of the leader card 20; if the card indicates the effect of the crystal, After the effect is processed, the card is placed under the leader card 20.
    Defence of the defending party: Open the card at the top of the card group to confirm whether it contains the effect of the force of the crystal. The content of the card indicates that if there is no effect of the crystal force, the card is placed below the leader card 20 after confirmation to accumulate the crystal force of the leader card 20; if the card indicates the force of the crystal After the effect is processed, the card is placed under the leader card 20.
    Fourth, the damage calculation steps:
    When the combat power of the attacker character card 30 is greater than or equal to the defender character card 30, the attack is determined to be successful.
    When the combating power of the attacking party character card 30 is greater than the defending character card 30, it is determined that the defender character card 30 is destroyed, and the damaged character card 30 is placed in the own graveyard 15.
    When the combat power of the attacker character card 30 is equal to the defender character card 30, it is determined that both of the character card 30 are destroyed, and the damaged character card 30 is placed in the cemetery 15 of the self.
    When the combating power of the attacker's character card 30 is less than the defender's character card 30, it is determined that the attacker's character card 30 is destroyed, and the character card 30 is placed to the cemetery 15 of the self.
    At this point, if the attacker's duel, as well as the partner who wants to assign the battle, return to the pre-declaration step and then re-enter the damage calculation step to continue the battle.
    Five, the end of the round steps:
    That is to say, the announcement of the end of the combat phase, once the announcement is over, this round will not be able to continue fighting. That is, when either player cannot or does not continue to perform any action, the end can be declared, and then the opponent's turn can be entered.
    Based on the above statements, it can be found that the present invention has at least the following advantages over the conventional ones:
    1. Lead a remaining role card 30 and a function card (a consumable card 40, a permanent card 50) with a new "Leader Card" 20 for a comprehensive and integrated battle.
    Can hone the player's leadership in the game and increase the overall game's precision.
    2. The energy values represented by each card are single.
    It simplifies the estimation of the game and does not rely on complicated calculations to make the overall game easier and smoother.
    3. In the improvement of energy value, the concept of “resource consumption and supply management” is added to allow players to effectively manage and control the demand and supply of the player, and to further cultivate the player's planning and thinking ability.
    4. The new step of "liberation" can provide the game state reversal, the crisis of detachment and the chance of resurrection, not only enhance the fun of the game, but also because of the high variability, and the characteristics of the balance of players' intelligent differences, so that adults Participating in the promotion of children's play has increased the conditions for parent-child fun.
    5. The newly-provided duel field 13 in the battle field 10 can be used for an unlimited number of players to enter the battle character, and the game fun of the present invention is compared with the traditional design of limiting the number of single-round entry characters. Will increase relatively.
In summary, the present invention has indeed provided the conditions for a battle-type game to enter another interesting field, and can lead the product and its execution method toward a higher synergistic thinking, and there is no identical or similar before. The existence of goods and ideas is indeed full of patentability.

10...對戰場域10. . . Battlefield

11...牌卡組區11. . . Card deck

12...能量暫存區12. . . Energy staging area

13...決鬥場13. . . Duel

14...傷害計算區14. . . Damage calculation area

15...墓地15. . . cemetery

20...領導牌卡20. . . Leadership card

21、31、41、51...屬性表示部21, 31, 41, 51. . . Attribute representation

22、32、42、52...名稱表示部22, 32, 42, 52. . . Name representation

23、33、43、53...效果表示部23, 33, 43, 53. . . Effect indication

24、34、44、54...特徵表示部24, 34, 44, 54. . . Feature display

30...角色牌卡30. . . Role card

35、45、55...等級表示部35, 45, 55. . . Level representation

36、56...效果解放標示部36, 56. . . Effect Liberation Marking Department

47、57...效果表示部47, 57. . . Effect indication

38...能量表示部38. . . Energy representation

40...消耗牌卡40. . . Consumption card

50...永久牌卡50. . . Permanent card

A...戰鬥牌卡組A. . . Battle card set

第1圖係本發明對戰場域使用狀態示意圖。Figure 1 is a schematic diagram showing the state of use of the battle field in the present invention.

第2圖係本發明之領導牌卡之結構示意圖。Figure 2 is a schematic view showing the structure of the leader card of the present invention.

第3圖係本發明之角色牌卡之結構示意圖。Figure 3 is a schematic view showing the structure of the character card of the present invention.

第4圖係本發明之消耗牌卡之結構示意圖。Figure 4 is a schematic view showing the structure of the consumable card of the present invention.

第5圖係本發明之永久牌卡之結構示意圖。Figure 5 is a schematic view showing the structure of the permanent card of the present invention.

第6圖係本發明決鬥開始前的準備階段執行步驟示意圖。Fig. 6 is a schematic view showing the steps of the preparation phase before the start of the duel of the present invention.

第7圖係本發明單一戰鬥回合各執行階段示意圖。Figure 7 is a schematic diagram of the execution stages of a single combat round of the present invention.

第8圖係本發明之決鬥階段執行步驟示意圖。Figure 8 is a schematic view showing the steps of the duel stage of the present invention.

10...對戰場域10. . . Battlefield

11...牌卡組區11. . . Card deck

12...能量暫存區12. . . Energy staging area

13...決鬥場13. . . Duel

14...傷害計算區14. . . Damage calculation area

15...墓地15. . . cemetery

Claims (35)

一種對戰式遊戲之牌卡結構,其包括有若干數量之領導牌卡、角色牌卡、消耗牌卡及永久牌卡,其中:
領導牌卡之牌卡正面側設有一屬性表示部、一名稱表示部、一效果說明部及一特徵表示部;
角色牌卡之牌卡正面側設有一屬性表示部、一名稱表示部、一效果說明部、一特徵表示部、一等級與能量表示部、一解放效果表示部及一力量表示部;
  消耗牌卡之牌卡正面側設有屬性表示部、一名稱表示部、一效果說明部、一特徵表示部、一等級與能量表示部及一即時效果表示部;以及
  永久牌卡之牌卡正面側設有一屬性表示部、一名稱表示部、一效果說明部、一特徵表示部及一等級與能量表示部;
  依上述各種牌卡組成至少兩對戰方,以進行對戰者。
A card game structure for a battle game, comprising a number of leader cards, character cards, consumable cards and permanent cards, wherein:
The front side of the card of the leader card is provided with an attribute indicating part, a name indicating part, an effect description part and a feature indicating part;
The front side of the card of the character card is provided with an attribute indicating portion, a name indicating portion, an effect indicating portion, a feature indicating portion, a level and energy indicating portion, a liberating effect indicating portion and a power indicating portion;
The card side of the card of the card is provided with an attribute indicating portion, a name indicating portion, an effect description portion, a feature indicating portion, a level and energy indicating portion, and an immediate effect indicating portion; and a card face of the permanent card The side is provided with an attribute indicating unit, a name indicating unit, an effect description unit, a feature indicating unit and a level and energy indicating unit;
According to the above various cards, at least two pairs of warfare players are formed to carry out the battle.
依申請專利範圍第1項所述之一種對戰式遊戲之牌卡結構,另設有一提供各種牌卡放置以進行對戰之對戰場域,該對戰場域上設置有一牌卡組區、一能量暫存區及一決鬥場;其中之牌卡組區用以置放由若干角色牌卡、消耗牌卡及永久牌卡所形成之戰鬥牌卡組;該能量暫存區用以暫置對戰中已使用過能量的牌卡;該決鬥場則用以放置正在決鬥之牌卡。According to the card structure of a battle-type game according to the first application of the patent scope, there is another game field for providing various card placements for the battle, and a card deck area and an energy temporary are set on the battle field. a storage area and a duel field; wherein the card group area is used for placing a battle card group formed by a plurality of character cards, a consumption card and a permanent card; the energy temporary storage area is used for temporarily holding the battle card A card that uses energy; the duel is used to place a card that is being duel. 依申請專利範圍第2項所述之一種對戰式遊戲之牌卡結構,其中的對戰場域中另設有一傷害計算區,具有累放在決鬥中用以代替承受生命值傷害之牌卡之區域。According to the card structure of a battle-type game according to item 2 of the patent application scope, there is another damage calculation area in the battlefield field, and an area that is tired and placed in the duel to replace the card with the health damage. . 依申請專利範圍第2項所述之一種對戰式遊戲之牌卡結構,其中的對戰場域中另設有一墓地,具有累放使用過或遭破壞的戰鬥牌卡的區域。According to the card structure of a battle-type game described in the second paragraph of the patent application, there is another cemetery in the battlefield field, which has an area in which the used or damaged battle card is accumulated. 依申請專利範圍第3項所述之一種對戰式遊戲之牌卡結構,其中的對戰場域中另設有一墓地,具有累放使用過或遭破壞的戰鬥牌卡的區域。According to the card structure of a battle-type game described in claim 3, there is another cemetery in the battlefield field, and there is an area where the used or damaged battle card is accumulated. 依申請專利範圍第1或2或3或4或5項所述之一種對戰式遊戲之牌卡結構,其中之屬性表示部係以適當圖文表示該牌卡在各類效果中所影響之特定屬性。A card structure of a battle-type game according to claim 1 or 2 or 3 or 4 or 5, wherein the attribute indicating department indicates, in an appropriate graphic, the specific influence of the card in various effects. Attributes. 依申請專利範圍第1或2或3或4或5項所述之一種對戰式遊戲之牌卡結構,其中之名稱表示部標示有該牌卡之名稱。A card structure of a battle-type game according to claim 1 or 2 or 3 or 4 or 5, wherein the name indicating portion indicates the name of the card. 依申請專利範圍第1或2或3或4或5項所述之一種對戰式遊戲之牌卡結構,其中之效果說明部係以圖文註記該牌卡所擁有的特殊效果能力及使用方法。According to the card structure of a battle-type game described in claim 1 or 2 or 3 or 4 or 5, the effect description department is characterized by the special effect ability and the use method of the card. 依申請專利範圍第1或2或3或4或5項所述之一種對戰式遊戲之牌卡結構,其中之特徵表示部係以圖文表示牌卡所屬種族、國家、職業或其他歸屬之特徵者。A card structure of a battle-type game according to claim 1 or 2 or 3 or 4 or 5 of the patent application, wherein the feature representation department graphically indicates the race, country, occupation or other attribution characteristics of the card. By. 依申請專利範圍第1或2或3或4或5項所述之一種對戰式遊戲之牌卡結構,其中之等級與能量表示部表示有該牌卡角色之等級,以及表示在遊戲中召喚此牌卡角色進入戰鬥所需支付的能量值。A card structure of a battle-type game according to claim 1 or 2 or 3 or 4 or 5, wherein the level and energy indicator indicates the level of the card character, and indicates that the game is called in the game. The amount of energy the card character needs to pay to enter the battle. 依申請專利範圍第1或2或3或4或5項所述之一種對戰式遊戲之牌卡結構,其中之解放效果表示部係表示在進入決鬥中所設計之ㄧ解放步驟時,是否標示具有解放效果之標示區域。According to the card structure of a battle-type game according to the scope of claim 1 or 2 or 3 or 4 or 5, wherein the liberation effect indicates that the department indicates that it has a mark when it is designed to enter the duel The marked area of the liberation effect. 依申請專利範圍第1或2或3或4或5項所述之一種對戰式遊戲之牌卡結構,其中之力量表示部係一專屬於角色卡用以標示戰鬥能力之區域。According to the card structure of a battle-type game described in claim 1 or 2 or 3 or 4 or 5, the power indicates that the department is an area dedicated to the character card to indicate combat capability. 依申請專利範圍第1或2或3或4或5項所述之一種對戰式遊戲之牌卡結構,其中之即時效果表示部,係用以標示該牌卡是否在進入決鬥時,具有發動即時效果之區域。According to the card structure of the competition type game described in claim 1 or 2 or 3 or 4 or 5, the instant effect indication part is used to indicate whether the card is launched immediately when entering the duel. The area of effect. 一種對戰式遊戲之場域結構,其至少具有一對戰場域,該對戰場域上設置有一牌卡組區、一能量暫存區及一決鬥場,其中之牌卡組區用以置放由若干角色牌卡、消耗牌卡及永久牌卡所形成之戰鬥牌卡組;該能量暫存區用以暫置對戰中已使用過能量的牌卡;該決鬥場則用以放置正在決鬥之牌卡。A field structure of a battle-type game, which has at least a pair of battlefields, wherein the battlefield field is provided with a card deck area, an energy staging area and a duel field, wherein the card deck area is used for placement a battle card deck formed by a number of character cards, a consuming card, and a permanent card; the energy staging area is used to temporarily set a card that has used energy in the battle; the duel is used to place the card in the duel card. 依申請專利範圍第14項所述之一種對戰式遊戲之場域結構,其中之對戰場域中,另設有一傷害計算區,具有累放在決鬥中用以代替承受生命值傷害之牌卡之區域。According to the field structure of a battle-type game described in claim 14 of the patent application scope, in the battlefield field, there is another damage calculation area, which is placed in the duel to replace the card suffering from the damage of the health value. region. 依申請專利範圍第14或15項所述之一種對戰式遊戲之場域結構,其中之對戰場域中,另設有一墓地,具有累放使用過或遭破壞的戰鬥牌卡的區域。According to the field structure of a battle-type game described in claim 14 or 15, in the battlefield field, there is another cemetery having an area in which the used or damaged battle card is accumulated. 一種對戰式遊戲之執行方法,其係由每一玩家以至少一領導牌卡以及若干數量之角色牌卡、消耗牌卡及永久牌卡組成一戰鬥牌卡組,將該等戰鬥牌卡組依一既定遊戲規則,分別置入一對戰場域中,該對戰場域中規劃有一牌卡組區、能量站存區以及一決鬥場,再依該既定遊戲規則進行一決鬥前調整後進行決鬥,再將該決鬥中使用完成被破壞之牌卡,置入該對戰場域中之ㄧ墓地,並將決鬥中替代決鬥者承受傷害之牌卡置入該對戰場域中之ㄧ傷害計算區,直待任一玩家置入該傷害計算區之牌卡數量,累積到一預先設定值,亦或任一玩家無法再執行接續步驟時,作為對戰勝負的決定依據。A method for executing a battle-type game, in which each player forms a battle card group with at least one leader card and a number of character cards, consumable cards and permanent cards, and the battle card groups are An established game rule is respectively placed in a pair of battlefield fields, and a pair of card group areas, energy station storage areas, and a duel field are planned in the battlefield field, and then a duel adjustment is performed according to the established game rules, and a duel is performed. Then use the card that has been destroyed in the duel, put it into the cemetery in the battlefield field, and place the card in the duel that replaces the duel with damage to the damage calculation area in the battlefield field. The number of cards placed by the player in the damage calculation area, accumulated to a preset value, or any player can no longer perform the connection step, as the basis for the decision of the match. 依申請專利範圍第17項所述之一種對戰式遊戲之執行方法,其中之決鬥前調整係以下步驟來進行:即,
步驟1.首先,選擇一領導牌卡,並以牌面朝上之方式放置在決鬥場上以代表決鬥者。
步驟2.將挑選好的該戰鬥牌卡組經洗牌及切牌後,再將該戰鬥牌卡組取回以正面朝下的方式放置在該牌卡組區中。
步驟3.以任何公平之方式決定先攻後攻。
步驟4.從放置在牌卡組區的戰鬥牌卡組中由上依序抽出若干數量的牌卡成為手牌。
步驟5.雙方宣告”決鬥”,即雙方同時將領導牌卡翻開為牌卡之正面朝上之表示,並進入先攻者的第一個抽牌階段,以表示一戰鬥回合之開始。
Perform a method according to item 17 of the patent scope of the interactive game, wherein the system before Duel adjustment is performed to the steps of: i.e.,
Step 1. First, select a leader card and place it on the duel in a face-up manner to represent the duelist.
Step 2. After the selected battle card deck is shuffled and cut, the battle card deck is retrieved and placed in the deck area in a face-down manner.
Step 3. Determine the first attack and the attack in any fair way.
Step 4. A number of cards are sequentially drawn from the battle card deck placed in the card deck area into a hand.
Step 5. The two sides declared a "duel", that is, both parties simultaneously turned the leadership card into a face-up indication of the card and entered the first draw stage of the first striker to indicate the beginning of a battle round.
依申請專利範圍第18項所述之一種對戰式遊戲之執行方法,其中之決鬥前調整更分成如下階段來進行:即,
   開始階段:由步驟4決定之先攻玩家宣告進入該回合階段。此階段開始時,各牌卡可發揮的效果會在此階段啟動;
   抽牌階段:從該牌卡組最上方依序抽取若干張牌卡加入手牌之中,以為接下來的戰鬥補充恢復各玩家可供支付的能量或戰鬥牌卡;
   決鬥前階段:首先由手牌或決鬥場中帶有啟動標示之角色牌卡或領導牌卡,宣告起動效果的發動,並進行角色的召喚,該角色之召喚,係由玩家在手牌中召喚一張角色牌卡置入決鬥場中作為對戰者,而後再進入一決鬥階段。
According to the execution method of a battle-type game described in Item 18 of the patent application scope, the pre-duel adjustment is further divided into the following stages:
Beginning phase: The first attacker determined by step 4 announces the entry into the turn phase. At the beginning of this phase, the effects of each card will be activated at this stage;
Draw stage: Select a number of cards from the top of the card group to join the hand, in order to supplement the next battle to restore the energy or battle card that each player can pay;
Pre-duel stage: Firstly, the character card with the start-up sign or the leader card in the hand or duel field announces the launching effect and calls the character. The call of the character is summoned by the player in the hand. A character card is placed in the duel as a matchmaker and then enters a duel phase.
依申請專利範圍第19項所述之一種對戰式遊戲之執行方法,其中之角色牌卡的召喚,需以手牌中牌卡代表支付召喚的能量,並將該等牌卡以正面朝下之型態置入能量暫存區中後,才可將接受召喚之該角色牌卡放置於決鬥場中。According to the execution method of a battle-type game according to claim 19 of the patent application scope, in the call of the character card, the card-receiving card is used to represent the energy of the summoned call, and the card is face-down. After the type is placed in the energy staging area, the character card to be summoned can be placed in the duel field. 依申請專利範圍第19項所述之一種對戰式遊戲之執行方法,其中之決鬥前階段,更可由手牌中取出足夠代表支付召喚能量的牌卡,置入能量暫存區中,以召喚至少一消耗牌卡或永久牌卡進入決鬥場中進行決鬥。According to the execution method of a battle-type game according to claim 19, in the pre-duel stage, a card sufficient to represent the summoning energy may be taken out from the hand and placed in the energy temporary storage area to summon at least A consuming card or a permanent card enters the duel field for a duel. 依申請專利範圍第20或21項所述之一種對戰式遊戲之執行方法,其中之牌卡召喚部份,當手牌中有充足的手牌以支付能量,在同一回合中,該玩家可進行不限召喚的次數。According to the method for executing a battle-type game according to claim 20 or 21, wherein the card is summoned, and when there is a sufficient hand in the hand to pay for energy, the player can perform the same round. Not limited to the number of calls. 依申請專利範圍第19或20或21或22項所述之一種對戰式遊戲之執行方法,其中之抽牌階段之前,另進行一重置階段,藉此階段將決鬥中因召喚牌卡支付能量而累放於該能量暫存區的牌卡,重新置回牌卡組區處之牌卡組最下方即完成重置程序。According to the execution method of a battle type game described in claim 19 or 20 or 21 or 22, before the draw stage, another reset phase is performed, in which the energy of the summon card is paid in the duel. The cards that are placed in the energy staging area are reset to the bottom of the card group at the card group area to complete the reset procedure. 依申請專利範圍第19或20或21項所述之一種對戰式遊戲之執行方法,其中之決鬥前階段,係以如下步驟進行;即,
一、宣告步驟:主要含有攻擊宣言及防禦宣言部份;
二、戰略步驟:主要包括有攻擊方戰略及防禦戰略兩部份;
三、解放步驟:主要包括有攻擊方解放及防禦方解放兩部份
  ;
四、傷害計算步驟:計算攻擊方的戰鬥力的大小,以判定攻
  擊成功或失敗。
五、回合結束步驟:
    即結束戰鬥階段的宣告,當任一方玩家無法或不再
  繼續執行任何動作時,即宣告結束,而後可隨即進入對
  手的回合。
According to the method for executing a battle-type game described in claim 19 or 20 or 21 of the patent application, wherein the pre-duel phase is performed as follows;
First, the declaration steps: mainly contain the attack declaration and the defense declaration part;
Second, the strategic steps: mainly include the attacker strategy and the defense strategy;
Third, the liberation steps: mainly include the liberation of the attacking party and the liberation of the defending party;
Fourth, the damage calculation step: Calculate the size of the attacker's combat power to determine the success or failure of the attack.
Fifth, the end of the round steps:
That is, the declaration of the end of the combat phase, when any player can not or does not continue to perform any action, the end is announced, and then the opponent's turn can be entered.
依申請專利範圍第23項所述之一種對戰式遊戲之執行方法,其中之決鬥前階段,係以如下步驟進行;即,
宣告步驟:主要含有攻擊宣言及防禦宣言部份;
二、戰略步驟:主要包括有攻擊方戰略及防禦戰略兩部份;
三、解放步驟:主要包括有攻擊方解放及防禦方解放兩部份
  ;
四、傷害計算步驟:計算攻擊方的戰鬥力的大小,以判定攻
  擊成功或失敗。
五、回合結束步驟:
    即結束戰鬥階段的宣告,當任一方玩家無法或不再
  繼續執行任何動作時,即宣告結束,而後可隨即進入對
  手的回合。
According to the method for executing a battle game according to Item 23 of the patent application scope, the pre-duel phase is performed as follows;
Declaring steps: mainly containing the attack declaration and the defense declaration part;
Second, the strategic steps: mainly include the attacker strategy and the defense strategy;
Third, the liberation steps: mainly include the liberation of the attacking party and the liberation of the defending party;
Fourth, the damage calculation step: Calculate the size of the attacker's combat power to determine the success or failure of the attack.
Fifth, the end of the round steps:
That is, the declaration of the end of the combat phase, when any player can not or does not continue to perform any action, the end is announced, and then the opponent's turn can be entered.
依申請專利範圍第24項所述之一種對戰式遊戲之執行方法,其中之決鬥階段的宣告步驟包含有:
  攻擊宣言;係由攻擊方指定一角色牌卡作為對戰者,並在對方指定出一被攻擊之角色牌卡;
  防禦宣言;係依該攻擊宣言之提出,由防禦方選擇由該被攻擊角色牌卡直接進行防禦,或牌卡組中抽取牌卡,在決鬥失敗時置放於傷害計算區中,以替代該被攻擊角色牌卡承受傷害。
According to the execution method of a battle-type game described in claim 24 of the patent application scope, the declaration steps of the duel stage include:
Attack declaration; the attacker specifies a role card as the opponent, and assigns an attacked character card to the other party;
Defence declaration; according to the attack declaration, the defender chooses to directly defend against the attacked character card, or draws the card in the card group, and places it in the damage calculation area when the duel fails, instead of The attacked character card takes damage.
依申請專利範圍第25項所述之一種對戰式遊戲之執行方法,其中之決鬥階段的宣告步驟包含有:
  攻擊宣言;係由攻擊方指定一角色牌卡作為對戰者,並在對方指定出一被攻擊之角色牌卡;
  防禦宣言;係依該攻擊宣言之提出,由防禦方選擇由該被攻擊角色牌卡直接進行防禦,或牌卡組中抽取牌卡,在決鬥失敗時置放於傷害計算區中,以替代該被攻擊角色牌卡承受傷害。
According to the execution method of a battle-type game described in claim 25 of the patent application scope, the declaration steps of the duel stage include:
Attack declaration; the attacker specifies a role card as the opponent, and assigns an attacked character card to the other party;
Defence declaration; according to the attack declaration, the defender chooses to directly defend against the attacked character card, or draws the card in the card group, and places it in the damage calculation area when the duel fails, instead of The attacked character card takes damage.
依申請專利範圍第24項所述之一種對戰式遊戲之執行方法,其中之戰略步驟包含有:
  攻擊方戰略:可以手牌卡置入能量暫存區中,以代表支付所需之能量,以發動條件符合的消耗牌卡、永久牌卡或角色牌卡的效果,來提升戰鬥的優勢;
  防禦方戰略:亦如攻擊方戰略一般,以支付能量,發動條件符合的消耗牌卡、永久牌卡或角色牌卡的效果,來提升戰鬥的優勢。
According to the method for executing a battle-type game described in claim 24 of the patent application scope, the strategic steps include:
Attacker strategy: The hand card can be placed in the energy staging area to represent the energy required to pay, in order to launch the effect of the consumable card, permanent card or character card that meets the conditions to enhance the advantage of the battle;
Defensive side strategy: As the attacker's strategy is generally, to pay for energy, launch the condition of the consumption card, permanent card or character card to enhance the advantage of the battle.
依申請專利範圍第25項所述之一種對戰式遊戲之執行方法,其中之戰略步驟包含有:
  攻擊方戰略:係由手牌中取出充分牌卡置入能量暫存區中,代表支付所需之能量,以發動條件符合的消耗牌卡、永久牌卡或角色牌卡的效果,來提升戰鬥的優勢;
  防禦方戰略:亦如攻擊方戰略一般,以支付能量,發動條件符合的消耗牌卡、永久牌卡或角色牌卡的效果,來提升戰鬥的優勢。
According to the execution method of a battle-type game described in claim 25 of the patent application scope, the strategic steps include:
Attacker strategy: The card is taken out of the hand and placed in the energy staging area, representing the energy required to pay, in order to launch the condition of the consumption card, permanent card or character card to improve the battle. The advantages;
Defensive side strategy: As the attacker's strategy is generally, to pay for energy, launch the condition of the consumption card, permanent card or character card to enhance the advantage of the battle.
依申請專利範圍第24項所述之一種對戰式遊戲之執行方法,其中之解放步驟包含有:
  攻擊方解放:翻開牌組區中之牌卡組最上方的一張牌卡,確認是否含有水晶之力的效果;若該牌卡之內容表示無水晶之力的效果,則確認之後將該牌卡放到該領導牌卡的下方以累積領導牌卡的水晶之力;若該牌卡表示有水晶的效果,則處理該效果之後,再將該牌卡放到領導卡下方;
  防禦方解放:翻開牌卡組最上方的一張牌卡,確認是否含有水晶之力的效果。該牌卡之內容表示若無水晶之力的效果,則確認之後將該牌卡放到該領導牌卡的下方以累積領導牌卡的水晶之力;若該牌卡表示有水晶之力的效果,則處理該效果之後,再將該牌卡放到領導卡的下方。
According to the method for executing a battle-type game described in claim 24 of the patent application scope, the liberation step includes:
Attack party liberation: Open the card at the top of the card group in the deck area to confirm whether it contains the effect of crystal force; if the card content indicates the effect of no crystal force, then confirm the The card is placed below the leader card to accumulate the crystal force of the leader card; if the card indicates the effect of the crystal, after the effect is processed, the card is placed under the leader card;
Defence of the defending party: Open the card at the top of the card group to confirm whether it contains the effect of the force of the crystal. The content of the card indicates that if there is no effect of the crystal force, the card is placed under the leader card to confirm the crystal force of the leader card; if the card indicates the effect of the crystal force Then, after processing the effect, put the card under the leader card.
依申請專利範圍第25項所述之一種對戰式遊戲之執行方法,其中之解放步驟包含有:
  攻擊方解放:翻開牌組區中之牌卡組最上方的一張牌卡,確認是否含有水晶之力的效果;若該牌卡之內容表示無水晶之力的效果,則確認之後將該牌卡放到該領導牌卡的下方以累積領導牌卡的水晶之力;若該牌卡表示有水晶的效果,則處理該效果之後,再將該牌卡放到領導卡下方;
  防禦方解放:翻開牌卡組最上方的一張牌卡,確認是否含有水晶之力的效果。該牌卡之內容表示若無水晶之力的效果,則確認之後將該牌卡放到該領導牌卡的下方以累積領導牌卡的水晶之力;若該牌卡表示有水晶之力的效果,則處理該效果之後,再將該牌卡放到領導卡的下方。
According to the execution method of a battle-type game described in claim 25 of the patent application scope, the liberation step includes:
Attack party liberation: Open the card at the top of the card group in the deck area to confirm whether it contains the effect of crystal force; if the card content indicates the effect of no crystal force, then confirm the The card is placed below the leader card to accumulate the crystal force of the leader card; if the card indicates the effect of the crystal, after the effect is processed, the card is placed under the leader card;
Defence of the defending party: Open the card at the top of the card group to confirm whether it contains the effect of the force of the crystal. The content of the card indicates that if there is no effect of the crystal force, the card is placed under the leader card to confirm the crystal force of the leader card; if the card indicates the effect of the crystal force Then, after processing the effect, put the card under the leader card.
依申請專利範圍第24項所述之一種對戰式遊戲之執行方法,其中之傷害計算步驟包含有:
  步驟1.當攻擊方之角色牌卡的戰鬥力大於或等於防禦方角色牌卡時,判定攻擊成功;
  步驟2.當攻擊方之角色牌卡的戰鬥力大於防禦方之角色牌卡時,則判定防禦方之角色牌卡被破壞、並將該被破壞角色牌卡置放到防禦方的墓地;
  步驟3.當攻擊方之角色牌卡的戰鬥力等於防禦方之角色牌卡時,則判定雙方的角色牌卡均被破壞、並將該等被破壞之角色牌卡分別置放到自方的墓地;
  步驟4.當攻擊方之角色牌卡的戰鬥力小於防禦方之角色牌卡時,則判定攻擊方之角色牌卡被破壞、並置放該角色牌卡到攻擊方的墓地。
According to the method for executing a battle game according to claim 24 of the patent application scope, the damage calculation step includes:
Step 1. When the attack power of the attacker's character card is greater than or equal to the defender's character card, the attack is determined to be successful;
Step 2. When the attack power of the attacker's character card is greater than the defender's character card, it is determined that the defender's character card is destroyed, and the damaged character card is placed in the defender's graveyard;
Step 3. When the attacking power of the attacking party's character card is equal to the defending party's character card, it is determined that both of the character cards are destroyed, and the damaged character cards are respectively placed in the own graveyard. ;
Step 4. When the attacking party's character card has less combat power than the defender's character card, it is determined that the attacker's character card is destroyed, and the character card is placed to the attacking party's graveyard.
依申請專利範圍第25項所述之一種對戰式遊戲之執行方法,其中之傷害計算步驟包含有:
  步驟1.當攻擊方之角色牌卡的戰鬥力大於或等於防禦方角色牌卡時,判定攻擊成功;
  步驟2.當攻擊方之角色牌卡的戰鬥力大於防禦方之角色牌卡時,則判定防禦方之角色牌卡被破壞、並將該被破壞角色牌卡置放到防禦方的墓地;
  步驟3.當攻擊方之角色牌卡的戰鬥力等於防禦方之角色牌卡時,則判定雙方的角色牌卡均被破壞、並將該等被破壞之角色牌卡分別置放到自方的墓地;
  步驟4.當攻擊方之角色牌卡的戰鬥力小於防禦方之角色牌卡時,則判定攻擊方之角色牌卡被破壞、並置放該角色牌卡到攻擊方的墓地。
According to the execution method of a battle type game described in claim 25 of the patent application scope, the damage calculation step includes:
Step 1. When the attack power of the attacker's character card is greater than or equal to the defender's character card, the attack is determined to be successful;
Step 2. When the attack power of the attacker's character card is greater than the defender's character card, it is determined that the defender's character card is destroyed, and the damaged character card is placed in the defender's graveyard;
Step 3. When the attacking power of the attacking party's character card is equal to the defending party's character card, it is determined that both of the character cards are destroyed, and the damaged character cards are respectively placed in the own graveyard. ;
Step 4. When the attacking party's character card has less combat power than the defender's character card, it is determined that the attacker's character card is destroyed, and the character card is placed to the attacking party's graveyard.
依申請專利範圍第32項所述之一種對戰式遊戲之執行方法,其中傷害計算步驟之步驟4之後,如果攻擊方的決鬥者,尚有要指派進行作戰之手牌,則可回進行前揭宣言步驟後,再重新進行傷害計算步驟。According to the execution method of a battle-type game described in claim 32, wherein after the step 4 of the damage calculation step, if the attacker’s duel has a hand to be assigned to fight, the After the declaration step, the damage calculation step is repeated. 依申請專利範圍第33項所述之一種對戰式遊戲之執行方法,其中傷害計算步驟之步驟4之後,如果攻擊方的決鬥者,尚有要指派進行作戰之手牌,則可回進行前揭宣言步驟後,再重新進行傷害計算步驟。According to the execution method of a battle-type game described in claim 33, wherein after the step 4 of the damage calculation step, if the attacker’s duelist has a hand to be assigned to fight, the After the declaration step, the damage calculation step is repeated.
TW101130732A 2012-06-08 2012-08-23 Counteracting battle game structure and execution method thereof TW201350173A (en)

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