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TW201246097A - Game point purchasing management method and system and method and mobile device for purchasing game point - Google Patents

Game point purchasing management method and system and method and mobile device for purchasing game point Download PDF

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Publication number
TW201246097A
TW201246097A TW100116137A TW100116137A TW201246097A TW 201246097 A TW201246097 A TW 201246097A TW 100116137 A TW100116137 A TW 100116137A TW 100116137 A TW100116137 A TW 100116137A TW 201246097 A TW201246097 A TW 201246097A
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TW
Taiwan
Prior art keywords
payment
game
processor
game point
mobile device
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TW100116137A
Other languages
Chinese (zh)
Inventor
jian-gang Yang
de-hui Xu
Ming-Kuang Li
Jing-Lin Guo
Song-Feng Su
Li-Wei Xiao
hong-wen Lin
Original Assignee
jian-gang Yang
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Application filed by jian-gang Yang filed Critical jian-gang Yang
Priority to TW100116137A priority Critical patent/TW201246097A/en
Publication of TW201246097A publication Critical patent/TW201246097A/en

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Abstract

A game point purchasing management method is executed by a game point purchasing management system with calibrations of servers at the bank end and the game provider end. A mobile device can be used to purchase game point online. The mobile device includes a processor, a memory card interface and a mobile prepaid card. The mobile prepaid card includes a controller having a chip control module and an intellectual chip. The game point purchasing management method includes receiving a communication request from the processor, establishing a communication with the mobile device, receiving a purchasing request and a payment request from the purchaser of the game point, transmitting the payment request to the bank server and receiving the feedback of the payment request, transmitting the purchase request to the game provider server and receiving the feedback of the purchasing request, and transmitting the payment request feedback and the purchasing request feedback back to the mobile device.

Description

201246097 六、發明說明: 【發明所屬之技術領域】 本發明是有關於一種管理平台,特別是指一種遊戲點 數購買管理系統。 【先前技術】 線上遊戲玩家購買遊戲點數的方式,目前有實體遊戲 商店購買、便利商店購買,以及透過各家電信業者購買的 行動小額付款。 所謂行動小額付款是指遊戲玩家利用手機門號完成遊 戲點數購買,並在下個月的手機帳單中合併支付手機費用 與遊戲點數費用。 詳細來說,玩家需事先向電信業者申請加值服務,完 成相關申請之後’即可在遊戲網站選擇線上購點服務。玩 家依指示輸入遊戲帳號與密碼、選擇遊戲點數面額、輸入 手機Π號、#r入加值服務密㉚以及手機擁有Λ的身分證字 號’最後’行動小額付款系統以簡訊方式傳送認證碼該手 機門號,玩家線上輸入認證碼後,即成功購買了遊戲點數 ,點數直接儲值在該玩家的遊戲帳號内。事後,玩家收到 手機帳單時,會連同遊戲點數的費用一起計算在内。 雖然行動小額付款可讓玩家不出門就完成點數靖買, 對於玩家而言比較方便,但現實產生的狀況是—許多未成 年、未有還款能力的青少年自行利用手機購買遊戲點數, 家長往往在接到手機帳單時才發現幾筆未經事前同意而產 生遊戲點數費用,造成紛爭者眾。 201246097 【發明内容】 因此本發明之目的,即在提供一種遊戲點數購買管 理方法及系統’真正實現行動付款購買遊戲點數。 抑於是,本發明遊戲點㈣買管理方法,由—遊戲點數 購貝管理系統執行’且與—銀行端舰器及—遊戲業者飼 服器配合’供-行職置連㈣買賴點數,該行動裝置 包括-處理器、-記憶卡介面及—行動支付卡,該行動支 付卡包括一具有一晶片控制模組的控制器,及一智慧型晶 片’該方法包含下列步驟: (Α)接收-來自該行動裝置的處理器發出的會話請求 該會》舌β求疋该行動裝置的處理器接收一點數購買操作 訊號、對應產生一遊戲點數購買資料,且經由該記憶卡介 面利用該行動支付卡的控制器之晶片控制模組讀取出一晶 片資料後發出。較佳地,該晶片資料包括對應於該智慧型 晶片的一晶片卡號、一轉出銀行代碼,及一轉出銀行帳號 較佳地,步驟(Α)之前還有一前置步驟,提供一點數 購買應用程式供該行動裝置下載安裝,該點數購買操作訊 號是透過執行該點數購買應用程式而產生。 (Β)與該行動裝置建立一會話機制,基於該會話機制 進行通訊之資料包括該遊戲點數購買資料及該晶片資料。 (C )基於該會話機制接收對應於該點數購買資料的一 訂睛凊求與—付款請求’該遊戲點數購買資料包括一點數 内容與一付款金額。 201246097 較佳地’㈣(c)在接收該付款請求方面包括下列子 步騍:(〇!)先接收_由該行動裝置之處理器發出的索取 押碼内容之請求’該索取押碼内容之請求,是在該行動裝 置之處理器接收-行動支付卡密碼且核對無誤後發出;(c· 2)回覆該處理器-押碼内容,該押仙容包括對應於該點 數購貝資料的-4求付款識別碼;及(c_3 )接收該付款請 求,該處理器是先將該付款金額及押碼内容經由該記憶卡 介面並利用該晶片控制模組傳送至該智慧型晶片進行押碼 以由該智慧型晶片產生—押碼結果,然後該處理器經由 -亥α己隐卡介面並利用該晶片控制模組以取得該押碼結果, 然後才發出該付款請求。 更佳地,該押碼内容還包括一端末設備代碼、一端末 設備查核碼、-押碼日期與時間、一轉入銀行代碼、一轉 入銀行帳號,及一交易代號。 更佳地,β玄付款請求包括該遊戲點數購買資料該晶 片資料、該請求付款識別碼及該押碼結果;藉此,該銀行 端伺服器根據該付款請求進行付款之處理,並傳送對應於 此-人付執的一付款結果給該遊戲點數購買管理系統。 (D)對該銀行端伺服器發送該付款請求,並接收該銀 行端伺服器回傳的一付款結果。 (Ε)對該顿業者舰ϋ發送該訂購請求,並接收該 遊戲業者伺服器回傳的一訂購結果。 (F)回傳該付款結果及該訂購結果至該行動裝置。 較佳地’本方法還包括-步驟(F)之後的步驟⑹: 201246097 結束與該處理器之間的會話機制。 較佳地,步驟(F )還包括下列子步驟:()接收一 由該處理器發出的查詢點數購買結果之請求;及(F_2)回 傳該付款結果給該處理器,該付款結果包括一付款序號、 一收款編號,及一收款結果。 本發明之另一目的在於提供一種遊戲點數購買管理系 統,與一銀行端伺服器及—遊戲業者伺服器配合,供一行 動裝置連線購買遊戲點數,該行動裝置包括一處理器、一 記憶卡介面及一行動支付卡,該行動支付卡包括一具有一 二曰片控制模組的控制H,及—智慧型晶片,該遊戲點數購 買管理系統執行前述之遊戲點數購買管理方法。 本發明之又一目的在於提供一種利用行動裝置購買遊 戲點方法’由-行動裝置執行。該行動裝置與遊戲點 數購買管理系統進行通訊以購買遊戲點數,該行動裝置包 括-處理器、一記憶卡介面及一行動支付卡,該行動支付 卡包括一具有一晶片控制模組的控制器,及一智慧型晶片 。該方法包含下列步驟: (〇該處理器接收到一點數購買操作訊號,並產生一 遊戲點數購買資料。 (b)經由該記憶卡介面並利用該行動支付卡的該控制 器之該晶片控制模組,自該智慧型晶片取得一晶片資料。 (〇與該遊戲點數購買管理系統建立一會話機制。 (d)與遊戲點數購買管理系統基於該會話機制進行通 訊,以進行對應於該點數購買操作訊號的付款處理,其中 201246097 該處理器與遊戲點數購買管理系統間的通訊資料包括兮 遊戲點數購買資料及該晶片資料。 ^ (e)當完成對應於該點數購買操作訊號的付款處理後 ’結束與遊戲點數購買管理系統間的會話機制。 本發明之再-目的在於提供一種行動裝置,與遊戲點 數購買管理系統進行通訊以購f遊戲點數該行動裝置包 含一處理器、一電連接於該處理器的記憶卡介面,及一行 動支付卡。該行動支付卡是可拆卸地電連接於該記憶卡介 面,並包括一控制器、電連接於該控制器且符合一特定規 範的一智慧型晶片,及電連接於該控制器的一記憶體。 其中,該控制器包括一晶片控制模組及一記憶體控制 模組,該晶片控制模組用以對該智慧型晶片進行控制與存 取,且該晶片控制模組與該智慧型晶片間的通訊符合該特 定規範,該記憶體控制模組用以對該記憶體進行存取。 其中,在該處理器接收到一點數購買操作訊號後,產 生一遊戲點數購買資料;經由該記憶卡介面並利用該行動 支付卡的該控制器之該晶片控制模組,自該智慧型晶片取 得一晶片資料;與該遊戲點數購買管理系統建立一會話機 制;與遊戲點數購買管理系統基於該會話機制進行通訊, 以進行對應於該點數購買操作訊號的付款處理,其中,該 處理器與遊戲點數購買管理系統間的通訊資料包括該遊戲 點數購買資料及該晶片資料;當完成對應於該點數購買操 作訊號的付款處理後,結束與遊戲點數購買管理系統間的 會話機制。 201246097 較佳地’該特定規範為ISG/IEC7816規範。 本發明有益的功效在於:藉由具有行動支付卡的行動 裝置與遊戲點數購買管理条 理系統之搭配,讓玩家便利地購買 遊戲點數,真正實現行動 J初1 丁 π人購貝遊戲點數;且由於行動 支付卡的屬性相當於+點μ . 3 、岫卡、仏用卡,持有人應已具備相201246097 VI. Description of the Invention: TECHNICAL FIELD OF THE INVENTION The present invention relates to a management platform, and more particularly to a game point purchase management system. [Prior Art] The way online game players purchase game points currently has physical game store purchases, convenience store purchases, and small payments for actions purchased by various carriers. The so-called action micropayment means that the game player uses the mobile phone number to complete the game point purchase, and combines the mobile phone fee and the game point fee in the next month's mobile phone bill. In detail, players need to apply for value-added services to the telecom operators in advance, and then click on the online purchase point service on the game website. The player enters the game account number and password, selects the game point denomination, enters the mobile phone nickname, enters the mobile phone nickname 30, and the mobile phone has the 身 identity certificate number 'last' action micropayment system to transmit the authentication code in the short message. The mobile phone number, after the player enters the authentication code online, the game points are successfully purchased, and the points are directly stored in the player's game account. After the event, when the player receives the mobile phone bill, it will be counted along with the cost of the game points. Although the action micropayment allows the player to complete the point purchase without going out, it is more convenient for the player, but the reality is that many young people who are underage and have no repayment ability use their mobile phones to purchase game points themselves. It is often found that when the mobile phone bill is received, several game points are generated without prior consent, causing disputes. 201246097 SUMMARY OF THE INVENTION It is therefore an object of the present invention to provide a game point purchase management method and system that truly realizes action payment purchase game points. Therefore, the game point (four) purchase management method of the present invention is executed by the game-point purchase management system and cooperates with the bank-side ship and the game player's feeding device. The mobile device includes a processor, a memory card interface, and a mobile payment card. The mobile payment card includes a controller having a wafer control module, and a smart chip. The method includes the following steps: (Α) Receiving a session request from the processor of the mobile device to request the processor of the mobile device to receive a few purchase operation signals, correspondingly generating a game point purchase data, and utilizing the memory card interface The chip control module of the controller of the mobile payment card is sent out after reading out a wafer data. Preferably, the wafer data includes a wafer card number corresponding to the smart chip, a transfer bank code, and a transfer of the bank account number. Preferably, there is a pre-step before the step (Α), providing a purchase of a few points. The application is downloaded and installed by the mobile device, and the point purchase operation signal is generated by executing the point to purchase the application. (Β) establishing a session mechanism with the mobile device, and the information for communicating based on the session mechanism includes the game point purchase data and the wafer data. (C) receiving a subscription request and a payment request corresponding to the point purchase data based on the session mechanism. The game point purchase data includes a point content and a payment amount. 201246097 Preferably '(4)(c) includes the following substeps in receiving the payment request: (〇!) first receiving _ a request for the content of the pledge code issued by the processor of the mobile device' The request is sent after the processor of the mobile device receives the mobile payment card password and the verification is correct; (c· 2) replies to the processor-charge code content, and the content includes the corresponding purchase data of the point -4 requesting the payment identification code; and (c_3) receiving the payment request, the processor first transmits the payment amount and the code content to the smart chip through the memory card interface and using the chip control module The code result is generated by the smart chip, and then the processor uses the chip control module to obtain the coded result through the interface, and then issues the payment request. More preferably, the content of the code further includes a device code at one end, a device check code at one end, a date and time of the code, a bank code transferred, a bank account number, and a transaction code. More preferably, the β Xuan payment request includes the game data of the game point purchase data, the request payment identification code and the pledge result; thereby, the bank server performs payment processing according to the payment request, and transmits the corresponding Here, the payment result of the person pays the game to the game point purchase management system. (D) transmitting the payment request to the bank server and receiving a payment result returned by the bank server. (Ε) Send the order request to the operator's ship and receive a result of the order returned by the game provider's server. (F) returning the payment result and the order result to the mobile device. Preferably, the method further comprises - step (6) following step (F): 201246097 Ends the session mechanism with the processor. Preferably, the step (F) further comprises the following substeps: () receiving a request for a purchase result of the query point issued by the processor; and (F_2) returning the payment result to the processor, the payment result including A payment serial number, a receipt number, and a receipt result. Another object of the present invention is to provide a game point purchase management system, which cooperates with a bank server and a game provider server for a mobile device to purchase game points. The mobile device includes a processor and a processor. The memory card interface and an action payment card, the action payment card includes a control H having a one-two-chip control module, and a smart chip, and the game point purchase management system executes the aforementioned game point purchase management method. It is still another object of the present invention to provide a method for purchasing a game point using a mobile device by a mobile device. The mobile device communicates with a game point purchase management system to purchase game points. The mobile device includes a processor, a memory card interface and a mobile payment card, and the mobile payment card includes a control with a wafer control module. And a smart chip. The method comprises the following steps: (〇 the processor receives a point purchase operation signal and generates a game point purchase data. (b) the wafer control of the controller via the memory card interface and using the action payment card The module acquires a wafer data from the smart chip. (〇 establishes a session mechanism with the game point purchase management system. (d) communicates with the game point purchase management system based on the session mechanism to perform corresponding The payment processing of the point purchase operation signal, wherein 201246097 the communication information between the processor and the game point purchase management system includes the game point purchase data and the wafer data. ^ (e) When the purchase operation corresponding to the point is completed After the payment processing of the signal, the session mechanism between the game and the game point purchase management system is terminated. Further, the present invention provides a mobile device for communicating with a game point purchase management system to purchase f game points. a processor, a memory card interface electrically connected to the processor, and a mobile payment card. The mobile payment card is detachable The ground is electrically connected to the memory card interface, and includes a controller, a smart chip electrically connected to the controller and conforming to a specific specification, and a memory electrically connected to the controller. The controller includes a chip control module and a memory control module, wherein the chip control module is used for controlling and accessing the smart chip, and the communication between the chip control module and the smart chip conforms to the specific specification. The memory control module is configured to access the memory, wherein after the processor receives the one-point purchase operation signal, a game point purchase data is generated; and the action payment card is used through the memory card interface The chip control module of the controller acquires a wafer data from the smart chip; establishes a session mechanism with the game point purchase management system; and communicates with the game point purchase management system based on the session mechanism to perform Corresponding to the payment processing of the purchase operation signal of the point, wherein the communication information between the processor and the game point purchase management system includes the game Point purchase information and the wafer data; when the payment processing corresponding to the purchase operation signal of the point is completed, the session mechanism with the game point purchase management system is ended. 201246097 Preferably, the specific specification is ISG/IEC7816 specification The beneficial effect of the invention is that the action device with the action payment card and the game point purchase management management system enable the player to conveniently purchase the game points, and truly realize the action J first 1 π π person buys the game point And because the attribute of the mobile payment card is equivalent to + point μ. 3 , Leica, 仏 card, the holder should already have the phase

备自主還款能力,可改盖4|丨Λ W 文善引用手機帳單小額付款而產生糾 紛的狀況。 【實施方式】 、有關本發月之刚述及其他技術内容、特點與功效,在 以下配合參考圖式之—個較佳實施例的詳細說明中,將可 清楚的呈現。 參閱圖1及圖2 ’本發明遊戲點數購買管理系、統2包括 一通訊餘21、-處理器22及—記憶衫23,共同執行 遊戲點數購買管理方法,Η命 ^ _ 电且與一銀仃端伺服器3及一遊戲 業者伺服器4配合’供—行動裝置1連線購買遊戲點數。 。行動裝置1配合賴點數購f管理线2及銀行端词 服器3’即可與遊戲f者伺服器4進行行動交易,以實現本 發明的遊戲點數購買管理方法;其中,行動裝置ι、銀行端 词服器3 ’及遊戲業翻服器4可分別與該遊戲點數蹲買管 理系統2進行通訊。 本實施例雖以單一銀行端伺服3 3 W及單-遊戲業者 飼服器4舉例說明,但不以此為限,也可以同時與多家銀 行、多家遊戲業者連線合作。 行動裝置1之-較佳實施例包含一收發模組1〇、電連 201246097 電連接於該處理器 11 12 接於该收發模組1 〇的一處理器1 1 的-記憶卡介® 12’及可拆卸地電連接於該記憶卡介面 的-行動支付+ 13。在本較佳實施例中,該行動裝置i為 可透過該收發模組H)進行行動通訊的—行動電話;該記憶 卡介面12可為現有的各式小型記憶卡(例如,安全數碼( Se^e Digital,簡稱SD)卡、micr〇SD卡、偷⑽卡快 閃記憶(Compact Flash,簡稱CF)卡等)介面。 在本較佳實施例中,該行動裝置1的該行動支付卡13 是由與該管理平台配合的銀行發行。該行動支付卡13包括 -控制器Η、電連接於該控制器14的一智慧型晶片15, 及電連接於該控制器 Μ的一記憶體16。該控制器14包括 一晶片控制模組141,及一 制模組141用以對該智慧型 記憶體控制模組142 ;該晶片控 晶片15進行存取,該記憶體控 制模組142用以對該記憶體16進行存取。值得一提的是, 由於該行動支付卡13是透過目前行動1置1内已有的記憶 卡介面Π來裝設,故完全不會提高行動裝置1的硬體成本 更進一步來說,该智慧型晶片15符合一特定規範,且 該晶片控制模組141與該智慧型晶片15間的通訊符合該特 定規範,s亥處理器11可經由該記憶卡介面丨2並利用該晶片 控制模組14卜以對該智慧型晶片15進行控制與存取;也 就是說,該晶片控制模組141可視為該智慧型晶片15的讀 取器(reader)。在本較佳實施例中,該智慧型晶片15為符 合ISO/IEC 7816規範的財金資訊公司第二代( 201246097With self-repayment ability, it can be changed to 4|丨Λ W Wenshan quotes a small amount of payment on the mobile phone bill to generate a situation of confusion. [Embodiment] The details of the present invention, as well as other technical contents, features and effects, will be apparent from the following detailed description of the preferred embodiments. Referring to FIG. 1 and FIG. 2, the game point purchase management system of the present invention includes a communication remainder 21, a processor 22, and a memory shirt 23, and jointly executes a game point purchase management method, and the command is ^ _ electric and A silver terminal server 3 and a game player server 4 cooperate with the 'service-action device 1 to purchase game points. . The mobile device 1 can perform an action transaction with the game server 4 in accordance with the purchase point management line 2 and the bank terminal server 3' to implement the game point purchase management method of the present invention; wherein, the mobile device ι The bank word server 3' and the game industry server 4 can communicate with the game point purchase management system 2 respectively. Although the present embodiment is exemplified by a single bank-side servo 3 3 W and a single-gaming player's feeding device 4, it is not limited thereto, and it is also possible to cooperate with a plurality of banks and a plurality of game players at the same time. The preferred embodiment of the mobile device 1 includes a transceiver module 1 and an electrical connection 201246097 electrically connected to the processor 11 12 connected to the processor 1 1 of the transceiver module 1 - Memory Card® 12' And detachably electrically connected to the memory card interface - action payment + 13. In the preferred embodiment, the mobile device i is a mobile phone that can communicate with the transceiver module H); the memory card interface 12 can be any existing small-sized memory card (for example, a secure digital (Se) ^e Digital, referred to as SD) card, micr 〇 SD card, steal (10) card flash memory (Compact Flash, referred to as CF) card, etc.) interface. In the preferred embodiment, the mobile payment card 13 of the mobile device 1 is issued by a bank that cooperates with the management platform. The mobile payment card 13 includes a controller, a smart chip 15 electrically coupled to the controller 14, and a memory 16 electrically coupled to the controller. The controller 14 includes a chip control module 141, and a module 141 for accessing the smart memory control module 142; the memory control module 142 is used for The memory 16 is accessed. It is worth mentioning that since the mobile payment card 13 is installed through the existing memory card interface in the current action 1 setting, the hardware cost of the mobile device 1 is not improved at all. The wafer 15 conforms to a specific specification, and the communication between the wafer control module 141 and the smart chip 15 conforms to the specific specification, and the processor 11 can use the memory control module 14 via the memory card interface 2 The smart chip 15 is controlled and accessed; that is, the wafer control module 141 can be regarded as a reader of the smart chip 15. In the preferred embodiment, the smart chip 15 is the second generation of the financial information company complying with the ISO/IEC 7816 specification (201246097)

Information Service Co.,LTD. II,簡稱 FISC II)晶片,且 該晶片控制模組141與該智慧型晶片15間的通訊符合 ISO/IEC 7816 規範。 在本較佳實施例中,該記憶體16為一非揮發性記憶體 (例如’快閃記憶體),該處理器丨丨可經由該記憶卡介面 12並利用該記憶體控制模組142,以對該記憶體16進行存 取,該記憶體控制模組142對於該記憶體16的存取運作方 式’類似於現有的各式小型記憶卡之控制器對於小型記憶 卡内記憶趙的存取運作方式,故不在此贅述。 值得一提的是’遊戲點數購買管理系統2提供一點數 賭貝應用程式(Application Program,以下簡稱AP )供該 行動裝置1下載安裝,因此在消費者開始使用該行動裝置工 購買遊戲點數之前,該行動裝置丨之處理器n所運行的作 業系統(Operating System,簡稱OS)必須已預先安裝遊戲 點數購買管理系統2提供之相關於該行動支付卡13的應用 程式介面(Application Program Interface,以下簡稱 API), 及用於購買遊戲點數的AP ;其中,AP係基於Αρι進行開 發,API用於供AP使用及存取該行動支付卡13的功能及 資源;在本較佳實施例中,API所提供之主要功能整理如下 #列出行動支付卡功能:列出該行動裝置丨之該記憶 卡介面12目前電連接的所有行動支付卡η。 鲁行動支付卡初始化功能:對該行動支付卡13之參數 進行初始化設定。The Information Service Co., Ltd. II (referred to as FISC II) wafer, and the communication between the wafer control module 141 and the smart chip 15 conforms to the ISO/IEC 7816 specification. In the preferred embodiment, the memory 16 is a non-volatile memory (such as a 'flash memory'), and the processor can use the memory control module 142 via the memory card interface 12, In order to access the memory 16, the access control mode of the memory control module 142 to the memory 16 is similar to that of the existing small-sized memory card controller for accessing the memory in the small memory card. The mode of operation is therefore not described here. It is worth mentioning that the 'game point purchase management system 2 provides a number of gambling applications (AP) for the mobile device 1 to download and install, so the consumer starts using the mobile device to purchase game points. Previously, the operating system (OS) operated by the processor n of the mobile device must have the application program interface (Application Program Interface) related to the mobile payment card 13 provided by the game point purchase management system 2 in advance. , hereinafter referred to as API), and an AP for purchasing game points; wherein the AP is developed based on Αρι, and the API is used for the AP to use and access the functions and resources of the mobile payment card 13; The main functions provided by the API are organized as follows. #List Action Payment Card Function: List all mobile payment cards η that the mobile device interface 12 is currently electrically connected to. Lu action payment card initialization function: Initialize the parameters of the action payment card 13.

S 10 201246097 行動支付卡記憶體釋放(release )功能.釋放該行 動支付卡13之參數所使用之記憶體空間。 建立(connect)智慧型晶片之通訊連線功能··建立 该行動支付卡13的智慧型晶片15,與該處理器11 所執行之AP間的通訊連線。 關閉(disconnect )智慧型晶片之通訊連線功能:關 閉該行動支付卡13的智慧型晶片15,與該處理器 11所執行之AP間的通訊連線。 父易(transaction )啟動功能:啟動該行動支付卡 U的智慧型晶片15,與該處理器11所執行之AP 間的交易,其中,在某一交易可啟動前,必須等待 其他交易全部結束。 交易指令功能:在該行動支付卡13的智慧型晶片 15,與該處理器π所執行之AP間的交易被啟動後 ’方可要求該智慧型晶片15執行相關的交易指令, 例如’取付智慧型晶片15的資料、押碼(Message Authentication Code,簡稱MAC)處理、產生交易 驗證碼(Transaction Authentication Code,簡稱 TAC ),及訊息(或資料)加/解密等。 交易結束功能:結束該行動支付卡13的智慧型晶片 15,與該處理器11所執行之ΑΡ間的交易,其中, 在某一已啟動的現有交易完成後,必須以此功能結 束現有交易。 重設(reset)行動支付卡功能:重設該行動支付卡 11 201246097 的控制器n *取得記憶體識別碼功能:取得該記憶體丨6的識別碼 ’例如,Flash ID。 籲取得API版本功能:取得目前API軟件包(package )的版本資訊。 換句話說’由於該行動支付卡丨3的該晶片控制模組 141可視為該智慧型晶片15的讀取器,讓安裝有相關Αρι 及AP的該行動裝置丨即為p〇s系統,且該晶片控制模組 141即可疋成p〇s系統中用於結帳付款的端末設備(例如 ’晶片讀卡機)所需執行之功能。 在本較佳實施例中,已預先安裝用於購買遊戲點數的 AP的該行動裝置1會透過其顯示器(圖未示)顯示對應購 買遊戲點數的圖示(ic〇n ),當消費者點選該圖示後,即進 入圖3所示晝面,可依其需求選擇相關商品。以消費者選 擇不需要遊戲帳號的產品來說,也就是購買遊戲卡,操作 晝面如囷4所示,當消費者選取產品種類而進入圖5所示 畫面且按下「確認付款」之按鈕後,進入付款之相關流 程以’肖費者選擇需要遊戲帳號的產品來說,也就是選擇 儲值點數,操作晝面如目6所*,當、消費者選取產品種類 且輸入儲值帳號及密碼,則進入圖7所示畫面且按下「 確認付款」之按鈕後,進入付款之相關流程。 同時參閱圖1、圖2及圖8,本發明的遊戲點數購買管 理方法包含下列步驟: 步驟500中,行動裝置1之處理器11接收到一點數 12 201246097 購買操作訊號,且產生對應於欲購買之商品的一遊戲點數 購買資料;在本較佳實施例中,該遊戲點數購買資料包括 一訂單代號、一訂單日期與時間,及一付款金額。 在步驟501中’行動裝置1之處理器η建立該行動支 付卡13的智慧型晶片15與該處理器11所執行之AP間的 通訊連線,並啟動該智慧型晶片15與該處理器11所執行之 AP間的交易;接著’經由該記憶卡介面12並利用該晶片 控制模組141,自該智慧型晶片15取得一晶片資料;在本 較佳貫施例中,該晶片資料包括對應於該智慧型晶片1 $的 曰曰片卡號、一轉出銀行代碼,及一轉出銀行帳號丨然後 ’ s亥處理器11結束該行動支付卡13的智慧型晶片15與該 處理器11所執行之AP間的交易並關閉該智慧型晶片15與 該處理器11間所執行之AP的通訊連線。 在步驟502中,行動裝置1之處理器丨丨透過該收發模 組10發出一會話請求(以下稱為session request)給遊戲 點數購買管理系統2,以請求與遊戲點數購買管理系統2建 立會活機制。其中,s亥會話機制之建立係用於保護行動 裝置1與遊戲點數購買管理系統2間進行對應於該點數購 買操作訊號之付款處理過程中所需的各式的通訊資料,例 如,該遊戲點數購買資料及該晶片資料。其中,與會話機 ,1 (session control ^ session management) it 一步的實施細節’本實施例不以特定控制及管理機制為限 ,故在以下步驟中不贅述其相關實施細節。 在步驟503巾,遊戲點數購買管理系統2的處理器22 13 201246097 產生一會話(以下稱為session),及已加密認證的一會話種 子(以下稱為session seed)’並透過通訊模組21傳送該 session 及 sessi〇n seed 給行動裝置 1 以回應(in resp〇nse t〇 )該session request。其中,該session係指用於該會話機 制的物件’其包括該會話機制中所使用的參數、變數及資 料0 在步驟504中’行動裝置1之處理器丨丨啟動該sessi〇n ,並將該session透過該收發模組1〇傳送給遊戲點數購買 管理系統2。 在步驟505中,遊戲點數購買管理系統2的處理器22 進行認證及啟動該session之處理,並傳送啟動該sessi〇n 之處理結果給行動裝置1。 在步驟506中’在啟動該sessi〇n之處理結果為成功後 ’行動裝置1之處理器11透過該收發模組1〇發出一「查詢 帳號狀態」及一「索取動態驗證碼」之請求給遊戲點數購 買管理系統2,該「查詢帳號狀態」之請求包括該遊戲點數 購買資料。此外,處理器11同時透過該收發模組1〇傳送該 session給遊戲點數購買管理系統2 » 在本較佳實施例中,該「查詢帳號狀態」是針對例如 遊戲帳號加值的狀況才發出,指查詢遊戲帳號或者本系統 會員帳號之狀態’確認是否為會員、目前點數等,但是以 購買遊戲卡而言’「查詢帳號狀態」之步驟可省略。 值得一提的是,在對應於該點數購買操作訊號之付款 處理完成之前,該處理器11與遊戲點數購買管理系統2係S 10 201246097 Mobile payment card memory release function. The memory space used by the parameters of the mobile payment card 13 is released. Establishing a communication connection function of the smart chip. · Establishing a communication between the smart chip 15 of the mobile payment card 13 and the AP executed by the processor 11. Disconnecting the communication connection function of the smart chip: closing the communication between the smart chip 15 of the mobile payment card 13 and the AP executed by the processor 11. The transaction start function: initiates a transaction between the smart chip 15 of the mobile payment card U and the AP executed by the processor 11, wherein all transactions must be terminated before a transaction can be initiated. The transaction instruction function: after the transaction between the smart chip 15 of the action payment card 13 and the AP executed by the processor π is initiated, the smart chip 15 can be requested to execute related transaction instructions, such as 'payment wisdom The data of the type chip 15 is processed by a Message Authentication Code (MAC), a Transaction Authentication Code (TAC), and a message (or data) encryption/decryption. The transaction end function: ending the transaction between the smart chip 15 of the action payment card 13 and the execution of the processor 11, wherein the existing transaction must be ended with this function after an existing transaction has been initiated. Reset action payment card function: reset the action payment card 11 201246097 controller n * obtain memory identification code function: obtain the identification code of the memory ’ 6 ', for example, Flash ID. Call for API version function: Get the version information of the current API package (package). In other words, because the wafer control module 141 of the action payment card 3 can be regarded as the reader of the smart chip 15, the mobile device installed with the relevant 及ρι and AP is the p〇s system, and The wafer control module 141 can be configured to perform the functions required by the end device (e.g., 'wafer reader) for billing payment in the p〇s system. In the preferred embodiment, the mobile device 1 that has pre-installed the AP for purchasing game points displays a graphic (ic〇n) corresponding to the number of purchased game points through its display (not shown). After clicking the icon, you will enter the face shown in Figure 3, and you can select the relevant products according to your needs. In the case of a product that the consumer chooses not to have a game account, that is, to purchase a game card, the operation picture is as shown in FIG. 4, when the consumer selects the product type and enters the screen shown in FIG. 5 and presses the button of “confirm payment”. After that, the relevant process of entering the payment is to select the product that needs the game account, that is, select the stored value points, and the operation face is as follows: *, the consumer selects the product type and inputs the stored value account. And the password, then enter the screen shown in Figure 7 and press the "confirm payment" button to enter the payment process. Referring to FIG. 1 , FIG. 2 and FIG. 8 , the game point purchase management method of the present invention comprises the following steps: In step 500, the processor 11 of the mobile device 1 receives a point 12 201246097 purchase operation signal, and generates a corresponding A game point purchase item of the purchased item; in the preferred embodiment, the game point purchase data includes an order code, an order date and time, and a payment amount. In step 501, the processor η of the mobile device 1 establishes a communication connection between the smart chip 15 of the mobile payment card 13 and the AP executed by the processor 11, and activates the smart chip 15 and the processor 11. a transaction between the executed APs; then, through the memory card interface 12 and using the wafer control module 141, a wafer data is obtained from the smart chip 15; in the preferred embodiment, the wafer data includes The smart card 1 of the smart chip 1 $, a bank code, and a bank account number, and then the smart processor 15 of the mobile payment card 13 and the processor 11 The transaction between the APs is executed and the communication connection between the smart chip 15 and the AP executed between the processors 11 is turned off. In step 502, the processor of the mobile device 1 sends a session request (hereinafter referred to as session request) to the game point purchase management system 2 through the transceiver module 10 to request establishment with the game point purchase management system 2. Will live. The establishment of the shang session mechanism is used to protect various types of communication materials required for the payment processing process corresponding to the point purchase operation signal between the mobile device 1 and the game point purchase management system 2, for example, Game points purchase data and the wafer data. The implementation details of the session control ^ session management is one step. The present embodiment is not limited to the specific control and management mechanism, so the related implementation details are not described in the following steps. In step 503, the processor 22 13 201246097 of the game point purchase management system 2 generates a session (hereinafter referred to as session), and a session seed (hereinafter referred to as session seed) of the encrypted authentication and transmits through the communication module 21 The session and sessi〇n seed are transmitted to the mobile device 1 in response to (in resp〇nse t〇) the session request. Wherein, the session refers to an object for the session mechanism that includes parameters, variables, and data used in the session mechanism. In step 504, the processor of the mobile device 1 starts the sessi〇n and will The session is transmitted to the game point purchase management system 2 through the transceiver module 1 . In step 505, the processor 22 of the game point purchase management system 2 performs the process of authenticating and initiating the session, and transmits the processing result of initiating the sessi〇n to the mobile device 1. In step 506, after the process of starting the sessi〇n is successful, the processor 11 of the mobile device 1 sends a request for "query account status" and a "request dynamic verification code" through the transceiver module 1 to The game points purchase management system 2, the request for "query account status" includes the game point purchase data. In addition, the processor 11 simultaneously transmits the session to the game point purchase management system through the transceiver module 1 » In the preferred embodiment, the "query account status" is issued for a situation in which, for example, the game account is added. Refers to the status of the game account or the member account of the system to confirm whether it is a member, the current number of points, etc., but the step of "inquiring the account status" may be omitted in the case of purchasing a game card. It is worth mentioning that the processor 11 and the game point purchase management system 2 are before the payment processing corresponding to the purchase operation signal of the point is completed.

S 14 201246097 基於該會話機制進行通訊。 在步驟507中,遊戲點數購買管理系統2的處理器22 驗 5登 5亥 session。 在步驟508中,當該session之驗證結果為成功時遊 戲崎購買管理系統2的處理器22透過通訊模組21發出 "亥查β旬帳號狀態」之請求給遊戲業者伺服器4。 在步驟509中,遊戲業者伺服器4處理該「查詢帳號 狀態」之請求,並傳送—帳號狀態結果給該遊戲點數蹲買 管理系統2。 在步驟510中,遊戲點數購買管理系統2的處理器22 產生一動態驗證碼,並將該動態驗證碼及該帳號狀態結果 傳送給行動裝置i。 在步驟511中’行動裝置1之處理器丨丨產生一如圖5 或圖7所示之要求付款畫面。 在步驟512中,行動裝置1之處理器丨丨在圖9所示畫 面中接收消費者輸入的一行動支付卡密碼及該動態驗證碼 ’其中’該行動支付卡密碼對應於該行動支付卡丨3。 在步驟513中,行動裝置1之處理器U在確認該行動 支付卡密碼無誤後’透過該收發模組1 〇發出一「索取押碼 内容」之請求給遊戲點數購買管理系統2,並透過該收發模 組10傳送該session給遊戲點數購買管理系統2。 在步驟514中,遊戲點數購買管理系統2的處理器22 驗證該session。 在步驟515中’當該session之驗證結果為成功時,遊 15 201246097 戲點數購買管理系統2的處理器22將一押碼内容透過通訊 模組21傳送給行動裝置1,其中,該押碼内容包括對應於 行動裝置1之一請求付款識別碼、一端末(terminal)設備 代碼、一端末設備查核碼、一押碼日期與時間、對應於受 款者的一轉入銀行代碼與一轉入銀行帳號,及對應於此次 購物交易的一交易代號。值得一提的是,該請求付款識別 碼是用以供遊戲點數購買管理系統2及行動裝置1兩者之 間識別此次睛物交易的付款項目之用。 在步驟516中’行動裝置1之處理器丨丨建立該行動支 付卡13的智慧型晶片15與該處理器u所執行之Ap間的 通訊連線,並啟動該智慧型晶片15與該處理器u所執行之 AP間的交易,接著,將該付款金額及押碼内容經由該記憶 卡介面12並利用該晶片控制模組141傳送至該智慧型晶片 15進行押碼,以由該智慧型晶片15產生一押碼結果,再經 由該記憶卡介面12並利用該晶片控制模組141以取得該押 碼結果;然後,該處理器u結束該行動支付卡13的智慧型 晶=15與該處理器u所執行之…間的交易並關閉該智慧 型晶片15與該處理n u間所執行之AP的通訊連線。其中 本實施例不以特疋押碼技術為限’故不在此贅述其相關 實施細節。 步驟517中,行動裝置1之處理器11透過該收發模 、且10發出—「付款」之請求給遊戲點數購買管理系統2, 並透過該收發模組1G傳送該sessiQn給遊戲點數購買管理 、先在本較佳實施例中,該「付款」之請求包括該遊戲S 14 201246097 Communicate based on this session mechanism. In step 507, the processor 22 of the game point purchase management system 2 checks the 5th session. In step 508, when the verification result of the session is successful, the processor 22 of the game purchase management system 2 issues a request to the game provider server 4 via the communication module 21. In step 509, the game provider server 4 processes the "query account status" request and transmits an account status result to the game point purchase management system 2. In step 510, the processor 22 of the game point purchase management system 2 generates a dynamic verification code and transmits the dynamic verification code and the account status result to the mobile device i. In step 511, the processor of the mobile device 1 generates a demand payment screen as shown in FIG. 5 or FIG. In step 512, the processor of the mobile device 1 receives a mobile payment card password input by the consumer and the dynamic verification code 'where the mobile payment card password corresponds to the mobile payment card in the screen shown in FIG. 3. In step 513, after confirming that the mobile payment card password is correct, the processor U of the mobile device 1 sends a request for "requesting the content of the code" to the game point purchase management system 2 through the transceiver module 1 and transmits The transceiver module 10 transmits the session to the game point purchase management system 2. In step 514, the processor 22 of the game point purchase management system 2 verifies the session. In step 515, when the verification result of the session is successful, the processor 22 of the game management system 2 of the game 15 201246097 transmits the content of the code to the mobile device 1 through the communication module 21, wherein the code is transmitted. The content includes a request for a payment identification code corresponding to one of the mobile devices 1, a terminal device code, a terminal device check code, a zip code date and time, a transfer bank code corresponding to the payee, and a transfer Bank account number and a transaction code corresponding to this shopping transaction. It is worth mentioning that the request payment identification code is used for identifying the payment item of the item transaction between the game point purchase management system 2 and the mobile device 1. In step 516, the processor of the mobile device 1 establishes a communication connection between the smart chip 15 of the mobile payment card 13 and the Ap executed by the processor u, and activates the smart chip 15 and the processor. u, the transaction between the APs executed, and then the payment amount and the code content are transferred to the smart chip 15 via the memory card interface 12 and used by the chip control module 141 to perform the code for the smart chip. 15 generating a coded result, and then using the memory card interface 12 and using the chip control module 141 to obtain the coded result; then, the processor u ends the smart payment mode of the mobile payment card 13 = 15 and the process The transaction performed between the device u and the communication connection between the smart chip 15 and the AP executed between the processing nu. The present embodiment is not limited to the special slamming code technology, so the relevant implementation details are not described herein. In step 517, the processor 11 of the mobile device 1 transmits a request for "payment" to the game point purchase management system 2 through the transceiver module, and transmits the sessiQn to the game point purchase management through the transceiver module 1G. In the preferred embodiment, the "payment" request includes the game.

S 16 201246097 、該動態驗證碼、 該轉入銀行帳號, 該請求付款 及該押碼結 點數構買資料、該晶片資料 識別碼、該轉入銀行代碼、 果。 在步驟518中 驗s登該session。 遊戲點數購買管理系統2的處理器22S 16 201246097, the dynamic verification code, the transferred bank account number, the request payment and the number of the coded node structure, the chip data identification code, the transferred bank code, and the fruit. In step 518, the session is checked. Game point purchase management system 2 processor 22

在步驟519中,各兮 . A 丁 田该sessi〇n之驗證結果為成功 戲點數賭冒普理备站, . ^ =「貝“里系統2的處理器22透過通訊模組21發出 該付款J之請求給銀行端伺服器3。 、在步驟520中,銀行端伺服器3根據該「付款」之請 求進行「付款」之處理’其中’此次付款的金額即為該: 戲點數購買資料的該付款金額;·然後,銀行端飼服器3會 傳送對應於此次付款的一付款結果給遊戲點數購買管理系 統2,該付款結果包括一付款序號、一收款編號,及—收款 結果。值得一提的是,該付款序號用以供遊戲點數蹲買管 理系統2及銀行端伺服器3兩者之間識別此次付款的付款 項目之用。 在步驟521中,遊戲點數購買管理系統2的處理器22 將付款結果儲存於記憶單元23 » 在步驟522中,遊戲點數購買管理系統2的處理器22 透過通訊模組21對遊戲業者伺服器4發出「訂購請求」, 該「訂購請求」包括該遊戲點數購買資料及帳號狀態結果 在步驟523中,遊戲業者伺服器4依據該「訂購請求 」進行處理,並對遊戲點數購買管理系統2回覆例如包括 17 201246097 加值點數的點數資訊。 在步驟524中,遊戲點數購買管理系統2的處理器22 將點數資訊儲存於記憶單元23。 在步驟525中,行動裝置1之處理器11透過該收發模 組10發出一「查詢點數購買結果」之請求給遊戲點數購買 管理系統2,並透過該收發模組10傳送該session給遊戲點 數購買管理系統2。 在步驟526中,遊戲點數購買管理系統2的處理器22 驗證該session。 在步驟527中,當該session之驗證結果為成功時,遊 戲點數購買管理系統2的處理器22進行「查詢點數購買結 果」之處理,並透過通訊模組21回覆該付款結果及點數資 訊給行動裝置1。 值得一提的是,在行動裝置1等待遊戲點數購買管理 系統2回覆該付款結果的過程中,其處理器11會持續檢查 一等待時間是否超出一預設時間(即,判斷是否timeout), 若是,則直接至步驟531進行處理。 在步驟528中,在行動裝置1成功取得該付款結果後 ,即可視為完成對應於該點數購買操作訊號的付款處理; 然後,該處理器11結束該session,並將該session透過該 收發模組10傳送給遊戲點數購買管理系統2。 在步驟529中,遊戲點數購買管理系統2的處理器22 驗證該session。 在步驟530中,當該session之驗證結果為成功時,遊In step 519, the verification result of each 兮. A Ding Tian sessi〇n is a success game, and the processor 22 of the system 2 sends the payment through the communication module 21 J's request to the bank server 3. In step 520, the bank server 3 performs the process of "payment" according to the request of the "payment", wherein the amount of the payment is: the payment amount of the purchase data of the opera point; · then, the bank The end feeder 3 transmits a payment result corresponding to the payment to the game point purchase management system 2, and the payment result includes a payment serial number, a payment number, and a collection result. It is worth mentioning that the payment serial number is used for identifying the payment item of the payment between the game management system 2 and the bank server 3. In step 521, the processor 22 of the game point purchase management system 2 stores the payment result in the memory unit 23. In step 522, the processor 22 of the game point purchase management system 2 serves the game provider through the communication module 21. The device 4 issues a "order request", the "order request" includes the game point purchase data and the account status result. In step 523, the game provider server 4 processes according to the "order request" and purchases the game points. System 2 replies, for example, point information including 17 201246097 bonus points. In step 524, the processor 22 of the game point purchase management system 2 stores the point information in the memory unit 23. In step 525, the processor 11 of the mobile device 1 sends a request for "query point purchase result" to the game point purchase management system 2 through the transceiver module 10, and transmits the session to the game through the transceiver module 10. Point purchase management system 2. In step 526, the processor 22 of the game point purchase management system 2 verifies the session. In step 527, when the verification result of the session is successful, the processor 22 of the game point purchase management system 2 performs the processing of the "inquiry point purchase result" and replies the payment result and the number of points through the communication module 21. Information to the mobile device 1. It is worth mentioning that, in the process that the mobile device 1 waits for the game point purchase management system 2 to reply to the payment result, the processor 11 continuously checks whether a waiting time exceeds a preset time (ie, determines whether timeout), If yes, proceed directly to step 531 for processing. In step 528, after the mobile device 1 successfully obtains the payment result, it can be regarded as completing the payment processing corresponding to the point purchase operation signal; then, the processor 11 ends the session and passes the session through the transceiver module. The group 10 is transmitted to the game point purchase management system 2. In step 529, the processor 22 of the game point purchase management system 2 verifies the session. In step 530, when the verification result of the session is successful, the tour

S 18 201246097 戲點數購買管理系統2進行結束該sessi〇n之處理。 在步驟531巾,行動裝置i之處理器^產生—如圖⑺ 或圖11所示之付款結果畫面,並藉由該行動裝置丨之顯示 器(圖未示)顯示給消費者。其中,當該行動裝置1成: 取付该付款結果並結束言亥sessi〇n日夺’該付款結果畫面包括 相關於該付款結果的訊息,當該行動裝置1未能成功地於 該預設時間内取得該付款結果時,該付款結果畫面包括此 次購物交易的付款為失敗的訊息。 綜上所述,本發明行動裝置丨藉由其行動支付卡Η搭 配遊戲點數購買管理系、统2可完成遊戲點數訂購及付款: 行為’不受時間及地點之限制,真正實現行動付款購買遊 戲點數:而且,行動裝4 1與遊戲點數購買管理系統2間 的通訊資料以session機制來保護使得交易之安全性更為提 升’故確實能達成本發明之目的。 惟以上所述者,僅為本發明之較佳實施例而已,當不 能以此限定本發明實施之範圍’即大凡依本發明中請:利 範圍及發明說明内容所作之簡單的等效變化與修飾,皆仍 屬本發明專利涵蓋之範圍内。 【圖式簡單說明】 *圖1是-方塊圖,說明用於實現本發明遊戲點數騰買 管理方法的消費者端之該行動裝置、遊戲點數剌管理系 統、銀行端伺服器,及遊戲業者伺服器;及 圖2是一方塊圖,說明本發明行動裂置之一較佳實施 例; 19 201246097 圖3〜圖7及圖9〜圖11是該行動裝置的操作畫面示意 圖;及 圖8是一流程圖,說明本發明遊戲點數購買管理方法 之步驟。S 18 201246097 The game point purchase management system 2 performs the process of ending the sessi〇n. In step 531, the processor of the mobile device i generates a payment result screen as shown in Fig. 7 or Fig. 11, and displays it to the consumer through the display device (not shown) of the mobile device. Wherein, when the mobile device 1 is: paying the payment result and ending the message, the payment result screen includes a message related to the payment result, when the mobile device 1 fails to succeed in the preset time When the payment result is obtained within, the payment result screen includes a message that the payment of the shopping transaction is a failure. In summary, the mobile device of the present invention can complete the game point ordering and payment by using its action payment card with the game point purchase management system and the system 2: The behavior is not limited by time and place, and the action payment is truly realized. Purchase of game points: Moreover, the communication data between the mobile device 4 1 and the game point purchase management system 2 is protected by the session mechanism to make the security of the transaction more improved. Therefore, the object of the present invention can be achieved. However, the above is only the preferred embodiment of the present invention, and the scope of the present invention is not limited thereto. Modifications are still within the scope of the invention. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a block diagram showing the mobile device, the game point number management system, the bank server, and the game for implementing the game point management method of the present invention. FIG. 2 is a block diagram showing a preferred embodiment of the action splitting of the present invention; 19 201246097 FIG. 3 to FIG. 7 and FIG. 9 to FIG. 11 are schematic diagrams of operation of the mobile device; and FIG. It is a flowchart illustrating the steps of the game point purchase management method of the present invention.

S 20 201246097 【主要元件符號說明】 1…… •…行動裝置 16......... δ己憶體 10···.· •…收發模組 2 .......... •遊戲點數購買管 11 ••… •…處理器 理系統 12••… …·記憶卡介面 21......... •通訊模組 13···.. …·行動支付卡 22......... 處理器 14•.… •…控制器 23......... •記憶單元 141 ··· aa片控制核組 3 .......... 銀行端伺服器 142… •…記憶體控制模組 4 .......... 遊戲業者伺服器 15·.··. 卷慧型SB片 500〜531 步驟 21S 20 201246097 [Explanation of main component symbols] 1... •... Mobile device 16......... δ 忆忆体10······...Transceiver module 2 ........ .. • Game points purchase tube 11 ••... •...Processing system 12••...·Memory card interface 21......... •Communication module 13···.....·Action Payment card 22......... Processor 14•....•...controller 23.......memory unit 141··· aa slice control core group 3 ..... ..... Bank server 142... • Memory controller module 4 .......... Game provider server 15·..·. Volume SB sheet 500~531 Step 21

Claims (1)

201246097 七、申請專利範圍: 1 ·種遊戲點數購貝管理方法,由一遊戲點數購買管理系 統執行,且與一銀行端伺服器及一遊戲業者伺服器配合 ,供一行動裝置連線購買遊戲點數,該行動裝置包括一 處理器、一記憶卡介面及一行動支付卡,該行動支付卡 包括一具有一晶片控制模組的控制器,及一智慧型晶片 ’該方法包含下列步驟: (A) 接收一來自該行動裝置的處理器發出的會話 請求,該會話請求是該行動裝置的處理器接收一點數購 買操作訊號、對應產生一遊戲點數購買資料,且經由該 記憶卡介面利用該行動支付卡的控制器之晶片控制模組 讀取出一晶片資料後發出; (B) 與該行動裝置建立一會話機制,基於該會話 機制進行通訊之資料包括該遊戲點數購買資料及該晶片 資料; (C) 基於該會話機制接收對應於該點數購買資料 的一訂購請求與一付款請求,該遊戲點數購買資料包括 一點數内容與一付款金額; (D) 對該銀行端伺服器發送該付款請求,並接收 該銀行端伺服器回傳的一付款結果; (E) 對該遊戲業者伺服器發送該訂購請求,並接 收該遊戲業者伺服器回傳的一訂購結果;及 (F) 回傳該付款結果及該訂購結果至該行動裝置 S 22 201246097 2·依據f請專利範圍第1項所述之遊戲點數購買管理方法 ,其中,該晶片資料包括對應於該智慧型晶片的一晶片 卡號、一轉出銀行代碼,及一轉出銀行帳號。 3·依據中請專利範圍第1項所述之遊戲點數購買管理方法 ^還包含一步驟(A)之前的冑置步,驟,提供一點數賭 買,用程式供該行動裝置下載安I,該點數冑買操作訊 號是透過執行該點數購買應用程式而產生。 4·依據巾4專利範圍第丨項所述之遊戲點數購買管理方法 ,還包括-步驟(F)之後的步驟(G):結束與該處理 器之間的會話機制。 5.依據申請專利_第丨至4項巾任—㈣述之遊戲點數 購買管理方法’其中’步驟(c)在接收該付款請求方 面包括下列子步驟: (c-l)先接收一由該行動裝置之處理器發出的索取 押碼内容之請求’該索取押碼内容之請求,是在該行動 裝置之處理器接收-行動支付切碼且核對無誤後發出 9 (C-2)回覆該處理器一押碼内容,該押碼内容包括 對應於該點數購買資料的一請求付款識別碼;及 (C-3 )接收該付款請求,該處理器是先將該付款金 額及押碼内容經由該記憶卡介面並利用該晶片控制模組 傳送至該智慧型晶片進行押碼,以由該智慧型晶片產生 —押碼結果’然後該處理器經由該記憶卡介面並利用該 晶片控制模組以取得該押碼結果’然後才發出該付款請 23 201246097 求。 6. 依據申請專利範圍第5項所述之遊戲點數購買管理方法 ’其中,子步驟(C-2)所接收的該押碼内容還包括一端 末設備代碼、1末設備查核碼、_押碼日期與時間、 一轉入銀行代碼、一轉入銀行帳號,及一交易代號。 7. 依據_請專利_第5項所述之軸純購買管理方法 ,其中,該付款請求包括該遊戲點數購買資料、該晶片 資料、該請求付款識別碼及該押碼結果;藉此,該:行 端伺服器根據該付款請求進行付款之處理,並傳送對應 於此次付款的—付款結果給該遊戲點數購買管理系统。 8. 依據申請專利_第丨項所述之雜點㈣買管理方法 ,其中,步驟(F)還包括下列子步驟: (F-1)接收-由該處理器發出的查詢點數購買結果 之請求;及 (Η)回傳該付款結果給該處理器,該付款結果包 括-付款序號、一收款編號,及一收款結果。 9· -種遊戲點數購買管理系、统,與一銀行端飼服器及一遊 戲業者龍器配合,供—行動裝置連線購買遊戲點數, 該行動裝置包括—處理器、-記憶卡介面及-行動支付 卡,該行動支付卡包括—具有―晶片控制模組的控制器 ’及-智慧型晶片,該遊戲點數購買管理系統包括一通 訊模組、一處理考乃一 # ,路苗_ . 至器及a己憶单兀’共同執行申請專利範 圍第1至8項中任—項所述之遊戲點數購買管理方法。 10.-種利用行動裝置購買遊戲點數之方法由一行動裝置 S 24 201246097 執行’該行動裝置與遊戲點 購買遊戲點數,該行動裝置 面及一行動支付卡,該行動 制模組的控制器,及一智慧 驟* 數購貝管理系統進行通訊以 包括—處理器、-記憶卡介 支付卡包括-具有一晶片控 型晶片,該方法包含下列步 u)該處理器接收到一點數購買操作訊號,並產生 一遊戲點數購買資料; (b) 經由該記憶卡介面並利用該行動支付卡的該控 制器之該晶片控制模組,自該智慧型晶片取得一晶: 料; 日日貧 (c) 與該遊戲點數購買管理系統建立一會話機制; (d )與遊戲點數購買管理系統基於該會話機制進行 通訊,以進行對應於該點數購買操作訊號的付款處理, 其中,該處理器與遊戲點數購買管理系統間的通訊資料 包括該遊戲點數購買資料及該晶片資料;及 (e)當完成對應於該點數購買操作訊號的付款處理 後,結束與遊戲點數購買管理系統間的會話機制。 Π· 一種行動裝置,與遊戲點數購買管理系統進行通訊以購 買遊戲點數,該行動裝置包含: 一處理器; 一 5己憶卡介面,電連接於該處理器;及 一行動支付卡’可拆卸地電連接於該記憶卡介面, 並包括一控制器、電連接於該控制器且符合一特定規範 的一智慧型晶片,及電連接於該控制器的一記憶體,其 25 201246097 中’该控制n包括—晶片控制模組及__記憶體控制模組 ,*亥晶片控制模組用以對該智慧型晶片進行控制與存取 ,且該晶片控制模組與該智慧型晶片間的通訊符合該特 疋規範,3亥圮憶體控制模組用以對該記憶體進行存取; 其中,在該處理器接收到一點數購買操作訊號後, 產生一遊戲點數購買資料;經由該記憶卡介面並利用該 ^動支付卡的該控制器之該晶片控制模組,自該智慧型 曰日片取侍一晶片資料;與該遊戲點數購買管理系統建立 厂會話機制;與遊戲點數購f管理系統基於該會話機制 進行通訊’以進行制於該點數購f操作訊號的付款處 理’其中’該處理器與遊戲點數購買管理系統間的通訊 資料包括該遊戲點數購買資料及該晶片資料;當完成對 應於,點㈣買操作訊號的付款處理後,結束與遊戲點 數購買管理系統間的會話機制。 12.依據申請專利範圍第u項所 — 勒裝置,其中,該特 疋規範為ISO/IEC 7816規範。 S 26201246097 VII. Patent application scope: 1 · The game management method of game points is executed by a game point purchase management system, and cooperates with a bank server and a game provider server for a mobile device connection purchase. The game device includes a processor, a memory card interface and a mobile payment card, the mobile payment card includes a controller having a wafer control module, and a smart chip. The method comprises the following steps: (A) receiving a session request from a processor of the mobile device, the session request is that the processor of the mobile device receives a point purchase operation signal, correspondingly generates a game point purchase data, and utilizes the memory card interface The chip control module of the controller of the action payment card reads out a wafer data and sends out; (B) establishes a session mechanism with the mobile device, and the communication information based on the session mechanism includes the game point purchase data and the Chip data; (C) receiving a subscription request corresponding to the point purchase data and a payment based on the session mechanism Requesting, the game point purchase data includes a point content and a payment amount; (D) transmitting the payment request to the bank server, and receiving a payment result returned by the bank server; (E) The game provider server sends the order request and receives a subscription result returned by the game provider server; and (F) returns the payment result and the order result to the mobile device S 22 201246097 2 The game point purchase management method according to Item 1, wherein the wafer material includes a wafer card number corresponding to the smart chip, a transfer bank code, and a transfer bank account number. 3. According to the game point purchase management method described in item 1 of the patent scope, the method further includes a step before the step (A), and provides a number of bets to buy the program for the mobile device to download the I. The point buy operation signal is generated by executing the point to purchase the application. 4. The game point purchase management method according to the scope of the invention of the towel 4, further comprising the step (G) after the step (F): ending the session mechanism with the processor. 5. According to the patent application _ 丨 至 4 巾 巾 ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ A request from the processor of the device for requesting the contents of the coded code. The request for requesting the content of the code is sent to the processor of the mobile device - the action payment is cut and the verification is correct. 9 (C-2) is sent back to the processor. a code content, the content of the code includes a request payment identifier corresponding to the purchase data of the point; and (C-3) receiving the payment request, the processor first passes the payment amount and the code content through the The memory card interface is transferred to the smart chip by the chip control module for coded to generate a coded result from the smart chip, and then the processor uses the memory card interface to obtain the chip control module The result of the pledge code 'then only then issued the payment please 2012 20124697. 6. The game point purchase management method according to item 5 of the patent application scope, wherein the content of the charge code received by the sub-step (C-2) further includes a device code at one end, a device check code at the end, and a check code at the end of the device. Code date and time, one transfer to bank code, one transfer to bank account number, and one transaction code. 7. The axis pure purchase management method according to the invention, wherein the payment request includes the game point purchase data, the wafer data, the request payment identification code, and the pledge result; The line server performs payment processing according to the payment request, and transmits a payment result corresponding to the payment to the game point purchase management system. 8. According to the patent application _ 丨 之 ( 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四Requesting; and (Η) returning the payment result to the processor, the payment result including - payment serial number, a payment number, and a payment result. 9· - Game point purchase management system, system, and a bank-end feeding device and a game player dragon device, for mobile devices to purchase game points, the mobile device includes - processor, - memory card Interface and action payment card, the action payment card includes - a controller with a "chip control module" and a smart chip, the game point purchase management system includes a communication module, a processing test is a #, road Miao _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 10. A method of purchasing a game point using a mobile device by a mobile device S 24 201246097 "The mobile device and the game point purchase game points, the mobile device face and an action payment card, the control of the mobile system module And a smart memory system to communicate with the processor, the memory card includes: a chip control chip, the method comprising the following steps: the processor receiving a point purchase Operating the signal and generating a game point purchase data; (b) obtaining, by the memory card interface, the wafer control module of the controller of the action payment card, obtaining a crystal from the smart chip; (c) establishing a session mechanism with the game point purchase management system; (d) communicating with the game point purchase management system based on the session mechanism to perform payment processing corresponding to the point purchase operation signal, wherein The communication data between the processor and the game point purchase management system includes the game point purchase data and the wafer data; and (e) when the completion corresponds to the point After purchasing payment processing operations signals the end of the game points to buy a session mechanism between management systems. Π· A mobile device that communicates with a game point purchase management system to purchase game points, the mobile device comprising: a processor; a 5 memory card interface electrically connected to the processor; and a mobile payment card Removably electrically connected to the memory card interface, and including a controller, a smart chip electrically connected to the controller and conforming to a specific specification, and a memory electrically connected to the controller, 25 201246097 'The control n includes a chip control module and a __memory control module, and the megachip control module is used for controlling and accessing the smart chip, and the chip control module and the smart chip are The communication conforms to the special specification, and the 3H memory control module is used for accessing the memory; wherein, after the processor receives a few purchase operation signals, a game point purchase data is generated; The memory card interface uses the chip control module of the controller of the payment card to take a wafer data from the smart card; and the game point purchase management system is built Factory session mechanism; communication with the game point purchase f management system based on the session mechanism 'to perform the payment processing of the point f purchase operation signal', wherein the communication data between the processor and the game point purchase management system The game point purchase data and the chip data are included; when the payment processing corresponding to the point (four) purchase operation signal is completed, the session mechanism with the game point purchase management system is ended. 12. According to the scope of the patent application section u, the device is characterized by the ISO/IEC 7816 specification. S 26
TW100116137A 2011-05-09 2011-05-09 Game point purchasing management method and system and method and mobile device for purchasing game point TW201246097A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI620137B (en) * 2015-12-04 2018-04-01 鼎鼎聯合行銷股份有限公司 A method for converting a compound card number for contactless card and reward card

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI620137B (en) * 2015-12-04 2018-04-01 鼎鼎聯合行銷股份有限公司 A method for converting a compound card number for contactless card and reward card

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