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TW201016290A - A gaming input device and a gaming system of using the said device thereof - Google Patents

A gaming input device and a gaming system of using the said device thereof Download PDF

Info

Publication number
TW201016290A
TW201016290A TW097141693A TW97141693A TW201016290A TW 201016290 A TW201016290 A TW 201016290A TW 097141693 A TW097141693 A TW 097141693A TW 97141693 A TW97141693 A TW 97141693A TW 201016290 A TW201016290 A TW 201016290A
Authority
TW
Taiwan
Prior art keywords
game
identification
physical object
virtual character
data
Prior art date
Application number
TW097141693A
Other languages
Chinese (zh)
Inventor
Yao-Yuan Chang
Shian Wan
Original Assignee
Ind Tech Res Inst
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ind Tech Res Inst filed Critical Ind Tech Res Inst
Priority to TW097141693A priority Critical patent/TW201016290A/en
Priority to US12/344,832 priority patent/US20100105477A1/en
Publication of TW201016290A publication Critical patent/TW201016290A/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • A63F2003/00662Electric board games; Electric features of board games with an electric sensor for playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8058Virtual breeding, e.g. tamagotchi
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Toys (AREA)

Abstract

A gaming input device and a gaming system of using the said device, the gaming input device comprises of a physical object, a location detector and a game station. The physical object has a identification information for records the physical object's identification information. The location detector detects the location and identification information of the physical object. The game station storages the game data and running the game program. The game station further includes a communication interface. The communication interface connects to the location detector for fetching the location and identification information of the physical object. The game station updates the virtual character's status according to the location information and identification information of the physical object. The player can control the game's progress and updates the virtual character's status in the game by using the gaming input device.

Description

201016290 九、發明說明.: I發明所屬之技術領域】 本發明是-觀_操作賴及賴H # 物件與遊戲輸人裝置的遊戲系統,遊戲玩家可 ==置控制遊戲的進程和改變遊戲中相應 色 戲裱境中的狀態。 心錢 【先前技術】 ❹ 近年來遊戲軟體的發展趨勢,已由傳統的影像品質的競爭轉 移=互動介面的競爭,由於網際網路的快速發展和個人電腦硬體 效摘大缺升’線上職和策略職-萌為風潮。 ❹ 中華民國專利贿物揭露一種連線遊戲玩偶,包括有玩偶 本體、玩偶本體喊的電子職可讀或可讀寫)、玩偶配件、配件 =藏的電子爾可讀或可购、—可與電戰遊戲機)連線傳輸 貝4之連線裝置總成包含一資料讀取裝置可物或讀寫麻偶本 、玩偶崎喊❺電子賊以及—雜傳齡面與電腦(或遊戲 )連線此專利技術的主要功能是讓現實存在的玩偶與遊戲中 虛=界的角色有相同外觀。透過識別玩偶本體及配件内藏的電 子I籤’遊戲巾的角色即呈現與玩偶相同的人物造型以及相同的 -件遊戲玩豕透過實際收集人物玩偶及其服飾配件塑造其遊戲 虛擬世界的角色。在中華民國專利π·2揭露了另一種一種可供 辨識的模型’此可供辨識的模型是依據一具有多個人物角色、寵 201016290 I/、錢幣或裝備的網路遊戲而設計。本發明之可供辨# 模型核从-賴w,其中纖w岐==的 且辨識BS>!具有—特定序號’而此特定序麟應_路遊戲之人 物角色、寵物、道具、崎或裝備射之—。 别揭的中華民國專利M3〇7440和1279242,基本上只是將虛 擬的資料縣於賴顧,並轉齡職予像徵意義, ❹ 〇 =肖極防n體帳號儲存’遊戲互動介面還是靠鍵盤與搖桿的 ^入’對於纖簡作難度與流暢度並沒枝變,也不是新的遊 ^方法’爾美咖us Pat聰細纖的是物㈣ 增加對戰樂趣與情境之玩法,與—般策略與 :=:Γ互動不相同,針對多物件且即時的互動遊: 營題的玩法;而本發明則是提出-種適合經 失所11_時=的新域,並針對實體物件的即時出現或消 ^斤產生__存與縣_,提出—轉決方法。 【發明内容】 本發明的目的在提供—種顿輸人裝置 教魏ίΛ媒/Λτ gg 7". SM 乂汉σ傅統遊戲 體的_界面_,學習時間較長的問題。 遊戲輸入裝置是與負眚谨4 遊戲輪入Μ狀# 戲軟_遊戲主機進行通訊, 嗖戲輸入裝置的較佳實施例之一 具有識別標籤,識職籤記錄了實體2貫體物件,貫體物件 資料對應著遊戲内容中的-個虛擬角色、=別資料’這個識別 角色’位置檢知器,可供實體 201016290 物件置放表面,位置檢知器可以檢知實體物件在也置檢知器之表 面的位置資訊和讀取識別標籤中的識师料,愈即時地將位置 資訊和識職料傳送給遊戲主射的遊戲軟體,而遊戲軟體就可 依據實體物件的位置資訊及識職料更新遊射相應之虛擬^ 的狀態;遊戲玩H要糊倾物件及㈣檢知雜可以輕易 地控制遊戲的進程和改變遊戲中相應之虛擬角色在遊戲環境中的 ❹ 本發明的另一目的在提供一種可以利用實體物件控制遊戲201016290 IX. Invention Description: The technical field to which the invention belongs. The present invention is a game system in which the game player can control the progress of the game and change the game. The state in the corresponding color play. Heart money [previous technology] ❹ In recent years, the development trend of game software has been transferred from the competition of traditional image quality = competition of interactive interface, due to the rapid development of the Internet and the hard work of personal computer hardware And strategic position - Meng is a wave. ❹ The Republic of China patent bribe reveals a connected game doll, including the doll body, the doll's body readable electronic read or read and write), doll accessories, accessories = hidden electronic readable or commercially available, The electric war game machine) connection transmission shell 4 connection device assembly includes a data reading device can be used to read or write numbness, dolls screaming ❺ electronic thief and - miscellaneous age and computer (or game) The main function of this patented technology is to make the reality of the dolls have the same appearance as the characters in the game. The character of the game towel is identified by the identification of the electronic object I in the doll body and accessories. The same character shape as the doll and the same game play are used to shape the character of the game virtual world by actually collecting the character doll and its accessories. Another model that can be identified is disclosed in the Republic of China Patent π·2. This identifiable model is designed based on a web game with multiple characters, pets 201016290 I/, coins or equipment. The present invention can be used to identify the model core from - ray w, where fiber w 岐 == and identify BS gt; have a specific number ' and this specific sequence should be _ road game characters, pets, props, or Equipment shot -. Do not reveal the Republic of China patents M3〇7440 and 1279242, basically just the virtual data county in the Lai Gu, and turn the age to the meaning of the sign, ❹ 〇 = Xiao Extreme anti-n account storage 'game interactive interface or rely on the keyboard With the joystick's ^ into the difficulty and smoothness of the slimming and no change, it is not a new tour ^ method 'Ermei coffee us Pat Cong fine fiber is the object (four) increase the game of fun and situational play, and - General strategy and: =: Γ interaction is not the same, for multi-objective and instant interactive tour: the gameplay of the camp; and the invention is proposed to be a new domain suitable for the loss of 11_, and for the real object Appearance or elimination of the production of __ save and county _, proposed - transfer method. SUMMARY OF THE INVENTION The object of the present invention is to provide a type of input device that teaches Wei Λ media/Λτ gg 7". SM 乂 σ σ 统 游戏 _ _ _ interface _ interface _, learning time is longer. The game input device communicates with the game player, and the game player communicates with the game console. One of the preferred embodiments of the game input device has an identification tag, and the job registration record records the entity 2 body object. The object object data corresponds to a virtual character in the game content, and the other character 'this recognition character' position detector can be used for the object 201016290 object placement surface, and the position detector can detect that the physical object is also detected. The location information on the surface of the device and the knowledge of the reader in the identification tag, the more immediately the location information and the knowledge material are transmitted to the game software of the game main game, and the game software can be based on the location information and knowledge of the physical object. The material updates the state of the corresponding virtual ^; the game play H to paste objects and (4) the knowledge can easily control the progress of the game and change the corresponding virtual character in the game in the game environment. Another purpose of the present invention Providing a game that can control objects with physical objects

程的遊戲H 依據本發_較佳實施例之―,遊戲系統可能包括: 遊戲輸入健’包含有實體物件和位置檢知器,實體物件且 有識別«,麵職射鱗有實體物件的朗麵,使這個 實體物件能對應於遊戲中的—個虛㈣色,而位置檢知卜可以 =實體物件在位置檢純的位置資訊以及讀取實體物件的識別 貝 主機’齡錢行有賴倾,麯域雜有通訊介 ====_—其識別 ^再^據貫難件的位置資訊及識職料崎遊戲軟體中相 應之虛擬角色的狀態;以及 顯示器’與遊戲主機電性連接,可以顯示遊戲的内容及進度。 本發明還包括了遊齡__方法,較麵實施例是透過 201016290 下列的步驟控制遊戲的進行: 在遊戲錢t運行域倾,將事件處雜序、肖色資料庫 牙角色=表載入遊戲主機,並且建立遊戲環境和虛擬角色; 取彳^體物件在遊戲輪人裝置巾的位置資訊及其識別資料; . 在發賴的貫體物件被配置於輸人裝置時,在遊戲環境中創 建-個相應於實體物件的虚㈣色並更新聽資料表; —在發現實體物件從輪人裝置被移除時,將遊戲環境中相應於 ❹貫體物件的虛擬角色刪除並更新角色資料表; _實_件的錄資誠魏職·行械的事件處理 程序’並更新相關的虛擬角色在遊戲中的狀態;以及 將遊戲晝面顯示於顯示器。 本發明的触實施狀―,賴纽可能赠上遊戲㈣& game)的形態實現’輸入裝置及顯示器被安裝在客戶端⑽㈣並利 用通訊介面,例如網路卡(NetworklnterfaceCardwc)和運行遊戲 © 軟體的伺服端進行通訊。. __本發_難實财案,職玩家只需要利用實體 物件及位置檢知器就可以控制遊戲的進程和更新相應之虛擬角色 ,境中的狀態,適合經營,益智與策略遊戲,並提供一種 谷易學習和用以控制遊戲進行的操作界面。 有關本發明的較佳實施似詳細的技術手段,將配合所附的 圖式在下文作詳細的說明。 201016290 I實施方式]] 第1圖」顯不了遊戲系統的較佳實施例的硬體架構,包括: 遊戲輪入裝置1G,包含有至少—個實體物件n和位置檢知器 j ’實體物件η内具有識別標籤110,在識別標籤11〇中記錄有 貝體物件11的識別資料(iden证cati〇ninf〇rmati加),使這個實體物 件Π能對應於遊戲中的-個虛擬角色,位置檢知器12具有通訊 "面14’位置檢知器12可以檢知實體物件u在位置檢知器的 ❹位置資訊以及讀取實體物件12的識別資料; 遊戲主機20,儲存並運行有遊戲軟體21,遊戲主機2〇具有 通訊介面201能夠與位置檢知器12的通訊介面14進行通訊以取 得實體物件11的位置資訊及其識職料,遊絲體21會依據實 體物件11的位置資訊及識別資料改變遊戲環境中相應的虛擬角色 的狀態(configuration);以及 顯示器30 ’與遊戲主機2〇構成通訊連接,可以顯示遊戲的畫 ❹面。 只體物件11對應於與遊戲中的唯一的一個虛擬角色,實體物 件11可以是例如:棋子、玩偶、公仔或其他類似的物體,實體物 件11的識別標籤Π0是用來記錄實體物件π的相關資料,這個 識別標籤110可以有幾種不同的實現方式,例如:具有一定電阻 值的電阻裔、積體電路晶片(1C)、或是無線射頻識別標籤(好仍 tag) 〇 201016290 Z檢知㈣可供實體物件u置放,位置檢知㈣可以檢 知只體物件11在位置檢知器12上 吹』, 置貝訊和讀取識別標籤110 勺識別貝科’並且即細_資訊和識別資料經由通訊介面 ^傳送給賴域2〇㈣频倾^,吨恤置檢知器12也 疋本發明與傳統遊戲系統的主要差異之處。 第2圖」揭示了位置檢知器12的一種較佳實施例,位置檢 知益12的表财複數個鱗财劫咖插槽⑽,湘一個數 ❹位處理單元m以及兩個多工器132、133所構成的矩陣式檢出電 路以,m) ’在矩陣式檢出電路(n, m)的每一個交點位置都設有—個 位置座標為(Xn,Ym)的插槽130,凡是熟習此_技術領域者應該可 以瞭解利用數位處理單元131透過兩個多工器i32、133,以掃描 的方式循序接通每-傭槽13G的電路,若是某—個插槽13〇 2 被插入了使用電阻器作為識別標籤11〇的實體物件U,就會在掃 描時電性導通這個識別標籤110的電阻器,在矩陣式檢出二路上 ❹糊—分壓電路取得賴值,再將電驗傳送錄位處理單元131 進而取得插槽130上之識別標籤11G的電阻值作為識職料(例如 以1歐姆代表西瓜)’然後將這個電阻值透過通訊介面14傳送至遊 戲主機20中的遊戲軟體21,遊戲軟體21會查找一個預設的角色 資料庫,依據角色資料庫中預先定義的,,識別資料_角色冚對照 表(見下中的「表2」)’就可以找到遊戲中相應於這個識別標籤 110的虛擬角色ID,另一方面透過矩陣式檢出電路(n,m)的掃描順 11 201016290 可、取得具有識職籤11()之實體物件11在位置檢知器η 上的位置資訊。 ▲位置檢知器12㈣一種較佳實施例的電路架構基本上也是和 前述「第2圖」的實施例相同,但是在實體物件n中的識別標籤 .⑽岐—種财記憶功能的親電路晶片⑽,當具有這種積體 電路晶片⑽的實體物件η被插入了插槽13〇,數位處理單元i3i ❹ 也可以取得積體電路晶片⑽之中所儲存的識別資料,以及這個實 體物件η在位置檢知器12上的位置資訊。 「第3圖」揭示了位置檢知器12的另—種較佳實施例,位置 =12具有數位處理單元131、兩個無_識雕籤讀取器 職_134、135、以及由兩個多工器132,所構成的矩 頻標藏感應天線,在實體物件11中的識別標藏110則是- 勵職,#椒魏物则標藏的 貫體物件no概置在位飾❻12,數錢理單元i3i也可以 ^=射_標鐵之中所儲存的識職料,以及這個實體物 件η在位置檢知器12上的位置資訊。 置檢U2的-種較佳實施例,是在其巾儲存有角色資料 ’在角色細中記錄了”識難㈣色對照表,,,而這裡所 ,"或疋…線射頻識別標籤之令所錯存的識別資 厂田檢知益12取得了實體物件n的識別資料就可以立刻在位 12 201016290 置檢知器12中查找到遊戲中相應之虛擬角色的角色瓜,並將這個 角色ID及其在位置檢知器12上的位置資訊傳給遊戲軟體。 實體物件11中的識別標籤110的一種較佳實施例是採用具有 記憶功能,並且可以對識別標籤110中所儲存之識別資料進行讀/ .寫操作的元件,例如積體電路晶片(IC)、或是無線射頻識別標藏 (RFID tag)都是很好的實現方式,而相應於這個實體物件I〗的严 擬角色在遊戲中的狀態資訊,也可以在遊戲的運行過程中被寫入 ❹這種能夠進行讀/寫的識別標籤110,遊戲玩家可以將這個實體物 件11插入其他玩家的位置檢知器12之中來和其他玩家的遊戲内 容進行互動與交流;除此之外,虛擬角色在遊戲中的成果也可以 被寫入這個實體物件n的識別標籤110之中,再依據這個成果到 實體通路+兒換遊戲的_,或是從事其他相_商業活動。 本發明所揭露的遊戲軟體21的功能,還可以包括聲音處理程 序,聲音處理程序會依據遊戲的進程將預設的聲音透過聲音輪出 ❹裝置(如味八或是聲音輸出介面),將遊戲的音效及相關聲音播放給 遊戲玩家欣賞。 「第4圖」揭露了本發明之遊戲軟體21的功能方塊圖,說明 遊戲軟體的内容以及各功能間的運作關係,包括: ϊ展境資料,儲存了遊戲運行過程中的環境資料,例如遊戲場 景’遊戲環境中的物件資料; 角色資料庫’其中包含了虛擬角色的影像資料、角色ID和,, 13 201016290 識別資料-角色ID對照表,,; 及虛擬 角色==其中記錄了已經出現在遊射的角色仍 .現程序’協同位置檢知器12對實體物件11的出 =移除或疋移動等情形進行判斷,啊產生實體物件 中相:=:=實體物件11的即時_新_料表 理角 _處 依據事賴__ 處理2觸⑽’倾編件11的㈣軸發相應的事件 資料,將 在此提出一個代表性的例子作-說明如下: 表1 _資料庫中錯存了一個瓜田的環境資料如下列 ——~——一~_ 表 1 物件名稱 影像編號 顯示位置(X, Y)Game H according to the present invention, the game system may include: The game input key contains a physical object and a position detector, a physical object and has an identification «, and the face scale has a physical object. Face, so that this physical object can correspond to the virtual (four) color in the game, and the position detection can be = the position information of the physical object in the position verification and the identification of the physical object. The music field is mixed with the message ====_—the identification of the ^^^ the location information of the difficult part and the status of the corresponding virtual character in the game software; and the display 'electrical connection with the game host, can Display the content and progress of the game. The invention also includes a tour age__ method, and the comparative embodiment controls the game through the following steps of 201016290: in the game money t run domain dump, the event miscellaneous, the black data library role = table loading The game host, and establishes the game environment and the virtual character; takes the location information of the object in the game wheel and its identification data; . When the smashed object is placed in the input device, in the game environment Creates a virtual (four) color corresponding to the physical object and updates the listening data table; - deletes and updates the character data table corresponding to the virtual object in the game environment when the physical object is found to be removed from the wheeled device ; _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ In the touch implementation of the present invention, Lai may be given a form of game (four) & game). The input device and display are installed on the client (10) (4) and utilize a communication interface such as a network card (NetworklnterfaceCardwc) and a game running software. The server communicates. __本发_难实财案, job players only need to use the physical object and position detector to control the game process and update the corresponding virtual character, the state of the environment, suitable for business, puzzle and strategy games, And provide an easy to learn and control interface for controlling the game. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS The detailed technical means of the present invention will be described in detail below in conjunction with the accompanying drawings. 201016290 I embodiment]] Figure 1 shows a hardware architecture of a preferred embodiment of a gaming system, comprising: a game wheeling device 1G comprising at least one physical object n and a position detector j 'physical object η There is an identification tag 110 in which the identification data of the shell object 11 (iden card cati〇ninf〇rmati plus) is recorded in the identification tag 11〇, so that the physical object can correspond to the virtual character in the game, and the position check The game device 12 has a communication " face 14' position detector 12 can detect the position information of the physical object u in the position detector and read the identification data of the physical object 12; the game host 20 stores and runs the game software 21, the game host 2 has a communication interface 201 capable of communicating with the communication interface 14 of the position detector 12 to obtain the position information of the physical object 11 and its knowledge material, and the hairspring 21 according to the position information and identification of the physical object 11 The data changes the configuration of the corresponding virtual character in the game environment; and the display 30' forms a communication connection with the game console 2 to display the game surface of the game. The body object 11 corresponds to a unique one of the virtual characters in the game, the physical object 11 may be, for example, a chess piece, a doll, a doll or the like, and the identification tag Π0 of the physical object 11 is used to record the correlation of the physical object π. Data, this identification tag 110 can be implemented in several different ways, for example: resistors with a certain resistance value, integrated circuit chip (1C), or radio frequency identification tag (good still tag) 〇201016290 Z detection (4) The physical object u can be placed, the position detection (4) can detect that only the object 11 is blown on the position detector 12, and the beacon and the read identification tag 110 scoop recognize the Beco' and the fine_information and identification The data is transmitted to the Lai domain 2 (4) frequency through the communication interface ^, and the t-shirt detection detector 12 also distinguishes the main difference between the present invention and the traditional game system. Fig. 2 discloses a preferred embodiment of the position detector 12, which has a plurality of wealthy robbery slots (10), a number of clamp processing units m and two multiplexers. The matrix type detecting circuit formed by 132 and 133 has m) 'a slot 130 having a position coordinate (Xn, Ym) at each intersection of the matrix type detecting circuit (n, m). Anyone skilled in the art should understand that the digital processing unit 131 uses the two multiplexers i32, 133 to sequentially turn on the circuit of each servlet 13G in a scanning manner, if a certain slot 13 〇 2 is Inserting a physical object U using a resistor as the identification tag 11〇, the resistor of the identification tag 110 is electrically turned on during scanning, and the value is obtained by the paste-divider circuit on the matrix detection. The electrogram transmission recording processing unit 131 further obtains the resistance value of the identification tag 11G on the slot 130 as a reference material (for example, 1 ohm for watermelon). Then, the resistance value is transmitted to the game console 20 through the communication interface 14. Game software 21, game software 21 will find a pre- The role database, according to the pre-defined in the role database, the identification data_character 冚 comparison table (see "Table 2" below) can find the virtual character ID corresponding to the identification tag 110 in the game, and On the one hand, the position information of the physical object 11 having the identification tag 11() on the position detector η can be obtained by scanning the matrix detection circuit (n, m) 顺11 201016290. ▲ position detector 12 (4) The circuit architecture of a preferred embodiment is basically the same as the embodiment of the aforementioned "second figure", but the identification tag in the physical object n. (10) 岐 - the pro-circuit chip of the financial memory function (10), when the physical object η having such an integrated circuit chip (10) is inserted into the slot 13, the digital processing unit i3i ❹ can also acquire the identification data stored in the integrated circuit chip (10), and the physical object η is Position information on the position detector 12. "FIG. 3" discloses another preferred embodiment of the position detector 12, the position = 12 having a digital processing unit 131, two non-identified engraving readers _134, 135, and two The multiplexer 132 is configured as a momentary frequency sensing antenna, and the identification mark 110 in the physical object 11 is - the active position, and the #魏魏物 is the standard object of the object no. The counting unit i3i can also control the information stored in the target iron and the position information of the physical object η on the position detector 12. A preferred embodiment for checking U2 is to store a character data 'recorded in the character's details' in the towel, and here, " or 疋... line radio frequency identification tag If the identification information of the physical object n is obtained, the identification information of the physical object n is obtained, and the character of the corresponding virtual character in the game can be found immediately in the position 12 201016290, and the character will be found. The ID and its location information on the location detector 12 are passed to the game software. A preferred embodiment of the identification tag 110 in the physical object 11 employs a memory function and can identify the identification material stored in the identification tag 110. Components that perform read/write operations, such as integrated circuit chips (ICs) or RFID tags, are well implemented, and the exact role corresponding to this physical object I is The status information in the game can also be written into the identification tag 110 capable of reading/writing during the running of the game, and the game player can insert the physical object 11 into the position detector 12 of the other player. Other players' game content is interactive and communicated; in addition, the virtual character's achievements in the game can also be written into the identification tag 110 of the physical object n, and then based on the result to the physical path + child change game _, or engage in other phases _ commercial activities. The function of the game software 21 disclosed in the present invention may further include a sound processing program, the sound processing program will pass the preset sound through the sound wheel according to the progress of the game (such as The taste sound or the sound output interface) plays the sound effects and related sounds of the game to the game player. "Figure 4" discloses the functional block diagram of the game software 21 of the present invention, illustrating the contents of the game software and the functions between the functions. The operational relationship includes: ϊ exhibition information, which stores environmental information during the running of the game, such as the game scene 'object data in the game environment; the character database' contains the image data of the virtual character, the role ID and, 13 201016290 Identification data - role ID comparison table,,; and virtual character == which records the role that has appeared in the swimming The current program 'cooperative position detector 12 judges the situation of the physical object 11 out=removal or 疋 movement, etc., and produces the phase in the physical object:=:=the real object of the physical object 11_new_material horn angle_ According to the matter __ Handling 2 touches (10) '(4) axis of the dumping 11 to send the corresponding event data, a representative example will be presented here - explained as follows: Table 1 _ The database contains a melon field The environmental information is as follows -~——一~_ Table 1 Object Name Image Number Display Position (X, Y)

物件ID 在位置檢知器 的相對位置座 標(x,y) 14 201016290 F001 瓜田 ImgOOl XI,Y1 無 P001 種植點 Img002 X2,Y2 x2,y2 P002 種植點 Img002 X3,Y3 x3,y3 P003 種植點 Img003 X4,Y4 x4,y4 H001 農舍 Img004 X5,Y5 x5,y5 • · · • · · • · · • · · 因此遊戲一開始,遊戲軟體21就會依據遊戲的環境設定從「表1」 ^ 之中找到所需的物件資料,再取得各個物件的影像及其顯示位 置,進而建立起遊戲的環境並將其内容顯示於顯示器30。 在角色資料庫中分別儲存了下列「表2」”識別資料-角色ID 對照表"的内容,以及至少有關虛擬角色影像資料如「表3」所示:Object ID Relative position coordinate of position detector (x,y) 14 201016290 F001 Guada ImgOOl XI, Y1 No P001 Planting point Img002 X2, Y2 x2, y2 P002 Planting point Img002 X3, Y3 x3, y3 P003 Planting point Img003 X4 , Y4 x4, y4 H001 Farmhouse Img004 X5, Y5 x5, y5 • · · · · · · · · · · · · So at the beginning of the game, the game software 21 will be found from "Table 1" ^ according to the game environment settings The required object data, and then the image of each object and its display position, thereby establishing the environment of the game and displaying the content on the display 30. The contents of the following "Table 2" identification data - role ID comparison table " are stored in the character database, and at least the virtual character image data is shown in Table 3:

表2 識別貢料 角色Π) 1Ω wool 10Ω W002 100Ω W003 • 春· • · · 表3 角色ID 角色名稱 角色影像編 號 wool 西瓜 WimgOOl 15 201016290 W〇〇2 哈密瓜 Wimg002 W〇〇3 南瓜 Wimg003 • . · • · . ---- 參 《參 ^w㈠糾r .屬-您戲杌豕將一個代表西瓜 的實體物件11插人位置檢知器12巾座標位置為句2的位置,而 且實體物件11的識別標籤11G的電阻值為1Ω,經由上述「表】」 及「表2」的資料,遊戲軟體21就會在遊戲環境中座標位置為幻,乃 φ 的種植點上顯示出西瓜的影像WimgOOl。 所以依據上賴例何知,目前的纖觀巾已麵遊戲玩 家種植了-個西瓜(角色ID : Mkh)在瓜田的種植點(物件瓜: 蘭;顯雜置:X2,Y2),也就是說當前的遊麵境中已經存在 了-個西瓜’ S此’在純龍表巾記_麵將如以下「表4」 的例子。 表3 角色 Π) 識別資 料 加入時 間 *------ 顯示位置 (Χ,Υ) ------ Χ2,Υ2 -------- 在位置檢知器的相 對位置座標(X,y) --- x2,y2 W001 1Ω TimeOOl ♦ · . · ♦ · · • · · • · · ----- • · · 「第5圖」揭露了本發明的遊戲系統的控制方法,較佳的實 施例是由遊戲軟體透過下列的步驟控制遊戲的進行:Table 2 Identification of the tribute role Π) 1Ω wool 10Ω W002 100Ω W003 • Spring · • · Table 3 Role ID Role Name Character Image Number wool Watermelon WimgOOl 15 201016290 W〇〇2 Cantaloupe Wimg002 W〇〇3 Pumpkin Wimg003 • . · 参 参 参 参 参 参 参 参 参 参 参 参 参 参 参 参 参 参 参 参 参 参 参 参 参 参 参 参 您 您 您 您 您 您 您 您 您 您 您 您 您 您 您 您 您 您 您 您 您 您 您 您The resistance value of the tag 11G is 1 Ω. Through the above-mentioned "Table" and "Table 2" data, the game software 21 will have a coordinate position in the game environment, and the watermelon image WimgOOl is displayed on the planting point of φ. Therefore, according to the example of the above, the current fiber-optic towel has been planted by the game player - a watermelon (character ID: Mkh) planting point in the melon field (object melon: blue; display miscellaneous: X2, Y2), that is It is said that the current swimming surface already exists - a watermelon 'S this' in the pure dragon towel _ face will be as in the following "Table 4" example. Table 3 Role Π) Identification data join time*------ Display position (Χ, Υ) ------ Χ2, Υ2 -------- Relative position coordinates of the position detector ( X, y) --- x2, y2 W001 1Ω TimeOOl ♦ · · · · · · · ----- · · · · " Figure 5" discloses the control method of the game system of the present invention, The preferred embodiment is to control the game by the game software through the following steps:

在遊戲主機20中運行遊戲軟體21,將事件處理程序、角 16 201016290 色資料庠和角色資料表载入遊戲主機2〇,並且建立遊戲環 境和虛擬角色; 2. t得實體物件11在位置檢知器12中的位置資訊及其識別 資料; . 3.在^現新的實體物件11被配置於位置檢知器I2時,在遊 戲域中創建-個相應於實體物件n的虛擬角色並更新 角色資料表; 籲 4.在發現實體物件u從位置檢知器U移除時,將遊戲環境 中相應於實體物件的虛擬角色刪除並更新角色資料表; 5.依據貫體物件u的位置資訊及其識別資料執行相應的事 件處理程序’並更新相關的虛擬角色在角色資料表中的狀 態資料;以及 6·將遊戲畫面顯示於顯示器3〇。 前述步驟3至步驟5的動作,基本的功能就是由位置檢知器 ❹12謂地細姐置在錢檢知㈣的倾物件u 能是否 發生異齡含實體物件U的新增、移除或是更換位置皆屬之), 換言之就是要不斷地掃崎體物件n在位置檢知器12的位置資 訊及其識職料是否和遊戲中相應之虛擬純的狀態—致,而步 驟3-5的具體較佳實施例步驟請參閱「第6圖」作一說明如下,包 括下列步驟: a.逐—掃描當叙麵物件〗1賴前料及其在位置檢知器12的 17 201016290 =1置二訊’並記錄為「即時的實際資料」; b.查找角色資料表取 色的角色m和卢心驟a中實體物件11相應之虛擬角 的虛擬資料」;色在麵中的位置資訊,並記錄為「即時 C.若是「即時的實際 - 處理完畢_魏^ 卩時的虛擬雜」—致或是沒有未 ❹ 擬角色指定為「則重覆前述步驟a ’反之就將不一致的虛 在待處__^1 待處理的虛㈣色」並繼續下列步驟(意即 件);觸發事件仔列(轉e)中仍有未處理完畢的觸發事 &lt;1.當「 即時的實@=蒼 於工 ’、、4」和即時的虛擬資料」不一致的資料數大 e杳他^上’職射列步驟e,關跳至步驟f ; •優^賴2G _設的―優先觀她表,轉虛擬角色的 理^理的順序’並將優先處理順序最先者指定為「當前待處 理的虛擬角色」; ❹ f.處理「卷合〜太 'H'㉞的虛擬角色」所觸發的事件; 關的虛擬角色在角色資料表中的角色狀態;以及 重後執行步驟a-h。 佳實施::圖」顯示了本發明中有關角色成長處理程序的一種較 個實體竭’虛擬角色在不同的位置會有不同的成長變化,每 「位—件U對應的虛擬角色的成長變化將依據下列「表4」的 置與成長之關係運算表」,再配合「第7圖」中所示的步麟 18 201016290 角色的成長進行相應的處理,紐更新角色龍表之中的角色狀 ❹ 角色Π) 01 厂~&quot;一· 一— 虛擬位置 ---- Χ=〇 γ=〇 ----~~-_ x=l γ=2 參數A +10 +20 參數B —〜---- +5 ~~-----—__ 0 01 01 -10 '------ -5 「第8圖」顯示了士政 設之影響範__他# ㈣在-預 種較 攄下歹彳4 5 Μ「 而遊射每色可依 '」的角色相互影響範圍與影響運算表」,再配合「 遊戲中的角色狀態 8圖」中所不的步驟對遊戲中相應的虛擬角色進行處理,祕更新 表5 ❹ 0 角色辽) 影響範圍 Χ=0〜1,γ=〇 〜1 影響其他角色參數運算方 式 Α+3 &amp; Β+1 〇 〜2,Υ=〇 巴-2〜2,γ=-ΐ〜1 「第9圖」顯不 Α+Χ &amp; Β-1 Β+Υ 了本發明中有關角色行為處理程序的一種較 佳貫施例步驟,遊韩击&gt; 戲中母個虛擬角色可依據下列「表 「角色 19 201016290 行為參數表」,再配合「第9圖」中所示的步騍對遊戲中相應的虛 擬角色行為進行處理,然後更新遊戲中的角色狀態。 表6 角色攻擊範圍 * ID . —~-_ 攻擊力運算式 防禦力運算式 0 X=-3 〜3,Y=-3 〜3 --—--- 9+Χ-Υ 3+Χ+γ 1 Χ=·1 〜1,γ=·1 〜1 :—----- 20-Χ 4+Υ ❹ ______0 〜5 8 0+Χ-Υ 角色攻防處理實施例如下: 本發明的較佳實施例之一,可以透過線上遊戲(〇nline game) 的方式實施,運行賴倾21賴戲主機2Q作為網路環境中的 舰端’輪入裝置1〇及顯示器3〇被安裝在客戶端⑽㈣,並且 利用通訊介跡轉卡⑼伽处涵知㈤,聰)和伺服端用 城行軸賴21的纖域2G進行龜,可_較佳實施例 參是利用個人電腦(P⑽nalc〇mputer)、筆記型電腦或是其他同樣具 有顯不營幕及主機的電子設備來實現客戶端的設備(見「第⑺ 圖」);而在其他可行的較佳實施例中,也可以遊戲主機2〇、輸入 裝置1〇和顯示器30整合在一起構成例如「第η圖」的實施例態 樣。此外,在另—錄佳的可行加种省騎歡機20和 遊戲知作③40整合在—起,例如是具有八方向搖捍及相關按鍵 的遊戲遙桿(見「第12圖」)。 20 201016290 依據前揭本剌的難實施方案,賴玩以、需制用實體 物件η及位置檢知器12就可以控制遊戲的進程和更新相應之虛 擬角色在遊戲環境中的狀態,適合經營,益智與策略遊戲,並提 供-種容易學習和肋控制遊戲進行的操作界面。 • 軸本發明的技射虹被前敎錄實關鑛,然其並 非用以限定本發明,任何熟習此一技術領域者,在不脫離本發明 之精神和範_,當可作些許之更動翻飾,本發明之專利 β保·_視本綱書所附之請求項所界定者為準。 【圖式簡單說明】 第1圖為本發明之遊__較佳實施_硬體架構。 第2圖為本發明之位置檢知器的_種較佳實_。 第3 ®為本發明之位置檢知器㈣—種較佳實施例。 第4圖為本發明之遊戲軟體的功能方塊圖。 第5圖為本發明之遊戲軟體的控制步·_。 第6圖為本發明之遊戲軟體的部份詳細步驟流程圖。 第7圖為本發明中有關角色成長處理程序的—驗佳實施例 步驟。 、 第8 ®為本發明付_色景彡響處理財的_種較例 步驟。 第9圖為本發3月中有關角色行為處理程序的-種較佳實施例 201016290 &quot;圖為本發明之遊齡蘭—種較佳實施例構造。 圖為本發明之遊戲$統㈣—種較佳實施例構造。 _為本㈣謂種赌實關構造。 1主要元件符號說明】 、The game software 21 is run in the game host 20, and the event handler, the corner 16 201016290 color data file and the character data table are loaded into the game host 2, and the game environment and the virtual character are established; 2. The physical object 11 is in the position check. Position information and its identification data in the device 12; 3. When the new physical object 11 is configured in the position detector I2, a virtual character corresponding to the physical object n is created and updated in the game domain. Role data table; call 4. When the physical object u is found to be removed from the position detector U, the virtual character corresponding to the physical object in the game environment is deleted and the role data table is deleted; 5. According to the location information of the object u And the identification data executes the corresponding event handler 'and updates the status data of the related virtual character in the role profile table; and 6. displays the game screen on the display 3〇. The basic function of the above steps 3 to 5 is to use the position detector ❹12 to say that the sister is placed in the money to detect (4) whether the object u can be added or removed from the physical object U. In other words, it is necessary to constantly scan the position information of the object in the position detector 12 and whether it is in the virtual pure state corresponding to the game, and the steps 3-5 For the steps of the specific preferred embodiment, please refer to "FIG. 6" for the following steps, including the following steps: a. By--scanning when the surface object is 1 and its position in the position detector 12 201016290 =1 set two ' </ br> and record as "real-time actual data"; b. Find the character m of the character data table and the virtual data of the virtual angle corresponding to the physical object 11 in the heart of the a"; the position information of the color in the face, and Record as "Immediate C. If it is "real-time actual - processed virtual _ Wei ^ 的 virtual miscellaneous" - or no unsuccessful role is specified as "then repeat the aforementioned step a ', otherwise it will be inconsistent __^1 the virtual (four) color to be processed and continue with the following steps Sudden (meaning); there is still an unfinished trigger in the trigger event (trans-e)&lt;1. When "Immediate real @=苍于工', 4" and instant virtual data" are inconsistent The number of documents is large e杳He ^ on the 'job sequence step e, off to step f; • excellent 2G _ set the priority to view her table, the order of the virtual character's rationale 'will be prioritized The first order is specified as "current pending virtual character"; ❹ f. The event triggered by "volume ~ too 'H'34 virtual role"; the role status of the closed virtual role in the role data table; And repeat step ah. The best implementation: "Figure" shows that the role of the character growth processing program in the present invention is more complex. The virtual character will have different growth changes in different positions, and the growth of each virtual character corresponding to the "bit" will be changed. According to the following "Table 4" relationship between growth and growth, and the corresponding growth of the role of Steplin 18 201016290 shown in "Figure 7", the role of the role in the dragon table is updated. Character Π) 01 Factory~&quot;一一一—Virtual position---- Χ=〇γ=〇----~~-_ x=l γ=2 Parameter A +10 +20 Parameter B —~-- -- +5 ~~------__ 0 01 01 -10 '------ -5 "Figure 8" shows the influence of the sect of government administration __他# (d) in - pre-species摅 歹彳 4 5 Μ 而 而 而 而 而 游 游 游 游 游 游 每 每 每 」 」 」 」 」 」 」 」 」 」 」 」 」 」 」 」 」 」 」 」 」 」 」 」 」 」 」 」 」 」 」 」 」 Role processing, secret update table 5 ❹ 0 role Liao) Influence range Χ = 0 ~ 1, γ = 〇 ~ 1 affect other role parameter operation Α +3 &amp; Β +1 〇 ~ 2, Υ = 〇 - 2~2, γ=-ΐ~1 "9th figure" is not Α+Χ &amp; Β-1 Β+Υ A preferred embodiment of the character behavior processing program in the present invention, Swim Korean gt The parent virtual character in the play can process the corresponding virtual character behavior in the game according to the following table "Character 19 201016290 Behavior Parameter Table", and then cooperate with the steps shown in "Figure 9", and then update the game in the game. Role status. Table 6 Role Attack Range* ID . —~-_ Attack Force Operational Defense Force Calculation Type 0 X=-3 〜3, Y=-3 〜3 ------ 9+Χ-Υ 3+Χ+γ 1 Χ=·1 〜1, γ=·1 〜1 :—----- 20-Χ 4+Υ ❹ ______0 ~5 8 0+Χ-Υ The role of the attack and defense process is as follows: The preferred embodiment of the present invention One of the examples can be implemented by means of online game (〇nline game), running the Lai 21 game host 2Q as the ship's terminal in the network environment, the wheeling device 1 and the display 3 are installed in the client (10) (4), And using the communication media transfer card (9) gamma zhizhi (five), Cong) and the servo end with the city line axis 2 fiber domain 2G turtle, can be used in the preferred embodiment is to use a personal computer (P (10) nalc mputer), notes A computer or other electronic device that also has a display screen and a host computer to implement the client device (see "(7) figure); and in other possible preferred embodiments, the game host 2" can also be used as an input device. 1〇 and the display 30 are integrated to form an embodiment of, for example, the "nth diagram". In addition, in the other, it is possible to integrate the provincial riding machine 20 and the game master 340, for example, a game joystick having eight-direction rocking and related buttons (see "12th picture"). 20 201016290 According to the difficult implementation scheme of the previous disclosure, Lai Play, the physical object η and the position detector 12 can control the progress of the game and update the state of the corresponding virtual character in the game environment, which is suitable for operation. Puzzle and strategy games, and provide an easy-to-learn and rib-controlled game interface. • Axis The present invention is not limited to the present invention, and any person skilled in the art can make some changes without departing from the spirit and scope of the present invention. The patent of the present invention is defined by the claims attached to this specification. [Simple description of the drawing] Fig. 1 is a tour of the present invention __ preferred implementation _ hardware architecture. Figure 2 is a preferred embodiment of the position detector of the present invention. The third ® is the position detector (4) of the present invention - a preferred embodiment. Figure 4 is a functional block diagram of the game software of the present invention. Figure 5 is a control step of the game software of the present invention. Figure 6 is a flow chart showing some of the detailed steps of the game software of the present invention. Figure 7 is a diagram showing the steps of the preferred embodiment of the character growth processing procedure of the present invention. The 8th ® is a comparative example of the method of paying for the invention. Figure 9 is a preferred embodiment of the role behavior processing program in March 2010. The figure is the construction of the preferred embodiment of the present invention. The figure is a game of the present invention (four) - a preferred embodiment construction. _-based (four) is a kind of gambling real-off structure. 1 main component symbol description],

10·..... •遊戲輸入裝置 11....... •實體物件 110..... ..識別標籤 12...... •位置檢知器 130 ..... .·插槽 131..... ••數位處理單元 132、133 . ·. •多工器 134 ' 135 . · · .無線射頻識別標籤讀 14 ·····. •通訊介面 20 ·····, •遊戲主機 201 · · · · · ••通訊介面 21...... •遊戲軟體 30...... •顯示器 40.....· ’ &amp;戲操作器 取器(RJFID Reader) 2210·..... • Game input device 11.... • Physical object 110...... Identification tag 12... • Position detector 130 ..... .Slots 131.....••Digital Processing Units 132, 133. ·.•Multiplexer 134 ' 135 . · · . Radio Frequency Identification Tag Read 14 ·····. • Communication Interface 20 ·· ···, • Game console 201 · · · · · • • Communication interface 21... • Game software 30... • Display 40.....· ' &amp; RJFID Reader 22

Claims (1)

201016290 十、申請專利範圍: 1· -種遊戲輸人裝置’與遊戲纟機通訊連接,可將遊戲環境中虛 擬角色的相關資料輸入遊戲主機,用以控制和影響虛擬角色在 遊戲環境中的狀態,包括有: 4 -貝體物件’該實體物制具有—酬賊,該識別標 • 籤中記錄有該實體物件的識別資科(identificati〇n 該識別資料對應於遊戲中的該虛擬角色; ❹ 位置檢知1 n通齡面,該㈣檢知ϋ可以檢 去該實體物件在該位置檢知器的位置資訊以及讀取該實體物 件的識別資料’並將該位置資訊及該識別資料透過該通訊介面 傳遞至該遊戲主機。 h 1所述之遊戲輸人|置,其中該實體物件可為棋子、玩 偶或是公仔其中一者。 胃求項1所奴遊戲輪人裝置,其巾賴職籤是—種電阻 ❹1,,位置檢知器包含有-矩陣式檢知電路,該矩陣式檢知電 7的^點位置設有—個位置座標為(功的鋪,該電阻器可被 並由該位置檢知11取得該電阻器的電阻值作為該 =、β ’將輯卿料及該座標位置親魏崎面傳遞至 該遊戲主機。 路所叙遊戲輸人裝置,其巾該識別钱是—種積體電 、該位置檢知器包含有一矩陣式檢知電路,該矩陣式 23 201016290 =?路的交點位置設有一個位置座標為(X,Y)的插槽,該積體 曰^可被插人該插槽’並由該位置檢知器取得該積體電路 日日所儲存的該識別資料,再將該識別資料及該位置座 過該通訊介面傳遞至該遊戲主機。 ^ • 5.如w求項〗所述之遊戲輸人裝置,其中該識職籤是—種 頻識別標戴(咖)tag),該位置檢知器包含有一矩陣式射頻標鐵 感j線’該矩陣式射頻標籤感應天線可以取得該無線射頻識 ❿ 職籤中所錯存的該識別資料,以及該無線射頻識別標籤在該 位置檢知器的位置座標,再將該識別資料及該位置座標通過該X 通訊介面傳遞至該遊戲主機。 6.如明求項1所述之遊戲輸人裝置,其巾該識職籤具有記憶功 月匕並且可以對該識別標籤中所儲存之該識別資料進行讀/寫操 7·如請求項1所述之遊戲輸人裝置,其巾該位置檢知財儲存有一 ❹ 肖色貧料庫’該角色資料庫中記錄有-”識別資料-角色m對照 表,該位置檢知器可以依據該實體物件的識別資料在位置檢 知盗中查找到遊戲中相應之虛擬角色的角色Π),並將該角色m 及其在該位置檢知器上的位置資訊傳給該遊戲主機。 8·一種遊戲系統,可提供具有虛擬角色的遊戲環境,包括: 一遊戲輸入裝置,包含有至少一實體物件和一位置檢知器, 該實體物件内財—識別標籤,該識職籤巾記錄有該實體物件 24 201016290 的識別酬identifieatiGninf_ati⑽,使該倾物魏對應於遊 戲中的-個虛擬角色,該位置檢知器具有一通訊介面,該位置檢 知器可以檢知該實體物件在該位置檢知器的位置資訊以及讀取 該實體物件的識別資料;以及 —域绿,齡謂行有猶倾,該截主機具有一通 訊介面能夠與該位置檢知器的該通訊介面進行通訊以取得該實 體物件的錄資訊及其識職料,贿錄體會依據該實體物件 籲❸位置資訊及該朗㈣改變職環射相應的虛擬角色的狀 態。 9. 如請求項8所述之遊戲系統’其中該實體物件可為祺子、玩偶或 是公仔其中一者。 10. 如請求項8所述之遊統’其巾該朗_是—種電阻器, 雜置檢純包含有-矩陣式檢知電路,該矩陣式檢知電ς的 交點位置設有-個位置座標為(Χ,Υ)的插槽,該電阻器可被插入 ❹ ^插槽,並由該位置檢知躲得該雜器的额值作為該識別 責料’將該該識別資料及該座標位置透過該通訊介面傳遞至該 遊戲主機。 11. 如請求項8所述之遊戲系統’其中該識別標籤是一種積體電路 晶片(1C)、該位置檢知聽含有—矩陣式檢知電路,該矩降式檢 知電路的交點位置設有-個位置座標為(功的插槽,該積體電 路晶片可被插入該插槽,並由該位置檢知器取得該積體電路晶 25 201016290 片中所儲存的該識別資料,再將該識別資料及該位置座標通過 該通訊介面傳遞至該遊戲主機。 如請求項8所述之遊統,其中該識別顯是—種無線射頻 識別標籤_邮,該位置檢知器包含有—輯辆頻標藏感 應天線,該矩料射雜_叙線可雜縣練射_别 標鐵中所儲存的該識別資料’以及該無線射頻識別標籤在該位 ❹201016290 X. Patent application scope: 1. The game input device is connected with the game console. The relevant information of the virtual character in the game environment can be input into the game console to control and influence the state of the virtual character in the game environment. , including: 4 - shell object 'the entity system has a - reward thief, the identification mark • the identification of the physical object recorded in the signature (identificati〇n) the identification data corresponds to the virtual character in the game;位置 Position detection 1 n age-aged surface, the (4) detection ϋ can detect the location information of the physical object at the location detector and read the identification information of the physical object 'and transmit the location information and the identification information The communication interface is transmitted to the game console. The game described in h 1 is placed, wherein the physical object can be one of a chess piece, a doll or a doll. The stomach seeking item 1 slave game wheel device, its towel The job registration is a kind of resistance ❹1, and the position detector includes a matrix detection circuit, and the position detection point of the matrix detection power 7 is provided with a position coordinate (the work shop, the electricity) The device can be detected by the position 11 to obtain the resistance value of the resistor as the =, β 'the relay material and the coordinate position pro-Weizaki face is transmitted to the game host. The identification money is an integrated body, and the position detector comprises a matrix detection circuit, and the matrix 23 201016290 = the intersection of the road has a slot with a position coordinate (X, Y), The integrated device can be inserted into the slot and the identification device stores the identification data stored by the integrated circuit on the day, and then transmits the identification data and the location to the game interface to the game. Host. ^ • 5. The game input device as described in the w item, wherein the job identification is a frequency identification tag (cafe) tag, the position detector includes a matrix type radio frequency standard The j-line 'the matrix type radio frequency tag sensing antenna can obtain the identification data misplaced in the radio frequency identification job, and the position coordinate of the radio frequency identification tag at the position detector, and then the identification data and The position coordinates are transmitted through the X communication interface 6. The game input device according to claim 1, wherein the identification card has a memory function and can read/write the identification data stored in the identification tag. The game input device according to claim 1, wherein the position detection intellectual property storage has a 贫 贫 料 ' 该 该 该 该 该 该 该 该 该 该 该 该 该 该 该 ” ” ” ” ” ” ” ” ” ” The device may find the role of the corresponding virtual character in the game according to the identification data of the physical object, and transmit the role m and its position information on the position detector to the game host. 8. A game system, which can provide a game environment with a virtual character, comprising: a game input device, comprising at least one physical object and a position detector, the physical object internal identification-identification tag, the identification tag towel Recording the identification object identifieatiGninf_ati (10) of the physical object 24 201016290, so that the tilt object corresponds to a virtual character in the game, the position detector has a communication interface, and the position detector can Detecting the location information of the physical object in the position detector and reading the identification data of the physical object; and - the domain green, the age line is still inclined, the intercepting host has a communication interface and the position detector The communication interface communicates to obtain the information of the physical object and the information of the job, and the experience of the bribe is based on the location information of the entity object and the state of the virtual character corresponding to the change of the position. 9. The gaming system of claim 8, wherein the physical object is one of a dice, a doll, or a doll. 10. As claimed in claim 8, the travel system 'there is a type of resistor, and the miscellaneous test includes a matrix detection circuit, and the intersection of the matrix detection power is provided. a slot with a position coordinate (Χ, Υ), the resistor can be inserted into the slot, and the position is detected by the location to hide the value of the tamper as the identification blame 'the identification information and the The coordinate position is transmitted to the game console through the communication interface. 11. The game system of claim 8, wherein the identification tag is an integrated circuit chip (1C), the position detection and hearing-matrix detection circuit, and the intersection position of the moment drop detection circuit is set. There is a position coordinate (the socket of the integrated circuit, the integrated circuit chip can be inserted into the slot, and the identification device stored in the integrated circuit crystal 25 201016290 is obtained by the position detector, and then The identification data and the location coordinates are transmitted to the game host through the communication interface. The navigation system described in claim 8 wherein the identification is a radio frequency identification tag_mail, the location detector includes a The frequency-receiving sensor antenna is used to transmit the identification data stored in the _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 置檢知器的位置座標,再將該識別㈣及該位置座標通過該通 訊介面傳遞至該遊戲主機。 月求項8所述之遊齡統,其中該遊戲軟體内容包含: 環境資料,儲存遊戲運行過程中的環境資料; 角色資料庫’其中包括該虛擬角色的影像資料、角色仍 和識別資料-角色辽)對照表”; 2資料表,記錄已經純在遊戲中的該角⑽及該 擬角色的狀態的資料; 1 現、糊程序’翻該位置檢知剛實體物件的出 時資ΓΓ咕動等情形進行判斷,同時產生該實體物件的即 料夺中相^ &amp;序’依據該實體物件卿時資訊更新該角色資 抖表中相應的該虛擬角色的狀態; ♦件處理程序、包含 程序、角色爾理程序,和事及則響處理 26 201016290 即時資訊觸發相應的該 事件觸發程序,依據該實體物件的 事件處理程序。 14 ==遊戲—戲軟體透過下雜 遊戲主捲事件纽程序、該肖㈣料庫和該肖色賴表載入該 遊戲主機,並且建立顿和虛擬角色; 的位置資訊及其識別 取得該實體崎在触置檢知器中 φ 資料; 色資料表; β在發現新的該貫體物倾配置於該位置檢知㈣,在該遊 戲衣兄中創建軸應於該實體物件的虛擬角色並更新該角 在發現該Λ體物件從該輪人裝置被移除時,將該纖環境 中相應於該實體物件的該虛擬角色刪除並更新角色資料表;以 及 Φ 依據該實體物件的位置資訊及該實體物件的識別資料執 行相應的該事件處理程序,並更新相關的該虛擬角色在該角色 資料表中的狀態資料。 15.如請求項8所述之遊戲系統,其中還包括有: 顯不盗’與該遊戲主機通訊連接,可以顯示遊戲的晝 面;以及 —影像處理程序,依據遊戲中該虛擬角色的狀態及環境資 27 I 201016290 料,將遊戲晝面和該虛擬角色的影像顯示於該顯示器。 16·種遊戲#、統’具有_遊駐機可提供具有趣角色的遊戲環 境’該虛擬角色的影像和該遊戲環境的影像,其特徵在於具有: 一遊戲輸入裝置,包含有至少一實體物件和一位置檢知 ' -該實體物件内具有一識別標藏,該識別標籤中記錄有該實 體物件的識別資料(identification information),使該實體物件能 對應於遊射的-個虛擬角色,触置檢知器具有-通訊介 ® ® ’餘置檢知器可峨知該實體物件在触置檢知ϋ的位置 資訊以及讀取該實體物件的識別資料,並將該位置資訊及該識 別&gt;料透過該通訊介面傳遞至該遊戲主機;以及 一顯示器,與該遊戲主機通訊連接,用以顯示該虛擬角色 和該遊戲環境的影像,其中該虛擬角色的狀態會依據該實體物 件的位置資訊及該識別資料作相應的改變。 1又如請求項16所述之遊戲系統,其中該實體物件可為棋子、玩 ® 偶或是公仔其中-者。 18.如請求項16所述之遊戲系統,其中該識別標籤是一種電阻 器,該位置檢知器包含有一矩陣式檢知電路,該矩陣式檢知電 路的交點位置設有一個位置座標為(χ,γ)的插槽,該電阻器可 被插入該插槽,並由該位置檢知器取得該電阻器的電阻值作為 該識別資料,將該識別資料及該座標位置透過該通訊介面傳遞 至該遊戲主機。 28 201016290 19.如請求項l6 路晶片(IC)、二,系統’其中該識別標藏是一種積體電 式檢知 °置铋知器包含有一矩陣式檢知電路,該矩陣 積體;I?!1交點位置設有一個位置座標為_的插槽,該 —電路晶片ί所槽;f由該位置檢知器取得該積體 ' 識财料,再麟咖賴錢位置座 4该通訊介面傳遞至該遊戲主機。 ❹ 月求項I6所述之遊戲系統,其中該識別 識別標籤叹FTH +、 辦&amp;裡&quot;,、跟射頻 •天複4 ^ ’該位置檢知器包含有—矩陣式射頻標籤 ㈣天線’雜卩核_賊錢天線可轉 =藏中所儲存的該識卿,以及該無_識= 置陶的位置麵,侧驗難觸通過; i訊介面傳遞至該遊戲主機。 參 ::二項16所述之遊戲系統’其中該識別標藏具有記憶功 我作m讀該識難射所儲存之該識職料進行讀/寫 項16所述之遊戲系統,其中該位置檢知器中儲存有一 色#料庫,該角色資料庫中記錄有一”識別.角色瓜對 縣”,該位置檢知器可以依據該實體物件的識別資料在位置 檢知器中查找到遊戲中相應之虛擬角色的角色ro,並將該角 色ID及其在該位置檢知器上的位置資訊傳給該遊戲主機。 29The position coordinates of the detector are set, and the identification (4) and the position coordinates are transmitted to the game console through the communication interface. The game system of claim 8, wherein the game software content comprises: environment data, storing environment data during the running of the game; the character database 'including the image data of the virtual character, the role still and the identification data-role Liao) comparison table"; 2 data sheet, record the data that has been purely in the game (10) and the state of the proposed character; 1 present, paste program 'turn the position to detect the time of the physical object The situation is judged, and the physical object of the physical object is generated at the same time, and the sequence of the corresponding virtual character in the character shake table is updated according to the physical object information; ♦ processing program, including program The role of the program, and the event and processing 26 201016290 Instant information triggers the corresponding event trigger, according to the event handler of the entity object. 14 == game - play software through the game under the main volume event, The Xiao (four) material library and the black color table are loaded into the game host, and the location information and the identification of the virtual character are established; Saki in the touch detector φ data; color data table; β in the discovery of the new body object is placed at the position detection (4), in the game brother to create the axis should be in the virtual role of the physical object and Updating the corner to remove the virtual character corresponding to the physical object in the fiber environment and updating the character data table when the body object is found to be removed from the wheel device; and Φ according to the location information of the physical object and The identification data of the physical object executes the corresponding event processing program, and updates the related status data of the virtual character in the role data table. 15. The game system of claim 8, which further includes: "Pirates" communicates with the game console to display the game's face; and - the image processing program displays the game face and the image of the virtual character based on the state of the virtual character and the environment in the game. The display. 16·game#, the system has a game environment that provides a fun character, the image of the virtual character and the game environment. The image is characterized in that: a game input device includes at least one physical object and a position detection' - the physical object has an identification mark in which the identification information of the physical object is recorded (identification information) ), so that the physical object can correspond to the virtual character of the swim, and the touch detector has a communication media ® 'remaining detector to know the location information of the physical object in the touch detection state and Reading the identification information of the physical object, and transmitting the location information and the identification> to the game host through the communication interface; and a display communicating with the game host to display the virtual character and the game An image of the environment, wherein the state of the virtual character is changed according to the location information of the physical object and the identification data. 1 . The game system of claim 16, wherein the physical object can be a piece, a play, or a doll. 18. The game system of claim 16, wherein the identification tag is a resistor, the position detector comprises a matrix detection circuit, and the position of the intersection of the matrix detection circuit is provided with a position coordinate ( a slot of χ, γ), the resistor can be inserted into the slot, and the position detector obtains the resistance value of the resistor as the identification data, and the identification data and the coordinate position are transmitted through the communication interface To the game console. 28 201016290 19. If the request item l6 way chip (IC), two, the system 'where the identification mark is an integrated type of electrical detection, the device includes a matrix detection circuit, the matrix product; ?! 1 intersection location has a slot with a position coordinate _, the circuit chip ί slot; f is obtained by the position detector to know the accumulation of material, and then the communication The interface is passed to the game console. ❹ The game system described in Item I6, wherein the identification and identification tag sighs FTH +, office &amp;&quot;, with RF • Tianfu 4 ^ 'the position detector includes - matrix type radio frequency tag (four) antenna 'Chowder nucleus _ thief money antenna can be transferred = the Tibetans stored in the literary, and the _ _ = = position of the Tao, the side inspection is difficult to pass; i interface to the game console.参:: The game system of the second item 16 wherein the identification mark has a memory function, and the game system described in the read/write item 16 is stored in the game. The detector stores a color library. The character database records a "identification. role melon to the county", and the position detector can find the game in the position detector according to the identification data of the entity object. Corresponding to the character role of the virtual character, and transmitting the role ID and its location information on the location detector to the game host. 29
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